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  • HP SmartArray P400: How to repair failed logical drive?

    - by TegtmeierDE
    I have a HP Server with SmartArray P400 controller (incl. 256 MB Cache/Battery Backup) with a logicaldrive with replaced failed physicaldrive that does not rebuild. This is how it looked when I detected the error: ~# /usr/sbin/hpacucli ctrl slot=0 show config Smart Array P400 in Slot 0 (Embedded) (sn: XXXX) array A (SATA, Unused Space: 0 MB) logicaldrive 1 (698.6 GB, RAID 1, OK) physicaldrive 1I:1:1 (port 1I:box 1:bay 1, SATA, 750 GB, OK) physicaldrive 1I:1:2 (port 1I:box 1:bay 2, SATA, 750 GB, OK) array B (SATA, Unused Space: 0 MB) logicaldrive 2 (2.7 TB, RAID 5, Failed) physicaldrive 1I:1:3 (port 1I:box 1:bay 3, SATA, 750 GB, OK) physicaldrive 1I:1:4 (port 1I:box 1:bay 4, SATA, 750 GB, OK) physicaldrive 2I:1:5 (port 2I:box 1:bay 5, SATA, 750 GB, OK) physicaldrive 2I:1:6 (port 2I:box 1:bay 6, SATA, 750 GB, Failed) physicaldrive 2I:1:7 (port 2I:box 1:bay 7, SATA, 750 GB, OK) unassigned physicaldrive 2I:1:8 (port 2I:box 1:bay 8, SATA, 750 GB, OK) ~# I thought that I had drive 2I:1:8 configured as a spare for Array A and Array B, but it seems this was not the case :-(. I noticed the problem due to I/O errors on the host, even if only 1 physicaldrive of the RAID5 is failed. Does someone know why this could happen? The logicaldrive should go into "Degraded" mode but still be fully accessible from the host os!? I first tried to add the unassigned drive 2I:1:8 as a spare to logicaldrive 2, but this was not possible: ~# /usr/sbin/hpacucli ctrl slot=0 array B add spares=2I:1:8 Error: This operation is not supported with the current configuration. Use the "show" command on devices to show additional details about the configuration. ~# Interestingly it is possible to add the unassigned drive to the first array without problems. I thought maybe the controller put the array into "failed" state due to the missing spare and protects failed arrays from modification. So I tried was to reenable the logicaldrive (to add the spare afterwards): ~# /usr/sbin/hpacucli ctrl slot=0 ld 2 modify reenable Warning: Any previously existing data on the logical drive may not be valid or recoverable. Continue? (y/n) y Error: This operation is not supported with the current configuration. Use the "show" command on devices to show additional details about the configuration. ~# But as you can see, re-enabling the logicaldrive this was not possible. Now I replaced the failed drive by hotswapping it with the unassigned drive. The status now looks like this: ~# /usr/sbin/hpacucli ctrl slot=0 show config Smart Array P400 in Slot 0 (Embedded) (sn: XXXX) array A (SATA, Unused Space: 0 MB) logicaldrive 1 (698.6 GB, RAID 1, OK) physicaldrive 1I:1:1 (port 1I:box 1:bay 1, SATA, 750 GB, OK) physicaldrive 1I:1:2 (port 1I:box 1:bay 2, SATA, 750 GB, OK) array B (SATA, Unused Space: 0 MB) logicaldrive 2 (2.7 TB, RAID 5, Failed) physicaldrive 1I:1:3 (port 1I:box 1:bay 3, SATA, 750 GB, OK) physicaldrive 1I:1:4 (port 1I:box 1:bay 4, SATA, 750 GB, OK) physicaldrive 2I:1:5 (port 2I:box 1:bay 5, SATA, 750 GB, OK) physicaldrive 2I:1:6 (port 2I:box 1:bay 6, SATA, 750 GB, OK) physicaldrive 2I:1:7 (port 2I:box 1:bay 7, SATA, 750 GB, OK) ~# The logical drive is still not accessible. Why is it not rebuilding? What can I do? FYI, this is the configuration of my controller: ~# /usr/sbin/hpacucli ctrl slot=0 show Smart Array P400 in Slot 0 (Embedded) Bus Interface: PCI Slot: 0 Serial Number: XXXX Cache Serial Number: XXXX RAID 6 (ADG) Status: Enabled Controller Status: OK Chassis Slot: Hardware Revision: Rev E Firmware Version: 5.22 Rebuild Priority: Medium Expand Priority: Medium Surface Scan Delay: 15 secs Surface Analysis Inconsistency Notification: Disabled Raid1 Write Buffering: Disabled Post Prompt Timeout: 0 secs Cache Board Present: True Cache Status: OK Accelerator Ratio: 25% Read / 75% Write Drive Write Cache: Disabled Total Cache Size: 256 MB No-Battery Write Cache: Disabled Cache Backup Power Source: Batteries Battery/Capacitor Count: 1 Battery/Capacitor Status: OK SATA NCQ Supported: True ~# Thanks for you help in advance.

