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  • What is wrong with this simple type definition? (Expecting one more argument to...)

    - by fluteflute
    basic.hs: areaCircle :: Floating -> Floating areaCircle r = pi * r * r Command: *Main> :l basic.hs [1 of 1] Compiling Main ( Sheet1.hs, interpreted ) Sheet1.hs:2:15: Expecting one more argument to `Floating' In the type signature for `areaCircle': areaCircle :: Floating -> Floating Failed, modules loaded: none. I see that areaCircle :: Floating a => a -> a loads as expected. Why is the above version not acceptable?

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  • How to write function where argument is type but not typed value?

    - by ssp
    I want to convert a string representations of few dozen enum types to enum values. It's easy to convert string to concrete type: Enum.Parse(typeof<FontStyle>,"Bold") |> unbox<FontStyle> but for now i want to write function where type and string are parameters. The best one i can write is: > let s2e (_: 'a) s = Enum.Parse(typeof<'a>,s) |> unbox<'a>;; val s2e : 'a -> string -> 'a > s2e FontStyle.Regular "Bold";; val it : FontStyle = Bold Is there any option to write something like this but with type itself as first argument?

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  • What is the purpose of this string argument in a JavaScript function?

    - by Adel
    In the following function, there is the line: var username=getCookie("username"); Here's the whole function: function checkCookie() { var username=getCookie("username"); if (username!=null && username!="") { alert("Welcome again " + username); } else { username=prompt("Please enter your name:",""); if (username!=null && username!="") { setCookie("username",username,365); } } What is the point of the "username" argument being passed above? function getCookie(c_name) { var i,x,y,ARRcookies=document.cookie.split(";"); for (i=0;i<ARRcookies.length;i++) { x=ARRcookies[i].substr(0,ARRcookies[i].indexOf("=")); y=ARRcookies[i].substr(ARRcookies[i].indexOf("=")+1); x=x.replace(/^\s+|\s+$/g,""); if (x==c_name) { return unescape(y); } } } The whole code is here Thanks!

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  • Is there any common fix for jQuery Firefox error: Could not convert JavaScript argument arg 0?

    - by Abuthakir
    I updated jQuery latest version v1.4.2 and getting 'Could not convert JavaScript argument arg 0' this error. Is the any common fix for this. I found some solution and they are saying that when finding dimension for display none element it will give this error. Also the following fix is working for me Placing this if (!elem || elem == document) elem = document.body above this line var computedStyle = defaultView.getComputedStyle(elem, null); I am not sure this is the proper solution. I first found this bug when using jquery blockUI plugin and after updating that plugin to latest version fixed this issue. Anyone suggest me better solution for this?

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  • Error about TypeError (wrong argument type Module (expected Class)): app/controllers/player_profiles_controller.rb:1:in `<top (required)>'

    - by edi susanto
    hy guys . . im new at this . . sorry for the word that's not understandable and the easy question . . i'd like to ask about an error that shown below : TypeError (wrong argument type Module (expected Class)): app/controllers/player_profiles_controller.rb:1:in `' i want to test the result by render json in soapUI. does anyone know what's the problem so that the error will show up like above ? thanks before.regards,edy

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  • How to use AOP to intercept a method call in super on an argument?

    - by hleinone
    I'm extending a class and overriding a method. All I want to do is to call super, but with a modified argument that gets intercepted upon one of its methods is called. An example makes it more clear: // Foo is an interface and also this method is part of an interface @Override public void foo(Foo foo) { // I want to intercept the call to foo.bar() in super super.foo(foo); } I'd rather use a tool that doesn't require a compiler of its own. What would be the optimal one?

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  • How can I identify an argument as a year in Perl?

    - by dexter
    I have created a file argument.pl which takes several arguments first of which should be in form of a year For example: 2010 23 type. Here 2010 is a year my code does something like: use strict; use warning use Date::Calc qw(:all); my ($startyear, $startmonth, $startday) = Today(); my $weekofyear = (Week_of_Year ($startyear,$startmonth,$startday))[0]; my $Year = $startyear; ... ... if ($ARGV[0]) { $Year = $ARGV[0]; } Here this code fills $Year with "current year" if $ARGV[0] is null or doesn't exist. now here instead of if ($ARGV[0]) Is it possible to check that the value in $ARGV[0] is a valid year (like 2010, 1976,1999 etc.)?

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  • exclude private property from print_r or object?

    - by Hailwood
    Basically I am using Code Igniter, and the Code Igniter base class is huge, when I print_r some of my objects they have the base class embedded inside them. this makes it a pain to get the information I actually wanted (the rest of the properties). So, I am wondering if there is a way I can hide, or remove the base class object? I have tried clone $object; unset($object->ci); print_r($object); but of course the ci property is private. the actual function I am using for dumping is: /** * Outputs the given variables with formatting and location. Huge props * out to Phil Sturgeon for this one (http://philsturgeon.co.uk/blog/2010/09/power-dump-php-applications). * To use, pass in any number of variables as arguments. * Optional pass in "true" as final argument to kill script after dump * * @return void */ function dump() { list($callee) = debug_backtrace(); $arguments = func_get_args(); $total_arguments = count($arguments); if (end($arguments) === true) $total_arguments--; echo '<fieldset style="background: #fefefe !important; border:2px red solid; padding:5px">'; echo '<legend style="background:lightgrey; padding:5px;">' . $callee['file'] . ' @ line: ' . $callee['line'] . '</legend><pre>'; $i = 0; foreach ($arguments as $argument) { //if the last argument is true we don't want to display it. if ($i == ($total_arguments) && $argument === true) break; echo '<br/><strong>Debug #' . (++$i) . ' of ' . $total_arguments . '</strong>: '; if ((is_array($argument) || is_object($argument)) && count($argument)) { print_r($argument); } else { var_dump($argument); } } echo '</pre>' . PHP_EOL; echo '</fieldset>' . PHP_EOL; //if the very last argument is "true" then die if (end($arguments) === true) die('Killing Script'); }

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  • SHLoadImageFile(L"\\Program Files\\TrainingApp\\background.png"); whats that L in the argument for?

    - by ashishsony
    Hi, ive been working on c++ on linux for the past 2 years,and switched to windows c++ programming recently. can anyone tell me what that L is there in the argument of the function: SHLoadImageFile(L"\\Program Files\\TrainingApp\\background.png"); and on viewing certain sample code in MSVS C++ i came across hundereds of typedefs like.. LPARAM// typedef LONG_PTR LPARAM... here LONG_PTR is again typedef as __w64 long WPARAM// typedef UINT_PTR WPARAM... so there is a lot of chained typedefs.. I never saw this much of typedef chaining on c++ programming on linux using gcc.. what i want to say is that it just creates more confusion in this way for windows application programming.. while ive seen application programming on linux using frameworks like Qt.. there such things are rarely used.. so is there specific purpose in typedefining again and again on MSVSC++?? for eg.. there are typdefs like typedef int BOOL; whats the use of this when normal bool is available already..?? there are hundred other cases ive come across where just to decide what data type to use becomes so difficult.. it becomes difficult to understand a pre written code in this fashion too.. Thanks.

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  • Why can't I pass an argument to create this window using wxpython?

    - by somefreakingguy
    I am trying to learn how to make a GUI in python! Following an online tutorial, I found that the following code 'works' in creating an empty window: import wx from sys import argv class bucky(wx.Frame): def __init__(self, parent, id): wx.Frame.__init__(self, parent, id, 'Frame aka window', size=(300, 200)) if __name__=='__main__': app=wx.PySimpleApp() frame=bucky(parent=None,id=-1) frame.Show() app.MainLoop() That gives me a window, which is great. However, what if I want to get an argument passed onto the program to determine the window size? I thought something like this ought to do the trick: import wx from sys import argv script, x, y = argv class mywindow(wx.Frame): def __init__(self, parent, id): wx.Frame.__init__(self, parent, id, 'Frame aka window', size=(x, y)) if __name__=='__main__': app=wx.PySimpleApp() frame=mywindow(parent=None,id=-1) frame.Show() app.MainLoop() But, alas, that does not work! Nor does the raw_input() function pass on the value. I keep getting the following error: C:/Python26/pythonw.exe -u "C:/Documents and Settings/Owner/Desktop/wz.py" File "C:/Documents and Settings/Owner/Desktop/wz.py", line 8 wx.Frame.__init__(self, parent, id, 'Frame aka window', size=(x y)) ^ SyntaxError: invalid syntax Thanks for the help!

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  • How can I print the argument value that caused Exception in Java?

