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  • Running MSBuild script on development machine

    - by devdigital
    Hi, I have an MSBuild script which performs a lot of tasks, as it is run on our build server. I want the script to be run each time a developer builds from Visual Studio on their local development machine, so that a) the build process they are runnning locally is the same as that run by the build server so any problems in the build can be identified immediately by the developer b) many of the operations of the build script are run on local builds, for example running of unit tests, generation of code coverage reports etc How is this possible in Visual Studio (2008)? Note I am running a single solution product with multiple projects.

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  • Windows Azure local development environment speed

    - by Paperjam
    I've started porting an existing ASP.NET web app to Windows Azure and have noticed that the development process is really slow. Each time I make a change to my code and want to view it, I have to effectively redeploy it to the local dev cloud (using Start debugging (F5) or Start without debugging (Ctrl-F5). The process itself takes over a minute, during which time Visual Studio is completely unresponsive. Am I doing something wrong or is that simply how things are developing for Azure? My specs: Visual Studio 2008 9.0.30729.1 SP 5 projects running on .NET 3.5 SP1 Azure SDK 1.1 (February 2010) Single instance of a single web role Dual-core AMD 64 machine with 8GB RAM, 64-bit Windows 7, fully patched The main project itself is quite large (3k files, ~200k lines) but compiles normally in 10-15 seconds

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  • Organizing PHP includes in your development environment

    - by Andrew Heath
    I'm auditing my site design based on the excellent Essential PHP Security by Chris Shiflett. One of the recommendations I'd like to adopt is moving all possible files out of webroot, this includes includes. Doing so on my shared host is simple enough, but I'm wondering how people handle this on their development testbeds? Currently I've got an XAMPP installation configured so that localhost/mysite/ matches up with D:\mysite\ in which includes are stored at D:\mysite\includes\ In order to keep include paths accurate, I'm guess I need to replicate the server's path on my local disk? Something like D:\mysite\public_html\ Is there a better way?

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  • How to quantify your "slow" development machine?

    - by lance
    ( Please provide the question this one duplicates. I'm disappointed I couldn't find it. ) My development machine is "slow". I wait on it "a lot". I've been asked by decision makers who want to help to fairly and accurately measure that time. How do you quantify the amount of time you spend waiting on the computer (during compiles, waiting for apps to open every day, etc). Is there software which effectively reports on this sort of thing? Is there an OS metric (I/O something something, pagefile swapping frequency, etc, etc) that captures and communicates this particularly well? Some sort of benchmark you'd recommend me testing against?

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  • .NET vs Mono differences in Development

    - by jason
    I'm looking into Mono and .NET C#, we'll be needing to run the code on Linux Servers in the future when the project is developed. At this point I've been looking at ASP.NET MVC and Mono I run an ubuntu distro and want to do development for a web application, some of the other developers use windows and run other .NET items with Visual Studio. What does Mono not provide that Visual Studio does? If running this on Linux later shouldn't we use Mono Develop ? Is there some third party tools or addin's that might be an issue with Mono later?

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  • onPageLoad is not working properly in Firefox Extension Development

    - by Tharaka Deshan
    I am new to Firefox Extension Development and doing my 1st program. Simply I needed to pop up a alert once it loaded the page. My code was like this: var myExtension = { init: function() { if(gBrowser) gBrowser.addEventListener("DOMContentLoaded", this.onPageLoad, false); }, onPageLoad: function(aEvent) { alert("Loaded"); } } window.addEventListener("load", function load(event){ window.removeEventListener("load", load, false); myExtension.init(); },false); But I am getting the alert box for couple of times. Then I found about "#document" and then I added a IF condition: onPageLoad: function(aEvent) { if (aEvent.originalTarget.nodeName == '#document') { alert("Loaded"); } } Unfortunately still I am getting the same. Please advise me on this.

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  • what are most important things that i must know in order to jump into silverlight development

    - by Poni
    I have vast programming knowledge; C++/C#/ActionScript/ASM/PHP..... so learning the language of SilverLight itself isn't of an issue. To keep long story short, when asking this question I'm asking it as a developer who's coming from Flash world - great graphics/sounds/media support, fully cross-platform, ability to combine several SWFs within a "movie" (which also implies code reusability). A Flash developer have pretty much freedom. What are most important things that i must know in order to jump into silverlight development? Did you already make the move to SilverLight from Flash yourself? Are you a "guru" at both? Great, let's hear what you have to say - developer to developer! =)

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  • Accessing ASP.NET Development Server from another pc on the network

    - by Paul Knopf
    I would like to test my web app in other browsers. I have installed Virtual PC to do just that. the ASP.NET development server does not allow remote connections so the virtual pc (another computer on the network) cannot access the website. I found this post that was started but there was no solution. I understand that using localhost will not work. I heard about using the machines ip, but how do I get that correct ip? Look at my lynksys router admin? If I were to get as far as getting my IP, im sure that the asp.net dev server does not allow remote connections. How do I enable it to do so?

