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  • Window decoration of emacs23 window on fluxbox is outside screen

    - by mit
    I am starting emacs remotely over an ssh connection. But on the emacs window I cannot find a way to resize or move it. There is no fluxbox title bar visible, and I guess the title bar is above the visible viewport, because emacs starts vertically with more height than the screen has. The lower border of the emacs window is also below the viewport border, so I cannot resize the window. I am starting emacs like this: emacs23 This is the emacs version: This is GNU Emacs 23.1.1 (x86_64-pc-linux-gnu, GTK+ Version 2.20.0) of 2010-03-29 on yellow, modified by Debian The remote system that runs emacs is 10.04 Lucid Lynx amd64. The local system is running 9.10 Karmic Koala 32 bit and Fluxbox 1.1.1-2

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  • 6 Ways To Secure Your Dropbox Account

    - by Chris Hoffman
    Dropbox is a hugely popular cloud storage service beloved by many. Unfortunately, it’s had a history of security problems, ranging from compromised accounts to once allowing access to every Dropbox account without requiring a password for several hours. If you’re using Dropbox, there are a variety of ways you can secure your account against unauthorized access and protect your files even if someone does gain access to your account. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • the window of calender is out of the screen

    - by draw
    hi, I've been using a external 21.5' monitor for my laptop of 12.1' monitor, and moved my top panel to the right and add a new panel to the bottom edge of the screen. A screenshot of the right part of my desktop is here: http://i.imgur.com/kOHwT.png As you see, The window of the calender is out of the screen. The alt+left mouse button did not work. How do you move the calender window? update: I managed to come up with a solution to get the window or panel of cal in the screen. Just remove the panel of clock and re-add it. But unfortunately, the preferences are lost. You have to reset the preferences, such as locations... but after re-adding 2 locations, the window of cal panel was just shown as the same of the previous screenshot before.

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  • Calculating the rotational force of a 2D sprite

    - by Jon
    I am wondering if someone has an elegant way of calculating the following scenario. I have an object of (n) number of squares, random shapes, but we will pretend they are all rectangles. We are dealing with no gravity, so consider the object in space, from a top down perspective. I am applying a force to the object at a specific square (as illustrated below). How do I calculate the rotational angle, based on the force being applied, at the location being applied. If applied in the center square, it would go straight. How should it behave the further I move from the center? How do I calculate the rotational velocity?

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  • Workspeace view shows first workspaces out of border at left

    - by Jeremi Roivas
    I am using nvidia-current and edited from settings my monitors so that my second monitor is at left and unity-panel shows only in my main monitor. How ever now the workspaces images have shifted so that second monitor first workpsaces are moved out of the left border and when the monitor is not turn on I can't see the the workspaces there. Sometimes programs have been moved when monitor is been flashed to the workspace shown in out of border and I have no means to move the program windows into my main workspace views. Image: http://but.fi/2em As you see the second monitor works as it should work but my main monitor is fooked. Is this possible way to fix this some how?

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  • Does distributing non-GPLd assets with a GPL application violate the license?

    - by Richard Szalay
    This is somewhat related to my other question, but is actually different. I would like to license a Windows Phone application under the GPL. All other Windows Phone Marketplace issues aside (I'll ask those on the forums), I'd like to include icons that ship with the SDK in my application. While this is common practice (documentation points to the icons' location), I'm not sure if I'd be forcing GPL on the icons (a move expressly forbidden by the Application Provider Agreement). How is this usually handled in GPL or am I simply out of luck?

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  • Is there such a thing as having too many private functions/methods?

    - by shovonr
    I understand the importance of well documented code. But I also understand the importance of self-documenting code. The easier it is to visually read a particular function, the faster we can move on during software maintenance. With that said, I like to separate big functions into other smaller ones. But I do so to a point where a class can have upwards of five of them just to serve one public method. Now multiply five private methods by five public ones, and you get around twenty-five hidden methods that are probably going to be called only once by those public ones. Sure, it's now easier to read those public methods, but I can't help but think that having too many functions is bad practice.

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  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • access denied when trying to open terminal on desktop

    - by chris
    ok so heres the skinny. I just moved some file using the sudo su command so i can move them to bin folder in file system then after closing terminal tried to reopen from desktop and got permission denied. I then rebooted and now i cant access my account and when trying to login it starts to boot then back to login screen. I then boot up in xterm and i get this message bash: /home/chris/.bashrc:Permission denied. I'm currently running xubuntu 10.04 and would like to get back in to that user. Can someone please help me. Not a noob but close to it. Thanks to anyone who helps and the quicker the better.

