Search Results

Search found 43124 results on 1725 pages for 'android custom view'.

Page 190/1725 | < Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >

  • Drupal : Custom views filter

    - by Joseph
    Hi, First thing I would say is that I am a Drupal newbie. So, I would appreciate your answer in a detailed step by step process. I am using Drupal 6 and location module. There are two main content types - user profile (using content profile module) and event content type. Both have one field for location. Now, lets suppose in his profile, user is selecting city as Toronto and province as Ontario. And some events have been added for Toronto city. I need one Views, which will display events from user city. So, if user is from Vancouver, and they click on "my city events", they will see list of events from their city. Someone told me that I can achieve this using arguments/ relationships, but I don't know how to do that. Can someone please help me out? I am not good at PHP either :(

    Read the article

  • Android 2.1 address bar causes change in viewport dimensions

    - by davehumyo
    Hi, I have a page that has a 100% width and height div in it (all surrounding elements are sized accordingly so that it does actually achieve 100% width and height). Below that div I have a second div with a fixed height. In mobile safari and blackberry everything is fine, when the page loads the dimensions are applied correctly (the top div filling the viewport) and the user can scroll down to reveal the second div. Android 2.1 also applies the dimensions correctly, but with an added quirk; when the user scrolls down and removes the address bar from the page, the dimensions of the div are recalculated to fill the viewport, causing the content to jump. Ideally I would like the dimensions of the div to remain static when the page is scrolled, but remain 100% so that it will fill the viewport regardless of device size or orientation. Does anyone know of any way to disable this recalculation? Thanks for any help you can provide.

    Read the article

  • Reading data from database and binding them to custom ListView

    - by N.K.
    I try to read data from a database i have made and to show some of the data in a row at a custom ListView. I can not understand what is my mistake. This is my code: public class EsodaMainActivity extends Activity { public static final String ROW_ID = "row_id"; //Intent extra key private ListView esodaListView; // the ListActivitys ListView private SimpleCursorAdapter esodaAdapter; // adapter for ListView DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // called when the activity is first created @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_esoda_main); esodaListView = (ListView)findViewById(R.id.esodaList); esodaListView.setOnItemClickListener(viewEsodaListener); databaseConnector.open(); //Cursor cursor= databaseConnector.query("esoda", new String[] // {"name", "amount"}, null,null,null); Cursor cursor=databaseConnector.getAllEsoda(); startManagingCursor(cursor); // map each esoda to a TextView in the ListView layout // The desired columns to be bound String[] from = new String[] {"name","amount"}; // built an String array named "from" //The XML defined views which the data will be bound to int[] to = new int[] { R.id.esodaTextView, R.id.amountTextView}; // built an int array named "to" // EsodaMainActivity.this = The context in which the ListView is running // R.layout.esoda_list_item = Id of the layout that is used to display each item in ListView // null = // from = String array containing the column names to display // to = Int array containing the column names to display esodaAdapter = new SimpleCursorAdapter (this, R.layout.esoda_list_item, cursor, from, to); esodaListView.setAdapter(esodaAdapter); // set esodaView's adapter } // end of onCreate method @Override protected void onResume() { super.onResume(); // call super's onResume method // create new GetEsodaTask and execute it // GetEsodaTask is an AsyncTask object new GetEsodaTask().execute((Object[]) null); } // end of onResume method // onStop method is executed when the Activity is no longer visible to the user @Override protected void onStop() { Cursor cursor= esodaAdapter.getCursor(); // gets current cursor from esodaAdapter if (cursor != null) cursor.deactivate(); // deactivate cursor esodaAdapter.changeCursor(null); // adapter now has no cursor (removes the cursor from the CursorAdapter) super.onStop(); } // end of onStop method // this class performs db query outside the GUI private class GetEsodaTask extends AsyncTask<Object, Object, Cursor> { // we create a new DatabaseConnector obj // EsodaMainActivity.this = Context DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // perform the db access @Override protected Cursor doInBackground(Object... params) { databaseConnector.open(); // get a cursor containing call esoda return databaseConnector.getAllEsoda(); // the cursor returned by getAllContacts() is passed to method onPostExecute() } // end of doInBackground method // here we use the cursor returned from the doInBackground() method @Override protected void onPostExecute(Cursor result) { esodaAdapter.changeCursor(result); // set the adapter's Cursor databaseConnector.close(); } // end of onPostExecute() method } // end of GetEsodaTask class // creates the Activity's menu from a menu resource XML file @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.esoda_menu, menu); // inflates(eµf?s?) esodamainactivity_menu.xml to the Options menu return true; } // end of onCreateOptionsMenu() method //handles choice from options menu - is executed when the user touches a MenuItem @Override public boolean onOptionsItemSelected(MenuItem item) { // creates a new Intent to launch the AddEditEsoda Activity // EsodaMainActivity.this = Context from which the Activity will be launched // AddEditEsoda.class = target Activity Intent addNewEsoda = new Intent(EsodaMainActivity.this, AddEditEsoda.class); startActivity(addNewEsoda); return super.onOptionsItemSelected(item); } // end of method onPtionsItemSelected() // event listener that responds to the user touching a esoda's name in the ListView OnItemClickListener viewEsodaListener = new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // create an intent to launch the ViewEsoda Activity Intent viewEsoda = new Intent(EsodaMainActivity.this, ViewEsoda.class); // pass the selected esoda's row ID as an extra with the Intent viewEsoda.putExtra(ROW_ID, arg3); startActivity(viewEsoda); // start viewEsoda.class Activity } // end of onItemClick() method }; // end of viewEsodaListener } // end of EsodaMainActivity class The statement: Cursor cursor=databaseConnector.getAllEsoda(); queries all data (columns) From the data I want to show at my custom ListView 2 of them: "name" and "amount". But I still get a debugger error. Please help.