    - by Sanoj
    I am writing a parser for csv-files, and sometimes I get NumberFormatException. Is there an easy way to print the argument value that caused the exception? For the moment do I have many try-catch blocks that look like this: String ean; String price; try { builder.ean(Long.parseLong(ean)); } catch (NumberFormatException e) { System.out.println("EAN: " + ean); e.printStackTrace(); } try { builder.price(new BigDecimal(price)); } catch (NumberFormatException e) { System.out.println("Price: " + price); e.printStackTrace(); } I would like to be able to write something like: try { builder.ean(Long.parseLong(ean)); } catch (NumberFormatException e) { e.printMethod(); // Long.parseLong() e.printArgument(); // should print the string ean "99013241.23" e.printStackTrace(); } Is there any way that I at least can improve my code? And do this kind of printing/logging more programmatically?

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  • Why can't I pass self as a named argument to an instance method in Python?

    - by Joseph Garvin
    This works: >>> def bar(x, y): ... print x, y ... >>> bar(y=3, x=1) 1 3 And this works: >>> class foo(object): ... def bar(self, x, y): ... print x, y ... >>> z = foo() >>> z.bar(y=3, x=1) 1 3 And even this works: >>> foo.bar(z, y=3, x=1) 1 3 But why doesn't this work? >>> foo.bar(self=z, y=3, x=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unbound method bar() must be called with foo instance as first argument (got nothing instead) This makes metaprogramming more difficult, because it requires special case handling. I'm curious if it's somehow necessary by Python's semantics or just an artifact of implementation.

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  • How to specialize a type parameterized argument to multiple different types for in Scala?

    - by jmount
    I need a back-check (please). In an article ( http://www.win-vector.com/blog/2010/06/automatic-differentiation-with-scala/ ) I just wrote I stated that it is my belief in Scala that you can not specify a function that takes an argument that is itself a function with an unbound type parameter. What I mean is you can write: def g(f:Array[Double]=>Double,Array[Double]):Double but you can not write something like: def g(f[Y]:Array[Y]=>Double,Array[Double]):Double because Y is not known. The intended use is that inside g() I will specialize fY to multiple different types at different times. You can write: def g[Y](f:Array[Y]=>Double,Array[Double]):Double but then f() is of a single type per call to g() (which is exactly what we do not want). However, you can get all of the equivalent functionality by using a trait extension instead insisting on passing around a function. What I advocated in my article was: 1) Creating a trait that imitates the structure of Scala's Function1 trait. Something like: abstract trait VectorFN { def apply[Y](x:Array[Y]):Y } 2) declaring def g(f:VectorFN,Double):Double (using the trait is the type). This works (people here on StackOverflow helped me find it, and I am happy with it)- but am I mis-representing Scala by missing an even better solution?

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  • What is the meaning of @ModelAttribute annotation at method argument level?

    - by beemaster
    Spring 3 reference teaches us: When you place it on a method parameter, @ModelAttribute maps a model attribute to the specific, annotated method parameter I don't understand this magic spell, because i sure that model object's alias (key value if using ModelMap as return type) passed to the View after executing of the request handler method. Therefore when request handler method executes the model object's name can't be mapped to the method parameter. To solve this contradiction i went to stackoverflow and found this detailed example. The author of example said: // The "personAttribute" model has been passed to the controller from the JSP It seems, he is charmed by Spring reference... To dispel the charms i deployed his sample app in my environment and cruelly cut @ModelAttribute annotation from method MainController.saveEdit. As result the application works without any changes! So i conclude: the @ModelAttribute annotation is not needed to pass web form's field values to the argument's fields. Then i stuck to the question: what is the mean of @ModelAttribute annotation? If the only mean is to set alias for model object in View, then why this way better than explicitly adding of object to ModelMap?

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  • What is the mean of @ModelAttribute annotation at method argument level?

    - by beemaster
    Spring 3 reference teaches us: When you place it on a method parameter, @ModelAttribute maps a model attribute to the specific, annotated method parameter I don't understand this magic spell, because i sure that model object's alias (key value if using ModelMap as return type) passed to the View after executing of the request handler method. Therefore when request handler method executes the model object's name can't be mapped to the method parameter. To solve this contradiction i went to stackoverflow and found this detailed example. The author of example said: // The "personAttribute" model has been passed to the controller from the JSP It seems, he is charmed by Spring reference... To dispel the charms i deployed his sample app in my environment and cruelly cut @ModelAttribute annotation from method MainController.saveEdit. As result the application works without any changes! So i conclude: the @ModelAttribute annotation is not needed to pass web form's field values to the argument's fields. Then i stuck to the question: what is the mean of @ModelAttribute annotation? If the only mean is to set alias for model object in View, then why this way better than explicitly adding of object to ModelMap?

