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  • How to use IBM T42 laptop's built-in Bluetooth?

    - by B. Roland
    Hello! I have an IBM ThinkPad T42 laptop, and I have some troubles with built-in bluetooth, because in Hardware Drivers, there are no drivers for it, and in Bluetooth settings, it shows, that it has no BT devices. If I plug in an USB Bluetooth adapter, I can use easily Wammu for my mobile backup. I have no setting in BIOS, to enable, or disable it(if disable wireless refers to Wi-fi, but it is enabled too). Some outputs, what the community asked from me, in the IRC: $ sudo hcitool dev Devices: $ $ cat /proc/acpi/ibm/bluetooth No file or dir $ $ sudo modprobe bluetooth $ $ rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no $ But they couldn't solve my problems. What can I do?

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  • Who organizes your Matlab code?

    - by KE
    After reading How to organize MATLAB code?, I had a follow up question. If you work in a group of Matlab programmers, who enforces the organization of the shared Matlab code and project matfiles? For example do you have a dedicated Matlab IT person, or does the most senior programmer issue guidelines that everyone must follow, or does everyone agree to follow a system? In my small group, each person has their own 'system'. Matlab code and project matfiles are either piled into a shared drive or tucked away on people's own computers. Hard to recreate work done by another person, or even to locate their code. There were lots of good suggestions on how to get organized. But it seems like someone has to make the trains run on time. Who does it in your group?

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  • Is running "milli"-benchmarks a good idea?

    - by Konstantin Weitz
    I just came across the Caliper project and it looks very nice. Reading the introduction to microbenchmarks, one gets the feeling that the developers would not suggest to use the framework if the benchmark takes longer than a second or so. I looked at the code and it looks like a RuntimeOutOfRangeException is actually thrown if a scenario takes longer than 10s to execute. Could you explain to me what the problems are with running larger benchmarks? My motivation for using Caliper was to compare two join-algorithm implementations. Those will definitely run for quite some time and will do some disk IO, yet running the entire database would make it hard to do the comparison, because the configuration of the algorithms and the visualization of the results would be a pain.

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  • Compiler Dependencies [closed]

    - by asghar ashgari
    I'm a newbie researcher who's passion is programming languages (Web era). I'm wondering why all the Web frameworks and Web-based general purposes languages, have a huge number of dependencies when you want to install and then use (e.g., extend, alternate, etc.) their compilers. For example, Ruby on Rails or Scala. If I want to download their source code, and try to build it again, to me at least, feels like a can of worms. I have a MAC, so I need to install MACports, then update my XCode, then get the compiler source code that has bunch of other dependencies, then its hard to set things up; just to see the installed open-source compiler works fine.

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  • Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?

    - by Fred Dufresne
    I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX. This is the question: "Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?" I'm using XNA 4.0 and Game Maker 8.1 Pro. Background I'm slowly moving from Game Maker to... Something else. I've learned some good C++ but DirectX is hardcore and OpenGL needs some pretty good understanding of the language to be able to use it correctly. XNA and C# together seemed like a good middle but the documentation is hard to understand for a newb like me. In the end, I chose to focus on XNA.

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  • Play PlayStation Games on a Rooted Nook Simple Touch

    - by Jason Fitzpatrick
    Just when you feel like you’ve seen it all, some guy comes along and shows you how he can play original PlayStation games on his ebook reader. Check out the video to see the surprisingly full-speed–albeit black and white–graphics in action. The secret sauce in Sean’s cool setup? He’s rooted the device and installed Free PlayStation Emulator (FPSE) on it–along with the NoRefresh hack–to enjoy touch-screen controls and PS emulation. The whole thing is shockingly smooth; once you get past the choppy intro videos, the games run at full speed. [via Hack A Day] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Pathfinding Java library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running AStar in Java, but for fancier stuff like DStar I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • The Three Laws of Robotics; As Told by Asimov Himself

    - by Jason Fitzpatrick
    Many Sci-Fi fans and certainly most Isaac Asimov fans are familiar with the Three Laws of Robotics–but how many of us have heard the man himself explain them? In this archival clip a young Isaac Asimov explains the Three Laws of Robotics–the organizing principle behind his robot-based short stories and novels. [via Neatorama] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Did "sudo dconf reset -f /org/compiz". Now ccsm settings ignored

