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  • HOWTO run Wordpress site along with Tomcat web aplication on the same server

    - by Chantz
    I am building a solution where the CMS part of the site (i.e. About US, Contact etc) will be run on Wordpress & the private pages will be a Java-Servlet based stack run on Tomcat 7. Both of these "apps" have to run on the same server for budget reasons, at least for now. What I want to know how to make this happen (via configurations, setups etc)? So that whenever users come to public pages they will be served content from Wordpress but for private pages (here I am assuming there will be a URL pattern differentiating this) then it will be served by Tomcat I am assuming here that I will be using Apache as the server for fronting the wordpress requests. Also it is an Ubuntu 12.04 server.

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  • Questioning the motivation for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So dependency injection may really be an advantage in advanced use cases, but I don't need it for easy construction and testability, do I?

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  • White box testing with Google Test

    - by Daemin
    I've been trying out using GoogleTest for my C++ hobby project, and I need to test the internals of a component (hence white box testing). At my previous work we just made the test classes friends of the class being tested. But with Google Test that doesn't work as each test is given its own unique class, derived from the fixture class if specified, and friend-ness doesn't transfer to derived classes. Initially I created a test proxy class that is friends with the tested class. It contains a pointer to an instance of the tested class and provides methods for the required, but hidden, members. This worked for a simple class, but now I'm up to testing a tree class with an internal private node class, of which I need to access and mess with. I'm just wondering if anyone using the GoogleTest library has done any white box testing and if they have any hints or helpful constructs that would make this easier. Ok, I've found the FRIEND_TEST macro defined in the documentation, as well as some hints on how to test private code in the advanced guide. But apart from having a huge amount of friend declerations (i.e. one FRIEND_TEST for each test), is there an easier idion to use, or should I abandon using GoogleTest and move to a different test framework?

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  • Newbie one: Virtual Networks - Hyper-V - Remote Destktop - Only one phisical NIC

    - by josecortesp
    Hello everyone, I'll try to explain my situation and I'll apreciate any help: I have a phisical server (quad core, 4Gb ram, 1TB raid 10, etc) with Win Server 2008 R2 enterprise, running IIS, Printing, etc... Also, I want to set up 2 virtual Servers with 2008 R2 standart one with SQL Server and the other with Team Foundation. What i need is: Being able to access from inside the private phisical network, to Remote Desktops on each of the Virtual and the phisical Servers Had Access from the outside, using a router and port Forwarding, to the TFS server and the IIS server (one is virtualized, the other is phisical) This is it, but note that I only have one Phisical Nic. How do I configure this to work. When i set up the hyper-v role, on the wizard something like it showed up but I don't remmember what i choose, and right now, I cannot access none of the servers from remote desktop, not even from the phisical private network. Can anybody point me, what can i do? Thanks in advance (sorry 4 my english, i'm a spanish talker and my english isn't that good)

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  • Changing the material on an object on click in unity

    - by user1509674
    Iam working on unity2d.I have six game object Object1,Object1,Object1,(these are images) ObjectImage1,ObjectImage2,ObjectImage3(these are images). I have arranged the object in the scene as a list one below another Object1 Object2 Object3 When I click the Object1 --- should change to ObjectImage1 Object2 ----should change to ObjectImage2, but the above image of object1(objectImage1) at present should change to Object1 Object3 ----? should change to ObjectImage3,but the above image on object2(objectImage2) should change to Object2 These is similar to selection.I have coded Like when I click of Object2 its changing to ObjectIamge2 but the first object is not changing to object1 from objectImage1.Can anybody help me coding it out. Edit: public GameObject newSprite; private Vector3 currentSpritePosition; void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } This is the code used to change the material: public GameObject newSprite; private Vector3 currentSpritePosition; void Start(){ newSprite.renderer.enabled = false; } void OnMouseEnter(){ //getting the current position of the current sprite if ever it can move; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; }

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  • Chat client/server that offers certain options.

