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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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  • How do you get clients to use your bug tracking system?

    - by louism
    on larger projects i use a simple bug tracking system that's designed to be used by clients i have a lot of trouble convincing clients to use it (they send bug reports via email) does anyone have any strategies they can suggested? also, i have been playing around with a theory as to why this is the case; it goes like this: asking a client to log a bug is like taking your car to a mechanic for a service, and the mechanic hands you the engine oil and says "here, pop that in". basically, the client has paid you to do the work, logging a bug sounds too much like work, so they want you to do it thoughts?

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  • Large tables of static data with DBGhost

    - by Paulo Manuel Santos
    We are thinking of restructuring our database development and deployment processes by using DBGhost, we want to move away from the central development database and bring the database to the source control. One of the problems we have is a big table with static data (containing translated language strings), it has close to 200K rows. I know that our best solution is to move these stings into resource files, but until we implement that, will DbGhost be able to maintain all this static data and generate our development and deployment databases in a short time? And if not is there a good alternative to filling up this table whenever we need to?

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  • Account activation PHP

    - by Wayne
    I created this account registration activation script of my own, I have checked it over again and again to find errors, I don't see a particular error... The domain would be like this: http://domain.com/include/register.php?key=true&p=AfRWDCOWF0BO6KSb6UmNMf7d333gaBOB Which comes from an email, when a user clicks it, they get redirected to this script: if($_GET['key'] == true) { $key = $_GET['p']; $sql = "SELECT * FROM users WHERE user_key = '" . $key . "'"; $result = mysql_query($sql) or die(mysql_error()); if(mysql_affected_rows($result) > 0) { $sql = "UPDATE users SET user_key = '', user_active = '1' WHERE user_key = '" . $key . "'"; $result = mysql_query(sql) or die(mysql_error()); if($result) { $_SESSION['PROCESS'] = $lang['Account_activated']; header("Location: ../index.php"); } else { $_SESSION['ERROR'] = $lang['Key_error']; header("Location: ../index.php"); } } else { $_SESSION['ERROR'] = $lang['Invalid_key']; header("Location: ../index.php"); } } It doesn't even work at all, I looked in the database with the user with that key, it matches but it keeps coming up as an error which is extremely annoying me. The database is right, the table and column is right, nothing wrong with the database, it's the script that isn't working. Help me out, guys. Thanks :)

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  • Objective-C: when does an assigned object get deallocated

    - by Stefan Klumpp
    If I have a instance method and within this method I do something like this: NSString *peopleString = [peopleList componentsJoinedByString: @", "]; ... UILabel *likeLabel = [[UILabel alloc] initWithFrame:CGRectMake(16.0+6.0f, 4.0f, 252.0f, 12.0f)]; [likeLabel setText:peopleString]; [likeLabel setFont:[UIFont fontWithName:@"Arial" size:12]]; [likeRow addSubview:likeLabel]; [likeLabel release]; The componentsJoinedByString doesn't contain a new, copy or alloc, thus I don't have to release it. What I'm wondering though is, when my peopleString gets deallocated. Might it happen to early? Meaning, before I can set the text in my label. Should I better use a [[NSString alloc] initWithString:[peopleList componentsJoinedByString: @", "]]; and release it at the end of this method?

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  • Parsing multiple files at a time in Perl

    - by sfactor
    I have a large data set (around 90GB) to work with. There are data files (tab delimited) for each hour of each day and I need to perform operations in the entire data set. For example, get the share of OSes which are given in one of the columns. I tried merging all the files into one huge file and performing the simple count operation but it was simply too huge for the server memory. So, I guess I need to perform the operation each file at a time and then add up in the end. I am new to perl and am especially naive about the performance issues. How do I do such operations in a case like this. As an example two columns of the file are. ID OS 1 Windows 2 Linux 3 Windows 4 Windows Lets do something simple, counting the share of the OSes in the data set. So, each .txt file has millions of these lines and there are many such files. What would be the most efficient way to operate on the entire files.

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  • When to release the UIImage ?

    - by ragnarius
    I use the following code to draw a subimage UIImage* subIm = getSubImage( large, rect ); [subIm drawInRect:self.bounds]; where getSubImage is defined as follows UIImage* getSubImage(UIImage* uim, CGRect rc){ CGImageRef imref = CGImageCreateWithImageInRect(uim.CGImage, rc); UIImage* sub = [UIImage imageWithCGImage:imref]; CGImageRelease(imref); NSLog(@"subimage retainCount=%d", [sub retainCount]); // is 1 return sub; }//getSubImage Is the code correct? Is it safe to "CGImageRelease" imref? Has sub "CGImageRetained" imref? Should I release subIm (I get an error if I do)? Is subIm contained in the autorelease-pool, and , if so, how do I know this? In general, can one check if an object is contained in the autorelease pool (for debugging purpose)?

