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  • Oracle and Microsoft Expand Choice and Flexibility in Deploying Oracle Software in the Cloud

    - by Gene Eun
    Oracle and Microsoft have entered into a new partnership that will help customers embrace cloud computing by providing greater choice and flexibility in how to deploy Oracle software.  Here are the key elements of the partnership: Effective today, our customers can run supported Oracle software on Windows Server Hyper-V and in Windows Azure Effective today, Oracle provides license mobility for customers who want to run Oracle software on Windows Azure Microsoft will add Infrastructure Services instances with popular configurations of Oracle software including Java, Oracle Database and Oracle WebLogic Server to the Windows Azure image gallery Microsoft will offer fully licensed and supported Java in Windows Azure Oracle will offer Oracle Linux, with a variety of Oracle software, as preconfigured instances on Windows Azure Oracle’s strategy and commitment is to support multiple platforms, and Microsoft Windows has long been an important supported platform.  Oracle is now extending that support to Windows Server Hyper-V and Window Azure by providing certification and support for Oracle applications, middleware, database, Java and Oracle Linux on Windows Server Hyper-V and Windows Azure. As of today, customers can deploy Oracle software on Microsoft private clouds and Windows Azure, as well as Oracle private and public clouds and other supported cloud environments. For information related to software licensing in Windows Azure, see Licensing Oracle Software in the Cloud Computing Environment. Also, Oracle Support policies as they apply to Oracle software running in Windows Azure or on Windows Server Hyper-V are covered in two My Oracle Support (MOS) notes which are shown below: MOS Note 1563794.1 Certified Software on Microsoft Windows Server 2012 Hyper-V - NEW MOS Note 417770.1 Oracle Linux Support Policies for Virtualization and Emulation - UPDATED

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  • Options for EC2 ec2-create-snapshot and family

    - by shabda
    I am trying to use the various tools provided by ec2-ami-tools Eg, ec2-create-snapshot -h .... -K, --private-key KEY Specify KEY as the private key to use. Defaults to the value of the EC2_PRIVATE_KEY environment variable (if set). Overrides the default. -C, --cert CERT Specify CERT as the X509 certificate to use. Defaults to the value of the EC2_CERT environment variable (if set). Overrides the default. -K and -C are two required values, and I cant understand what values are these expecting? If I create a Keypair from Elasticfox, I get only one file to download and a fingerprint. So which of this need to get where?

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  • Building Publishing Pages in Code