    Read the article

  • Best approach to send data from a server to an Android device

    - by ElectricDialect
    I am developing an Android app that needs to communicate bi-directionally with a server. By that, I mean either the server or the device can send a message at any time, with an arbitrary amount of time in between messages. Sending data from the device to the server is a common and I think well understood task, but I'm not as sure what the best approach is to go in the opposite direction from the server to the device. I think having the device periodically poll the server may be a bad idea due to latency and the drain on the battery, but I'd be willing to consider this option. My plan at the moment is to send text messages from the server via an email-to-SMS bridge, and to have my app run a service to receive and handle these messages. The question I have is if there are any best practices for this scenario, and if using text messages has some downsides that I have failed to consider. For the sake of this question, I want to assume that users have an unlimited text data plan, so paying per text won't be an issue.

    Read the article

  • Android NDK R5 and support of C++ exception

    - by plaisthos
    Hi, I am trying to use the NDK 5 full C++ gnustl: sources/cxx-stl/gnu-libstdc++/README states: This implementation fully supports C++ exceptions and RTTI. But all attempts using exceptions fail. An alternative NDK exists on http://www.crystax.net/android/ndk-r4.php. Even the hello-jni example from that site does not work. Compliation works after creating an Application.xml with APP_STL := gnustl_static But it dies the same horrific death as my own experiments. Am I am missing something or is the statement in the README just plain wrong?

    Read the article

  • MapView tiles loading in Android

    - by Pich
    In the Maps application (at least version 5) for Android the tiles are loading in a different way, than when using a MapView in my own application, when for example zooming in or out. In the MapView displays a gray checkered image until the tile is fully loaded an than the map is displayed. In Maps application this it not the case all the time. Tiles that are not fully loaded are still showing a map but it is blurry. The Maps application way of showing the map when zooming is much prettier for the eye. Is it possible to have this "feature" in a MapView in my own application as well? Best regards P

    Read the article

  • AIR for Android, Flash iphone packager, Playbook support for streaming camera and choosing camera

    - by mswallace
    I am wondering if anyone can definitively tell me if Flash / AIR can find all these mobile devices front facing camera and use RTMP to stream the video captured ? I would like to create a video conferencing app for these devices. Of course none of them support testing this in the simulators and I don't have the funds to purchase or access all of them that I would like to test. Wondering if anyone can shed some light on this for me. I have seen some posts where they have done this for android but not sure about support for finding a list of cameras, choosing one and streaming from iphone 4 and playbook. thanks for any help on this.

    Read the article

  • Creating custom Android project templates in Eclipse?

    - by Rich
    Every app I make starts out with a number of common base classes, interfaces, utility classes and a basic package structure that has been working for me. Is there a way for me to set up a project template in Eclipse that will give me all of the basic Android project stuff PLUS a bunch of custom packages, classes and interfaces? I guess I could just put all of this stuff into one or more libraries as opposed to creating a whole project template, so if you have a preferred approach or information/links/etc on how to do any of the above, please share (I'm relatively inexperienced with Eclipse, so the more detail the better). Thanks.