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  • Job and degree problem [closed]

    - by Sepala
    I am 22. Software Development - Final year. I am seeking for a 8 hour per day, saturday half day, sunday off job (Sunday is the degree day). I don't know whether I can move a job with responsibilities while doing my degree. Sometmes these people say the working hours might get extended in some days. Have you done a high responsible job, while in ur final year? If yes, how? Did u get very bet results? Please answer. PS. Why I am asking this is mainly I am a person who do lot of self studies. These days I am on VLCJ and Java face recognition technology.

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  • Sponsored Giveaway: Free Copies of WinX DVD Ripper Platinum for All How-To Geek Readers

    - by The Geek
    Have you ever wanted to watch a movie on your iPad, iPhone, Android tablet, or even your computer… without having to pay to download it from iTunes? You can easily convert DVDs to digital formats using WinX DVD Ripper Platinum, and we’re giving away free copies to all How-To Geek readers. To get your free copy, just click through the following link to download and get the license code, as long as you download it by November 27th. For Windows users: http://winxdvd.com/giveaway/ For Mac users: http://www.macxdvd.com/giveaway/giveaway.htm   Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Bzr to git migration

    - by Sardathrion
    I am planning to do two things on several large (several gigs) and old (several years) repositories: Move from bzr to git without losing the commit history. Restructure all the repositories either using bzr or git. This will involve moving files/directories from one repository to another with its change history. Doing both at once would be foolish (I think!) but I am not sure which one should be done first. Any suggestions? Anything I should watch out for when migrating/restructuring?

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  • Pros and Cons of Session Replication

    - by techsjs2012
    Do I really need Session Replication? I am working on a number of web projects for a firm. Most of the projects are about one or two pages of input and then doing a save to a mysql database. Very Basic projects. My SA's are pushing to try to get session replication working in JBoss but I don't really see any need for it and all of its overhead. We need load balancing and clustering so if the server does go down we can move the new requests to the backup service but I am not to big in session replication. This is very low volume projects. In my eyes what is the odds of a user being in the project as the server goes down on the one or two pages. I need to convince the SAs that session replication is an un-necessary complication in this instance. I am looking for pros and cons of session replication so that I can better structure my argument.

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  • How do I make A* check all diagonal and orthogonal directions?

