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  • Collision detection with multiple polygons simultaneously

    - by Craig Innes
    I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is colliding with a single polygon, but when I try to create a level made up of combinations of these shapes, the player gets "stuck" between shapes when trying to move from one polygon to the other. The reason for this seems to be that collisions are detected after the player has been pushed through the shape by its movement or gravity. When the system resolves the collision, it resolves them in an order that doesn't make sense (for example, when the player is moving from one flat rectangle to another, gravity pushes them below the ground, but the collision with the left hand side of the second block is resolved before the collision with the top of the block, meaning the player is pushed back left before being pushed back up). Other similar posts have resolved this problem by having a strict rule on which axes to resolve first. For example, always resolve the collision on the y axis, then if the object is still colliding with things, resolve on the x axis. This solution only works in the case of a completely axis oriented box world, and doesn't solve the problem if the player is stuck moving along a series of angled shapes or sliding down a wall. Does any one have any ideas of how I could alter my collision system to prevent these situations from happening?

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  • Ground Control by David Baum

    - by JuergenKress
    As cloud computing moves out of the early-adopter phase, organizations are carefully evaluating how to get to the cloud. They are examining standard methods for developing, integrating, deploying, and scaling their cloud applications, and after weighing their choices, they are choosing to develop and deploy cloud applications based on Oracle Cloud Application Foundation, part of Oracle Fusion Middleware. Oracle WebLogic Server is the flagship software product of Oracle Cloud Application Foundation. Oracle WebLogic Server is optimized to run on Oracle Exalogic Elastic Cloud, the integrated hardware and software platform for the Oracle Cloud Application Foundation family. Many companies, including Reliance Commercial Finance, are adopting this middleware infrastructure to enable private cloud computing and its convenient, on-demand access to a shared pool of configurable computing resources. “Cloud computing has become an extremely critical design factor for us,” says Shashi Kumar Ravulapaty, senior vice president and chief technology officer at Reliance Commercial Finance. “It’s one of our main focus areas. Oracle Exalogic, especially in combination with Oracle WebLogic, is a perfect fit for rapidly provisioning capacity in a private cloud infrastructure.” Reliance Commercial Finance provides loans to tens of thousands of customers throughout India. With more than 1,500 employees accessing the company’s core business applications every day, the company was having trouble processing more than 6,000 daily transactions with its legacy infrastructure, especially at the end of each month when hundreds of concurrent users need to access the company’s loan processing and approval applications. Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Sucky MSTest and the "WaitAll for multiple handles on a STA thread is not supported" Error

    - by Anne Bougie
    If you are doing any multi-threading and are using MSTest, you will probably run across this error. For some reason, MSTest by default runs in STA threading mode. WTF, Microsoft! Why so stuck in the old COM world?  When I run the same test using NUnit, I don't have this problem. Unfortunately, my company has chosen MSTest, so I have a lot of testing problems. NUnit is so much better, IMO. After determining that I wasn't referencing any unmanaged code that would flip the thread into STA, which can also cause this error, the only thing left was the testing suite I was using. I dug around a little and found this obscure setting for the Test Run Config settings file that you can't set using its interface. You have to open it up as a text file and add the following setting:  <ExecutionThread apartmentState="MTA" /> This didn't break any other tests, so I'm not sure why it's not the default, or why there is nothing in the test run configuration app to change this setting. Here is the code I was testing:  public void ProcessTest(ProcessInfo[] infos) {    WaitHandle[] waits = new WaitHandle[infos.Length];    int i = 0;    foreach (ProcessInfo info in infos)    {       AutoResetEvent are = new AutoResetEvent(false);       info.Are = are;       waits[i++] = are;         Processor pr = new Processor();       WaitCallback callback = pr.ProcessTest;       ThreadPool.QueueUserWorkItem(callback, info);    }      WaitHandle.WaitAll(waits); }

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  • Inversion of Control Resource

    - by MarkPearl
    Well… this is going to be another really short blog posting. I have been meaning to read more about IOC containers and came across this blog post which seemed to really explain the concept well – based on Castle Windsor. I also  enjoyed reading the replies about IOC on stack overflow and what it meant. If anyone knows of other good articles that explain the basics really well – wont you comment them to me.

