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  • processing gamestate with a window of commands across time?

    - by rook2pawn
    I have clients sending client updates at a 100ms intervals. i pool the command inputs and create a client command frame. the commands come into the server in these windows and i tag them across time as they come in. when i do a server tick i intend to process this list of commands i.e. [ {command:'duck',timestamp:350,player:'a'}, {command:'shoot',timestamp:395,player:'b'}, {command:'move', timestamp:410,player:'c'} {command:'cover',timestamp:420,player:'a'} ] how would i efficiently update the gamestate based on this list? the two solutions i see are 1) simulate time via direct equation to figure out how far everyone would move or change as if the real gameupdate was ticking on the worldtick..but then unforseen events that would normally trigger during real update would not get triggered such as powerups or collissions 2) prepare to run the worldupdate multiple times and figure out which commands get sent to which worldupdate. this seems better but a little more costly is there a canonical way to do this?

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  • How do I know if I've gone too far with processing things in a game?

    - by ThePlan
    A common programming quote I see every day is: Premature optimization is the root of all evil! I admit I'm one of those guys that like to do premature optimization in a pretty obssessive manner but that's probably because I'm not aware how powerful modern processors are. I can think of lots of sollutions for a problem, but all of them are tough on the memory side, and I keep thinking "This will hurt me more in the future when I'll have to re-do it because it's bad performance-wise." How do you know when the code you are thinking of is going too far and is not a case of premature optimization? How much can your game handle at a time before performance becomes a problem?

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  • Aspose.Words 9.0.0 Released! A word processing component for .NET applications

    What is new in this release?  The long awaited version of Aspose.Words for .NET 9.0.0 has been released. This new release of Aspose.Words includes plenty of new and remarkable features like updated/rebuilt a table of contents, handling embedded OLE objects, ISO 29500 Transitional support,  Footnotes rendering, EPUB embedding and many more.   The list of new and improved features in this release are listed below - Table of Contents (TOC) fields are now updated/rebuilt....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • By what methods can I check information about a DVD video disc?

    - by chobok
    I have some DVD video discs that I am intending to sell. I would like to get information such as region, language, subtitles. Some of the discs are in another language which I cannot read, and some are from small publishers and do not have such information on the disc or the boxes. What methods can I use to access this information? Please list command line options, as well as common GUI based tools (eg VLC player).

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  • Chrome 32 bêta sort avec un indicateur d'onglets qui jouent un son, une vidéo, utilisent la webcam ou diffusent sur la TV

    Chrome 32 bêta sort avec un indicateur d'onglets qui jouent un son une vidéo, utilisent la webcam ou diffusent sur la TVFidèle à son rythme de sortie des nouvelles versions de Chrome, Google vient de dévoiler la bêta de la version 32 du navigateur pour Windows, Mac et Linux, avec comme nouveauté phare une fonctionnalité permettant d'identifier rapidement les onglets bruyants, ceux qui utilisent la webcam, ainsi que ceux en diffusion sur votre télévision.En gestation depuis fin février sur le canal...

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  • GameMaker 1.3 apporte un nouveau débogueur et le support des consoles de Sony, l'environnement pour créer des jeux vidéo en 2D sort

    GameMaker est disponible en version 1.3 Ajout d'un nouveau débogueur et du support des consoles de SonyYoyo Games a annoncé la disponibilité de la version 1.3 de GameMaker: Studio, un environnement pour créer des jeux vidéo en 2D. Celle-ci apporte de très nombreuses fonctionnalités dont l'intégration d'un nouveau débogueur simplifiant le processus de correction des bogues. De plus, le nouvel outil permet le débogage directement sur les périphériques mobiles. Dans cette version, le système d'extensions...

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  • Nvidia GTX250( Ubuntu 12.10 64) after install drivers video change to 1600x1200(without left panel, without borders(file,help,go))

    - by NvidiaTroble
    Nvidia GTX250( Ubuntu 12.10 64) after install drivers - 304.51.really.304.43-0ubuntu1(there was x3 point of 96, 173, current- video change to 1600x1200(without left panel, without borders(file,help,go)). I opened (by right mouse lick) and changed to 1024x768 = lines and nothing else(but ubuntu works! So how repair it back to normal? Thank's for all how will tell me how to! (Sorry about my English).

