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  • How do I branch if message.properties-code exists

    - by skurt
    I want to branch if a message-property-code does exist or not. <g:if test="${message(code: 'default.code.foo')}"> true </g:if><g:else> false </g:else> should answer true if there a message property named default.code.foo and false if not. It fails because it answers the code if there is no property for it.

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  • Managing My Database in Source Control

    - by Jason
    As I am working with a new database project (within VS2008), and as I have never developed a database from scratch, I immediately began looking into how to manage a database within source control (in this case, Subversion). I found some information on SO, including this post: Keeping development databases in multiple environments in sync. One of the answers in particular pointed to a number of a links, all of which had good, useful information. I was reading a series of posts by K. Scott Allen which describe how he manages database change. From my reading (and please pardon the noobishness of my question), it seems as though the database itself is never checked into a repository. Rather, scripts that can build the database, along with test data (which is also populated from scripts) is checked into the repository. Ultimately, this means that, when a developer is testing his or her app, these scripts, which are part of the build process, are run. This ensures that the database is up-to-date, but is also run locally from every developer's machine. This makes sense to me (if I am indeed reading that correctly). However, if I am missing something, I would appreciate correction or additional guidance. In addition, another question I wanted to ask - does this also mean that I should NOT check in the mdf or ldf files that are created from Visual Studio? Thanks for any help and additional insight. Always appreciated.

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  • Did anyone created the Java Code Formatter Profile for Eclipse IDE that conforms to the Android Code

    - by yvolk
    Android Code Style Guide defines "Android Code Style Rules". To conform to these rules one have to change quite a number of settings of the Java Code Formatter (Window-Preferences-Java-Formatter) default profile (in Eclipse IDE). Did anyone managed to configure the formatter to follow the "Android Code Style Rules" already? PS: I've tried to do this myself but I've found that there are too many formatter options available, and most of them are not mentioned in the Code Style Guide :-(

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  • Valid JavaScript code that is NOT valid ActionScript 3.0 code?

    - by knorv
    Most JavaScript code is also syntactically valid ActionScript 3.0 code. However, there are exceptions which leads me to my question: Which constructs/features in JavaScript are syntactically invalid in ActionScript 3.0? Please provide concrete examples of JavaScript code (basic JavaScript code without DOM API usage) that is NOT valid ActionScript 3.0 code.

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  • Get the package of a Java source file

    - by Oak
    My goal is to find the package (as string) of a Java source file, given as plaintext and not already sorted in folders. I can't just locate the first instance of the keyword package in the file, because it may appear inside a comment. So I was thinking about two alternatives: Scan the file word-by-word, maintaining a "inside-a-comment" flag for the scanner. The first time the package keyword is encountered while not inside a comment, stop the scanning and report the result. Use a regex - should be theoretically possible because block comments do not next in Java, but I tried making such a regex and it turned out to be quite complicated - for me, at least. Another difference between the two approaches is that when scanning manually I can stop the scan when I can be certain the package keyword can no longer appear, saving some time... and I'm not sure I can do something similar with regexes. On the other hand, the decision "when it can no longer appear" is not necessarily simple, though I could use some heuristic for that. I would like to hear any input on this problem, and would welcome any help with the regex. My solution is written in Java as well.

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  • Installing Catalyst 11.6 for an ATI HD 6970