    - by MrStatic
    A few friends of mine and including me for the past few years have hosted an irc server on one of our dedicated servers. We use it for just personal reasons. We like the aspect of it that it allows private messages and chat rooms. Plus the ability to send/receive files and is cross platform (Linux/Mac/Windows/Mobile). Our domain is about to expire and we are looking to move onto something new. So we are looking for a chat client / server that offers the following: Chatroom (multiple people chatting together in the same box) File transfers Private messages Cross Platform (especially mobile ie: Blackberry and Android) We don't have to host it but that isn't out of the question Logging on the client side (we say a lot of crap and like to go back and quote said crap) SSL/TLS Some sort of encryption some of the stuff said/sent is of a sensitive nature ie: business nature

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  • SSH broken after homedir permissions and hostname change on EC2-hosted Ubuntu

    - by dimadima
    I changed my instance's hostname using the hostname utility and then set it in /etc/hostname so that the new name survives reboot. My main motivation was for differentiating between instances at the prompt using the \h format in PS1. EDIT I also changed permissions on my home directory. I made my home directory group writeable. Now I can no longer SSH into the machine. The short of it is the error Permission denied (publickey). Running ssh -v, the more verbose output is: debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /Users/dmitry/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /Users/dmitry/.ssh/ec2key.pem debug1: read PEM private key done: type RSA debug1: Authentications that can continue: publickey debug1: No more authentication methods to try. Permission denied (publickey). Should I have done something after changing the hostname? Now I can't get into the instance! :(

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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  • Alternatives to Component Based Architecture?

    - by Ben Lakey
    Usually when I develop a game I will use an architecture like what you see below. What other architectures are popular for simple game development? I'm concerned about having a narrow view of what exists out there for architectures beyond this. Is this an example of component-based architecture? Or is this something else? What would that look like? What alternatives exist? public abstract class ComponentBase { protected final Collection<ComponentBase> subComponents = new LinkedList<ComponentBase>(); private boolean enableInput; private boolean isVisible; protected ComponentBase(boolean enableInput, boolean isVisible) { this.enableInput = enableInput; this.isVisible = isVisible; } public void render(Graphics2D graphics) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.isVisible()) { gameComponent.render(graphics); } } } public void input(InputData input) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.inputIsEnabled()) { gameComponent.input(input); } } } ... getters/setters ... public void update(long elapsedTimeMillis) { for(ComponentBase gameComponent : this.subComponents) { gameComponent.update(elapsedTimeMillis); } } }

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  • Is QtQuick.Controls available on Ubuntu 13.10

    - by javascript is future
    I was looking to do UI development in QML, and I really want it to look native. I found the QtQuick.Controls (http://qt-project.org/doc/qt-5.1/qtquickcontrols/qtquickcontrols-index.html), but when I try make a simple application, it tells me that QtQuick.Controls isn't installed. main.qml: import QtQuick 2.1 import QtQuick.Controls 1.0 Rectangle { height: 200 width: 200 } terminal: $ qmlscene main.qml file:///tmp/main.qml:2 module "QtQuick.Controls" is not installed Also, I downloaded the source from https://qt.gitorious.org/qt/qtquickcontrols/source/stable, ran qmake && make, but this returned the following output: cd src/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/src.pro -o Makefile ) && make -f Makefile make[1]: Går til katalog '/tmp/qtquickcontrols/src' cd controls/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/controls/controls.pro -o Makefile ) && make -f Makefile make[2]: Går til katalog '/tmp/qtquickcontrols/src/controls' g++ -c -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -O2 -fvisibility=hidden -fvisibility-inlines-hidden -std=c++0x -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_XKB -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_NO_DEBUG -DQT_PLUGIN -DQT_QUICK_LIB -DQT_QML_LIB -DQT_WIDGETS_LIB -DQT_NETWORK_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/share/qt5/mkspecs/linux-g++ -I. -I/usr/include/qt5 -I/usr/include/qt5/QtQuick -I/usr/include/qt5/QtQml -I/usr/include/qt5/QtWidgets -I/usr/include/qt5/QtNetwork -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtGui/5.1.1 -I/usr/include/qt5/QtGui/5.1.1/QtGui -I/usr/include/qt5/QtCore -I/usr/include/qt5/QtCore/5.1.1 -I/usr/include/qt5/QtCore/5.1.1/QtCore -I.moc/release-shared -o .obj/release-shared/qquickaction.o qquickaction.cpp qquickaction.cpp:49:39: fatal error: private/qguiapplication_p.h: No such file or directory #include <private/qguiapplication_p.h> ^ Is there some PPA I could use, or do I have to wait for Trusty to get out, before I can use native controls from Qt? Regards

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  • Amazon EC2 SQL Server Connection