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  • Ecryptfs: lost passphrase

    - by Sherlock3890
    When i mounted some dir by mount -t ecryptfs private data i entered wrong password. I wrote data in this dir and now i can't mount it. I have no valid password and passphrase (know only the same), but have SIG in /root/.ecryptfs/sig-cache.txt. How i can recover my directory or, at least, "brute it": type many-many passwords like entered when mounting this dir and compare generated sig with existing?

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  • The Basics of Desktop Data Recovery

    Desktop data recovery is an important part of computer repairs, as it is pretty common for a hard drive or server RAID to fail and lose major amounts of data. With desktops especially, it is sometime... [Author: Richard Cuthbertson - Computers and Internet - April 07, 2010]

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  • No search data in Google Analytics or Webmasters

    - by cjk
    I have a domain that has been registered in Google Webmasters and using Google Analytics for over 4 months. I get lots of analytics data, but am getting no information on Google searches in Webmasters, or Queries in Search Engine Optimisation in Analytics, even though I am getting keywords for traffic coming to my site from search engines. I have a test sub-domain with the same setup (except not HTTPS) that is getting some of this information through, even with much less data and visits. What could be wrong to stop me getting this information?

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  • Seeking for faster $.(':data(key)')

    - by PoltoS
    I'm writing an extension to jQuery that adds data to DOM elements using el.data('lalala', my_data); and then uses that data to upload elements dynamically. Each time I get new data from the server I need to update all elements having el.data('lalala') != null; To get all needed elements I use an extension by James Padolsey: $(':data(lalala)').each(...); Everything was great until I came to the situation where I need to run that code 50 times - it is very slow! It takes about 8 seconds to execute on my page with 3640 DOM elements var x, t = (new Date).getTime(); for (n=0; n < 50; n++) { jQuery(':data(lalala)').each(function() { x++; }); }; console.log(((new Date).getTime()-t)/1000); Since I don't need RegExp as parameter of :data selector I've tried to replace this by var x, t = (new Date).getTime(); for (n=0; n < 50; n++) { jQuery('*').each(function() { if ($(this).data('lalala')) x++; }); }; console.log(((new Date).getTime()-t)/1000); This code is faster (5 sec), but I want get more. Q Are there any faster way to get all elements with this data key? In fact, I can keep an array with all elements I need, since I execute .data('key') in my module. Checking 100 elements having the desired .data('lalala') is better then checking 3640 :) So the solution would be like for (i in elements) { el = elements[i]; .... But sometimes elements are removed from the page (using jQuery .remove()). Both solutions described above [$(':data(lalala)') solution and if ($(this).data('lalala'))] will skip removed items (as I need), while the solution with array will still point to removed element (in fact, the element would not be really deleted - it will only be deleted from the DOM tree - because my array will still have a reference). I found that .remove() also removes data from the node, so my solution will change into var toRemove = []; for (vari in elements) { var el = elements[i]; if ($(el).data('lalala')) .... else toRemove.push(i); }; for (var ii in toRemove) elements.splice(toRemove[ii], 1); // remove element from array This solution is 100 times faster! Q Will the garbage collector release memory taken by DOM elements when deleted from that array? Remember, elements have been referenced by DOM tree, we made a new reference in our array, then removed with .remove() and then removed from the array. Is there a better way to do this?

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  • C# Multiple Property Sort

    - by Ben Griswold
    As you can see in the snippet below, sorting is easy with Linq.  Simply provide your OrderBy criteria and you’re done.  If you want a secondary sort field, add a ThenBy expression to the chain.  Want a third level sort?  Just add ThenBy along with another sort expression. var projects = new List<Project>     {         new Project {Description = "A", ProjectStatusTypeId = 1},         new Project {Description = "B", ProjectStatusTypeId = 3},         new Project {Description = "C", ProjectStatusTypeId = 3},         new Project {Description = "C", ProjectStatusTypeId = 2},         new Project {Description = "E", ProjectStatusTypeId = 1},         new Project {Description = "A", ProjectStatusTypeId = 2},         new Project {Description = "C", ProjectStatusTypeId = 4},         new Project {Description = "A", ProjectStatusTypeId = 3}     };   projects = projects     .OrderBy(x => x.Description)     .ThenBy(x => x.ProjectStatusTypeId)     .ToList();   foreach (var project in projects) {     Console.Out.WriteLine("{0} {1}", project.Description,         project.ProjectStatusTypeId); } Linq offers a great sort solution most of the time, but what if you want or need to do it the old fashioned way? projects.Sort ((x, y) =>         Comparer<String>.Default             .Compare(x.Description, y.Description) != 0 ?         Comparer<String>.Default             .Compare(x.Description, y.Description) :         Comparer<Int32>.Default             .Compare(x.ProjectStatusTypeId, y.ProjectStatusTypeId));   foreach (var project in projects) {     Console.Out.WriteLine("{0} {1}", project.Description,         project.ProjectStatusTypeId); } It’s not that bad, right? Just for fun, let add some additional logic to our sort.  Let’s say we wanted our secondary sort to be based on the name associated with the ProjectStatusTypeId.  projects.Sort((x, y) =>        Comparer<String>.Default             .Compare(x.Description, y.Description) != 0 ?        Comparer<String>.Default             .Compare(x.Description, y.Description) :        Comparer<String>.Default             .Compare(GetProjectStatusTypeName(x.ProjectStatusTypeId),                 GetProjectStatusTypeName(y.ProjectStatusTypeId)));   foreach (var project in projects) {     Console.Out.WriteLine("{0} {1}", project.Description,         GetProjectStatusTypeName(project.ProjectStatusTypeId)); } The comparer will now consider the result of the GetProjectStatusTypeName and order the list accordingly.  Of course, you can take this same approach with Linq as well.

