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  • Make sure bad patterns don't come back after refactoring

    - by Let_Me_Be
    I'm refactoring an old C code. The code has absolutely no layered architecture (everything is being accessed by everything) and I'm trying to change that. I would like to cut direct access to structure members (at least write for now) and only allow access through access functions. Is there some tool (or perhaps directly the compiler) that could check this rule for me? I need this since I'm maintaining a fork and the upstream isn't very concerned with code quality.

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  • Java saying XML Document Not Well Formed

    - by Pyroclastic
    Hey all. Java's XML parser seems to be thinking that my XML document is not well formed following the root element, but I've validated it with several tools and they all disagree. It's probably an error in my code rather than in the document itself, I'd really appreciate any help you all could offer me. Here is my Java method: private void loadFromXMLFile(File f) throws ParserConfigurationException, IOException, SAXException { File file = f; DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db; Document doc = null; db = dbf.newDocumentBuilder(); doc = db.parse(file); doc.getDocumentElement().normalize(); String desc = ""; String due = ""; String comment = ""; NodeList tasksList = doc.getElementsByTagName("task"); for (int i = 0; i < tasksList.getLength(); i++) { NodeList attributes = tasksList.item(i).getChildNodes(); for (int j = 0; i < attributes.getLength(); j++) { Node attribute = attributes.item(i); if (attribute.getNodeName() == "description") { desc = attribute.getTextContent(); } if (attribute.getNodeName() == "due") { due = attribute.getTextContent(); } if (attribute.getNodeName() == "comment") { comment = attribute.getTextContent(); } tasks.add(new Task(desc, due, comment)); } desc = ""; due = ""; comment = ""; } } And here is the XML file I'm trying to load: <?xml version="1.0"?> <tasklist> <task> <description>Task 1</description> <due>Due date 1</due> <comment>Comment 1</comment> <completed>false</completed> </task> <task> <description>Task 2</description> <due>Due date 2</due> <comment>Comment 2</comment> <completed>false</completed> </task> <task> <description>Task 3</description> <due>Due date 3</due> <comment>Comment 3</comment> <completed>true</completed> </task> </tasklist> And here is the error message java is throwing for me: run: [Fatal Error] tasks.xml:28:3: The markup in the document following the root element must be well-formed. May 17, 2010 6:07:02 PM todolist.TodoListGUI SEVERE: null org.xml.sax.SAXParseException: The markup in the document following the root element must be well-formed. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:239) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:283) at javax.xml.parsers.DocumentBuilder.parse(DocumentBuilder.java:208) at todolist.TodoListGUI.loadFromXMLFile(TodoListGUI.java:199) at todolist.TodoListGUI.(TodoListGUI.java:42) at todolist.Main.main(Main.java:25) BUILD SUCCESSFUL (total time: 19 seconds) For reference TodoListGUI.java:199 is doc = db.parse(file); If context is helpful to anyone here, I'm trying to write a simple GUI application to manage a todo list that can read and write to and from XML files defining the tasks. Any advice is appreciated!

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  • How to handle javascript & css files across a site?

    - by Industrial
    Hi everybody, I have had some thoughts recently on how to handle shared javascript and css files across a web application. In a current web application that I am working on, I got quite a large number of different javascripts and css files that are placed in an folder on the server. Some of the files are reused, while others are not. In a production site, it's quite stupid to have a high number of HTTP requests and many kilobytes of unnecessary javascript and redundant css being loaded. The solution to that is of course to create one big bundled file per page that only contains the necessary information, which then is minimized and sent compressed (GZIP) to the client. There's no worries to create a bundle of javascript files and minimize them manually if you were going to do it once, but since the app is continuously maintained and things do change and develop, it quite soon becomes a headache to do this manually while pushing out new updates that features changes to javascripts and/or css files to production. What's a good approach to handle this? How do you handle this in your application?