    - by cnxmax
    I have two instances running on Amazon AWS EC2. One is running MSSQL Server 2005, the other is running a web application. I CAN connect to the database in my app using a connection string that references the Public IP of my EC2 instance running SQL Server. I CANNOT connect from the web app server if I change the connection string to reference the database servers Private IP Address. But I can connect if I run that same code on the database server itself. I can remote desktop from the app server to the database server using the private IP. I have a feeling there is something in my SQL Sever configuration that is preventing this remote connection. I have remote connections enabled, I have it set to listen on all IP addresses. Any ideas? Other things I've done: - Added exceptions to Windows Firewall - Tried connecting to using EC2 DNS Names

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  • scp through ssh gateway connection

    - by zidarsk8
    so my network layou is something like this (I don't have enough reputation to post images so here's the link) http://i.imgur.com/OaD4i.png now Alice has access to SSH gateway (just gateway from now on) with: ssh [email protected] and the authorized keys file on the gateway looks like this #/home/Alice/.ssh/authorized_keys command="ssh -t alice@web" ssh-rsa ABCD...E== alice@somehost so when Alice trys to connect to the Gateway with her private key, she actually gets connected to the Web server (the gateway pc can make a connection to the web server with a passwordless private key, so that stays transparent). The question 1) How can I set this up so that Alice will be able to scp things to web server too? 2) I know this makes a separete connection, but is there any way for this to work as a normal ssh so that even something like -R12345:localhost:22 would work?

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  • Port Forwarding for Remote Desktop

    - by Vaibhav Bajpai
    I have two Mac notebooks at home, I have assigned them static private IPs. I have also set my router to a DynDNS address, which updates everytime my router gets a new public IP. I have enabled Screen Sharing on both notebooks. I can successfully goto my router webpage using the DynDNS address. I understand I need to port-forward to get Screen Sharing to work from outside. Lets assume, notebooks have private IP 192.168.1.2 and 192.168.1.3 I am kind of lost here, would appreciate some help (I need to be able remote desktop to both notebooks)

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  • Design guideline for saving big byte stream in c# [migrated]

    - by Praveen
    I have an application where I am receiving big byte array very fast around per 50 miliseconds. The byte array contains some information like file name etc. The data (byte array ) may come from several sources. Each time I receive the data, I have to find the file name and save the data to that file name. I need some guide lines to how should I design it so that it works efficient. Following is my code... public class DataSaver { private static Dictionary<string, FileStream> _dictFileStream; public static void SaveData(byte[] byteArray) { string fileName = GetFileNameFromArray(byteArray); FileStream fs = GetFileStream(fileName); fs.Write(byteArray, 0, byteArray.Length); } private static FileStream GetFileStream(string fileName) { FileStream fs; bool hasStream = _dictFileStream.TryGetValue(fileName, out fs); if (!hasStream) { fs = new FileStream(fileName, FileMode.Append); _dictFileStream.Add(fileName, fs); } return fs; } public static void CloseSaver() { foreach (var key in _dictFileStream.Keys) { _dictFileStream[key].Close(); } } } How can I improve this code ? I need to create a thread maybe to do the saving.

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  • Most efficient way to handle coordinate maps in Java

    - by glowcoder
    I have a rectangular tile-based layout. It's your typical Cartesian system. I would like to have a single class that handles two lookup styles Get me the set of players at position X,Y Get me the position of player with key K My current implementation is this: class CoordinateMap<V> { Map<Long,Set<V>> coords2value; Map<V,Long> value2coords; // convert (int x, int y) to long key - this is tested, works for all values -1bil to +1bil // My map will NOT require more than 1 bil tiles from the origin :) private Long keyFor(int x, int y) { int kx = x + 1000000000; int ky = y + 1000000000; return (long)kx | (long)ky << 32; } // extract the x and y from the keys private int[] coordsFor(long k) { int x = (int)(k & 0xFFFFFFFF) - 1000000000; int y = (int)((k >>> 32) & 0xFFFFFFFF) - 1000000000; return new int[] { x,y }; } } From there, I proceed to have other methods that manipulate or access the two maps accordingly. My question is... is there a better way to do this? Sure, I've tested my class and it works fine. And sure, something inside tells me if I want to reference the data by two different keys, I need two different maps. But I can also bet I'm not the first to run into this scenario. Thanks!

