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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Why doesn't the spring @Autowire work with java generics

    - by testing123
    Inspired by spring data awesomeness I wanted to create a abstract RESTController that I could extend for a lot of my controllers. I created the following class: @Controller public abstract class RESTController<E, PK extends Serializable, R extends PagingAndSortingRepository<E, PK>> { @Autowired private R repository; @RequestMapping(method=RequestMethod.GET, params={"id"}) @ResponseBody public E getEntity(@RequestParam PK id) { return repository.findOne(id); } ... } I was hoping that the generics would allow me to @Autowire in the repository but I get the following error: SEVERE: Allocate exception for servlet appServlet org.springframework.beans.factory.NoSuchBeanDefinitionException: No unique bean of type [org.springframework.data.repository.PagingAndSortingRepository] is defined: expected single matching bean but found 3: [groupRepository, externalCourseRepository, managedCourseRepository] at org.springframework.beans.factory.support.DefaultListableBeanFactory.doResolveDependency(DefaultListableBeanFactory.java:800) at org.springframework.beans.factory.support.DefaultListableBeanFactory.resolveDependency(DefaultListableBeanFactory.java:707) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor$AutowiredFieldElement.inject(AutowiredAnnotationBeanPostProcessor.java:478) at org.springframework.beans.factory.annotation.InjectionMetadata.inject(InjectionMetadata.java:87) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:284) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1106) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:517) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:294) I understand what the error is telling me, there is more than one match for the @Autowire. I am confused because I thought by creating the following controller it would work: @Controller @RequestMapping(value="/managedCourse") public class ManagedCourseController extends RESTController<ManagedCourse, Long, ManagedCourseRepository> { ... } This is easy enough to work around by doing having a method like this in the RESTController: protected abstract R getRepository(); and then doing this in your implementing class: @Autowired private ManagedCourseRepository repository; @Override protected ManagedCourseRepository getRepository() { return repository; } I was just wondering if someone had any thoughts of how I could get this to work.

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  • Help with c# event listening and usercontrols

    - by Jen
    OK so I have a page which has a listview on it. Inside the item template of the listview is a usercontrol. This usercontrol is trying to trigger an event so that the hosting page can listen to it. My problem is that the event is not being triggered as the handler is null. (ie. EditDateRateSelected is my handler and its null when debugging) protected void lnkEditDate_Click(object sender, EventArgs e) { if (EditDateRateSelected != null) EditDateRateSelected(Convert.ToDateTime(((LinkButton)frmViewRatesDate.Row.FindControl("lnkEditDate")).Text)); } On the item data bound of my listvew is where I'm adding my event handlers protected void PropertyAccommodationRates1_ItemDataBound(object sender, ListViewItemEventArgs e) { if (e.Item.ItemType == ListViewItemType.DataItem) { UserControls_RatesEditDate RatesViewDate1 = (UserControls_RatesEditDate)e.Item.FindControl("RatesViewDate1"); RatesViewDate1.EditDateRateSelected += new UserControls_RatesEditDate.EditDateRateEventHandler(RatesEditDate1_EditDateRateSelected); RatesViewDate1.PropertyID = (int)Master.PropertyId; if (!String.IsNullOrEmpty(Accommodations1.SelectedValue)) { RatesViewDate1.AccommodationTypeID = Convert.ToInt32(Accommodations1.SelectedValue); } else { RatesViewDate1.AccommodationTypeID = 0; } RatesViewDate1.Rate = (PropertyCMSRate)((ListViewDataItem)e.Item).DataItem; } } My event code all works fine if the control is inside the page and on page load I have the line: RatesEditDate1.EditDateRateSelected += new UserControls_RatesEditDate.EditDateRateEventHandler(RatesEditDate1_EditDateRateSelected); But obviously I need listen for events inside the listviewcontrols. Any advice would be greatly appreciated. I have tried setting EnableViewState to true for my listview but that hasn't made a difference. Is there somewhere else I'm supposed to be wiring up the control handler? Note - apologies if I've got my terminology wrong and I'm referring to delegates as handlers and such :)

