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  • JavaFX2: Drag Event start and end coordinates

    - by user
    I have one node(ImageView) that displays an image and another node(rectangle) that resides on top of it. The behavior I need is that when the mouse is dragged(press-drag-release gesture) over the rectangle, both the nodes should move coherently. My thought process goes in the following direction: • Move both the nodes by the same distance in the direction of the drag. For this option(maybe there are more options) I need the distance between the start and end of the mouse drags. I tried capturing the start and end coordinates of the drag but have been unsuccessful. I think I am getting lost in which handlers to implement. The code I have is below: import javafx.event.EventHandler; import javafx.geometry.Rectangle2D; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; public class MyView { double mouseDragStartX; double mouseDragEndX; double mouseDragStartY; double mouseDragEndY; ImageView imageView; public MyView() { imageView = new ImageView("C:\\temp\\test.png"); } private void setRectangleEvents(final MyObject myObject) { myObject.getRectangle().setOnMousePressed(new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { mouseDragStartX = mouseEvent.getX(); mouseDragStartY = mouseEvent.getY(); mouseEvent.consume(); } }); myObject.getRectangle().setOnMouseReleased(new EventHandler<MouseEvent>() { public void handle(MouseEvent mouseEvent) { mouseDragEndX = mouseEvent.getX(); mouseDragEndY = mouseEvent.getY(); myObjectDraggedHandler(); } }); } private void myObjectDraggedHandler() { Rectangle2D viewport = this.imageView.getViewport(); double newX = this.imageView.getImage().getWidth() + (mouseDragEndX - mouseDragStartX); double newY = this.imageView.getImage().getHeight() + (mouseDragEndY - mouseDragStartY); this.imageView.setViewport(new Rectangle2D(newX, newY, viewport.getWidth(), viewport .getHeight())); } } P.S: This code is just for indicating what I am trying to implement and will not compile correctly. Or maybe my question should just have been: How to capture the length or span of a mouse drag?

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  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

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  • Modify iterator

    - by isola009
    I have a iterator (ite) created from a set (a): var a = Set(1,2,3,4,5) var ite = a.iterator If I remove 2 element of my set: a -= 2 Now, if I move iterator for all elements, I get all elements (2 element included). It's ok, but... How I can tell to iteratator to delete 2 element?

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  • "Use of uninitialised value" despite of memset

    - by Framester
    Hi there, I allocate a 2d array and use memset to fill it with zeros. #include<stdio.h> #include<string.h> #include<stdlib.h> void main() { int m=10; int n =10; int **array_2d; array_2d = (int**) malloc(m*sizeof(int*)); if(array_2d==NULL) { printf("\n Could not malloc 2d array \n"); exit(1); } for(int i=0;i<m;i++) { ((array_2d)[i])=malloc(n*sizeof(int)); memset(((array_2d)[i]),0,sizeof(n*sizeof(int))); } for(int i=0; i<10;i++){ for(int j=0; j<10;j++){ printf("(%i,%i)=",i,j); fflush(stdout); printf("%i ", array_2d[i][j]); } printf("\n"); } } Afterwards I use valgrind [1] to check for memory errors. I get following error: Conditional jump or move depends on uninitialised value(s) for line 24 (printf("%i ", array_2d[i][j]);). I always thought memset is the function to initialize arrays. How can I get rid off this error? Thanks! Valgrind output: ==3485== Memcheck, a memory error detector ==3485== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==3485== Using Valgrind-3.5.0-Debian and LibVEX; rerun with -h for copyright info ==3485== Command: ./a.out ==3485== (0,0)=0 (0,1)===3485== Use of uninitialised value of size 4 ==3485== at 0x409E186: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) ==3485== ==3485== ==3485== ---- Attach to debugger ? --- [Return/N/n/Y/y/C/c] ---- ==3485== Conditional jump or move depends on uninitialised value(s) ==3485== at 0x409E18E: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) [1] valgrind --tool=memcheck --leak-check=yes --show-reachable=yes --num-callers=20 --track-fds=yes --db-attach=yes ./a.out [gcc-cmd] gcc -std=c99 -lm -Wall -g3 playing_with_valgrind.c

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  • RaphaelJS HTML5 Library pathIntersection() bug or alternative optimisation (screenshots)

