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  • js regex replace multiple words

    - by Raghav
    I need to replace ${conferance name} with ABC, ${conference day} with Monday in the following sentence. Could some one help me with the regex. var text = "<td>${conference name}</td><td>${conference day}</td>" var list = ["${conferance name}", "${conference day}" ] for (var j = 1; j < list.length; j++) { //Extracting the col name var colName = list[j].split("${"); colName = colName.split("}")[0]; //Replacing the col name text = text.replace(new RegExp('\\$\\{' + colName + '\\}', 'g'), "ABC"); } The above code repalces fine if i have ${conference_name}, but it fails when i have a space in between. The list is a dynamic array. And the Replace statements are also dynamic. I just simulated them as objects here for fitting them in the Regex Statement. Thanks in Advance.

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  • Trouble using South with Django and Heroku

    - by Dan
    I had an existing Django project that I've just added South to. I ran syncdb locally. I ran manage.py schemamigration app_name locally I ran manage.py migrate app_name --fake locally I commit and pushed to heroku master I ran syncdb on heroku I ran manage.py schemamigration app_name on heroku I ran manage.py migrate app_name on heroku I then receive this: $ heroku run python notecard/manage.py migrate notecards Running python notecard/manage.py migrate notecards attached to terminal... up, run.1 Running migrations for notecards: - Migrating forwards to 0005_initial. > notecards:0003_initial Traceback (most recent call last): File "notecard/manage.py", line 14, in <module> execute_manager(settings) File "/app/lib/python2.7/site-packages/django/core/management/__init__.py", line 438, in execute_manager utility.execute() File "/app/lib/python2.7/site-packages/django/core/management/__init__.py", line 379, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/app/lib/python2.7/site-packages/django/core/management/base.py", line 191, in run_from_argv self.execute(*args, **options.__dict__) File "/app/lib/python2.7/site-packages/django/core/management/base.py", line 220, in execute output = self.handle(*args, **options) File "/app/lib/python2.7/site-packages/south/management/commands/migrate.py", line 105, in handle ignore_ghosts = ignore_ghosts, File "/app/lib/python2.7/site-packages/south/migration/__init__.py", line 191, in migrate_app success = migrator.migrate_many(target, workplan, database) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 221, in migrate_many result = migrator.__class__.migrate_many(migrator, target, migrations, database) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 292, in migrate_many result = self.migrate(migration, database) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 125, in migrate result = self.run(migration) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 99, in run return self.run_migration(migration) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 81, in run_migration migration_function() File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 57, in <lambda> return (lambda: direction(orm)) File "/app/notecard/notecards/migrations/0003_initial.py", line 15, in forwards ('user', self.gf('django.db.models.fields.related.ForeignKey')(to=orm['auth.User'])), File "/app/lib/python2.7/site-packages/south/db/generic.py", line 226, in create_table ', '.join([col for col in columns if col]), File "/app/lib/python2.7/site-packages/south/db/generic.py", line 150, in execute cursor.execute(sql, params) File "/app/lib/python2.7/site-packages/django/db/backends/util.py", line 34, in execute return self.cursor.execute(sql, params) File "/app/lib/python2.7/site-packages/django/db/backends/postgresql_psycopg2/base.py", line 44, in execute return self.cursor.execute(query, args) django.db.utils.DatabaseError: relation "notecards_semester" already exists I have 3 models. Section, Semester, and Notecards. I've added one field to the Notecards model and I cannot get it added on Heroku. Thank you.

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  • TextField breaking MOUSE_OVER in as3: only after moving it!

    - by Franz
    I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play. I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too. Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing. It is as if the mere fact of moving the whole tab now puts the textField on top of everything in my tab (whereas visually, it's still in its expected layer). I'm using pixel fonts but tried it with system fonts, same thing... at my wits end here. public function Tab(tune:Tune) { _tune = tune; mainSprite = new Sprite(); addChild(mainSprite); drawBorder(); createFormat(); placeArtist(); placeTitle(); placeAlbum(); coverArt(); } private function placeButton():void { _button = new Sprite(); _button.graphics.beginFill(0xFF000,0); _button.graphics.drawRect(0,0,229,40); _button.graphics.endFill(); _button.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); _button.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); _button.buttonMode = true; mainSprite.addChild(_button); } private function mouseListener(event:MouseEvent):void { switch(event.type){ case MouseEvent.MOUSE_OVER : hilite(true); break; case MouseEvent.MOUSE_OUT : hilite(false); break; } } private function createFormat():void { _format = new TextFormat(); _format.font = "FFF Neostandard"; _format.size = 8; _format.color = 0xFFFFFF; } private function placeArtist():void { var artist : TextField = new TextField(); artist.selectable = false; artist.defaultTextFormat = _format; artist.x = 41; artist.y = 3; artist.width = 135; artist.text = _tune.artist; artist.mouseEnabled = false; mainSprite.addChild(artist); } private function placeTitle():void { var title : TextField = new TextField(); title.selectable = false; title.defaultTextFormat = _format; title.x = 41; title.y = 14; title.width = 135; title.text = _tune.title; title.mouseEnabled = false; mainSprite.addChild(title); } private function placeAlbum():void { var album : TextField = new TextField(); album.selectable = false; album.defaultTextFormat = _format; album.x = 41; album.y = 25; album.width = 135; album.text = _tune.album; album.mouseEnabled = false; mainSprite.addChild(album); } private function drawBorder():void { _border = new Sprite(); _border.graphics.lineStyle(1, 0x545454); _border.graphics.drawRect (0,0,229,40); mainSprite.addChild(_border); } private function coverArt():void { _image = new Sprite(); var imageLoader : Loader = new Loader(); _loaderInfo = imageLoader.contentLoaderInfo; _loaderInfo.addEventListener(Event.COMPLETE, coverLoaded) var image:URLRequest = new URLRequest(_tune.coverArt); imageLoader.load(image); _image.x = 1.5; _image.y = 2; _image.addChild(imageLoader); } private function coverLoaded(event:Event):void { _loaderInfo.removeEventListener(Event.COMPLETE, coverLoaded); var scaling : Number = IMAGE_SIZE / _image.width; _image.scaleX = scaling; _image.scaleY = scaling; mainSprite.addChild (_image); placeButton(); } public function hilite(state:Boolean):void{ var col : ColorTransform = new ColorTransform(); if(state){ col.color = 0xFFFFFF; } else { col.color = 0x545454; } _border.transform.colorTransform = col; }