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  • initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.0 (--configure)

    - by mazgalici
    2 not fully installed or removed. Need to get 0B of archives. After unpacking 0B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up mysql-server-5.0 (5.0.32-7etch12) ... Stopping MySQL database server: mysqld. Starting MySQL database server: mysqld . . . . . . . . . . . . . . failed! invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.0 (--configure): subprocess post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.0; however: Package mysql-server-5.0 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: mysql-server-5.0 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Scalably processing large amount of comlpicated database data in PHP, many times a day.

    - by Eph
    I'm soon to be working on a project that poses a problem for me. It's going to require, at regular intervals throughout the day, processing tens of thousands of records, potentially over a million. Processing is going to involve several (potentially complicated) formulas and the generation of several random factors, writing some new data to a separate table, and updating the original records with some results. This needs to occur for all records, ideally, every three hours. Each new user to the site will be adding between 50 and 500 records that need to be processed in such a fashion, so the number will not be steady. The code hasn't been written, yet, as I'm still in the design process, mostly because of this issue. I know I'm going to need to use cron jobs, but I'm concerned that processing records of this size may cause the site to freeze up, perform slowly, or just piss off my hosting company every three hours. I'd like to know if anyone has any experience or tips on similar subjects? I've never worked at this magnitude before, and for all I know, this will be trivial to the server and not pose much of an issue. As long as ALL records are processed before the next three hour period occurs, I don't care if they aren't processed simultaneously (though, ideally, all records belonging to a specific user should be processed in the same batch), so I've been wondering if I should process in batches every 5 minutes, 15 minutes, hour, whatever works, and how best to approach this (and make it scalable in a way that is fair to all users)?

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  • fast forward/streaming in html5 video? RTSP?

    - by karpodiem
    right now I've got a few .mp4's hosted on Amazon S3. I know that S3 has support for RTMP, which is useful for streaming Flash. I'd like to accomplish something similar with html5 video; my biggest issue is that I need the ability to seek (fast forward) to a particular part of the video. Right now when I query the video, it loads the entire video before playing, which is a waste of bandwidth/dealbreaker. In what manner could this be implemented? Is this even possible? Looks like RTSP would be a good bet, but I haven't found whether anyone has rolled this out successfully.

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  • How do I cause the controller buttons to display for an Apple Quicktime video embedded in Firefox?

    - by Doug Treadwell
    I am trying to embed a Quicktime video in Firefox, but when I do the controller buttons do not appear. I've tried both the old style embed tag and the new style object tags, but when I set the "controller" option to true there is no change in the appearance of the plugin. The video loads, but it is zoomed in on some portion of the video and there are no buttons to play, pause, etc.

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  • How to generate a VBR video from stream of YUV images?

    - by zitronic
    My hardware (video capture card) gives me the images in YV12 (YUV 420) format and I am trying to generate a video from it. I am using C++ under windows and I would like to generate a mpeg-4 VBR video from that stream but I dont know where I should start... (I need it to be VBR because it is a security camera and there will be a lot of repeated frames) Is there any library that does something like this?

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  • Stopping function on event in vb.net

    - by afilatun
    I have a vb.net application which does some processing. This processing can take a while. The application doesn't respond until the processing has ended and then it handle all events (such as click on buttons) that the user has done during the processing. I'd like to add a "Stop" button so that the user can stop the processing at some point. How can I do that? Could threading the processing (which is done in a function of the application) be a possible solution? I tried to add a button which change a boolean value and putting the code of the processing function inside a while statement based on that boolean value. However it doesn't work because the click event on the button is processed only after the end of the processing.

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  • can JockerSoft.Media read/get video file from remote location?

