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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • Zend Navigation not working on dynamic pages

    - by azz0r
    XML Home default default index index Clips video clip index All video clip all 0-9 1 My bootstrap route: $router->addRoute('clips/page', new Zend_Controller_Router_Route('clips/:page', array('module' => 'video', 'controller' => 'clip', 'action' => 'all'))); The clips navigation works, but the all navigation doesnt have a crumb bar for /clips/1 Ideas?

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  • Broken flash movie player! allowFullScreen does not work with anything other than a wmode value of "

    - by lhnz
    I have a flash player on a page which plays videos. I also have modal popups which need to be able to display over the top of the flash player when they are opened, etc... I can't change either of these requirements since they are part of the spec I have been given. Flash seems to ignore z-indexes I set on it with css, and the modal popups will therefore only appear above the video player if I set the video player's wmode to opaque or transparent. However, if I do this then the full screen functionality stops working correctly: when I un-fullscreen the video it stays zoomed in. In short If you open a popup on an item page or another page containing flash the popup should be displayed above this. Flash ignores z-index values. You can stop flash ignoring z-index values by setting wmode to opaque or transparent rather than the default: window. This stops full screen from working correctly. Has anybody else faced this issue before? What can I do to fix it? I was thinking of recreating the video player with wmode=opaque whenever I opened a modal popup and then switching it back to wmode=window when the modal popup is closed, since this would mean that the popup should display above it (as wmode=opaque) and the fullscreen should work correct (as wmode=window). However, this is not ideal at all: as well as being a hack it would also mean that the video would stop playing if somebody clicked a button which opened a popup. Cheers!

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  • Ruby on Rails: strange voting increment behavior

    - by Justin Meltzer
    So I have an up and a downvote button that inserts a vote with a value of 1 or -1 into the database. This works correctly. Then, I display the total vote count for that element by summing up its votes' values. However, this isn't working correctly, because the vote sum display is acting really strange: The first vote on a video doesn't seem to increment it at all. Then the second vote does. If I go from an upvote to a downvote, it increments up once, and then the next downvote is down. This is difficult to explain, but maybe you can figure out what is wrong with my code. I have this function in my Video model (the element that is voted on, it has_many video_votes): def vote_sum read_attribute(:vote_sum) || video_votes.sum(:value) end I also have this in my VideoVote model: after_create :update_vote_sum private def update_vote_sum video.update_attributes(:vote_sum => video.vote_sum + value) end What am I doing wrong?

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  • capture flash key event "escape"

    - by P..
    I have a flash site that users can view full Screen video. the trouble is, I am making only the video player full screen (hiding the rest of the site behind it). my "toggle full screen" button works in that it reduces the video player back to normal size when the user toggles out of full screen back. but when the user hits the escape key, my flash script doesn't know that the video player should be reduced in size. it seems there's no way to capture the ESCAPE key as a key event. any ideas?

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  • vlc python bindings - how to receive keyboard input?

    - by itsadok
    I'm trying to use VLC's python bindings to create my own little video player. The demo implementation is quite simple and nice, but it requires all the keyboard commands to be typed into the console from which the script was run. Is there any way I can handle keyboard input also when the video player itself has focus? Specifically, I care about controlling the video while in fullscreen mode. Perhaps there's a way to keep the keyboard focus in the console (or maybe another window) while showing the video? I'm using Windows XP, if that has any relevance.

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  • How do I detect whether the sample supplied by VideoSink.OnSample() is right-side up?