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  • SWT Layout for absolute positioning with minimal-spanning composites

    - by pure.equal
    Hi, I'm writing a DND-editor where I can position elemtents (like buttons, images ...) freely via absolute positioning. Every element has a parent composite. These composites should span/grasp/embrace every element they contain. There can be two or more elements in the same composite and a composite can contain another composite. This image shows how it should look like. To achive this I wrote a custom layoutmanager: import org.eclipse.swt.SWT; import org.eclipse.swt.graphics.Point; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Layout; public class SpanLayout extends Layout { Point[] sizes; int calcedHeight, calcedWidth, calcedX, calcedY; Point[] positions; /* * (non-Javadoc) * * @see * org.eclipse.swt.widgets.Layout#computeSize(org.eclipse.swt.widgets.Composite * , int, int, boolean) * * A composite calls computeSize() on its associated layout to determine the * minimum size it should occupy, while still holding all its child controls * at their minimum sizes. */ @Override protected Point computeSize(Composite composite, int wHint, int hHint, boolean flushCache) { int width = wHint, height = hHint; if (wHint == SWT.DEFAULT) width = composite.getBounds().width; if (hHint == SWT.DEFAULT) height = composite.getBounds().height; return new Point(width, height); } /* * (non-Javadoc) * * @see * org.eclipse.swt.widgets.Layout#layout(org.eclipse.swt.widgets.Composite, * boolean) * * Calculates the positions and sizes for the children of the passed * Composite, then places them accordingly by calling setBounds() on each * one. */ @Override protected void layout(Composite composite, boolean flushCache) { Control children[] = composite.getChildren(); for (int i = 0; i < children.length; i++) { calcedX = calcX(children[i]); calcedY = calcY(children[i]); calcedHeight = calcHeight(children[i]) - calcedY; calcedWidth = calcWidth(children[i]) - calcedX; if (composite instanceof Composite) { calcedX = calcedX - composite.getLocation().x; calcedY = calcedY - composite.getLocation().y; } children[i].setBounds(calcedX, calcedY, calcedWidth, calcedHeight); } } private int calcHeight(Control control) { int maximum = 0; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedHeight = calcHeight(child); if (calculatedHeight > maximum) { maximum = calculatedHeight; } } return maximum; } } return control.computeSize(SWT.DEFAULT, SWT.DEFAULT, true).y + control.getLocation().y; } private int calcWidth(Control control) { int maximum = 0; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedWidth = calcWidth(child); if (calculatedWidth > maximum) { maximum = calculatedWidth; } } return maximum; } } return control.computeSize(SWT.DEFAULT, SWT.DEFAULT, true).x + control.getLocation().x; } private int calcX(Control control) { int minimum = Integer.MAX_VALUE; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedX = calcX(child); if (calculatedX < minimum) { minimum = calculatedX; } } return minimum; } } return control.getLocation().x; } private int calcY(Control control) { int minimum = Integer.MAX_VALUE; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedY = calcY(child); if (calculatedY < minimum) { minimum = calculatedY; } } return minimum; } } return control.getLocation().y; } } The problem with it is that it always positions the composite at the position (0,0). This is because it tries to change the absolute positioning into a relative one. Lets say I position a image at position (100,100) and one at (200,200). Then it has to calculate the location of the composite to be at (100,100) and spanning the one at (200,200). But as all child positions are relative to their parents I have to change the positions of the children to remove the 100px offset of the parent. When the layout gets updated it moves everything to the top-left corner (as seen in the image) because the position of the image is not (100,100) but (0,0) since I tried to remove the 100px offset of the partent. Where is my error in reasoning? Is this maybe a totally wrong approach? Is there maybe an other way to achive the desired behavior? Thanks in advance! Best regards, Ed

