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  • ASMX Web Service - "This web service is using http://tempuri.org/ as its default namespace." message

    - by glenatron
    I've created a web service using Visual Studio ( 2005 - I know I'm old school ) and it all compiles fine but when it opens I get warned thus: This web service does not conform to WS-I Basic Profile v1.1. And furthermore: This web service is using http://tempuri.org/ as its default namespace. Which would be fine except my service begins thus: [WebService(Namespace = "http://totally-not-default-uri.com/servicename")] Searching the entire solution folder for "tempuri" returns nothing. I can't find it mentioned in any configuration page acessible from Visual Studio. And yet it's right there in the wsdl:definitions list for the xmlns:tns attribute on the web service descriptor page when I view it through the browser and as targetNamespace in the same tag. I'm viewing it using Visual Studio's "debug" mode with the built in server from that. Seems like something has got cached somewhere but I can't work out what and where- I've tried stopping and restarting the server, cleaning and rebuilding the service and going through the associated text config files with a text editor but no dice. Any idea what is going on?

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  • EF 4.0 Code only assocation from abstract to derived

    - by Jeroen
    Using EF 4.0 Code only i want to make an assocation between an abstract and normal class. I have class 'Item', 'ContentBase' and 'Test'. 'ContentBase' is abstract and 'Test' derives from it. 'ContentBase' has a property 'Item' that links to an instance of 'Item'. So that 'Test.Item' or any class that derives from 'ContentBase' has an 'Item' navigation property. In my DB every record for Test has a matching record for Item. public class Item { public int Id { get; set;} } public abstract class ContentBase { public int ContentId { get; set;} public int Id { get; set;} public Item Item { get; set;} } public class Test : ContentBase { public string Name { get; set;} } now some init code public void SomeInitFunction() { var itemConfig = new EntityConfiguration<Item>(); itemConfig.HasKey(p => p.Id); itemConfig.Property(p => p.Id).IsIdentity(); this.ContextBuilder.Configurations.Add(itemConfig); var testConfig = new EntityConfiguration<Test>(); testConfig.HasKey(p => p.ContentId); testConfig.Property(p => p.ContentId).IsIdentity(); // the problem testConfig.Relationship(p => p.Item).HasConstraint((p, q) => p.Id == q.Id); this.ContextBuilder.Configurations.Add(testConfig); } This gives an error: A key is registered for the derived type 'Test'. Keys must be registered for the root type 'ContentBase'. anyway i try i get an error. What am i a doing wrong?

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  • C++ overloading virtual = operator

    - by taz
    Hello, here is the code for my question: class ICommon { public: virtual ICommon& operator=(const ICommon & p)const=0; }; class CSpecial : public ICommon { public: CSpecial& operator=(const CSpecial & cs) { //custom operations return *this; } }; CSpecial obj; Basically: I want the interface ICommon to force it's descendants to implement = operator but don't want to have any typecasts in the implementation. The compiler says "can't instantiate an abstract class. Any help/advice will be appreciated.

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  • should I include VB macros in source control with my project?

    - by Sarah Vessels
    For a C# project, I make use of several Visual Basic macros in Visual Studio. I was just considering that these would be of use to other developers that work on the C# project. The macros so far include removing trailing whitespace on save, organizing using directives and removing unnecessary ones, and an override for Ctrl-M Ctrl-O that expands regions. Would it be reasonable for me to include this macro code with my C# project in Subversion? I don't know if it's even possible for macros to be made available/work in Visual Studio just because you open a particular Solution file, and that might be too invasive since some of the macros override existing VS behavior.

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  • How to Return Variable for all tests to use Unittest

    - by chrissygormley
    Hello, I have a Python script and I am trying to set a variable so that if the first test fail's the rest of then will be set to fail. The script I have so far is: class Tests(): def function: result function.......... def errorHandle(self): return self.error def sudsPass(self): try: result = self.client.service.GetStreamUri(self.stream, self.token) except suds.WebFault, e: assert False except Exception, e: pass finally: if 'result' in locals(): self.error = True self.errorHandle() assert True else: self.error = False self.errorHandle() assert False def sudsFail(self): try: result = self.client.service.GetStreamUri(self.stream, self.token) except suds.WebFault, e: assert False except Exception, e: pass finally: if 'result' in locals() or self.error == False: assert False else: assert True class GetStreamUri(TestGetStreamUri): def runTest(self): self.sudsPass() class GetStreamUriProtocolFail(TestGetStreamUri): def runTest(self): self.stream.Transport.Protocol = "NoValue" self.errorHandle() self.sudsFail() if __name__ == '__main__': unittest.main() I am trying to get self.error to be set to False if the first test fail. I understand that it is being set in another test but I was hoping someone could help me find a solution to this problem using some other means. Thanks PS. Please ignore the strange tests. There is a problem with the error handling at the moment.