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  • java - question about thread abortion and deadlock - volatile keyword

    - by Tiyoal
    Hello all, I am having some troubles to understand how I have to stop a running thread. I'll try to explain it by example. Assume the following class: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; interrupt(); } } Assume the thread is running and the following statement is evaluated to true: while (someObject.someCondition() == false && running) Then, another thread calls MyThread.halt(). Eventhough this function sets 'running' to false (which is a volatile boolean) and interrupts the thread, the following statement is still executed: someObject.wait(); We have a deadlock. The thread will never be halted. Then I came up with this, but I am not sure if it is correct: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; synchronized(someObject) { interrupt(); } } } Is this correct? Is this the most common way to do this? This seems like an obvious question, but I fail to come up with a solution. Thanks a lot for your help.

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  • WPF app startup problems

    - by Dave
    My brain is all over the map trying to fully understand Unity right now. So I decided to just dive in and start adding it in a branch to see where it takes me. Surprisingly enough (or maybe not), I am stuck just getting my darn Application to load properly. It seems like the right way to do this is to override OnStartup in App.cs. I've removed my StartupUri from App.xaml so it doesn't create my GUI XAML. My App.cs now looks something like this: public partial class App : Application { private IUnityContainer container { get; set; } protected override void OnStartup(StartupEventArgs e) { container = new UnityContainer(); GUI gui = new GUI(); gui.Show(); } protected override void OnExit(ExitEventArgs e) { container.Dispose(); base.OnExit(e); } } The problem is that nothing happens when I start the app! I put a breakpoint at the container assignment, and it never gets hit. What am I missing? App.xaml is currently set to ApplicationDefinition, but I'd expect this to work because some sample Unity + WPF code I'm looking at (from Codeplex) does the exact same thing, except that it works! I've also started the app by single-stepping, and it eventually hits the first line in App.xaml. When I step into this line, that's when the app just starts "running", but I don't see anything (and my breakpoint isn't hit). If I do the exact same thing in the sample application, stepping into App.xaml puts me right into OnStartup, which is what I'd expect to happen. Argh! Is it a Bad Thing to just put the Unity construction in my GUI's Window_Loaded event handler? Does it really need to be at the App level?

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  • ASP.Net event only being raised every other time?

    - by eftpotrm
    I have an ASP.Net web user control which represents a single entry in a list. To allow users to reorder the items, each item has buttons to move the item up or down the list. Clicking on one of these raises an event to the parent page, which then shuffles the items in the placeholder control. Code fragments from the list entry: Public Event UpClicked As System.EventHandler Protected Sub btnUp_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnUp.Click RaiseEvent UpClicked(Me, New EventArgs()) End Sub And the parent container: rem (within the code to add an individual item to the placeholder) AddHandler l_oItem.UpClicked, AddressOf UpClicked Protected Sub UpClicked(ByVal sender As Object, ByVal e As EventArgs) MoveItem(DirectCast(sender, ScriptListItem), -1) End Sub It originally looked in testing like every other time the value for sender (verified by its properties) that reaches UpClicked is of an adjacent ListItem, not the one I've just clicked on - the first click is always wrong, then the second for the correct control. At present, testing appears to show that the button's click event is just being ignored every other time through. Breakpoints on the click events within the control simply aren't being hit, though the events are definitely being established. Why?

