Search Results

Search found 17138 results on 686 pages for 'facebook actionscript api'.

Page 188/686 | < Previous Page | 184 185 186 187 188 189 190 191 192 193 194 195  | Next Page >

  • JavaScript socket vs. Flash socket?

    - by Dr.Dredel
    Steve Jobs just posted this article on why Apple rejects Flash... http://www.apple.com/hotnews/thoughts-on-flash/ I agree that javascript and css can be used to replicate some of Flash's animation, though Flash does all sorts of scaling and tweening that is incredibly powerful, and I'm not sure that there's anything comparable in javascript, if there is, I certainly haven't seen it. However, my question is about the socket. Flash has an incredibly powerful openSocket class that allows you to connect to a server and have the server and the client talk back and forth to one another. As far as I know there is no equivalent class in Javascript. Am I mistaken? Is there some secret mystery Ajax class that replicates the openSocket? If not, then that feature alone makes Flash an invaluable tool. I'm interested in all answers though... and yes this IS a programming question! :)

    Read the article

  • How do I test if a property exists on a object before reading its value?

    - by Jeremy Rudd
    I'm attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null. My code is: if (child["readable"] == true){ // this Sprite is activated for reading } And so Flash shows me: Error #1069: Property selectable not found on flash.display.Sprite and there is no default value. Is there a way to test if a property exists before reading its value? Something like: if (child.isProperty("readable") && child["readable"] == true){ // this Sprite is activated for reading }

    Read the article

  • Flex XMLListCollection sort on nested tags

    - by gauravgr8
    Hi all, I have a requirement of sorting the <ename> in the XML with in the branch. The XML goes like this: <company> <branch> <name>finance</name> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>sunil</ename> <phno>123456</phno> </emp> <emp> <ename>akash</ename> <phno>123456</phno> </emp> <emp> <ename>alok</ename> <phno>123456</phno> </emp> </branch> <branch> <name>finance</name> <emp> <ename>sameer</ename> <phno>123456</phno> </emp> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>anand</ename> <phno>123456</phno> </emp> <emp> <ename>sandeep</ename> <phno>123456</phno> </emp> </branch> </company> I tried it with taking XML in XMLList: var xl:XMLList = new XMLList(branch.ename) var xlc:XMLListCollection = new XMLListCollection(xl); then applied sort to the <ename>. I am able to get the sorted but XMLListCollection but the problem is I got the <ename> collection sorted but I need the sorted <ename> in the XML. I tried with deleting the the item in Collection then adding the sorted list but in that case the <name> is lost. Please help me out in sorting <ename> or is there any way to specify nested tags in SortField name? Thanks in advance.

    Read the article

  • Creating and editing CSS in Flex3 Air

    - by vineth
    Hi, I need to create a CSS file via the Flex 3 Air application. I need to create and edit the CSS file and access individual styles by class name. Please give any examples or related links of which you aware. Thanks & Regards Vinod.P

    Read the article

  • I want to make the browser fullscreen through my flex website

    - by Zeeshan Rang
    I have a website which is built totally in flex. I want to make a button, on the click of which the browser becomes fullscreen. I am not talking about a flex fullscreen, by which i mean "Application.application.stage.displayState = StageDisplayState.FULL_SCREEN;" I dont want to use this. The reason, I dont want to use it is, that flash does not supports keyboard on flex-fullscreen. But if i can make the browser fullscreen, it will solve my purpose. Plz help me with this. Also i am hoping the same method will be good for all browsers on PC and Mac both. Regards Zeeshan

    Read the article

  • Pre-processing data before showing it in AdvancedDataGrid

    - by MinimeDJ
    Hi guys, I want to extend AdvancedDataGrid to show a Waterfall Chart in one of its columns. To do that I already created custom cell render that shows bars as I need. Now I have a little challenge: I have to pre-process data to show my Waterfall Chart properly. I have to do it before my grid is show. So, I assume that I have to extends AdvancedDataGrid and overwrite some methods. Does anybody know where I have to start? Any examples?

    Read the article

  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

    Read the article

  • Whats a valid strategy for a secure image upload from a flash client?

    - by WillyCornbread
    Hi all - I'm creating a flash application that will post images to a url for saving to disk/display later. I was wondering what are some suggested strategies for making this secure enough so that the upload is verified as coming from the application and not just some random form post. Is it reliable enough to check referring location realizing that I don't need bulletproof security, or perhaps setting authentication headers is a better strategy even though it seems unreliable from what I have read. Thanks for any advice - b

    Read the article

  • Button STILL not working with FLASH CS4

    - by aarontb
    Okay, I have absolutely NO Compiler/Output errors anymore...however, the buttons are still not working? Any suggestions? Replay_btn.addEventListener(MouseEvent.CLICK; replay); function replay(event:MouseEvent):void{ gotoAndPlay(25);} WHAT THE HELL IS WRONG!!! PLEASE LET ME KNOW!!!