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  • Java JRE vs GCJ

    - by Martijn Courteaux
    Hi, I have this results from a speed test I wrote in Java: Java real 0m20.626s user 0m20.257s sys 0m0.244s GCJ real 3m10.567s user 3m5.168s sys 0m0.676s So, what is the but of GCJ then? With this results I'm sure I'm not going to compile it with GCJ! I tested this on Linux, are the results in Windows maybe better than that? This was the code from the application: public static void main(String[] args) { String str = ""; System.out.println("Start!!!"); for (long i = 0; i < 5000000L; i++) { Math.sqrt((double) i); Math.pow((double) i, 2.56); long j = i * 745L; String string = new String(String.valueOf(i)); string = string.concat(" kaka pipi"); // "Kaka pipi" is a kind of childly call in Dutch. string = new String(string.toUpperCase()); if (i % 300 == 0) { str = ""; } else { str += Long.toHexString(i); } } System.out.println("Stop!!!"); }

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  • Haskell type signature with multiple type somethings (predicates?, for example Eq a =>)

    - by Andrew
    I'm not sure if type predicates is the right term, in fact I've never learned the word for this, so an edit to correct would be helpful - I'm referring to when you give the tipe of function f :: a -> b and you want to say a is a Eq and you say f :: Eq a => a -> b, the name for Eq a => - this is the thing i called a type predicate. My question, though, is how to have multiple of these, so if A is an Eq and B is a Num, I could say either f :: Eq a => a -> b or f :: Num b => a -> b. So, how can I have Eq a => and Num b => at the same time? f :: Eq a => Num b => a -> b, f :: Eq a -> Num b => a -> b, and f :: Eq a, Num b => a -> b all didn't do what I wanted.

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  • Another problem with decltype

    - by There is nothing we can do
    template<class IntT, IntT low = IntT(), IntT high = IntT()> struct X { static_assert(std::is_same<decltype(low),decltype(high)>::value,"Different types not allowed");//this should give error if types are different decltype(low) a; decltype(high) b; X():a(decltype(a)()),b(decltype(b)())//WHY THIS DOES NOT COMPILE? { cout << typeid(a).name() << '\n'; cout << typeid(b).name() << '\n'; } }; int _tmain(int argc, _TCHAR* argv[]) { X<char,1,'a'> x;//this according to static_assert shouldn't compile but it does return 0; } Using VS2010. Please see 3 comments in code above.

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  • What db fits me?

    - by afvasd
    Dear Everyone I am currently using mysql. I am finding that my schema is getting incredibly complicated. I seek to find a new db that will suit my needs: Let's assume I am building a news aggregrator (which collects news from multiple website). I then run algorithms to determine if two news from different sites are actually referring to the same topic. I run this algorithm to cluster news together. The relationship is depicted below: cluster \--news1 \--word1 \--word2 \--news2 \--word3 \--news3 \--word1 \--word3 And then I will apply some magic and determine the importance of each word. Summing all the importance of each word gives me the importance of a news article. Summing the importance of each news article gives me the importance of a cluster. Note that above cluster there are also subgroups( like split by region etc), and categories (like sports, etc) which I have to determine the importance of that in a particular day per se. I have used views in the past to do so, but I realized that views are very slow. So i will normally do an insert into an actual table and index them for better performance. As you can see this leads to multiple tables derived like (cluster, importance), (news, importance), (words, importance) etc which can get pretty messy. Also the "importance" metric will change. It has become increasingly difficult to alter tables, update data (which I am using TRUNCATE TABLE) and then inserting from null. I am currently looking into something schemaless like Mongodb. I do not need distributedness. I would very much want something that is reasonably fast (which can be indexed) and something that is a lot more flexible that traditional RDMBS. Also, I need something that has some kind of ORM because I personally like ORM a lot. I am currently using sqlalchemy Please help!

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  • how phpmyvisitors works?

    - by hd
    hi i have installed "phpmyvisitors" cms to get statistics of my sites visits. it is written in php and is open source. i gets many useful information like: -total visits -viewed pages -visitor browser informations -visitor distribution over the world -how visitors access to site -how much time they spend on sites and .... it is some think like Google Analytics.but fewer features. my question is: " how does it do all of them? "

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  • absolutely positioned divs that don't move when page is scrolled...