    - by David Oliver
    Ubuntu Maverick 10.10 is displaying the desktop okay (though limited to 1600x1200) after my having installed my new HD 6970 card, so I'm now trying to install the proprietary driver (I understand the open source one requires a more recent kernel than that in Maverick). The proprietary driver under 'Additional Drivers' resulted in a black screen on boot, so I deactivated and am trying to follow the manual install instructions at the cchtml Ubuntu Maverick Installation Guide. When I try to create the .deb packages with: sh ati-driver-installer-11-6-x86.x86_64.run --buildpkg Ubuntu/maverick I get: david@skipper:~/catalyst11.6$ sh ati-driver-installer-11-6-x86.x86_64.run --buildpkg Ubuntu/maverick Created directory fglrx-install.oLN3ux Verifying archive integrity... All good. Uncompressing ATI Catalyst(TM) Proprietary Driver-8.861......................... ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Generating package: Ubuntu/maverick Package build failed! Package build utility output: ./packages/Ubuntu/ati-packager.sh: 396: debclean: not found dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.64Vzxk dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . /usr/bin/fakeroot: line 176: debian/rules: Permission denied debuild: fatal error at line 1319: couldn't exec fakeroot debian/rules: dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.QEmIld dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . Can't exec "debian/rules": Permission denied at /usr/bin/debuild line 1314. debuild: fatal error at line 1313: couldn't exec debian/rules: Permission denied dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.xtY6vC dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . /usr/bin/fakeroot: line 176: debian/rules: Permission denied debuild: fatal error at line 1319: couldn't exec fakeroot debian/rules: dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.oYWICI dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Removing temporary directory: fglrx-install.oLN3ux I've installed devscripts which has debclean in it. I've tried running the command with and without sudo. I'm not experienced with installing from downloads/source, but it seems like the file debian/source isn't being set to be executable when it needs to be. If I extract only, without using the package builder command, debian/rules is 744. As to what to do next, I'm stumped. Many thanks.

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  • Very simple, terse and easy GUI programming “frameworks”

    - by jetxee
    Please list GUI programming libraries, toolkits, frameworks which allow to write GUI apps quickly. I mean in such a way, that GUI is described entirely in a human-readable (and human-writable) plain text file (code) code is terse (1 or 2 lines of code per widget/event pair), suitable for scripting structure and operation of the GUI is evident from the code (nesting of widgets and flow of events) details about how to build the GUI are hidden (things like mainloop, attaching event listeners, etc.) auto-layouts are supported (vboxes, hboxes, etc.) As answers suggest, this may be defined as declarative GUI programming, but it is not necessarily such. Any approach is OK if it works, is easy to use and terse. There are some GUI libraries/toolkits like this. They are listed below. Please extend the list if you see a qualifying toolkit missing. Indicate if the project is crossplatform, mature, active, and give an example if possible. Please use this wiki to discuss only Open Source projects. This is the list so far (in alphabetical order): Fudgets Fudgets is a Haskell library. Platform: Unix. Status: Experimental, but still maintained. An example: import Fudgets main = fudlogue (shellF "Hello" (labelF "Hello, world!" >+< quitButtonF)) GNUstep Renaissance Renaissance allows to describe GUI in simple XML. Platforms: OSX/GNUstep. Status: part of GNUstep. An example below: <window title="Example"> <vbox> <label font="big"> Click the button below to quit the application </label> <button title="Quit" action="terminate:"/> </vbox> </window> HTML HTML-based GUI (HTML + JS). Crossplatform, mature. Can be used entirely on the client side. Looking for a nice “helloworld” example. JavaFX JavaFX is usable for standalone (desktop) apps as well as for web applications. Not completely crossplatform, not yet completely open source. Status: 1.0 release. An example: Frame { content: Button { text: "Press Me" action: operation() { System.out.println("You pressed me"); } } visible: true } Screenshot is needed. Phooey Phooey is another Haskell library. Crossplatform (wxWidgets), HTML+JS backend planned. Mature and active. An example (a little more than a helloworld): ui1 :: UI () ui1 = title "Shopping List" $ do a <- title "apples" $ islider (0,10) 3 b <- title "bananas" $ islider (0,10) 7 title "total" $ showDisplay (liftA2 (+) a b) PythonCard PythonCard describes GUI in a Python dictionary. Crossplatform (wxWidgets). Some apps use it, but the project seems stalled. There is an active fork. I skip PythonCard example because it is too verbose for the contest. Shoes Shoes for Ruby. Platforms: Win/OSX/GTK+. Status: Young but active. A minimal app looks like this: Shoes.app { @push = button "Push me" @note = para "Nothing pushed so far" @push.click { @note.replace "Aha! Click!" } } Tcl/Tk Tcl/Tk. Crossplatform (its own widget set). Mature (probably even dated) and active. An example: #!/usr/bin/env wish button .hello -text "Hello, World!" -command { exit } pack .hello tkwait window . tekUI tekUI for Lua (and C). Platforms: X11, DirectFB. Status: Alpha (usable, but API still evolves). An example: #/usr/bin/env lua ui = require "tek.ui" ui.Application:new { Children = { ui.Window:new { Title = "Hello", Children = { ui.Text:new { Text = "_Hello, World!", Style = "button", Mode = "button", }, }, }, }, }:run() Treethon Treethon for Python. It describes GUI in a YAML file (Python in a YAML tree). Platform: GTK+. Status: work in proress. A simple app looks like this: _import: gtk view: gtk.Window() add: - view: gtk.Button('Hello World') on clicked: print view.get_label() Yet unnamed Python library by Richard Jones: This one is not released yet. The idea is to use Python context managers (with keyword) to structure GUI code. See Richard Jones' blog for details. with gui.vertical: text = gui.label('hello!') items = gui.selection(['one', 'two', 'three']) with gui.button('click me!'): def on_click(): text.value = items.value text.foreground = red XUL XUL + Javascript may be used to create stand-alone desktop apps with XULRunner as well as Mozilla extensions. Mature, open source, crossplatform. <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window id="main" title="My App" width="300" height="300" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <caption label="Hello World"/> </window> Thank your for contributions!