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  • For...Next Loop Multiplication Table to Start on 0

    - by nikl91
    I have my For...Next loop with a multiplication table working just fine, but I want the top left box to start at 0 and move on from there. Giving me some trouble. dim mult mult = "" For row = 1 to 50 mult = mult & "" For col= 1 to 20 mult = mult & "" & row * col & "" Next mult = mult & "" Next mult = mult & "" response.write mult This is what I have so far. Any suggestions?

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  • For...Next Loop Multiplication Table to Start on 0

    - by nikl91
    I have my For...Next loop with a multiplication table working just fine, but I want the top left box to start at 0 and move on from there. Giving me some trouble. dim mult mult = "<table width = ""100%"" border= ""1"" >" For row = 1 to 50 mult = mult & "<tr align = ""center"" >" For col= 1 to 20 mult = mult & "<td>" & row * col & "</td>" Next mult = mult & "</tr>" Next mult = mult & "</table>" response.write mult This is what I have so far. Any suggestions?

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  • C++ operator overloading doubt

    - by avd
    I have a code base, in which for Matrix class, these two definitions are there for () operator: template <class T> T& Matrix<T>::operator() (unsigned row, unsigned col) { ...... } template <class T> T Matrix<T>::operator() (unsigned row, unsigned col) const { ...... } One thing I understand is that the second one does not return the reference but what does const mean in the second declaration. Also which function is called when I do say mat(i,j)

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  • How to paste text and variables into a logical expression in R?

    - by Jasper
    I want to paste variables in the logical expression that I am using to subset data, but the subset function does not see them as column names when pasted (either with ot without quotes). I have a dataframe with columns named col1, col2 etc. I want to subset for the rows in which colx < 0.05 This DOES work: subsetdata<-subset(dataframe, col1<0.05) subsetdata<-subset(dataframe, col2<0.05) This does NOT work: for (k in 1:2){ subsetdata<-subset(dataframe, paste("col",k,sep="")<0.05) } for (k in 1:2){ subsetdata<-subset(dataframe, noquote(paste("col",k,sep=""))<0.05) } I can't find the answer; any suggestions?

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  • Custom Output => List of Errors interpretation in VS2008 IDE.

    - by Hamish Grubijan
    Hello, I have a "database solution" project in VS2008 - it generates SQL for more than one DB vendor from some sort of templates. In order to save time, I also have a tool in VS2008 configured (a Python script), which can compile an individual stored procedure. Now, with the Python script I have the freedom of processing the output and have it take on whatever form I want. I am toying with an idea of having these errors and warnings somehow recognized and populating the click-able Error / Warning list. This is what a typical Oracle error looks like: LINE/COL ERROR -------- ----------------------------------------------------------------- 324/5 PL/SQL: Statement ignored 324/82 PLS-00363: expression 'VSOURCE_SYSTEM_ID' cannot be used as an assignment target Warning: Procedure created with compilation errors. PROCEDURE: ADD_PROPOSED error on creation Errors for PROCEDURE ADD_PROPOSED: LINE/COL ERROR This might be a long shot, but it is worthwhile for me. I do this stuff a lot. Thank you!