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  • Multiple stores for the same niche

    - by pandronic
    I started developing a new niche of products in my country about 3 years ago. That's when I opened my first store. Everything went fine, until a year ago, when someone I thought was a friend secretly stole my idea and made his own competing store. I was pretty upset when I caught him and decided to make it as difficult as possible for him, so I made another 4 stores, trying to get him as low as possible in the search results. The new sites have similar products (although not 100% identical), slightly different titles, images and prices. They look different and are built on different e-commerce platforms. They are all hosted on the same server, have roughly the same backlinks, use the same Google account for Analytics, have the same support phone numbers etc etc. I wasn't thinking that I'm doing something fishy, so I didn't try to hide anything. Trouble is that those sites, after doing fine for a few months, dropped like bricks in search results, almost to the point that they can't be found at all. At the moment, the only site that ranks relatively well is the original one and a couple of secondary pages with no importance from one of the other sites. How did this happen? Does Google have something against this practice? Did they take action by themselves when they realized that I was trying to monopolize this niche, or did my competitor report me for some kind of webspam? And more importantly, what do I do now? Do I shutdown all but my original site and 301 redirect users to it from the others? Can I report my competitor for engaging in the same practice? (He fought back and now he has 3-4 sites, some of which still rank kind of OKish, also he has no idea about web development, SEO or marketing, he just crudely copies what I do and is slowly but surely starting to do better than me).

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  • Multiple 301 redirect and massive loss of ranking

    - by DoesNotCompute
    I just remade from scratch a website for a client, the client ask me to preverve their ranking by making 301 redirect from the original URL to the new URL. For instance: http://plumber-directory.my-website.com/john-smith-city-1.php became http://directory.my-website.com/plumber/city/john-smith.html So i put the website online for few days until the 301 partially kicks in the google results. Then the client call me back to tell me that his boss want to switch back to the ancients URLs _< So i put a new 301 redirect: http://directory.my-website.com/plumber/city/john-smith.html revert to http://plumber-directory.my-website.com/john-smith-city-1.php Because google had just few days to assimilate the new URLs, it have now the two kinds of URLs in it's own result pages. Also the ranking of the website keeps falling down every day, i suspect google to mistaking those redirects for duplicate content. Is there something i can do to avoid a total loss of rankings?

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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  • Daily tech links for .net and related technologies - June 14-16, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - June 14-16, 2010 Web Development ASP.Net MVC 2 Auto Complete Textbox With Custom View Model Attribute & EditorTemplate - Sean McAlinden Localization with ASP.NET MVC ModelMetadata - Kazi Manzur Rashid Securing Dynamic Data 4 (Replay) - Steve Adding Client-Side Script to an MVC Conditional Validator - Simon Ince jQuery: Storing and retrieving data related to elements - Rebecca Murphey Web Design 48 Examples of Excellent Layout in Web Design...(read more)

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  • GPLv2 - Multiple AI chess engines to bypass GPL