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  • Mac OS - Built SVN from source, now Apache2 not loading sites

    - by Geuis
    This relates to another question I asked earlier today. I built SVN 1.6.2 from source. In the process, it has completely screwed up my dev environment. After I built SVN, Apache wasn't loading. It was giving me this error: Syntax error on line 117 of /private/etc/apache2/httpd.conf: Cannot load /usr/libexec /apache2/mod_dav_svn.so into server: dlopen(/usr/libexec/apache2/mod_dav_svn.so, 10): no suitable image found. Did find:\n\t/usr/libexec/apache2/mod_dav_svn.so: mach-o, but wrong architecture It appears that SVN over-wrote the old mod_dav_svn.so and I am not able to get it to build as FAT, and I can't recover whatever was originally there. I resolved this(temporarily?) by commenting out the line that was loading the mod_dav_svn.so and got Apache to start at this point. However, even though Apache is running I am now getting this error when trying to access my dev sites: Directory index forbidden by Options directive: /usr/share/tomcat6/webapps/ROOT/ I have Apache2 sitting in front of Tomcat6. I access my local dev site using the internal name "http://localthesite". I have had virtual directories set up that have worked until this SVN debacle. Tomcat is installed at /usr/local/apache-tomcat, and webapps is /usr/local/apache-tomcat/webapps. Our production servers deploy tomcat to /usr/share/tomcat6, so I have symlinks setup on my system to replicate this as well. These point back to the actual installation path. This has all been working fine as well. None of our configurations for Apache2, Tomcat, or .htaccess have changed. Over the weekend, I performed a "Repair Disk Permissions" on the system. This was before I discovered the mod_dav_svn.so problem. I have been reading up on this all morning and the most common answer is that there is an Options -Indexes set. We have this in a config file, but it was there before and when I removed it during testing, I still got the same errors from Apache. At this point, I'm assuming I either totally borked the native Apache2 installation on this Mac, or that there is a permissions error somewhere that I'm missing. The permissions error could be from the SVN installation, or from my repair process. Does anyone have any idea what could be the problem? I'm totally blocked right now and have no idea where to check next.

