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  • OpenGL polygons stuck at top left?

    - by user146780
    I'm using theallegro library and through it OpenGL. I enable depth testing, then upon resize I do: glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(0,event.display.width,event.display.height,0,1,300); Then my drawing looks like: float BOX_SIZE = 200.0f; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glRotatef(0.5, 0, 0.0f, 1.0f); glBegin(GL_QUADS); //Top face glColor3f(1.0f, 1.0f, 0.0f); glNormal3f(0.0, 1.0f, 0.0f); glVertex3f(500 + -BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(500 + -BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(500 + BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(500 + BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); //Bottom face glColor3f(1.0f, 0.0f, 1.0f); glNormal3f(0.0, -1.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); //Left face glNormal3f(-1.0, 0.0f, 0.0f); glColor3f(0.0f, 1.0f, 1.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); //Right face glNormal3f(1.0, 0.0f, 0.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glEnd(); glEnable(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glColor3f(1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); //Front face glNormal3f(0.0, 0.0f, 1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glTexCoord2f(1.0f, 0.0f); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glTexCoord2f(1.0f, 1.0f); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glTexCoord2f(0.0f, 1.0f); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); //Back face glNormal3f(0.0, 0.0f, -1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glTexCoord2f(1.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glTexCoord2f(1.0f, 1.0f); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glTexCoord2f(0.0f, 1.0f); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glEnd(); glDisable(GL_TEXTURE_2D); //code goes here al_flip_display(); for some reason the cube no matter how I translate it seems to extend from 0,0 and theres always a vertex at 0,0. What have I done wrong? Thanks

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • GridBagConstraints problem-moved to left and size isn't the same

    - by Damir
    I have in Java two panels which need to have same layout, there is my functions for initializations panels. private void InitializePanelCom(){ pnlCom=new JPanel(); pnlCom.setSize(300,160); pnlCom.setLocation(10, 60); add(pnlCom); GridBagLayout gb=new GridBagLayout(); GridBagConstraints gc=new GridBagConstraints(); pnlCom.setLayout(gb); jLabelcommPort = setJLabel("Com Port : "); jLabelbaudRate = setJLabel("Baud Rate : "); jLabelplcAddress = setJLabel("Plc Address : "); jLabelsendTime = setJLabel("Send Time : "); jLabelx50 = setJLabel(" x 50 ms (2 - 99)"); jComboBoxcommPort = setJComboBox(commPortList); jComboBoxbaudRate = setJComboBox(bitRateList); jTextAreaPlcAddress = setJTextField(""); jTextAreaSendTime = setJTextField(""); gc.insets = new Insets(10,0,0,0); gc.ipadx = 120; gc.weightx = 1; gc.gridx = 0; gc.gridy = 0; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelcommPort,gc); gc.insets = new Insets(10,0,0,0); gc.ipadx = 120; gc.weightx = 1; gc.gridx = 1; gc.gridy = 0; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jComboBoxcommPort,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=0; gc.gridy=1; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelbaudRate,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=1; gc.gridy=1; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jComboBoxbaudRate,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=0; gc.gridy=2; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelplcAddress,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=1; gc.gridy=2; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jTextAreaPlcAddress,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=0; gc.gridy=3; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelsendTime,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=1; gc.gridy=3; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jTextAreaSendTime,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=2; gc.gridy=3; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelx50,gc); } ![alt text][1] private void InitializePanelTcp(){ pnlTcp=new JPanel(); pnlTcp.setSize(300,160); pnlTcp.setLocation(10, 60); add(pnlTcp); GridBagLayout gb=new GridBagLayout(); GridBagConstraints gc=new GridBagConstraints(); pnlTcp.setLayout(gb); lblIPAddress=setJLabel("IP Address : "); txtIPAddress=setJTextField(""); lblPort=setJLabel("Port : "); txtPort=setJTextField(""); cmbBaudRateTCP = setJComboBox(bitRateList); lblBaudRateTCP = setJLabel("Baud Rate : "); lblParityCheck=setJLabel("Parity check : "); txtParityCheck=setJTextField(""); gc.insets = new Insets(10,0,0,0); //gc.ipadx = 20; gc.weightx = 0.3; gc.gridx = 0; gc.gridy = 0; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblIPAddress,gc); gc.insets = new Insets(10,0,0,0); //gc.ipadx = 80; gc.weightx = 0.7; gc.gridx = 1; gc.gridy = 0; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(txtIPAddress,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=120; gc.weightx=0.3; gc.gridx=0; gc.gridy=1; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblPort,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=80; gc.weightx=0.7; gc.gridx=1; gc.gridy=1; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(txtPort,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=120; gc.weightx=0.3; gc.gridx=0; gc.gridy=2; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblBaudRateTCP,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=0; gc.weightx=0.7; gc.gridx=1; gc.gridy=2; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(cmbBaudRateTCP,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=120; gc.weightx=0.3; gc.gridx=0; gc.gridy=3; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblParityCheck,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=0; gc.weightx=1.7; gc.gridx=1; gc.gridy=3; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(txtParityCheck,gc); } Problem is that second panel (initializetcp, second picture doesn't look the same, labels are moved at left , it is different ). Can anybody help, I am new with GridBagContsraints at all ?