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  • How to get rid of a stubborn 'removed' device in mdadm

    - by T.J. Crowder
    One of my server's drives failed and so I removed the failed drive from all three relevant arrays, had the drive swapped out, and then added the new drive to the arrays. Two of the arrays worked perfectly. The third added the drive back as a spare, and there's an odd "removed" entry in the mdadm details. I tried both mdadm /dev/md2 --remove failed and mdadm /dev/md2 --remove detached as suggested here and here, neither of which complained, but neither of which had any effect, either. Does anyone know how I can get rid of that entry and get the drive added back properly? (Ideally without resyncing a third time, I've already had to do it twice and it takes hours. But if that's what it takes, that's what it takes.) The new drive is /dev/sda, the relevant partition is /dev/sda3. Here's the detail on the array: # mdadm --detail /dev/md2 /dev/md2: Version : 0.90 Creation Time : Wed Oct 26 12:27:49 2011 Raid Level : raid1 Array Size : 729952192 (696.14 GiB 747.47 GB) Used Dev Size : 729952192 (696.14 GiB 747.47 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Tue Nov 12 17:48:53 2013 State : clean, degraded Active Devices : 1 Working Devices : 2 Failed Devices : 0 Spare Devices : 1 UUID : 2fdbf68c:d572d905:776c2c25:004bd7b2 (local to host blah) Events : 0.34665 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 19 1 active sync /dev/sdb3 2 8 3 - spare /dev/sda3 If it's relevant, it's a 64-bit server. It normally runs Ubuntu, but right now I'm in the data centre's "rescue" OS, which is Debian 7 (wheezy). The "removed" entry was there the last time I was in Ubuntu (it won't, currently, boot from the disk), so I don't think that's not some Ubuntu/Debian conflict (and they are, of course, closely related). Update: Having done extensive tests with test devices on a local machine, I'm just plain getting anomalous behavior from mdadm with this array. For instance, with /dev/sda3 removed from the array again, I did this: mdadm /dev/md2 --grow --force --raid-devices=1 And that got rid of the "removed" device, leaving me just with /dev/sdb3. Then I nuked /dev/sda3 (wrote a file system to it, so it didn't have the raid fs anymore), then: mdadm /dev/md2 --grow --raid-devices=2 ...which gave me an array with /dev/sdb3 in slot 0 and "removed" in slot 1 as you'd expect. Then mdadm /dev/md2 --add /dev/sda3 ...added it — as a spare again. (Another 3.5 hours down the drain.) So with the rebuilt spare in the array, given that mdadm's man page says RAID-DEVICES CHANGES ... When the number of devices is increased, any hot spares that are present will be activated immediately. ...I grew the array to three devices, to try to activate the "spare": mdadm /dev/md2 --grow --raid-devices=3 What did I get? Two "removed" devices, and the spare. And yet when I do this with a test array, I don't get this behavior. So I nuked /dev/sda3 again, used it to create a brand-new array, and am copying the data from the old array to the new one: rsync -r -t -v --exclude 'lost+found' --progress /mnt/oldarray/* /mnt/newarray This will, of course, take hours. Hopefully when I'm done, I can stop the old array entirely, nuke /dev/sdb3, and add it to the new array. Hopefully, it won't get added as a spare!

