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  • Emailing Interviewer after interview regarding technical solution

    - by Raghav Shankar
    I had an interview yesterday where I was given a programming problem and I was asked to figure the optimal solution for it. I gave a solution that worked in linear time, but used 2 loops (not inner loops). At the end of the interview, the interviewer saw I was interested in solving the problem, so he said the optimal solution uses only one loop and has linear complexity and at the end of the interview I had asked for his card and he gave one to me. I think I might have figured out a solution and I was wondering if it's alright to email the recruiter thanking him for his time and also mentioning about the solution I had figured out?

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  • OpenGL dans Qt5, tour d'horizon des nouveautés de l'intégration d'OpenGL dans Qt, un billet de Guillaume Belz

    Bonjour, En attendant un article plus détaillé sur Qt5, voici une présentation des classes et des modules utilisant OpenGL dans Qt5. Je rappelle également comment activer l'accélération matérielle dans Qt4 (QGLWidget, QGraphicsView, QDeclarativeView) et explique comment installer les binaires de Qt5 dans Ubuntu en utilisant les dépôts ppa. L'article du blog : OpenGL dans Qt5. Prochainement, j'aborderai en détail dans ce blog le nouveau module Qt3D de Qt5, avec des projets d'exemple. Que pensez-vous de cette réorgan...

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  • #DAX Query Plan in SQL Server 2012 #Tabular

    - by Marco Russo (SQLBI)
    The SQL Server Profiler provides you many information regarding the internal behavior of DAX queries sent to a BISM Tabular model. Similar to MDX, also in DAX there is a Formula Engine (FE) and a Storage Engine (SE). The SE is usually handled by Vertipaq (unless you are using DirectQuery mode) and Vertipaq SE Query classes of events gives you a SQL-like syntax that represents the query sent to the storage engine. Another interesting class of events is the DAX Query Plan , which contains a couple...(read more)

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  • Are #regions an antipattern or code smell?

    - by Craig
    In C# code it allows the #region/#endregion keywords to made areas of code collapsible in the editor. Whenever I am doing this though I find it is to hide large chunks of code that could probably be refactored into other classes or methods. For example I have seen methods that contain 500 lines of code with 3 or 4 regions just to make it manageable. So is judicious use of regions a sign of trouble? It seems to be to me.

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  • Adding complexity to remove duplicate code

    - by Phil
    I have several classes that all inherit from a generic base class. The base class contains a collection of several objects of type T. Each child class needs to be able to calculate interpolated values from the collection of objects, but since the child classes use different types, the calculation varies a tiny bit from class to class. So far I have copy/pasted my code from class to class and made minor modifications to each. But now I am trying to remove the duplicated code and replace it with one generic interpolation method in my base class. However that is proving to be very difficult, and all the solutions I have thought of seem way too complex. I am starting to think the DRY principle does not apply as much in this kind of situation, but that sounds like blasphemy. How much complexity is too much when trying to remove code duplication? EDIT: The best solution I can come up with goes something like this: Base Class: protected T GetInterpolated(int frame) { var index = SortedFrames.BinarySearch(frame); if (index >= 0) return Data[index]; index = ~index; if (index == 0) return Data[index]; if (index >= Data.Count) return Data[Data.Count - 1]; return GetInterpolatedItem(frame, Data[index - 1], Data[index]); } protected abstract T GetInterpolatedItem(int frame, T lower, T upper); Child class A: public IGpsCoordinate GetInterpolatedCoord(int frame) { ReadData(); return GetInterpolated(frame); } protected override IGpsCoordinate GetInterpolatedItem(int frame, IGpsCoordinate lower, IGpsCoordinate upper) { double ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var x = GetInterpolatedValue(lower.X, upper.X, ratio); var y = GetInterpolatedValue(lower.Y, upper.Y, ratio); var z = GetInterpolatedValue(lower.Z, upper.Z, ratio); return new GpsCoordinate(frame, x, y, z); } Child class B: public double GetMph(int frame) { ReadData(); return GetInterpolated(frame).MilesPerHour; } protected override ISpeed GetInterpolatedItem(int frame, ISpeed lower, ISpeed upper) { var ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var mph = GetInterpolatedValue(lower.MilesPerHour, upper.MilesPerHour, ratio); return new Speed(frame, mph); }

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  • Thread travailleur avec Qt en utilisant les signaux et les slots, un article de Christophe Dumez traduit par Thibaut Cuvelier

    Qt fournit des classes de threads indépendantes de la plateforme, une manière thread-safe de poster des événements et des connexions entre signaux et slots entre les threads. La programmation multithreadée s'avantage des machines à plusieurs processeurs et est aussi utile pour effectuer les opérations chronophages sans geler l'interface utilisateur d'une application. Sans multithreading, tout est fait dans le thread principal.

