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  • Developing a live video-streaming website

    - by cawecoy
    I'm a computer science student and know a little about some technology to start developing my website, like PHP, RubyOnRails and Python, and MySQL and PostgreSQL for Database. I need to know what are the best (secure, stable, low-price, etc) to get started, based on my business information: My website will be a live video-streaming one, similar to livestream.com We need to provide a secure service for our customers. They need to have a page to create and configure their own Live-Streaming-Videos, get statistics, etc. We work with Wowza Media Server ruuning on an Apache Server In addition, I would like to know some good practices for this kind of website development, as I am new to this. Thanks in advance!

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What Type of Options should be on the Game Settings Menu?

    - by A13X
    I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options should/need to be available on the settings screen. I am making a rather simple 2D game for Android, but really I haven't found many aspects that warrant an options button or a check box besides turning the sound and music on/off. I was thinking graphics settings but then again, how many apps really need graphics settings besides immersive 3D ones?

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  • My Last "Catch-Up" Post for 2010 Content

    - by KKline
    I did a lot of writing in 2010. Unfortunately, I didn't do a good job of keeping all of that writing equally distributed throughout all of the channels where I'm active. So here are a few more posts from my blog, put on-line during the months of November and December 2010, that I didn't get posted here on SQLBlog.com: 1. It's Time to Upgrade! So many of my customers and many of you, dear readers, are still on SQL Server 2005. Join Kevin Kline , SQL Server MVP and SQL Server Technology Strategist...(read more)

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  • Relationship DAO, Servlet, JSP and POJO

    - by John Hendrik
    I want to implement a JSP, POJO, DAO and Servlet in my J2EE program. However, I don't fully understand how the relationship between these elements should be. Is the following (MVC) setup the right way to do it? Main class creates servlet(controller) Servlet has a DAO defined in its class DAO has a POJO defined in its class Servlet communicates with the view (JSP page) Please give your feedback.

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  • Organizing MVC entities communication

    - by Stefano Borini
    I have the following situation. Imagine you have a MainWindow object who is layouting two different widgets, ListWidget and DisplayWidget. ListWidget is populated with data from the disk. DisplayWidget shows the details of the selection the user performs in the ListWidget. I am planning to do the following: in MainWindow I have the following objects: ListWidget ListView ListModel ListController ListView is initialized passing the ListWidget. ListViewController is initialized passing the View and the Model. Same happens for the DisplayWidget: DisplayWidget DisplayView DisplayModel DisplayController I initialize the DisplayView with the widget, and initialize the Model with the ListController. I do this because the DisplayModel wraps the ListController to get the information about the current selection, and the data to be displayed in the DisplayView. I am very rusty with MVC, being out of UI programming since a while. Is this the expected interaction layout for having different MVC triplets communicate ? In other words, MVC focus on the interaction of three objects. How do you put this interaction as a whole into a larger context of communication with other similar entities, MVC or not ?

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  • Interconnect nodes in a Java distributed infrastructure for tweet processing

    - by David Moreno García
    I'm working in a new version of an old project that I used to download and process user statuses from Twitter. The main problem of that project was its infrastructure. I used multiple instances of a java application (trackers) to download from Twitter given an specific task (basically terms to search for), connected with a central node (a web application) that had to process all tweets once per day and generate a new task for each trackers once each 15 minutes. The central node also had to monitor all trackers and enable/disable them under user petition. This, as I said, was too slow because I had multiple bottlenecks, so in this new version I want to improve the infrastructure and isolate all functionalities in specific nodes. I also need a good notification system to receive notifications for any node. So, in the next diagram I show the components that I'll need in this new version: As you can see, there are more nodes. Here are some notes about them: Dashboard: Controls trackers statuses and send a single task to each of them (under user request). The trackers will use this task until replaced with a new one (if done, not each 15 minutes like before). Search engine: I need to store all the tweets. They are firstly stored in a local database for each tracker but after that I'm thinking on using something like Elasticsearch to be able to do fast searches. Tweet processor: Just and isolated component with its own database (maybe something like the search engine to have fast access to info generated by the module). In the future more could be added. Application UI: A web application with a shared database with the Dashboard (mainly to store users information and preferences). Indeed, both could be merged into a single web. The main difference with the previous version of the project is that now they will be isolated and they will only show information and send requests. I will not do any heavy task in them (like process tweets as I did before). So, having this components, my main headache is how to structure all to not have to rewrite a lot of code every time I need to access any new data. Another headache is how can I interconnect nodes. I could use sockets but that is a pain in the ass. Maybe a REST layer? And finally, if all the nodes are isolated, how could I generate notifications for each user which info is only in the database used by the Application UI? I'm programming this using Java and Spring (at least I used them in the last version) but I have no problems with changing the language if I can take advantage of a tool/library/engine to make my life easier and have a better platform. Any comment will be appreciated.