    - by Lynx
    here is the code for JockerSoft.Media // Path of the video and frame storing path string _videopath = "http://www.test.com/Video/test.avi"; //"C:\\test.avi"; string _imagepath = "C:\\test.jpg" Bitmap bmp = FrameGrabber.GetFrameFromVideo(_videopath, 0.1d); bmp.Save(_imagepath, System.Drawing.Imaging.ImageFormat.Gif); // Save directly frame on specified location FrameGrabber.SaveFrameFromVideo(_videopath, 0.1d, _imagepath); it work perfectly is the video file is from my own computer, but when i try to get video file from remote location it not getting the frame. well, all the example is for windwos form app and i trying to use this for web-application. is there maybe an additional coding that enable me to use jockersoft to grab a video frame from remote location? here is the error that i got: Attempted to access an unloaded appdomain. (Exception from HRESULT: 0x80131014) Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.AppDomainUnloadedException: Attempted to access an unloaded appdomain. (Exception from HRESULT: 0x80131014) New Learner, please guide me..

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  • Drupal: what's the easiest way to let my customer to upload video thumbnails and associate them to v

    - by Patrick
    hi, my customer wants a gallery of videos and images (small thumbnails) and if you click on one of them you can see the picture / video in the overlaying lightbox). Now, I cannot install auto-generating video thumbnails because I don't have access to ffmpeg module on the server. I can only allow my customer to upload these thumbnails by himself. I'm using image and video CCK fields for each node to allow my customer images and videos. However I dunno how should I let him upload thumbnails for his videos. Should I create an additional Image CCK field for this ? Consequently, I should somehow associate the videos with the images in the design and my customer should pay attention to place them in the same order.. this is not very nice solution, but it is the only one that came to my mind so far. Furthermore, I'm using the lightbox I should somehow ignore the video thumbnails and display the videos instead... some tips ? Thanks

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  • Parallelism in .NET – Part 3, Imperative Data Parallelism: Early Termination