    - by bshanks
    I executed: sudo dconf reset -f /org/compiz Now changing settings in CompizConfig Settings Manager (ccsm) has no effect. For example, changing the number of desktops has no effect. I tried purging and reinstalling ccsm but it didn't help. Incidentally, where is the documentation for this sort of thing (which documentation specifies where Unity and Compiz store config settings?)? And where does dconf store things? And where is dconf's documentation? http://dag.wieers.com/home-made/dconf/dconf.1.html says nothing about the 'reset' command, and it says it stores things in /var/log/dconf, but nothing was there. Are there two things named 'dconf'? I would actually like to just put things back to where they were before I executed sudo dconf reset. I have a backup of my hard drive available, I just need to know which files to rollback. I tried rolling back the .config, .gconf, and .cache directories, to no avail. I'm using 12.04.

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  • Project Kapros: A Custom-Built Workstation Featuring an In-Desk Computer

    - by Jason Fitzpatrick
    While we’ve seen our fair share of case mods, it’s infrequent we see one as polished and built-in as this custom built work station. What started as an IKEA Galant desk, ended as a stunningly executed desk-as-computer build. High gloss paint, sand-blasted plexiglass windows, custom lighting, and some quality hardware all come together in this build to yield a gorgeous setup with plenty of power and style to go around. Hit up the link below for a massive photo album build guide detailing the process from start to finish. Project Kapros: IKEA Galant PC Desk Mod [via Kotaku] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • How can I make an object's hitbox rotate with its texture?

    - by Matthew Optional Meehan
    In XNA, when you have a rectangular sprite that doesnt rotate, it's easy to get its four corners to make a hitbox. However, when you do a rotation, the points get moved and I assume there is some kind of math that I can use to aquire them. I am using the four points to draw a rectangle that visually represents the hitboxes. I have seen some per-pixel collision examples, but I can forsee they would be hard to draw a box/'convex hull' around. I have also seen physics like farseer but I'm not sure if there is a quick tutorial to do what I want.

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  • Towards an F# .NET Reflector add-in

    - by CliveT
    When I had the opportunity to spent some time during Red Gate's recent "down tools" week on a project of my choice, the obvious project was an F# add-in for Reflector . To be honest, this was a bit of a misnomer as the amount of time in the designated week for coding was really less than three days, so it was always unlikely that very much progress would be made in such a small amount of time (and that certainly proved to be the case), but I did learn some things from the experiment. Like lots of problems, one useful technique is to take examples, get them to work, and then generalise to get something that works across the board. Unfortunately, I didn't have enough time to do the last stage. The obvious first step is to take a few function definitions, starting with the obvious hello world, moving on to a non-recursive function and finishing with the ubiquitous recursive Fibonacci function. let rec printMessage message  =     printfn  message let foo x  =    (x + 1) let rec fib x  =     if (x >= 2) then (fib (x - 1) + fib (x - 2)) else 1 The major problem in decompiling these simple functions is that Reflector has an in-memory object model that is designed to support object-oriented languages. In particular it has a return statement that allows function bodies to finish early. I used some of the in-built functionality to take the IL and produce an in-memory object model for the language, but then needed to write a transformer to push the return statements to the top of the tree to make it easy to render the code into a functional language. This tree transform works in some scenarios, but not in others where we simply regenerate code that looks more like CPS style. The next thing to get working was library level bindings of values where these values are calculated at runtime. let x = [1 ; 2 ; 3 ; 4] let y = List.map  (fun x -> foo x) x The way that this is translated into a set of classes for the underlying platform means that the code needs to follow references around, from the property exposing the calculated value to the class in which the code for generating the value is embedded. One of the strongest selling points of functional languages is the algebraic datatypes, which allow definitions via standard mathematical-style inductive definitions across the union cases. type Foo =     | Something of int     | Nothing type 'a Foo2 =     | Something2 of 'a     | Nothing2 Such a definition is compiled into a number of classes for the cases of the union, which all inherit from a class representing the type itself. It wasn't too hard to get such a de-compilation happening in the cases I tried. What did I learn from this? Firstly, that there are various bits of functionality inside Reflector that it would be useful for us to allow add-in writers to access. In particular, there are various implementations of the Visitor pattern which implement algorithms such as calculating the number of references for particular variables, and which perform various substitutions which could be more generally useful to add-in writers. I hope to do something about this at some point in the future. Secondly, when you transform a functional language into something that runs on top of an object-based platform, you lose some fidelity in the representation. The F# compiler leaves attributes in place so that tools can tell which classes represent classes from the source program and which are there for purposes of the implementation, allowing the decompiler to regenerate these constructs again. However, decompilation technology is a long way from being able to take unannotated IL and transform it into a program in a different language. For a simple function definition, like Fibonacci, I could write a simple static function and have it come out in F# as the same function, but it would be practically impossible to take a mass of class definitions and have a decompiler translate it automatically into an F# algebraic data type. What have we got out of this? Some data on the feasibility of implementing an F# decompiler inside Reflector, though it's hard at the moment to say how long this would take to do. The work we did is included the 6.5 EAP for Reflector that you can get from the EAP forum. All things considered though, it was a useful way to gain more familiarity with the process of writing an add-in and understand difficulties other add-in authors might experience. If you'd like to check out a video of Down Tools Week, click here.