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  • Presenting Loading Data Warehouse Partitions with SSIS 2012 at SQL Saturday DC!

    - by andyleonard
    Join Darryll Petrancuri and me as we present Loading Data Warehouse Partitions with SSIS 2012 Saturday 8 Dec 2012 at SQL Saturday 173 in DC ! SQL Server 2012 table partitions offer powerful Big Data solutions to the Data Warehouse ETL Developer. In this presentation, Darryll Petrancuri and Andy Leonard demonstrate one approach to loading partitioned tables and managing the partitions using SSIS 2012, and reporting partition metrics using SSRS 2012. Objectives A practical solution for loading Big...(read more)

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  • How do I know if my game's average game session time is too small?

    - by you786
    My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive for an average of 17 seconds. I could easily increase or decrease this by manipulating acceleration or starting speed. The question is, should I change it at all? Is there any research or general ideas on the best playing time for a game like this? I would also like to know about any research about how long an ideal mobile game session should last.

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  • Ensuring non conflicting components in a modular system

    - by Hailwood
    So lets say we are creating a simple "modular system" framework. The bare bones might be the user management. But we want things like the Page Manager, the Blog, the Image Gallery to all be "optional" components. So a developer could install the Page Manager to allow their client to add a static home page and about page with content they can easily edit with a wysiwyg editor. The developer could then also install the Blog component to allow the client to add blog entries. The developer could then also install the Gallery component to allow the client to show off a bunch of images. The thing is, all these components are designed to be independent, so how do we go about ensuring they don't clash? E.g. ensuring the client doesn't create a /gallery page with the Page Manager and then wonder why the gallery stopped working, or the same issue with the Blog component, assuming we allow the users to customize the URL structure of the blog (because remember, the Page Manager doesn't necessarily have to be there, so we might not wan't our blog posts to be Date/Title formatted), likewise our clients aren't always going to be happy to have their pages under pages/title formatting. My core question here is, when building a modular system how to we ensure that the modules don't conflict without restricting functionality? Do we just leave it up to the clients/developer using the modules to ensure they get setup in a way that does not conflict?

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  • designing classes with similar goal but widely different decisional core

    - by Stefano Borini
    I am puzzled on how to model this situation. Suppose you have an algorithm operating in a loop. At every loop, a procedure P must take place, whose role is to modify an input data I into an output data O, such that O = P(I). In reality, there are different flavors of P, say P1, P2, P3 and so on. The choice of which P to run is user dependent, but all P have the same finality, produce O from I. This called well for a base class PBase with a method PBase::apply, with specific reimplementations of P1::apply(I), P2::apply(I), and P3::apply(I). The actual P class gets instantiated in a factory method, and the loop stays simple. Now, I have a case of P4 which follows the same principle, but this time needs additional data from the loop (such as the current iteration, and the average value of O during the previous iterations). How would you redesign for this case?

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it ?

    - by jokoon
    Besides programming, modeling an environment takes a great deal of time. I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future environment, jungles, fantasy, etc, but this kind of work is made from scratch by artists. What are the techniques involved in the TorchLight level randomizer, and does other titles have similarities with this ? Is there a family name for such techniques ?

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • Dependency injection and IOC containers in a closed project

    - by Puckl
    Does it make sense to assemble my project with dependency injection containers if I am the only one who will use the code of that project? The question came up when I read this IOC Article http://martinfowler.com/articles/injection.html The justification for using dependency injection in this article is that friends can reuse a class, and replace depending classes with their own classes because they get injected and not instantiated in the class. I would only use it to inject objects where they are needed instead of passing them through layers to their target. (Which is not so bad I learned here: Is it bad practice to pass instances through several layers?) (Maybe I will reuse parts of the project, who knows, but I don´t know if that is a good justification)

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • Who should control navigation in an MVVM application?