    - by Kyle
    I've done this in the past using a method similar to this: http://javascriptkit.com/javatutors/static3.shtml but I don't like the "flicker" effect as the page is scrolled and the div needs to move with the scrolling. Lately I've seen a lot of site that have an element (a div or the like I presume) that don't move when the page is scrolled but it's seemless...they're just there and it's a beautiful thing. Unfortunately I can't seem to recall where I've seen it lately to view the source and try to figure it out so I figured I'd turn here and see what all of you experts can provide as far as assistance / suggestions. TIA

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  • static_cast from Derived* to void* to Base*

    - by Roberto
    I would like to cast a pointer to a member of a derived class to void* and from there to a pointer of the base class, like in the example below: #include <iostream> class Base { public: void function1(){std::cout<<"1"<<std::endl;} virtual void function2()=0; }; class Derived : public Base { public: virtual void function2(){std::cout<<"2"<<std::endl;} }; int main() { Derived d; void ptr* = static_cast<void*>(&d); Base* baseptr=static_cast<Base*>(ptr); baseptr->function1(); baseptr->function2(); } This compiles and gives the desired result (prints 1 and 2 respectively), but is it guaranteed to work? The description of static_cast I found here: http://en.cppreference.com/w/cpp/language/static_cast only mentions conversion to void* and back to a pointer to the same class (point 10).

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  • starting with flex - please let me know if the direction is right (ActionScript vs MXML separation)

    - by Piotr
    Hi, I've just started learning flex using OReilly "Programming Flex 3.0". After completing three chapters and starting fourth (ActionScript), and not having enough patience to wait till completing chapter 22 I started to practice :) One bit that I have most worries about right now is the the dual coding mode (MXML vs ActionScript) Please have a look at my code below (it compiles via mxmlc design.mxml, second file 'code.as' should be in same directory) and advise if the separation I used between visual design and code is appropriate. Also - if some smart guy could show me how to recode same example with *.as being a class file [package?] it would be highly appreciated. I got lost with creating directory structure for package - and did not find it most intuitive, especially for small project that has two files like my example. Code: design.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script source="code.as"/> <mx:VBox> <mx:TextInput creationComplete="initializeCalculator()" id="txtScreen"/> <mx:HBox> <mx:Button click="click('7')" id="btn7" label="7"/> <mx:Button click="click('8')" id="btn8" label="8"/> <mx:Button click="click('9')" id="btn9" label="9"/> <mx:Button click="click('C')" id="btnClear" label="C"/> </mx:HBox> <mx:HBox> <mx:Button click="click('4')" id="btn4" label="4"/> <mx:Button click="click('5')" id="btn5" label="5"/> <mx:Button click="click('6')" id="btn6" label="6"/> <mx:Button click="click('/')" id="btnDivide" label="/"/> </mx:HBox> <mx:HBox> <mx:Button click="click('1')" id="btn1" label="1"/> <mx:Button click="click('2')" id="btn2" label="2"/> <mx:Button click="click('3')" id="btn3" label="3"/> <mx:Button click="click('*')" id="btnMultiply" label="*"/> </mx:HBox> <mx:HBox> <mx:Button click="click('0')" id="btn0" label="0"/> <mx:Button click="click('=')" id="btnEqual" label="="/> <mx:Button click="click('-')" id="btnMinus" label="-"/> <mx:Button click="click('+')" id="btnPlus" label="+"/> </mx:HBox> </mx:VBox> </mx:Application> code: code.as public var res:int = 0; public var previousOperator:String = ""; public var previousRes:int=0; public function initializeCalculator():void{ txtScreen.text = res.toString(); } public function click(code:String):void{ if (code=="1" || code=="2" || code=="3" || code=="4" || code=="5" || code=="6" || code=="7" || code=="8" || code=="9" || code=="0"){ res = res*10 + int(code); txtScreen.text = res.toString(); } else if (code=="C"){ res = 0; previousOperator =""; previousRes = 0; txtScreen.text = res.toString(); } else{ calculate(code); } } public function calculate(operator:String):void{ var tmpRes:int; if (previousOperator=="+"){ tmpRes = previousRes + res; } else if (previousOperator=="-"){ tmpRes = previousRes - res; } else if (previousOperator=="/"){ tmpRes = previousRes / res; } else if (previousOperator=="*"){ tmpRes = previousRes * res; } else{ tmpRes = res; } previousOperator = operator; previousRes = tmpRes; txtScreen.text = previousRes.toString(); res = 0; if (previousOperator=="=") { res = tmpRes; txtScreen.text=res.toString(); } } PS. If you have comments that this calculator does not calculate properly, they are also appreciated, yet most important are comments on best practices in Flex.