    Read the article

  • Playing with Graphics in Flex

    - by Anoop
    Hi All, I was just going through one code used to draw one chart. This code is written in the updateDisplayList of the itemrenderer of column chart. I am not good at the graphics part of flex. Can anybody please explain me what this code is doing. I can see the final output, but am not sure how is this achieved. var rc:Rectangle = new Rectangle(0, 0, width , height ); var g:Graphics = graphics; g.clear(); g.moveTo(rc.left,rc.top); g.beginFill(fill); g.lineTo(rc.right,rc.top); g.lineTo(rc.right,rc.bottom); g.lineTo(rc.left,rc.bottom); g.lineTo(rc.left,rc.top); g.endFill(); Regards, PK

    Read the article

  • Substrings, timer and LED lights, as3

    - by VideoDnd
    How would I sync my timer with my LED lights? I don't understand how to to set up the strings and conditions, so that they are unique to each number space. Need a condition and values for each blinker var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } } Complete code //MY TIMER var timer:Timer = new Timer(100); //INTEGER VALUES var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //FORMATTING STRING function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //START TIMER timer.start(); timer.addEventListener(TimerEvent.TIMER, condition); //ANIMATION function condition(event:TimerEvent):void{ count++; fcount=int(count) var toText:String = formatCount(fcount); dec.text = toText.substr(4, 1); decimal.text = toText.substr(3, 1); ones.text = toText.substr(1, 1); //LED LIGHTS var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } }

    Read the article

  • AS3 - Tile image/movieclip along a line

    - by Mim Hufford
    If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?

    Read the article

  • Check if song is buffering in AS3

    - by SXMC
    I have the following piece of code: var song:Sound; var sndChannel:SoundChannel; var context:SoundLoaderContext = new SoundLoaderContext(2000); function songLoad():void { song.load(new URLRequest(songs[selected]),context); sndChannel = song.play(); } Now I want to be able to check if the song is buffering or not. Is there a way to do this? Or should I approach it differently? Thanks in advance!

    Read the article

  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

    Read the article

  • Loading external SWF's with Transparent Background

    - by alvincrespo
    Just to get some professional opinions, is it possible to load in an external SWF and set that SWF's background to transparent? This question has nothing to do with embedding the SWF in an HTML page. I already know that setting the WMODE to transparent will create a SWF with a transparent background in a browser.

    Read the article

  • How to upload binary (audio) data from a Flash AS3 client to .NET server (WCF/REST/HTTP/?)?

    - by Bobby
    Simply stated: I'm trying to record audio in a browser, and get that data back up to the server. I originally tried to capture, encode and upload the audio using Silverlight, but because of the lack of suitable client-side encoding options, I'm now giving Flash a shot (Flash has baked-in support for encoding to Speex). I think I've figured out how to capture and encode the audio... But now what was easy in Silverlight, is the challenge in Flash. My server-side is .NET: MVC2- I'm open to receiving the audio in whatever manner is best- REST, WCF.. So that's my question: How could one upload binary data from Flash, to a .NET server-side endpoint. If the answer is WCF: then how would one setup the client-side proxies to communicate with the service? If the answer is REST or HTTP Post, then how would one construct this HTTP request and pass along the data? I've been reading up on AS3, but am new to Flash dev... Thanks for any help!

    Read the article

  • Calling button in Action Script 3.0

    - by Meko
    I am trying to make button panel. each button have two type btn_home and btn_home_white I am trying to reach those buttons.It is work if I write for each button their own methods like btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect); btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true); } But I have 10 buttons as btn_buttonname and btn_buttonname_white . I tryed to create Event listener on stage for all.It works for firts type buttons btn_buttonname but How can I get second type buttons? I tryed e.target["_white"] but it does not work . stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect); stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true); trace("height"); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true); }

    Read the article

  • Export images from flash

    - by fabieno
    First of all let my clarify that I am a flash noob, this is a freelance job I am doing for someone. I have a flash files with symbols I need to export as PNG images, for some reason the exported images have different width and height than indicated in the flash file. After checking I found out that the new dimensions don't even keep the original ratio between height and width. This happens for several symbols at different sizes. What might be the reason for this? I have also considered finding a way to take a snapshot from within flash of a slice in the flash movie, is that possible? Understand that I cannot manually take the snapshots as I need this done on a very large quantity of symbols. Thank you

    Read the article

  • Why can't I get textWidth from my Text component?

    - by Adam
    var txtIt:Text = new Text(); txtIt.text = full_array[t][0]; txtIt.width = 700; txtIt.buttonMode = true; txtIt.mouseChildren = false; txtIt.selectable = false; txtIt.y = t * 30; trace(txtIt.textWidth); myCanvas.addChild(txtIt); Why can't i get the textWidth for the component? I can get it for textFields.

    Read the article

  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

    Read the article

  • Accessing main class stage event listener.

    - by Hwang
    I wanted to remove an event listener from main class stage, but i get the error 1120: Access of undefined property stage. How do I actually access the stage? custom class: import main; main.disableVcam(); main class: public static function disableVcam():void { trace("disable"); stage.removeEventListener(MouseEvent.MOUSE_MOVE, movevC); }

    Read the article

< Previous Page | 184 185 186 187 188 189 190 191 192 193 194 195  | Next Page >