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  • Ways to organize interface and implementation in C++

    - by Felix Dombek
    I've seen that there are several different paradigms in C++ concerning what goes into the header file and what to the cpp file. AFAIK, most people, especially those from a C background, do: foo.h class foo { private: int mem; int bar(); public: foo(); foo(const foo&); foo& operator=(foo); ~foo(); } foo.cpp #include foo.h foo::bar() { return mem; } foo::foo() { mem = 42; } foo::foo(const foo& f) { mem = f.mem; } foo::operator=(foo f) { mem = f.mem; } foo::~foo() {} int main(int argc, char *argv[]) { foo f; } However, my lecturers usually teach C++ to beginners like this: foo.h class foo { private: int mem; int bar() { return mem; } public: foo() { mem = 42; } foo(const foo& f) { mem = f.mem; } foo& operator=(foo f) { mem = f.mem; } ~foo() {} } foo.cpp #include foo.h int main(int argc, char* argv[]) { foo f; } // other global helper functions, DLL exports, and whatnot Originally coming from Java, I have also always stuck to this second way for several reasons, such as that I only have to change something in one place if the interface or method names change, and that I like the different indentation of things in classes when I look at their implementation, and that I find names more readable as foo compared to foo::foo. I want to collect pro's and con's for either way. Maybe there are even still other ways? One disadvantage of my way is of course the need for occasional forward declarations.

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  • Animation API vs frame animation

    - by Max
    I'm pretty far down the road in my game right now, closing in on the end. And I'm adding little tweaks here and there. I used custom frame animation of a single image with many versions of my sprite on it, and controlled which part of the image to show using rectangles. But I'm starting to think that maybe I should've used the Animation API that comes with android instead. Will this effect my performance in a negative way? Can I still use rectangles to draw my bitmap? Could I add effects from the Animation API to my current frame-controlled animation? like the fadeout-effect etc? this would mean I wont have to change my current code. I want some of my animations to fade out, and just noticed that using the Animation API makes things alot easier. But needless to say, I would prefer not having to change all my animation-code. I'm bad at explaining, so Ill show a bit of how I do my animation: private static final int BMP_ROWS = 1; //I use top-view so only need my sprite to have 1 direction private static final int BMP_COLUMNS = 3; public void update(GameControls controls) { if (sprite.isMoving) { currentFrame = ++currentFrame % BMP_COLUMNS; } else { this.setFrame(1); } } public void draw(Canvas canvas, int x, int y, float angle) { this.x=x; this.y=y; canvas.save(); canvas.rotate(angle , x + width / 2, y + height / 2); int srcX = currentFrame * width; int srcY = 0 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); canvas.restore(); }

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  • ssh refuses to authenticate keys

