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  • How do I send floats in window messages.

    - by yngvedh
    Hi, What is the best way to send a float in a windows message using c++ casting operators? The reason I ask is that the approach which first occurred to me did not work. For the record I'm using the standard win32 function to send messages: PostWindowMessage(UINT nMsg, WPARAM wParam, LPARAM lParam) What does not work: Using static_cast<WPARAM>() does not work since WPARAM is typedef'ed to UINT_PTR and will do a numeric conversion from float to int, effectively truncating the value of the float. Using reinterpret_cast<WPARAM>() does not work since it is meant for use with pointers and fails with a compilation error. I can think of two workarounds at the moment: Using reinterpret_cast in conjunction with the address of operator: float f = 42.0f; ::PostWindowMessage(WM_SOME_MESSAGE, *reinterpret_cast<WPARAM*>(&f), 0); Using an union: union { WPARAM wParam, float f }; f = 42.0f; ::PostWindowMessage(WM_SOME_MESSAGE, wParam, 0); Which of these are preffered? Are there any other more elegant way of accomplishing this?

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  • Visual Studio 2008 Unit test does not pick up code changes unless I build the entire solution

    - by Orion Edwards
    Here's the scenario: Change my code: Change my unit test for that code With the cursor inside the unit test class/method, invoke VS2008's "Run tests in current context" command The visual studio "Output" window indicates that the code dll and the test dll both successfully build (in that order) The problem is however, that the unit test does not use the latest version of the dll which it has just built. Instead, it uses the previously built dll (which doesn't have the updated code in it), so the test fails. When adding a new method, this results in a MethodNotImplementedException, and when adding a class, it results in a TypeLoadException, both because the unit test thinks the new code is there, and it isn't!. If I'm just updating an existing method, then the test just fails due to incorrect results. I can 'work around' the problem by doing this Change my code: Change my unit test for that code Invoke VS2008's 'Build Solution' command With the cursor inside the unit test class/method, invoke VS2008's "Run tests in current context" command The problem is that doing a full build solution (even though nothing has changed) takes upwards of 30 seconds, as I have approx 50 C# projects, and VS2008 is not smart enough to realize that only 2 of them need to be looked at. Having to wait 30 seconds just to change 1 line of code and re-run a unit test is abysmal. Is there anything I can do to fix this? None of my code is in the GAC or anything funny like that, it's just ordinary old dll's (buiding against .NET 3.5SP1 on a win7/64bit machine) Please help!

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  • loading a href's content into a shadowbox using .load() HELP!!!

    - by kielie
    <script type="text/javascript"> $(function() { $('#wp-calendar a').click(function(event) { event.preventDefault(); var url = $(this).attr('href') + ' #content'; var loaded = Shadowbox.load(url); Shadowbox.open({ content: loaded, player: "html", title: "<?php the_title(); ?>", height: 300, width: 470, }); }); }); </script> That is the code I am using to try and display content in a shadowbox, I am using the default wordpress calendar and with jQuery/AJAX (if I am not mistaken) adding this click event to every link in the calendar, so that when a link is clicked, the content is loaded and displayed in a shadowbox instead of opening on a new page. When I click on one of the links all I get inside of the shadowbox is "undefined". As I am sure you can see in my code, I am still very new to this, so any help or pointers would be appreciated. Thanx in advance!

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  • How can I use rows in a lookup table as columns in a MySQL query?