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  • StructureMap - Injecting a dependency into a base class?

    - by David
    In my domain I have a handful of "processor" classes which hold the bulk of the business logic. Using StructureMap with default conventions, I inject repositories into those classes for their various IO (databases, file system, etc.). For example: public interface IHelloWorldProcessor { string HelloWorld(); } public class HelloWorldProcessor : IHelloWorldProcessor { private IDBRepository _dbRepository; public HelloWorldProcessor(IDBRepository dbRepository) { _dbRepository = dbrepository; } public string HelloWorld(){ return _dbRepository.GetHelloWorld(); } } Now, there are some repositories that I'd like to be available to all processors, so I made a base class like this: public class BaseProcessor { protected ICommonRepository _commonRepository; public BaseProcessor(ICommonRepository commonRepository) { _commonRepository = commonRepository; } } But when my other processors inherit from it, I get a compiler error on each one saying that there's no constructor for BaseProcessor which takes zero arguments. Is there a way to do what I'm trying to do here? That is, to have common dependencies injected into a base class that my other classes can use without having to write the injections into each one?

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • Why does my performance slow to a crawl I move methods into a base class?

    - by Juliet
    I'm writing different implementations of immutable binary trees in C#, and I wanted my trees to inherit some common methods from a base class. However, I find. I have lots of binary tree data structures to implement, and I wanted move some common methods into in a base binary tree class. Unfortunately, classes which derive from the base class are abysmally slow. Non-derived classes perform adequately. Here are two nearly identical implementations of an AVL tree to demonstrate: AvlTree: http://pastebin.com/V4WWUAyT DerivedAvlTree: http://pastebin.com/PussQDmN The two trees have the exact same code, but I've moved the DerivedAvlTree.Insert method in base class. Here's a test app: using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Juliet.Collections.Immutable; namespace ConsoleApplication1 { class Program { const int VALUE_COUNT = 5000; static void Main(string[] args) { var avlTreeTimes = TimeIt(TestAvlTree); var derivedAvlTreeTimes = TimeIt(TestDerivedAvlTree); Console.WriteLine("avlTreeTimes: {0}, derivedAvlTreeTimes: {1}", avlTreeTimes, derivedAvlTreeTimes); } static double TimeIt(Func<int, int> f) { var seeds = new int[] { 314159265, 271828183, 231406926, 141421356, 161803399, 266514414, 15485867, 122949829, 198491329, 42 }; var times = new List<double>(); foreach (int seed in seeds) { var sw = Stopwatch.StartNew(); f(seed); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } // throwing away top and bottom results times.Sort(); times.RemoveAt(0); times.RemoveAt(times.Count - 1); return times.Average(); } static int TestAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree = AvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree = avlTree.Insert(rnd.NextDouble()); } return avlTree.Count; } static int TestDerivedAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree2 = DerivedAvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree2 = avlTree2.Insert(rnd.NextDouble()); } return avlTree2.Count; } } } AvlTree: inserts 5000 items in 121 ms DerivedAvlTree: inserts 5000 items in 2182 ms My profiler indicates that the program spends an inordinate amount of time in BaseBinaryTree.Insert. Anyone whose interested can see the EQATEC log file I've created with the code above (you'll need EQATEC profiler to make sense of file). I really want to use a common base class for all of my binary trees, but I can't do that if performance will suffer. What causes my DerivedAvlTree to perform so badly, and what can I do to fix it?

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  • How to enforce users to create objects of class derived from mine with "new" only?

    - by sharptooth
    To implement reference counting we use an IUnknown-like interface and a smart pointer template class. The interface has implementation for all the reference-count methods, including Release(): void IUnknownLike::Release() { if( --refCount == 0 ) { delete this; } } The smart pointer template class has a copy constructor and an assignment operator both accepting raw pointers. So users can do the following: class Class : public IUnknownLike { }; void someFunction( CSmartPointer<Class> object ); //whatever function Class object; someFunction( &object ); and the program runs into undefined behavior - the object is created with reference count zero, the smart pointer is constructed and bumps it to one, then the function returns, smart pointer is destroyed, calls Release() which leads to delete of a stack-allocated variable. Users can as well do the following: struct COuter { //whatever else; Class inner;// IUnknownLike descendant }; COuter object; somefunction( &object.Inner ); and again an object not created with new is deleted. Undefined behavior at its best. Is there any way to change the IUnknownLike interface so that the user is forced to use new for creating all objects derived from IUnknownLike - both directly derived and indirectly derived (with classes in between the most derived and the base)?

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  • How to determine which inheriting class is using an abstract class's methods.

