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  • class, dict, self, init, args ?

    - by kame
    class attrdict(dict): def __init__(self, *args, **kwargs): dict.__init__(self, *args, **kwargs) self.__dict__ = self a = attrdict(x=1, y=2) print a.x, a.y b = attrdict() b.x, b.y = 1, 2 print b.x, b.y Could somebody explain the first four lines in words? I read about classes and methods. But here it seems very confusing.

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  • Silverlight 4 Default Button Service

    - by Mark Cooper
    For a few months I have been successfully using David Justices Default Button example in my SL 3 app. This approach is based on an attached property. After upgrading to SL4, the approach no longer works, and I get a XAML exception: "Unknown parser error: Scanner 2148474880" Has anyone succesfully used this (or any other) default button attached behaviours in SL4? Is there any other way to achieve default button behaviour in SL4 with the new classes that are available? Thanks, Mark

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  • The most efficient method of drawing multiple quads in OpenGL

    - by CPatton
    I'm not very keen with OpenGL and I was wondering if someone could give me some insight on this. I'm a 'seasoned' programmer, I've read the redbook about VBOs and the like, but I was wondering from a more experienced person about the best/most efficient way of achieving this. I've been producing this 2d tile-based game engine to be used in several projects. I have a class called "ScreenObject" which is mainly composed of a Dictionary<Point, Tile> The Point key is to show where to render the Tile on the screen, and the Tile contains one or more textures to be drawn at that point. This ScreenObject is where the tiles will be modified, deleted, added, etc.. My original method of drawing the tiles in the testing I've done was to iterate through the ScreenObject and draw each quad at each location separately. From what I've read, this is a massive waste of resources. It wasn't horribly slow in the testing, but after I've completed the animation classes and effect classes, I'm sure it would be extremely slow. And one last thing, if you wouldn't mind.. As I said before, the Tile class can contain multiple textures to be drawn at the Point location on the screen. I recognize possibly two options for me here. Either add a quad at that location for each texture to be drawn, or, somehow.. use a multiple texture for the same quad (if it's possible). Even if each tile contained one texture only, that would be 64 quads to be drawn on the screen. Most of the tiles will contain 2-5 textures, so the number of total quads would increase dramatically with this method. Would it be feasible to add a quad for each new texture, or am I ignoring a better way to do this? Just need some help understanding this if you don't mind :) I've tried to be as concise as possible, and I'd greatly appreciate any responses.. and even some criticism. Programming is often a learning process and one who develops seems to never stops learning. Thanks for your time.

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  • Self logging modules without Moose

    - by stephenmm
    I have the same question as was asked here but unfortunately I cannot install Moose and I think the solution described there was particular to Moose. Can someone tell me how to the same in old school "use base" speak? To reiterate the question, I would like to have my base classes to have an automatic logging mechanism so if the user does not do anything I get some reasonable logging but if the user of my class needs/wants to overwrite it they can.

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  • How to test UI interaction of Silverlight dialogs?

    - by Bernard Vander Beken
    I am using Silverlight 3.0 Unit Testing, version Silverlight Toolkit November 2009. Apart from unit tests, it allows to do UI interaction tests, typically using AutomationPeer subclasses (eg ButtonAutomationPeer to interact with a Button). Are there AutomationPeer classes to test the interaction with the following: OpenFileDialog SaveFileDialog MessageBox In unit tests it would be possible to stub these, but for integration and browser testing it would be great to have this testable.

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  • MyEclipse builds workspace on saving JSP page every time

    - by Tahir Akram
    Whenever I save a jsp page, MyEclipse IDE start building the workspace. It should build when I change in any class file. Or if there are classes that not compiled. But why it start building whole workspace when I change in a JSP file. I am stuck on it. Please advise me on this problem. I am using MyEclipse 5.5 over Eclipse 3.2 Thanks.