    - by MixturaDementiae
    So I am setting up a connection between my machine [fedora 17] and a virtual machine running in Virtual Box in which is running CentOS 5. I have installed openssh from the repositories on CentOS, and I have configured everything as it follows: Protocol 2 HostKey /etc/ssh/ssh_host_rsa_key HostKey /etc/ssh/ssh_host_dsa_key SyslogFacility AUTHPRIV PermitRootLogin yes RSAAuthentication yes PubkeyAuthentication yes AuthorizedKeysFile /home/pigreco/.ssh/authorized_keys PasswordAuthentication no ChallengeResponseAuthentication yes GSSAPIAuthentication yes GSSAPICleanupCredentials yes UsePAM yes AcceptEnv LANG LC_CTYPE LC_NUMERIC LC_TIME LC_COLLATE LC_MONETARY LC_MESSAGES AcceptEnv LC_PAPER LC_NAME LC_ADDRESS LC_TELEPHONE LC_MEASUREMENT AcceptEnv LC_IDENTIFICATION LC_ALL LANGUAGE AcceptEnv XMODIFIERS X11Forwarding yes Subsystem sftp /usr/libexec/openssh/sftp-server this is the configuration file sshd_config on the server i.e. on the CentOS. Moreover I have created a public/private key pair as usual on the .ssh/ folder in my home directory in my OS, i.e. Fedora, and then I've copied with scp the id_rsa.pub to the server and then I have appended its content to the file .ssh/authorized_keys on the server machine. The error that I get is the following: OpenSSH_5.9p1, OpenSSL 1.0.0j-fips 10 May 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: /etc/ssh/ssh_config line 50: Applying options for * debug1: Connecting to 192.168.100.13 [192.168.100.13] port 22. debug1: Connection established. debug1: identity file /home/mayhem/.ssh/identity type -1 debug1: identity file /home/mayhem/.ssh/identity-cert type -1 debug1: identity file /home/mayhem/.ssh/id_rsa type 1 debug1: identity file /home/mayhem/.ssh/id_rsa-cert type -1 debug1: identity file /home/mayhem/.ssh/id_dsa type -1 debug1: identity file /home/mayhem/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3 debug1: match: OpenSSH_5.3 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA 16:e5:72:d1:37:94:1b:5e:3d:3a:e5:da:6f:df:0c:08 debug1: Host '192.168.100.13' is known and matches the RSA host key. debug1: Found key in /home/mayhem/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,keyboard-interactive debug1: Next authentication method: gssapi-keyex debug1: No valid Key exchange context debug1: Next authentication method: gssapi-with-mic debug1: Unspecified GSS failure. Minor code may provide more information Cannot determine realm for numeric host address debug1: Unspecified GSS failure. Minor code may provide more information Cannot determine realm for numeric host address debug1: Unspecified GSS failure. Minor code may provide more information debug1: Unspecified GSS failure. Minor code may provide more information Cannot determine realm for numeric host address debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/mayhem/.ssh/id_rsa debug1: Server accepts key: pkalg ssh-rsa blen 279 Agent admitted failure to sign using the key. debug1: Trying private key: /home/mayhem/.ssh/identity debug1: Trying private key: /home/mayhem/.ssh/id_dsa debug1: Next authentication method: keyboard-interactive Do you have some good suggestion of what I can do? thank you

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  • Libgdx ParallaxScrolling and TiledMaps

    - by kirchhoff
    I implemented ParallaxScrolling for my SideScroller project, everything is working but the tiled map (the most important part!). I've been trying out everything but it doesn't work (see the code below). I'm using ParallaxCamera from GdxTests, it's working perfectly for the background layers. I can't explain myself properly in english, so I recorded 2 videos: Before parallaxScrolling After parallaxScrolling As you can see, now the platforms appear in the middle of the Y-axis. I've got a Map class with 2 tiled maps, so I need two renderers too: private TiledMapRenderer renderer1; private TiledMapRenderer renderer2; public void update(GameCamera camera) { renderer1.setView(camera.calculateParallaxMatrix(1f, 0f), camera.position.x - camera.viewportWidth / 2, **camera.position.y - camera.viewportHeight/2**, camera.viewportWidth, camera.viewportHeight); renderer2.setView(camera.calculateParallaxMatrix(1f, 0f), camera.position.x - camera.viewportWidth / 2, **camera.position.y - camera.viewportHeight/2**, camera.viewportWidth, camera.viewportHeight); } In bold, the code I think I should change. I've tried changing parameters, even adding hardcoded values, etc, but one of two: 1. Nothing happens. 2. Platforms disappear. Here is some aditional code. The render method: world.update(delta); parallaxBackground.update(camera); clear(0.5f, 0.7f, 1.0f, 1); batch.setProjectionMatrix(camera.calculateParallaxMatrix(0, 0)); batch.disableBlending(); batch.begin(); batch.draw(background, -(int)background.getRegionWidth()/2, -(int)background.getRegionHeight()/2); batch.end(); batch.enableBlending(); parallaxBackground.draw(batch, camera); renderer.render(batch);

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  • What is the difference between Callback<T> and Java 8's Supplier<T>?

    - by Dan Pantry
    I've been switching over to Java from C# after some recommendations from some over at CodeReview. So, when I was looking into LWJGL, one thing I remembered was that every call to Display must be executed on the same thread that the Display.create() method was invoked on. Remembering this, I whipped up a class that looks a bit like this. public class LwjglDisplayWindow implements DisplayWindow { private final static int TargetFramesPerSecond = 60; private final Scheduler _scheduler; public LwjglDisplayWindow(Scheduler displayScheduler, DisplayMode displayMode) throws LWJGLException { _scheduler = displayScheduler; Display.setDisplayMode(displayMode); Display.create(); } public void dispose() { Display.destroy(); } @Override public int getTargetFramesPerSecond() { return TargetFramesPerSecond; } @Override public Future<Boolean> isClosed() { return _scheduler.schedule(() -> Display.isCloseRequested()); } } While writing this class you'll notice that I created a method called isClosed() that returns a Future<Boolean>. This dispatches a function to my Scheduler interface (which is nothing more than a wrapper around an ScheduledExecutorService. While writing the schedule method on the Scheduler I noticed that I could either use a Supplier<T> argument or a Callable<T> argument to represent the function that is passed in. ScheduledExecutorService didn't contain an override for Supplier<T> but I noticed that the lambda expression () -> Display.isCloseRequested() is actually type compatible with both Callable<bool> and Supplier<bool>. My question is, is there a difference between those two, semantically or otherwise - and if so, what is it, so I can adhere to it?