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  • XSLT generating attributes if source-Element is in parameterfile

    - by Siegfried
    Hi, i got an xml-file with some elements. For some of these is an aqvivalent in a parameter xml-file along with some other elements. I want to add these other elements from parm-file as parameter to output file if element-names are matching. (the Attributes should only be generated if an element "InvoiceHeader" exists in the source-xml. Here is my code... <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:fn="http://www.w3.org/2005/xpath-functions"> <xsl:variable name="rpl" select="document('ParamInvoice.xml')"></xsl:variable> <xsl:output method="xml" version="1.0" encoding="UTF-8" indent="yes"/> <xsl:template match="/"> <xsl:apply-templates></xsl:apply-templates> </xsl:template> <xsl:template match="*"> <xsl:copy> <xsl:if test="$rpl/StoraInvoice/local-name()"> <xsl:call-template name="AttributeErzeugen"> <xsl:with-param name="attr" select="$rpl/StoraInvoice/local-name()"></xsl:with-param> </xsl:call-template> </xsl:if> <xsl:apply-templates></xsl:apply-templates> </xsl:copy> </xsl:template> <xsl:template name="AttributeErzeugen"> <xsl:param name="attr"></xsl:param> <xsl:for-each select="$attr"> <xsl:attribute name="{Attibute/@name}"><xsl:value-of select="."></xsl:value- of></xsl:attribute> </xsl:for-each> </xsl:template> </xsl:stylesheet> and here the param-file <?xml version="1.0" encoding="UTF-8"?> <StoraInvoice> <InvoiceHeader> <Attribute name="Fuehrend">YYY</Attribute> <Attribute name="Feld">FFFF</Attribute> <Attribute name="Format">XYZXYZ</Attribute> </InvoiceHeader> </StoraInvoice> Siegfried

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  • Hardware/Software inventory open source projects

    - by Dick dastardly
    Dear Stackoverflowers I would like to develop a Network Inventory application that works on any operating system. Reports on every possible resource attacehd to a network. Reports all pertinent details of hardware and software. Thats (and i hate to use the phrase) my "End Game". However I am running before i can crawl here. I have no experience of this type of development, e.g. discovering a computers hardware and software settings. I've spent almost two weeks googling and come up short! :-(. So I am turning to you to ask these questions:- My first step is to find an existing open source project i can incorporate into my own code that extracts the fine grained details i am after, e.g. EVERYTHING there is to know about the hardaware and software on a single machine. Does this project exist? or do i have to develop that first? Have i got to write all this in C? I am guessing getting this information about a computer is going to be easier than for printers, scanners, routers etc... e.g. everything else you would find attached to a network. Once i have access to a single computers details i then need to investigate how i can traverse an entire newtork of printers, scanners, routers, load balancers, switches, firewalls, workstations, servers, storeage devices, laptops, monitors, the list goes on and on One problem i have is i dont have a 1000 machine newtork to play on! Is there any such resource available on theinternet? (is that a silly question?) Anywho, if you dont ask you wont find out! One aspect iam really looking forward to finding out how to travers the entire network, should i be using TCP/IP for this? Whats a good site, blog, usergorup, book for TCP/IP development? How do i go about getting through firewalls? How many questions can i ask in one go? :-) My previous question on this topic ended up with PYTHON being championed as the language/script to go with to develop this application in. Having looked at a few PYTHON examples they all seemed to be related to WINDOWS networks and interrogating Windows Management Instrumentation (WMI). I had the feeling you cant rely on whats in WMI, and even if you can that s no good for UNIX netwrks. Surely there exist common code for extracting hardware and software details from a computer? Why cant i find it on the internet? Pease help? Theres no prizes though :-( Thanks in advance I would like to appologise if i have broken forum rules or not tried hard enough on my own before asking for assistance. I just would like to start moving forward with this as its one of the best projects i have been involved with. I am inspired by the many differnt number of challenges involved and that if i manage to produce a useful application at the end of it it would hopefully be extremely helpful to many people. That sit Thanks in advance DD

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  • Bound DataGridView not updating data source