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  • Creating meaningful routes in wizard style ASP.NET MVC form

    - by R0MANARMY
    I apologize in advance for a long question, figured better have a bit more information than not enough. I'm working on an application with a fairly complex form (~100 fields on it). In order to make the UI a little more presentable the fields are organized into regions and split across multiple (~10) tabs (not unlike this, but each tab does a submit/redirect to next tab). This large input form can also be in one of 3 views (read only, editable, print friendly). The form represents a large domain object (let's call it Foo). I have a controller for said domain object (FooController). It makes sense to me to have the controller be responsible for all the CRUD related operations. Here are the problems I'm having trouble figuring out. Goals: I'd like to keep to conventions so that Foo/Create creates a new record Foo/Delete deletes a record Foo/Edit/{foo_id} takes you to the first tab of the form ...etc I'd like to be able to not repeat the data access code such that I can have Foo/Edit/{foo_id}/tab1 Foo/View/{foo_id}/tab1 Foo/Print/{foo_id}tab1 ...etc use the same data access code to get the data and just specify which view to use to render it. My current implementation has a massive FooController with Create, Delete, Tab1, Tab2, etc actions. Tab actions are split out into separate files for organization (using partial classes, which may or may not be abuse of partial classes). Problem I'm running into is how to organize my controller(s) and routes to make that happen. I have the default route {controller}/{action}/{id} Which handles goal 1 properly but doesn't quite play nice with goal 2. I tried to address goal 2 by defining extra routes like so: routes.MapRoute( "FooEdit", "Foo/Edit/{id}/{action}", new { controller = "Foo", action = "Tab1", mode = "Edit", id = (string)null } ); routes.MapRoute( "FooView", "Foo/View/{id}/{action}", new { controller = "Foo", action = "Tab1", mode = "View", id = (string)null } ); routes.MapRoute( "FooPrint", "Foo/Print/{id}/{action}", new { controller = "Foo", action = "Tab1", mode = "Print", id = (string)null } ); However defining these extra routes causes the Url.Action to generate routs like Foo/Edit/Create instead of Foo/Create. That leads me to believe I designed something very very wrong, but this is my first attempt an asp.net mvc project and I don't know any better. Any advice with this particular situation would be awesome, but feedback on design in similar projects is welcome.

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  • Stop All Started Services on App Close / Exit

    - by Rad The Mad
    Is it possible to stop all started services when the user hits the Home Button? I use: startService(new Intent(ClassName.this, ClassName2.class)); stopService(new Intent(ClassName.this, ClassName2.class)); This means I will have to somehow add the 'stopService()' for 7+ of my app classes I've researched this topic and I think there's 'onTerminate' but still not sure how this should be implemented. Any help or hints would be appreciated! Thanks!

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  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

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  • Display pdf within app on android?

    - by alex
    I got very frustrated when I realized that android is not able to display pdfs (in a webview or whatever) out-of-the-box. So my question, are there any (os) jars or classes to display a pdf document within an app? Thx in advance, alex

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  • Axis2 aar file structure question

    - by Alan Mangroo
    I trying to create an Axis2 arr file that has 2 package heirachies. However my service class is throwing a class not found exception when it tries to use classes in the utils package. Is it possible to do this in Axis? Any advice is very welcome. Below is an example of the structure I am trying to create (utils and org are both top level packages)... |- SampleService |-- META-INF |--- services.xml |-- utils |---MyUtils.class |-- org |---- apache |---- axis2 |----- axis2userguide |------ SampleService.class

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  • When to use Python special methods?

    - by bodacydo
    I know that classes can implement various special methods, such as __iter__, __setitem__, __len__, __setattr__, and many others. But when should I use them? Can anyone describe typical scenarios when I would want to implement them and they would simplify programming in Python? Thanks, Boda Cydo.

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  • Doxygen groups and modules index

    - by cppdev
    Hi I am creating a doxygen document for my project. Recently, I have grouped related classes using \addtogroup tag. After this, I have got a module tab in my documentation. It shows all modules. I want to add some description right below module name below the module name on the same page. How can I do it using doxygen ? Here's my tag /*! \addtogroup test test * Test Testing a group in doxygen * @{ */

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  • looking for automated modeling tool for ASP.Net class diagramming

    - by alchemical
    I'm walking into a project with 500+ classes, and am wondering if anyone has had good experiences with automated modeling tools that can import from ASP.Net /C#? It would be a bonus if I could get an automated model based on all the objects called to completely load a single ASP.Net page, with relationships indicating which objects are calling out to which other ones, etc. Thanks for sharing your thoughts or recomendations.