    - by Kin
    In my console application have an abstract Factory class "Listener" which contains code for listening and accepting connections, and spawning client classes. This class is inherited by two more classes (WorldListener, and MasterListener) that contain more protocol specific overrides and functions. I also have a helper class (ConsoleWrapper) which encapsulates and extends System.Console, containing methods for writing to console info on what is happening to instances of the WorldListener and MasterListener. I need a way to determine in the abstract ListenerClass which Inheriting class is calling its methods. Any help with this problem would be greatly appreciated! I am stumped :X Simplified example of what I am trying to do. abstract class Listener { public void DoSomething() { if(inheriting class == WorldListener) ConsoleWrapper.WorldWrite("Did something!"); if(inheriting class == MasterListener) ConsoleWrapper.MasterWrite("Did something!"); } } public static ConsoleWrapper { public void WorldWrite(string input) { System.Console.WriteLine("[World] {0}", input); } } public class WorldListener : Listener { public void DoSomethingSpecific() { ConsoleWrapper.WorldWrite("I did something specific!"); } } public void Main() { new WorldListener(); new MasterListener(); } Expected output [World] Did something! [World] I did something specific! [Master] Did something! [World] I did something specific!

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  • PHP: Extending static member arrays

    - by tstenner
    I'm having the following scenario: class A { public static $arr=array(1,2); } class B extends A { public static $arr=array(3,4); } Is there any way to combine these 2 arrays so B::$arr is 1,2,3,4? I don't need to alter these arrays, but I can't declare them als const, as PHP doesn't allow const arrays.http://stackoverflow.com/questions/ask The PHP manual states, that I can only assign strings and constants, so parent::$arr + array(1,2) won't work, but I think it should be possible to do this.

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  • How to override inner class methods if the inner class is defined as a property of the top class

    - by Maddy
    I have a code snippet like this class A(object): class b: def print_hello(self): print "Hello world" b = property(b) And I want to override the inner class b (please dont worry about the lowercase name) behaviour. Say, I want to add a new method or I want to change an existing method, like: class C(A): class b(A.b): def print_hello(self): print "Inner Class: Hello world" b = property(b) Now if I create C's object as c = C(), and call c.b I get TypeError: 'property' object is not callable error. How would I get pass this and call print_hello of the extended inner class? Disclaimer: I dont want to change the code for A class.

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  • How do I make a class whose interface matches double, but upon which templates can be specialized?

    - by Neil G
    How do I make a class whose interface matches double, but whose templated types do not dynamic cast to double? The reason is that I have a run-time type system, and I want to be able to have a type that works just like double: template<int min_value, int max_value> class BoundedDouble: public double {}; And then inherit use template specialization to get run-time information about that type: template<typename T> class Type { etc. } template<int min_value, int max_value> class Type<BoundedDouble<min_value, max_value>> { int min() const { return min_value; } etc. } But, you can't inherit from double...

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  • Having a base class function depend on its child class C#

    - by Junk Junk
    I have a Base class with a method that a child class will almost always override. However, instead of replacing the base class' method entirely, I would like for whatever is derived in the child class to be added to what is already in the base class. For Example: class BaseClass public string str() { var string = "Hello my name is" ; } class ChildClass : BaseClass public override string str(){ var string = "Sam"; } The point is that if I want to access the str() method by creating an instance of the ChildClass, the string will print out as "Hello, my name is Sam". I've been looking around and all I have been finding is that this should NOT happen, as the base class shouldn't even know that it is being inherited. So, if the design is false, how would I go about doing this? Keep in mind that there will be multiple child classes inheriting from BaseClass. Thank you

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  • Maven POM: how to insist property is not overridden

    - by Joe Thomas
    I have a parent POM that uses a gmaven script to do some stuff: <plugin> <groupId>org.codehaus.gmaven</groupId> <artifactId>gmaven-plugin</artifactId> <version>1.4</version> <configuration combine.children="override"> <providerSelection>2.0</providerSelection> <scriptPath>${basedir}/build/groovy</scriptPath> </configuration> <executions> <execution> <id>groovy-properties-script</id> <phase>validate</phase> <goals> <goal>execute</goal> </goals> <configuration> <source>computeProperties.groovy</source> </configuration> </execution> <!-- ... --> All of the children are supposed to run this script as well, but they try to resolve the scriptpath based on their OWN basedir. Usually this is exactly what you want with properties, but here it doesn't work, and I can't figure out any way around it.

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  • Why do I get CA1811 when I call a private method from a public method in C++/CLI?