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  • Unit Testing an Event Firing From a Thread

    - by Dougc
    I'm having a problem unit testing a class which fires events when a thread starts and finishes. A cut down version of the offending source is as follows: public class ThreadRunner { private bool keepRunning; public event EventHandler Started; public event EventHandler Finished; public void StartThreadTest() { this.keepRunning = true; var thread = new Thread(new ThreadStart(this.LongRunningMethod)); thread.Start(); } public void FinishThreadTest() { this.keepRunning = false; } protected void OnStarted() { if (this.Started != null) this.Started(this, new EventArgs()); } protected void OnFinished() { if (this.Finished != null) this.Finished(this, new EventArgs()); } private void LongRunningMethod() { this.OnStarted(); while (this.keepRunning) Thread.Sleep(100); this.OnFinished(); } } I then have a test to check that the Finished event fires after the LongRunningMethod has finished as follows: [TestClass] public class ThreadRunnerTests { [TestMethod] public void CheckFinishedEventFiresTest() { var threadTest = new ThreadRunner(); bool finished = false; object locker = new object(); threadTest.Finished += delegate(object sender, EventArgs e) { lock (locker) { finished = true; Monitor.Pulse(locker); } }; threadTest.StartThreadTest(); threadTest.FinishThreadTest(); lock (locker) { Monitor.Wait(locker, 1000); Assert.IsTrue(finished); } } } So the idea here being that the test will block for a maximum of one second - or until the Finish event is fired - before checking whether the finished flag is set. Clearly I've done something wrong as sometimes the test will pass, sometimes it won't. Debugging seems very difficult as well as the breakpoints I'd expect to be hit (the OnFinished method, for example) don't always seem to be. I'm assuming this is just my misunderstanding of the way threading works, so hopefully someone can enlighten me.

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  • session variables in an ASP.NET

    - by Beep
    hi guy i am trying to place my session in to a drop down, any help would be great. at the moment it puts the data in to a label, i wish to put it into a dropdown with it adding a new string every time i click button without getting rid of the last default page protected void Button1_Click1(object sender, EventArgs e) { Session["Fruitname"] = TbxName.Text; // my session i have made } output page protected void Page_Load(object sender, EventArgs e) { var fruitname = Session["Fruitname"] as String; // my session ive made fruit.Text = fruitname; // session used in lable } Have Tried var myFruits = Session["Fruitname"] as List<string>; myFruits.Add(listbox1.Text); but i get error when i try to run the program Broken glass thanks for your help, it is still not doing what i need but its getting there. var fruitname = Session["Fruitname"] as String; // my session ive made fruit.Text = string.Join(",", fruitname); // session used in lable this is what is working. i need a dropdown to display all the strings put into TbxName.Text; to output into fruit

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • UpdatePanel reloads the whole page

    - by Emil D
    Hi.I'm building an asp.net cutom control inside which I have two dropdownlists: companyIdSelection and productFamilySelection.I populate the companyIdSelection at Page_Load and in order to populate the productFamilySelection depending on the selected item in companyIdSelection.I'm using UpdatePanels to achieve this, but for some reason every time I update companyIdSelection Page_Load is being called ( which as far as I know should happen only when the entire page is reloaded ), the list is being reloaded again and the item the user selected is lost( the selected item is always the top one ).Here's the code <asp:UpdatePanel ID="updateFamilies" runat="server" UpdateMode="Always"> <ContentTemplate> Company ID:<br> <br></br> <asp:DropDownList ID="companyIdSelection" runat="server" AutoPostBack="True" OnSelectedIndexChanged="companyIdSelection_SelectedIndexChanged"> </asp:DropDownList> <br></br> Product Family: <br></br> <asp:DropDownList ID="productFamilySelection" runat="server" AutoPostBack="True" onselectedindexchanged="productFamilySelection_SelectedIndexChanged"> </asp:DropDownList> <br> </ContentTemplate> </asp:UpdatePanel> protected void Page_Load(object sender, EventArgs e) { this.companyIdSelection.DataSource = companyIds(); //companyIds returns the object containing the initial data items this.companyIdSelection.DataBind(); } protected void companyIdSelection_SelectedIndexChanged(object sender, EventArgs e) { // Page_Load is called again for some reason before this method is called, so it // resets the companyIdSelection EngDbService s = new EngDbService(); productFamilySelection.DataSource = s.getProductFamilies(companyIdSelection.Text); productFamilySelection.DataBind(); } Also, I tried setting the UpdateMode of the UpdatePanel to "Conditional" and adding an asyncpostback trigger but the result was the same. What am I doing wrong? PS: I fixed the updating problem, by using Page.IsPostBack in the Page_Load method, but I would still want to avoid a full postback if possible