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  • Node.js vs PHP processing speed

    - by Cody Craven
    I've been looking into node.js recently and wanted to see a true comparison of processing speed for PHP vs Node.js. In most of the comparisons I had seen, Node trounced Apache/PHP set ups handily. However all of the tests were small 'hello worlds' that would not accurately reflect any webpage's markup. So I decided to create a basic HTML page with 10,000 hello world paragraph elements. In these tests Node with Cluster was beaten to a pulp by PHP on Nginx utilizing PHP-FPM. So I'm curious if I am misusing Node somehow or if Node is really just this bad at processing power. Note that my results were equivalent outputting "Hello world\n" with text/plain as the HTML, but I only included the HTML as it's closer to the use case I was investigating. My testing box: Core i7-2600 Intel CPU (has 8 threads with 4 cores) 8GB DDR3 RAM Fedora 16 64bit Node.js v0.6.13 Nginx v1.0.13 PHP v5.3.10 (with PHP-FPM) My test scripts: Node.js script var cluster = require('cluster'); var http = require('http'); var numCPUs = require('os').cpus().length; if (cluster.isMaster) { // Fork workers. for (var i = 0; i < numCPUs; i++) { cluster.fork(); } cluster.on('death', function (worker) { console.log('worker ' + worker.pid + ' died'); }); } else { // Worker processes have an HTTP server. http.Server(function (req, res) { res.writeHead(200, {'Content-Type': 'text/html'}); res.write('<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n'); for (var i = 0; i < 10000; i++) { res.write('<p>Hello world</p>\n'); } res.end('</body>\n</html>'); }).listen(80); } This script is adapted from Node.js' documentation at http://nodejs.org/docs/latest/api/cluster.html PHP script <?php echo "<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n"; for ($i = 0; $i < 10000; $i++) { echo "<p>Hello world</p>\n"; } echo "</body>\n</html>"; My results Node.js $ ab -n 500 -c 20 http://speedtest.dev/ This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: Server Hostname: speedtest.dev Server Port: 80 Document Path: / Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 14.603 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95066500 bytes HTML transferred: 95035000 bytes Requests per second: 34.24 [#/sec] (mean) Time per request: 584.123 [ms] (mean) Time per request: 29.206 [ms] (mean, across all concurrent requests) Transfer rate: 6357.45 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 2 Processing: 94 547 405.4 424 2516 Waiting: 0 331 399.3 216 2284 Total: 95 547 405.4 424 2516 Percentage of the requests served within a certain time (ms) 50% 424 66% 607 75% 733 80% 813 90% 1084 95% 1325 98% 1843 99% 2062 100% 2516 (longest request) PHP/Nginx $ ab -n 500 -c 20 http://speedtest.dev/test.php This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: nginx/1.0.13 Server Hostname: speedtest.dev Server Port: 80 Document Path: /test.php Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 0.130 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95109000 bytes HTML transferred: 95035000 bytes Requests per second: 3849.11 [#/sec] (mean) Time per request: 5.196 [ms] (mean) Time per request: 0.260 [ms] (mean, across all concurrent requests) Transfer rate: 715010.65 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 1 Processing: 3 5 0.7 5 7 Waiting: 1 4 0.7 4 7 Total: 3 5 0.7 5 7 Percentage of the requests served within a certain time (ms) 50% 5 66% 5 75% 5 80% 6 90% 6 95% 6 98% 6 99% 6 100% 7 (longest request) Additional details Again what I'm looking for is to find out if I'm doing something wrong with Node.js or if it is really just that slow compared to PHP on Nginx with FPM. I certainly think Node has a real niche that it could fit well, however with these test results (which I really hope I made a mistake with - as I like the idea of Node) lead me to believe that it is a horrible choice for even a modest processing load when compared to PHP (let alone JVM or various other fast solutions). As a final note, I also tried running an Apache Bench test against node with $ ab -n 20 -c 20 http://speedtest.dev/ and consistently received a total test time of greater than 0.900 seconds.