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  • Building Custom HTTP Help Pages with WCF

    - by Jesse Ezell
    Been asked this a few times and needed to figure it out myself, so I put together a post on how to host custom HTTP help pages for your WCF services: http://blog.iserviceoriented.com/index.php/2010/05/04/building-custom-http-help-pages-with-wcf/ A little help from the WCF team to open up some of the internal classes would make it more straightforward... until them, it takes a bit of hacking and black magic.

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  • Runtime analysis

    - by Joe Smith
    can someone please help me with the analysis of the following function (for inputs of size n). The part that confuses me the most is the inner for loop. def prefix_sums(L): # Total cost = ? pSum = [] #cost = 1 for a in range(len(L)+1): # range + body of function = (n+1) + (n+1)*(body) ? s = 0 #cost = 1 for b in range(a): # cost = ? s = s + L[b] #cost = operation + accessing list = 2 pSum.append(s) #cost = 1 return pSum #cost = 1 What I need to do is figure out the cost of each statement.

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  • Parent variable inheritance methods Unity3D/C#

    - by Timothy Williams
    I'm creating a system where there is a base "Hero" class and each hero inherits from that with their own stats and abilities. What I'm wondering is, how could I call a variable from one of the child scripts in the parent script (something like maxMP = MP) or call a function in a parent class that is specified in each child class (in the parent update is alarms() in the child classes alarms() is specified to do something.) Is this possible at all? Or not? Thanks.

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  • A way to return multiple return values from a method: put method inside class representing return value. Is it a good design?

    - by john smith optional
    I need to return 2 values from a method. My approach is as follows: create an inner class with 2 fields that will be used to keep those 2 values put the method inside that class instantiate the class and call the method. The only thing that will be changed in the method is that in the end it will assign those 2 values to the fields of the instance. Then I can address those values by referencing to the fields of that object. Is it a good design and why?

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  • How dependecy injection increases coupling?

    - by B?????
    Reading wiki page on Dependency injection, the disadvantages section tells this : Dependency injection increases coupling by requiring the user of a subsystem to provide for the needs of that subsystem. with a link to an article against DI. What DI does is that it makes a class use the interface instead of the concrete implementation. That should be decreased coupling, no? So, what am I missing? How is dependency injection increasing coupling between classes?

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  • Run On Sentences in Technical Writing

    - by Sean Noodleson Neilan
    This is just a question to think about. When you write technical documentation and programming comments, do you ever find yourself writing run-on sentences in order to be more precise? Is packing more technical information into one sentence better than creating many little sentences each with a little bit of technical information? I know it's better to have lots of little classes in their own little files. Perhaps this doesn't apply to writing?

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  • For Programmers familiar with ACM API? Drawing Initials

    - by user71992
    I came across an exercise (in the book "The Art and Science of Java" by Eric Roberts) that requires using only GArc and GLine classes to create a lettering library which draws your initials on the canvas. This should be made independent of the GLabel class. I'd like to know the correct approach to use in solving this problem. I'm not sure what I have so far is good enough (I'm thinking it's too long). The questions requires that I use a good Top-Down approach.

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  • Business layer access to the data layer

    - by rerun
    I have a Business layer (BL) and a Data layer (DL). I have an object o with a child objects collection of Type C. I would like to provide a semantics like the following o.Children.Add("info"). In the BL I would like to have a static CLASS that all of business layer classes uses to get a reference to the current datalayer instance. Is there any issue with that or must I use the factory pattern to limit creation to A class in the BL that knows the DL instance.

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  • Include all php files in one file and include that file in every page if we're using hiphop?

    - by Hasan Khan
    I understand that in normal php if we're including a file we're merging the source of it in the script and it would take longer for that page to be parsed/processed but if we're using HipHop shouldn't it be ok to just create one single php file and include every file in it (that contains some class) and every page which needs those classes (in separate file each) can just include one single php file? Would this be ok in presence of HipHop?

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  • I have a stacktrace and limit of 250 characters for a bug report

    - by George Duckett
    I'm developing an xbox indie game and as a last-resort I have a try...catch encompassing everything. At this point if an exception is raised I can get the user to send me a message through the xbox however the limit is 250 characters. How can I get the most value out of my 250 characters? I don't want to do any encoding / compressing at least initially. Any solution to this problem could be compressed if needed as a second step anyway. I'm thinking of doing things like turning this: at EasyStorage.SaveDevice.VerifyIsReady() at EasyStorage.SaveDevice.Save(String containerName, String fileName) into this (drop the repeated namespace/class and method parameter names): at EasyStorage.SaveDevice.VerifyIsReady() at ..Save(String, String) Or maybe even just including the inner-most method, then only line numbers up the stack etc. TL;DR: Given an exception with a stacktrace how would you get the most useful debugging infromation out of 250 characters? (It will be a .net exception/stacktrace)

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  • How do I write code that doesn't suck? [closed]

    - by Afnan
    My friends and I would like to write a C# desktop application, and would like some guidance on how to make sure the code base is professional and well-kept. Should we use classes or interfaces for our inheritance patterns (which is better)? What are the best practices for professional applications? How do we know what sloppy code looks like, and how do we avoid creating sloppy code? Are there any best practices regarding the design of Winforms applications?