    - by Max Yaffe
    I'm trying to bind a table of structures to a DataGridView. Loading and viewing the table is working fine but I can't edit a value and get it stored back into the table. Here's what I'm doing. I have a "primitive" data type, Real defined by public struct MyReal:IMyPrimative { public Double m_Real; //... public MyReal(String val) { m_Real = default(Double); Init(val); } //... } It gets used in a structure: public struct MyReal_Record : IMyRecord { public MyReal Freq { get; set;} MyReal_Record(String[] vals) { Init(vals); } } And the structure is used to define a table using a generic Binding List public class MyTable<S> : BindingList<S> where S: struct, IMyRecord { public Type typeofS; public MyTable() { typeofS = typeof(S); // ... } This table is used as a binding source for a grid, dynamically. private void miLoadFile_Click(object sender, EventArgs e) { MyModel.Table<Real_Record> RTable = new MyModel.Table<Real_Record>(); //... Table initialized here //set up grid with virtual mode dataGridView1.DataSource = RTable; } All of this works fine and I can create RTable, initialize it and display it in a grid. The grid allows editing and has events set for CellParsing and CellFormatting which look like: private void dataGridView1_CellFormatting(object sender, DataGridViewCellFormattingEventArgs e) { if (e.DesiredType != typeof(String)) return; e.Value = e.Value.ToString(); } private void dataGridView1_CellParsing(object sender, DataGridViewCellParsingEventArgs e) { if (e.DesiredType != typeof(MyReal)) return; e.Value = new MyReal(e.Value.ToString()); e.ParsingApplied = true; this.dataGridView1.UpdateCellValue(e.ColumnIndex, e.RowIndex); } When I edit a value in a cell, I can change the text. On leaving the cell, CellParsing fires and the event handler is called. Everything seems to be correct going into the CellParsing handler. e.DesiredType is MyReal. e.Value is a string with the new value. After the new MyReal is created from the string, e.Value is set correctly. RowIndex and ColumnIndex are correct. ReadOnly is set false. However, when I leave the cell, the system restores the original value to the cell. I thought the UpdateCellValue would replace the value in the dataSource but I seem to be missing something. What did I miss? Thanks, Max

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  • Converting C source to C++

    - by Barry Kelly
    How would you go about converting a reasonably large (300K), fairly mature C codebase to C++? The kind of C I have in mind is split into files roughly corresponding to modules (i.e. less granular than a typical OO class-based decomposition), using internal linkage in lieu private functions and data, and external linkage for public functions and data. Global variables are used extensively for communication between the modules. There is a very extensive integration test suite available, but no unit (i.e. module) level tests. I have in mind a general strategy: Compile everything in C++'s C subset and get that working. Convert modules into huge classes, so that all the cross-references are scoped by a class name, but leaving all functions and data as static members, and get that working. Convert huge classes into instances with appropriate constructors and initialized cross-references; replace static member accesses with indirect accesses as appropriate; and get that working. Now, approach the project as an ill-factored OO application, and write unit tests where dependencies are tractable, and decompose into separate classes where they are not; the goal here would be to move from one working program to another at each transformation. Obviously, this would be quite a bit of work. Are there any case studies / war stories out there on this kind of translation? Alternative strategies? Other useful advice? Note 1: the program is a compiler, and probably millions of other programs rely on its behaviour not changing, so wholesale rewriting is pretty much not an option. Note 2: the source is nearly 20 years old, and has perhaps 30% code churn (lines modified + added / previous total lines) per year. It is heavily maintained and extended, in other words. Thus, one of the goals would be to increase mantainability. [For the sake of the question, assume that translation into C++ is mandatory, and that leaving it in C is not an option. The point of adding this condition is to weed out the "leave it in C" answers.]

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  • Make sense of Notification Watcher source objective-c