    Read the article

  • Android HTTP Connection

    - by Ubersoldat
    Can anybody tell my why this doesn't work in the Android emulator? From the browser I have access and the server is internal. All I can think of is that I'm missing some configuration on my app so it can access the network layer. try { InetAddress server = Inet4Address.getByName("thehost"); //Doesn't work either //or InetAddress server2 = Inet4Address.getByAddress(new String("192.168.1.30").getBytes()); if(server.isReachable(5000)){ Log.d(TAG, "Ping!"); } Socket clientsocket = new Socket(server, 8080); } catch (UnknownHostException e) { Log.e(TAG, "Server Not Found"); } catch (IOException e) { Log.e(TAG, "Couldn't open socket"); } Throws an UnknownHostException Thanks

    Read the article

  • Android and Google Maps API - Icons

    - by oriharel
    I want to place markers on the map. I want to use the standard Google Maps icons for markers. how do I use them? I don't want to create my own icons. I'm developing for Android. in the documentation they tell me to create a class that overrides ItemizedOverlay but in the constructor I'm asked to provide a drawable object. how do I point to the standard Google Maps ones? thanks.

    Read the article

  • Animating and rotating an image in a Surface View

    - by jax
    I would like to animate movement on a SurfaceView . Ideally I would like to also be notified once the animation had finished. For example: I might have a car facing North. If I wanted to animate it so that it faces South for a duration of 500ms, how could I do that? I am using a SurfaceView so all animation must be handled manually, I don't think I can use XML or the android Animator classes. Also, I would like to know the best way to animate something continuously inside a SurfaceView (ie. a walk cycle)

    Read the article

  • Android: Constructing a triangle based on Geographical information

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've got the math figured, I just have the triangle to construct. Here's a further clarification of what I want to do.. I just want to know is there a way to get java to construct 2 other co-ordinates based on my orientation in relation to true north and my current co-ordinate? I'd like to construct a tri-angle, 45 degrees out each way of my current location (one of the points) and 1 kilometer in that direction. The problem is I don't know how to make Android/Java recognise that I want to find that point in the direction I'm currently facing.. Anyone got any ideas?

    Read the article

  • Android : How to Remove all capital letters from image filenames before importing into Eclipse

    - by Hubert
    As you know, you can't have capital letters in your image filenames that you use in your Android project (Ressource/Drawables folder). I've got hundreds of small images (GOOG.GIF as an exemple) that I need to import into my project (I usually do a simple drag and drop from a desktop folder into Eclipse). So here's the question : How do I quickly change all the filenames (replace all capital letters to lower case) before importing into my project ? So, GOOG.GIF becomes goog.gif AAPL.GIF becomes aapl.gif etc. Any quick command line solution or another tool to do just that ? Thanks.

    Read the article

  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

    Read the article

  • Building FFmpeg for Android

    - by varevarao
    I've spent almost a week on this now, trying to get FFmpeg "Angel" to build for Android. I've tried build scripts from all over the internet to no avail. I got closest was using this. A sthe author himself says the script doesn't work for newer versions of FFmpeg due to this bug, which has been dismissed on that ticket saying "I found a Makefile that does it." This was dis-heartening, being the only post on all of the cast Google world that was anywhere close to my problem. So, question time: Is there a way to get around the above bug? I'm trying to use the newest ffmpeg API, and "Love" is just giving me "undefined reference" errors while trying to use av_encode_video2(), and av_free_frame(). The code I was working on the lines of is at the ffmpeg git repo, under /doc/examples/decoding_encoding.c (the function starting on line 338)

    Read the article

  • Push notification does not happening when app is not running - android

    - by iShare
    I am using Urban Airship for Push notification. Its works like a charm but just found that its did not sending push notification when application is not running. How to handle this? I am sure its a common scenario and there will be a solution. I checked many posts in stack overflow but most of them are for iOS. I want for Android AirshipConfigOptions options = AirshipConfigOptions.loadDefaultOptions(this); UAirship.takeOff(this, options); Logger.logLevel = Log.VERBOSE; PushManager.shared().setIntentReceiver(IntentReceiver.class); PushManager.enablePush();

    Read the article

  • How to implement a "hidden" Android app?

    - by mawg
    I would like an application which is not readily apparent to casual perusal of the Android. How best to activate it and bring its screen to the fore? Can I detect a special dialing sequence, like *1234#? Or a hotkey combination? When activated, I guess I can pop up an anonymous screen which does not mention the app, but only asks for a password. If password is ok, then show the app. Any suggestions?