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  • Best practice for debug Asserts during Unit testing

    - by Steve Steiner
    Does heavy use of unit tests discourage the use of debug asserts? It seems like a debug assert firing in the code under test implies the unit test shouldn't exist or the debug assert shouldn't exist. "There can be only one" seems like a reasonable principle. Is this the common practice? Or do you disable your debug asserts when unit testing, so they can be around for integration testing? Edit: I updated 'Assert' to debug assert to distinguish an assert in the code under test from the lines in the unit test that check state after the test has run. Also here is an example that I believe shows the dilema: A unit test passes invalid inputs for a protected function that asserts it's inputs are valid. Should the unit test not exist? It's not a public function. Perhaps checking the inputs would kill perf? Or should the assert not exist? The function is protected not private so it should be checking it's inputs for safety.

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  • Servlet that starts a thread only once for every visitor

    - by user858749
    Hey I want to implement a Java Servlet that starts a thread only once for every single user. Even on refresh it should not start again. My last approach brought me some trouble so no code^^. Any Suggestions for the layout of the servlet? public class LoaderServlet extends HttpServlet { // The thread to load the needed information private LoaderThread loader; // The last.fm account private String lfmaccount; public LoaderServlet() { super(); lfmaccount = ""; } @Override protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { if (loader != null) { response.setContentType("text/plain"); response.setHeader("Cache-Control", "no-cache"); PrintWriter out = response.getWriter(); out.write(loader.getStatus()); out.flush(); out.close(); } else { loader = new LoaderThread(lfmaccount); loader.start(); request.getRequestDispatcher("WEB-INF/pages/loader.jsp").forward( request, response); } } @Override protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { if (lfmaccount.isEmpty()) { lfmaccount = request.getSession().getAttribute("lfmUser") .toString(); } request.getRequestDispatcher("WEB-INF/pages/loader.jsp").forward( request, response); } } The jsp uses ajax to regularly post to the servlet and get the status. The thread just runs like 3 minutes, crawling some last.fm data.

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  • Problems with Unity BuildUp Method

    - by Voice
    Hi everybody) I'm using Unity App Block for my project (version 1.2.0.0). I have a problem with Unity Container BuildUp method which I'm using for my ascx controls. Here is some code (that's pretty simple) public class BaseUserControl<T>:UserControl where T:class { protected override void OnInit(EventArgs e) { InjectDependencies(); base.OnInit(e); } protected virtual void InjectDependencies() { var context = HttpContext.Current; if (context == null) { return; } var accessor = context.ApplicationInstance as IContainerAccessor; if (accessor == null) { return; } var container = accessor.Container; if (container == null) { throw new InvalidOperationException("No Unity container found"); } container.BuildUp<T>(this as T); } } This method is called in base control for ascx controls in my solution. And here the property that should be injected in child control: [Dependency] private IStock Stock { get; set; } So after buildup Stock property is still empty. Resolve method works fine for IStock with the same container and configuration. I've tried buildup with simple test class with only one property IStock and got the same result. So what can be wrong with buildup?