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  • Develop iPhone application remotely?

    - by ANE
    4 java developers are new to iPod Touch/iPhone app development. They have an idea for an app. They have never used Xcode or Macs before. Instead of spending money for a new iMac or Mac Mini for each of them, my boss would like to sell them a $999 Apple server, hosted at a facility connected a single T1 line, and have all 4 people work remotely in Xcode. Is this feasible? Is anyone doing anything like this? Specifically, is 1 T1 enough for realistic remote app development? Would they have to work in black & white via Logmein or Gotomeeting to get decent speed? Can four people work remotely together on an Xcode project at the same time? Do they absolutely need their own Macs to connect their iPod Touches or iPhones physically to, or can they connect to their existing PCs with iTunes and install their in-development apps that way?

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  • Reloading Rails Directories on Change for Development, Not in Lib

    - by yar
    I have checked out several questions on this, including all of those you see next to the question. Unfortunately, I'm not working with a plugin, and I don't want to work in lib. I have a directory called File.join(Rails.root, 'classes') and I'd like the classes in this directory to reload automatically in dev. In my environment.rb I have this line config.load_paths << File.join(Rails.root, 'classes') which works fine and blows up if the path isn't there. The reloading line in my development.rb also works fine require_dependency File.join(Rails.root, 'classes', 'blah.rb') which blows up if the file is not there (a good sign). However, the file doesn't reload. This all works if the file is in the root of lib and I use the require_dependency line, but my whole point is to get stuff out of lib as suggested here.

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  • Crossplatform development for iPhone & Android

    - by LeonixSolutions
    As far as I can see there doesn't seem to any mature environment for crossplatform development for iPhone & Android slate (but feel free to correct me). I don't know Ipad, I must admit. Any reason why plain Java wouldn't cut it? (maybe underlying things like database (I am not too concerned with hardware)) I am thinking to try to make everything browser based, although that won't get around the d/b & h/w issues, unless there is JS framework that does so. Any advice?

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  • OpenID login on local development server for google app engine

    - by Alex Jeffery
    Are you able to use open id to log into the local development server with google app engine sdk version 1.4.1 and python 2.5? When I execute this self.redirect(users.create_login_url(continue_url, None, openid_url)) I get redirected to http://localhost/_ah/login rather than the openid url. The openid url and continue url are valid. My app.yaml looks like this - url: /_ah/login_required script: do_openid_login.py - url: /users/(.*) script: routers/user_router.py login: required If I browse to http://localhost/users/ I am also redirected to http://localhost/_ah/login rather than http://localhost/_ah/login_required Is there a config issue or does openid not work locally?

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  • Ios development with design issues

    - by user3651999
    I don't know this question wether have been asked or not. But i research and found nothing.So my problem is i kinda new in IOS development. In android we can edit or customize design using UI and code(XML file). I prefer code.Does IOs have such file to edit/customize the design?Because I saw people always edit their design using the built-in UI rather than coding .I mean in design part not in function part.I would love using code any suggestion? Apperciate for any reply!

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  • Django development server serving css but not js

    - by Wisco crew
    I am developing a django (1.4) app on my local machine. I am running the built-in development server with python manage.py runserver. In base.html I have: <link href="{{ STATIC_URL }}bootstrap.css" rel="stylesheet" type="text/css" /> <script src="{{ STATIC_URL }}boostrap-dropdown.js" type="text/javascript"></script> boostrap.css loads just fine when I load a page, but bootstrap-dropdown.js is 404'd. They are sitting right next to each other in my static directory. Relevant parts of settings.py: STATIC_URL = '/static/' STATICFILES_DIRS = ( '/home/username/projects/projectname/static',) Debug is set to True. I have tried it both with and without the staticfiles_urlpatterns trick. Django can find one file in the directory but not the other? I think I'm going crazy.

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  • EXC_BAD_ACCESS iPhone Development

    - by gkres121
    Sorry, this could be a simple fix, as I am new to iPhone Development. In my Delegate, after pressing the create profile button, the create profile view is pushed: -(void) createProfile_clicked:(id)sender { AddNewProfile *create = [[AddNewProfile alloc] init]; [self.window addSubview:create.view]; [self invisibleCreateProfileBar]; AddNewProfile *controller = [[AddNewProfile alloc] initWithNibName:@"AddNewProfile" bundle:[NSBundle mainBundle]]; [ self.navigationController pushViewController:controller animated:YES ]; currentController=controller; } Then in the AddNewProfile.m: - (IBAction)backgroundTap:(id)sender { if([nameField isFirstResponder]){ [nameField resignFirstResponder]; } if([ageField isFirstResponder]){ [ageField resignFirstResponder]; } if([doctorNameField isFirstResponder]){ [doctorNameField isFirstResponder]; } if([doctorNumberField isFirstResponder]){ [doctorNumberField resignFirstResponder]; } } This leads to a exc_bad_access error every time the FirstResponder is ever messed with, with any of my controls. I can select a control(text box), but once I click out of one, it crashes. Any help would be greatly appreciated.