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  • Generic relations missing with grappelli

    - by diegueus9
    I'm using the last svn revision of grappelli and rev 11840 of django (before multidatabases and stuff), and i'm trying to use generic relations in the admin, but doesn't work, The model: class AutorProyectoLey(DatedModel): tipo_autor = models.ForeignKey(ContentType) autor_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('tipo_autor', 'autor_id') proyecto_ley = models.ForeignKey(ProyectoLey) The admin: class AutorInline(GenericInlineModelAdmin): model = AutorProyectoLey allow_add = True ct_field = 'tipo_autor' ct_fk_field = 'autor_id' classes = ('collapse-open',) And i put this model of var inlines in another adminmodel, but the html render is : <!-- Inlines --> <!-- Submit-Row -->

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  • ASP.NET MVC using App_Code directory

    - by Ben
    I've added an App_Code directory to my ASP.NET MVC project so that I get dynamic compilation for plugins. Only slight annoyance is that when developing new plugins, I don't get intellisense on classes inside the App_Code directory. Currently I am creating them in another directory inside my project and then copying them into App_Code. is there any way around this?

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  • Write Java Method Signature with Annotated paramaters with JDT

    - by Scott
    Hi, I am writing an eclipse plug-in which generates code. I am leveraging eclipse jdt to gen out classes, fields, and methods. One of the requirements I have is to generate methods with annotated paramaters... public returnType foo(@someAnnotation int id) { ..... ..... } Does anybody know how to write out the @someAnnotation using JDT? To write out normal parameters in JDT you could do something like the following Signature.createTypeSignature("int", false)

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  • CustomRenderer for AutoComplete using google closure library

    - by Paul
    I'm looking to use one of the AutoComplete subclasses(Rich,Remote,RichRemote) and I'd like to use a CustomRenderer, however I don't see instructions for this and reading the documentation/source it appears that the Remote subclass is instantiated with a renderer of "var renderer = new goog.ui.AutoComplete.Renderer();" leaving me no option to change it while instantiating. Is there a setRenderer method on the AutoComplete base class similar to that on the goog.ui.Controls classes? Thanks, Paul

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  • How to display variables in Taglist window in vim

    - by Yogesh Arora
    I am using Taglist plugin in vim. In the taglist window i can see tags like namespaces, classes, struct, function but not variables. I saw a screenshot(attached below) on Taglist website which had this info. I am using Vim 7 and Exuberant Ctags 5.8, and i have generated my ctags using this command ctags --c++-kinds=+p --fields=+iaS --extra=+q --language-force=C++

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  • eclemma - how to ignore source

    - by hba
    Hi, I'm using junit/eclemma; it works great, except I'd like to instruct eclemma to ignore certain methods or classes. For example, how would i instruct eclemma to ignore getters/setters. Thanks in advance!

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  • Where to put a glossary of important terms and patterns in documentation?

    - by Tetha
    Greetings. I want to document certain patterns in the code in order to build up a consistent terminology (in order to easen communication about the software). I am, however, unsure, where to define the terms given. In order to get on the same level, an example: I have a code generator. This code generator receives a certain InputStructure from the Parser (yes, the name InputStructure might be less than ideal). This InputStructure is then transformed into various subsequent datastructures (like an abstract description of the validation process). Each of these datastructures can be either transformed into another value of the same datastructure or it can be transformed into the next datastructure. This should sound like Pipes and Filters to some degree. Given this, I call an operation which takes a datastructures and constructs a value of the same datastructure a transformation, while I call an operation which takes a datastructure and produces a different follow-up datastructure a derivation. The final step of deriving a string containing code is called emitting. (So, overall, the codegenerator takes the input-structure and transforms, transforms, derives, transforms, derives and finally emits). I think emphasizing these terms will be benefitial in communications, because then it is easy to talk about things. If you hear "transformation", you know "Ok, I only need to think about these two datastructures", if you hear "emitting", you know "Ok, I only need to know this datastructure and the target language.". However, where do I document these patterns? The current code base uses visitors and offers classes called like ValidatorTransformationBase<ResultType> (or InputStructureTransformationBase<ResultType>, and so one and so on). I do not really want to add the definition of such terms to the interfaces, because in that case, I'd have to repeat myself on each and every interface, which clearly violates DRY. I am considering to emphasize the distinction between Transformations and Derivations by adding further interfaces (I would have to think about a better name for the TransformationBase-classes, but then I could do thinks like ValidatorTransformation extends ValidatorTransformationBase<Validator>, or ValidatorDerivationFromInputStructure extends InputStructureTransformation<Validator>). I also think I should add a custom page to the doxygen documentation already existing, as in "Glossary" or "Architecture Principles", which contains such principles. The only disadvantage of this would be that a contributor will need to find this page in order to actually learn about this. Am I missing possibilities or am I judging something wrong here in your opinion? -- Regards, Tetha

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