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  • Magic Method __set() on a Instantiated Object

    - by streetparade
    Ok i have a problem, sorry if i cant explaint it clear but the code speaks for its self. i have a class which generates objects from a given class name; Say we say the class is Modules: public function name($name) { $this->includeModule($name); try { $module = new ReflectionClass($name); $instance = $module->isInstantiable() ? $module->newInstance() : "Err"; $this->addDelegate($instance); } catch(Exception $e) { Modules::Name("Logger")->log($e->getMessage()); } return $this; } The AddDelegate Method: protected function addDelegate($delegate) { $this->aDelegates[] = $delegate; } The __call Method public function __call($methodName, $parameters) { $delegated = false; foreach ($this->aDelegates as $delegate) { if(class_exists(get_class($delegate))) { if(method_exists($delegate,$methodName)) { $method = new ReflectionMethod(get_class($delegate), $methodName); $function = array($delegate, $methodName); return call_user_func_array($function, $parameters); } } } The __get Method public function __get($property) { foreach($this->aDelegates as $delegate) { if ($delegate->$property !== false) { return $delegate->$property; } } } All this works fine expect the function __set public function __set($property,$value) { //print_r($this->aDelegates); foreach($this->aDelegates as $k=>$delegate) { //print_r($k); //print_r($delegate); if (property_exists($delegate, $property)) { $delegate->$property = $value; } } //$this->addDelegate($delegate); print_r($this->aDelegates); } class tester { public function __set($name,$value) { self::$module->name(self::$name)->__set($name,$value); } } Module::test("logger")->log("test"); // this logs, it works echo Module::test("logger")->path; //prints /home/bla/test/ this is also correct But i cant set any value to class log like this Module::tester("logger")->path ="/home/bla/test/log/"; The path property of class logger is public so its not a problem of protected or private property access. How can i solve this issue? I hope i could explain my problem clear.

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  • Compile time error: cannot convert from specific type to a generic type

    - by Water Cooler v2
    I get a compile time error with the following relevant code snippet at the line that calls NotifyObservers in the if construct. public class ExternalSystem<TEmployee, TEventArgs> : ISubject<TEventArgs> where TEmployee : Employee where TEventArgs : EmployeeEventArgs { protected List<IObserver<TEventArgs>> _observers = null; protected List<TEmployee> _employees = null; public virtual void AddNewEmployee(TEmployee employee) { if (_employees.Contains(employee) == false) { _employees.Add(employee); string message = FormatMessage("New {0} hired.", employee); if (employee is Executive) NotifyObservers(new ExecutiveEventArgs { e = employee, msg = message }); else if (employee is BuildingSecurity) NotifyObservers(new BuildingSecurityEventArgs { e = employee, msg = message }); } } public void NotifyObservers(TEventArgs args) { foreach (IObserver<TEventArgs> observer in _observers) observer.EmployeeEventHandler(this, args); } } The error I receive is: The best overloaded method match for 'ExternalSystem.NotifyObservers(TEventArgs)' has some invalid arguments. Cannot convert from 'ExecutiveEventArgs' to 'TEventArgs'. I am compiling this in C# 3.0 using Visual Studio 2008 Express Edition.

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  • Cast exception being generated when using the same type of object

    - by David Tunnell
    I was previously using static variables to hold variable data that I want to save between postbacks. I was having problems and found that the data in these variables is lost when the appdomain ends. So I did some research and decided to go with ViewStates: static Dictionary<string, linkButtonObject> linkButtonDictonary; protected void Page_Load(object sender, EventArgs e) { if (ViewState["linkButtonDictonary"] != null) { linkButtonDictonary = (Dictionary<string, linkButtonObject>)ViewState["linkButtonDictonary"]; } else { linkButtonDictonary = new Dictionary<string, linkButtonObject>(); } } And here is the very simple class I use: [Serializable] public class linkButtonObject { public string storyNumber { get; set; } public string TaskName { get; set; } } I am adding to linkButtonDictionary as a gridview is databound: protected void hoursReportGridView_OnRowDataBound(Object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { LinkButton btn = (LinkButton)e.Row.FindControl("taskLinkButton"); linkButtonObject currentRow = new linkButtonObject(); currentRow.storyNumber = e.Row.Cells[3].Text; currentRow.TaskName = e.Row.Cells[5].Text; linkButtonDictonary.Add(btn.UniqueID, currentRow); } } It appears that my previous issues are resolved however a new one has arisin. Sometime when I postback I am getting this error: [A]System.Collections.Generic.Dictionary2[System.String,linkButtonObject] cannot be cast to [B]System.Collections.Generic.Dictionary2[System.String,linkButtonObject]. Type A originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Type B originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. I don't understand how there can be a casting issue when I am using the same class everywhere. What am I doing wrong and how do I fix it?