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/27/154478.aspxOne of the Mantras we developers try to follow: Ensure that the solution package we deliver to the client is complete.  We build Web Parts, Master Pages, Images, CSS files and other artifacts that we push to the client with a WSP (Solution Package) And then we have them finish the solution by building their site pages by adding the web parts to the site pages.       I am a proponent that we,  the developers,  should minimize this time consuming work and build these site pages in code.  I found a few blogs and some MSDN documentation but not really a complete solution that has all these artifacts working in one solution.   What I am will discuss and provide a solution for is a package that has: 1.  Master Page 2.  Page Layout 3.  Page Web Parts 4.  Site Pages   Most all done in code without the development team or the developers having to finish up the site building process spending a few hours or days completing the site!  I am not implying that in Development we do this. In fact,  we build these pages incrementally testing our web parts, etc. I am saying that the final action in our solution is that we take all these artifacts and add them to the site pages in code, the client then only needs to activate a few features and VIOLA their site appears!.  I had a project that had me build 8 pages like this as part of the solution.   In this blog post, I am taking a master page solution that I have called DJGreenMaster.  On My Office 365 Development Site it looks like this:     It is a generic master page for a SharePoint 2010 site Along with a three column layout.  Centered with a footer that uses a SharePoint List and Web Part for the footer links.  I use this master page a lot in my site development!  Easy to change the color and site logo with a little CSS.   I am going to add a few web parts for discussion purposes and then add these web parts to a site page in code.    Lets look at the solution package for DJ Green Master as that will be the basis project for building the site pages:   What you are seeing  is a complete solution to add a Master Page to a site collection which contains: 1.  Master Page Module which contains the Master Page and Page Layout 2.  The Footer Module to add the Footer Web Part 3.  Miscellaneous modules to add images, JQuery, CSS and subsite page 4.  3 features and two feature event receivers: a.  DJGreenCSS, used to add the master page CSS file to Style Sheet Library and an Event Receiver to check it in. b.  DJGreenMaster used to add the Master Page and Page Layout.  In an Event Receiver change the master page to DJGreenMaster , create the footer list and check the files in. c.  DJGreenMasterWebParts add the Footer Web Part to the site collection. I won’t go over the code for this as I will give it to you at the end of this blog post. I have discussed creating a list in code in a previous post.  So what we have is the basis to begin what is germane to this discussion.  I have the first two requirements completed.  I need now to add page web parts and the build the pages in code.  For the page web parts, I will use one downloaded from Codeplex which does not use a SharePoint custom list for simplicity:   Weather Web Part and another downloaded from MSDN which is a SharePoint Custom Calendar Web Part, I had to add some functionality to make the events color coded to exceed the built-in 10 overlays using JQuery!    Here is the solution with the added projects:     Here is a screen shot of the Weather Web Part Deployed:   Here is a screen shot of the Site Calendar with JQuery:     Okay, Now we get to the final item:  To create Publishing pages.   We need to add a feature receiver to the DJGreenMaster project I will name it DJSitePages and also add a Event Receiver:       We will build the page at the site collection level and all of the code necessary will be contained in the event receiver.   Added a reference to the Microsoft.SharePoint.Publishing.dll contained in the ISAPI folder of the 14 Hive.   First we will add some static methods from which we will call  in our Event Receiver:   1: private static void checkOut(string pagename, PublishingPage p) 2: { 3: if (p.Name.Equals(pagename, StringComparison.InvariantCultureIgnoreCase)) 4: { 5: 6: if (p.ListItem.File.CheckOutType == SPFile.SPCheckOutType.None) 7: { 8: p.CheckOut(); 9: } 10:   11: if (p.ListItem.File.CheckOutType == SPFile.SPCheckOutType.Online) 12: { 13: p.CheckIn("initial"); 14: p.CheckOut(); 15: } 16: } 17: } 18: private static void checkin(PublishingPage p,PublishingWeb pw) 19: { 20: SPFile publishFile = p.ListItem.File; 21:   22: if (publishFile.CheckOutType != SPFile.SPCheckOutType.None) 23: { 24:   25: publishFile.CheckIn( 26:   27: "CheckedIn"); 28:   29: publishFile.Publish( 30:   31: "published"); 32: } 33: // In case of content approval, approve the file need to add 34: //pulishing site 35: if (pw.PagesList.EnableModeration) 36: { 37: publishFile.Approve("Initial"); 38: } 39: publishFile.Update(); 40: }   In a Publishing Site, CheckIn and CheckOut  are required when dealing with pages in a publishing site.  