    - by Chris
    From Notification Watcher source. - (void)selectNotification:(NSNotification*)aNotification { id sender = [aNotification object]; [selectedDistNotification release]; selectedDistNotification = nil; [selectedWSNotification release]; selectedWSNotification = nil; NSNotification **targetVar; NSArray **targetList; if (sender == distNotificationList) { targetVar = &selectedDistNotification; targetList = &distNotifications; } else { targetVar = &selectedWSNotification; targetList = &wsNotifications; } if ([sender selectedRow] != -1) { [*targetVar autorelease]; *targetVar = [[*targetList objectAtIndex:[sender selectedRow]] retain]; } if (*targetVar == nil) { [objectText setStringValue:@""]; } else { id obj = [*targetVar object]; NSMutableAttributedString *objStr = nil; if (obj == nil) { NSFont *aFont = [objectText font]; NSDictionary *attrDict = italicAttributesForFont(aFont); objStr = [[NSMutableAttributedString alloc] initWithString:@"(null)" attributes:attrDict]; } else { /* Line 1 */ objStr = [[NSMutableAttributedString alloc] initWithString: [NSString stringWithFormat:@" (%@)", [obj className]]]; [objStr addAttributes:italicAttributesForFont([objectText font]) range:NSMakeRange(1,[[obj className] length]+2)]; if ([obj isKindOfClass:[NSString class]]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:obj]; } else if ([obj respondsToSelector:@selector(stringValue)]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:[obj performSelector:@selector(stringValue)]]; } else { // Remove the space since we have no value to display [objStr replaceCharactersInRange:NSMakeRange(0,1) withString:@""]; } } [objectText setObjectValue:objStr]; /* LINE 2 */ [objStr release]; } [userInfoList reloadData]; } Over at //LINE 2 objStr is being released. Is this because we are assigning it with alloc in //LINE 1? Also, why is //LINE 1 not: objStr = [NSMutableAttributedString* initWithString:@"(null)" attributes:attrDict] If I create a new string like (NSString*) str = [NSString initWithString:@"test"]; ... str = @"another string"; Would I have to release str, or is this wrong and if I do that I have to use [[NSString alloc] initWithString:@"test"]? Why isn't the pointer symbol used as in [[NSString* alloc] ...? Thanks

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  • Same source, multiple targets with different resources (Visual Studio .Net 2008)

    - by Mike Bell
    A set of software products differ only by their resource strings, binary resources, and by the strings / graphics / product keys used by their Visual Studio Setup projects. What is the best way to create, organize, and maintain them? i.e. All the products essentially consist of the same core functionality customized by graphics, strings, and other resource data to form each product. Imagine you are creating a set of products like "Excel for Bankers", Excel for Gardeners", "Excel for CEOs", etc. Each product has the the same functionality, but differs in name, graphics, help files, included templates etc. The environment in which these are being built is: vanilla Windows.Forms / Visual Studio 2008 / C# / .Net. The ideal solution would be easy to maintain. e.g. If I introduce a new string / new resource projects I haven't added the resource to should fail at compile time, not run time. (And subsequent localization of the products should also be feasible). Hopefully I've missed the blindingly-obvious and easy way of doing all this. What is it? ============ Clarification(s) ================ By "product" I mean the package of software that gets installed by the installer and sold to the end user. Currently I have one solution, consisting of multiple projects, (including a Setup project), which builds a set of assemblies and create a single installer. What I need to produce are multiple products/installers, all with similar functionality, which are built from the same set of assemblies but differ in the set of resources used by one of the assemblies. What's the best way of doing this? ------------ The 95% Solution ----------------- Based upon Daminen_the_unbeliever's answer, a resource file per configuration can be achieved as follows: Create a class library project ("Satellite"). Delete the default .cs file and add a folder ("Default") Create a resource file in the folder "MyResources" Properties - set CustomToolNamespace to something appropriate (e.g. "XXX") Make sure the access modifier for the resources is "Public". Add the resources. Edit the source code. Refer to the resources in your code as XXX.MyResources.ResourceName) Create Configurations for each product variant ("ConfigN") For each product variant, create a folder ("VariantN") Copy and Paste the MyResources file into each VariantN folder Unload the "Satellite" project, and edit the .csproj file For each "VariantN/MyResources" <Compile> or <EmbeddedResource> tag, add a Condition="'$(Configuration)' == 'ConfigN'" attribute. Save, Reload the .csproj, and you're done... This creates a per-configuration resource file, which can (presumably) be further localized. Compile error messages are produced for any configuration that where a a resource is missing. The resource files can be localized using the standard method (create a second resources file (MyResources.fr.resx) and edit .csproj as before). The reason this is a 95% solution is that resources used to initialize forms (e.g. Form Titles, button texts) can't be easily handled in the same manner - the easiest approach seems to be to overwrite these with values from the satellite assembly.