    - by user1236048
    I have a chart generated using RaphaelJS library. It is just on long path: M 50 122 L 63.230769230769226 130 L 76.46153846153845 130 L 89.6923076923077 128 L 102.92307692307692 56 L 116.15384615384615 106 L 129.3846153846154 88 L 142.6153846153846 114 L 155.84615384615384 52 L 169.07692307692307 30 L 182.3076923076923 62 L 195.53846153846152 130 L 208.76923076923077 74 L 222 130 L 235.23076923076923 66 L 248.46153846153845 102 L 261.6923076923077 32 L 274.9230769230769 130 L 288.15384615384613 130 L 301.38461538461536 32 L 314.6153846153846 86 L 327.8461538461538 130 L 341.07692307692304 70 L 354.30769230769226 130 L 367.53846153846155 102 L 380.7692307692308 120 L 394 112 L 407.2307692307692 68 L 420.46153846153845 48 L 433.6923076923077 92 L 446.9230769230769 128 L 460.15384615384613 110 L 473.38461538461536 78 L 486.6153846153846 130 L 499.8461538461538 56 L 513.0769230769231 116 L 526.3076923076923 80 L 539.5384615384614 58 L 552.7692307692307 40 L 566 130 L 579.2307692307692 94 L 592.4615384615385 64 L 605.6923076923076 122 L 618.9230769230769 98 L 632.1538461538461 120 L 645.3846153846154 70 L 658.6153846153845 82 L 671.8461538461538 76 L 685.0769230769231 124 L 698.3076923076923 110 L 711.5384615384615 94 L 724.7692307692307 130 L 738 130 L 751.2307692307692 66 L 764.4615384615385 118 L 777.6923076923076 70 L 790.9230769230769 130 L 804.1538461538461 44 L 817.3846153846154 130 L 830.6153846153845 36 L 843.8461538461538 92 L 857.076923076923 130 L 870.3076923076923 76 L 883.5384615384614 130 L 896.7692307692307 60 L 910 88 Also below these chart I have a jqueryUI slider of the same width (860px) and centered with the chart. I want when I move the slider to move a dot on the chart accordingly with the slider position. See attached screenshot: As you can see it seems to work fine. I've implemented this behaviour using the pathIntersection() method. On the slide event at each ui.value (x coordinate) I intersect my chartPath (the one from above) with a vertical straight line at the x coordinate. But still there are some problems. One of them is that it runs very hard, and it kinda freezes sometimes.. and very weird sometimes it doesn't seem to intersect at all even it should.. I'll example below 2 cases I identified: M 499.8461538461538 0 L 499.8461538461538 140 M 910 0 L 910 140 Could you please explain why this intersect behaviour happens (it should return a dot).. and the worst part it seems like it happens randomly.. if I use another chartdata. Also if you can identify another (better) solution to syncronise the slider position with the dot on the chart.. would be perfect. I thought about using Element.getPointAtLength(length), but I don't know how. I think I should save the pathSegments and for each to compute the start Length and the finish Length.

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  • SetScrollPos: scroll bar moving, but control content not updating

    - by sniperX
    [DllImport("user32.dll")] public static extern int SetScrollPos(IntPtr hWnd, int nBar, int nPos, bool bRedraw); [DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)] public static extern int GetScrollPos(int hWnd, int nBar); So those are the externs im using to move the scroll position, what im doing, is i get the current position, and add or substract an exact amount of pixels, and the scroll bar on my form moves perfectly how i want it, but the content in the control stays stationary. What is the problem here?

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  • Absolute UriSource of a Resource image

    - by Louis Rhys
    I have a WPF project. If I store image in {ProjectRoot}\Images\image.png, and compile it as Resource then I can access it from a xaml (this xaml is located at Root) as BitmapImage by BitmapImage UriSource="Images/image.png". But if I move the xaml to another folder, say {ProjectRoot}\Xamls, now I have to use BitmapImage UriSource="../Images/image.png". Is there a way to specify an absolute project path, so that I can refer to them with the same path regardless of the location of the xaml?