    - by Munezane
    I'm making a turn-based tactical game and I'm trying to implement the A* algorithm. I've been following a tutorial and got to this point, but my characters can't move diagonally up and left. Can anyone help me with this? The return x and y are int pointers which the characters are using to move towards the target. void level::aStar(int startx, int starty, int targetx, int targety, int* returnx, int* returny) { aStarGridSquare* currentSquare = new aStarGridSquare(); aStarGridSquare* startSquare = new aStarGridSquare(); aStarGridSquare* targetSquare = new aStarGridSquare(); aStarGridSquare* adjacentSquare = new aStarGridSquare(); aStarOpenList.clear(); for(unsigned int i=0; i<aStarGridSquareList.size(); i++) { aStarGridSquareList[i]->open=false; aStarGridSquareList[i]->closed=false; } startSquare=getaStarGridSquare(startx, starty); targetSquare=getaStarGridSquare(targetx, targety); if(startSquare==targetSquare) { *returnx=startx; *returny=starty; return; } startSquare->CostFromStart=0; startSquare->CostToTraverse=0; startSquare->parent = NULL; currentSquare=startSquare; aStarOpenList.push_back(currentSquare); while(currentSquare!=targetSquare && aStarOpenList.size()>0) { //unsigned int totalCostEstimate=aStarOpenList[0]->TotalCostEstimate; //currentSquare=aStarOpenList[0]; for(unsigned int i=0; i<aStarOpenList.size(); i++) { if(aStarOpenList.size()>1) { for(unsigned int j=1; j<aStarOpenList.size()-1; j++) { if(aStarOpenList[i]->TotalCostEstimate<aStarOpenList[j]->TotalCostEstimate) { currentSquare=aStarOpenList[i]; } else { currentSquare=aStarOpenList[j]; } } } else { currentSquare = aStarOpenList[i]; } } currentSquare->closed=true; currentSquare->open=false; for(unsigned int i=0; i<aStarOpenList.size(); i++) { if(aStarOpenList[i]==currentSquare) { aStarOpenList.erase(aStarOpenList.begin()+i); } } for(unsigned int i = currentSquare->blocky - 32; i <= currentSquare->blocky + 32; i+=32) { for(unsigned int j = currentSquare->blockx - 32; j<= currentSquare->blockx + 32; j+=32) { adjacentSquare=getaStarGridSquare(j/32, i/32); if(adjacentSquare!=NULL) { if(adjacentSquare->blocked==false && adjacentSquare->closed==false) { if(adjacentSquare->open==false) { adjacentSquare->parent=currentSquare; if(currentSquare->parent!=NULL) { currentSquare->CostFromStart = currentSquare->parent->CostFromStart + currentSquare->CostToTraverse + startSquare->CostFromStart; } else { currentSquare->CostFromStart=0; } adjacentSquare->CostFromStart =currentSquare->CostFromStart + adjacentSquare->CostToTraverse;// adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; //currentSquare->CostToEndEstimate = abs(currentSquare->blockx - targetSquare->blockx) + abs(currentSquare->blocky - targetSquare->blocky); //currentSquare->TotalCostEstimate = currentSquare->CostFromStart + currentSquare->CostToEndEstimate; adjacentSquare->open = true; adjacentSquare->CostToEndEstimate=abs(adjacentSquare->blockx- targetSquare->blockx) + abs(adjacentSquare->blocky-targetSquare->blocky); adjacentSquare->TotalCostEstimate = adjacentSquare->CostFromStart+adjacentSquare->CostToEndEstimate; //adjacentSquare->open=true;*/ aStarOpenList.push_back(adjacentSquare); } else { if(adjacentSquare->parent->CostFromStart > currentSquare->CostFromStart) { adjacentSquare->parent=currentSquare; if(currentSquare->parent!=NULL) { currentSquare->CostFromStart = currentSquare->parent->CostFromStart + currentSquare->CostToTraverse + startSquare->CostFromStart; } else { currentSquare->CostFromStart=0; } adjacentSquare->CostFromStart =currentSquare->CostFromStart + adjacentSquare->CostToTraverse;// adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; //currentSquare->CostToEndEstimate = abs(currentSquare->blockx - targetSquare->blockx) + abs(currentSquare->blocky - targetSquare->blocky); //currentSquare->TotalCostEstimate = currentSquare->CostFromStart + currentSquare->CostToEndEstimate; adjacentSquare->CostFromStart = adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; adjacentSquare->CostToEndEstimate=abs(adjacentSquare->blockx - targetSquare->blockx) + abs(adjacentSquare->blocky - targetSquare->blocky); adjacentSquare->TotalCostEstimate = adjacentSquare->CostFromStart+adjacentSquare->CostToEndEstimate; } } } } } } } if(aStarOpenList.size()==0)//if empty { *returnx =startx; *returny =starty; return; } else { for(unsigned int i=0; i< aStarOpenList.size(); i++) { if(currentSquare->parent==NULL) { //int tempX = targetSquare->blockx; //int tempY = targetSquare->blocky; *returnx=targetSquare->blockx; *returny=targetSquare->blocky; break; } else { currentSquare=currentSquare->parent; } } } }

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  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

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  • Why do we use the Pythagorean theorem in game physics?

    - by Starkers
    I've recently learned that we use Pythagorean theorem a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; x_velocity = x_velocity / scalar; z_velocity = x_velocity / scalar; } } Let's try this with some numbers: An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total! MAXIMUM_VELOCITY = 5; SQUARED_MAXIMUM_VELOCITY = 5 * 5; SQUARED_MAXIMUM_VELOCITY = 25; function animate(){ var x_velocity = 5; var z_velocity = 5; var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); var squared_horizontal_velocity = 5 * 5 + 5 * 5; var squared_horizontal_velocity = 25 + 25; var squared_horizontal_velocity = 50; // if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ if( 50 <= 25 ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; scalar = 50 / 25; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Now this works well, but we can do the same thing without Pythagoras: MAXIMUM_VELOCITY = 5; function animate(){ var x_velocity = 5; var z_velocity = 5; var horizontal_velocity = x_velocity + z_velocity; var horizontal_velocity = 5 + 5; var horizontal_velocity = 10; // if( horizontal_velocity >= MAXIMUM_VELOCITY ){ if( 10 >= 5 ){ scalar = horizontal_velocity / MAXIMUM_VELOCITY; scalar = 10 / 5; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Benefits of doing it without Pythagoras: Less lines Within those lines, it's easier to read what's going on ...and it takes less time to compute, as there are less multiplications Seems to me like computers and humans get a better deal without Pythagorean theorem! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagorean theorem to a maths newbie. Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness. Also, we're not really creating a unit vector in the above examples. Should I be determining the scalar like this: // a mathematical work-around of my own invention. There may be a cleverer way to do this! I've also made up my own terms such as 'divisive_scalar' so don't bother googling var divisive_scalar = (squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY); var divisive_scalar = ( 50 / 25 ); var divisive_scalar = 2; var multiplicative_scalar = (divisive_scalar / (2*divisive_scalar)); var multiplicative_scalar = (2 / (2*2)); var multiplicative_scalar = (2 / 4); var multiplicative_scalar = 0.5; x_velocity = x_velocity * multiplicative_scalar x_velocity = 5 * 0.5 x_velocity = 2.5 Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagorean theorem so ignore all of this if I'm barking up the wrong tree. I'm a very visual person (3D modeller and concept artist by trade!) and I find diagrams and graphs really, really helpful so as many as humanely possible please!