Okay lets look at the Feature Activated Event Receiver: 1: public override void FeatureActivated(SPFeatureReceiverProperties properties) 2: { 3:   4:   5:   6: object oParent = properties.Feature.Parent; 7:   8:   9:   10: if (properties.Feature.Parent is SPWeb) 11: { 12:   13: currentWeb = (SPWeb)oParent; 14:   15: currentSite = currentWeb.Site; 16:   17: } 18:   19: else 20: { 21:   22: currentSite = (SPSite)oParent; 23:   24: currentWeb = currentSite.RootWeb; 25:   26: } 27: 28:   29: //create the publishing pages 30: CreatePublishingPage(currentWeb, "Home.aspx", "ThreeColumnLayout.aspx","Home"); 31: //CreatePublishingPage(currentWeb, "Dummy.aspx", "ThreeColumnLayout.aspx","Dummy"); 32: }     Basically we are calling the method Create Publishing Page with parameters:  Current Web, Name of the Page, The Page Layout, Title of the page.  Let’s look at the Create Publishing Page method:   1:   2: private void CreatePublishingPage(SPWeb site, string pageName, string pageLayoutName, string title) 3: { 4: PublishingSite pubSiteCollection = new PublishingSite(site.Site); 5: PublishingWeb pubSite = null; 6: if (pubSiteCollection != null) 7: { 8: // Assign an object to the pubSite variable 9: if (PublishingWeb.IsPublishingWeb(site)) 10: { 11: pubSite = PublishingWeb.GetPublishingWeb(site); 12: } 13: } 14: // Search for the page layout for creating the new page 15: PageLayout currentPageLayout = FindPageLayout(pubSiteCollection, pageLayoutName); 16: // Check or the Page Layout could be found in the collection 17: // if not (== null, return because the page has to be based on 18: // an excisting Page Layout 19: if (currentPageLayout == null) 20: { 21: return; 22: } 23:   24: 25: PublishingPageCollection pages = pubSite.GetPublishingPages(); 26: foreach (PublishingPage p in pages) 27: { 28: //The page allready exists 29: if ((p.Name == pageName)) return; 30:   31: } 32: 33:   34:   35: PublishingPage newPage = pages.Add(pageName, currentPageLayout); 36: newPage.Description = pageName.Replace(".aspx", ""); 37: // Here you can set some properties like: 38: newPage.IncludeInCurrentNavigation = true; 39: newPage.IncludeInGlobalNavigation = true; 40: newPage.Title = title; 41: 42: 43:   44:   45: 46:   47: //build the page 48:   49: 50: switch (pageName) 51: { 52: case "Homer.aspx": 53: checkOut("Courier.aspx", newPage); 54: BuildHomePage(site, newPage); 55: break; 56:   57:   58: default: 59: break; 60: } 61: // newPage.Update(); 62: //Now we can checkin the newly created page to the “pages” library 63: checkin(newPage, pubSite); 64: 65: 66: }     The narrative in what is going on here is: 1.  We need to find out if we are dealing with a Publishing Web.  2.  Get the Page Layout 3.  Create the Page in the pages list. 4.  Based on the page name we build that page.  (Here is where we can add all the methods to build multiple pages.) In the switch we call Build Home Page where all the work is done to add the web parts.  Prior to adding the web parts we need to add references to the two web part projects in the solution. using WeatherWebPart.WeatherWebPart; using CSSharePointCustomCalendar.CustomCalendarWebPart;   We can then reference them in the Build Home Page method.   Let’s look at Build Home Page: 1:   2: private static void BuildHomePage(SPWeb web, PublishingPage pubPage) 3: { 4: // build the pages 5: // Get the web part manager for each page and do the same code as below (copy and paste, change to the web parts for the page) 6: // Part Description 7: SPLimitedWebPartManager mgr = web.GetLimitedWebPartManager(web.Url + "/Pages/Home.aspx", System.Web.UI.WebControls.WebParts.PersonalizationScope.Shared); 8: WeatherWebPart.WeatherWebPart.WeatherWebPart wwp = new WeatherWebPart.WeatherWebPart.WeatherWebPart() { ChromeType = PartChromeType.None, Title = "Todays Weather", AreaCode = "2504627" }; 9: //Dictionary<string, string> wwpDic= new Dictionary<string, string>(); 10: //wwpDic.Add("AreaCode", "2504627"); 11: //setWebPartProperties(wwp, "WeatherWebPart", wwpDic); 12:   13: // Add the web part to a pagelayout Web Part Zone 14: mgr.AddWebPart(wwp, "g_685594D193AA4BBFABEF2FB0C8A6C1DD", 1); 15:   16: CSSharePointCustomCalendar.CustomCalendarWebPart.CustomCalendarWebPart cwp = new CustomCalendarWebPart() { ChromeType = PartChromeType.None, Title = "Corporate Calendar", listName="CorporateCalendar" }; 17:   18: mgr.AddWebPart(cwp, "g_20CBAA1DF45949CDA5D351350462E4C6", 1); 19:   20:   21: pubPage.Update(); 22:   23: } Here is what we are doing: 1.  We got  a reference to the SharePoint Limited Web Part Manager and linked/referenced Home.aspx  2.  Instantiated the a new Weather Web Part and used the Manager to add it to the page in a web part zone identified by ID,  thus the need for a Page Layout where the developer knows the ID’s. 3.  Instantiated the Calendar Web Part and used the Manager to add it to the page. 4. We the called the Publishing Page update method. 5.  Lastly, the Create Publishing Page method checks in the page just created.   Here is a screen shot of the page right after a deploy!       Okay!  I know we could make a home page look much better!  However, I built this whole Integrated solution in less than a day with the caveat that the Green Master was already built!  So what am I saying?  Build you web parts, master pages, etc.  At the very end of the engagement build the pages.  The client will be very happy!  Here is the code for this solution Code