    Read the article

  • Push a bookmark to a user's home screen in Android

    - by JohnTheBarber
    Android 2.1 (not sure how much that matters) My test hardware is a Motorola Droid (not sure how much that matters either) I want to push a bookmark/internet-shortcut to a user's home screen as a result of them clicking on a link - via their browser of choice. I know they can usually set the bookmark themselves and then choose to put it on their home screen. But I'd like to provide a link like "Put a shortcut to this page on your home screen" that takes care of everything kind of in the background/underneath. Is this even possible? What parts of the framework would I need access to to make it happen?

    Read the article

  • Android: chronometer widget and layout() method could not work well at the same time

    - by Lennard
    I write a test android app, in which there are only two views, a chronometer and a imageview. Using the layout() method of the imageview to dynamically change the position of it, I wish to implement drag-and-drop effect. It does work. However, each time the chronometer ticks, the imageview is always reverted to its original position, which seems that the whole screen is reloaded from the layout xml. So, does anybody know how to prevent the imageview from reverting to the original place, and let chronometer and drag-and-drop effect coexist? Thx

    Read the article

  • Design pattern for extending Android's activities?

    - by Carl
    While programming on Android, I end up writing a parent activity which is extended by several others. A bit like ListActivity. My parent activity extends Activity. if I intend to use a Map or a List, I can't use my parent activity as superclass - the child activity can only extend one activity obviously. As such I end up writing my parent activities with the same logic for Activity, ListActivity, MapActivity and so forth. What am I looking for is some sort of trait functionality/design pattern which would help in this case. Any suggestions?

    Read the article

  • android steganography

    - by poo123
    Im doing steganography on android...my code is as below.. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.src); picw = mBitmap.getWidth(); pich = mBitmap.getHeight(); pix= new int[picw * pich]; mBitmap.getPixels(pix, 0, picw, 0, 0, picw, pich); try { FileOutputStream fos = super.openFileOutput("dest.png", MODE_WORLD_READABLE); mBitmap.compress(CompressFormat.PNG, 100, fos); fos.flush(); fos.close(); }catch (Exception e) { tv.setText(e.getMessage()); } but whenever i save source image with Bitmap.compress() method pix[0] value before and after compression changed..so i'm unable to extract original data...please help me

    Read the article

  • Android 4.0.3 OpengL ES 2.0 issue

    - by user1662184
    i develop live wallpapers using Opengl ES 2.0 engine. My wallapapers run smooth on 2.x Android Devices , but in 4.03 i see some strange things. 1st seconds (maybe a minute max) lwp runs smooth , but after that starts dropping frames especially when objects passing near camera allmost crashes. But no error on eclipse Log. I watched Eclipse log from the begining of loading the lwp to the point of dropping frames. I ve seen that on My LG optimus 2X , and my Samsung Galaxy S2. Any Idea what to check , or what is going on?? UPDATE i just noticed that changing render mode from dirty to continuously fixed the problem , but until screen orientation changes , or goes of and on. after that renderer freaks out.

    Read the article

  • android: how to create multiply views screen?

    - by avi cohen
    hello, i'm beginner at android development. i want to create an activity, which shows a question with 4 answers, and at the bottom of the screen i want to place a timer. i have already found timer example, and i created a question with the answers. the problem that they are 2 different projects and activities, and i am looking for the best way to implement it. i think i can't show 2 activities on one screen, but i can show 2 views or shell i use the ViewGroup, or maybe to copy-paste one of the activities code to another ( its the easiest way but probably the most ugliest way to implement it). please tell me what is the best way, that i will study and not to waste time to study all the ways and only then to choose one of them. thanks!

    Read the article

  • Android App - XML or java

    - by Andrew Cochrane
    Hello - I am currently starting to create an app for a small charity company. But Im not entirely sure how to properly learn how to code for the Android OS. I have searched online for tutorials but most stop at the same stage and only show you how to launch the "helloWorld" app. My question is this: 1) Will using solely XML be sufficient to code an app? Does it require working in partnership with java? 2) Does anyone know of any books, recommended books of course, that break everything down for you step-by-step? Cheers

    Read the article

  • Android image scaling to support multiple resolutions

    - by tyuo9980
    I've coded my game for 320x480 and I figure that the easiest way to support multiple resolutions is to scale the end image. What are your thoughts on this? Would it be cpu efficient to do it this way? I have all my images placed in the mdpi folder, I'll have it drawn unscaled on the screen onto a buffer, then scale it to fit the screen. all the user inputs will be scaled as well. I have these 2 questions: -How do you draw a bitmap without android automatically scaling it -How do you scale a bitmap?

    Read the article

< Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >