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  • Auto-needed classes?

    - by fsdfa
    Suppose I have a class A and a class B. The .h of A, needs the .h of B, and the .h of B needs the .h of A. (need = #include). All .h have the guards: #ifndef _classX_ #define _classX_ ... ... #endif But if I compile the .cpp of A, then when it includes the .h of B, the B class cannot include the .h of A class because the A class has already use the guard. How can i solve this?

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  • Creating instance of interface in C#

    - by Max
    I'm working with MS Excel interop in C# and I don't understand how this particular line of code works: var excel = new Microsoft.Office.Interop.Excel.Application(); where Microsoft.Office.Interop.Excel.Application is an INTERFACE defined as: [Guid("000208D5-0000-0000-C000-000000000046")] [CoClass(typeof(ApplicationClass))] public interface Application : _Application, AppEvents_Event { } I'm thinking that some magic happens when the interface is decorated with a CoClass attribute, but still how is it possible that we can create an instance of an interface with a new keyword? Shouldn't it generate a compile time error?

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  • Difference between [object variable] and object.variable in Obj-C?

    - by John Smith
    I was working on a program today and hit this strange bug. I had a UIButton with an action assigned. The action was something like: -(void) someaction:(id) e { if ([e tag]==SOMETAG) { //dostuff } } What confuses me is that when I first wrote it, the if line was if (e.tag==SOMETAG) XCode refused to compile it, saying error: request for member 'tag' in 'e', which is of non-class type 'objc_object*' but I thought the two were equivalent. So under what circumstances are they not the same?

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  • compiling Boost linked libraries (Ubuntu)

    - by Adam Greenhall
    I installed Boost via sudo apt-get install libboost-all-dev on the most recent version of Ubuntu. Now I want to compile a project that uses the Boost.Serialization library, which needs to be linked. I've tried many variants of the following, without success: gcc -I /usr/lib code.cpp -o compiled /usr/lib/libboost_serialization.a and gcc -I /usr/lib code.cpp -o compiled -l libboost_serialization The error message is: error: ‘split_member’ is not a member of ‘boost::serialization ` What am I missing?

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  • Must declare function prototype in C?

    - by Mohit Deshpande
    I am kind of new to C (I have prior Java, C#, and some C++ experience). In C, is it necessary to declare a function prototype or can the code compile without it? Is it good programming practice to do so? Or does it just depend on the compiler? (I am running Ubuntu 9.10 and using the GNU C Compiler, or gcc, under the Code::Blocks IDE)

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  • How to use Unicode in C++?

    - by Dox
    Assuming a very simple program that: -ask a name. -store the name in a variable. -display the variable content on the screen. It's so simple that is the first thing that one learns. But my problem is that I don't know how to do the same thing if I enter the name using japanese characters. So, if you know how to do this in C++, please show me an example (that I can compile and test) Thanks.

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  • 'umfpack.h' not found, but it's in /opt/local/include/

    - by user2924321
    I'm trying to compile a program called hiQlab on OSX 10.8 g++ -g -O2 -I`echo /Users/.../Documents/hiQlab/hiqlab-2006-07-20/tools/`/lua/include -I`echo /Users/.../Documents/hiQlab/hiqlab-2006-07-20/tools/`/tolua++/include -c cscmatrix.cc cscmatrix.cc:13:12: fatal error: 'umfpack.h' file not found #include "umfpack.h" but I just installed SuiteSparse through macports which includes umfpack and umfpack.h is in fact present in default directory /opt/local/include/ do I need to add the path or something? Thanks!

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  • Haskell mutability in compiled state?

    - by pile of junk
    I do not know much about Haskell, but from what I have read about the mutability of computations (e.g: functions returning functions, complex monads and functions, etc.) it seems like you can do a lot of meta-programming, even at runtime. How can Haskell, if everything like functions and monads are so complex, compile to machine code and retain all this?

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  • Code:Block in window & compiler in linux

    - by ambika
    i have the Code:Block ide in window. my compiler is in linux machine that is GCC. can i write the code in window & compile in linux with the Code:Block ide. if i can , then how ? if not, is there any alternative to do that. thanks in advance for all suggestion.

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  • CGRect and utesting

    - by killdash10
    I am trying to add unit tests to my iPhone project in Xcode. Everything works, its great. Except when I am adding a class.m that uses CGRect (or other structs, CGPoint etc) to the unit test target (under "Compile Sources") - I am getting a compilation error: "'CGRect' undeclared (first use in this function)". I tried messing with my unit test target in various ways, but so far I haven't been able to get past this. What am I missing?

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  • How is <tgmath.h> implemented?

    - by sync
    C doesn't have (to the best of my knowledge) overloading or templates, right? So how can a set of type-agnostic functions with the same name exist in plain ol' C? The usual compile-time trickery would involve a whole bunch of macros, wouldn't it?

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  • Simple Reliable UDP C++ Libraries

    - by EToreo
    Hello, I am in need of a reliable UDP library. The one I wrote does not work too well and I would like to see what a 3rd party can do in the same circumstances. Enet will not work because of some "interesting" compile issues in xcode (I have another question on stack overflow about that). Any suggestions for a portable, reliable UDP library would be greatly appreciated.

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