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  • How do i start Game programming in windows phone xna?

    - by Ankit Rathod
    Hello, I am very much interested in Game programming in Xna. However during my college days i did not take Physics or Maths. Does that mean i can't create games in xna? I just know basics of trignometry. Can you all point me to few links where i can learn xna as well as the basic stuff of Maths that is bound to be required in most of the games? Are all game programmers excellent in Maths and Physics ? Thanks in advance :)

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  • BuddyPress: Stop overriding default parameters passed to the template loop?

    - by 55skidoo
    How do I stop BP from overriding default parameters passed to the template loop? For example, on the Activity page, let's say you want BP to "forget" the user's last viewed parameter (like "My Forums" or "@user Mentions") and go right back to All Members or My Friends every time you reload the page. I tried deleting the contents of ajax.php and global.js, and the overriding behavior still happens. Where do I look next?

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  • Optimizing mathematics on arrays of floats in Ada 95 with GNAT

    - by mat_geek
    Consider the bellow code. This code is supposed to be processing data at a fixed rate, in one second batches, It is part of an overal system and can't take up too much time. When running over 100 lots of 1 seconds worth of data the program takes 35 seconds (or 35%), executing this function in a loop. The test loop is timed specifically with Ada.RealTime. The data is pregenerated so the majority of the execution time is definatetly in this loop. How do I improce the code to get the processing time down to a minimum? The code will be running on an Intel Pentium-M which is a P3 with SSE2. package FF is new Ada.Numerics.Generic_Elementary_Functions(Float); N : constant Integer := 820; type A is array(1 .. N) of Float; type A3 is array(1 .. 3) of A; procedure F(state : in out A3; result : out A3; l : in A; r : in A) is s : Float; t : Float; begin for i in 1 .. N loop t := l(i) + r(i); t := t / 2.0; state(1)(i) := t; state(2)(i) := t * 0.25 + state(2)(i) * 0.75; state(3)(i) := t * 1.0 /64.0 + state(2)(i) * 63.0 /64.0; for r in 1 .. 3 loop s := state(r)(i); t := FF."**"(s, 6.0) + 14.0; if t > MAX then t := MAX; elsif t < MIN then t := MIN; end if; result(r)(i) := FF.Log(t, 2.0); end loop; end loop; end; psuedocode for testing create two arrays of 80 random A3 arrays, called ls and rs; init the state and result A3 array record the realtime time now, called last for i in 1 .. 100 loop for j in 1 .. 80 loop F(state, result, ls(j), rs(j)); end loop; end loop; record the realtime time now, called curr output the duration between curr and last

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  • Which one should I choose AMQP or XMPP for real-time browser-based game?

    - by Devyn
    Hi, I'm choosing between AMQP (RabbitMQ) vs XMPP (eJabberd) for my browser-based flash-free javascript powered real-time turn-based game. I don't know much about AMQP and XMPP protocol. I would like to use PHP for user-authorization and some data store-retrieve with MySQL. As far as I found out, RabbitMQ has PHP clients but eJabberd not. What I understood is javascript client calls PHP script and manipulate necessary processing and then pass to AMQP or XMPP server to pass the data to opponent player. There is a good book 'Pro XMPP Programming with JS and jQuery' from Wrox but there is no example with PHP. So following are my questions. 1) Which protocol is suit for my game? 2) Shall I choose RabbitMQ just for it's PHP client support?

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  • PHP output of foreach loop into a new array.

    - by RobHardgood
    I know I'm probably missing something easy, but I have a foreach loop and I'm trying to modify the values of the first array, and output a new array with the modifications as the new values. Basically I'm starting with an array: 0 = A:B 1 = B:C 2 = C:D And I'm using explode() to strip out the :'s and second letters, so I want to be left with an array: 0 = A 1 = B 2 = C The explode() part of my function works fine, but I only seem to get single string outputs. A, B, and C.

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  • In Python, can I single line a for loop over iterator with an IF filter?