    - by TomH
    I'm trying to build a MySQL query that uses the rows in a lookup table as the columns in my result set. LookupTable id | AnalysisString 1 | color 2 | size 3 | weight 4 | speed ScoreTable id | lookupID | score | customerID 1 | 1 | A | 1 2 | 2 | C | 1 3 | 4 | B | 1 4 | 2 | A | 2 5 | 3 | A | 2 6 | 1 | A | 3 7 | 2 | F | 3 I'd like a query that would use the relevant lookupTable rows as columns in a query so that I can get a result like this: customerID | color | size | weight | speed 1 A C D 2 A A 3 A F The kicker of the problem is that there may be additional rows added to the LookupTable and the query should be dynamic and not have the Lookup IDs hardcoded. That is, this will work: SELECT st.customerID, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=1 AND st.customerID = st1.customerID) AS color, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=2 AND st.customerID = st1.customerID) AS size, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=3 AND st.customerID = st1.customerID) AS weight, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=4 AND st.customerID = st1.customerID) AS speed FROM ScoreTable st GROUP BY st.customerID Until there is a fifth row added to the LookupTable . . . Perhaps I'm breaking the whole relational model and will have to resolve this in the backend PHP code? Thanks for pointers/guidance. tom

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  • XmlSerializer 'forgetting' my namespace

    - by Michel
    Hi, i have to create an XML file with all the elements prefixed, like this: <ps:Request num="123" xmlns:ps="www.ladieda.com"> <ps:ClientId>5566</ps:ClientId> <ps:Request> When i serialize my object, c# is smart and does this: <Request num="123" xmlns="www.ladieda.com"> <ClientId>5566</ClientId> <Request> That is good, because the ps: is not necessary. But is there a way to force C# to serialize all the prefixes? My serialize code is this (for incoming object pObject): String XmlizedString = null; MemoryStream memoryStream = new MemoryStream(); XmlSerializer xs = new XmlSerializer(pObject.GetType()); XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream, Encoding.UTF8); xs.Serialize(xmlTextWriter, pObject); memoryStream = (MemoryStream)xmlTextWriter.BaseStream; XmlizedString = UTF8ByteArrayToString(memoryStream.ToArray()); return XmlizedString; private String UTF8ByteArrayToString(Byte[] characters) { UTF8Encoding encoding = new UTF8Encoding(); String constructedString = encoding.GetString(characters); return (constructedString); }

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  • Finding missing files by checksum

    - by grw
    Hi there, I'm doing a large data migration between two file systems (let's call them F1 and F2) on a Linux system which will necessarily involve copying the data verbatim into a differently-structured hierarchy on F2 and changing the file names. I'd like to write a script to generate a list of files which are in F1 but not in F2, i.e. the ones which weren't copied by the migration script into the new hierarchy, so that I can go back and migrate them manually. Unfortunately for reasons not worth going into, the migration script can't be modified to list files that it doesn't migrate. My question differs from this previously answered one because of the fact that I cannot rely on filenames as a comparison. I know the basic outline of the process would be: Generate a list of checksums for all files, recursing through F1 Do the same for F2 Compare the lists and generate a negative intersection of the checksums, ignoring the file names, to find files which are in F1 but not in F2. I'm kind of stuck getting past that stage, so I'd appreciate any pointers on which tools to use. I think I need to use the 'comm' command to compare the list of file checksums, but since md5sum, sha512sum and the like put the file name next to the checksum, I can't see a way to get it to bring me a useful comparison. Maybe awk is the way to go? I'm using Red Hat Enterprise Linux 5.x. Thanks.

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  • Looking for Opinions and Sugestions on my Website. (General Question)

    - by MrEnder
    I am looking for general opinions and suggestions about the site in whole. Its ok I don't mind hearing where I went wrong on anything. I'm still learning. All tips and pointers on any subject relating are highly welcome. If you are going to make a suggestion and post a snippet or code please explain how it works in detail. The site was design as a interface to display the labs I have to do in my college (the labs are all basic things that I'm way beyond). So I decided to take it all to the next level with this. The link is http://opentech.durhamcollege.ca/~intn2201/brittains/labs/ It is 100% designed by me with the exception of the icons. (I could not think of anything better to draw) There is no specific area of the site I want suggestions or opinions on this is a general question. You may answer about the site in whole or an area of the coding just please specify. If you have any questions related to my site or code you may ask them as well. Thank you for your time and any comments Shelby

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  • How to remove erroneous dependency from tycho build?