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  • bind9 dns proxy

    - by Zulakis
    We are offering multiple SSL-enabled services in our local network. To avoid certificate-warnings we bought certificates for server.ourdomain.tld and firewall.ourdomain.tld. We now created a zone in our local DNS-server in which we pointed the hosts to the corresponding private-ips. Now, each time another record for ourdomain.tld, like for example www.ourdomain.tld or alike are changed, we need to update it on both our public-dns-server AND the local dns-server. I would like our local bind-dns to serve all the information from our public-dns but serve different information for these 2 hosts. I know I could possibly have our private-ips in our public-dns but I don't want that for security reasons. The internet dns-server is being managed by a third party, while we have full control of the intranet one. Because of this I am looking for a solution which lets the intranet retrieve the records from the internet one.

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  • Encrypted home breaks on login

    - by berkes
    My home is encrypted, which breaks the login. Gnome and other services try to find all sorts of .files, write to them, read from them and so on. E.g. .ICEauthority. They are not found (yet) because at that moment the home is still encrypted. I do not have automatic login set, since that has known issues with encrypted home in Ubuntu. When I go trough the following steps, there is no problem: boot up the system. [ctr][alt][F1], login. run ecryptfs-mount-private [ctr][alt][F7], done. Can now login. I may have some setting wrong, but have no idea where. I suspect ecryptfs-mount-private should be ran earlier in bootstrap, but do not know how to make it so. Some issues that may cause trouble: I have a fingerprint reader, it works for login and PAM. I have three keyrings in seahorse, containing passwords from old machines (backups). Not just one. Suggestion was that the PAM settings are wrong, so here are the relevant parts from /etc/pam.d/common-auth. # here are the per-package modules (the "Primary" block) auth [success=3 default=ignore] pam_fprintd.so auth [success=2 default=ignore] pam_unix.so nullok_secure try_first_pass auth [success=1 default=ignore] pam_winbind.so krb5_auth krb5_ccache_type=FILE cached_login try_first_pass # here's the fallback if no module succeeds auth requisite pam_deny.so # prime the stack with a positive return value if there isn't one already; # this avoids us returning an error just because nothing sets a success code # since the modules above will each just jump around auth required pam_permit.so # and here are more per-package modules (the "Additional" block) auth optional pam_ecryptfs.so unwrap # end of pam-auth-update config I am not sure about how this configuration works, but ut seems that maybe the*optional* in auth optional pam_ecryptfs.so unwrap is causing the ecryptfs to be ignored?

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  • win2008 r2 enterprise "Message Queuing" "Access is denied" "The list of messages cannot be retrieved"

    - by gerryLowry
    on my win7, I run compmgmt.msc and drill to a private queue folder ... when I click "Queue messages" or "Journal messages", I either see the messages, or "There are no items to show in this view". BUT, on win2008 R2 Enterprise, I run compmgmt.msc and drill to a private queue folder ... when I click "Queue messages" or "Journal messages", I see "There are no items to show in this view" which AFAIK is correct BUT I get this unwanted dialog: Message Queuing x ------------------------ (X) The list of messages cannot be retrieved. Error: Access is denied. [[ OK ]] On both computers, I'm a member of local Administrators. I'm concerned as a developer because I'm very soon going to be testing WCF/MSMQ software that works on my Win7 laptop. How to I get past this denied access problem? thnx / g.

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  • XNA - Error while rendering a texture to a 2D render target via SpriteBatch

    - by Jared B
    I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if (Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw( targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from my Draw(GameTime gameTime) function. First drawScene is called, then drawPostProcessing is called. The thing is, when I run this code I get an error on the spriteBatch.Draw call: The render target must not be set on the device when it is used as a texture. I already found the solution, which is to draw the actual render target (targetScene) to the texture so it doesn't create a reference to the loaded render target. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(outputTarget) SpriteBatch.Draw(inputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render inputTarget to outputTarget without reference issues?

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  • XNA - Render texture to a rendertarget 2d via SpriteBatch error

    - by Jared B
    I got simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D... private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if(Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from Draw(GameTime gameTime). First drawScene is called, then drawPostProcessing is called. The thing is, I can't run the code because "the render target must not be set on the device when it is used as a texture." at line spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); I already found the solution, which is to draw the actual renderTarget (targetScene) to the texture so it doesn't create a reference to the loaded rendertarget. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(OutputTarget) SpriteBatch.Draw(InputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render InputTarget to OutputTarget without reference issues?