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  • Android ProgressDialog inside another dialog

    - by La bla bla
    I'm working on a game using AndEngine, and I need to show the users the list of his Facebook friends. I've created my custom Adatper and after the loading finishes everything works great. I have a problem with the loading it self. The ListView is inside a custom dialog, since I don't really know how to create one using AndEngine, So inside this dialog, I'm running an AsyncTask to fetch the friends' info, in that AsyncTask I'm have a ProgressDialog. The problem is, the ProgressDialog shows up behind the dialog that contains the to-be list (which while loading, is just the title). I can see the ProgressDialog "peeking" behind that dialog.. Any Ideas? Here's some code: FriendsDialog.java private ProgressDialog dialog; //Constructor of the AsyncTask public FriendsLoader(Context context) { dialog = new ProgressDialog(context); dialog.setMessage("Please wait..\nLoading Friends List."); } @Override protected void onPreExecute() { dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); LayoutInflater inflater = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); dialog.setView(inflater.inflate(R.layout.loading, null)); dialog.setMessage("Please wait..\nLoading friends."); dialog.show(); } @Override protected void onPostExecute(ArrayList<HashMap<String, Object>> data) { if (dialog.isShowing()) { dialog.dismiss(); } MyAdapter myAdapter = new MyAdapter(context, data); listView = (ListView) findViewById(R.id.list); listView.setAdapter(myAdapter); listView.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> myAdapter, View myView, int myItemInt, long mylng) { String id = (String) listView.getItemAtPosition(myItemInt); listener.onUserSelected(id); dismiss(); } }); }

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  • Why does my SQL database not work in Android?

    - by user1426967
    In my app a click on an image button brings you to the gallery. After clicking on an image I want to call onActivityResult to store the image path. But it does not work. In my LogCat it always tells me that it crashes when it tries to save the image path. Can you find the problem? My onActivityResult method: mImageRowId = savedInstanceState != null ? savedInstanceState.getLong(ImageAdapter.KEY_ROWID) : null; @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == PICK_FROM_FILE && data != null && data.getData() != null) { Uri uri = data.getData(); if(uri != null) { Cursor cursor = getContentResolver().query(uri, new String[] { android.provider.MediaStore.Images.ImageColumns.DATA}, null, null, null); cursor.moveToFirst(); String image = cursor.getString(0); cursor.close(); if(image != null) { // HERE IS WHERE I WANT TO SAVE THE IMAGE. HERE MUST BE THE ERROR! if (mImageRowId == null) { long id = mImageHelper.createImage(image); if (id > 0) { mImageRowId = id; } } // Set the image and display it in the edit activity Bitmap bitmap = BitmapFactory.decodeFile(image); mImageButton.setImageBitmap(bitmap); } } } } This is my onSaveInstanceState method: private static final Long DEF_ROW_ID = 0L; @Override protected void onSaveInstanceState(Bundle outState) { outState.putLong(ImageAdapter.KEY_ROWID, mImageRowId != null ? mImageRowId : DEF_ROW_ID); super.onSaveInstanceState(outState); } This is a part from my DbAdapter: public long createImage(String image) { ContentValues cv = new ContentValues(); cv.put(KEY_IMAGE, image); return mImageDb.insert(DATABASE_TABLE, null, cv); }

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  • Recursion Problem in PHP