    - by Ken Smith
    We're currently using the Silverlight VideoSink to capture video from users' local webcams, kinda like so: protected override void OnSample(long sampleTime, long frameDuration, byte[] sampleData) { if (FrameShouldBeSubmitted()) { byte[] resampledData = ResizeFrame(sampleData); mediaController.SetVideoFrame(resampledData); } } Now, on most of the machines that we've tested, the video sample provided in the byte[] sampleData parameter is upside-down, i.e., if you try to take the RGBA data and turn it into, say, a WriteableBitmap, the bitmap will be upside-down. That's odd, but fairly easy to correct, of course -- you just have to reverse the array as you encode it. The problem is that at least on some machines (e.g., the single Macintosh in our test environment), the video sample provided is no longer upside-down, but right-side up, and hence, flipping the image actually results in an image that's received upside-down on the far side. I reported this to MS as a bug, but their (terse) response was that it was "As Designed". Further attempts at clarification have so far been ignored. Now, I'll grant that it's kinda entertaining to imagine the discussions behind this design decision: "OK, just to make it interesting, let's play the video rightside up on a Mac, but let's turn it upside down for Windows!" "Great idea!" "Yeah, that'll keep those developers guessing!" But beyond that, I can't find this, umm, "feature" documented anywhere, nor can I find any documentation on how one is supposed to be able to tell that a given video sample is upside down or rightside up. Any thoughts on how to tell this?

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  • IPhone OS 4.0 - Beta 3 - setContentURL on MPMoviePlayerViewController crashing the App

    - by Thom
    Hi Everyone. I had this issue, with the beta2 and I thought the beta3 was going to solve it, but I'm starting to think that I'm doing something wrong. I have a MPMoviePlayerViewController playing a video and when the video ends I'm trying to change the video for another like this: [moviePlayerViewController.moviePlayer setContentURL:newVideoURL]; The app crashes when it reaches this point. Any help/advice welcome :) Thanks Thomas

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  • App submitted to Amazon AppStore is both "Status: Incomplete" and "Cannot edit application while in review"

    - by Nicolas Raoul
    Yesterday I submitted my application to the Amazon AppStore. I did not upload a video, because I haven't made one and it seemed optional, because I was able to submit the app without one. Today I checked the app's status, it says "Status: Incomplete (Missing Multimedia)" with a link to the multimedia section whose video field says "Video < none uploaded ". So I made a video, but I can not add it because it says "Cannot edit application while in review." I used the "Feeback" link to send a message to Amazon, I might even get a reply, but do anyone already know a solution to this problem?

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  • Show image with link based on first directory with Javascript

    - by Nestorete
    Hi, i need some help please, i want to show an image on my Page depending of the first directory of the URL. Example: In Any of this URLs will show the image1.jpg www.mysite.com/audio/amplifiers/400wats.html www.mysite.com/audio/ www.mysite.com/audio/amplifiers/ In any of this others will show the image2.jpg www.mysite.com/video/spots/40wats.html www.mysite.com/video/amplifiers/400wats.html www.mysite.com/video/lighting/laser.html www.mysite.com/video/laser/ At the moment i can show the image only if the url is only the first directory, bu no in the internal directory or documents. This is the script that i'm using right now: <script type="text/javascript"> switch (location.pathname) { case "/audio/": document.write("From Web<BR>") break case "/video/": document.write('<A HREF="slides.htm" target="_blank"><IMG SRC="/adman/banners/joinvip.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break default: document.write('<A HREF="http://www.apple.com" target="_blank"><IMG SRC="http://www.amd.com/us-en/assets/content_type/DownloadableAssets/NEW_PIB_728x90.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break } </script> Thank you

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  • Show image with link based on first directory with Javascript

    - by Nestorete
    Hi, i need some help please, i want to show an image on my Page depending of the first directory of the URL. Example: In Any of this URLs will show the image1.jpg www.mysite.com/audio/amplifiers/400wats.html www.mysite.com/audio/ www.mysite.com/audio/amplifiers/ In any of this others will show the image2.jpg www.mysite.com/video/spots/40wats.html www.mysite.com/video/amplifiers/400wats.html www.mysite.com/video/lighting/laser.html www.mysite.com/video/laser/ At the moment i can show the image only if the url is only the first directory, bu no in the internal directory or documents. This is the script that i'm using right now: <script type="text/javascript"> switch (location.pathname) { case "/audio/": document.write("From Web<BR>") break case "/video/": document.write('<A HREF="slides.htm" target="_blank"><IMG SRC="/adman/banners/joinvip.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break default: document.write('<A HREF="http://www.apple.com" target="_blank"><IMG SRC="http://www.amd.com/us-en/assets/content_type/DownloadableAssets/NEW_PIB_728x90.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break } </script> Thank you

