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  • Pass by reference in Boost::Python

    - by Fabzter
    Hi everybody. Consider something like: struct Parameter { int a; Parameter(){a = 0} void setA(int newA){a = newA;} }; struct MyClass { void changeParameter(Parameter &p){ p.setA(-1);} }; Well, let's fast forward, and imagine I already wrapped those classes, exposing everything to python, and imagine also I instantiate an object of Parameter in the C++ code, which I pass to the python script, and that python script uses a MyClass object to modify the instance of Parameter I created at the beginning in the C++ code. After that code executes, in C++ Parameter instance is unchanged!!! This means it was passed by value (or something alike :S), not by reference. But I thought I declared it to be passed by reference... I can't seem to find Boost::Python documentation about passing by reference (although there seems to be enough doc about returning by reference...). Can anyone give some hint or pointer please?

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  • How to use relative URL in jqGrid url parameter in ASP MVC?

    - by Chris Herring
    I've setup a jqGrid like this $('#gridTable').jqGrid({ url: '/GridData/', ... Now if I navigate to a url such as "/Controller/id/" then the grid will send a GET to "/GridData/" instead of "/Controller/id/GridData/". Can I make the GET relative so that I can pick the id up on the server side or do I have to manually pass the id as a parmater using javascript on the client?

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  • Entity Framework: EntityCommand automatically parsing and determine parameter types?

    - by Torben Rahbek Koch
    Hi everybody, Pretty new to Entity Framework I must admit, but I simply cannot believe that there is no built-in solution for this problem. Let's say I create an EntityCommand: EntityCommand cmd = conn.CreateCommand(); cmd.CommandType = CommandType.Text; cmd.CommandText = commandText; And let's say the the commandText is something like this: SELECT sp.UserName, sp.Rights FROM EntityContext.Users as sp WHERE sp.UserName=@UserName Now it would be really neat if the Parameters collection of cmd could be automatically filled. The framework should obviously know the types etc. but I guess that's simply not how it works beneath. The problem is that the commandText is configurable on run-time, and I must show some GUI that asks for values of the parameters. Any idea on how this could be accomplished? Thanks for any ideas and for listening!

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  • Objective-C error... Cannot convert to pointer type (int)

    - by Flash84x
    I am attempting to use the TouchXML library and followed the example with the following code for (CXMLElement node in nodes) { NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; int counter; for (counter = 0; counter < [node childCount]; counter++ ) { [item setObject:[[node childAtIndex:counter] stringValue] forKey:[[node childAtIndex:counter] name]]; } [rst addObject:item]; [item release]; } The compiler however is complaining about counter and throwing the following error for counter = 0 and both occurances in the setObject call. Cannot convert to pointer type Any help with my rusty C/ObjC would be appreciated

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  • web.config inheritance problem

    - by abszero
    Hello everyone, I am having an issue when I try and prevent inhertiance from a parent web.config down to a child specifically related to the node. My parent web.config contains about a dozen appSettings values while my child web.config contains none. Now, I originally began wrapping around only my system.net, web, etc nodes however when I ran my child application I recieved the following error: The configuration section 'appSettings' cannot be read because it is missing a section declaration I really wasn't sure what this meant and a google search didn't yield me any decent results so I attempted to move the location node to also encompass the field in my parent web.config but to no avail. My child web.config is pretty vanilla so I am not sure what the problem is. Any help you can provide would be greatly appreciated! Thanks. The child config is completely vanilla except for the addition of an Xml Namespace and a 'clear' in the config sections as follows: <configuration xmlns="http://schemas.microsoft.com/.NetConfiguration/v2.0"> <configSections> <clear /> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere" /> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> The error in question is thrown at The parent web.config is far from vanilla as it is part of an Umbraco install. Here is the corrosponding section from the parent config <configuration xmlns="http://schemas.microsoft.com/.NetConfiguration/v2.0"> <configSections> <section name="urlrewritingnet" restartOnExternalChanges="true" requirePermission="false" type="UrlRewritingNet.Configuration.UrlRewriteSection, UrlRewritingNet.UrlRewriter" /> <!-- ASPNETAJAX --> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="MachineToApplication" /> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="Everywhere" /> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="MachineToApplication" /> </sectionGroup> </sectionGroup> </sectionGroup> <sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <section name="umbraco.presentation.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" /> </sectionGroup> </configSections> The next line after the ConfigSections is: <location path="." inheritInChildApplications="false"> AppSettings, CnxStrings, System.Web, Net, WebServer settings </location>

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  • What type of git server do you use? or how do you use git?