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  • Using VMWare Workstation, to convert a physical Win2008 into a templtae

    - by SndLt
    I'm new to VMware and despite having read the documentations, I'm having trouble. I'm using VMware workstation Stand-Alone package to turn a physical Win Server 2008 R2 into a usable VM appliance. The source and destination part is getting me here. It seems using keyword "localhost" doesn't cut all the way through. Does the shared folder have to be in my local drive for that matter? For ip, am I using the simple private IP that my nearest DHCP has given me? But what if I have more than one interfaces that have two or three different private ip addresses? Thanks.

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  • Apache HTTPS ProxyPass certificate location

    - by oz1cz
    I'm trying to set up an Apache server that uses ProxyPass to pass HTTPS requests on to another server. Let's call the proxy server ALPHA and the target server BETA. ALPHA does not run HTTPS, but BETA does. I first tried using this virtual host specification on ALPHA: <VirtualHost *:443> ServerName mysite.com ProxyPass / https://192.168.1.105/ # BETA's IP address ProxyPassReverse / https://192.168.1.105/ # BETA's IP address ProxyPreserveHost On ProxyTimeout 600 SSLProxyEngine On RequestHeader set Front-End-Https "On" CacheDisable * </VirtualHost> But when I tried this, Apache complained saying, "[error] Server should be SSL-aware but has no certificate configured [Hint: SSLCertificateFile]". I had to copy the SSL certificate from BETA to ALPHA and add these lines to the host specification on ALPHA: SSLEngine on SSLCertificateKeyFile /usr/local/ssl/private/BETA_private.key SSLCertificateFile /usr/local/ssl/crt/BETA_public.crt SSLCertificateChainFile /usr/local/ssl/crt/BETA_intermediate.crt Now the system works. But I have a feeling that I have done something wrong or unnecessary. I have the web site's private key and certificate lying on both ALPHA and BETA. Is that necessary? Should I have done it differently?

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  • SSH onto Ubuntu box using RSA keys

    - by jex
    I recently installed OpenSSH on one of my Ubuntu machines and I've been running into problems getting it to use RSA keys. I've generated the RSA key on the client (ssh-keygen), and appended the public key generated to both the /home/jex/.ssh/authorized_keys and /etc/ssh/authorized_keys files on the server. However, when I try to login (ssh -o PreferredAuthorizations=publickey jex@host -v [which forces the use of public key for login]) I get the following output: debug1: Host 'pentheon.local' is known and matches the RSA host key. debug1: Found key in /home/jex/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received Banner message debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Offering public key: /home/jex/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /home/jex/.ssh/identity debug1: Trying private key: /home/jex/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey,keyboard-interactive). I'm not entirely sure where I've gone wrong. I am willing to post my /etc/ssh/sshd_config if needed.

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  • Program error trying to generate Outlook 2013 email from Visual Basic 2010 [on hold]

    - by Dewayne Pinion
    I am using vb to send emails through outlook. Currently we have a mix of outlook versions at our office: 2010 and 2013 with a mix of 32 bit and 64 bit (a mess, I know). The code I have works well for Outlook 2010: Private Sub btnEmail_Click(sender As System.Object, e As System.EventArgs) Handles btnEmail.Click CreateMailItem() End Sub Private Sub CreateMailItem() Dim application As New Application Dim mailItem As Microsoft.Office.Interop.Outlook.MailItem = CType(application.CreateItem( _ Microsoft.Office.Interop.Outlook.OlItemType.olMailItem), Microsoft.Office.Interop.Outlook.MailItem) 'Me.a(Microsoft.Office.Interop.Outlook.OlItemType.olMailItem) mailItem.Subject = "This is the subject" mailItem.To = "[email protected]" mailItem.Body = "This is the message." mailItem.Importance = Microsoft.Office.Interop.Outlook.OlImportance.olImportanceLow mailItem.Display(True) End Sub However, I cannot get this to work for 2013. I have referenced the version 15 dll for 2013 and it seems to be backward compatible, but when I try to use the above code for 2013 (it is 64 bit) it says it cannot start Microsoft Outlook. A program error has occured. This is happening on the application Dim statement line. I have tried googling around but there doesn't seem to be much out there referencing 2013 but I feel that the problem here probably has more to do with 64 bit than the software version. Thank you for any suggestions!

