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  • Why Camera.setParameters(Camera.Parameters) has no effect on Sony-Ericsson X10 and Droid?

    - by mobilekid
    Has anyone come across a strange behaviour with the Camera API when used on Sony-Ericsson X10 or Droid? For example the following code doesn't work on those devices. As a result I'm getting a lot of negative feedback on the Market translating into many cancelled orders... mParameters.set("rotation", orientation); mParameters.set("jpeg-quality", img_quality); mParameters.set("picture-size", "1024x768"); mCamera.setParameters(mParameters); Could you suggest an alternative way of achieving the same? Thanks.

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  • Monotouch auto resizing views in iphone

    - by Tim Bassett
    I have created a view in interface builder that contains another view (content area) and a button bar at the bottom. The hierarchy is as: ->View --->mapContainer UIView ----->map MKMapView ----->OverlayView UIView --->ToolBar UIToolBar I would like the mapContainer to resize to full window when the ToolBar is hidden. I would like the map and the OverlayView to resize to the mapContainer size I have attempted the following code, but it has no effect. Please advise? public override void ViewDidLoad () { base.ViewDidLoad (); this.mapContainer.AutosizesSubviews = true ; this.View.AutosizesSubviews = true ; try { this.mapContainer.AutoresizingMask = UIViewAutoresizing.FlexibleHeight | UIViewAutoresizing.FlexibleWidth ; this.map.AutoresizingMask = UIViewAutoresizing.FlexibleHeight | UIViewAutoresizing.FlexibleWidth ; this.map.SizeToFit(); this.mapContainer.SizeToFit(); this.map.SizeToFit(); this.View.Frame = new System.Drawing.RectangleF(0,0,this.View.Frame.Width, this.View.Frame.Height ); this.mapContainer.LayoutSubviews(); } catch(Exception ex) { Console.Write(ex.ToString()); } }

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  • TableView problem with Tab Bar!?!?!

    - by Daniel Granger
    I created a tableView which worked fine in a single view app but as soon as I changed the view controller for a Tab Bar Controller and tapped the tab for the view with the table view in I suddenly get this! What has gone wrong? [Session started at 2010-03-28 15:30:15 +0100.] 2010-03-28 15:30:17.763 LogbookTable[13473:207] *** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b14d10 2010-03-28 15:30:17.765 LogbookTable[13473:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b14d10' 2010-03-28 15:30:17.766 LogbookTable[13473:207] Stack: ( 29303899, 2465178889, 29685819, 29255286, 29107906, 4372518, 4379894, 4378891, 3095430, 3035941, 3077376, 3065931, 55820976, 55820399, 55818438, 55817530, 2739877, 2763572, 2745983, 2773089, 37399897, 29088640, 29084744, 2739733, 2777007, 10496, 10350 )

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  • JSON to display text -- Freezes UI

    - by Adam Storr
    Hi everyone, I currently have a very simple view which displays info from a JSON feed. The problem I'm facing is the few second pause I encounter once I press this tab. How can I make this view load instantly and then have the label.text areas load after? Preferable with an activity indicator? Should I use threads? Thanks in advance! Code: - (NSString *)stringWithUrl:(NSURL *)url { NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadRevalidatingCacheData timeoutInterval:30]; NSData *urlData; NSURLResponse *response; NSError *error; urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error]; return [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding]; } - (id)objectWithUrl:(NSURL *)url { SBJsonParser *jsonParser = [SBJsonParser new]; NSString *jsonString = [self stringWithUrl:url]; return [jsonParser objectWithString:jsonString error:NULL]; } - (NSDictionary *)downloadStats { id response = [self objectWithUrl:[NSURL URLWithString:@"http://www.example.com/JSON"]]; NSDictionary *feed = (NSDictionary *)response; return feed; [feed release]; } - (void)viewDidLoad { [super viewDidLoad]; [GlobalStatsScrollView setScrollEnabled:YES]; [GlobalStatsScrollView setContentSize:CGSizeMake(320, 360)]; } - (void)viewWillAppear:(BOOL)animated { NSLog(@"View appears"); // Download JSON Feed NSDictionary *feed = [self downloadStats]; totalproduced.text = [feed valueForKey:@"Produced"]; totalno.text = [feed valueForKey:@"Total"]; mostcommon.text = [feed valueForKey:@"Most Common"]; }

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  • identifying Button selection of each row in Tableview?

    - by senthilmuthu
    hi,i coded like - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(230.0f, 4.0f, 60.0f, 36.0f); [btn setTitle:@"OK" forState:UIControlStateNormal]; [btn setTitle:@"OK" forState:UIControlStateSelected]; [btn addTarget:self action:@selector(onClickRename:) forControlEvents:UIControlEventTouchUpInside]; [cell addSubview:btn]; return cell; } but if the user selects the button on particular row, i can change that image through onClickRename...but can i get inwhich row's image has been touched through (void)tableView:(UITableView )tableView didSelectRowAtIndexPath:(NSIndexPath)indexPath ?