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  • What you would learn. [closed]

    - by NDeveloper
    Hi, I have a little free time and would like to learn new development language/technology. I know it can be very subective, but please share with us what you would learn and why. I have about 4 years of .NET development experience mostly distributed applications. And a little more than 2 years of c/c++. There are a lot of options to choose like Google Go/F#/Python/Scala/Java/ASP.NET/Mobile App development like for Android, BB, iPhone.../DB (MS SQL, Oracle or even MongoDB or CouchDB)/any new concepts, etc... I would like to use the time for investment, so gained knowledge will be useful.

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • VS2010 Ultimate - Unable to launch ASP.NET Development Server

    - by sohum
    I've worked with ASP.NET once before and had a project where it was potentially useful, so I started creating an ASP.NET website as part of a solution that contained several C# class libraries. I'm using Visual Studio 2010 Ultimate Edition and Windows 7 Professional x64. The issue is that when I try to debug my website project, I get the following error message: Unable to launch the ASP.NET Development Server There's no other information (it seems a popular variant is the "port in use" error). Interestingly, I can run single pages on the application by right-clicking on the ASPX and selecting "View in Browser". This does not allow me to debug into my breakpoints, though. I have no clue what the problem could be. I'm running VS2010 in Administrator mode. One of the questions that popped up here suggested I uncomment the "127.0.0.1 localhost" line from my HOSTS file, which I did, and restarted VS with no luck. I also tried both setting a static port for the web server to run on as well as let it dynamically generate one. Both do not help the situation. Any help? Thanks.

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  • Bluetooth development on Windows mobile 6 C#

    - by cheesebunz
    Hi everyone, i recently started on a project which is a puzzle slider game. This application will be using the Bluetooth, and i'm working on the mobile,Samsung omnia i900. This is how my application will work. Any user with this Samsung device plays the game and starts sliding the tiles. There is an option to search and connect to other users with the same device and application, so that they can solve the puzzle together. Right now, i'm working on the Bluetooth Part but am still new to the API. I'm using the 32feet.NET inthehandpersonal.net class library while encountering much difficulties. I am able to search for devices by using: private void btnSearch_Click(object sender, EventArgs e) { BluetoothRadio.PrimaryRadio.Mode = RadioMode.Discoverable; BluetoothRadio myRadio = BluetoothRadio.PrimaryRadio; lblSearch.Text = "" + myRadio.LocalAddress.ToString(); bluetoothClient = new BluetoothClient(); Cursor.Current = Cursors.WaitCursor; BluetoothDeviceInfo[] bluetoothDeviceInfo = { }; bluetoothDeviceInfo = bluetoothClient.DiscoverDevices(10); comboBox1.DataSource = bluetoothDeviceInfo; comboBox1.DisplayMember = "DeviceName"; comboBox1.ValueMember = "DeviceAddress"; comboBox1.Focus(); Cursor.Current = Cursors.Default; } Well, to be honest this is a rip off from some sources i found on the internet but i do understand this part. Next i went on to trying to sending a simple "testing.txt" file and i'm stucked at it. I think i will be using something like the OBEX and Obexwebrequest, obexwebresponse, Uri etc. Could anyone explain it in simple terms for me so that i could understand what they are so that i could continue pairing and etc on Bluetooth development. Sorry making it this long, really appreciate if anyone did waste some time reading it :). Hope alanM sees this :) i'm using their bluetooth library.

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  • How do I create statistics to make ‘small’ objects appear ‘large’ to the Optmizer?

    - by Maria Colgan
    I recently spoke with a customer who has a development environment that is a tiny fraction of the size of their production environment. His team has been tasked with identifying problem SQL statements in this development environment before new code is released into production. The problem is the objects in the development environment are so small, the execution plans selected in the development environment rarely reflects what actually happens in production. To ensure the development environment accurately reflects production, in the eyes of the Optimizer, the statistics used in the development environment must be the same as the statistics used in production. This can be achieved by exporting the statistics from production and import them into the development environment. Even though the underlying objects are a fraction of the size of production, the Optimizer will see them as the same size and treat them the same way as it would in production. Below are the necessary steps to achieve this in their environment. I am using the SH sample schema as the application schema who's statistics we want to move from production to development. Step 1. Create a staging table, in the production environment, where the statistics can be stored Step 2. Export the statistics for the application schema, from the data dictionary in production, into the staging table Step 3. Create an Oracle directory on the production system where the export of the staging table will reside and grant the SH user the necessary privileges on it. Step 4. Export the staging table from production using data pump export Step 5. Copy the dump file containing the stating table from production to development Step 6. Create an Oracle directory on the development system where the export of the staging table resides and grant the SH user the necessary privileges on it.  Step 7. Import the staging table into the development environment using data pump import Step 8. Import the statistics from the staging table into the dictionary in the development environment. You can get a copy of the script I used to generate this post here. +Maria Colgan