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  • Oracle Systems and Solutions at CloudExpo NY 2012

    - by ferhat
    Oracle's Larry Ellison and Mark Hurd just unveiled industy's broadest cloud strategy on June 6, with services based on industry standards, with 100+ enterprise applications live in the Cloud today!  The broadest strategy to support your journey along the cloud in any path chose, at any pace your business require and need. This is great assurance for your journey into the clouds as it is, at the same time, quite a temptation, don't you think? We will be at the Cloud Expo Conference to take place June 11-14 in New York. Oracle is Platinum Plus sponsor of 10th International  Cloud Computing Conference & Expo 2012 East. Oracle is also glad to offer complimentary VIP Gold Passes to the conference. We wish everyone a great and productive time with all  the fellow cloudsters.  We, the systems solutions group at Oracle, have prepared Oracle Optimized Solution for Enterprise Cloud Infrastructure to help you start your Infrastructure-as-a-Service with ease, confidence, speed, and savings.  In this solution we are now bringing together the power of Oracle Solaris and SPARC T4 servers. We will be at the Cloud Bootcamp on Wednesday June 13th discussing how this combination can maximize return on investment and help organizations manage costs for their existing infrastructures or for new enterprise cloud infrastructure design. We will also be at the Expo floor #511 throughout the Cloud Expo conference. Join us for the keynote, general session, and technical sessions with Oracle: Keynote Session: A Pragmatic Journey to the Cloud , Tuesday, June 12, 2012 General Session: Oracle Cloud - An Enterprise Cloud for Business-Critical Applications , Monday, June 11, 2012 Conference Session: Accelerate Enterprise Cloud Deployment and Gain Total Cloud Control, Monday, June 11, 2012 Conference Session: The Java EE 7 Platform: Developing for the Cloud, Monday, June 11, 2012 Conference Session: Integrating Big Data into Your Data Center: A Big Data Reference Architecture, Monday, June 11, 2012 Conference Session: Borderless Applications in the Cloud with Oracle VM and Oracle Virtual Assembly Builder, Tuesday, June 12, 2012 Conference Session: Building a Private, Public, or Hybrid Cloud? Simplify Your Cloud with Oracle’s Complete Cloud Solution,Tuesday, June 12, 2012 Cloud Boot Camp: Building Private IaaS with Oracle Solaris and SPARC, Wednesday, June 13, 2012

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  • HOWTO run Wordpress site along with Tomcat web aplication on the same server

    - by Chantz
    I am building a solution where the CMS part of the site (i.e. About US, Contact etc) will be run on Wordpress & the private pages will be a Java-Servlet based stack run on Tomcat 7. Both of these "apps" have to run on the same server for budget reasons, at least for now. What I want to know how to make this happen (via configurations, setups etc)? So that whenever users come to public pages they will be served content from Wordpress but for private pages (here I am assuming there will be a URL pattern differentiating this) then it will be served by Tomcat I am assuming here that I will be using Apache as the server for fronting the wordpress requests. Also it is an Ubuntu 12.04 server.

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  • Understanding branching strategy/workflow correctly

    - by burnersk
    I'm using svn without branches (trunk-only) for a very long time at my workplace. I had discovered most or all of the issues related to projects which do not have any branching strategy. Unlikely this is not going to change at my workplace but for my private projects. For my private projects which most includes coworkers and working together at the same time on different features I like to have an robust branching strategy with supports long-term releases powered by git. I find out that the Atlassian Toolchain (JIRA, Stash and Bamboo) helped me most and it also recommending me an branching strategy which I like to verify for the team needs. The branching strategy was taken directly from Atlassian Stash recommendation with a small modification to the hotfix branch tree. All hotfixes should also merged into mainline. The branching strategy in words mainline (also known as master with git or trunk with svn) contains the "state of the art" developing release. Everything here was successfully checked with various automated tests (through Bamboo) and looks like everything is working. It is not proven as working because of possible missing tests. It is ready to use but not recommended for production. feature covers all new features which are not completely finished. Once a feature is finished it will be merged into mainline. Sample branch: feature/ISSUE-2-A-nice-Feature bugfix fixes non-critical bugs which can wait for the next normal release. Sample branch: bugfix/ISSUE-1-Some-typos production owns the latest release. hotfix fixes critical bugs which have to be release urgent to mainline, production and all affected long-term *release*es. Sample branch: hotfix/ISSUE-3-Check-your-math release is for long-term maintenance. Sample branches: release/1.0, release/1.1 release/1.0-rc1 I am not an expert so please provide me feedback. Which problems might appear? Which parts are missing or slowing down the productivity?