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  • connecting to multiple resources

    - by Dudu
    I would like to know if there is a way to connect to multiple resources: Specifically I have the following problem abstact class BaseClass { ObservableCollection<BaseClass>; } class GrandSonClass:BaseClass{} class SonClass:BaseClass{} class FatherClass:BaseClass { CollectionViewSource col = new CollectionViewSource ; col.Source = Items.SelectMany(p => p.Items); } FatherClass's Items are of ChildrenClass type, and ChildrenClass's Items are of GrandSonClass type; I want FatherClass to bind to all the GrandSonClass's items it possesses. The solution of using SelectMany is not good as I need this to be dynamically updated whenever FatherClass adds more Items and whenever its Items(SonClasses) add more Items. Now I could go on and write notifiaction events but I was wondering if there is a smarter way to do it -i.e. simply define the sources as the Items of each Item FatherClass posses

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  • MS Excel 03 - Deleting rows that have live string identifiers in column A, while concatenating other

    - by Justin
    I have this xml document that is provided as a data feed (right off the bat I can not modify the source of the data feed) and i import it into excel with the xml import. there is no schema that comes with this xml so i get a table that ends up having a whole bunch of duplicates for an identifier, because of the unique values spread throughout the spreadsheet. XML in XLS Col1(IDnum) Col2(name) Col3(Type) Col4(Category) Col(etc) ================================================================= 0011 Item 01 6B 0011 Item xxj9 7B 0011 Item xxj9 0011 Item 02 0011 Item 01 xxj9 6B 0012 etc I need to delete all rows where columnA string/number matches while concatenating all potential values from Col3, Col4 & Col5 together so it looks like this Col1(IDnum) Col2(name) Col3(Type) Col4(Category) Col(etc) ================================================================= 0011 Item 01, 02 xxj9 6B, 7B what visual basic method would allow me to accomplish this? thanks

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  • How can i add column name in list generic?

    - by Phsika
    class MyExcelSheets { public List MyColumnNames { get; set; } } how can i add Excel data's column name in "List MyColumnNames ". it returns to me Object reference not set to an instance of an object. i want to use above class in: myexcelSheet = new MyExcelSheets(); myexcelSheet.MyColumnNames = new MyExcelSheets().MyColumnNames; foreach (DataColumn col in dTable.Columns) myexcelSheet.MyColumnNames.Add(col.ColumnName.ToString()); How can i solve it? Error: NullReferenceException

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  • JAVA-SQL- Data Migration - ResultSets comparing Failing JUnit test

    - by user1865053
    I CANNOT get this JUnit Test to pass for the life of me. Can somebody point out where this has gone wrong. I am doing a data migration(MSSQL SERVER 2005), but I have the sourceDBUrl and the targetDCUrl the same URL so to narrow it down to syntax errors. So that is what I have, a syntax error. I am comparing the results of a table for the query SELECT programmeapproval, resourceapproval FROM tr_timesheet WHERE timesheetid = ? and the test always fails, but passes for other junit tests I have developed. I created 3 diffemt resultSetsEqual methods and none work. Yet, some other JUnit tests I have developed have PASSED. THE QUERY: SELECT timesheetid, programmeapproval, resourceapproval FROM tr_timesheet Returns three columns timesheetid (PK,int, not null) (populated with a range of numbers 2240 - 2282) programmeapproval (smallint,not null) (populated with the number 1 in every field) resourceapproval (smallint, not null) (populated with a number 1 in every field) When I run the query that is embedded in the code it only returns one row with the programmeapproval and resourceapproval columns and both field populated with the number 1. I have all jdbc drivers correctly installed and tested for connectivity. The JUnit Test is failing at this point according to the IDE. assertTrue(helper.resultSetsEqual2(sourceVal,targetVal)); This is the code: /*THIS IS A JUNIT CLASS****? package a7.unittests.dao; import static org.junit.Assert.assertTrue; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.Types; import org.junit.Test; import artemispm.tritonalerts.TimesheetAlert; public class UnitTestTimesheetAlert { @Test public void testQUERY_CHECKALERT() throws Exception{ UnitTestHelper helper = new UnitTestHelper(); Connection con = helper.getConnection(helper.sourceDBUrl); Connection conTarget = helper.getConnection(helper.targetDBUrl); PreparedStatement stmt = con.prepareStatement("select programmeapproval, resourceapproval from tr_timesheet where timesheetid = ?"); stmt.setInt(1, 2240); ResultSet sourceVal = stmt.executeQuery(); stmt = conTarget.prepareStatement("select programmeapproval, resourceapproval from tr_timesheet where timesheetid = ?"); stmt.setInt(1,2240); ResultSet targetVal = stmt.executeQuery(); assertTrue(helper.resultSetsEqual2(sourceVal,targetVal)); }} /*END**/ /*THIS IS A REGULAR CLASS**/ package a7.unittests.dao; import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.ResultSetMetaData; import java.sql.SQLException; public class UnitTestHelper { static String sourceDBUrl = "jdbc:sqlserver://127.0.0.1:1433;databaseName=a7itm;user=a7user;password=a7user"; static String targetDBUrl = "jdbc:sqlserver://127.0.0.1:1433;databaseName=a7itm;user=a7user;password=a7user"; public Connection getConnection(String url)throws Exception{ return DriverManager.getConnection(url); } public boolean resultSetsEqual3 (ResultSet rs1, ResultSet rs2) throws SQLException { int col = 1; //ResultSetMetaData metadata = rs1.getMetaData(); //int count = metadata.getColumnCount(); while (rs1.next() && rs2.next()) { final Object res1 = rs1.getObject(col); final Object res2 = rs2.getObject(col); // Check values if (!res1.equals(res2)) { throw new RuntimeException(String.format("%s and %s aren't equal at common position %d", res1, res2, col)); } // rs1 and rs2 must reach last row in the same iteration if ((rs1.isLast() != rs2.isLast())) { throw new RuntimeException("The two ResultSets contains different number of columns!"); } } return true; } public boolean resultSetsEqual (ResultSet source, ResultSet target) throws SQLException{ while(source.next()) { target.next(); ResultSetMetaData metadata = source.getMetaData(); int count = metadata.getColumnCount(); for (int i =1; i<=count; i++) { if(source.getObject(i) != target.getObject(i)) { return false; } } } return true; } public boolean resultSetsEqual2 (ResultSet source, ResultSet target) throws SQLException{ while(source.next()) { target.next(); ResultSetMetaData metadata = source.getMetaData(); int count = metadata.getColumnCount(); for (int i =1; i<=count; i++) { if(source.getObject(i).equals(target.getObject(i))) { return false; } } } return true; } } /END***/ /*PASTED NEW CLASS - THIS IS A JUNIT TEST CLASS*/ package a7.unittests.dao; import static org.junit.Assert.*; import java.sql.Connection; import java.sql.DriverManager; import org.junit.Test; public class TestDatabaseConnection { @Test public void testConnection() throws Exception{ UnitTestHelper helper = new UnitTestHelper(); Connection con = helper.getConnection(helper.sourceDBUrl); Connection conTarget = helper.getConnection(helper.targetDBUrl); assertTrue(con != null && conTarget != null); } } /**END***/