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  • C++ track or Java track in college?

    - by sq1020
    I'm starting some CS classes at a community college and they have two tracks. Either you take three courses in C++ or three courses in Java. Both cover the same fundamental material e.g. data structures, algorithms etc. Which would you recommend considering that I know python and may be consider doing a masters in CS some time down the road....my undergrad degree is in something else. And advice would be appreciated.

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  • How do I grok NHibernate's QueryOver API?

    - by Brant Bobby
    I've run into the limits of what NHibernate 3.0's LINQ provider is capable of and decided it's time to learn about one of the more powerful (or at least feature-complete) options: the QueryOver API. The problem is, I have zero experience with ICriteria, and all of the tutorials I've been able to find online either: Assume I'm an ICriteria expert and simply show me how to convert ICriteria code to the new fluent interface, or Are trivial "here's how you do an inner join" examples that don't really help me understand more complex concepts like projections, subqueries, requirements, or whatever other magic the API is capable of. What should I read to really learn about QueryOver, and how to make full use of it?

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  • What do you do about content when someone asks you to build a website

    - by Jon
    I am an experienced asp.net developer and asp.net mvc and I have my own CMS that I have written but starting to think there should be another approach. When someone asks you to develop them a website how do you develop it so that they can add pictures,slideshows, content, news items, diary events. On a side note do you give them a design for the home page and inner page and thats it. I'm just thinking if they turn around and say 6 months down the line I want a jquery slideshow on the right hand side of this page how do you or CMS's handle it?

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  • Fix import hint

    - by Martin Janicek
    Good news everyone! I've implemented 'Fix import hint' which should make your life (and most probably also the groovy development) much easier! It looks in the same way as in Java editor, so you might choose between classes with the same name. Hope you will enjoy it! And as usual if you would like to try it on your own, download the latest development build and I will be more than happy for every feedback!

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  • SilverlightShow for Feb 21 - 27, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for Feb 21 - 27, 2011. Here are the top 5 news on SilverlightShow for last week: An Interview with Jeff Wilcox about his work with Silverlight and the Silverlight Toolkit Free SilverlightShow Webinar - Building LOB Apps with Silverlight and WCF Data Services ReSharper C# snippet for MVVM ViewModel Property creation Silverlight 4: Creating useful base classes for your views and viewmodels with PRISM 4 Free SilverlightShow Webinar: WCF RIA Services Validation Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Storing game objects with generic object information

    - by Mick
    In a simple game object class, you might have something like this: public abstract class GameObject { protected String name; // other properties protected double x, y; public GameObject(String name, double x, double y) { // etc } // setters, getters } I was thinking, since a lot of game objects (ex. generic monsters) will share the same name, movement speed, attack power, etc, it would be better to have all that information shared between all monsters of the same type. So I decided to have an abstract class "ObjectData" to hold all this shared information. So whenever I create a generic monster, I would use the same pre-created "ObjectData" for it. Now the above class becomes more like this: public abstract class GameObject { protected ObjectData data; protected double x, y; public GameObject(ObjectData data, double x, double y) { // etc } // setters, getters public String getName() { return data.getName(); } } So to tailor this specifically for a Monster (could be done in a very similar way for Npcs, etc), I would add 2 classes. Monster which extends GameObject, and MonsterData which extends ObjectData. Now I'll have something like this: public class Monster extends GameObject { public Monster(MonsterData data, double x, double y) { super(data, x, y); } } This is where my design question comes in. Since MonsterData would hold data specific to a generic monster (and would vary with what say NpcData holds), what would be the best way to access this extra information in a system like this? At the moment, since the data variable is of type ObjectData, I'll have to cast data to MonsterData whenever I use it inside the Monster class. One solution I thought of is this, but this might be bad practice: public class Monster extends GameObject { private MonsterData data; // <- this part here public Monster(MonsterData data, double x, double y) { super(data, x, y); this.data = data; // <- this part here } } I've read that for one I should generically avoid overwriting the underlying classes variables. What do you guys think of this solution? Is it bad practice? Do you have any better solutions? Is the design in general bad? How should I redesign this if it is? Thanks in advanced for any replies, and sorry about the long question. Hopefully it all makes sense!

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