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  • I need help with some terminology

    - by Christine
    I'm not a programmer; I'm a freelance writer and researcher. I have a client who'd looking for stats on certain "threats" to the apps market. One of them is cowboy coding. (I know what that means; that's not my question.) Specifically, he wants to see numbers regarding how many apps have failed/crashed/removed because of errors made by, in essence, sloppy coding. (I'm not here to debate the merits of cowboy coding, and whether or not it is sloppy; work with me here.) I've used every possible search term/phrase I can think of, but I can't find any hard numbers, just anecdotal evidence. Have any of you seen any reports that have this kind of data?

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  • The Dark Knight meets The Avengers [Video]

    - by Asian Angel
    Batman and the Avengers team up to defeat a common enemy, but their ‘after battle’ plans are extremely different! Can Batman learn to be a ‘team player’ who relaxes and has fun, or will he brood alone in his cave forever? The Dark Knight Meets The Avengers [CollegeHumor] HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • How To Disable the Charms Bar and Switcher Hot Corners in Windows 8

    - by Chris Hoffman
    Several programs can prevent the app switcher and charms from appearing when you move your mouse to the corners of the screen in Windows 8, but you can do it yourself with this quick registry hack. You can also hide the charms bar and switcher by installing an application like Classic Shell, which will also add a Start menu and let you log directly into the desktop. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • GWB: 5 yr anniversary

    - by Theo Moore
    Wow, just realized it's my 5 year anniverary on GeeksWithBlogs. Hard to believe so much time has passed. I paged back through some of my early posts, curious what sort of things about which I used to post. It's also interesting to see how my focus has changed and what really hasn't. I was also reminded that Chris Williams and I have been friends for that long. I don't blog nearly as often now as I used to do, but I still really like the GWB community, and I am honoured to be allowed to continue to be a part of it. Another 5 years ahead (or more), I hope. :-)

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  • Marketplace to buy Templates for Twitter Bootstrap framework?

    - by Clay Nichols
    Are there any sites where I could buy a site template designed in Twitter Bootstrap (so that it's easy to modify)? I'm working on a site redesign and I think finding a template that looks close enough and modifying it is an economical way to go. (We're pretty niche so I don't need us to have a super cool website.) But folks I've talked to say that many of those templates are hard to modify. So I'm thinking that finding a template designed in a customizable framework would be easy to modify.

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  • 2010 FIFA World Cup Silverlight Smooth Streaming Player with Live Messenger

    - by FernandoCortes
    Finally after weeks of hard work the World Cup Silverlight player is ready to watch the spanish team in action. This Silverlight Player use Smooth Streaming technology, enables adaptive streaming of media to Silverlight and other clients over HTTP. Smooth Streaming provides a high-quality viewing experience that scales massively on content distribution networks, making true HD 1080p media experiences a reality. The player integrate leading social networks such as Microsoft Live Messenger, Twitter and Facebook to chat in a public chat and with your Windows Live Messenger contacts list completely private. All supported on Microsoft Azure in one of the biggest deployments in this platform (350 instances). We integrate Windows Live Messenger with Siverlight using the javascript messenger library, version 3.5. Check out this video, in spanish, where Antón and me explain how to integrate Silverlight and Live Messenger: http://www.channels.com/episodes/show/8900143/-Codecamp-es-2009-Messenger-Cortes-Molleda   Player Uri http://mundial2010.telecinco.es/ (Spanish Television)   Developer & Design Team Antón Molleda (Developer) Luis Guerrero (Developer) Raúl Varela (Designer) Ricardo Acosta (Designer) Fernando Cortés Hierro (myself)