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  • C# 4.0: Named And Optional Arguments

    - by Paulo Morgado
    As part of the co-evolution effort of C# and Visual Basic, C# 4.0 introduces Named and Optional Arguments. First of all, let’s clarify what are arguments and parameters: Method definition parameters are the input variables of the method. Method call arguments are the values provided to the method parameters. In fact, the C# Language Specification states the following on §7.5: The argument list (§7.5.1) of a function member invocation provides actual values or variable references for the parameters of the function member. Given the above definitions, we can state that: Parameters have always been named and still are. Parameters have never been optional and still aren’t. Named Arguments Until now, the way the C# compiler matched method call definition arguments with method parameters was by position. The first argument provides the value for the first parameter, the second argument provides the value for the second parameter, and so on and so on, regardless of the name of the parameters. If a parameter was missing a corresponding argument to provide its value, the compiler would emit a compilation error. For this call: Greeting("Mr.", "Morgado", 42); this method: public void Greeting(string title, string name, int age) will receive as parameters: title: “Mr.” name: “Morgado” age: 42 What this new feature allows is to use the names of the parameters to identify the corresponding arguments in the form: name:value Not all arguments in the argument list must be named. However, all named arguments must be at the end of the argument list. The matching between arguments (and the evaluation of its value) and parameters will be done first by name for the named arguments and than by position for the unnamed arguments. This means that, for this method definition: public static void Method(int first, int second, int third) this call declaration: int i = 0; Method(i, third: i++, second: ++i); will have this code generated by the compiler: int i = 0; int CS$0$0000 = i++; int CS$0$0001 = ++i; Method(i, CS$0$0001, CS$0$0000); which will give the method the following parameter values: first: 2 second: 2 third: 0 Notice the variable names. Although invalid being invalid C# identifiers, they are valid .NET identifiers and thus avoiding collision between user written and compiler generated code. Besides allowing to re-order of the argument list, this feature is very useful for auto-documenting the code, for example, when the argument list is very long or not clear, from the call site, what the arguments are. Optional Arguments Parameters can now have default values: public static void Method(int first, int second = 2, int third = 3) Parameters with default values must be the last in the parameter list and its value is used as the value of the parameter if the corresponding argument is missing from the method call declaration. For this call declaration: int i = 0; Method(i, third: ++i); will have this code generated by the compiler: int i = 0; int CS$0$0000 = ++i; Method(i, 2, CS$0$0000); which will give the method the following parameter values: first: 1 second: 2 third: 1 Because, when method parameters have default values, arguments can be omitted from the call declaration, this might seem like method overloading or a good replacement for it, but it isn’t. Although methods like this: public static StreamReader OpenTextFile( string path, Encoding encoding = null, bool detectEncoding = true, int bufferSize = 1024) allow to have its calls written like this: OpenTextFile("foo.txt", Encoding.UTF8); OpenTextFile("foo.txt", Encoding.UTF8, bufferSize: 4096); OpenTextFile( bufferSize: 4096, path: "foo.txt", detectEncoding: false); The complier handles default values like constant fields taking the value and useing it instead of a reference to the value. So, like with constant fields, methods with parameters with default values are exposed publicly (and remember that internal members might be publicly accessible – InternalsVisibleToAttribute). If such methods are publicly accessible and used by another assembly, those values will be hard coded in the calling code and, if the called assembly has its default values changed, they won’t be assumed by already compiled code. At the first glance, I though that using optional arguments for “bad” written code was great, but the ability to write code like that was just pure evil. But than I realized that, since I use private constant fields, it’s OK to use default parameter values on privately accessed methods.