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  • Left Join in Subsonic3

    - by muek
    Hi there, I'm new in subsonic3, and I'm getting some errors when I try to use LeftJoin var q = from c in categories join p in products on c equals p.Category into ps from p in ps.DefaultIfEmpty() select new { Category = c, ProductName = p == null ? "(No products)" : p.ProductName }; The error is "System.Collections.Generic.Enumerable '...' cannot be used for parameter of type System.Linq.IQueryable Does anyone had this error before? Did you fix it? Thanks

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  • Force float left with no line break no matter what

    - by Tesserex
    I'm guessing this isn't possible, but here goes. I have two tables, and I'm trying to get them to sit side-by-side so that they look like one table. The reason for this, instead of using one larger table, is that the data in the second table needs to be handled on a column basis, not row basis, for performance reasons like caching and AJAX-fetching data. So rather than have to reload the whole table for a single column, I decided to break the column out into a separate table, but have it visually seem like a single table. I can't find a way to forcibly put the second table next to the first. I can float them, but when the first table is too wide, the second one breaks to the next line. Here's the kicker: the width of the first table is dynamic. So I can't just set a huge width to their container. Well, I could set a huge width, like 1000%, but then I have a huge ugly horizontal scroll bar. So is there any way to tell the second table "Stay on that same line, no matter what! And line up right next to the previous element please!"

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  • WPF Datagrid set the column values only when the row is left

    - by Noam
    Hello I have a simple class. When I use it in winforms binding, whenever I change a value of a cell and leave the cell, the property immediately get changed. Using WPF Datagrid, whenever i change a value of a cell, the property gets set only after I leave the row. That is problematic for me. What am I doing wrong? Here is my code: public class MyClass : IEditableObject, INotifyPropertyChanged { string _name, _lastName; public string Name { get { return _name; } set { _name = value; _lastName = value + " xxx"; OnPropertyChanged("LastName"); MessageBox.Show("Test"); } } private void OnPropertyChanged(string p) { var x = new PropertyChangedEventArgs(p); if (PropertyChanged != null) PropertyChanged(this, x); } public string LastName { get { return _lastName; } set { _lastName = value; } } public void BeginEdit() { } public void CancelEdit() { } public void EndEdit() { } public event PropertyChangedEventHandler PropertyChanged; } public class myBindingList : BindingList<MyClass> { public myBindingList() { AllowNew = true; Add(new MyClass { Name = "noam" }); Add(new MyClass { Name = "yael" }); } }

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  • Change Border in Excel left,right,bottom and top

    - by Le Viet Hung
    Firstly i changed color borders of my sheet to white, because i want to have a white sheet. Then i made some headers and want to make border around it. The Problem is it made borders between the values in header but top, down are not seenable. My code: xlWorkSheet5.Columns.Borders.Color = System.Drawing.ColorTranslator.ToOle(System.Drawing.Color.White); // Color Sheet5 to white, BusLoad xlWorkSheet5.Columns.NumberFormat = "@"; Excel.Range rng = (Excel.Range)xlWorkSheet5.get_Range("A7","J7"); rng.RowHeight = 25.5; rng.BorderAround2(Excel.XlLineStyle.xlContinuous, Excel.XlBorderWeight.xlHairline, Excel.XlColorIndex.xlColorIndexAutomatic, Excel.XlColorIndex.xlColorIndexAutomatic); rng.Borders.LineStyle = Excel.XlLineStyle.xlContinuous; rng.Borders.Weight = 1d; rng.Font.Bold = true; rng.HorizontalAlignment = Microsoft.Office.Interop.Excel.XlHAlign.xlHAlignCenter; rng.Interior.Color = System.Drawing.ColorTranslator.ToOle(System.Drawing.Color.LightGray);

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  • Android: RTL support - digits embedded in a right to left sentence (Hebrew)

    - by Rob
    Hi There, My application displays Hebrew text which comes from a Web Service. When a sentence contains digits (in the middle of it), the digits appear in a mirror view: 29 appears as 92, 21:45 appears as 54:12 and 2,000 appears as 000,2. Also, when a sentence starts with digits or English characters, they get thrown to the end of the sentence messing it all up... Does anyone have an idea how can this be solved? Is RTL support in Android still immature? Thanks, Rob

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  • wpf datagrid extra column in header on left

    - by sb
    I keep getting this button in the header, I can click on the button to select all rows. This misaligns the data from the header. Any ideas? Thanks in Advance. Datagrid image via link: http://picasaweb.google.com/lh/photo/CahvlINknhL5ykIW2zCfIw?feat=directlink <dg:DataGrid.Columns> <dg:DataGridTextColumn Header="Description" Width=".5*" Binding="{Binding Description}"> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Type" Width="100" Binding="{Binding Type}"> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Amount $" Width="100" Binding="{Binding Amount}"> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Effective From Date" Width="100" Binding="{Binding EffectiveFromDate}" IsReadOnly="True"> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Effective To Date" Width="100" Binding="{Binding EffectiveToDate}" IsReadOnly="True"> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Status" Width="100" Binding="{Binding Status}"> </dg:DataGridTextColumn> </dg:DataGrid.Columns>

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  • AT command for SIM Pin retries left

    - by Clement
    Does anyone know an AT command that will allow me to query how many retries of entering PIN on a SIM card before it locks me out? I've tried AT+CPIN? but that does not give me how many times I can enter the PIN before I need a PUK. How do normal phones do it? Thanks in advance.

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  • Strange behavior of I() in left-/right-hand side of formula

    - by adibender
    set.seed(98234) y <- rnorm(100) x <- rnorm(100) lm0 <- lm(y ~ x) lm1 <- lm(I(y) ~ I(x)) all work perfectly fine and I guess we can agree that ´lm0´ is what one would expect to happen. lm1 is equal to lm0 (judging by coefficients). So are set.seed(98234) lm3 <- lm(I(rnorm(100)) ~ rnorm(100)) set.seed(98234) lm4 <- lm(rnorm(100) ~ I(rnorm(100))) But when I() is on neither or both sides of the formula I don't get the results from above: set.seed(98234) lm2 <- lm(I(rnorm(100)) ~ I(rnorm(100))) set.seed(98234) lm5 <- lm(rnorm(100) ~ rnorm(100)) Any ideas why?

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  • Left Join 3 Tables and Show True or False on Empty Cells

    - by Jason Shultz
    Ok, this may be confusing so I hope I explain it correctly. I have 4 tables: business photos video category I want to display "featured" businesses on the home page (or elsewhere) and I want to show a Yes or No in the table row based upon whether or not there are photos or videos for that business. Example: Joes Crab Shack has no videos or photos but is featured. So, when his row is echoed out it will show the Business Name and Business Owner but there will be no data in the photo or video cells thus in the video and photos column it will say No. Otherwise, if the opposite was true, it would say Yes. Here's my pastebin

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  • datatables.net plugin hides table behind left menu

    - by naveen
    I had a page that works perfectly in IE. Then I added the wonderful jQuery plugin datatables.net to it using this code in DOMReady with this code $('#articlestable-container table').dataTable({ "bPaginate": true, "bLengthChange": false, "bFilter": true, "bSort": false, "bInfo": false, "bAutoWidth": false }); Everything is fine in Webkit and Firefox browsers. See the image. But in IE, the table hides the menu that ideally should come over the table like this. As you can see, the sub-menu gets rendered behind the table. I don't think z-index is the culprit here. The sub-menu has z-index: 9999; anyway. What could be wrong? Any pointers to solve this will be very helpful.