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  • HTG Explains: What The Windows Event Viewer Is and How You Can Use It

    - by Chris Hoffman
    The Windows Event Viewer shows a log of application and system messages – errors, information messages, and warnings. Scammers have used the Event Viewer to deceive people – event a properly functioning system will have error messages here. In one infamous scam, a person claiming to be from Microsoft phones someone up and instructs them to open the Event Viewer. The person is sure to see error messages here, and the scammer will ask for the person’s credit card number to fix them. As a rule of thumb, you can generally ignore all of the errors and warnings that appear in the Event Viewer – assuming your computer is working properly. HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • Morning Routine Is an Alarm Clock Deactivated via Barcode Scan

    - by Jason Fitzpatrick
    Android: If you have trouble getting out of bed in the morning, Morning Routine might be just the tool you need–an alarm clock that requires you to scan a barcode to deactivate it. Similar in concept to alarm clocks which require you to solve a puzzle to shut them down, Morning Routine requires you to get out of bed and scan a barcode/QR code to turn the alarm off. If you’re worried that’s not enough you can even set it up to require a sequence of scans. In addition, you can have the scan(s) open a URL to launch your favorite news site, web radio, or other resource that serves as part of your morning routine. Morning Routine is free for a limited time, Android only. Morning Routine [via Addictive Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • How do you handle developer that has taken an "early retirement"?

    - by Amir Rezaei
    I have worked in many projects and have notice some people just refuse and have no interest in learning new technology. They simply look down to every simple tool and technology. It’s hard to understand how they got here at first place. I have understanding for time for family and social activities. But I don’t understand the lack of any single interest. It’s kind of being in wrong business. I have read this question and I think the problem is the people. How do you handle a developer that has taken "early retirement" (unwilling to learn)? How do you motivate them? What is the term for people who refuses to learn new technology?

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  • What did Stallman mean in this quote about implementing other languages in Lisp?

    - by Charlie Flowers
    I just read the following quote from Stallman as part of a speech he gave many years ago. He's talking about how it is feasible to implement other programming languages in Lisp, but not feasible to implement Lisp in those other programming languages. He seems to take for granted that the listeners/readers understand why. But I don't see why. I think the answer will explain something about Lisp to me, and I'd like to understand it. Can someone explain it? Here's the quote: "There's an interesting benefit you can get from using such a powerful language as a version of Lisp as your primary extensibility language. You can implement other languages by translating them into your primary language. If your primary language is TCL, you can't very easily implement Lisp by translating it into TCL. But if your primary language is Lisp, it's not that hard to implement other things by translating them." The full speech is here: http://www.gnu.org/gnu/rms-lisp.html Thanks.

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  • Gradual approaches to dependency injection

    - by JW01
    I'm working on making my classes unit-testable, using dependency injection. But some of these classes have a lot of clients, and I'm not ready to refactor all of them to start passing in the dependencies yet. So I'm trying to do it gradually; keeping the default dependencies for now, but allowing them to be overridden for testing. One approach I'm conisdering is just moving all the "new" calls into their own methods, e.g.: public MyObject createMyObject(args) { return new MyObject(args); } Then in my unit tests, I can just subclass this class, and override the create functions, so they create fake objects instead. Is this a good approach? Are there any disadvantages? More generally, is it okay to have hard-coded dependencies, as long as you can replace them for testing? I know the preferred approach is to explicitly require them in the constructor, and I'd like to get there eventually. But I'm wondering if this is a good first step.

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  • Quote of the Day: A Credo

    - by BuckWoody
    To live content with small means, to seek elegance rather than luxury, and refinement rather than fashion, to be worthy, not respectable, and wealthy, not rich, to study hard, think quietly, talk gently, act frankly, to listen to stars and birds, to babes and sages, with open heart, to bear all cheerfully, do all bravely, await occasions, hurry never, in a word to let the spiritual, unbidden and unconscious, grow up through the common, this is to be my symphony. William Henry Channing Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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