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  • Edubuntu boots in low graphics mode. with an Intel HD Graphics system

    - by user63957
    I have a HD Intel graphics card in my laptop. It was working fine the first few days with the new version Edubuntu. Now when you start, just before it goes to the part asking for the login password I think the OP means lightdm it sends me to a low graphics mode. Things I've tried: I tried Ctl+Alt+F1. Updated and installed fglrx from the terminal. All my work is all stored there. Please, if anyone knows how to fix this, tell me. Original version: hola tengo una tarjeta intel hd graphics en mi laptop estuve trabajando los primeros dias bien con la nueva version edubuntu solo que ahora cuando inicia y justo antes de que pase a la parte que me pide la contraseña me manda low graphic mode no se que hacer ya entre y le di ctr alt f1 y actualice tmb instale fglrx necesito obtener toda miinformacion todo mi trabajo esta ahi guardado, por favor si alguien sabe como solucionar este bug digame como, gracias, ciao.

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  • Laptop sleep: How to go into S3 easily?

    - by monov
    Laptop: Fujitsu-Siemens Amilo Pi-3525 OS: Vista When my laptop is plugged in and I close the lid, it goes into S1 sleep. This means that there is still: fan noise (annoying when trying to sleep at night) lots of power consumed (so if I then unplug the laptop and toss it in the bag, by the time I'm at school it's already drained and beeping ominously). What I want is S3 sleep, it solves both problems. I've found a roundabout way to go into S3 sleep: Unplug laptop Close lid (or click Sleep in Start menu) Plug laptop back in if needed The question: How do I force Windows to use always use S3 sleep when I close the lid? One thing I've tried is: dumppo admin minsleep=s3 (dumppo from here) Afterwards running just dumppo admin confirms that minsleep has been set, but closing the lid still goes into S1. Also, after a reboot, minsleep is reset to s1. I think dumppo is incompatible with Vista... MCE Standby Tool was recommended as a Vista-compatible alternative to dumppo, but it doesn't have any effect either. I looked in the BIOS settings, but there are no settings relating to ACPI sleeps/suspends there.

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  • Le mode off-line revient en force dans les Google Docs, via le HTML5 pour un accès simplifié aux documents

    Le mode off-line revient en force dans les Google Docs, via le HTML5 pour un accès simplifié aux documents Mise à jour du 08.12.2010 par Katleen Hier, lors de sa keynote évènement, Google ne s'est pas contenté de parler du très attendu netbook tournant sous Chrome OS. La firme a également fait le point sur plusieurs de ses produits, dont les Google Docs. Ces derniers voient le retour de leur mode "hors-ligne". Une fonctionnalité dont la suppression, en mai 2010, avait fait nombre de mécontents. "Ceux qui l'utilisaient seront ravis : la revoici, avec de belles améliorations rendues possibles par les derniers progrès technologiques, notamment le déploiement du HTML...

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  • iOS 5 pourrait accélérer le fonctionnement des applications Web en plein écran en activant le moteur JavaScript Nitro pour ce mode

    iOS 5 pourrait accélérer le fonctionnement des applications Web en plein écran En activant le moteur JavaScript Nitro pour ce mode Mise à jour du 20/06/2011 par Idelways Les applications Web épinglées sur l'écran de démarrage des iDevices et fonctionnant sous Safari mobile en mode plein écran pourraient bientôt bénéficier des progrès remarquables apportés par le moteur JavaScript « Nitro » avec l'arrivée d'iOS 5, actuellement en bêta. Comme on peut s'y attendre, cette annonce pointue, néanmoins importante et en tout cas prématurée ne vient pas directement d'Apple, mais de l'un de ses (ex. ?) employé ayant dévoilé ...

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  • How to check if Emacs is in GUI mode (and execute `tool-bar-mode` only then)?

    - by dehmann
    I have this line in my .emacs file: (tool-bar-mode 0) because I hate the toolbars in my GUI emacs (/Applications/Emacs.app/Contents/MacOS/Emacs). But when I start up my other, text-based emacs in the terminal (/opt/local/bin/emacs) it complains about that command: Symbol's function definition is void: tool-bar-mode How can I add an if condition so that it executes the tool-bar-mode command only when I'm in the GUI emacs? Thanks!

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