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  • Newbie one: Virtual Networks - Hyper-V - Remote Destktop - Only one phisical NIC

    - by josecortesp
    Hello everyone, I'll try to explain my situation and I'll apreciate any help: I have a phisical server (quad core, 4Gb ram, 1TB raid 10, etc) with Win Server 2008 R2 enterprise, running IIS, Printing, etc... Also, I want to set up 2 virtual Servers with 2008 R2 standart one with SQL Server and the other with Team Foundation. What i need is: Being able to access from inside the private phisical network, to Remote Desktops on each of the Virtual and the phisical Servers Had Access from the outside, using a router and port Forwarding, to the TFS server and the IIS server (one is virtualized, the other is phisical) This is it, but note that I only have one Phisical Nic. How do I configure this to work. When i set up the hyper-v role, on the wizard something like it showed up but I don't remmember what i choose, and right now, I cannot access none of the servers from remote desktop, not even from the phisical private network. Can anybody point me, what can i do? Thanks in advance (sorry 4 my english, i'm a spanish talker and my english isn't that good)

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  • Can't ssh to instance

    - by megas
    I have a linode instance, I was successfully connecting to it via ssh. But I've decided to rebuild my instance and then I can not connect to that instance via ssh. The linode works correctly because I can get access via Lish (lonode ssh) I've tried to clear known_hosts with: ssh-keygen -R 212.71.xxx.xx But I still getting message: ssh [email protected] -v OpenSSH_5.9p1 Debian-5ubuntu1.1, OpenSSL 1.0.1 14 Mar 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: /etc/ssh/ssh_config line 19: Applying options for * debug1: Connecting to 212.71.238.74 [212.71.238.74] port 22. debug1: Connection established. debug1: identity file /home/megas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: identity file /home/megas/.ssh/id_rsa-cert type -1 debug1: identity file /home/megas/.ssh/id_dsa type -1 debug1: identity file /home/megas/.ssh/id_dsa-cert type -1 debug1: identity file /home/megas/.ssh/id_ecdsa type -1 debug1: identity file /home/megas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1.1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1.1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9p1 Debian-5ubuntu1.1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: sending SSH2_MSG_KEX_ECDH_INIT debug1: expecting SSH2_MSG_KEX_ECDH_REPLY debug1: Server host key: ECDSA c5:c3:a7:c0:5a:25:a1:64:c4:04:0c:42:bb:46:f6:96 debug1: Host '212.71.238.74' is known and matches the ECDSA host key. debug1: Found key in /home/megas/.ssh/known_hosts:1 debug1: ssh_ecdsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/megas/.ssh/id_rsa debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/megas/.ssh/id_dsa debug1: Trying private key: /home/megas/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey,password). How to resolve this problem? Thanks

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  • Chat client/server that offers certain options.

    - by MrStatic
    A few friends of mine and including me for the past few years have hosted an irc server on one of our dedicated servers. We use it for just personal reasons. We like the aspect of it that it allows private messages and chat rooms. Plus the ability to send/receive files and is cross platform (Linux/Mac/Windows/Mobile). Our domain is about to expire and we are looking to move onto something new. So we are looking for a chat client / server that offers the following: Chatroom (multiple people chatting together in the same box) File transfers Private messages Cross Platform (especially mobile ie: Blackberry and Android) We don't have to host it but that isn't out of the question Logging on the client side (we say a lot of crap and like to go back and quote said crap) SSL/TLS Some sort of encryption some of the stuff said/sent is of a sensitive nature ie: business nature

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  • White box testing with Google Test