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  • Destroy process-less console windows left by Visual Studio debug sessions

    - by jon hanson
    A known bug with security update KB978037 can occur with Visual Studio 2003 (and 2008) where sometimes if you restart a debugging session on a console app then the console window doesn't get closed even though the owner process no longer exists. The problem is discussed further here: http://stackoverflow.com/questions/2402875/visual-studio-debug-console-sometimes-stays-open-and-is-impossible-to-close These zombie windows then can not be closed via the Taskbar or via the TaskManager, and typically require a power off/on to get rid of them. Over the period of even a single day you can accumulate quite a few of them, which clog up your TaskBar and are generally annoying. I thought I would knock up a simple C++ Win32 utility to attempt to call DestroyWindow() on these windows by passing the windows handle as a cmd-line argument and converting it to a HWND. I'm converting the handle from a string by parsing it as a DWORD then casting the DWORD to a HWND. This appears to be working as if I call GetWindowInfo() on the handle it succeeds. However calling DestroyWindow() on the handle fails with error 5 (access denied), presumably because the caller process (i.e. my app) doesn't own the window in question. Any ideas as to how I might get rid of the zombie windows, either via the above approach or any other alternative short of rebooting? I'm in a corporate environment so installing/uninstalling updates/service-packs etc isn't an option.

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  • Can't enumerate LinQ results with left join

    - by nvtthang
    var itemSet = from item in da.GetList<Models.account>() join file in objFileStorageList on item.account_id equals file.parent_id into objFile from fileItem in objFile.DefaultIfEmpty() where item.company != null && item.company.company_id == 123 orderby item.updatedDate descending select new { Id = item.account_id, RefNo = item.refNo, StartDate = item.StartDate , EndDate = item.EndDate , Comment = item.comment, FileStorageID = fileItem != null ? fileItem.fileStorage_id : -1, Identification = fileItem != null ? fileItem.identifier : null, fileName = fileItem != null ? fileItem.file_nm : null }; It raises error message when I try to enumerate through collection result from Linq query above. LINQ to Entities does not recognize the method 'System.Collections.Generic.IEnumerable1[SCEFramework.Models.fileStorage] DefaultIfEmpty[fileStorage](System.Collections.Generic.IEnumerable1[SCEFramework.Models.fileStorage])' method, and this method cannot be translated into a store expression foreach (var item in itemSet) { string itemRef= item.RefNo; } Please suggest me any solutions. Thanks in advance.

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  • jQuery - resizable + draggable, the scrolling(left,top) is not added

    - by CezarisLT
    I have a problem with a dragging and resizable box. It works fine, drags and rezises fine, but i have a container that holds these elements and as soon as I trigger an overflow and attempt to rezise the div it fails and resets backs to container width. http://jsfiddle.net/JTTYM/26/ It seams as the this.scrollLeft and this.scrollTop are not included on drag. Can someone please help me with this? Thank you in advance.

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  • XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

    - by Will Marcouiller
    I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA Game Studio 4.0. General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. Code Sample protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here #if WINDOWS if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); else { if (Keyboard.GetState().IsKeyDown(Keys.Left)) MoveLeft(gameTime); } #endif // Move the sprite around. BounceEnergyBall(gameTime); base.Update(gameTime); } void MoveLeft(GameTime gameTime) { // I'm not sure how to play with the Vector2 object and its position here!... _vausSpacecraftPos /= _vausSpacecraftSpeed.X; // This line makes the spacecraft move diagnol-top-left. } Question What formula shall I use, or what algorithm shall I consider to make my spaceship move as expected left and right properly? Thanks for your thoughts! Any clue will be appreciated. I am on my learning curve though I have years of development behind me (already)!

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