    - by Reed
    Although simple data parallelism allows us to easily parallelize many of our iteration statements, there are cases that it does not handle well.  In my previous discussion, I focused on data parallelism with no shared state, and where every element is being processed exactly the same. Unfortunately, there are many common cases where this does not happen.  If we are dealing with a loop that requires early termination, extra care is required when parallelizing. Often, while processing in a loop, once a certain condition is met, it is no longer necessary to continue processing.  This may be a matter of finding a specific element within the collection, or reaching some error case.  The important distinction here is that, it is often impossible to know until runtime, what set of elements needs to be processed. In my initial discussion of data parallelism, I mentioned that this technique is a candidate when you can decompose the problem based on the data involved, and you wish to apply a single operation concurrently on all of the elements of a collection.  This covers many of the potential cases, but sometimes, after processing some of the elements, we need to stop processing. As an example, lets go back to our previous Parallel.ForEach example with contacting a customer.  However, this time, we’ll change the requirements slightly.  In this case, we’ll add an extra condition – if the store is unable to email the customer, we will exit gracefully.  The thinking here, of course, is that if the store is currently unable to email, the next time this operation runs, it will handle the same situation, so we can just skip our processing entirely.  The original, serial case, with this extra condition, might look something like the following: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) break; customer.LastEmailContact = DateTime.Now; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re processing our loop, but at any point, if we fail to send our email successfully, we just abandon this process, and assume that it will get handled correctly the next time our routine is run.  If we try to parallelize this using Parallel.ForEach, as we did previously, we’ll run into an error almost immediately: the break statement we’re using is only valid when enclosed within an iteration statement, such as foreach.  When we switch to Parallel.ForEach, we’re no longer within an iteration statement – we’re a delegate running in a method. This needs to be handled slightly differently when parallelized.  Instead of using the break statement, we need to utilize a new class in the Task Parallel Library: ParallelLoopState.  The ParallelLoopState class is intended to allow concurrently running loop bodies a way to interact with each other, and provides us with a way to break out of a loop.  In order to use this, we will use a different overload of Parallel.ForEach which takes an IEnumerable<T> and an Action<T, ParallelLoopState> instead of an Action<T>.  Using this, we can parallelize the above operation by doing: Parallel.ForEach(customers, (customer, parallelLoopState) => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) parallelLoopState.Break(); else customer.LastEmailContact = DateTime.Now; } }); There are a couple of important points here.  First, we didn’t actually instantiate the ParallelLoopState instance.  It was provided directly to us via the Parallel class.  All we needed to do was change our lambda expression to reflect that we want to use the loop state, and the Parallel class creates an instance for our use.  We also needed to change our logic slightly when we call Break().  Since Break() doesn’t stop the program flow within our block, we needed to add an else case to only set the property in customer when we succeeded.  This same technique can be used to break out of a Parallel.For loop. That being said, there is a huge difference between using ParallelLoopState to cause early termination and to use break in a standard iteration statement.  When dealing with a loop serially, break will immediately terminate the processing within the closest enclosing loop statement.  Calling ParallelLoopState.Break(), however, has a very different behavior. The issue is that, now, we’re no longer processing one element at a time.  If we break in one of our threads, there are other threads that will likely still be executing.  This leads to an important observation about termination of parallel code: Early termination in parallel routines is not immediate.  Code will continue to run after you request a termination. This may seem problematic at first, but it is something you just need to keep in mind while designing your routine.  ParallelLoopState.Break() should be thought of as a request.  We are telling the runtime that no elements that were in the collection past the element we’re currently processing need to be processed, and leaving it up to the runtime to decide how to handle this as gracefully as possible.  Although this may seem problematic at first, it is a good thing.  If the runtime tried to immediately stop processing, many of our elements would be partially processed.  It would be like putting a return statement in a random location throughout our loop body – which could have horrific consequences to our code’s maintainability. In order to understand and effectively write parallel routines, we, as developers, need a subtle, but profound shift in our thinking.  We can no longer think in terms of sequential processes, but rather need to think in terms of requests to the system that may be handled differently than we’d first expect.  This is more natural to developers who have dealt with asynchronous models previously, but is an important distinction when moving to concurrent programming models. As an example, I’ll discuss the Break() method.  ParallelLoopState.Break() functions in a way that may be unexpected at first.  When you call Break() from a loop body, the runtime will continue to process all elements of the collection that were found prior to the element that was being processed when the Break() method was called.  This is done to keep the behavior of the Break() method as close to the behavior of the break statement as possible. We can see the behavior in this simple code: var collection = Enumerable.Range(0, 20); var pResult = Parallel.ForEach(collection, (element, state) => { if (element > 10) { Console.WriteLine("Breaking on {0}", element); state.Break(); } Console.WriteLine(element); }); If we run this, we get a result that may seem unexpected at first: 0 2 1 5 6 3 4 10 Breaking on 11 11 Breaking on 12 12 9 Breaking on 13 13 7 8 Breaking on 15 15 What is occurring here is that we loop until we find the first element where the element is greater than 10.  In this case, this was found, the first time, when one of our threads reached element 11.  It requested that the loop stop by calling Break() at this point.  However, the loop continued processing until all of the elements less than 11 were completed, then terminated.  This means that it will guarantee that elements 9, 7, and 8 are completed before it stops processing.  You can see our other threads that were running each tried to break as well, but since Break() was called on the element with a value of 11, it decides which elements (0-10) must be processed. If this behavior is not desirable, there is another option.  Instead of calling ParallelLoopState.Break(), you can call ParallelLoopState.Stop().  The Stop() method requests that the runtime terminate as soon as possible , without guaranteeing that any other elements are processed.  Stop() will not stop the processing within an element, so elements already being processed will continue to be processed.  It will prevent new elements, even ones found earlier in the collection, from being processed.  Also, when Stop() is called, the ParallelLoopState’s IsStopped property will return true.  This lets longer running processes poll for this value, and return after performing any necessary cleanup. The basic rule of thumb for choosing between Break() and Stop() is the following. Use ParallelLoopState.Stop() when possible, since it terminates more quickly.  This is particularly useful in situations where you are searching for an element or a condition in the collection.  Once you’ve found it, you do not need to do any other processing, so Stop() is more appropriate. Use ParallelLoopState.Break() if you need to more closely match the behavior of the C# break statement. Both methods behave differently than our C# break statement.  Unfortunately, when parallelizing a routine, more thought and care needs to be put into every aspect of your routine than you may otherwise expect.  This is due to my second observation: Parallelizing a routine will almost always change its behavior. This sounds crazy at first, but it’s a concept that’s so simple its easy to forget.  We’re purposely telling the system to process more than one thing at the same time, which means that the sequence in which things get processed is no longer deterministic.  It is easy to change the behavior of your routine in very subtle ways by introducing parallelism.  Often, the changes are not avoidable, even if they don’t have any adverse side effects.  This leads to my final observation for this post: Parallelization is something that should be handled with care and forethought, added by design, and not just introduced casually.