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  • WPF: Can't get to original source from ExecutedRoutedEventArgs

    - by Ikhail
    I have a problem getting to the original source of a command using ExecutedRoutedEventArgs. I'm creating a simple splitbutton, in which a menu will appear below a dedicated button, as another button is pressed. When I click a menuitem in the appearing menu a command is fired. This command is registered on the splitbutton. And the idea is to get to the menuitem beeing clicked, by using the ExecutedRoutedEventsArgs. Ok, now the problem. If I choose to have the popup menu shown by default (IsOpen="True") and I click one of the menuitems I can get to the originalsource (thus the menuitem) from the ExecutedRoutedEventArgs - no problem. However, if I first click the button to show the menu and THEN click on a menuitem, the originalsource of the command will be the button instead of the MenuItem! Here's the controltemplate for the splitbutton: <ControlTemplate TargetType="{x:Type usc:SplitButton}"> <StackPanel Orientation="Horizontal"> <Button Name="mybutton"> <StackPanel> <Popup usc:SplitButton.IsPopup="True" IsOpen="True" Name="myPopup" PlacementTarget="{Binding ElementName=mybutton}" StaysOpen="False" Placement="Bottom"> <Border BorderBrush="Beige" BorderThickness="1"> <Menu Width="120"> <MenuItem Header="item1" Command="usc:SplitButton.MenuItemClickCommand" /> <MenuItem Header="item2" /> <MenuItem Header="item3" /> </Menu> </Border> </Popup> <TextBlock Text="MySplitbutton" /> </StackPanel> </Button> <Button Content="OK" Command="usc:SplitButton.ShowMenuCommand" /> </StackPanel> </ControlTemplate> The OK button fires a ShowMenuCommand on the SplitButton, which sets the IsOpen property on the Popup to True. Any ideas why the OK button (after having activated the menu) is the OriginalSource when a menuitem is clicked? Thanks.

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  • Should my colleagues review each others code from source control system?

    - by Daniel Excinsky
    Hi everybody. So that's my story: one of my colleagues uses to review all the code, hosted to revision system. I'm not speaking about adequate review of changes in parts that he belongs to. He watches the code file to file, line to line. Every new file and every modified. I feel just like being spied on! My guess is that if code was already hosted to control system, you should trust it as workable at least. My question is, maybe I'm just too paranoiac and practice of reviewing each others code is good? P.S: We're team of only three developers, and I fear that if there will be more of us, colleague just won't have time to review all the the code we'll write.

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  • Is there a difference between "." and "source" in bash, after all?

    - by ysap
    I was looking for the difference between the "." and "source" builtin commands and a few sources (e.g., in this discussion, and the bash manpage) suggest that these are just the same. However, following a problem with environment variables, I conducted a test. I created a file testenv.sh that contains: #!/bin/bash echo $MY_VAR In the command prompt, I performed the following: > chmod +x testenv.sh > MY_VAR=12345 > ./testenv.sh > source testenv.sh 12345 > MY_VAR=12345 ./testenv.sh 12345 [note that the 1st form returned an empty string] So, this little experiment suggests that there is a difference after all, where for the "source" command, the child environment inherits all the variables from the parent one, where for the "." it does not. Am I missing something, or is this is an undocumented/deprecated feature of bash? [ GNU bash, version 4.1.5(1)-release (x86_64-pc-linux-gnu) ]

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  • Creuna Platform

    - by csharp-source.net
    Creuna Platform is a an open source web application framework based on Microsoft .NET and is fully written in C#. The aim for Creuna Platform is to make life easier for system developers by providing a highly competent component toolkit that increases the productivity and quality of a system. The framework contains components for data access, configuration handling, messaging and a broad range of utility classes, controls and services. The framework also has several components for the EPiServer CMS. Creuna Platform is licensed under Affero GNU General Public License Version 3.

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  • La fondation Mozilla met à jour la licence open-source MPL, la nouvelle version serait compatible avec les licences Apache et GPL

    La fondation Mozilla met à jour sa licence open-source MPL La nouvelle version serait compatible avec les licences Apache et GPL La fondation Mozilla vient de publier pour la première fois depuis plus d'une décennie une mise à jour de sa licence open source Mozilla Public License. Actuellement disponible en version bêta « feature complete », la licence MPL 2.0 serait plus simple et plus courte de près de 900 mots que la version 1.1. Elle serait surtout conçue pour être plus compatible avec d'autres licence open-source, notamment les licences Apache et GPL. Pour mémoire, le code ouvert distribué sous licence MPL peut être copié et modifié, mais doit rester sou...

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  • Microsoft rend Reactive Extensions open-source, son Framework qui facilite la programmation asynchrone en .NET, C++ et JS

    Reactive Extensions devient open source Microsoft publie le code du Framework qui rend simple la programmation asynchrone en .NET, JavaScript et C++ Le virage vers l'open source adopté par Microsoft pour plusieurs de ses outils de développement continu (voir sur le même sujet). La firme vient d'annoncer le passage des Reactive Extensions (Rx) à Microsoft Open Technology, sa filiale en charge des projets open source. Reactive Extensions est un projet du laboratoire Devlabs de Microsoft, qui a connu une certaine notoriété, car il a été développé par l'équipe d'Erik Meijer, le créateur de LINQ. Rx est un ensemble de bibliothèques qui rend la programmation asynchrone be...

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  • ASP.NET MVC, Web API, Razor : Microsoft prendra en compte les contributions externes pour ces produits open source

    ASP.NET MVC, Web API, Razor : Microsoft prendra en compte les contributions externes pour ces produits open source Microsoft vient d'annoncer qu'il allait publier sous licence open source Apache 2.0 le code source de Web Pages et ASP.NET Web API. Web Pages est la plateforme sur laquelle repose le nouveau moteur de vue Razor, la première version avait été publiée avec WebMatrix 1 et ASP.NET MVC 3. Web Pages est actuellement disponible en version 2 beta. ASP.NET Web API, quant à elle, permet aux développeurs d'exposer leurs applications, données et services sur le web directement à travers HTTP. La technologie avait été introduite avec ASP.NET MVC 4 beta. Le passage à l'op...

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  • Opus : le nouveau codec audio open-source est standardisé, il ferait mieux que six codecs propriétaires réunis dixit Mozilla

    Opus : le nouveau codec audio open-source est standardisé Il couvre les usages de six codecs propriétaires et le ferait mieux dixit Mozilla Une victoire historique. Pour Mozilla, la standardisation du codec audio open-source Opus est un évènement de cette envergure. La Fondation y voit « le début de la fin des formats propriétaires [dans l'audio] ». Ce projet de standardisation a été mené à bien grâce à une collaboration entre le monde open-source (dont est issue la Fondation) et des entreprises privées dont Microsoft (au travers de Skype) ou Google. Cette standardisation devrait permettre à Opus de mieux s'imposer que ses prédécesseurs (comme Vorbis)...

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  • How to write this kind of java source in clojure. [closed]

    - by tikky
    I want to know how to write a clojure code by looking at a java code like this. import xxxxxx import com.vaadin.terminal.gwt.server.AbstractApplicationServlet; public class Clojure4Vaadin extends AbstractApplicationServlet { @Override protected Class <? extends Application > getApplicationClass() throws ClassNotFoundException { return Application.class; } @Override protected Application getNewApplication(HttpServletRequest request) throws ServletException { try { RT.load(getServletConfig().getInitParameter("script-name"), true); //run Lisp function return (Application)RT.var(getServletConfig().getInitParameter("package-name"),getServletConfig().getInitParameter("function-name")).invoke(new String[0]); } catch (Exception e) { throw new ServletException(e); } } } I need to write a code clojure code which can do the sane thing that this java code can do.

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