    - by Tal Weiss
    Silly question: I have a simple for loop followed by a simple if statement: for airport in airports: if airport.is_important: and I was wondering if I can write this as a single line somehow. So, yes, I can do this: for airport in (airport for airport in airports if airport.is_important): but it reads so silly and redundant ("for airport in airport for airport in airports..."). Is there a better way?

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  • Drag and drop game - why isn't it working now I've moved it to another domain?

    - by vward
    Earlier this year I did some work on a drag and drop game. It was the first thing I'd coded other than basic html. I got it working but then had to put it to one side for a while. I've now come back to work on it. The game I had created was put on the ftp of a domain I no longer have. I took the html and image files and put them on another domain expecting them to work. However now nothing drags! I don't know what could be different. I can barely remember how I coded this in the first place. Is there an additional file that should be on the ftp or something like that? Can anyone shed any light? Thanks Vic Game: http://www.vic-taylor.com/dolls/doll6.html Code: <!doctype html> <html lang="en"> <head> <script src="http://code.jquery.com/jquery.min.js"></script> <script src="http://code.jquery.com/ui/1.8.17/jquery-ui.min.js"></script> <script> $(function() { $( "#draggable" ).draggable() }); </script> <script> $(function() { $( "#draggable2" ).draggable(); }); </script> <script> $(function() { $( "#draggable3" ).draggable(); }); </script> <script> $(function() { $( "#draggable4" ).draggable(); }); </script> <script> $(function() { $( "#draggable5" ).draggable(); }); </script> </head> </body> <div id="bodies/palepd.gif"> <img src="bodies/palepd.gif" class="ui-widget-content" id="draggable"> <img src="bodies/trousers.gif" class="ui-widget-content" id="draggable2"> <img src="bodies/top.gif" class="ui-widget-content" id="draggable3"> <img src="bodies/dress.gif" class="ui-widget-content" id="draggable4"> <img src="bodies/coat.gif" class="ui-widget-content" id="draggable5"> </div> </body>

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • How should I do a loop a nokogiri search in ruby?

    - by kim
    I have the following that I retreive the title of each url from an array that contains a list of urls. require 'rubygems' require 'nokogiri' require 'open-uri' @urls = ["http://google.com", "http://yahoo.com", "http://rubyonrails.org"] @found_titles = Array.new @found_titles[0] = Nokogiri::HTML(open("#{@urls[0]}")).search("title").inner_html #this can go on forever...but #@found_titles[1] = Nokogiri::HTML(open("#{@urls[1]}")).search("title").inner_html #@found_titles[2] = Nokogiri::HTML(open("#{@urls[2]}")).search("title").inner_html puts "#{@found_titles[0]}" How should i form a loop method for this so i can get the title even when the list in @url array gets longer.

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  • Draw chart for every row of the dataset in SSRS. Loop through dataset rows

    - by Rushme
    Hi, Could anyone help me with how can we create chart for every row of the dataset in SSRS (rdl) ! Suppose the dataset has the following data Name Age ------- ------- A 25 B 26 C 22 3 chart needs to be drawn for the x-axis/y-axis combination of A/25, B/26, C/22. How can I loop through rows of the dataset. And how can I restrict the chart to that particular data point. What would be the xsl expression corresponding to this functionality.

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  • How do I implement an higher lower game algorithm?

    - by lazorde
    The computer will guess a player’s number between 1 and 100. After each guess the human player should respond “higher”, “lower” or “correct”. Your program should be able to guess the player’s number in no more than 7 tries. Begin by explaining the game to the player, telling him/her to think of a number between 1 and 100. Make the computer do what you would normally do to guess a number in a certain range. Allow the user to respond with “higher”, “lower”, or “correct” after each computer guess. Output the number of tries it took the computer to guess the number. Make the game as user friendly as you can.

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  • Is a server an infinite loop running as a background process?

    - by Tony
    Is a server essentially a background process running an infinite loop listening on a port? For example: while(1){ command = read(127.0.0.1:xxxx); if(command){ execute(command); } } When I say server, I obviously am not referring to a physical server (computer). I am referring to a MySQL server, or Apache, etc. Full disclosure - I haven't had time to poke through any source code. Actual code examples would be great!

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