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  • SEO for images: can I use a different (cookieless) domain?

    - by Oliver
    Hello, We want to increase the value of some of our important images by means of SEO, and we want to start serving them from a different, i.e. cookieless, domain. We want to go from http://www.example.com/images/1234.jpg to http://www.example.com/germany/bavaria/landscape.jpg which can easily be done via URL rewriting. Then on the other hand, we would like to serve the image from a completely different domain, let's say http://www.examplestatic.com/germany/bavaria/landscape.jpg, to save the overhead of sending the cookie from www.example.com. Somehow I feel that this is not a good idea because I move the image away from the content by putting it on a different domain. Can anyone shed some light on this problem? Naturally, I would just use a different subdomain, e.g. img.example.com, but we already use subdomains for languages and our cookies are valid for all subdomains of example.com, so this won't help. I'd really appreciate any hints. Cheers,

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  • Hover alternatve for touch devices [migrated]

    - by Joshua Frank
    I'm building a standard infographic where you mouse over a region and the image changes as you move. For instance, imagine a map of the world, and when you mouse over a country, that country glows and a panel shows statistics about that country. The implementation is to have a separate image for the glowing country, and a div element with the statistics, and the code shows these additional elements on a hover over the country. The question is: what should this do on a tablet, where there's no hover event? What's a good alternative navigation metaphor for this kind of situation on touch-only devices?

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  • Handling buildings in isometric tile based games

    - by MustSeeMelons
    A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built from scratch using C++/SDL 2.0, it will be a turn based strategy, something like Fallout 1 & 2 without the hex grid, a simple square grid, where the Y axis is squished by 50%. Buildings can span multiple tiles, the characters move tile by tile. For now, the terrain is completely flat. Some basic functionality is in place, so I'm aiming to advancing the terrain and levels them selves - adding buildings, gates, cliffs, not sure about the elevation.

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  • Are IE9 really good ?

