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  • Android VideoView plays 2 videos at the same time

    - by evosoft
    I ma trying to play a videoview on top of another video view. the first video view is paused, while the second is playing. It appears to work but no second video appears on he screen (though I hear the audio and see the controls that would normally appear on top). I am assuming this is some sort of Zorder issue. Any thoughts. By the way, I have no problem displaying other views on top of the main video view and having the video fill the background.

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  • my android app runs fine in the emulator, but when i publish it it's wrong

    - by Charlie
    i have an app that has a few checkboxes in the settings and then compiles a remote sql based on the checkboxes selected. i ran it in the emulator and it's fine. but then i exported it and published it as an app, and the same checked boxes aren't being passed correctly. i wonder if it's a caching issue or something. tried deleting the apks a few times and republish but to no avail. i "fake-edited" the source java and then export again, still no difference. i'm kind of new to eclipse but is there a force build option? i only see build-automatically option under project but not sure how i can make sure that the apk exported is the same as run in the emulator edit the emulator is version 1.5, and my phone is nexus one running 2.1- not sure if that makes a difference thanks

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  • Android - Different ways of playing video

    - by Chris
    Hi All, I just came across the limitation of VideoView of not being able to play mp4 video files that are wider than 320 pixels. I was wondering how can we overcome these limitations. I am trying to make my app as forgiving as possible, so other than using VideoViews is there another way to play these mp4 videos? Chris

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  • android form Fields grouping?

    - by UMMA
    dear friends, i want to know that is there any way to create groups in a form? i am not talking about heading but groups we make with borders around set of specified field sets.(field sets are for example TextView,EditText and button). for example. Vital information: ----- Other information ----- any help would be appriciated.

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  • Alignment of Hebrew Vowel points in Android

    - by Aharon Manne
    I want to display Hebrew text with vowel points (nikkud) using the Canvas.drawText interface. The vowel points come out misaligned, as in the following image taken using a Motorola Defy+ device: The hiriq is between the resh and the yod, the holam between the vav and nun. I have added the rtl code (\u200F) to the string at both ends, no joy. I know that there are applications that have solved this problem, such as the Smart Siddur. Is there a difference between text-based applications and graphics based? I would think that the same engine renders the text in both cases. I suppose I could split up the string and place the vowels separately, but that seems pretty painful and not extensible. TIA for any clues.

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  • Android RandomAccessFile usage from resource

    - by lacas
    my code is String fileIn = resources.getResourceName(resourceID); Log.e("fileIn", fileIn); //BufferedReader buffer = new BufferedReader(new InputStreamReader(fileIn)); RandomAccessFile buffer = null; try { buffer = new RandomAccessFile(fileIn, "r"); } catch (FileNotFoundException e) { Log.e("err", ""+e); } /fileIn(6062): ls3d.gold.paper:raw/wwe_obj i get 11-26 15:06:35.027: ERROR/err(6062): java.io.FileNotFoundException: /ls3d.gold.paper:raw/wwe_obj (No such file or directory) How can I access a file using randomaccessfile in java? How can I load from a resource? (R.raw.wwe_obj)

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  • Listview with alternating resources in Android

    - by Fran
    Hi! I have a ListView and an adapter that sets alternating background colors to the list items overwriting getView Method in my adapter. I want to go further and I would to set to each row a Resource background. I try in getView call the method setBackgroundResource: private int[] messages = new int[] {R.layout.message,R.layout.message2}; //... public View getView(int position, View convertView, ViewGroup parent) { View v = super.getView(position, convertView, parent); int MessagePos = position % messages.length; v.setBackgroundResource(messages[MessagePos]); return v;} But this not work, and I the message throws by exception is File res/layout/message.xml from drawable resource ID #0x7f030004 Any ideas? Thanks!

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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  • Android - Lifecycle and saving an Instance State questions

    - by The Salt
    So within my application is a form for creating a new user, with relevant details and information about the user. There's no problems there, it's just what happens when the user leaves the activity without pressing the confirm button. Here's what I want to do: If the user presses the back button, attempt to save all the data to the database and inform the user. If the activity is interrupted (ie by a phone call), save all the data into a temporary location so when the activity is at the top of the stack again, nothing appears to have changed (but the data still hasn't yet been saved to the database). If the activity gets killed for more resources when in the background, do the same as point 2 above (ie when the activity is started again, it appears that nothing has changed). If the whole application is started again (by clicking on the icon again) and there is temporary data stored from either points 2 or 3 above, navigate to the "create user" activity and display data as if nothings changed. Here's how I'm currently trying to do it: Use onDestroy() and isFinishing() functions to find when the activity is being killed, to cover point 1 above (to then try and save all data). Save all data with onSaveInstanceState into a bundle (to cover point 2 above) Does the bundle created with onSaveInstanceState survive the activity being killed for more resources, so when its recreated the previous state can be retrieved (as in point 3 above)? No idea how to implement point 4. Any help would be massively appreciated. Cheers!