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  • Grading your programming ability?

    - by Farstucker
    I understand this is a subjective question and very likely could be closed, and although there is no right or wrong answer I do believe its a legitimate question. At what point do you no longer consider someone a beginner (ie knowledge of loops, encapsulation, instantiation), an intermediate (design patterns, reflection, delegates, interfaces) or an expert (architecture, multi-threadding). My rational for asking such a question is two-fold, first, when do I stop labeling my questions as beginner and during a job interview how should I categorize myself?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • In a Tab Bar based app a controller release data of the other ! !

    - by Flodev03
    Hi all ! I've made a ViewBased app, in the app delegate i've set a UITabBarCotntroller, in the app i have different view Controller two of them displays text in a UITextView and labels, the other one is my "ShakeController" a UIViewController in which i've set a UIAcelerometerDelegate, in it i create a instance of UIAccelerometer, in the method which manages the shake everything works fine, in this controller i have also set a UIImageView to make a simple animation, in the view Did Load method i set my imageView.animation to an array of UIImage. My problem is : when the app is launched i use the ViewControllers and everything work fine, but when i tap the ShakeController item in the tab bar and then when i come back to the other controllers the label looks like : label and textView like : Lorem ipsum..... the text of UItextView in IB. I have noticed thaht if i comment the initialisation of my imageView to the array of image i can navigate the items (from a view controller to another) without the label change and stay what i want them to be. Notice that the two controllers are in a UINavigationController. (i use @proprety (nonnatomic, retain) then @synthesize ... then releqse in the dealloc for the labels textview and my uiimageView) Do not know what to do thanks to all

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  • If I CFRelease() an image in core data, how do I get it back?

    - by Sam
    My iphone app plays a slide show made up of 5 user images.  These images are stored using core data.  I was noticing that memory was building up every time a different slide show was played and it was not releasing any of the previously played slide shows.   These images are showing up in Object Allocations as CFData. So I tried releasing this data in the dealloc method CFRelease(slideshow.image1); CFRelease(slideshow.image2); CFRelease(slideshow.image3); CFRelease(slideshow.image4); CFRelease(slideshow.image5); This releases the previous slideshow great...BUT when I go back to view that same slideshow again, it crashes.   I am guessing that I need to alloc/init these images again, but I am not sure how?  Or maybe I should be managing this memory in a different way?

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  • What does this code means? Odd & Even

    - by Rodolfo Contreras
    <?php $Odd = "even"; $query = $MySQLi->query("SELECT id, look, username, motto FROM users WHERE rank = '7'"); if($query->num_rows > 0): while($UserRow = $query->fetch_assoc()) { $Odd = ($Odd == "even") ? "odd" : "even"; ?> I'm using a CMS for some web. But i can't stand this code exactly. Well i do know what does it do. But im not sure how to work with it. Mostly this line: $Odd = ($Odd == "even") ? "odd" : "even"; Can you guys help me?

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  • App crashes every second time a tableview row is selected in navigation controller setup

    - by Thaurin
    Disclaimer first: I'm pretty new to Objective-C and the retain model. I've been developing in a garbage collected .NET environment for the last five years, so I've been spoiled. I'm still learning. I'm having my iPhone app crash with EXC_BAD_ACCESS. It happens in a navigtation controller/tableview setup. When I select a row the first time, no problems. It switches in the child controller without problems. I go back and select the same row again. Program then proceeds to crash. Every other row works fine, but every second time a row is accessed, it's a crash. I've pinpointed the location where this happens. The child controller (which is a class that I reuse for every row of the same type) that's being switched into has an array of NSString's representing the rows that will be displayed. I set it before pushing the child viewcontroller. It's there where this apparently happens. I'm having a hard time debugging this problem, still wrestling with xcode and all. I fear there may be some vital information missing here, but maybe there is something you recognize here.

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  • Objective-c garbage collection

    - by Chris
    If garbage collection is not required: - (void) awakeFromNib{ //Create the NSStatusBar and set its length statusItem = [[[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength] retain]; ... Do I have to release that? And if I do, would that be in a finalize method or dealloc method? If garbage collection is required, then is the retain call above ignored automatically?

