Adding GestureOverlayView to my SurfaceView class, how to add to view hierarchy?
- by Codejoy
I was informed in a later answer that I have to add the GestureOverlayView I create in code to my view hierarchy, and I am not 100% how to do that.  Below is the original question for completeness.
I want my game to be able to recognize gestures.  I have this nice SurfaceView class that I do an onDraw to draw my sprites, and I have a thread thats running it to call the onDraw etc .
This all works great.
I am trying to add the GestureOverlayView to this and it just isn't working.  Finally hacked to where it doesn't crash but this is what i have
public class Panel extends SurfaceView implements SurfaceHolder.Callback,         OnGesturePerformedListener  
{ 
public Panel(Context context)
{
    theContext=context;
    mLibrary = GestureLibraries.fromRawResource(context, R.raw.myspells);
    GestureOverlayView gestures = new GestureOverlayView(theContext);       
    gestures.setOrientation(gestures.ORIENTATION_VERTICAL);
    gestures.setEventsInterceptionEnabled(true);
    gestures.setGestureStrokeType(gestures.GESTURE_STROKE_TYPE_MULTIPLE);
    gestures.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
            LayoutParams.FILL_PARENT));
    //GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures);
    gestures.addOnGesturePerformedListener(this);
 }
 ...
 ...
 onDraw...
surfaceCreated(..);
...
...
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
  ArrayList<Prediction> predictions = mLibrary.recognize(gesture);
  // We want at least one prediction
  if (predictions.size() > 0) {
   Prediction prediction = predictions.get(0);
   // We want at least some confidence in the result
   if (prediction.score > 1.0) {
    // Show the spell    
     Toast.makeText(theContext, prediction.name, Toast.LENGTH_SHORT).show();
   }
  }
 }
}
The onGesturePerformed is never called.  Their example has the GestureOverlay in the xml, I am not using that, my activity is simple:
   @Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    Panel p = new Panel(this);
    setContentView(p);
}
So I am at a bit of a loss of the missing piece of information here, it doesn't call the onGesturePerformed and the nice pretty yellow  "you are drawing a gesture" never shows up.