    - by anirudha
    IE9 started a campaign for kill IE6 from the core because they know that IE6 is a big trouble or  problem for them for promote 9 version of IE. so they started a campaign for killing IE6. next time they kill IE 7 , 8,9 whenever they found this old version have a big problem for them to promote next version of IE.   Why they not make a update system who automatically update the browser and tell user to restart and update goes installed in the user system. well IE9 should learn from all other that they have very well design auto-update system who never give user in trouble that your browser goes old. Chrome and Firefox both update themselves and say user restart to enjoy another good version. in IE6 a big problem is that updates. no one sure that they installed new version of IE6 without any hassles and update goes install without any problem because they really know or care about “you need this to install this and this for this” so they thing “why I update IE whenever I am unsure that my browser goes update and I have no problem again” so they do nothing because their work done with no problem because common person used high profile application who work even in IE6. so they do nothing.    IE6 countdown website have designed a banner for warn or force user to upgrade to next version of IE. well there is no good reason for put the banner on website some of reason are:-   Windows 7 comes with pre-installed IE8 and Vista comes with upgrade version them IE6 so that is sure that you force a user who have Windows XP [luna] and if they want to upgrade IE then they can get IE8 not version 9 because IE9 is design for Windows 7 or Vista Service pack 2. so What is the use of update when user still have a outdate version too because IE8 is old version and not have any capability of HTML5 so forcing user by using the banner have no sense. I am not know why they all listed on website put the banner on their own website. it’s good that you offer user what they want instead of giving them a outdate version of IE again. My means to give a user list of browser they can try to enhance their browser experience instead of only IE.   IE9 build upon WPF and they spent more time on using WPF in IE instead of making user experience browser.  many thing is designed wrongly in IE first thing is tabs. the tabs in chrome are bigger and easily to move and same in Firefox even not have smooth tabbing. IE have same tabbing as chrome have but leak a point that it’s too small. if you really  want to move then sometime they create a problem that they going elsewhere from the current instance of IE.   Chrome have a big buttons, tabs and menu to enhance browser experience and Firefox have a good feature that you can make them bigger or small. you can put the icon for add-ons on the toolbar for easily use but IE have no relation with customization so we never can thinking about that.   When chrome provide lot’s of extensions and a  webstore for browser application and same feature in Firefox can be seen then there is no plugin in IE. really you can see their IE addons Website where no plugin listed for web development. even in the category or tag. as a response from many blog there is new for developer that new version of IE9 developer tool. well IE9 have three new tabs a blogger tell on their blog. when I trying them I found many thing but I still unable to edit the Css from the HTML tab and no plugin I found I can get to enhance IE9 web development. something more other provide never IE9 give me like personas , customization , browser extension or any other they used to tell a small thing customization  .   IE9 still have some problem with JavaScript that when I use Firefox and chrome and logout in both then my cookie is deleted but in IE it’s not done. it’s show me that IE9 still have different from other not for good thing even some bad thing too. When I trying to read a article that is written in Hindi using Unicode font I found that they show many thing misspelled. there is three Sha in Hindi but they all goes wrong in IE. the misprint thing is not that the writing  for the articles goes wrong. it’s problem or browser to rendering a font. the Firefox and chrome not give me this problem even opera render the font in italic style by decrease the font-size but all those work perfect.   in Pwn2Own the apple’s safari  and IE9 both are hacked. this is a awesome news for whose who thing that  open-source is lose in  Security and close-source is highly-secured software. well this is not a good parameter for talking about software. it’s should depend how much application tested and used. because more testing and more use of application make them better.   I  appreciate IE to making their new version 9 and good luck for them. there is a another matter that I personally found nothing on them.

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  • How to make natural-looking paths with A* on a grid?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • What is the best language to use for building a fulfillment engine [on hold]

    - by John Stapleton
    I asked this on stack overflow and was suggested to move it here. I do understand it is a matter of opinion which is exactly what I aim to achieve here... I wanted to know what you think is the best language to write a fulfillment engine in? I cannot provide much detail but I am trying to build a control interface for servers and i wanted to build a program daemon that would process data on the authoritative server and the slave servers( the backbone of the network) with their own daemons running would check regularly(every 5 minutes or so) with the authoritative server and process the commands(securely) I am trying to build this with a minimal footprint(cpu and ram wise for the slaves, authoritative is going to be scalable) and to make it automated so that the user does not have to configure the daemon(installation is automated by the authoritative server) I am leaning away from my usual php set up for simplicity sake. Edit: I am not an expert in any particular language but flexible enough and willing to learn another.

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  • Electronic Arts Talks about their Upgrade to Oracle E-Business Suite Release 12

    Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. EA uses many Oracle products such as E-Business Suite, Demantra, PeopleSoft, Hyperion, Fusion Middleware, etc . Last year, EA needed an ERP Transformation and wanted to move to one global single instance to manage their business better. They decided to migrate from E-Business Suite 11.5.9 to Release 12 to get the added functionality they needed.

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  • Unshorten.it! Unpacks Shortened URLs and Provides Safety Rating

    - by Jason Fitzpatrick
    Shortened URLs sure are convenient and compact but they hide the destination URL. Unshorten.it! is a free Chrome/Firefox extension that not only shows you the full URL but will even give you a safety rating–no need to click blindly again. Install the extension for Chrome or Firefox and then, when you come across a shortened URL, simply right click on it and click “Unshorten this link” to see both the unpacked URL and a safety rating provided by Web of Trust and HPHosts. Unshorten.it! is a free extension, available for both Chrome and Firefox. Unshorten.it! [via Gizmo's Freeware] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How can set up a file sharing server to allow remote access over a WAN?

    - by pst007x
    I want to set up a server to allow remote access over a WAN. The purpose is to allow people to remote connect and download specific files from a specified folder hosted on the server. Is there software available to achieve this, preferably with an interface so I can easily add and remove users, plus monitor who is connected at any time? I have looked around and only found terminal references, and not very clear how to set up. I have a service running on my Win server, but I am hoping to move from that to Ubuntu for my file sharing. I do not want people who access the server to have any local accounts or any access to any folder/files apart from authorised folders/files. Thanks

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