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  • What are the hard and fast rules for Cache Control?

    - by Metalshark
    Confession: sites I maintain have different rules for Cache Control mostly based on the default configuration of the server followed up with recommendations from the Page Speed & Y-Slow Firefox plug-ins and the Network Resources view in Google's Speed Tracer. Cache-Control is set to private/public depending on what they say to do, ETag's/Last-Modified headers are only tinkered with if Y-Slow suggests there is something wrong and Vary-Accept-Encoding seems necessary when manually gziping files for Amazon CloudFront. When reading through the material on the different options and what they do there seems to be conflicting information, rules for broken proxies and cargo cult configurations. Any of the official information provided by the analysis tools mentioned above is quite inaccessible as it deals with each topic individually instead of as a unified strategy (so there is no cross-referencing of techniques). For example, it seems to make no sense that the speed analysis tools rate a site with ETag's the same as a site without them if they are meant to help with caching. What are the hard and fast rules for a platform agnostic Cache Control strategy? EDIT: A link through Jeff Atwood's article explains Caching in superb depth. For the record though here are the hard and fast rules: If the file is Compressed using GZIP, etc - use "cache-control: private" as a proxy may return the compressed version to a client that does not support it (the browser cache will hold files marked this way though). Also remember to include a "Vary: Accept-Encoding" to say that it is compressible. Use Last-Modified in conjunction with ETag - belt and braces usage provides both validators, whilst ETag is based on file contents instead of modification time alone, using both covers all bases. NOTE: AOL's PageTest has a carte blanche approach against ETags for some reason. If you are using Apache on more than one server to host the same content then remove the implicitly declared inode from ETags by excluding it from the FileETag directive (i.e. "FileETag MTime Size") unless you are genuinely using the same live filesystem. Use "cache-control: public" wherever you can - this means that proxy servers (and the browser cache) will return your content even if the rest of the page needs HTTP authentication, etc.

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  • Simplify Your Code with LINQ

    - by dwahlin
    I’m a big fan of LINQ and use it wherever I can to minimize code and make applications easier to maintain overall. I was going through a code file today refactoring it based on suggestions provided by Resharper and came across the following method: private List<string> FilterTokens(List<string> tokens) { var cleanedTokens = new List<string>(); for (int i = 0; i < tokens.Count; i++) { string token = tokens[i]; if (token != null) { cleanedTokens.Add(token); } } return cleanedTokens; }   In looking through the code I didn’t see anything wrong but Resharper was suggesting that I convert it to a LINQ expression: In thinking about it more the suggestion made complete sense because I simply wanted to add all non-null token values into a List<string> anyway. After following through with the Resharper suggestion the code changed to the following. Much, much cleaner and yet another example of why LINQ (and Resharper) rules: private List<string> FilterTokens(IEnumerable<string> tokens) { return tokens.Where(token => token != null).ToList(); }

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • Why the R# Method Group Refactoring is Evil

    - by Liam McLennan
    The refactoring I’m talking about is recommended by resharper when it sees a lambda that consists entirely of a method call that is passed the object that is the parameter to the lambda. Here is an example: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(n => IsEven(n)); } private bool IsEven(int number) { return number%2 == 0; } } When resharper gets to n => IsEven(n) it underlines the lambda with a green squiggly telling me that the code can be replaced with a method group. If I apply the refactoring the code becomes: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(IsEven); } private bool IsEven(int number) { return number%2 == 0; } } The method group syntax implies that the lambda’s parameter is the same as the IsEven method’s parameter. So a readable, explicit syntax has been replaced with an obfuscated, implicit syntax. That is why the method group refactoring is evil.