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  • XSLT ... I can'f find a (working) find minimum value in XML and set variable

    - by Bob
    I've search for hours and not found an example that allows for the very first position to be the lowest. I'm getting 'False' instead of the value returned .... EDIT: Oddly enough if I run a 2nd instance as MAX_Landed with ascending it returns a value just fine. If I switch the order in the XSLT the first instance will return 'False' and the 2nd will work. Hope I'm making sense ..... Example XML which I can't get formatted to show correctly and in a hurry so you get the gist I hope: <?xml version="1.0"?> <GetLowestOfferListingsForASINResponse xmlns="http://mws.amazonservices.com/schema/Products/2011-10-01"> <GetLowestOfferListingsForASINResult ASIN="0470067802" status="Success"> <AllOfferListingsConsidered>false</AllOfferListingsConsidered> <Product xmlns="http://mws.amazonservices.com/schema/Products/2011-10-01" xmlns:ns2="http://mws.amazonservices.com/schema/Products/2011-10-01/default.xsd"> <LowestOfferListings> <LowestOfferListing> <Qualifiers> <ItemCondition>Used</ItemCondition> <ItemSubcondition>Good</ItemSubcondition> </Qualifiers> <Price> <LandedPrice> <Amount>15.71</Amount> </LandedPrice> </Price> </LowestOfferListing> <LowestOfferListing> <Qualifiers> <ItemCondition>Used</ItemCondition> <ItemSubcondition>Good</ItemSubcondition> </Qualifiers> <Price> <LandedPrice> <Amount>16.71</Amount> </LandedPrice> </Price> </LowestOfferListing> <LowestOfferListing> <Qualifiers> <ItemCondition>Used</ItemCondition> <ItemSubcondition>Good</ItemSubcondition> </Qualifiers> <Price> <LandedPrice> <Amount>18.71</Amount> </LandedPrice> </Price> </LowestOfferListing> </LowestOfferListings> </Product> </GetLowestOfferListingsForASINResult> </GetLowestOfferListingsForASINResponse> Example XSLT : <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0" xmlns:amz="http://mws.amazonservices.com/schema/Products/2011-10-01" exclude-result-prefixes="amz"> <xsl:output method="xml" version="1.0" encoding="utf-8" indent="yes"/> <xsl:template match="/"> <xsl:variable name="MIN_Landed"> <xsl:for-each select="//Amount"> <xsl:sort data-type="number" order="ascending"/> <xsl:if test="position()=1"><xsl:value-of select="."/></xsl:if> </xsl:for-each> </xsl:variable> <FMPXMLRESULT xmlns="http://www.filemaker.com/fmpxmlresult"> <ERRORCODE>0</ERRORCODE> <PRODUCT BUILD="" NAME="" VERSION=""/> <DATABASE DATEFORMAT="M/d/yyyy" LAYOUT="" NAME="" RECORDS="1" TIMEFORMAT="h:mm:ss a"/> <METADATA> <FIELD EMPTYOK="YES" MAXREPEAT="1" NAME="DATA" TYPE="TEXT"/> <FIELD EMPTYOK="YES" MAXREPEAT="1" NAME="Min_Landed" TYPE="TEXT"/> </METADATA> <RESULTSET> <xsl:attribute name="FOUND">1</xsl:attribute> <xsl:for-each select="amz:GetLowestOfferListingsForASINResponse/amz:GetLowestOfferListingsForASINResult/amz:Product/amz:LowestOfferListings/amz:LowestOfferListing"> <ROW> <xsl:attribute name="MODID">0</xsl:attribute> <xsl:attribute name="RECORDID">1</xsl:attribute> <COL> <DATA> <xsl:value-of select="amz:Qualifiers/amz:ItemCondition"/> </DATA> </COL> <COL> <DATA> <xsl:value-of select="$MIN_Landed"/> </DATA> </COL> </ROW> </xsl:for-each> </RESULTSET> </FMPXMLRESULT> </xsl:template> </xsl:stylesheet> HELP PLEASE! I really didn't want to post so much Amazon code but here it is stripped down to a bare bones response

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  • How should I use try...except while defining a function?