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  • Is there a good [and modern] reason to not have static HTML pages with AJAX content , rather than generate pages?

    - by user1725
    Assumptions: We don't care about IE6, and Noscript users. Lets pretend we have the following design concept: All your pages are HTML/CSS that create the ascetics, layout, colours, general design related things. Lets pretend this basic code below is that: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <link href="/example.css" rel="stylesheet" type="text/css"/> <script src="example.js" type="text/javascript"></script> <head> <body> <div class="left"> </div> <div class="mid"> </div> <div class="right"> </div> </body> </html> Which in theory should produce, with the right CSS, three vertical columns on the web page. Now, here's the root of the question, what are the serious advantages and/or disadvantages of loading the content of these columns (lets assume they are all indeed dynamic content, not static) via AJAX requests, or have the content pre-set with a scripting language? So for instance, we would have, in the AJAX example, lets asume jquery is used on-load: //Multiple http requests $("body > div.left").load("./script.php?content=news"); $("body > div.right").load("./script.php?content=blogs"); $("body > div.mid").load("./script.php?content=links"); OR--- //Single http request $.ajax({ url: './script.php?content=news|blogs|links', method: 'json', type: 'text', success: function (data) { $("body > div.left").html(data.news); $("body > div.right").html(data.blogs); $("body > div.mid").html(data.links); } }) Verses doing this: <body> <div class="left"> <?php echo function_returning_news(); ?> </div> <div class="mid"> <?php echo function_returning_blogs(); ?> </div> <div class="right"> <?php echo function_returning_links(); ?> </div> </body> I'm personally thinking right now that doing static HTML pages is a better method, my reasoning is: I've separated my data, logic, and presentation (ie, "MVC") code. I can make changes to one without others. Browser caches mean I'm just getting server load mostly for the content, not the presentation wrapped around it. I could turn my "script.php" into a more robust API for the website. But I'm not certain or clear that these are legitimately good reasons, and I'm not confidently aware of other issues that could happen, so I would like to know the pros-and-cons, so to speak.

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  • Examples of 2D side-scrollers that achieve open non-linear feel?

    - by Milosz Falinski
    I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a spatially constricted environment. What I'm interested in, is examples of how game designers deal with the "here's a level, beat the bad guys/puzzles to get to the next level" design that seems so natural to most platformers (eg. Mario/Braid/Pid/Meat Boy to name a few). Some ideas for achieving openness I've come across include: One obvious successful example is Terraria, which achieves openness simply through complexity and flexibility of the game-system Another example that comes to mind is Cave Story. Game is non-linear, offers multiple choices and side-stories Mario, Rayman and some other 'classics' with a top-down level selection. I actually really dislike this as it never did anything for me emotionally and just seems like a bit of a lazy way to do things. Note: I've not actually had much experience with most of the 'classical' console platformers, apart from the obvious Marios/Zeldas/Metroids, since I've grown up on adventure games. By that I mean, it's entirely possible that I simply missed some games that solve the problem really well and are by some considered obvious 'classics'.

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  • Can JSON be made easily and safely editable by the non-technical Excel crowd?

    - by glitch
    I'm looking for a data storage format that's very intuitive and easy to edit. It should be ideally targeted towards the same crowd as Excel. At the same time I would like the data structure to be a tree. Ideally this would be JSON, since it offers both the tree aspect and allows for more interesting constructs like arrays. That and parsing libraries for JSON are ubiquitous, so I don't have to reinvent the wheel. The problem is that, at least with a non-specialized text editor, JSON is a giant pain to edit for a non-technical user. I'm thinking along the lines of someone who might have used Excel in the past, but never a real text editor. Someone who might not be comfortable with the idea of preserving JSON syntax by hand. Are there data formats out there that would fit this profile? I'd very much prefer this to be a JSON actually, but then it would require a solid editing tool that would hide the underlying implementation from the user. Think Excel and how it abstracts CSV syntax from the user. The reason I'm looking for something like this is because the team has been working with pretty hierarchical data for a while now and we've hit the limits of how easy it is to represent in simple CSVs without having to create complex rules for how represent hierarchy semantics from each row. Any suggestions?