    - by Johan
    Hi Let's say we have a small team, 1-5 persons. What type of "git setup" would you use? Would you use gitweb and apache so you could run over http? Or would you use the user-accounts and ssh in some way? Today I'm familiar to use SubVersion thou apache (http), but I'm not sure it is right to setup to use git the same way... Thanks Johan Update: It feels like if we combine the answer that Dietrich Epp and the one hallidave gave I could get a quick and good solution. A common dir in the servers filesystem where all can write, and that dir is also exposed with apache. That way everybody can always get the latest, but only trusted people can write to it...

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  • In Rails/ActiveRecord 3, how do I change the default primary key type for MySQL?

    - by jfarmer
    In Rails 3, how do you change the default primary key type to, say, BIGINT UNSIGNED NOT NULL AUTO_INCREMENT PRIMARY KEY In my case I'm only interested in MySQL. For Rails 2, you can see the answer to "How do I use long IDs in Rails?"1 In Rails 3, however, this will throw an error. I'm not sure if that's because the class is no long used, or if the code needs to go in the same place. You can see in active_record/connection_adapters/mysql_adapter.rb that the NATIVE_DATABASE_TYPES constant is still defined. What's the correct way to achieve the same effect in Rails 3?

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  • Pass Data to Data Template Selector

    - by Michael Sync
    How do you guys pass the data (parameter) to DataTemplate Selector? The only one that I can think of is to use an attached property in DataTemplate Selector? Example: public class DisableWeekendsSelection : DataTemplateSelector { [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2211:NonConstantFieldsShouldNotBeVisible", Justification = "DependencyProperty")] public static readonly DependencyProperty Parameter = DependencyProperty.RegisterAttached("Parameter", typeof(ObservableCollection<Date>), typeof(DisableWeekendsSelection), new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public static ObservableCollection<Date> GetParameter(DependencyObject dp) { return dp.GetValue(Parameter) as ObservableCollection<Date>; } public static void SetParameter(DependencyObject dp, ObservableCollection<Date> value) { dp.SetValue(Parameter, value); } public override DataTemplate SelectTemplate(object item, DependencyObject container) { The problem with this approach is that I'm not able to get the value of Parameter in SelectTemplate method. Any suggestion would be appreciated. Thanks in advance.

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  • DataGrid in Dojo , with json data from a servlet.

    - by Magesh
    Hello , i am using JSON for first time... and want to fill my datagrid with my JSON data, this is my JSON data, { "head": { "vars": [ "s" , "fname" , "lname" ] } , "results": { "bindings": [ { "s": { "type": "uri" , "value": "http://tn.gov.in/Person/41" } , "fname": { "type": "literal" , "value": "Gayathri" } , "lname": { "type": "literal" , "value": "Vasudevan" } } , { "s": { "type": "uri" , "value": "http://tn.gov.in/Person/37" } , "fname": { "type": "literal" , "value": "Magesh" } , "lname": { "type": "literal" , "value": "Vasudevan" } } , { "s": { "type": "uri" , "value": "http://tn.gov.in/Person/39" } , "fname": { "type": "literal" , "value": "Vasudevan " } , "lname": { "type": "literal" , "value": "Srinivasan" } } ] } } I want to display fname and lname in the data grid how should i so it? can any one give a sample code which works for above JSON ? i tried a lot with examples , i am getting a blank grid

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  • IDataServiceMetadataProvider / ResourceType.... what for dynamic types with no CLR type?

    - by TomTom
    Hello, I try to expose a database via ADO RIA for which we have only an ODBC based interface. The "database" is a server and new elements are developped all the time, so I would like the server to check metadata at start (using the odbc schema methods) and then expose what he finds via RIA services.... clients can the nregenerate when they need access to new elements. As such, I dont ahve any CLR types for all the tabled developped. ResourceType tableType = new ResourceType( typeof(object), ResourceTypeKind.EntityType, null, "Martini", table_name, false ); tableType.CanReflectOnInstanceType = false; I can somehow not put in NULl as CLR element type, and entering typeof(object) seems to result in reflection errors when trying to access the properties. Any documentation on how to do that? I dont really want to get into having types... though if I have to, I probably will dynamically generate some via bytecode emit.

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  • DB2 - How to run an ad hoc select query with a parameter in IBM System i Access for Windows GUI Tool

    - by KenB
    I would like to run some ad hoc select statements in the IBM System I Navigator tool for DB2 using a variable that I declare. For example, in the SQL Server world I would easily do this in the SQL Server Management Studio query window like so: DECLARE @VariableName varchar(50); SET @VariableName = 'blah blah'; select * from TableName where Column = @VariableName; How can I do something similar in the IBM System I Navigator tool?

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  • How to Pass byte array as parameter in url in iPhone?

    - by Jindal
    I am using following code to get bytes array. thx to this post. Data *data = [NSData dataWithContentsOfFile:filePath]; NSUInteger len = [data length]; Byte *byteData = (Byte*)malloc(len); memcpy(byteData, [data bytes], len); it is the right method to do so? Now, How i can pass bytes array into url? Thank You for Help,

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  • How to use Custom AuthorizeAttribute for controller utilizing parameter value?

    - by RSolberg
    I am trying to secure a controller action to prevent a user from accessing an Entity that they do not have access to. I am able to do this with the following code. public ActionResult Entity(string entityCode) { if (CurrentUser.VerifyEntityPermission(entityCode)) { //populate viewModel... return View(viewModel); } return RedirectToAction("NoAccessToEntity", "Error"); } I would like to be able to add an attribute to the controller action itself. In order to validate the access to the entity, I need to see what value has been passed to the controller and what entities the user has access to. Is this possible? [EntityAuthRequired] public ActionResult Entity(string entityCode) { //populate viewModel... return View(viewModel); }

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  • UriBuilder incorrectly encoding Query Parameters value ?

    - by Fred
    Lets consider the following code sample where a path and single parameter are encoded... Parameter name: "param" Parameter value: "foo/bar?aaa=bbb&ccc=ddd" (happens to be a url with query parameters) String test = UriBuilder.fromPath("https://dummy.com"). queryParam("param", "foo/bar?aaa=bbb&ccc=ddd"). build().toURL().toString(); The encoded URL string returned is: "https://dummy.com?param=foo/bar?aaa%3Dbbb&ccc%3Dddd" Is this correct ? Should not the character "&" (and may be even "?") be encoded in the parameter value string ? Would not the URL produced be interpreted as follow: One first parameter, name="param", value = "ar?aaa%3Dbbb" followed by a second parameter, name="ccc%3Dddd", without value.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • What is the PIXELFORMATDESCRIPTOR parameter in SetPixelFormat() used for?