    - by SpawnCxy
    Hi all, I find I've been confused by the problem that when I needn't to use try..except.For last few days it was used in almost every function I defined which I think maybe a bad practice.For example: class mongodb(object): def getRecords(self,tname,conditions=''): try: col = eval("self.db.%s" %tname) recs = col.find(condition) return recs except Exception,e: #here make some error log with e.message What I thought is ,exceptions may be raised everywhere and I have to use try to get them. And my question is,is it a good practice to use it everywhere when defining functions?If not are there any principles for it?Help would be appreciated! Regards

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  • C Allocating Two Dimensional Arrays

    - by Jacob
    I am trying to allocate a 2D dimension array of File Descriptors... So I would need something like this fd[0][0] fd[0][1] I have coded so far: void allocateMemory(int row, int col, int ***myPipes){ int i = 0,i2 = 0; myPipes = (int**)malloc(row * sizeof(int*)); for(i = 0; i < row;i++){ myPipes[i] = (int*)malloc(col * sizeof(int)); } } How can I set it all too zeros right now I keep getting a seg fault when I try to assign a value... Thanks

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  • SQL SERVER – Implementing IF … THEN in SQL SERVER with CASE Statements

    - by Pinal Dave
    Here is the question I received the other day in email. “I have business logic in my .net code and we use lots of IF … ELSE logic in our code. I want to move the logic to Stored Procedure. How do I convert the logic of the IF…ELSE to T-SQL. Please help.” I have previously received this answer few times. As data grows the performance problems grows more as well. Here is the how you can convert the logic of IF…ELSE in to CASE statement of SQL Server. Here are few of the examples: Example 1: If you are logic is as following: IF -1 < 1 THEN ‘TRUE’ ELSE ‘FALSE’ You can just use CASE statement as follows: -- SQL Server 2008 and earlier version solution SELECT CASE WHEN -1 < 1 THEN 'TRUE' ELSE 'FALSE' END AS Result GO -- SQL Server 2012 solution SELECT IIF ( -1 < 1, 'TRUE', 'FALSE' ) AS Result; GO If you are interested further about how IIF of SQL Server 2012 works read the blog post which I have written earlier this year . Well, in our example the condition which we have used is pretty simple but in the real world the logic can very complex. Let us see two different methods of how we an do CASE statement when we have logic based on the column of the table. Example 2: If you are logic is as following: IF BusinessEntityID < 10 THEN FirstName ELSE IF BusinessEntityID > 10 THEN PersonType FROM Person.Person p You can convert the same in the T-SQL as follows: SELECT CASE WHEN BusinessEntityID < 10 THEN FirstName WHEN BusinessEntityID > 10 THEN PersonType END AS Col, BusinessEntityID, Title, PersonType FROM Person.Person p However, if your logic is based on multiple column and conditions are complicated, you can follow the example 3. Example 3: If you are logic is as following: IF BusinessEntityID < 10 THEN FirstName ELSE IF BusinessEntityID > 10 AND Title IS NOT NULL THEN PersonType ELSE IF Title = 'Mr.' THEN 'Mister' ELSE 'No Idea' FROM Person.Person p You can convert the same in the T-SQL as follows: SELECT CASE WHEN BusinessEntityID < 10 THEN FirstName WHEN BusinessEntityID > 10 AND Title IS NOT NULL THEN PersonType WHEN Title = 'Mr.' THEN 'Mister' ELSE 'No Idea' END AS Col, BusinessEntityID, Title, PersonType FROM Person.Person p I hope this solution is good enough to convert the IF…ELSE logic to CASE Statement in SQL Server. Let me know if you need further information about the same. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Using SQL Execution Plans to discover the Swedish alphabet