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  • Android: Activity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView that was originally added here

    - by David Joyce
    I am receiving the above error when launching my application in version 3.1 in my tablet It works fine from 2.1 to 2.3 on phones The code it complains about is as follows: @Override protected void onCreate() { // Other logic here // .... showDialog(Constants.INTRODUCTION_DIALOG); } What is the problem here? I see other related threads but I don't see one similar to my problem on launch. Thanks

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  • How to tell if any entities in context are dirty with .Net Entity Framework 4.0

    - by Mike Gates
    I want to be able to tell if there is any unsaved data in an entity framework context. I have figured out how to use the ObjectStateManager to check the states of existing entities, but there are two issues I have with this. I would prefer a single function to call to see if any entities are unsaved instead of looping though all entities in the context. I can't figure out how to detect entities I have added. This suggests to me that I do not fully understand how the entity context works. For example, if I have the ObjectSet myContext.Employees, and I add a new employee to this set (with .AddObject), I do not see the new entity when I look at the ObjectSet and I also don't see the .Count increase. However, when I do a context.SaveChanges(), my new entity is persisted...huh? I have been unable to find an answer to this in my msdn searches, so I was hoping someone here would be able to clue me in. Thanks in advance.

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  • Multiple shapes on Android

    - by LucaB
    Hi Hi I'm trying to build a layout where some shapes will popup every 2 seconds. If the user will click one of these shapes, they have to disappear. What is the correct way of doing this? I thought about a thread, but i missed out. Here's my code at the moment (is not working): public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); l = new LinearLayout(this); setContentView(l); int counter = 1; View v = new CustomDrawableView(this,20,50); l.addView(v); Thread t = new Thread() { public void run() { while (true) { Log.i("THREAD","INSIDE"); View h = new CustomDrawableView(c, (int)Math.round(Math.random()*100), (int)Math.round(Math.random()*100)); SystemClock.sleep(2000); l.addView(h); } } }; t.start(); }

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  • Android : How to use flurry API

    - by SWDeveloper
    Hi All, I am using flurry in my app, and I am new to that. I have some doubts. My requirement is, In my main activity I will start a session, and calling onevent method in some activities. And I am not calling endSeesion method anywhere. I want to know when the FlurryAgent will hit the flurry site. So do I need to call endSession then where should I call that method? How FlurryAgent maintains the session. In case if I call like this FlurryAgent.onEndSession(this); FlurryAgent.onStartSession(this, Constants.FLURRY_API); FlurryAgent.setLogEnabled(true); will it work like this - previous session will be closed and new session will be started. I can track only http urls using fiddler, when I try to track https calls then its getting crashed, I have modified ssl settings in fiddler, I dont know how to configure my emulator. Thanks in Advance.

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  • Android Mapview panning and zooming too slow........

    - by Pratap S
    I've developed a GPS app in which i record the user roots and show it on the map.......but Panning around on the map when reviewing my route is painfully slow, it takes at least 4 or 5 seconds for the map to respond the finger swipes...... I've overridden the onDraw() method and drawing the lines to show the routes......is there any better way to do this so that panning becomes faster as in "MyTracks"........... Thank you all..... Pratap S.

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  • android mediarecorder exception

    - by Arutha
    I try to use the MediaRecorder class to record a video but I get an exception : failed to get Camera parameters. Prepare failed. Here's my code : camera = Camera.open(); recorder = new MediaRecorder(); recorder.setCamera(camera); recorder.setVideoSource(VideoSource.CAMERA); recorder.setPreviewDisplay(m_holder.getSurface()); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setVideoEncoder(MediaRecorder.VideoEncoder.DEFAULT); recorder.setMaxDuration(10000); recorder.setOutputFile(file.getPath()); recorder.prepare(); Any idea ?

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  • Displaying the Time in AM/PM format in android

    - by Rahul Varma
    Hi, I am getting the time using a time picker and displaying the time in the text view using following code... private TimePickerDialog.OnTimeSetListener mTimeSetListener = new TimePickerDialog.OnTimeSetListener() { public void onTimeSet(TimePicker view, int hourOfDay, int minute) { Toast.makeText(SendMail.this, "Your Appointment time is "+hourOfDay+":"+minute, Toast.LENGTH_SHORT).show(); TextView datehid = (TextView)findViewById(R.id.timehidden); datehid.setText(String.valueOf(hourOfDay)+ ":"+(String.valueOf(minute))); } }; Now, the issue is when i set the time as 8:00 pm then i get the time displayed as 20:0... I want to display the time as 8:00 pm... How can i do that???

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