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  • Application HANGS UP if 3G connection is used (WiFi is OK)

    - by SkyEagle888
    Hi, My application uses the following codes to connect to web site and download a web page for processing. HttpURLConnection c = (HttpURLConnection) url.openConnection(); c.setRequestMethod("GET"); c.setRequestProperty("User-Agent", "Mozilla/3.0 (compatible; MSIE 4.0; Windows NT)"); c.setRequestProperty("Accept-Language", "zh-hk"); c.setRequestProperty("Connection", "Keep-Alive"); c.setConnectTimeout(6000); // mTimeout is in seconds intTries = 3; do { c.connect(); if (c.getResponseCode() == 200) { break; } else { intTries --; } } while (intTries > 0); The codes are run in main thread only. If WiFi is being used, it is nice and clean. If 3G connection is being used, sometimes, it cannot get connected OR application HANGS. Is there any significant difference between handling WiFi and 3G ? Thanks.

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  • Best way to create Default.png image for iPhone app

    - by Alex
    Originally I though I'll just take a screenshot of my app on the iPhone then tweak it in Photoshop. The images should be 480 x 320 according to Apple doc, and the dimensions of my screenshot are 480 x 320. But, the screenshot contains notification area (where reception bars, battery life, etc. are displayed) So, if I chop that part off my image will be a bit shorter and not 480px high. What do I do? Submit a shorter image? Stretch it up so it's 480px but without the notification bar? Submit it with the notification bar in the image? How did you create your Default.png?

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  • call FB.login() after FB.init() automatically

    - by Tobi Projectx
    i`m developing an app for Facebook. My Code: function init() { window.fbAsyncInit = function() { var appID = 'xxxxxxxxxxxxxxxxxxxxxxxxxx'; FB.init({ appId: appID, status: true, cookie: true, xfbml: true}); login(); }; (function() { var e = document.createElement("script"); e.async = true; e.src = "https://connect.facebook.net/en_US/all.js?xfbml=1"; document.getElementById("fb-root").appendChild(e); }()); }; function login() { FB.login(function(response) { if (response.session) { if (response.perms) { // user is logged in and granted some permissions. // perms is a comma separated list of granted permissions } else { // user is logged in, but did not grant any permissions } } else { // user is not logged in } }, {perms:'read_stream,publish_stream,offline_access'}); }; I want to call the "init" function and after "init" should call the "login" function (open up the Facebook Login Window) automatically. But i always get "b is null" FB.provide('',{ui:function(f,b){if(!f....onent(FB.UIServer._resultToken));}}); Error in Firebug. Can anybody help me? Does anybody have the same problem? Thanks

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  • Click two buttons at the same time in Android

    - by sw333t
    I have two buttons that both have onTouchListeners and perform an action when pressed down. Why do they not work if you try to click both at the same time? I'm building for Android 1.6. I don't have a real device to test on, and you can't test clicking two things at the same time in the emulator. Thanks for any help.

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  • image steganography in mobile

    - by user309860
    i am a fresher to steganographic concepts and would like to develop a mobile application for implementing image steganography with encryption.i would like to guidance about the suitable ALGORITHMS that can b used and various steps to follow..pls do help..

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  • Is there a way to automatically update application on Android?

    - by Levara
    Hi, I'm developing an application that will most likely be preinstalled on devices. It will be also available on Market. Is there a way to update those instances that are not downloaded through Market, since Market won't notify users about an update. I was thinking about, as suggested here, trying to contact my site periodically, and when update is available, download it. I'm wondering if there is a way to do this update automatically, so that user doesn't have to do anything (like running the package manually). Or, when my site shows update is available, to offer users an update through Market, even though it's not installed through Market. Thanks!

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  • Installing 2 versions of app on one device

    - by dl
    I've got two branches of an iPhone app going. I would like to load them both onto my provisioned iPad at the same time. The iPad sees them as the same app though and writes over whichever one is currently installed. Does anyone have good system for loading two versions concurrently. Thanks!

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • Template apps for iPhone

    - by rob
    Is there a good place to get starter apps for iPhone, where you choose from any of a large set of permutations?...for instance with a nav bar and a flip screen and a 3 deep table view, with Core Data support etc. I guess what I was hoping for is some kind of wizard where you can check a few boxes and have a working app as a starting point....but more than just the 3 or 4 choices that come with xCode. If not a wizard, just a nice set of a couple dozen permutations. Also....is there any good sample apps out there that show the difference between identical apps, one which uses Interface Builder and one not? Aside from being handy for myself, I'd think these would be great as a teaching tool. I've googled a bit and come up with nothing.

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • problem in playing mp4 video in safari

    - by Codiator
    I have a particular link to a video file in server. when i load the safari through [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://mydomain/category/2.mp4"]]; simulator pops out an alert message saying that "Cannot Play MOVIE.. Server is not correctly configured"....... Even I tried using the mediaPlayer framework - MPMoviePlayerController and loading it with th e url-"http://mydomain/category/2.mp4" but it didnt play out. when i paste the same url in the 10.5 leopards safari it plays out smoothly.. What may be the reason behind it.?

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  • Using iPhotoGallery in a tab bar based application

    - by suranga
    Hi, I need to use a photo gallery similar to the one iPhone uses. For this I have downloaded the iPhotoGallery source code from google svn repository. (http://code.google.com/p/iphotogallery/). I need to know how to use this project in our own tab bar based application. i.e. I want to load the thumbs view when I go to a particular tab in my application. Does anybody have a clue?

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  • is there anyway to display HTML content

    - by senthilmuthu
    hi, i tried the following one from iphone cook book .i displayed HTML content through accessing private API of UITextview like @interface UITextView (extended) - (void)setContentToHTMLString:(NSString *) contentText; @end it works FINE.but Apple wont allow accessing private API.any solution pls?

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