    - by Rob Farley
    SQL Server is quite remarkable in a bunch of ways. In this post, I’m using the way that the Query Optimizer handles LIKE to keep it SARGable, the Execution Plans that result, Collations, and PowerShell to come up with the Swedish alphabet. SARGability is the ability to seek for items in an index according to a particular set of criteria. If you don’t have SARGability in play, you need to scan the whole index (or table if you don’t have an index). For example, I can find myself in the phonebook easily, because it’s sorted by LastName and I can find Farley in there by moving to the Fs, and so on. I can’t find everyone in my suburb easily, because the phonebook isn’t sorted that way. I can’t even find people who have six letters in their last name, because also the book is sorted by LastName, it’s not sorted by LEN(LastName). This is all stuff I’ve looked at before, including in the talk I gave at SQLBits in October 2010. If I try to find everyone who’s names start with F, I can do that using a query a bit like: SELECT LastName FROM dbo.PhoneBook WHERE LEFT(LastName,1) = 'F'; Unfortunately, the Query Optimizer doesn’t realise that all the entries that satisfy LEFT(LastName,1) = 'F' will be together, and it has to scan the whole table to find them. But if I write: SELECT LastName FROM dbo.PhoneBook WHERE LastName LIKE 'F%'; then SQL is smart enough to understand this, and performs an Index Seek instead. To see why, I look further into the plan, in particular, the properties of the Index Seek operator. The ToolTip shows me what I’m after: You’ll see that it does a Seek to find any entries that are at least F, but not yet G. There’s an extra Predicate in there (a Residual Predicate if you like), which checks that each LastName is really LIKE F% – I suppose it doesn’t consider that the Seek Predicate is quite enough – but most of the benefit is seen by its working out the Seek Predicate, filtering to just the “at least F but not yet G” section of the data. This got me curious though, particularly about where the G comes from, and whether I could leverage it to create the Swedish alphabet. I know that in the Swedish language, there are three extra letters that appear at the end of the alphabet. One of them is ä that appears in the word Västerås. It turns out that Västerås is quite hard to find in an index when you’re looking it up in a Swedish map. I talked about this briefly in my five-minute talk on Collation from SQLPASS (the one which was slightly less than serious). So by looking at the plan, I can work out what the next letter is in the alphabet of the collation used by the column. In other words, if my alphabet were Swedish, I’d be able to tell what the next letter after F is – just in case it’s not G. It turns out it is… Yes, the Swedish letter after F is G. But I worked this out by using a copy of my PhoneBook table that used the Finnish_Swedish_CI_AI collation. I couldn’t find how the Query Optimizer calculates the G, and my friend Paul White (@SQL_Kiwi) tells me that it’s frustratingly internal to the QO. He’s particularly smart, even if he is from New Zealand. To investigate further, I decided to do some PowerShell, leveraging the Get-SqlPlan function that I blogged about recently (make sure you also have the SqlServerCmdletSnapin100 snap-in added). I started by indicating that I was going to use Finnish_Swedish_CI_AI as my collation of choice, and that I’d start whichever letter cam straight after the number 9. I figure that this is a cheat’s way of guessing the first letter of the alphabet (but it doesn’t actually work in Unicode – luckily I’m using varchar not nvarchar. Actually, there are a few aspects of this code that only work using ASCII, so apologies if you were wanting to apply it to Greek, Japanese, etc). I also initialised my $alphabet variable. $collation = 'Finnish_Swedish_CI_AI'; $firstletter = '9'; $alphabet = ''; Now I created the table for my test. A single field would do, and putting a Clustered Index on it would suffice for the Seeks. Invoke-Sqlcmd -server . -data tempdb -query "create table dbo.collation_test (col varchar(10) collate $collation primary key);" Now I get into the looping. $c = $firstletter; $stillgoing = $true; while ($stillgoing) { I construct the query I want, seeking for entries which start with whatever $c has reached, and get the plan for it: $query = "select col from dbo.collation_test where col like '$($c)%';"; [xml] $pl = get-sqlplan $query "." "tempdb"; At this point, my $pl variable is a scary piece of XML, representing the execution plan. A bit of hunting through it showed me that the EndRange element contained what I was after, and that if it contained NULL, then I was done. $stillgoing = ($pl.ShowPlanXML.BatchSequence.Batch.Statements.StmtSimple.QueryPlan.RelOp.IndexScan.SeekPredicates.SeekPredicateNew.SeekKeys.EndRange -ne $null); Now I could grab the value out of it (which came with apostrophes that needed stripping), and append that to my $alphabet variable.   if ($stillgoing)   {  $c=$pl.ShowPlanXML.BatchSequence.Batch.Statements.StmtSimple.QueryPlan.RelOp.IndexScan.SeekPredicates.SeekPredicateNew.SeekKeys.EndRange.RangeExpressions.ScalarOperator.ScalarString.Replace("'","");     $alphabet += $c;   } Finally, finishing the loop, dropping the table, and showing my alphabet! } Invoke-Sqlcmd -server . -data tempdb -query "drop table dbo.collation_test;"; $alphabet; When I run all this, I see that the Swedish alphabet is ABCDEFGHIJKLMNOPQRSTUVXYZÅÄÖ, which matches what I see at Wikipedia. Interesting to see that the letters on the end are still there, even with Case Insensitivity. Turns out they’re not just “letters with accents”, they’re letters in their own right. I’m sure you gave up reading long ago, and really aren’t that fazed about the idea of doing this using PowerShell. I chose PowerShell because I’d already come up with an easy way of grabbing the estimated plan for a query, and PowerShell does allow for easy navigation of XML. I find the most interesting aspect of this as the fact that the Query Optimizer uses the next letter of the alphabet to maintain the SARGability of LIKE. I’m hoping they do something similar for a whole bunch of operations. Oh, and the fact that you know how to find stuff in the IKEA catalogue. Footnote: If you are interested in whether this works in other languages, you might want to consider the following screenshot, which shows that in principle, it should work with Japanese. It might be a bit harder to run this in PowerShell though, as I’m not sure how it translates. In Hiragana, the Japanese alphabet starts ?, ?, ?, ?, ?, ...