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  • How to embed revision information using mercurial and maven (and svn)

    - by Zwei Steinen
    Our project had a nice hack (although I'm guessing there are better ways to do it) to embed revision information into the artifacts (jar etc.) when we used svn. Now we have migrated to mercurial, and we want to have a similar thing, but before I start working on a similar hack with mercurial, I wanted to know if there are better ways to do this. Thanks for your answers! <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>exec-maven-plugin</artifactId> <executions> <execution> <phase>process-classes</phase> <id>svninfo</id> <goals> <goal>exec</goal> </goals> <configuration> <executable>svn</executable> <arguments> <argument>info</argument> <argument>../</argument> <argument>></argument> <argument>target/some-project/META-INF/svninfo.txt</argument> </arguments> </configuration> </execution> </executions> </plugin>

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  • HA Proxy Stick-table and tcp-connection configuration

    - by Vladimir
    I am using HA Proxy HA-Proxy version 1.4.18 2011/09/16 I am trying to insert the following into /etc/init.d/haproxy.cfg file # Use General Purpose Couter (gpc) 0 in SC1 as a global abuse counter # Monitors the number of request sent by an IP over a period of 10 seconds stick-table type ip size 1m expire 10s store gpc0,http_req_rate(10s) tcp-request connection track-sc1 src tcp-request connection reject if { src_get_gpc0 gt 0 } # Table definition stick-table type ip size 100k expire 30s store conn_cur(3s) # Allow clean known IPs to bypass the filter tcp-request connection accept if { src -f /etc/haproxy/whitelist.lst } # Shut the new connection as long as the client has already 10 opened tcp-request connection reject if { src_conn_cur ge 10 } tcp-request connection track-sc1 src I get the following error: [ALERT] 256/113143 (4627) : parsing [/etc/haproxy/haproxy.cfg:36] : stick-table: unknown argument 'store'. [ALERT] 256/113143 (4627) : parsing [/etc/haproxy/haproxy.cfg:37] : unknown argument 'connection' after 'tcp-request' in proxy 'http_proxy' [ALERT] 256/113143 (4627) : parsing [/etc/haproxy/haproxy.cfg:38] : unknown argument 'connection' after 'tcp-request' in proxy 'http_proxy' [ALERT] 256/113143 (4627) : parsing [/etc/haproxy/haproxy.cfg:41] : stick-table: unknown argument 'store'. [ALERT] 256/113143 (4627) : parsing [/etc/haproxy/haproxy.cfg:43] : unknown argument 'connection' after 'tcp-request' in proxy 'http_proxy' [ALERT] 256/113143 (4627) : parsing [/etc/haproxy/haproxy.cfg:45] : unknown argument 'connection' after 'tcp-request' in proxy 'http_proxy' [ALERT] 256/113143 (4627) : parsing [/etc/haproxy/haproxy.cfg:46] : unknown argument 'connection' after 'tcp-request' in proxy 'http_proxy' [ALERT] 256/113143 (4627) : Error(s) found in configuration file : /etc/haproxy/haproxy.cfg [WARNING] 256/113143 (4627) : Proxy 'http_proxy': in multi-process mode, stats will be limited to process assigned to the current request. [ALERT] 256/113143 (4627) : Fatal errors found in configuration. [fail] Could you please tell me what is wrong with the code? Thanks!

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  • ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I keep getting the below error only in firefox ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at com.flashden::Preview() Below is my menu script: package com.flashden { import flash.display.MovieClip; import flash.text.; import flash.events.MouseEvent; import flash.events.; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX :Number public static const OPEN_MENU = "openMenu"; function callLink(event:MouseEvent):void { public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 35; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 0); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } } Any idea why this is happening?

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Passing arguments between classes - use public properties or pass a properties class as argument?

    - by devoured elysium
    So let's assume I have a class named ABC that will have a list of Point objects. I need to make some drawing logic with them. Each one of those Point objects will have a Draw() method that will be called by the ABC class. The Draw() method code will need info from ABC class. I can only see two ways to make them have this info: Having Abc class make public some properties that would allow draw() to make its decisions. Having Abc class pass to draw() a class full of properties. The properties in both cases would be the same, my question is what is preferred in this case. Maybe the second approach is more flexible? Maybe not? I don't see here a clear winner, but that sure has more to do with my inexperience than any other thing. If there are other good approaches, feel free to share them. Here are both cases: class Abc1 { public property a; public property b; public property c; ... public property z; public void method1(); ... public void methodn(); } and here is approach 2: class Abc2 { //here we make take down all properties public void method1(); ... public void methodn(); } class Abc2MethodArgs { //and we put them here. this class will be passed as argument to //Point's draw() method! public property a; public property b; public property c; ... public property z; } Also, if there are any "formal" names for these two approaches, I'd like to know them so I can better choose the tags/thread name, so it's more useful for searching purposes. That or feel free to edit them.