    - by Mads Elvheim
    Usually when setting up OpenGL contexts, I've simply filled out a PIXELFORMATDESCRIPTOR structure with the necessary information and called ChoosePixelFormat(), followed by a call to SetPixelFormat() with the returned matching pixelformat from ChoosePixelFormat(). Then I've simply passed the initial descriptor without giving much thought of why. But now I use wglChoosePixelFormatARB() instead if ChoosePixelFormat() because I need some extended traits like sRGB and multisampling. It takes an attribute list of integers, just like XLib/GLX on Linux, not a PIXELFORMATDESCRIPTOR structure. So, do I really have to fill in a descriptor for SetPixelFormat() to use? What does SetPixelFormat() use the descriptor for when it already has the pixelformat descriptor index? Why do I have to specify the same pixelformat attributes in two different places? And which one takes precedence; the attribute list to wglChoosePixelFormatARB(), or the PIXELFORMATDESCRIPTOR attributes passed to SetPixelFormat()? Here are the function prototypes, to make the question more clear: /* Finds a best match based on a PIXELFORMATDESCRIPTOR, and returns the pixelformat index */ int ChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd); /* Finds a best match based on an attribute list of integers and floats, and returns a list of indices of matches, with the best matches at the head. Also supports extended pixelformat traits like sRGB color space, floating-point framebuffers and multisampling. */ BOOL wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats ); /* Sets the pixelformat based on the pixelformat index */ BOOL SetPixelFormat(HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd);

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  • getting parameters from friendly url portlets jsr 286

    - by user265950
    link texthi, I am using ibm portal server. there is a link which is coming from external link. the url that is coming is as below http://localhost.us.deloitte.com:10040/wps/myportal/home/gm_assignee_label/gm_eoa_page?invoker=esb?agsnid=32984?asgnmtid=50085 home,gm_assignee_label,gm_eoa_page are friendly urls given to 3 different pages. things after the ? are the key value parameters. i want to retrieve these paramters when i click on the link above and my page gets loaded. i tried the below link as given by ibm. but it didnt help me my portlet.xml code is as below <?xml version="1.0" encoding="UTF-8"?> <portlet-app xmlns="http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd" version="2.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd" id="com.ibm.faces.portlet.FacesPortlet.8b353a4492"> <portlet> <portlet-name>EndOfAssignmentPortlet</portlet-name> <display-name xml:lang="en">EndOfAssignmentPortlet</display-name> <display-name>EndOfAssignmentPortlet</display-name> <portlet-class>com.ibm.endofassignmentportlet.EndOfAssignmentPortlet</portlet-class> <init-param> <name>com.ibm.faces.portlet.page.view</name> <value>/view/endofassignment/EOASearchAssignment.jsp</value> </init-param> <init-param> <name>wps.markup</name> <value>html</value> </init-param> <init-param> <name>com.sun.faces.portlet.SAVE_REQUEST_SCOPE</name> <value>true</value> </init-param> <expiration-cache>0</expiration-cache> <supports> <mime-type>text/html</mime-type> <portlet-mode>view</portlet-mode> <portlet-mode>EDIT</portlet-mode> <portlet-mode>HELP</portlet-mode> </supports> <supported-locale>en</supported-locale> <resource-bundle> com.ibm.endofassignmentportlet.nl.EndOfAssignmentPortletResource</resource-bundle> <portlet-info> <title>EndOfAssignmentPortlet</title> <short-title>EndOfAssignmentPortlet</short-title> <keywords>EndOfAssignmentPortlet</keywords> </portlet-info> <supported-public-render-parameter>AssigneeID</supported-public-render-parameter> <supported-public-render-parameter>AssignmentID</supported-public-render-parameter> <supported-public-render-parameter>InvokerID</supported-public-render-parameter> </portlet> <default-namespace>http://EndOfAssignmentPortlet/</default-namespace> <public-render-parameter> <identifier>AssigneeID</identifier> <qname xmlns:x="http://localhost.us.deloitte.com:10040/wps/myportal">x:agsnid</qname> </public-render-parameter> <public-render-parameter> <identifier>AssignmentID</identifier> <qname xmlns:x="http://localhost.us.deloitte.com:10040/wps/myportal">x:asgnmtid</qname> </public-render-parameter> <public-render-parameter> <identifier>InvokerID</identifier> <qname xmlns:x="http://localhost.us.deloitte.com:10040/wps/myportal">x:invoker</qname> </public-render-parameter> </portlet-app> i am trying to get the values in my doView method of portlet as below String esbAssigneeID = request.getParameter("agsnid"); But i always get null. please help. TIA, Tejas

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  • Why is Standard Input is not displayed as I type in Mac OS X Terminal application?