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  • Linked lists in Java - help with assignment

    - by user368241
    Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (I will add methods gradually according to my specific questions) (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations. Here is my try to write the method indexOf (int ch). Kindly assist me with fixing the bugs so I can move on. public int indexOf (int ch) { int count = 0; charNode pose = _head; if (pose == null ) { return -1; } for (pose = _head; pose!=null && pose.getNext()!='ch'; pose = pose.getNext()) { count++; } if (pose!=null) return count; else return -1; }

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  • SQL Server 2008 : Standard or SQL Express

    - by dr
    Which is a better choice on a development box if you primarily develop Asp.Net applications and SSRS reports. I have never had to use the Express editions, so I don't really know the pros or cons. The cons I have listed for Standard+ editions are: toll it takes on system resources pain to attach database for projects pain to detach unused databases $$$ Pros: You have everything you need Management Studio features Easy move to production

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  • Looking for a jQuery plugin : sort of bar rating

    - by Tristan
    Hello, i own a website where users can vote/rate things and i want to improve the poor inputbox (from 1 to 10) to improve visual rendering. I was thinking of a bar, which have 10 ' | ' you can move the cursor from one to ten (it doesn't have to be AJAX because the rating is only added at the end of the form) I'm sure you already seend this king of thing but i actually can't find any plugin of it. Any ideas please ?

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  • Hardware Programming - Hands-On Learning

    - by Sev
    Besides Arduino, what other ways are there to learn hardware programming in a hands-on way? Are there any nifty kits available, either a pre-assembled robot, that you can program to move a certain way, or do certain things, or anything similar to that?

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  • commons-logging-1.1.jar; cannot read zip file entry

    - by user1226162
    I have imported a GWT project from GIT , but when i run maven Install it says .m2\repository\commons-logging\commons-logging\1.1\commons-logging-1.1.jar; cannot read zip file entry and if i simply run my application , i get this \git\my-Search-Engine\qsse\war}: java.lang.NoClassDefFoundError: com/google/inject/servlet/GuiceServletContextListener I tried to find out the way , one solution i found was to move the guice-servlet-3.0 from build path to \qsse\war\webinf\lib but if i do that i start gettin the exception ava.lang.NoClassDefFoundError: com/google/inject/Injector any idea how can i resolve this

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  • Watching a directory using FileSystemWatcher

    - by rashim
    Hello I'm watching a directory using FileSystemWatcher. When a file is created into that directory - my watcher grabs and transfers it to the network drive. My problem is that when a Microsoft-office file is opened, a temporary file is created in the watched directory. I can't find a way to ignore these files and also could not find when I should move these file to the network drive.

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  • I have a 18MB MySQL table backup. How can I restore such a large SQL file?

    - by Henryz
    I use a Wordpress plugin called 'Shopp'. It stores product images in the database rather than the filesystem as standard, I didn't think anything of this until now. I have to move server, and so I made a backup, but restoring the backup is proving a horrible task. I need to restore one table called wp_shopp_assets which is 18MB. Any advice is hugely appreciated. Thanks, Henry.

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  • CakePHP Webroot .htaccess

    - by Mr A
    Normally one would have a webroot that looks like this: /www/ | +--index.php | +-- js/ | | | +-- xyz.js | +-- css/ | | | +--xyz.css | +---etc..... With my setup, it is going to be most beneficial for me to move everything into a common subfolder, leaving the index.php of the Cake app in the root. I.e: /www/ | +--index.php | | +-- resources | +-- js/ | | | +-- xyz.js | +-- css/ | | | +--xyz.css | +---etc..... What is my .htaccess going to look like? Thanks!

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  • a problem with JTabedPanel

    - by sirvan
    hi, I have an application that includes an JtabedPanel and two Tabes with some componetnts,my problem is when i click on another Tab,it's components not appeared immediately but when mouse courser move over each component(Jcheckbox,Jbutton and so on) of the tab,the components will appear but not correctly (see below image) This is my CODE . . .

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  • Size of a sharepoint web application

    - by Indra
    How do you figure out the current size of the sharepoint web application? Better yet, the size of a site collection or a subsite. I am planning to move a site collection from one farm to another. I need to plan the storage capacity first.

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  • Moving an element to the body using jQuery

    - by DanC
    How can I move an element to the end of the body? Using jQuery, I want some given element to be moved to the body, preferably to be the last element contained by it. Imagine the following would be valid: $('#myElement').moveToTheEndOfTheBody(); Thanks!

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  • about onmouseout event.please help.

    - by lazyanno
    as follow codes: <div id="outerBox" style="border:1px solid red;width:300;height:300" onmouseout="alert('out')"> <div id="innerBox" style="border:1px solid blue;width:50;height:50">inner</div> </div> why when i move mouse on the "innerBox", it was trigger alert('out') ? i want mouse out "outerBox" trigger alert('out') only, mouse on "innerBox" don't trigger alert. hot to do this? thanks all :)

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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