    - by Dogbert
    I have gone through a number of GPL-related questions, the most recent being this one: http://stackoverflow.com/questions/3248823/legal-question-about-the-gpl-license-net-dlls/3249001#3249001 I'm trying to see how this would work, so bear with me. I have a simple GUI interface for a game of Chess. It essentially can send/receive commands to/from an external chess engine (ie: Tong, Fruit, etc). The application/GUI is similar in nature to XBoard ( http://www.gnu.org/software/xboard/ ), but was independently designed. After going through a number of threads on this topic, it seems that the FSF considers dynamically linking against a GPLv2 library as a derivative work, and that by doing so, the GPLv2 extends to my proprietary code, and I must release the source to my entire project. Other legal precedents indicate the opposite, and that dynamic linking doesn't cause the "viral" effect of the GPL to propagate to my proprietary code. Since there is no official consensus that can give a "hard-and-fast" answer to the dynamic linking question, would this be an acceptable alternative: I build my chess GUI so that it sends/receives the chess engine AI logic as text commands from an external interface library that I write The interface library I wrote itself is then released under the GPL The interface library is only used to communicate via a generic text pipe to external command-line chess engines The chess engine itself would be built as a command-line utility rather than as a library of any sort, and just sends strings in the Universal Chess Interface of Chess Engine Communication Protocol ( http://en.wikipedia.org/wiki/Chess_Engine_Communication_Protocol ) format. The one "gotcha" is that the interface library should not be specific to one single GPL'ed chess engine, otherwise the entire GUI would be "entirely dependent" on it. So, I just make my interface library so that it is able to connect to any command-line chess engine that uses a specific format, rather than just one unique engine. I could then include pre-built command-line-app versions of any of the chess engines I'm using. Would that sort of approach allow me to do the following: NOT release the source for my UI Release the source of the interface library I built (if necessary) Use one or more chess engines and bundle them as external command-line utilities that ship with a binary version of my UI Thank you.

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  • Visualize flowchart diagram with multiple end symbols

    - by platzhirsch
    I am looking for a standardize way to visualize the following hierarchical logic: The state of the thread is represented by the answers to the hierarchical set of question You can read this listing like a flowchart, you iterate over the questions decide, go one step deeper and so on. Therefore I thought the best way to visualize it, using a flowchart. The problem is, in this hierarchical set it is possible to end in more than one state and its totally valid. I have never seen a flowchart where you can enter more than one state. Is it still possible and I am missing the right symbol to present this logic or are flowchart not fitting anyway? What other graphical representation could I use, is there something fitting in UML? A non-deterministic state machine seems not to be intuitive enough, transfering it into a deterministic state machine would result in to many states, and so on.

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  • No search data in Goolge Analytics or Webmasters

    - by cjk
    I have a domain that has been registered in Google Webmasters and using Google Analytics for over 4 months. I get lots of analytics data, but am getting no information on Google searches in Webmasters, or Queries in Search Engine Optimisation in Analytics, even though I am getting keywords for traffic coming to my site from search engines. I have a test sub-domain with the same setup (except not HTTPS) that is getting some of this information through, even with much less data and visits. What could be wrong to stop me getting this information?

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  • Random Movement for multiple entities

    - by opiop65
    I have this code for a arraylist of entities. All the entities use the same random and so all of them move in the same direction. How can I change it so it generates a new random number for each entity? public void moveFemale() { for(int i = 0; i < 1000; i++){ random = rand.nextInt(99); } if (random >= 0 && random <= 25) { posX -= enemyWalkSpeed; // right } if (random >= 26 && random <= 50) { posX += enemyWalkSpeed; // left } if (random >= 51 && random <= 75) { posY -= enemyWalkSpeed; // up } if (random >= 76 && random <= 100) { posY += enemyWalkSpeed; // down } } Is this correct? public void moveFemale() { for (Female female: GameFrame.females){ female.lastChangedDirectionTime += elapsedTime; if (female.lastChangedDirectionTime >= CHANGE_DIRECTION_TIME) { female.lastChangedDirectionTime = 0; random = rand.nextInt(100); if (random >= 0 && random <= 25) { posX -= enemyWalkSpeed; // right } if (random >= 26 && random <= 50) { posX += enemyWalkSpeed; // left } if (random >= 51 && random <= 75) { posY -= enemyWalkSpeed; // up } if (random >= 76 && random <= 100) { posY += enemyWalkSpeed; // down } } } }

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  • Multiple computers on Ubuntu One

    - by L R Bellmore Jr
    I have added files from 4 computers to Ubuntu One. One computer failed. What happens to the files that I uploaded. Are they still on Ubuntu One? How come when I upload a file from computer A, computer B with the same Ubuntu One account does not sync and load that file into computer B - That has created this question.. what happens to files from computers from which I uploaded documents when those computers are no longer active or failed, or no longer have Ubuntu One on that computer from which the files were uploaded... Have I lost the files? The followup question is how come files from Computer A uploaded to Ubuntu One don't sync to Computer B. That is a related question. I need to shut down a computer, reformat the hard drive and install Linux on the entire harddrive instead of a dual boot with Windows XP as I am going to use Virtual Machines instead.. what happens to the files from the Windows Dual Boot that were uploaded to Ubuntu One? Are they removed from Ubuntu One and then have I lost those files if I don't backup to another service first.

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