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  • How to prevent ‘Select *’ : The elegant way

    - by Dave Ballantyne
    I’ve been doing a lot of work with the “Microsoft SQL Server 2012 Transact-SQL Language Service” recently, see my post here and article here for more details on its use and some uses. An obvious use is to interrogate sql scripts to enforce our coding standards.  In the SQL world a no-brainer is SELECT *,  all apologies must now be given to Jorge Segarra and his post “How To Prevent SELECT * The Evil Way” as this is a blatant rip-off IMO, the only true way to check for this particular evilness is to parse the SQL as if we were SQL Server itself.  The parser mentioned above is ,pretty much, the best tool for doing this.  So without further ado lets have a look at a powershell script that does exactly that : cls #Load the assembly [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.SqlServer.Management.SqlParser") | Out-Null $ParseOptions = New-Object Microsoft.SqlServer.Management.SqlParser.Parser.ParseOptions $ParseOptions.BatchSeparator = 'GO' #Create the object $Parser = new-object Microsoft.SqlServer.Management.SqlParser.Parser.Scanner($ParseOptions) $SqlArr = Get-Content "C:\scripts\myscript.sql" $Sql = "" foreach($Line in $SqlArr){ $Sql+=$Line $Sql+="`r`n" } $Parser.SetSource($Sql,0) $Token=[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SET $IsEndOfBatch = $false $IsMatched = $false $IsExecAutoParamHelp = $false $Batch = "" $BatchStart =0 $Start=0 $End=0 $State=0 $SelectColumns=@(); $InSelect = $false $InWith = $false; while(($Token = $Parser.GetNext([ref]$State ,[ref]$Start, [ref]$End, [ref]$IsMatched, [ref]$IsExecAutoParamHelp ))-ne [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::EOF) { $Str = $Sql.Substring($Start,($End-$Start)+1) try{ ($TokenPrs =[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]$Token) | Out-Null #Write-Host $TokenPrs if($TokenPrs -eq [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SELECT){ $InSelect =$true $SelectColumns+="" } if($TokenPrs -eq [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_FROM){ $InSelect =$false #Write-Host $SelectColumns -BackgroundColor Red foreach($Col in $SelectColumns){ if($Col.EndsWith("*")){ Write-Host "select * is not allowed" exit } } $SelectColumns =@() } }catch{ #$Error $TokenPrs = $null } if($InSelect -and $TokenPrs -ne [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SELECT){ if($Str -eq ","){ $SelectColumns+="" }else{ $SelectColumns[$SelectColumns.Length-1]+=$Str } } } OK, im not going to pretend that its the prettiest of powershell scripts,  but if our parsed script file “C:\Scripts\MyScript.SQL” contains SELECT * then “select * is not allowed” will be written to the host.  So, where can this go wrong ?  It cant ,or at least shouldn’t , go wrong, but it is lacking in functionality.  IMO, Select * should be allowed in CTEs, views and Inline table valued functions at least and as it stands they will be reported upon. Anyway, it is a start and is more reliable that other methods.

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  • SQL SERVER – Introduction to Function SIGN

    - by pinaldave
    Yesterday I received an email from a friend asking how do SIGN function works. Well SIGN Function is very fundamental function. It will return the value 1, -1 or 0. If your value is negative it will return you negative -1 and if it is positive it will return you positive +1. Let us start with a simple small example. DECLARE @IntVal1 INT, @IntVal2 INT,@IntVal3 INT DECLARE @NumVal1 DECIMAL(4,2), @NumVal2 DECIMAL(4,2),@NumVal3 DECIMAL(4,2) SET @IntVal1 = 9; SET @IntVal2 = -9; SET @IntVal3 = 0; SET @NumVal1 = 9.0; SET @NumVal2 = -9.0; SET @NumVal3 = 0.0; SELECT SIGN(@IntVal1) IntVal1,SIGN(@IntVal2) IntVal2,SIGN(@IntVal3) IntVal3 SELECT SIGN(@NumVal1) NumVal1,SIGN(@NumVal2) NumVal2,SIGN(@NumVal2) NumVal3   The above function will give us following result set. You will notice that when there is positive value the function gives positive values and if the values are negative it will return you negative values. Also you will notice that if the data type is  INT the return value is INT and when the value passed to the function is Numeric the result also matches it. Not every datatype is compatible with this function.  Here is the quick look up of the return types. bigint -> bigint int/smallint/tinyint -> int money/smallmoney -> money numeric/decimal -> numeric/decimal everybody else -> float What will be the best example of the usage of this function that you will not have to use the CASE Statement. Here is example of CASE Statement usage and the same replaced with SIGN function. USE tempdb GO CREATE TABLE TestTable (Date1 SMALLDATETIME, Date2 SMALLDATETIME) INSERT INTO TestTable (Date1, Date2) SELECT '2012-06-22 16:15', '2012-06-20 16:15' UNION ALL SELECT '2012-06-24 16:15', '2012-06-22 16:15' UNION ALL SELECT '2012-06-22 16:15', '2012-06-22 16:15' GO -- Using Case Statement SELECT CASE WHEN DATEDIFF(d,Date1,Date2) > 0 THEN 1 WHEN DATEDIFF(d,Date1,Date2) < 0 THEN -1 ELSE 0 END AS Col FROM TestTable GO -- Using SIGN Function SELECT SIGN(DATEDIFF(d,Date1,Date2)) AS Col FROM TestTable GO DROP TABLE TestTable GO This was interesting blog post for me to write. Let me know your opinion. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • Evènement annuel SpringOne 2GX, à Chicago du 19 au 22 Octobre 2010. Les inscriptions sont ouvertes