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  • Postfix to deliver mail to a virtual address mailbox

    - by Chloe
    Postfix version 2.6.6, Dovecot Version 2.0.9 I want to setup Postfix + Dovecot. Dovecot seems to be working. I can authenticate. However, the mailbox is empty! Nothing will get delivered! I followed many tutorials on Postfix + Dovecot but they seem to want to complicate things by using Dovecot LDA or MySQL. I just want it to be very simple and having Postfix deliver to the virtual mail boxes are fine. I don't need MySQL either. I already set up a custom password file that Dovecot uses for authentication and I can login to POP3 with SSL. I can see from the logs that Postfix is delivering to the system user accounts (the catch-all), instead of the virtual users that I set up in Dovecot. The SMTP + SSL authentication seems to work also. I can also see from the logs that Dovecot is checking the correct virtual mail folder. I just need to figure out how to get Postfix to deliver to the virtual mail boxes. I have the following which I believe are relevant. Let me know what other settings you need to see: alias_maps = hash:/etc/aliases mydestination = $myhostname, localhost.$mydomain, localhost, $mydomain mydomain = xxx.com myhostname = mail.xxx.com mynetworks = 99.99.99.99, 99.99.99.99 myorigin = $mydomain relay_domains = $mydestination, xxx.com, domain2.net, domain3.com sendmail_path = /usr/sbin/sendmail.postfix setgid_group = postdrop smtpd_recipient_restrictions = reject_non_fqdn_sender reject_non_fqdn_recipient reject_unknown_recipient_domain permit_sasl_authenticated check_relay_domains smtpd_sasl_auth_enable = yes smtpd_sasl_path = private/auth smtpd_sasl_type = dovecot smtpd_sender_restrictions = check_sender_mx_access cidr:/etc/postfix/bogus_mx reject_invalid_hostname reject_unknown_sender_domain reject_non_fqdn_sender virtual_mailbox_base = /var/spool/vmail virtual_mailbox_domains = xxx.com, domain2.net, domain3.com virtual_minimum_uid = 444 Postfix master.cf: submission inet n - - - - smtpd -o smtpd_tls_security_level=encrypt -o smtpd_sasl_auth_enable=yes -o smtpd_sasl_type=dovecot -o smtpd_sasl_path=private/auth -o smtpd_sasl_security_options=noanonymous -o smtpd_sasl_local_domain=$myhostname -o smtpd_client_restrictions=permit_sasl_authenticated,reject -o smtpd_sender_login_maps=hash:/etc/postfix/virtual -o smtpd_sender_restrictions=reject_sender_login_mismatch -o smtpd_recipient_restrictions=reject_non_fqdn_recipient,reject_unknown_recipient_domain,permit_sasl_authenticated,reject Dovecot related: mail_location = maildir:~/Maildir passdb { args = /etc/dovecot/users.conf driver = passwd-file } service auth { unix_listener /var/spool/postfix/private/auth { mode = 0660 user = postfix } } The virtual mail user: vmail:x:444:99:virtual mail users:/var/spool/vmail:/sbin/nologin Here is the /var/log/maillog when I try to send something to myself: Oct 25 22:10:05 308321 postfix/smtpd[2200]: connect from user-999.cable.mindspring.com[99.99.99.99] Oct 25 22:10:05 308321 postfix/smtpd[2200]: D224BD4753: client=user-999.cable.mindspring.com[99.99.99.99], sasl_method=LOGIN, [email protected] Oct 25 22:10:06 308321 postfix/cleanup[2207]: D224BD4753: message-id=<7DC3C163CFFC483AB6226F8D3D9969D2@dumbopc> Oct 25 22:10:06 308321 postfix/qmgr[2168]: D224BD4753: from=<[email protected]>, size=1385, nrcpt=1 (queue active) Oct 25 22:10:06 308321 postfix/smtpd[2200]: disconnect from user-999.cable.mindspring.com[99.99.99.99] Oct 25 22:10:06 308321 postfix/local[2208]: D224BD4753: to=<[email protected]>, orig_to=<[email protected]>, relay=local, delay=1.1, delays=0.53/0.02/0/0.51, dsn=2.0.0, status=sent (delivered to mailbox) Oct 25 22:10:06 308321 postfix/qmgr[2168]: D224BD4753: removed

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