    - by Daemin
    I've been trying out using GoogleTest for my C++ hobby project, and I need to test the internals of a component (hence white box testing). At my previous work we just made the test classes friends of the class being tested. But with Google Test that doesn't work as each test is given its own unique class, derived from the fixture class if specified, and friend-ness doesn't transfer to derived classes. Initially I created a test proxy class that is friends with the tested class. It contains a pointer to an instance of the tested class and provides methods for the required, but hidden, members. This worked for a simple class, but now I'm up to testing a tree class with an internal private node class, of which I need to access and mess with. I'm just wondering if anyone using the GoogleTest library has done any white box testing and if they have any hints or helpful constructs that would make this easier. Ok, I've found the FRIEND_TEST macro defined in the documentation, as well as some hints on how to test private code in the advanced guide. But apart from having a huge amount of friend declerations (i.e. one FRIEND_TEST for each test), is there an easier idion to use, or should I abandon using GoogleTest and move to a different test framework?

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  • Alternatives to Component Based Architecture?

    - by Ben Lakey
    Usually when I develop a game I will use an architecture like what you see below. What other architectures are popular for simple game development? I'm concerned about having a narrow view of what exists out there for architectures beyond this. Is this an example of component-based architecture? Or is this something else? What would that look like? What alternatives exist? public abstract class ComponentBase { protected final Collection<ComponentBase> subComponents = new LinkedList<ComponentBase>(); private boolean enableInput; private boolean isVisible; protected ComponentBase(boolean enableInput, boolean isVisible) { this.enableInput = enableInput; this.isVisible = isVisible; } public void render(Graphics2D graphics) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.isVisible()) { gameComponent.render(graphics); } } } public void input(InputData input) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.inputIsEnabled()) { gameComponent.input(input); } } } ... getters/setters ... public void update(long elapsedTimeMillis) { for(ComponentBase gameComponent : this.subComponents) { gameComponent.update(elapsedTimeMillis); } } }

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  • Changing the material on an object on click in unity

    - by user1509674
    Iam working on unity2d.I have six game object Object1,Object1,Object1,(these are images) ObjectImage1,ObjectImage2,ObjectImage3(these are images). I have arranged the object in the scene as a list one below another Object1 Object2 Object3 When I click the Object1 --- should change to ObjectImage1 Object2 ----should change to ObjectImage2, but the above image of object1(objectImage1) at present should change to Object1 Object3 ----? should change to ObjectImage3,but the above image on object2(objectImage2) should change to Object2 These is similar to selection.I have coded Like when I click of Object2 its changing to ObjectIamge2 but the first object is not changing to object1 from objectImage1.Can anybody help me coding it out. Edit: public GameObject newSprite; private Vector3 currentSpritePosition; void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } This is the code used to change the material: public GameObject newSprite; private Vector3 currentSpritePosition; void Start(){ newSprite.renderer.enabled = false; } void OnMouseEnter(){ //getting the current position of the current sprite if ever it can move; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; }

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  • Amazon EC2 SQL Server Connection

    - by cnxmax
    I have two instances running on Amazon AWS EC2. One is running MSSQL Server 2005, the other is running a web application. I CAN connect to the database in my app using a connection string that references the Public IP of my EC2 instance running SQL Server. I CANNOT connect from the web app server if I change the connection string to reference the database servers Private IP Address. But I can connect if I run that same code on the database server itself. I can remote desktop from the app server to the database server using the private IP. I have a feeling there is something in my SQL Sever configuration that is preventing this remote connection. I have remote connections enabled, I have it set to listen on all IP addresses. Any ideas? Other things I've done: - Added exceptions to Windows Firewall - Tried connecting to using EC2 DNS Names

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • scp through ssh gateway connection

    - by zidarsk8
    so my network layou is something like this (I don't have enough reputation to post images so here's the link) http://i.imgur.com/OaD4i.png now Alice has access to SSH gateway (just gateway from now on) with: ssh [email protected] and the authorized keys file on the gateway looks like this #/home/Alice/.ssh/authorized_keys command="ssh -t alice@web" ssh-rsa ABCD...E== alice@somehost so when Alice trys to connect to the Gateway with her private key, she actually gets connected to the Web server (the gateway pc can make a connection to the web server with a passwordless private key, so that stays transparent). The question 1) How can I set this up so that Alice will be able to scp things to web server too? 2) I know this makes a separete connection, but is there any way for this to work as a normal ssh so that even something like -R12345:localhost:22 would work?

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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