    - by BryanWheelock
    I'm confused by some behavior of my Mac OS X Terminal and my Django manage.py shell and pdb. When I start a new terminal, the Standard Input is displayed as I type. However, if there is an error, suddenly Standard Input does not appear on the screen. This error continues until I shut down that terminal window. The Input is still being captured as I can see the Standard Output. E.g. in pdb.set_trace() I can 'l' to display where I'm at in the code. However, the 'l' will not be displayed, just an empty prompt. This makes it hard to debug because I can't determine what I'm typing in. What could be going wrong and what can I do to fix it?

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  • Parameters with default value not in PsBoundParameters?

    - by stej
    General code Consider this code: PS> function Test { param($p='default value') $PsBoundParameters } PS> Test 'some value' Key Value --- ----- p some value PS> Test # nothing I would expect that $PsBoundParameters would contain record for $p variable on both cases. Is that correct behaviour? Question I'd like to use splatting for a lot of functions that would work like this: function SomeFuncWithManyRequiredParams { param( [Parameter(Mandatory=$true)][string]$p1, [Parameter(Mandatory=$true)][string]$p2, [Parameter(Mandatory=$true)][string]$p3, ...other parameters ) ... } function SimplifiedFuncWithDefaultValues { param( [Parameter(Mandatory=$false)][string]$p1='default for p1', [Parameter(Mandatory=$false)][string]$p2='default for p2', [Parameter(Mandatory=$false)][string]$p3='default for p3', ...other parameters ) SomeFuncWithManyRequiredParams @PsBoundParameters } I have more functions like this and I don't want to call SomeFuncWithManyRequiredParams with all the params enumerated: SomeFuncWithManyRequiredParams -p1 $p1 -p2 $p2 -p3 $p3 ... Is it possible?

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  • iTunes Visualization -- What type of code is it written in and what does that code look like?

    - by Christopher Altman
    Being a web developer, I know how event driven user interfaces are written, but do not have insight into other families of code (embedded software like automotive software, automation software on assembly lines, drivers, or the crawling lower-thirds on CNN, etc.) I was looking at the iTunes visualizer (example) and am curious: What code is used to write the visualizer? Objective C? Does it use Core Animation? What type of abstraction does that library offer? What does the code look like? Is it a list of mathematical equations for producing the crazy graphics? Is it a list of key frames with tweening? Is there an array of images, fractals, worm holes, flowers, sparkles, and some magic mixes them together. Or something totally different? I am not looking for a tutorial, just an understanding of how something very different than web development works. Oh yah, I know iTunes is closed source, so all of this is conjecture.

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  • Can I constrain a template parameter class to implement the interfaces that are supported by other?