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  • Google Gadgets and external scripts

    - by Brandon Durham
    I'm trying to create my first custom Google Gadget to be used privately in my company's Google Sites intranet. Ideally I'd like to just show a thumbnail that the user can click that will open a modal window with the full video. This requires my including a couple of small JS libraries in my widget. For my widget I created this XML: <?xml version="1.0" encoding="UTF-8"?> <Module> <ModulePrefs title="Video Demos" /> <Content view="url" href="http://www.website.com/_gadgets/video.php"> </Content> </Module> The "video.php" page has simple HTML on it and includes two JS files for the modal window using but doesn't work. Are you not able to include external scripts like this? If not, what are my options here?

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  • Android Multiple Handlers Design Question

    - by Soumya Simanta
    This question is related to an existing question I asked. I though I'll ask a new question instead of replying back to the other question. Cannot "comment" on my previous question because of a word limit. Marc wrote - I've more than one Handlers in an Activity." Why? If you do not want a complicated handleMessage() method, then use post() (on Handler or View) to break the logic up into individual Runnables. Multiple Handlers makes me nervous. I'm new to Android. Is having multiple handlers in a single activity a bad design ? I'm new to Android. My question is - is having multiple handlers in a single activity a bad design ? Here is the sketch of my current implementation. I've a mapActivity that creates a data thread (a UDP socket that listens for data). My first handler is responsible for sending data from the data thread to the activity. On the map I've a bunch of "dynamic" markers that are refreshed frequently. Some of these markers are video markers i.e., if the user clicks a video marker, I add a ViewView that extends a android.opengl.GLSurfaceView to my map activity and display video on this new vide. I use my second handler to send information about the marker that the user tapped on ItemizedOverlay onTap(int index) method. The user can close the video view by tapping on the video view. I use my third handler for this. I would appreciate if people can tell me what's wrong with this approach and suggest better ways to implement this. Thanks.

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  • Where is the method call in the EXE file?