    - by streetparade
    I need to create a valid xml from a given array(); My Method looks like this, protected function array2Xml($array) { $xml = ""; if(is_array($array)) { foreach($array as $key=>$value) { $xml .= "<$key>"; if(is_array($value)) { $xml .= $this->array2Xml($value); } $xml .= "</$key>"; } return $xml; } else { throw new Exception("in valid"); } } protected function createValidXMLfromArray($array,$node) { $xml = '<?xml version="1.0" encoding="ISO-8859-1"?>'; $xmlArray = $this->array2Xml($array); $xml .= "<$node>$xmlArray</$node>"; return $xml; } if i execute the above i just get keys with empty values; like <node> <name></name> </node> What i need is if i pass this array("name"=>"test","value"=>array("test1"=>33,"test2"=>40)); that it return this <node> <name>test</name> <value> <test1>33</test1> <test2>40</test2> </value> </node> Where is the error what did i wrong in the above recursion?

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  • Is it OK to set state within Event Raising methods?

    - by Greg
    I ran across this pattern in the code of a library I'm using. It sets state within the event raising method, but only if the event is not null. protected virtual void OnMyEvent(EventArgs e) { if(MyEvent != null) { State = "Executing"; // Only sets state if MyEvent != null. MyEvent(this,e); } } Which means that the state is not set when overriding the method: protected override void OnMyEvent(EventArgs e) { base.OnMyEvent(e); Debug.Assert( State == "Executing" ); // This fails } but is only set when handling the event: foo.MyEvent += (o, args) => Debug.Assert(State == "Executing"); // This passes Setting state within the if(MyEvent != null) seems like bad form, but I've checked the Event Design Guidelines and it doesn't mention this. Do you think this code is incorrect? If so, why? (Reference to design guidelines would be helpful). Edit for Context: It's a Control, I'm trying to create subclass of it, and the state that it's setting is calling EnsureChildControls() conditionally based upon there being an event handler. I can call EnsureChildControls() myself, but I consider that something of a hack.

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  • Why onCreate() calling multiple times when i use Thread()?

    - by RajaReddy PolamReddy
    In my app i faced a problem with threads. i am using native code in my app. i try to load library and then calling native functions from the android code. 1. By using Threads() : PjsuaThread pjsuaThread = new PjsuaThread(); pjsuaThread.start(); thread code class PjsuaThread extends Thread { public void run() { if (pjsua_app.initApp() != 0) { // native function calling return; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); // native function calling finished = true; } When i use code like this, onCreate() function calling multiple times and able to load library and calling some functions properly, after some seconds onCreate calling again because of that it's crashing. 2. Using AsyncTask(): And also i used AsyncTask< for this requirement, it's crashing the application( crashing in lib code ). not able to open any functions class SipTask extends AsyncTask<Void, String, Void> { protected Void doInBackground(Void... args) { if (pjsua_app.initApp() != 0) { return null; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); finished = true; return null; } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); Log.i(TAG, "On POst "); } } What is annoying is that in most cases it is not the missing library, it's tried to able to load the lib crashing in between. any one know the reason ?

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  • Button inside a repeater with dropdownlist

    - by TheAlbear
    I have a repeater with a literal, a dropdown list, and a button. <asp:Repeater ID="Repeater1" runat="server" OnItemDataBound="rep_ItemDataBound" onitemcommand="Repeater1_ItemCommand"> <ItemTemplate> <div class="buypanel"> <ul> <li>Choose finish <asp:DropDownList ID="ddlFinish" runat="server"></asp:DropDownList></li> <li>Qty <asp:Literal ID="ltQty" runat="server"></asp:Literal></li> <li><asp:Button ID="butBuy" runat="server" Text="Button" /></li> </ul> </div> </ItemTemplate> </asp:Repeater> I am binding all the information in the code behind like protected void rep_ItemDataBound(object sender, RepeaterItemEventArgs e) { if (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem) { Products product = (Products) e.Item.DataItem; //Dropdownlist to be bound. //Set Buy Button var butBuy = (Button) e.Item.FindControl("butBuy"); butBuy.CommandName = "Buy"; butBuy.CommandArgument = product.Id.ToString(); } } and i have my itemcommand to pick up on the button click protected void Repeater1_ItemCommand(object source, RepeaterCommandEventArgs e) { if(e.CommandName == "Buy") { } } I am not sure how, with a given button click, to pickup the right information from the text box and dropdown list which is along side it?

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  • Why can a public class not inherit from a less visible one?

    - by Dan Tao
    I apologize if this question has been asked before. I've searched SO somewhat and wasn't able to find it. I'm just curious what the rationale behind this design was/is. Obviously I understand that private/internal members of a base type cannot, nor should they, be exposed through a derived public type. But it seems to my naive thinking that the "hidden" parts could easily remain hidden while some base functionality is still shared and a new interface is exposed publicly. I'm thinking of something along these lines: Assembly X internal class InternalClass { protected virtual void DoSomethingProtected() { // Let's say this method provides some useful functionality. // Its visibility is quite limited (only to derived types in // the same assembly), but at least it's there. } } public class PublicClass : InternalClass { public void DoSomethingPublic() { // Now let's say this method is useful enough that this type // should be public. What's keeping us from leveraging the // base functionality laid out in InternalClass's implementation, // without exposing anything that shouldn't be exposed? } } Assembly Y public class OtherPublicClass : PublicClass { // It seems (again, to my naive mind) that this could work. This class // simply wouldn't be able to "see" any of the methods of InternalClass // from AssemblyX directly. But it could still access the public and // protected members of PublicClass that weren't inherited from // InternalClass. Does this make sense? What am I missing? }

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  • Cannot understand the behaviour of dotnet compiler while instantiating a class thru interface(C#)

    - by Newbie
    I have a class that impelemnts an interface. The interface is public interface IRiskFactory { void StartService(); void StopService(); } The class that implements the interface is public class RiskFactoryService : IRiskFactory { } Now I have a console application and one window service. From the console application if I write the following code static void Main(string[] args) { IRiskFactory objIRiskFactory = new RiskFactoryService(); objIRiskFactory.StartService(); Console.ReadLine(); objIRiskFactory.StopService(); } It is working fine. However, when I mwrite the same piece of code in Window service public partial class RiskFactoryService : ServiceBase { IRiskFactory objIRiskFactory = null; public RiskFactoryService() { InitializeComponent(); objIRiskFactory = new RiskFactoryService(); <- ERROR } /// <summary> /// Starts the service /// </summary> /// <param name="args"></param> protected override void OnStart(string[] args) { objIRiskFactory.StartService(); } /// <summary> /// Stops the service /// </summary> protected override void OnStop() { objIRiskFactory.StopService(); } } It throws error: Cannot implicitly convert type 'RiskFactoryService' to 'IRiskFactory'. An explicit conversion exists (are you missing a cast?) When I type casted to the interface type, it started working objIRiskFactory = (IRiskFactory)new RiskFactoryService(); My question is why so? Thanks.(C#)

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  • BlackBerry 5.0 causing full menu to show on navigationClick

    - by jwadsack
    I have a BlackBerry app that is built for 4.5.x SDK. The first page of the app shows a list of fields and each field can be highlighted and clicked. The click action shows a new view with additional information about the field. This all works fine in 4.5, 4.6 and 4.7 and on the sim with 5.0. On a real 9000 running 5.0, when clicking the trackball on an item in the list, the full menu is showing rather than the click event getting consumed (or even fired) for the field. The view is derived from MainScreen and looks something like this: public class ListView extends MainScreen { public ItemCollection list = new ItemCollection; protected void sublayout( int maxWidth, int maxHeight ) { int i = 1; while(( item == (Item)list.nextElement()) != null) { ItemField field = new ItemField(item, i++); add(field); } } } This class does not consume navigationClick, but shouldn't need to, right? The field class does consume navigationClick event: public class ItemField extends Field { protected boolean navigationClick(int status, int time) { controller.showDeal(item.id, Session.current); return true; } } Is there something that changed in 5.0 that I need to add to have this app work the same for all platforms?

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