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  • Are small amounts of functional programming understandable by non-FP people?

    - by kd35a
    Case: I'm working at a company, writing an application in Python that is handling a lot of data in arrays. I'm the only developer of this program at the moment, but it will probably be used/modified/extended in the future (1-3 years) by some other programmer, at this moment unknown to me. I will probably not be there directly to help then, but maybe give some support via email if I have time for it. So, as a developer who has learned functional programming (Haskell), I tend to solve, for example, filtering like this: filtered = filter(lambda item: included(item.time, dur), measures) The rest of the code is OO, it's just some small cases where I want to solve it like this, because it is much simpler and more beautiful according to me. Question: Is it OK today to write code like this? How does a developer that hasn't written/learned FP react to code like this? Is it readable? Modifiable? Should I write documentation like explaining to a child what the line does? # Filter out the items from measures for which included(item.time, dur) != True I have asked my boss, and he just says "FP is black magic, but if it works and is the most efficient solution, then it's OK to use it." What is your opinion on this? As a non-FP programmer, how do you react to the code? Is the code "googable" so you can understand what it does? I would love feedback on this :) Edit: I marked phant0m's post as answer, because he gives good advice on how to write the code in a more readable way, and still keep the advantages. But I would also like to recommend superM's post because of his viewpoint as a non-FP programmer.

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  • How to access static members in a Velocity template?

    - by matt b
    I'm not sure if there is a way to do this in Velocity or not: I have a User POJO which a property named Status, which looks like an enum (but it is not, since I am stuck on Java 1.4), the definition looks something like this: public class User { // default status to User private Status status = Status.USER; public void setStatus(Status status) { this.status = status; } public Status getStatus() { return status; } And Status is a static inner class: public static final class Status { private String statusString; private Status(String statusString) { this.statusString = statusString; } public final static Status USER = new Status("user"); public final static Status ADMIN = new Status("admin"); public final static Status STATUS_X = new Status("blah"); //.equals() and .hashCode() implemented as well } With this pattern, a user status can easily be tested in a conditional such as if(User.Status.ADMIN.equals(user.getStatus())) ... ... without having to reference any constants for the status ID, any magic numbers, etc. However, I can't figure out how to test these conditionals in my Velocity template with VTL. I'd like to just print a simple string based upon the user's status, such as: Welcome <b>${user.name}</b>! <br/> <br/> #if($user.status == com.company.blah.User.Status.USER) You are a regular user #elseif($user.status == com.company.blah.User.Status.ADMIN) You are an administrator #etc... #end But this throws an Exception that looks like org.apache.velocity.exception.ParseErrorException: Encountered "User" at webpages/include/dashboard.inc[line 10, column 21] Was expecting one of: "[" ... From the VTL User Guide, there is no mention of accessing a Java class/static member directly in VTL, it appears that the right hand side (RHS) of a conditional can only be a number literal, string literal, property reference, or method reference. So is there any way that I can access static Java properties/references in a Velocity template? I'm aware that as a workaround, I could embed the status ID or some other identifier as a reference in my controller (this is a web MVC application using Velocity as the View technology), but I strongly do not want to embed any magic numbers or constants in the view layer.

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  • HTML5 <audio> Safari live broadcast vs not

    - by Peter Parente
    I'm attempting to embed an HTML5 audio element pointing to MP3 or OGG data served by a PHP file . When I view the page in Safari, the controls appear, but the UI says "Live Broadcast." When I click play, the audio starts as expected. Once it ends, however, I can't start it playing again by clicking play. Even using the JS API on the audio element and setting currentTime to 0 fails with an index error exception. I suspected the headers from the PHP script were the problem, particularly missing a content length. But that's not the case. The response headers include a proper Content- Length to indicate the audio has finite size. Furthermore, everything works as expected in Firefox 3.5+. I can click play on the audio element multiple times to hear the sound replay. If I remove the PHP script from the equation and serve up a static copy of the MP3 file, everything works fine in Safari. Does this mean Safari is treating audio src URLs with query parameters differently than URLs that don't have them? Anyone have any luck getting this to work? My simple example page is: <!DOCTYPE html> <html> <head></head> <body> <audio controls autobuffer> <source src="say.php?text=this%20is%20a%20test&format=.ogg" /> <source src="say.php?text=this%20is%20a%20test&format=.mp3" /> </audio> </body> </html> HTTP Headers from PHP script: HTTP/1.x 200 OK Date: Sun, 03 Jan 2010 15:39:34 GMT Server: Apache X-Powered-By: PHP/5.2.10 Content-Length: 8993 Keep-Alive: timeout=2, max=98 Connection: Keep-Alive Content-Type: audio/mpeg HTTP Headers from direct file access: HTTP/1.x 200 OK Date: Sun, 03 Jan 2010 20:06:59 GMT Server: Apache Last-Modified: Sun, 03 Jan 2010 03:20:02 GMT Etag: "a404b-c3f-47c3a14937c80" Accept-Ranges: bytes Content-Length: 8993 Keep-Alive: timeout=2, max=100 Connection: Keep-Alive Content-Type: audio/mpeg I tried hard-coding the Accept-Ranges header into the script too, but no luck.

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  • Generics vs Object performance

    - by Risho
    I'm doing practice problems from MCTS Exam 70-536 Microsft .Net Framework Application Dev Foundation, and one of the problems is to create two classes, one generic, one object type that both perform the same thing; in which a loop uses the class and iterated over thousand times. And using the timer, time the performance of both. There was another post at C# generics question that seeks the same questoion but nonone replied. Basically if in my code I run the generic class first it takes loger to process. If I run the object class first than the object class takes longer to process. The whole idea was to prove that generics perform faster. I used the original users code to save me some time. I didn't particularly see anything wrong with the code and was puzzled by the outcome. Can some one explain why the unusual results? Thanks, Risho Here is the code: class Program { class Object_Sample { public Object_Sample() { Console.WriteLine("Object_Sample Class"); } public long getTicks() { return DateTime.Now.Ticks; } public void display(Object a) { Console.WriteLine("{0}", a); } } class Generics_Samle<T> { public Generics_Samle() { Console.WriteLine("Generics_Sample Class"); } public long getTicks() { return DateTime.Now.Ticks; } public void display(T a) { Console.WriteLine("{0}", a); } } static void Main(string[] args) { long ticks_initial, ticks_final, diff_generics, diff_object; Object_Sample OS = new Object_Sample(); Generics_Samle<int> GS = new Generics_Samle<int>(); //Generic Sample ticks_initial = 0; ticks_final = 0; ticks_initial = GS.getTicks(); for (int i = 0; i < 50000; i++) { GS.display(i); } ticks_final = GS.getTicks(); diff_generics = ticks_final - ticks_initial; //Object Sample ticks_initial = 0; ticks_final = 0; ticks_initial = OS.getTicks(); for (int j = 0; j < 50000; j++) { OS.display(j); } ticks_final = OS.getTicks(); diff_object = ticks_final - ticks_initial; Console.WriteLine("\nPerformance of Generics {0}", diff_generics); Console.WriteLine("Performance of Object {0}", diff_object); Console.ReadKey(); } }

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  • Linq2SQL vs NHibernate performance (have I gone mad?)

    - by HeavyWave
    I have written the following tests to compare performance of Linq2SQL and NHibernate and I find results to be somewhat strange. Mappings are straight forward and identical for both. Both are running against a live DB. Although I'm not deleting Campaigns in case of Linq, but that shouldn't affect performance by more than 10 ms. Linq: [Test] public void Test1000ReadsWritesToAgentStateLinqPrecompiled() { Stopwatch sw = new Stopwatch(); Stopwatch swIn = new Stopwatch(); sw.Start(); for (int i = 0; i < 1000; i++) { swIn.Reset(); swIn.Start(); ReadWriteAndDeleteAgentStateWithLinqPrecompiled(); swIn.Stop(); Console.WriteLine("Run ReadWriteAndDeleteAgentState: " + swIn.ElapsedMilliseconds + " ms"); } sw.Stop(); Console.WriteLine("Total Time: " + sw.ElapsedMilliseconds + " ms"); Console.WriteLine("Average time to execute queries: " + sw.ElapsedMilliseconds / 1000 + " ms"); } private static readonly Func<AgentDesktop3DataContext, int, EntityModel.CampaignDetail> GetCampaignById = CompiledQuery.Compile<AgentDesktop3DataContext, int, EntityModel.CampaignDetail>( (ctx, sessionId) => (from cd in ctx.CampaignDetails join a in ctx.AgentCampaigns on cd.CampaignDetailId equals a.CampaignDetailId where a.AgentStateId == sessionId select cd).FirstOrDefault()); private void ReadWriteAndDeleteAgentStateWithLinqPrecompiled() { int id = 0; using (var ctx = new AgentDesktop3DataContext()) { EntityModel.AgentState agentState = new EntityModel.AgentState(); var campaign = new EntityModel.CampaignDetail { CampaignName = "Test" }; var campaignDisposition = new EntityModel.CampaignDisposition { Code = "123" }; campaignDisposition.Description = "abc"; campaign.CampaignDispositions.Add(campaignDisposition); agentState.CallState = 3; campaign.AgentCampaigns.Add(new AgentCampaign { AgentState = agentState }); ctx.CampaignDetails.InsertOnSubmit(campaign); ctx.AgentStates.InsertOnSubmit(agentState); ctx.SubmitChanges(); id = agentState.AgentStateId; } using (var ctx = new AgentDesktop3DataContext()) { var dbAgentState = ctx.GetAgentStateById(id); Assert.IsNotNull(dbAgentState); Assert.AreEqual(dbAgentState.CallState, 3); var campaignDetails = GetCampaignById(ctx, id); Assert.AreEqual(campaignDetails.CampaignDispositions[0].Description, "abc"); } using (var ctx = new AgentDesktop3DataContext()) { ctx.DeleteSessionById(id); } } NHibernate (the loop is the same): private void ReadWriteAndDeleteAgentState() { var id = WriteAgentState().Id; StartNewTransaction(); var dbAgentState = agentStateRepository.Get(id); Assert.IsNotNull(dbAgentState); Assert.AreEqual(dbAgentState.CallState, 3); Assert.AreEqual(dbAgentState.Campaigns[0].Dispositions[0].Description, "abc"); var campaignId = dbAgentState.Campaigns[0].Id; agentStateRepository.Delete(dbAgentState); NHibernateSession.Current.Transaction.Commit(); Cleanup(campaignId); NHibernateSession.Current.BeginTransaction(); } Results: NHibernate: Total Time: 9469 ms Average time to execute 13 queries: 9 ms Linq: Total Time: 127200 ms Average time to execute 13 queries: 127 ms Linq lost by 13.5 times! Event with precompiled queries (both read queries are precompiled). This can't be right, although I expected NHibernate to be faster, this is just too big of a difference, considering mappings are identical and NHibernate actually executes more queries against the DB.

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  • Am I allowed to display a small image on top of a Google Maps Static Api map?

    - by Fábio Santos
    I am the webmaster to my company's website. I was asked to make the Google Map on this page smaller, but the interactive map doesn't work well at all at 300x200. I was asked to place a screenshot there but since that seems to be a violation of Google's terms I decided to use the Static Maps API. As you can see, on the page, I have a custom pointer icon. I don't want to lose it, so I intend to use HTML and CSS to place the pointer over the map, thus replacing the original pointer on the client side. Am I allowed to do that?

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  • Assemble static site from templates? (don't want to reinvent the wheel)

    - by raindog308
    I have a site that is 100% static content (no php, just some javascript). There's several "blocks" like the header, menu, footer, etc. that are the same on each page. Rather than do a lot of copy/pasting, I was thinking of some kind of template system where I could run a CLI command (in php, perl, python, shell, whatever) and have it replace all the block tags with the actual block text. I did see some answers in this question, but those seem oriented towards "we provide the style and layout, you provide the text". In my case, I have everything as far as layout, css, etc. - just want to do a glorified sed. Before I invent the wheel, I was wondering if there was a tool out there already.

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