    - by brickner
    I've recently upgraded my project from Visual Studio 2008 to Visual Studio 2010. By enabling Code Analysis and building on Release, I'm getting warning CA1811: Avoid uncalled private code. I've managed to reduce the code to this: .h file: public ref class Foo { public: virtual System::String^ ToString() override; private: static System::String^ Bar(); }; .cpp file: String^ Foo::ToString() { return Bar(); } String^ Foo::Bar() { return "abc"; } The warning I get: CA1811 : Microsoft.Performance : 'Foo::Bar(void)' appears to have no upstream public or protected callers. It doesn't matter if Bar() is static or not. I've tried to reproduce it in C# but I can't. I can only reproduce it in C++/CLI. Why do I get this warning? Is this a Visual Studio 2010 bug?

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  • Question of using static_cast on "this" pointer in a derived object to base class

    - by Johnyy
    Hi, this is an example taken from Effective C++ 3ed, it says that if the static_cast is used this way, the base part of the object is copied, and the call is invoked from that part. I wanted to understand what is happening under the hood, will anyone help? class Window { // base class public: virtual void onResize() { } // base onResize impl }; class SpecialWindow: public Window { // derived class public: virtual void onResize() { // derived onResize impl; static_cast<Window>(*this).onResize(); // cast *this to Window, // then call its onResize; // this doesn't work! // do SpecialWindow- } // specific stuff };

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  • how to use .mdf while developing

    - by Masna
    I use a .mdf database for my asp.net Mvc project. The project is on source control on a tfs. When I debug the project, Visual Studio copies the database in to the debugmap. The problem is, when I debug next time, the changes (while testing the previous time) in the database are gone. The reason of this I know, Visual studio copies the original database again in to the debug map. Can I change some settings in Visual studio to work always on the same database without copying the database after each debug session myself? So I can keep my modified records? Or how do I have to work with my database while developing? Greets

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • A question about entities, roles and interfaces in Entity Framework 4.

    - by mvole
    Hi, I am an experienced .NET developer but new to EF - so please bear with me. I will use an example of a college application to illustrate my problem. I have these user roles: Lecturer, Student, Administrator. In my code I envisage working with these entities as distinct classes so e.g. a Lecturer teaches a collection of Students. And work with 'is Student' 'TypeOf' etc. Each of these entities share lots of common properties/methods e.g. they can all log onto the system and do stuff related to their role. In EF designer I can create a base entity Person (or User...) and have Lecturer, Student and Administrator all inherit from that. The difficulty I have is that a Lecturer can be an Administrator - and in fact on occasion a Student can be a Lecturer. If I were to add other entities such as Employee and Warden then this gets even more of an issue. I could presumably work with Interfaces so a person could implement ILecturer and IStudent, however I do not see how this fits within EF. I would like to work within the EF designer if possible and I'm working model-first (coding in C#). So any help and advice/samples would be very welcome and much appreciated. Thanks

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  • Different return value of an overridden class

    - by Samer Afach
    I have a simple but confusing question here. Is it legal to have a different return value type for overridden methods than the abstact ones defined in the base class?? I did that and the compiler didn't complain... could someone please explain? class MyBaseClass { int value; public: virtual int getValue() = 0; }; class MyClass : public MyBaseClass { double value; public: virtual double getValue(); // here!!! return is double, not int }; double MyClass::getValue() { return this->value; } The compiler totally accepted something similar (MSVC und MinGW)... could anyone please exaplain to what extent this is legal?

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  • Should I use a metaclass, class decorator, or override the __new__ method?

    - by 007brendan
    Here is my problem. I want the following class to have a bunch of property attributes. I could either write them all out like foo and bar, or based on some other examples I've seen, it looks like I could use a class decorator, a metaclass, or override the __new__ method to set the properties automagically. I'm just not sure what the "right" way to do it would be. class Test(object): def calculate_attr(self, attr): # do calculaty stuff return attr @property def foo(self): return self.calculate_attr('foo') @property def bar(self): return self.calculate_attr('bar')

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  • Using member variables inherited from a templated base class (C++)

    - by Aaron Becker
    I'm trying to use member variables of a templated base class in a derived class, as in this example: template <class dtype> struct A { int x; }; template <class dtype> struct B : public A<dtype> { void test() { int id1 = this->x; // always works int id2 = A<dtype>::x; // always works int id3 = B::x; // always works int id4 = x; // fails in gcc & clang, works in icc and xlc } }; gcc and clang are both very picky about using this variable, and require either an explicit scope or the explicit use of "this". With some other compilers (xlc and icc), things work as I would expect. Is this a case of xlc and icc allowing code that's not standard, or a bug in gcc and clang?

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  • Java method get the inheriting type

    - by DrDro
    I have several classes that extend C and I would need a method that accepts any argument of type C. But in this method I would like to know if I'm dealing with A or B. * public A extends C public B extends C public void goForIt(C c)() If I cast how can I retrieve the type in a clean way (I just read using getClass or instanceof is often not the best way). PS: Fell free to edit an explicit title. *Sorry but I can't type closing braces

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