    - by SonOfPirate
    Example #1: I have a view displayed in my MVVM application (let's use Silverlight for the purposes of the discussion) and I click on a button that should take me to a new page. Example #2: That same view has another button that, when clicked, should open up a details view in a child window (dialog). We know that there will be Command objects exposed by our ViewModel bound to the buttons with methods that respond to the user's click. But, what then? How do we complete the action? Even if we use a so-called NavigationService, what are we telling it? To be more specific, in a traditional View-first model (like URL-based navigation schemes such as on the web or the SL built-in navigation framework) the Command objects would have to know what View to display next. That seems to cross the line when it comes to the separation of concerns promoted by the pattern. On the other hand, if the button wasn't wired to a Command object and behaved like a hyperlink, the navigation rules could be defined in the markup. But do we want the Views to control application flow and isn't navigation just another type of business logic? (I can say yes in some cases and no in others.) To me, the utopian implementation of the MVVM pattern (and I've heard others profess this) would be to have the ViewModel wired in such a way that the application can run headless (i.e. no Views). This provides the most surface area for code-based testing and makes the Views a true skin on the application. And my ViewModel shouldn't care if it displayed in the main window, a floating panel or a child window, should it? According to this apprach, it is up to some other mechanism at runtime to 'bind' what View should be displayed for each ViewModel. But what if we want to share a View with multiple ViewModels or vice versa? So given the need to manage the View-ViewModel relationship so we know what to display when along with the need to navigate between views, including displaying child windows / dialogs, how do we truly accomplish this in the MVVM pattern?

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  • Confused about javascript module pattern implementation

    - by Damon
    I have a class written on a project I'm working on that I've been told is using the module pattern, but it's doing things a little differently than the examples I've seen. It basically takes this form: (function ($, document, window, undefined) { var module = { foo : bar, aMethod : function (arg) { className.bMethod(arg); }, bMethod : function (arg) { console.log('spoons'); } }; window.ajaxTable = ajaxTable; })(jQuery, document, window); I get what's going on here. But I'm not sure how this relates to most of the definitions I've seen of the module (or revealing?) module pattern. like this one from briancray var module = (function () { // private variables and functions var foo = 'bar'; // constructor var module = function () { }; // prototype module.prototype = { constructor: module, something: function () { } }; // return module return module; })(); var my_module = new module(); Is the first example basically like the second except everything is in the constructor? I'm just wrapping my head around patterns and the little things at the beginnings and endings always make me not sure what I should be doing.

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  • Can you point me to a nontrivial strategy pattern implementation?

    - by Eugen Martynov
    We are faced implementing a registration workflow with many branches. There are three main flows which in some conditions lead to one another. Each flow has at least four different steps; some steps interact with the server, and every step adds more information to the state. Also the requirement is to have it persistent between sessions, so if the user closes the app (this is a mobile app), it will restore the process from the last completed step with the state from the previous session. I think this could benefit from the use of the strategy pattern, but I've never had to implement it for such a complex case. Does anyone know of any examples in open source or articles from which I could find inspiration? Preferably the examples would be from a live/working/stable application. I'm interested in Java implementation mostly; we are developing for Java mobile phones: android, blackberry and J2ME. We have an SDK which is quite well separated from platform specific implementations, but examples in C++, C#, Objective-C or Python would be acceptable.

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  • Resources about cross platform application development in ANSI C [closed]

    - by Anindya Chatterjee
    Where can I get good resources for learning cross platform application development in plain ISO/ANSI C? I have cygwin and eclipse cdt with me to start in my win7 pc. I just need a couple of good resources containing all the best practices and techniques to write good and robust and scalable cross platform application. I am totally new to this cross platform business, no prior idea. Want to learn it in a proper way from the very beginning. Please help me out here.

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  • Disqus integration in website.. what is wrong??

    - by Thieme Hennis
    hi, I try to embed a disqus forum in a website I created. I used the exact code and instructions they give on the installation instructions. I just don't get it. Not much on Google either. Is something wrong in the code? Should I change anything? <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="shortcut icon" href="../favicon.ico"> <title>Little Louie | Hennis &amp; Blaisse Lovers Productions</title> <META NAME="keywords" CONTENT="some,tags"> <link href="../style2.css" rel="stylesheet" type="text/css"> </head> <body> <p><b>Some text</p> <p> <div id="disqus_thread"></div> <script type="text/javascript"> (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = 'http://littelouie.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript=littelouie">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">blog comments powered by <span class="logo-disqus">Disqus</span></a> </p> <p> <script type="text/javascript"> var disqus_shortname = 'littelouie'; (function () { var s = document.createElement('script'); s.async = true; s.src = 'http://disqus.com/forums/littelouie/count.js'; (document.getElementsByTagName('HEAD')[0] || document.getElementsByTagName('BODY')[0]).appendChild(s); }()); </script> </p> </body> </html>

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  • How would you code an AI engine to allow communication in any programming language?

    - by Tokyo Dan
    I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. On the server the actual AI code is separate from the TCP socket code and coroutine code (which spawns a separate instance of AI for each connecting client). I want to be able to further isolate the AI code so that that part can be a module coded by anyone in their language of choice. How can I do this? What tecniques/technology would enable communication between the Lua TCP socket/coroutine code and the AI module?

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  • Go/Obj-C style interfaces with ability to extend compiled objects after initial release

    - by Skrylar
    I have a conceptual model for an object system which involves combining Go/Obj-C interfaces/protocols with being able to add virtual methods from any unit, not just the one which defines a class. The idea of this is to allow Ruby-ish open classes so you can take a minimalist approach to library development, and attach on small pieces of functionality as is actually needed by the whole program. Implementation of this involves a table of methods marked virtual in an RTTI table, which system functions are allowed to add to during module initialization. Upon typecasting an object to an interface, a Go-style lookup is done to create a vtable for that particular mapping and pass it off so you can have comparable performance to C/C++. In this case, methods may be added /afterwards/ which were not previously known and these new methods allow newer interfaces to be satisfied; while I like this idea because it seems like it would be very flexible (disregarding the potential for spaghetti code, which can happen with just about any model you use regardless). By wrapping the system calls for binding methods up in a set of clean C-compatible calls, one would also be able to integrate code with shared libraries and retain a decent amount of performance (Go does not do shared linking, and Objective-C does a dynamic lookup on each call.) Is there a valid use-case for this model that would make it worth the extra background plumbing? As much as this Dylan-style extensibility would be nice to have access to, I can't quite bring myself to a use case that would justify the overhead other than "it could make some kinds of code more extensible in future scenarios."

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  • constructor should not call methods

    - by Stefano Borini
    I described to a colleague why a constructor calling a method is an antipattern. example (in my rusty C++) class C { public : C(int foo); void setFoo(int foo); private: int foo; } C::C(int foo) { setFoo(foo); } void C::setFoo(int foo) { this->foo = foo } I would like to motivate better this fact through your additional contribute. If you have examples, book references, blog pages, or names of principles, they would be very welcome. Edit: I'm talking in general, but we are coding in python.

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  • Desktop application, dependency injection

    - by liori
    I am thinking of applying a real dependency injection library to my toy C#/GTK# desktop application. I chose NInject, but I think this is irrelevant to my question. There is a database object, a main window and several utility window classes. It's clear that I can inject the database into every window object, so here DI is useful. But does it make sense to inject utility window classes into other window classes? Example: I have classes such as: class MainWindow {…} class AddItemWindow {…} class AddAttachmentWindow {…} class BrowseItemsWindow {…} class QueryBuilderWindow {…} class QueryBrowserWindow {…} class PreferencesWindow {…} … Each of the utility classes can be opened from MainWindow. Some utility windows can also be opened from other utility windows. Generally, there might be a really complex graph of who can open whom. So each of those classes might need quite a lot of other window classes injected. I'm worried that such usage will go against the suggestion not to inject too many classes at once and become a code smell. Should I use some kind of a service locator object here?

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