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  • I am getting the error Wrong type argument to unary minus and Expected ';' before ':' token

    - by James B.
    I am getting the error Wrong type argument to unary minus and Expected ';' before ':' token The error occurs at the - (NSIndexPath *).... line I am really New at this, so if there is anymore info needed, please ask, if you need to see the entire app, please e-mail me @ james at sevenotwo dot com. the app isn't really complicated. it is based on the sample code on Apple's website for the iphonedatacorerecipes code. #pragma mark - #pragma mark Editing rows - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSIndexPath *rowToSelect = indexPath; NSInteger section = indexPath.section; BOOL isEditing = self.editing; // If editing, don't allow notes to be selected // Not editing: Only allow notes to be selected if ((isEditing && section == NOTES_SECTION) || (!isEditing && section != NOTES_SECTION)) { [tableView deselectRowAtIndexPath:indexPath animated:YES]; rowToSelect = nil; } return rowToSelect; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger section = indexPath.section; UIViewController *nextViewController = nil; /* What to do on selection depends on what section the row is in. For Type, Notes, and Instruments, create and push a new view controller of the type appropriate for the next screen. */ switch (section) { case TYPE_SECTION: nextViewController = [[TypeSelectionViewController alloc] initWithStyle:UITableViewStyleGrouped]; ((TypeSelectionViewController *)nextViewController).doctor = doctor; break; case NOTES_SECTION: nextViewController = [[NotesViewController alloc] initWithNibName:@"NotesView" bundle:nil]; ((NotesViewController *)nextViewController).doctor = doctor; break; case INSTRUMENTS_SECTION: nextViewController = [[InstrumentDetailViewController alloc] initWithStyle:UITableViewStyleGrouped]; ((InstrumentDetailViewController *)nextViewController).doctor = doctor; if (indexPath.row < [doctor.instruments count]) { Instrument *instrument = [instruments objectAtIndex:indexPath.row]; ((InstrumentDetailViewController *)nextViewController).instrument = instrument; } break; default: break; } // If we got a new view controller, push it . if (nextViewController) { [self.navigationController pushViewController:nextViewController animated:YES]; [nextViewController release]; } } - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCellEditingStyle style = UITableViewCellEditingStyleNone; // Only allow editing in the instruments section. // In the instruments section, the last row (row number equal to the count of instruments) is added automatically (see tableView:cellForRowAtIndexPath:) to provide an insertion cell, so configure that cell for insertion; the other cells are configured for deletion. if (indexPath.section == INSTRUMENTS_SECTION) { // If this is the last item, it's the insertion row. if (indexPath.row == [doctor.instruments count]) { style = UITableViewCellEditingStyleInsert; } else { style = UITableViewCellEditingStyleDelete; } } return style; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // Only allow deletion, and only in the instruments section if ((editingStyle == UITableViewCellEditingStyleDelete) && (indexPath.section == INSTRUMENTS_SECTION)) { // Remove the corresponding instrument object from the doctor's instrument list and delete the appropriate table view cell. Instrument *instrument = [instruments objectAtIndex:indexPath.row]; [doctor removeInstrumentsObject:instrument]; [instruments removeObject:instrument]; NSManagedObjectContext *context = instrument.managedObjectContext; [context deleteObject:instrument]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationTop]; } }

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  • C++ invalid reference problem

    - by Karol
    Hi all, I'm writing some callback implementation in C++. I have an abstract callback class, let's say: /** Abstract callback class. */ class callback { public: /** Executes the callback. */ void call() { do_call(); }; protected: /** Callback call implementation specific to derived callback. */ virtual void do_call() = 0; }; Each callback I create (accepting single-argument functions, double-argument functions...) is created as a mixin using one of the following: /** Makes the callback a single-argument callback. */ template <typename T> class singleArgumentCallback { protected: /** Callback argument. */ T arg; public: /** Constructor. */ singleArgumentCallback(T arg): arg(arg) { } }; /** Makes the callback a double-argument callback. */ template <typename T, typename V> class doubleArgumentCallback { protected: /** Callback argument 1. */ T arg1; /** Callback argument 2. */ V arg2; public: /** Constructor. */ doubleArgumentCallback(T arg1, V arg2): arg1(arg1), arg2(arg2) { } }; For example, a single-arg function callback would look like this: /** Single-arg callbacks. */ template <typename T> class singleArgFunctionCallback: public callback, protected singleArgumentCallback<T> { /** Callback. */ void (*callbackMethod)(T arg); public: /** Constructor. */ singleArgFunctionCallback(void (*callback)(T), T argument): singleArgumentCallback<T>(argument), callbackMethod(callback) { } protected: void do_call() { this->callbackMethod(this->arg); } }; For user convenience, I'd like to have a method that creates a callback without having the user think about details, so that one can call (this interface is not subject to change, unfortunately): void test3(float x) { std::cout << x << std::endl; } void test5(const std::string& s) { std::cout << s << std::endl; } make_callback(&test3, 12.0f)->call(); make_callback(&test5, "oh hai!")->call(); My current implementation of make_callback(...) is as follows: /** Creates a callback object. */ template <typename T, typename U> callback* make_callback( void (*callbackMethod)(T), U argument) { return new singleArgFunctionCallback<T>(callbackMethod, argument); } Unfortunately, when I call make_callback(&test5, "oh hai!")->call(); I get an empty string on the standard output. I believe the problem is that the reference gets out of scope after callback initialization. I tried using pointers and references, but it's impossible to have a pointer/reference to reference, so I failed. The only solution I had was to forbid substituting reference type as T (for example, T cannot be std::string&) but that's a sad solution since I have to create another singleArgCallbackAcceptingReference class accepting a function pointer with following signature: void (*callbackMethod)(T& arg); thus, my code gets duplicated 2^n times, where n is the number of arguments of a callback function. Does anybody know any workaround or has any idea how to fix it? Thanks in advance!

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  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

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  • Insert a transformed integer_sequence into a variadic template argument?

    - by coderforlife
    How do you insert a transformed integer_sequence (or similar since I am targeting C++11) into a variadic template argument? For example I have a class that represents a set of bit-wise flags (shown below). It is made using a nested-class because you cannot have two variadic template arguments for the same class. It would be used like typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithValues<0x01, 0x02, 0x04> MyFlags. Typically, they will be used with the values that are powers of two (although not always, in some cases certain combinations would be made, for example one could imagine a set of flags like Read=0x1, Write=0x2, and ReadWrite=0x3=0x1|0x2). I would like to provide a way to do typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithDefaultValues MyFlags. template<class _B, template <class,class,_B> class... _Fs> class Flags { public: template<_B... _Vs> class WithValues : public _Fs<_B, Flags<_B,_Fs...>::WithValues<_Vs...>, _Vs>... { // ... }; }; I have tried the following without success (placed inside the Flags class, outside the WithValues class): private: struct _F { // dummy class which can be given to a flag-name template template <_B _V> inline constexpr explicit _F(std::integral_constant<_B, _V>) { } }; // we count the flags, but only in a dummy way static constexpr unsigned _count = sizeof...(_Fs<_B, _F, 1>); static inline constexpr _B pow2(unsigned exp, _B base = 2, _B result = 1) { return exp < 1 ? result : pow2(exp/2, base*base, (exp % 2) ? result*base : result); } template <_B... _Is> struct indices { using next = indices<_Is..., sizeof...(_Is)>; using WithPow2Values = WithValues<pow2(_Is)...>; }; template <unsigned N> struct build_indices { using type = typename build_indices<N-1>::type::next; }; template <> struct build_indices<0> { using type = indices<>; }; //// Another attempt //template < _B... _Is> struct indices { // using WithPow2Values = WithValues<pow2(_Is)...>; //}; //template <unsigned N, _B... _Is> struct build_indices // : build_indices<N-1, N-1, _Is...> { }; //template < _B... _Is> struct build_indices<0, _Is...> // : indices<_Is...> { }; public: using WithDefaultValues = typename build_indices<_count>::type::WithPow2Values; Of course, I would be willing to have any other alternatives to the whole situation (supporting both flag names and values in the same template set, etc). I have included a "working" example at ideone: http://ideone.com/NYtUrg - by "working" I mean compiles fine without using default values but fails with default values (there is a #define to switch between them). Thanks!

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