    - by Victor Hurdugaci
    Introduction After watching this video from LIDNUG, about .NET code protection http://secureteam.net/lidnug_recording/Untitled.swf (especially from 46:30 to 57:30), I would to locate the call to a MessageBox.Show in an EXE I created. The only logic in my "TrialApp.exe" is: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { MessageBox.Show("This is trial app"); } } Compiled on the Release configuration: http://rapidshare.com/files/392503054/TrialApp.exe.html What I do to locate the call Run the application in WinDBG and break after the message box appears. Get the CLR stack with !clrstack: 0040e840 5e21350b [InlinedCallFrame: 0040e840] System.Windows.Forms.SafeNativeMethods.MessageBox(System.Runtime.InteropServices.HandleRef, System.String, System.String, Int32) 0040e894 5e21350b System.Windows.Forms.MessageBox.ShowCore(System.Windows.Forms.IWin32Window, System.String, System.String, System.Windows.Forms.MessageBoxButtons, System.Windows.Forms.MessageBoxIcon, System.Windows.Forms.MessageBoxDefaultButton, System.Windows.Forms.MessageBoxOptions, Boolean) 0040e898 002701f0 [InlinedCallFrame: 0040e898] 0040e934 002701f0 TrialApp.Form1.Form1_Load(System.Object, System.EventArgs) Get the MethodDesc structure (using the address of Form1_Load) !ip2md 002701f0 MethodDesc: 001762f8 Method Name: TrialApp.Form1.Form1_Load(System.Object, System.EventArgs) Class: 00171678 MethodTable: 00176354 mdToken: 06000005 Module: 00172e9c IsJitted: yes CodeAddr: 002701d0 Transparency: Critical Source file: D:\temp\TrialApp\TrialApp\Form1.cs @ 22 Dump the IL of this method (by MethodDesc) !dumpil 001762f8 IL_0000: ldstr "This is trial app" IL_0005: call System.Windows.Forms.MessageBox::Show IL_000a: pop IL_000b: ret So, as the video mentioned, the call to to Show is 5 bytes from the beginning of the method implementation. Now I open CFFExplorer (just like in the video) and get the RVA of the Form1_Load method: 00002083. After this, I go to Address Converter (again in CFF Explorer) and navigate to offset 00002083. There we have: 32 72 01 00 00 70 28 16 00 00 0A 26 2A 7A 03 2C 13 02 7B 02 00 00 04 2C 0B 02 7B 02 00 00 04 6F 17 00 00 0A 02 03 28 18 00 00 0A 2A 00 03 30 04 00 67 00 00 00 00 00 00 00 02 28 19 00 00 0A 02 In the video is mentioned that the first 12 bytes are for the method header so I skip them 2A 7A 03 2C 13 02 7B 02 00 00 04 2C 0B 02 7B 02 00 00 04 6F 17 00 00 0A 02 03 28 18 00 00 0A 2A 00 03 30 04 00 67 00 00 00 00 00 00 00 02 28 19 00 00 0A 02 5 bytes from the beginning of the implementation should be the opcode for method call (28). Unfortunately, is not there. 02 7B 02 00 00 04 2C 0B 02 7B 02 00 00 04 6F 17 00 00 0A 02 03 28 18 00 00 0A 2A 00 03 30 04 00 67 00 00 00 00 00 00 00 02 28 19 00 00 0A 02 Questions: What am I doing wrong? Why there is no method call at that position in the file? Or maybe the video is missing some information... Why the guy in that video replaces the call with 9 zeros?

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  • Zend Framework cleaning default routes when adding other

    - by Renato Aquino
    I have the following problem with Zend Framework. My project has several controllers like Video,Category and Post. The VideoController has an Action called categorylist, so the default URL/Route becomes /video/categorylist Since the action requires 3 parameters I whant to add one simple route: $router->addRoute( 'categorylist', new Zend_Controller_Router_Route('categorylist/:category/:page/:per_page', array('controller' => 'video', 'action' => 'categorylist','page'=>1,'per_page'=>6,'category'=>1)) ); With this I got my URL like www.siteurl.com/categorylist/42/1/6 but, the View Helper URL got crazy, and every url for the other controllers I try to echo it´s redirected to the categorylist route. So when I try this: <?= $this->url(array("controller"=> "video", "action" =>"view",'category'=>1),null,true)?> The expected result its /video/view/category/1, but I got /categorylit only. I tryied to debug the default routes but I got an empty array. print_r($ctrl->getRouter()->getRoutes()); Does anyone have some clue about this wierd behavior? I´m using Zend Framework Version 1.9.7

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  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

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  • jQuery: hard time to get <embed> element

    - by Patrick
    hi, how can I get the embed element with jQuery ? (I spent enough time trying with "children(), find(), last() jquery functions). This is my code. Until here it works, I would like to get the second children (embed). $('div.filefield-file').each(function(index) { console.log($(this).children()); }); </script> This is HTML code: Scheduling Video <div class="field-item even"> <div class="filefield-file clear-block"><div class="filefield-icon field-icon-video-x-flv"><img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div><div style="background-color: rgb(255, 255, 255); width: 400px;"><embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" height="400" width="400"><div>screenshot.flv</div></div></div> </div>

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  • How to start/stop CrossSlide (jQuery)

    - by Alex
    I found that CrossSlide causes video playback on the same page to stutter quite badly. My thought was to have the cross slide effect on the same page stop or pause during video play back, annd then start again when video stops. Id doesn't look like there is any start stop function included. Does any one know how I might be able to accomplish this? Thanks.

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  • Posting an action works... but no image

    - by Brian Rice
    I'm able to post an open graph action to facebook using the following url: https://graph.facebook.com/me/video.watches with the following post data: video=http://eqnetwork.com/home/video.html?f=8e7b4f27-8cbd-4430-84df-d9ccb46da45f.mp4 It seems to be getting the title from the open graph metatags at the "video" object. But, it's not getting the image (even though one is specified in the metatag "og:image"). Also, if I add this to the post data: picture=http://eqnetwork.com/icons/mgen/overplayThumbnail.ms?drid=14282&subType=ljpg&w=120&h=120&o=1&thumbnail= still no image. Any thoughts? Brian

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  • Streamed mp3 only plays for 1 second

    - by angel6
    Hi, I'm using the plaympeg.c (modified) code of smpeg as a media player. I've got ffserver running as a streaming server. I'm a streaming an mp3 file over http. But when I run plaympeg.c, it plays the streamed file only for a second. When I run plaympeg again, it starts off from where it left and plays for 1 second. Does anyone know why this happens an how to fix it? I've tested it out on WMP and it plays the entire file in one go. So, i guess it's not a problem with the streaming or ffserver.conf include include include include /* #ifdef unix */ include include include include include include include define NET_SUPPORT /* General network support */ define HTTP_SUPPORT /* HTTP support */ ifdef NET_SUPPORT include include include include endif include "smpeg.h" ifdef NET_SUPPORT int tcp_open(char * address, int port) { struct sockaddr_in stAddr; struct hostent * host; int sock; struct linger l; memset(&stAddr,0,sizeof(stAddr)); stAddr.sin_family = AF_INET ; stAddr.sin_port = htons(port); if((host = gethostbyname(address)) == NULL) return(0); stAddr.sin_addr = *((struct in_addr *) host-h_addr_list[0]) ; if((sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) return(0); l.l_onoff = 1; l.l_linger = 5; if(setsockopt(sock, SOL_SOCKET, SO_LINGER, (char*) &l, sizeof(l)) < 0) return(0); if(connect(sock, (struct sockaddr *) &stAddr, sizeof(stAddr)) < 0) return(0); return(sock); } ifdef HTTP_SUPPORT int http_open(char * arg) { char * host; int port; char * request; int tcp_sock; char http_request[1024]; char c; printf("\nin http_open passed parameter = %s\n",arg); /* Check for URL syntax */ if(strncmp(arg, "http://", strlen("http://"))) return(0); /* Parse URL */ port = 80; host = arg + strlen("http://"); if((request = strchr(host, '/')) == NULL) return(0); request++ = 0; if(strchr(host, ':') != NULL) / port is specified */ { port = atoi(strchr(host, ':') + 1); *strchr(host, ':') = 0; } /* Open a TCP socket */ if(!(tcp_sock = tcp_open(host, port))) { perror("http_open"); return(0); } /* Send HTTP GET request */ sprintf(http_request, "GET /%s HTTP/1.0\r\n" "User-Agent: Mozilla/2.0 (Win95; I)\r\n" "Pragma: no-cache\r\n" "Host: %s\r\n" "Accept: /\r\n" "\r\n", request, host); send(tcp_sock, http_request, strlen(http_request), 0); /* Parse server reply */ do read(tcp_sock, &c, sizeof(char)); while(c != ' '); read(tcp_sock, http_request, 4*sizeof(char)); http_request[4] = 0; if(strcmp(http_request, "200 ")) { fprintf(stderr, "http_open: "); do { read(tcp_sock, &c, sizeof(char)); fprintf(stderr, "%c", c); } while(c != '\r'); fprintf(stderr, "\n"); return(0); } return(tcp_sock); } endif endif void update(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if ( screen-flags & SDL_DOUBLEBUF ) { SDL_Flip(screen); } } /* Flag telling the UI that the movie or song should be skipped */ int done; void next_movie(int sig) { done = 1; } int main(int argc, char *argv[]) { int use_audio, use_video; int fullscreen; int scalesize; int scale_width, scale_height; int loop_play; int i, pause; int volume; Uint32 seek; float skip; int bilinear_filtering; SDL_Surface *screen; SMPEG *mpeg; SMPEG_Info info; char *basefile; SDL_version sdlver; SMPEG_version smpegver; int fd; char buf[32]; int status; printf("\nchecking command line options "); /* Get the command line options */ use_audio = 1; use_video = 1; fullscreen = 0; scalesize = 1; scale_width = 0; scale_height = 0; loop_play = 0; volume = 100; seek = 0; skip = 0; bilinear_filtering = 0; fd = 0; for ( i=1; argv[i] && (argv[i][0] == '-') && (argv[i][1] != 0); ++i ) { if ( strcmp(argv[i], "--fullscreen") == 0 ) { fullscreen = 1; } else if ((strcmp(argv[i], "--seek") == 0)||(strcmp(argv[i], "-S") == 0)) { ++i; if ( argv[i] ) { seek = atol(argv[i]); } } else if ((strcmp(argv[i], "--volume") == 0)||(strcmp(argv[i], "-v") == 0)) { ++i; if (i >= argc) { fprintf(stderr, "Please specify volume when using --volume or -v\n"); return(1); } if ( argv[i] ) { volume = atoi(argv[i]); } if ( ( volume < 0 ) || ( volume 100 ) ) { fprintf(stderr, "Volume must be between 0 and 100\n"); volume = 100; } } else { fprintf(stderr, "Warning: Unknown option: %s\n", argv[i]); } } printf("\nuse video = %d, use audio = %d\n",use_video, use_audio); printf("\ngoing to check input parameters\n"); if defined(linux) || defined(FreeBSD) /* Plaympeg doesn't need a mouse */ putenv("SDL_NOMOUSE=1"); endif /* Play the mpeg files! */ status = 0; for ( ; argv[i]; ++i ) { /* Initialize SDL */ if ( use_video ) { if ((SDL_Init(SDL_INIT_VIDEO) < 0) || !SDL_VideoDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL video: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore video stream\n"); use_video = 0; } printf("\ninitialised video\n"); } if ( use_audio ) { if ((SDL_Init(SDL_INIT_AUDIO) < 0) || !SDL_AudioDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL audio: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore audio stream\n"); use_audio = 0; } } /* Allow Ctrl-C when there's no video output */ signal(SIGINT, next_movie); printf("\nchecking defined supports\n"); /* Create the MPEG stream */ ifdef NET_SUPPORT printf("\ndefined NET_SUPPORT\n"); ifdef HTTP_SUPPORT printf("\ndefined HTTP_SUPPORT\n"); /* Check if source is an http URL */ printf("\nabout to call http_open\n"); printf("\nhere we go\n"); if((fd = http_open(argv[i])) != 0) mpeg = SMPEG_new_descr(fd, &info, use_audio); else endif endif { if(strcmp(argv[i], "-") == 0) /* Use stdin for input */ mpeg = SMPEG_new_descr(0, &info, use_audio); else mpeg = SMPEG_new(argv[i], &info, use_audio); } if ( SMPEG_error(mpeg) ) { fprintf(stderr, "%s: %s\n", argv[i], SMPEG_error(mpeg)); SMPEG_delete(mpeg); status = -1; continue; } SMPEG_enableaudio(mpeg, use_audio); SMPEG_enablevideo(mpeg, use_video); SMPEG_setvolume(mpeg, volume); /* Print information about the video */ basefile = strrchr(argv[i], '/'); if ( basefile ) { ++basefile; } else { basefile = argv[i]; } if ( info.has_audio && info.has_video ) { printf("%s: MPEG system stream (audio/video)\n", basefile); } else if ( info.has_audio ) { printf("%s: MPEG audio stream\n", basefile); } else if ( info.has_video ) { printf("%s: MPEG video stream\n", basefile); } if ( info.has_video ) { printf("\tVideo %dx%d resolution\n", info.width, info.height); } if ( info.has_audio ) { printf("\tAudio %s\n", info.audio_string); } if ( info.total_size ) { printf("\tSize: %d\n", info.total_size); } if ( info.total_time ) { printf("\tTotal time: %f\n", info.total_time); } /* Set up video display if needed */ if ( info.has_video && use_video ) { const SDL_VideoInfo *video_info; Uint32 video_flags; int video_bpp; int width, height; /* Get the "native" video mode */ video_info = SDL_GetVideoInfo(); switch (video_info->vfmt->BitsPerPixel) { case 16: case 24: case 32: video_bpp = video_info->vfmt->BitsPerPixel; break; default: video_bpp = 16; break; } if ( scale_width ) { width = scale_width; } else { width = info.width; } width *= scalesize; if ( scale_height ) { height = scale_height; } else { height = info.height; } height *= scalesize; video_flags = SDL_SWSURFACE; if ( fullscreen ) { video_flags = SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_HWSURFACE; } video_flags |= SDL_ASYNCBLIT; video_flags |= SDL_RESIZABLE; screen = SDL_SetVideoMode(width, height, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Unable to set %dx%d video mode: %s\n", width, height, SDL_GetError()); continue; } SDL_WM_SetCaption(argv[i], "plaympeg"); if ( screen->flags & SDL_FULLSCREEN ) { SDL_ShowCursor(0); } SMPEG_setdisplay(mpeg, screen, NULL, update); SMPEG_scaleXY(mpeg, screen->w, screen->h); } else { SDL_QuitSubSystem(SDL_INIT_VIDEO); } /* Set any special playback parameters */ if ( loop_play ) { SMPEG_loop(mpeg, 1); } /* Seek starting position */ if(seek) SMPEG_seek(mpeg, seek); /* Skip seconds to starting position */ if(skip) SMPEG_skip(mpeg, skip); /* Play it, and wait for playback to complete */ SMPEG_play(mpeg); done = 0; pause = 0; while ( ! done && ( pause || (SMPEG_status(mpeg) == SMPEG_PLAYING) ) ) { SDL_Event event; while ( use_video && SDL_PollEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: { SDL_Surface *old_screen = screen; SMPEG_pause(mpeg); screen = SDL_SetVideoMode(event.resize.w, event.resize.h, screen->format->BitsPerPixel, screen->flags); if ( old_screen != screen ) { SMPEG_setdisplay(mpeg, screen, NULL, update); } SMPEG_scaleXY(mpeg, screen-w, screen-h); SMPEG_pause(mpeg); } break; case SDL_KEYDOWN: if ( (event.key.keysym.sym == SDLK_ESCAPE) || (event.key.keysym.sym == SDLK_q) ) { // Quit done = 1; } else if ( event.key.keysym.sym == SDLK_RETURN ) { // toggle fullscreen if ( event.key.keysym.mod & KMOD_ALT ) { SDL_WM_ToggleFullScreen(screen); fullscreen = (screen-flags & SDL_FULLSCREEN); SDL_ShowCursor(!fullscreen); } } else if ( event.key.keysym.sym == SDLK_UP ) { // Volume up if ( volume < 100 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { // 10+ volume += 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { // 100+ volume = 100; } else { // 1+ volume++; } if ( volume 100 ) volume = 100; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_DOWN ) { // Volume down if ( volume 0 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { volume -= 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { volume = 0; } else { volume--; } if ( volume < 0 ) volume = 0; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_PAGEUP ) { // Full volume volume = 100; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_PAGEDOWN ) { // Volume off volume = 0; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_SPACE ) { // Toggle play / pause if ( SMPEG_status(mpeg) == SMPEG_PLAYING ) { SMPEG_pause(mpeg); pause = 1; } else { SMPEG_play(mpeg); pause = 0; } } else if ( event.key.keysym.sym == SDLK_RIGHT ) { // Forward if ( event.key.keysym.mod & KMOD_SHIFT ) { SMPEG_skip(mpeg, 100); } else if ( event.key.keysym.mod & KMOD_CTRL ) { SMPEG_skip(mpeg, 50); } else { SMPEG_skip(mpeg, 5); } } else if ( event.key.keysym.sym == SDLK_LEFT ) { // Reverse if ( event.key.keysym.mod & KMOD_SHIFT ) { } else if ( event.key.keysym.mod & KMOD_CTRL ) { } else { } } else if ( event.key.keysym.sym == SDLK_KP_MINUS ) { // Scale minus if ( scalesize > 1 ) { scalesize--; } } else if ( event.key.keysym.sym == SDLK_KP_PLUS ) { // Scale plus scalesize++; } else if ( event.key.keysym.sym == SDLK_f ) { // Toggle filtering on/off if ( bilinear_filtering ) { SMPEG_Filter *filter = SMPEGfilter_null(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 0; } else { SMPEG_Filter *filter = SMPEGfilter_bilinear(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 1; } } break; case SDL_QUIT: done = 1; break; default: break; } } SDL_Delay(1000/2); } SMPEG_delete(mpeg); } SDL_Quit(); if defined(HTTP_SUPPORT) if(fd) close(fd); endif return(status); }

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  • Super Cam iphone app how do they make it possible?

    - by Silent
    there is an iphone app called supercam and you can get it through the app store free. This app features a way to connect your webcam or dv cam that is connected on the internet, you could set up the ip address and enter the data on the app and it will connect to your online camera. the thing is that they have the video stream and it looks like they embedded the video in a uiview or webview at the bottom they have buttons to choose from all the cameras you have set up. so this is different from other video streaming apps because it does not play the video from the full screen mode (MPMediaPlayer API) would there be any tutorials about this or somehow take reverse engineer this?

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  • cant use Activerecord find method with associations.

    - by fenec
    here are my models: #game class Game < ActiveRecord::Base #relationships with the teams for a given game belongs_to :team_1,:class_name=>"Team",:foreign_key=>"team_1_id" belongs_to :team_2,:class_name=>"Team",:foreign_key=>"team_2_id" def self.find_games(name) items = Game.find(:all,:include=>[:team_1,:team_2] , :conditions => ["team_1.name = ?", name] ) end end #teams class Team < ActiveRecord::Base #relationships with games has_many :games, :foreign_key =>'team_1' has_many :games, :foreign_key =>'team_2' end When i execute Game.find_games("real") i get : ActiveRecord::StatementInvalid: SQLite3::SQLException: no such column: team_1.name How can i fix the problem i thought that using :include would fix the problem.

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    - by sijith
    I want to put a watermark on my video. IS it possible to do with directshow filter. Want to overlap an image on video like channel logo. so that image will be fixed when video is playing. Please provide some valuable help or samples (VC++)

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  • Z-index not working for Embed Code

    - by saorabh
    While scrolling my web page a DIV which have a video is not going behind the top DIV. On my web page a top DIV,which have folloing css styling #header{ font-size:11px; height:25px; position:fixed; top:0; width:960px; z-index:1000; } Now after clearing all floated element,I added a video on a wrapper DIV like same as this way.. <div id="vedio"> <object>video code</object> </div> Applying CSS #vedio{ position:relative; text-align:center; z-index:0; } After doing all stuff video is not going behind header.Please Someone Help me out. Thank you

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  • What first game did you program, and did it make you a better developer?

    - by thenonhacker
    What first game did you program? Name your game, the OS and language, and even a Website URL to get your game. Old DOS Games and Flash Games with ActionScript are allowed. Game kits are allowed, too. ...and did it make you a better developer? Programming games can be addicting, and it will bring out the best in us as we create our first game. What lessons did you learn form most? Algorithm and/or AI's? Graphics? User Interface? File Formats and Data Storage? Project and Time Management? Can you say that because you practiced programming by creating this game, you became more immersed with the programming language you used and helped you become a better developer?

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