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  • Arduino IDE not connecting to microcontroller

    - by JDD
    I get this error when trying to connect to an Arduino through a USB serial connection. I'm using the Arduino IDE 1.0.1 and the 64bit version of Ubuntu 12.04. This has been a reoccurring problem since 10.04 and happens to a few other programs that use a serial connection too. I have no problem getting serial data from the Arduino using Python or Screen. The Arduino IDE seems to work just fine otherwise. processing.app.SerialException: Error opening serial port '/dev/ttyACM0'. at processing.app.Serial.<init>(Serial.java:178) at processing.app.Serial.<init>(Serial.java:92) at processing.app.SerialMonitor.openSerialPort(SerialMonitor.java:207) at processing.app.Editor.handleSerial(Editor.java:2447) at processing.app.EditorToolbar.mousePressed(EditorToolbar.java:353) at java.awt.Component.processMouseEvent(Component.java:6386) at javax.swing.JComponent.processMouseEvent(JComponent.java:3268) at java.awt.Component.processEvent(Component.java:6154) at java.awt.Container.processEvent(Container.java:2045) at java.awt.Component.dispatchEventImpl(Component.java:4750) at java.awt.Container.dispatchEventImpl(Container.java:2103) at java.awt.Component.dispatchEvent(Component.java:4576) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4633) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4294) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4227) at java.awt.Container.dispatchEventImpl(Container.java:2089) at java.awt.Window.dispatchEventImpl(Window.java:2518) at java.awt.Component.dispatchEvent(Component.java:4576) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:672) at java.awt.EventQueue.access$400(EventQueue.java:96) at java.awt.EventQueue$2.run(EventQueue.java:631) at java.awt.EventQueue$2.run(EventQueue.java:629) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:116) at java.awt.EventQueue$3.run(EventQueue.java:645) at java.awt.EventQueue$3.run(EventQueue.java:643) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105) at java.awt.EventQueue.dispatchEvent(EventQueue.java:642) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177) at java.awt.EventDispatchThread.run(EventDispatchThread.java:138) Caused by: gnu.io.UnsupportedCommOperationException: Invalid Parameter at gnu.io.RXTXPort.setSerialPortParams(RXTXPort.java:171) at processing.app.Serial.<init>(Serial.java:163) ... 35 more

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  • Cannot run update due to a dpkg error with burg-theme-minimal-sir

    - by boywithaxe
    I cannot run an update or indeed run $: apt-get remove due to a dpkg error with a package that's a part of super-boot-manager. Running an update returns: dpkg: error processing burg-theme-minimal-sir (--configure): subprocess installed post-installation script returned error exit status 1 I tried removing this package alone, with the same error, also trying to remove super-boot-manager returns: (Reading database ... 225474 files and directories currently installed.) Removing burg-theme-minimal-sir ... Generating burg.cfg ... /usr/sbin/burg-probe: error: cannot stat `/boot/burg/locale'. No path or device is specified. Try `/usr/sbin/burg-probe --help' for more information. dpkg: error processing burg-theme-minimal-sir (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing super-boot-manager ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for hicolor-icon-theme ... Errors were encountered while processing: burg-theme-minimal-sir E: Sub-process /usr/bin/dpkg returned an error code (1) I'm sort of stuck now and Google has failed me. Has anyone encountered this problem before? Or does anyone know a way for fixing this?

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