    - by K. Georgiev
    The name is a little blurry, so here's the situation: I'm writing code to use some 'trajectories'. The trajectories are an abstract thing, so I describe them with different interfaces. So I have a code as this: namespace Trajectories { public interface IInitial < Atom > { Atom Initial { get; set; } } public interface ICurrent < Atom > { Atom Current { get; set; } } public interface IPrevious < Atom > { Atom Previous { get; set; } } public interface ICount < Atom > { int Count { get; } } public interface IManualCount < Atom > : ICount < Atom > { int Count { get; set; } } ... } Every concrete implementation of a trajectory will implement some of the above interfaces. Here's a concrete implementation of a trajectory: public class SimpleTrajectory < Atom > : IInitial < Atom >, ICurrent < Atom >, ICount < Atom > { // ICount public int Count { get; private set; } // IInitial private Atom initial; public Atom Initial { get { return initial; } set { initial = current = value; Count = 1; } } // ICurrent private Atom current; public Atom Current { get { return current; } set { current = value; Count++; } } } Now, I want to be able to deduce things about the trajectories, so, for example I want to support predicates about different properties of some trajectory: namespace Conditions { public interface ICondition &lt Atom, Trajectory &gt { bool Test(ref Trajectory t); } public class CountLessThan &lt Atom, Trajectory &gt : ICondition &lt Atom, Trajectory &gt where Trajectory : Trajectories.ICount &lt Atom &gt { public int Value { get; set; } public CountLessThan() { } public bool Test(ref Trajectory t) { return t.Count &lt Value; } } public class CurrentNormLessThan &lt Trajectory &gt : ICondition &lt Complex, Trajectory &gt where Trajectory : Trajectories.ICurrent &lt Complex &gt { public double Value { get; set; } public CurrentNormLessThan() { } public bool Test(ref Trajectory t) { return t.Current.Norm() &lt Value; } } } Now, here's the question: What if I wanted to implement AND predicate? It would be something like this: public class And &lt Atom, CondA, TrajectoryA, CondB, TrajectoryB, Trajectory &gt : ICondition &lt Atom, Trajectory &gt where CondA : ICondition &lt Atom, TrajectoryA &gt where TrajectoryA : // Some interfaces where CondB : ICondition &lt Atom, TrajectoryB &gt where TrajectoryB : // Some interfaces where Trajectory : // MUST IMPLEMENT THE INTERFACES FOR TrajectoryA AND THE INTERFACES FOR TrajectoryB { public CondA A { get; set; } public CondB B { get; set; } public bool Test(ref Trajectory t){ return A.Test(t) && B.Test(t); } } How can I say: support only these trajectories, for which the arguments of AND are ok? So I can be able to write: var vand = new CountLessThan(32) & new CurrentNormLessThan(4.0); I think if I create an orevall interface for every subset of interfaces, I could be able to do it, but it will become quite ugly.

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  • Error Message: Could not load type 'Global.Apps.Forms.NewVehicleRegistration.NewVehicleReg'.

    - by user279521
    I am getting an error message, and I not quite sure where the issue would be; Any ideas? Parser Error Description: An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Parser Error Message: Could not load type 'Global.Apps.Forms.NewVehicle.NewVehicleReg'. Source Error: Line 1: <%@ Page Language="C#" EnableViewState="false" AutoEventWireup="true" CodeBehind="NewVehicleReg.aspx.cs" Inherits="Global.Apps.Forms.NewVehicle.NewVehicleReg" %> Line 2: Line 3: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> Source File: /globalprocurement/apps/Forms/NewVehicle/NewVehicleReg.aspx Line: 1 -------------------------------------------------------------------------------- Version Information: Microsoft .NET Framework Version:2.0.50727.3082; ASP.NET Version:2.0.50727.3082

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  • How can I create two contructors that act differently but recieve the same data type?

    - by Sergio Tapia
    public class Parser { Downloader download = new Downloader(); HtmlDocument Page; public Parser(string MovieTitle) { Page = download.FindMovie(MovieTitle); } public Parser(string ActorName) { Page = download.FindActor(ActorName); } } I want to create a constructor that will allow other developers who use this library to easily create a Parser object with the relevant HtmlDocument already loaded as soon as it's done creating it. The problem lies in that a constructor cannot exist twice with the same type of parameters. Sure I can tell the logical difference between the two paramters, but the computer can't. Any suggestions on how to handle this? Thank you!

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  • .NET how to output csv from enumeration of anonymous type?

    - by Ronnie Overby
    Using FileHelpers, I decorated a class with [DelimitedRecord(",")] and was going to output an enumeration of objects of that type as CSV. But, it didn't work because my class inherits from ActiveRecordLinqBase<T>, which caused some problems. So, I was wondering if I could just select an enumeration of anonymous types and somehow have filehelpers generate csv from that. I don't like having to define a class just for FileHelpers to output csv. I would be open to using another csv library, but FileHelpers is proven. EDIT @Foovanadil: This would be the sort of thing I am trying to do: CreateCSV(MyCollection.Select(x=>new{ x.Prop1, x.Prop2, x.Prop3 })); Gives you: Prop1,Prop2,Prop3 val1a,val2a,val3a, val1b,val2b,val3b, etc.....

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