    Si l'évènement SpringOne 2GX Europe n'a pas été renouvelé cette année, son équivalent US est annoncé par SpringSource. Cette série de conférence organisée par SpringSource et No Fluff Just Stuff aura lieu cette année à Chicago du 19 au 22 Octobre. Comme l'an passé, les sujets seront regroupés autours de deux thèmes : Spring présenté, entre autre, par Rod Johnson (Créateur de Spring Framework), Rob Harrob (Dm Server) , Adrian Col...

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • PL/SQL to delete invalid data from token Strings

    - by Jie Chen
    Previous article describes how to delete the duplicated values from token string in bulk mode. This one extends it and shows the way to delete invalid data. Scenario Support we have page_two and manufacturers tables in database and the table DDL is: SQL> desc page_two; Name NULL? TYPE ----------------------------------------- -------- ------------------------ MULTILIST04 VARCHAR2(765) SQL> SQL> desc manufacturers; Name NULL? TYPE ----------------------------------------- -------- ------ ID NOT NULL NUMBER NAME VARCHAR In table page_two, column multilist04 stores a token string splitted with common. Each token represent a valid ID in manufacturers table. My expectation is to delete invalid token strings from page_two.multilist04, which have no mapping id in manufacturers.id. For example in below SQL result: ,6295728,33,6295729,6295730,6295731,22, , value 33 and 22 are invalid data because there is no ID equals to 33 or 22 in manufacturers table. So I need to delete 33 and 22. SQL> col rowid format a20; SQL> col multilist04 format a50; SQL> select rowid, multilist04 from page_two; ROWID MULTILIST04 -------------------- -------------------------------------------------- AAB+UrADfAAAAhUAAI ,6295728,6295729,6295730,6295731, AAB+UrADfAAAAhUAAJ ,1111,6295728,6295729,6295730,6295731, AAB+UrADfAAAAhUAAK ,6295728,111,6295729,6295730,6295731, AAB+UrADfAAAAhUAAL ,6295728,6295729,6295730,6295731,22, AAB+UrADfAAAAhUAAM ,6295728,33,6295729,6295730,6295731,22, SQL> select id, encode_name from manufacturers where id in (1111,11,22,33); No rows selected SQL> Solution As there is no existing SPLIT function or related in PL/SQL, I should program it by myself. I code Split intermediate function which is used to get the token value between current splitter and next splitter. Next program is main entry point, it get each column value from page_two.multilist04, process each row based on cursor. When it get each multilist04 value, it uses above Split function to get each token string stored to singValue variant, then check if it exists in manufacturers.id. If not found, set fixFlag to 1, pending to be deleted.

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  • How to make an object move again after being stopped by collision in Unity?

    - by Matthew Underwood
    I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a polygon collider attached. I move the camera until the object hits against the collider, which stops the movement of the camera by setting its speed to 0. The problem happens when I want to move the camera / player object away from the collider. As the speed is already at 0, it cannot move away from the collider. The script attached to the player object, checks for collisions and applies the speed to 0 on the main camera's test script. using UnityEngine; using System.Collections; public class move : MonoBehaviour { public float speed; public test testing; // Use this for initialization void Start () { speed = 10F; testing = Camera.main.GetComponent<test>(); } // Update is called once per frame void FixedUpdate () { Vector3 p = Camera.main.ViewportToWorldPoint(new Vector3(0.5F, 0.5F, Camera.main.nearClipPlane)); transform.position = new Vector3(p.x, p.y, -1); } void OnCollisionEnter2D(Collision2D col) { testing.speed = 0; } void OnCollisionExit2D(Collision2D col) { testing.speed = 10F; } } This is the script attached to the main camera; just a simple script that changes the camera's position. using UnityEngine; using System.Collections; public class test : MonoBehaviour { public float speed; public float translationY; public float translationX; // Use this for initialization void Start () { speed = 10F; } void FixedUpdate () { translationY = Input.GetAxis("Vertical") * speed * Time.deltaTime; translationX = Input.GetAxis("Horizontal") * speed * Time.deltaTime; transform.Translate(translationX, translationY, 0); } } The player object isn't kinematic and is a fixed angle, the colliders aren't triggers and the polygon collider isn't a trigger either. The player is the red square, the collider is the pink area. -- EDIT -- From the latest change the collider set up for the player So if the X speed was disabled. It wouldnt move into the side of the polygon colider which is good, but yet you couldnt move away from it. And moving down would move inside the colider.

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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