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  • Memory leaks while using array of double

    - by Gacek
    I have a part of code that operates on large arrays of double (containing about 6000 elements at least) and executes several hundred times (usually 800) . When I use standard loop, like that: double[] singleRow = new double[6000]; int maxI = 800; for(int i=0; i<maxI; i++) { singleRow = someObject.producesOutput(); //... // do something with singleRow // ... } The memory usage rises for about 40MB (from 40MB at the beggining of the loop, to the 80MB at the end). When I force to use the garbage collector to execute at every iteration, the memory usage stays at the level of 40MB (the rise is unsignificant). double[] singleRow = new double[6000]; int maxI = 800; for(int i=0; i<maxI; i++) { singleRow = someObject.producesOutput(); //... // do something with singleRow // ... GC.Collect() } But the execution time is 3 times longer! (it is crucial) How can I force the C# to use the same area of memory instead of allocating new ones? Note: I have the access to the code of someObject class, so if it would be needed, I can change it.

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  • need a project design tool

    - by santosh
    I am looking for simple and easy to use tools through which I can get project's visual picture of folder/file tree stucture , its classes, functions and objects, relations between classes and files.

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  • Exemple where TYPE_ALIGNMENT() fails

    - by JustMaximumPower
    Hi, I have a question relating to alignment in c/c++. In http://stackoverflow.com/questions/364483/determining-the-alignment-of-c-c-structures-in-relation-to-its-members Michael Burr posted this Makro: #define TYPE_ALIGNMENT( t ) offsetof( struct { char x; t test; }, test ) in the comments someone wrote this might fail with non POD typs. Can someone give me an code example where this fails?

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  • Any useful suggestions to figure out where memory is being free'd in a Win32 process?

    - by LeopardSkinPillBoxHat
    An application I am working with is exhibiting the following behaviour: During a particular high-memory operation, the memory usage of the process under Task Manager (Mem Usage stat) reaches a peak of approximately 2.5GB (Note: A registry key has been set to allow this, as usually there is a maximum of 2GB for a process under 32-bit Windows) After the operation is complete, the process size slowly starts decreasing at a rate of 1MB per second. I am trying to figure out the easiest way to quickly determine who is freeing this memory, and where it is being free'd. I am having trouble attaching a memory profiler to my code, and I don't particularly want to override the new/delete operators to track the allocations/deallocations (IOW, I want to do this without re-compiling my code). Can anyone offer any useful suggestions of how I could do this via the Visual Studio debugger? Update I should also mention that it's a multi-threaded application, so pausing the application and analysing the call stack through the debugger is not the most desirable option. I considered freezing different threads one at a time to see if the memory stops reducing, but I'm fairly certain this will cause the application to crash.

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  • Managing projects with cousin: How Projectlocker.com can help?

    - by mbadawi23
    I'm about to go through a new experience with my cousin who is also a software engineer. We have few ideas that we like to turn into software applications. We are currently collaborating via email to record our ideas and thoughts. But to manage our little project and control source code and track our issues. Now my question is: How can I make use of the wiki and blog feature so that we don't have to write emails? It is nice to be able to document our work in a formating friendly environment.

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  • Why use a Rails-like deployment mechanism over 'git pull' for releasing?

    - by Chad Johnson
    To release my centralized webapp, I COULD have a vhost pointed to some directory and then just do a 'git pull' when I want to release, updating the files. But Rails has a different deployment mechanism: it copies files to a subdirectory and then points a symlink ('current') to that new subdirectory. I understand that it probably more acceptable to do a Rails-like deployment because the release is built in some directory, and then the symlink is pointed to that directory, so this is much faster, and it's less likely that users would experience weird issues while a release is happening. Are there any other advantages to the Rails approach? Or, is a 'git pull' approach actually more widely accepted?

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  • Effect of 'myObj = [[[[MyClass alloc] init] autorelease] retain];'?

    - by filipe
    I've just downloaded the Facebook iOS SDK and I noticed that in the sample code that comes with the SDK whenever it creates an instance of the Facebook class it does it like this: _facebook = [[[[Facebook alloc] init] autorelease] retain]; where _facebook is a member variable of the calling object (i.e. not a local variable). Can anyone explain exactly what's the point of autoreleasing and then retaining it?

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  • Tracking DB changes with Zend Framework?

    - by Chad Johnson
    I am trying to decide between the Zend Framework and Ruby On Rails for my web application. If I go with ZF, I need the following: A way to incrementally track changes to my database, as with RoR's migration feature (001_something.sql, 002_something_else.sql). A place to put SQL for the next release of my software. At work in our custom PHP solution, we just have release.sql, which gets run, archived, and blanked out upon release. ZF has Zend_Db_Schema_Manager, which does the same thing, but I'm not interested as its not official, complete, or maintained. Is there an official mechanism that ZF provides for doing something similar to what I described? EDIT I ended up going with Rails. Nothing compares.

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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