    - by sfinnie
    Context: Have built an eclipse update site using tycho but trying to install into target IDE fails. The update site builds fine; I can see it from a target eclipse installation and select the feature for installation. However, the dependency check fails at start of install as it can't find a declared dependency (org.eclipselabs.xtext.utils.unittesting). This shouldn't be a dependency: it was erroneously included in MANIFEST.MF for one of my eclipse plugin projects. I removed the dependency from the manifest and run mvn clean install. Build reported success. However when I try to use the newly built update site it still complains that the dependency to org.eclipselabs.xtext.utils.unittesting (a) exists and (b) can't be satisfied. So the question is: what else do I need to do to remove the dependency from the generated update site? Thanks for any pointers. PS: I know I could add the site for o.e.x.u.unittesting in the target eclipse installation so it can satisfy the dependency. However I don't want to do that; it's not needed for the feature to work and I don't want other users to have to add an unnecessary dependency.

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  • [C++][OpenMP] Proper use of "atomic directive" to lock STL container

    - by conradlee
    I have a large number of sets of integers, which I have, in turn, put into a vector of pointers. I need to be able to update these sets of integers in parallel without causing a race condition. More specifically. I am using OpenMP's "parallel for" construct. For dealing with shared resources, OpenMP offers a handy "atomic directive," which allows one to avoid a race condition on a specific piece of memory without using locks. It would be convenient if I could use the "atomic directive" to prevent simultaneous updating to my integer sets, however, I'm not sure whether this is possible. Basically, I want to know whether the following code could lead to a race condition vector< set<int>* > membershipDirectory(numSets, new set<int>); #pragma omp for schedule(guided,expandChunksize) for(int i=0; i<100; i++) { set<int>* sp = membershipDirectory[5]; #pragma omp atomic sp->insert(45); } (Apologies for any syntax errors in the code---I hope you get the point) I have seen a similar example of this for incrementing an integer, but I'm not sure whether it works when working with a pointer to a container as in my case.

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • How to deal with seniors' bad coding style/practices?

    - by KaluSingh Gabbar
    I am new to work but the company I work in hires a lot of non-comp-science people who are smart enough to get the work done (complex) but lack the style and practices that should help other people read their code. For example they adopt C++ but still use C-like 3 page functions which drives new folks nuts when they try to read that. Also we feel very risky changing it as it's never easy to be sure we are not breaking something. Now, I am involved in the project with these guys and I can't change the entire code base myself or design so that code looks good, what can I do in this situation? PS we actually have 3 page functions & because we do not have a concept of design, all we can do is assume what they might have thought as there is no way to know why is it designed the way it is. I am not complaining.I am asking for suggestion,already reading some books to solve the issues Pragmatic Programmer; Design portion from B.Stroustrup; Programming and principles by B.Stroustrup;

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  • I want tell the VC++ Compiler to compile all code. Can it be done?

    - by KGB
    I am using VS2005 VC++ for unmanaged C++. I have VSTS and am trying to use the code coverage tool to accomplish two things with regards to unit tests: See how much of my referenced code under test is getting executed See how many methods of my code under test (if any) are not unit tested at all Setting up the VSTS code coverage tool (see the link text) and accomplishing task #1 was straightforward. However #2 has been a surprising challenge for me. Here is my test code. class CodeCoverageTarget { public: std::string ThisMethodRuns() { return "Running"; } std::string ThisMethodDoesNotRun() { return "Not Running"; } }; #include <iostream> #include "CodeCoverageTarget.h" using namespace std; int main() { CodeCoverageTarget cct; cout<<cct.ThisMethodRuns()<<endl; } When both methods are defined within the class as above the compiler automatically eliminates the ThisMethodDoesNotRun() from the obj file. If I move it's definition outside the class then it is included in the obj file and the code coverage tool shows it has not been exercised at all. Under most circumstances I want the compiler to do this elimination for me but for the code coverage tool it defeats a significant portion of the value (e.g. finding untested methods). I have tried a number of things to tell the compiler to stop being smart for me and compile everything but I am stumped. It would be nice if the code coverage tool compensated for this (I suppose by scanning the source and matching it up with the linker output) but I didn't find anything to suggest it has a special mode to be turned on. Am I totally missing something simple here or is this not possible with the VC++ compiler + VSTS code coverage tool? Thanks in advance, KGB

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  • How can I do something when a runloop event is done processing?

    - by quixoto
    I have some processing in my Cocoa app that sometimes ends up calling through a hierarchy of data to do a bunch of work as the result of an event. Each small piece creates and destroys some resources. I don't want those resources around most of the time, but I would like to find a smart way of creating them before all the work and killing them at the end. Short of making those buffers etc available globally from the "parent" or elsewhere, is there a way to know locally in some code when an event loop run has ended? Then I could create them if they're not there, and keep them until the run loop ends, reusing them for any subsequent calls before that time. EDIT: I'm not looking for suggestions on how to restructure my code, which I may do anyways. This issue just brought up the question for me of how to know when the runloop is done. If I were writing in, I dunno, Javascript, I'd use a setTimeout with zero to accomplish end-event cleanup. I suppose an NSTimer with an interval of zero might accomplish this too, but wondering if there's something cleaner. Thanks.

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  • Boost multi_index_container crash in release mode

    - by Zan Lynx
    I have a program that I just changed to using a boost::multi_index_container collection. After I did that and tested my code in debug mode, I was feeling pretty good about myself. However, then I compiled a release build with NDEBUG set, and the code crashed. Not immediately, but sometimes in single-threaded tests and often in multi-threaded tests. The segmentation faults happen deep inside boost insert and rotate functions related to the index updates and they are happening because a node has NULL left and right pointers. My code looks a bit like this: struct Implementation { typedef std::pair<uint32_t, uint32_t> update_pair_type; struct watch {}; struct update {}; typedef boost::multi_index_container< update_pair_type, boost::multi_index::indexed_by< boost::multi_index::ordered_unique< boost::multi_index::tag<watch>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::first> >, boost::multi_index::ordered_non_unique< boost::multi_index::tag<update>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::second> > > > update_map_type; typedef std::vector< update_pair_type > update_list_type; update_map_type update_map; update_map_type::iterator update_hint; void register_update(uint32_t watch, uint32_t update); void do_updates(uint32_t start, uint32_t end); }; void Implementation::register_update(uint32_t watch, uint32_t update) { update_pair_type new_pair( watch_offset, update_offset ); update_hint = update_map.insert(update_hint, new_pair); if( update_hint->second != update_offset ) { bool replaced _unused_ = update_map.replace(update_hint, new_pair); assert(replaced); } }

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  • How to take html markup from a string and escape it to work within a script?

    - by zac
    I am using wordpress as a CMS and trying to allow user fields to be input to populate the info windows in a Google Map script. I am using this to select the id and pull in the content from a custom field : $post_id = 222; $my_post = get_post($post_id); $snip = get_post_meta($post_id, 'custom-field', true); $permalink = get_permalink( $post_id ); $pass_to = '<div class="content">'.$snip.'</div><div class="moreLink"><a href="'.$permalink.'">Find out more » </a></div></div>'; var point = new GLatLng('<?php echo $lat; $lat; ?>','<?php echo $long; $long; ?>'); var marker = createMarker(point,"<?php echo $mapTitle; $mapTitle; ?>", '<?php echo $pass_to; ?>') map.addOverlay(marker); It works fine unless there is any html in the custom-field which breaks the script. I looked at htmlspcialchar and htmlentities but rather than strip everything out I would like to have it escaped so it still works and the html is intact. Any suggestions? I am pretty new to PHP and would really appreciate any pointers.

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  • How do I structure my tests with Python unittest module?

    - by persepolis
    I'm trying to build a test framework for automated webtesting in selenium and unittest, and I want to structure my tests into distinct scripts. So I've organised it as following: base.py - This will contain, for now, the base selenium test case class for setting up a session. import unittest from selenium import webdriver # Base Selenium Test class from which all test cases inherit. class BaseSeleniumTest(unittest.TestCase): def setUp(self): self.browser = webdriver.Firefox() def tearDown(self): self.browser.close() main.py - I want this to be the overall test suite from which all the individual tests are run. import unittest import test_example if __name__ == "__main__": SeTestSuite = test_example.TitleSpelling() unittest.TextTestRunner(verbosity=2).run(SeTestSuite) test_example.py - An example test case, it might be nice to make these run on their own too. from base import BaseSeleniumTest # Test the spelling of the title class TitleSpelling(BaseSeleniumTest): def test_a(self): self.assertTrue(False) def test_b(self): self.assertTrue(True) The problem is that when I run main.py I get the following error: Traceback (most recent call last): File "H:\Python\testframework\main.py", line 5, in <module> SeTestSuite = test_example.TitleSpelling() File "C:\Python27\lib\unittest\case.py", line 191, in __init__ (self.__class__, methodName)) ValueError: no such test method in <class 'test_example.TitleSpelling'>: runTest I suspect this is due to the very special way in which unittest runs and I must have missed a trick on how the docs expect me to structure my tests. Any pointers?

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  • flex 4 release changes to application are not showing up.

    - by guacamoly
    I just took over a clients flex project and I can't get the app to reflect even a simple trace statement. Before I took over, the project was last successfully built using the Flash Builder Beta 2 environment/sdk. I have the latest release version of Flash Builder 4. Upon importing the project into FB4, I got a ton of errors. Most of them mostly because of the changes made to the sdk from beta2 to release. Some of the things I corrected: - mx namespace from library://ns.adobe.com/flex/halo to library://ns.adobe.com/flex/mx - video player skinning: a lot of the state names for the video player component had been changed, more required states had been added. also there were other video related component and property names that had to be updated. But I fixed all that and the application was finally able to compile (although with some warnings mostly of the duplicate variable type) The only thing now is that whatever change I make to the project doesn't get reflected in the build (debug or release). I changed existing traces, added additional traces. Nothing shows up. I even removed the applicationComplete property in the main.mxml. Everything still ran like nothing changed. Also I can't seem to debug the app. Whenever I try to debug.. flash builder says.. "Swf Application doesn't contain the required debugging information ... " Anyone have any idea how I need to even begin tackling all this? Any help or pointers would be greatly appreciated.

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  • STL vector performance

    - by iAdam
    STL vector class stores a copy of the object using copy constructor each time I call push_back. Wouldn't it slow down the program? I can have a custom linkedlist kind of class which deals with pointers to objects. Though it would not have some benefits of STL but still should be faster. See this code below: #include <vector> #include <iostream> #include <cstring> using namespace std; class myclass { public: char* text; myclass(const char* val) { text = new char[10]; strcpy(text, val); } myclass(const myclass& v) { cout << "copy\n"; //copy data } }; int main() { vector<myclass> list; myclass m1("first"); myclass m2("second"); cout << "adding first..."; list.push_back(m1); cout << "adding second..."; list.push_back(m2); cout << "returning..."; myclass& ret1 = list.at(0); cout << ret1.text << endl; return 0; } its output comes out as: adding first...copy adding second...copy copy The output shows the copy constructor is called both times when adding and when retrieving the value even then. Does it have any effect on performance esp when we have larger objects?

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  • how to minimize application downtime when updating database and application ORM

    - by yamspog
    We currently run an ecommerce solution for a leisure and travel company. Everytime we have a release, we must bring the ecommerce site down as we update database schema and the data access code. We are using a custom built ORM where each data entity is responsible for their own CRUD operations. This is accomplished by dynamically generating the SQL based on attributes in the data entity. For example, the data entity for an address would be... [tableName="address"] public class address : dataEntity { [column="address1"] public string address1; [column="city"] public string city; } So, if we add a new column to the database, we must update the schema of the database and also update the data entity. As you can expect, the business people are not too happy about this outage as it puts a crimp in their cash-flow. The operations people are not happy as they have to deal with a high-pressure time when database and applications are upgraded. The programmers are upset as they are constantly getting in trouble for the legacy system that they inherited. Do any of you smart people out there have some suggestions?

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  • Can I architect a web app so it can be deployed to either the cloud or a dedicated server / VPS ? Ho

    - by CAD bloke
    Is there are an architecture versatile enough that it may be deployed to either a cloud server or to a dedicated (or VPS) server with minimal change? Obviously there would be config changes but I'd rather leave the rest of the app consistent, keeping one maintainable codebase. The app would be ASP.NET &/or ASP.MVC. My dev environment is VS 2010. The cloud may, or may not be, Azure. Dedicated or VPS would be Win Server 2008. Probably. It is not a public-facing web site. The web app I have in mind would be a separate deployment for each client. Some clients would be small-scale, some will prefer the app to run on a local intranet rather than on the web. Other clients may prefer the cloud approach for a black-box solution. The app may run for a few hours or it may run indefinitely, it depends on the client and the project. Other than deployment scenarios the apps would be more or less identical. As you may see from the tags, I'm assuming a message-based architecture is probably the most versatile but I'm also used to being wrong about this stuff. All suggestions and pointers welcome regarding general architectures and also specific solutions.

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  • Building "isolated" and "automatically updated" caches (java.util.List) in Java.

    - by Aidos
    Hi Guys, I am trying to write a framework which contains a lot of short-lived caches created from a long-living cache. These short-lived caches need to be able to return their entier contents, which is a clone from the original long-living cache. Effectively what I am trying to build is a level of transaction isolation for the short-lived caches. The user should be able to modify the contents of the short-lived cache, but changes to the long-living cache should not be propogated through (there is also a case where the changes should be pushed through, depending on the Cache type). I will do my best to try and explain: master-cache contains: [A,B,C,D,E,F] temporary-cache created with state [A,B,C,D,E,F] 1) temporary-cache adds item G: [A,B,C,D,E,F] 2) temporary-cache removes item B: [A,C,D,E,F] master-cache contains: [A,B,C,D,E,F] 3) master-cache adds items [X,Y,Z]: [A,B,C,D,E,F,X,Y,Z] temporary-cache contains: [A,C,D,E,F] Things get even harder when the values in the items can change and shouldn't always be updated (so I can't even share the underlying object instances, I need to use clones). I have implemented the simple approach of just creating a new instance of the List using the standard Collection constructor on ArrayList, however when you get out to about 200,000 items the system just runs out of memory. I know the value of 200,000 is excessive to iterate, but I am trying to stress my code a bit. I had thought that it might be able to somehow "proxy" the list, so the temporary-cache uses the master-cache, and stores all of it's changes (effectively a Memento for the change), however that quickly becomes a nightmare when you want to iterate the temporary-cache, or retrieve an item at a specific index. Also given that I want some modifications to the contents of the list to come through (depending on the type of the temporary-cache, whether it is "auto-update" or not) and I get completly out of my depth. Any pointers to techniques or data-structures or just general concepts to try and research will be greatly appreciated. Cheers, Aidos

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  • How do I implement a collection in Scala 2.8?

    - by Simon Reinhardt
    In trying to write an API I'm struggling with Scala's collections in 2.8(.0-beta1). Basically what I need is to write something that: adds functionality to immutable sets of a certain type where all methods like filter and map return a collection of the same type without having to override everything (which is why I went for 2.8 in the first place) where all collections you gain through those methods are constructed with the same parameters the original collection had (similar to how SortedSet hands through an ordering via implicits) which is still a trait in itself, independent of any set implementations. Additionally I want to define a default implementation, for example based on a HashSet. The companion object of the trait might use this default implementation. I'm not sure yet if I need the full power of builder factories to map my collection type to other collection types. I read the paper on the redesign of the collections API but it seems like things have changed a bit since then and I'm missing some details in there. I've also digged through the collections source code but I'm not sure it's very consistent yet. Ideally what I'd like to see is either a hands-on tutorial that tells me step-by-step just the bits that I need or an extensive description of all the details so I can judge myself which bits I need. I liked the chapter on object equality in "Programming in Scala". :-) But I appreciate any pointers to documentation or examples that help me understand the new collections design better.

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  • How to treat Base* pointer as Derived<T>* pointer?

    - by dehmann
    I would like to store pointers to a Base class in a vector, but then use them as function arguments where they act as a specific class, see here: #include <iostream> #include <vector> class Base {}; template<class T> class Derived : public Base {}; void Foo(Derived<int>* d) { std::cerr << "Processing int" << std::endl; } void Foo(Derived<double>* d) { std::cerr << "Processing double" << std::endl; } int main() { std::vector<Base*> vec; vec.push_back(new Derived<int>()); vec.push_back(new Derived<double>()); Foo(vec[0]); Foo(vec[1]); delete vec[0]; delete vec[1]; return 0; } This doesn't compile: error: call of overloaded 'Foo(Base*&)' is ambiguous Is it possible to make it work? I need to process the elements of the vector differently, according to their int, double, etc. types.

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  • S3 file Uploading from Mac app though PHP?

    - by Ilija Tovilo
    I have asked this question before, but it was deleted due too little information. I'll try to be more concrete this time. I have an Objective-C mac application, which should allow users to upload files to S3-storage. The s3 storage is mine, the users don't have an Amazon account. Until now, the files were uploaded directly to the amazon servers. After thinking some more about it, it wasn't really a great concept, regarding security and flexibility. I want to add a server in between. The user should authenticate with my server, the server would open a session if the authentication was successful, and the file-sharing could begin. Now my question. I want to upload the files to S3. One option would be to make a POST-request and wait until the server would receive the file. Problems here are, that there would be a delay, when the file is being uploaded from my server to the S3 servers, and it would double the uploading time. Best would be, if I could validate the request, and then redirecting it, so the client uploads it directly to the s3-storage. Not sure if this is possible somehow. Uploading directly to S3 doesn't seem to be very smart. After looking into other apps like Droplr and Dropmark, it looks like they don't do this. Btw. I did this using Little Snitch. They have their api on their own web-server, and that's it. Could someone clear things up for me? EDIT How should I transmit my files to S3? Is there a way to "forward" it, or do I have to upload it to my server and then upload it from there to S3? Like I said, other apps can do this efficiently and without the need of communicating with S3 directly.

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  • autorelease object not confirming protocol does not give any warning

    - by Sahil Wasan
    I have a class "ABC" and its method which returns non autoreleases object of that class. @interface ABC:NSObject +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased; @end @implementation ABC +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased{ ABC *a = [[ABC alloc]init]; return a; } @end If I have a protocol Foo. @Protocol Foo @required -(void)abc; @end My ABC class is "not" confirming Foo protocols. 1st call id<Foo> obj = [ABC aClassMethodReturnsObjectWhichNotAutoreleased]; //show warning It shows warning "Non Compatible pointers.." thats good.Abc did not confirm protocol Foo BUT 2nd call id<Foo> obj = [NSArray arrayWithObjects:@"abc",@"def",nil]; // It will "not" show warning as it will return autorelease object.NSArray don't confirm protocol Foo In first call compiler gives warning and in second call compiler is not giving any warning.I think that is because i am not returning autorelease object. Why is compiler not giving warning in 2nd call as NSArray is also not confirming FOO Thanks in advance

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