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  • Degraded RAID5 and no md superblock on one of remaining drive

    - by ark1214
    This is actually on a QNAP TS-509 NAS. The RAID is basically a Linux RAID. The NAS was configured with RAID 5 with 5 drives (/md0 with /dev/sd[abcde]3). At some point, /dev/sde failed and drive was replaced. While rebuilding (and not completed), the NAS rebooted itself and /dev/sdc dropped out of the array. Now the array can't start because essentially 2 drives have dropped out. I disconnected /dev/sde and hoped that /md0 can resume in degraded mode, but no luck.. Further investigation shows that /dev/sdc3 has no md superblock. The data should be good since the array was unable to assemble after /dev/sdc dropped off. All the searches I done showed how to reassemble the array assuming 1 bad drive. But I think I just need to restore the superblock on /dev/sdc3 and that should bring the array up to a degraded mode which will allow me to backup data and then proceed with rebuilding with adding /dev/sde. Any help would be greatly appreciated. mdstat does not show /dev/md0 # cat /proc/mdstat Personalities : [linear] [raid0] [raid1] [raid10] [raid6] [raid5] [raid4] [multipath] md5 : active raid1 sdd2[2](S) sdc2[3](S) sdb2[1] sda2[0] 530048 blocks [2/2] [UU] md13 : active raid1 sdd4[3] sdc4[2] sdb4[1] sda4[0] 458880 blocks [5/4] [UUUU_] bitmap: 40/57 pages [160KB], 4KB chunk md9 : active raid1 sdd1[3] sdc1[2] sdb1[1] sda1[0] 530048 blocks [5/4] [UUUU_] bitmap: 33/65 pages [132KB], 4KB chunk mdadm show /dev/md0 is still there # mdadm --examine --scan ARRAY /dev/md9 level=raid1 num-devices=5 UUID=271bf0f7:faf1f2c2:967631a4:3c0fa888 ARRAY /dev/md5 level=raid1 num-devices=2 UUID=0d75de26:0759d153:5524b8ea:86a3ee0d spares=2 ARRAY /dev/md0 level=raid5 num-devices=5 UUID=ce3e369b:4ff9ddd2:3639798a:e3889841 ARRAY /dev/md13 level=raid1 num-devices=5 UUID=7384c159:ea48a152:a1cdc8f2:c8d79a9c With /dev/sde removed, here is the mdadm examine output showing sdc3 has no md superblock # mdadm --examine /dev/sda3 /dev/sda3: Magic : a92b4efc Version : 00.90.00 UUID : ce3e369b:4ff9ddd2:3639798a:e3889841 Creation Time : Sat Dec 8 15:01:19 2012 Raid Level : raid5 Used Dev Size : 1463569600 (1395.77 GiB 1498.70 GB) Array Size : 5854278400 (5583.08 GiB 5994.78 GB) Raid Devices : 5 Total Devices : 4 Preferred Minor : 0 Update Time : Sat Dec 8 15:06:17 2012 State : active Active Devices : 4 Working Devices : 4 Failed Devices : 1 Spare Devices : 0 Checksum : d9e9ff0e - correct Events : 0.394 Layout : left-symmetric Chunk Size : 64K Number Major Minor RaidDevice State this 0 8 3 0 active sync /dev/sda3 0 0 8 3 0 active sync /dev/sda3 1 1 8 19 1 active sync /dev/sdb3 2 2 8 35 2 active sync /dev/sdc3 3 3 8 51 3 active sync /dev/sdd3 4 4 0 0 4 faulty removed [~] # mdadm --examine /dev/sdb3 /dev/sdb3: Magic : a92b4efc Version : 00.90.00 UUID : ce3e369b:4ff9ddd2:3639798a:e3889841 Creation Time : Sat Dec 8 15:01:19 2012 Raid Level : raid5 Used Dev Size : 1463569600 (1395.77 GiB 1498.70 GB) Array Size : 5854278400 (5583.08 GiB 5994.78 GB) Raid Devices : 5 Total Devices : 4 Preferred Minor : 0 Update Time : Sat Dec 8 15:06:17 2012 State : active Active Devices : 4 Working Devices : 4 Failed Devices : 1 Spare Devices : 0 Checksum : d9e9ff20 - correct Events : 0.394 Layout : left-symmetric Chunk Size : 64K Number Major Minor RaidDevice State this 1 8 19 1 active sync /dev/sdb3 0 0 8 3 0 active sync /dev/sda3 1 1 8 19 1 active sync /dev/sdb3 2 2 8 35 2 active sync /dev/sdc3 3 3 8 51 3 active sync /dev/sdd3 4 4 0 0 4 faulty removed [~] # mdadm --examine /dev/sdc3 mdadm: No md superblock detected on /dev/sdc3. [~] # mdadm --examine /dev/sdd3 /dev/sdd3: Magic : a92b4efc Version : 00.90.00 UUID : ce3e369b:4ff9ddd2:3639798a:e3889841 Creation Time : Sat Dec 8 15:01:19 2012 Raid Level : raid5 Used Dev Size : 1463569600 (1395.77 GiB 1498.70 GB) Array Size : 5854278400 (5583.08 GiB 5994.78 GB) Raid Devices : 5 Total Devices : 4 Preferred Minor : 0 Update Time : Sat Dec 8 15:06:17 2012 State : active Active Devices : 4 Working Devices : 4 Failed Devices : 1 Spare Devices : 0 Checksum : d9e9ff44 - correct Events : 0.394 Layout : left-symmetric Chunk Size : 64K Number Major Minor RaidDevice State this 3 8 51 3 active sync /dev/sdd3 0 0 8 3 0 active sync /dev/sda3 1 1 8 19 1 active sync /dev/sdb3 2 2 8 35 2 active sync /dev/sdc3 3 3 8 51 3 active sync /dev/sdd3 4 4 0 0 4 faulty removed fdisk output shows /dev/sdc3 partition is still there. [~] # fdisk -l Disk /dev/sdx: 128 MB, 128057344 bytes 8 heads, 32 sectors/track, 977 cylinders Units = cylinders of 256 * 512 = 131072 bytes Device Boot Start End Blocks Id System /dev/sdx1 1 8 1008 83 Linux /dev/sdx2 9 440 55296 83 Linux /dev/sdx3 441 872 55296 83 Linux /dev/sdx4 873 977 13440 5 Extended /dev/sdx5 873 913 5232 83 Linux /dev/sdx6 914 977 8176 83 Linux Disk /dev/sda: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sda1 * 1 66 530113+ 83 Linux /dev/sda2 67 132 530145 82 Linux swap / Solaris /dev/sda3 133 182338 1463569695 83 Linux /dev/sda4 182339 182400 498015 83 Linux Disk /dev/sda4: 469 MB, 469893120 bytes 2 heads, 4 sectors/track, 114720 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk /dev/sda4 doesn't contain a valid partition table Disk /dev/sdb: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sdb1 * 1 66 530113+ 83 Linux /dev/sdb2 67 132 530145 82 Linux swap / Solaris /dev/sdb3 133 182338 1463569695 83 Linux /dev/sdb4 182339 182400 498015 83 Linux Disk /dev/sdc: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sdc1 1 66 530125 83 Linux /dev/sdc2 67 132 530142 83 Linux /dev/sdc3 133 182338 1463569693 83 Linux /dev/sdc4 182339 182400 498012 83 Linux Disk /dev/sdd: 2000.3 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sdd1 1 66 530125 83 Linux /dev/sdd2 67 132 530142 83 Linux /dev/sdd3 133 243138 1951945693 83 Linux /dev/sdd4 243139 243200 498012 83 Linux Disk /dev/md9: 542 MB, 542769152 bytes 2 heads, 4 sectors/track, 132512 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk /dev/md9 doesn't contain a valid partition table Disk /dev/md5: 542 MB, 542769152 bytes 2 heads, 4 sectors/track, 132512 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk /dev/md5 doesn't contain a valid partition table

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  • Reconstructing the disk order in RAID 6 with 7 disks

    - by rkotulla
    a little background to this question first: I am running a RAID-6 within a QNAP TS869L external RAID/NAS system. I started with 5 disks of 3 TB each back in the day, and later added another 2 disks of 3TB to the RAID. The QNAP internals handled the growing and re-syncing etc, and everything seemd to be perfectly fine. About 2 weeks ago, I had one of the disks (disk #5, disk #2 has gone bad in the mean time) fail, and somehow (I have no idea why), also disks 1 and 2 got kicked out of the array. I replaced disk #5, but the RAID didn't start working again. After some calls to QNAP technical support, they re-created the array (using mdadm --create --force --assume-clean ...), but the resulting array couldn't find a filesystem, and I was kindly referred to contact a data recovery company that I can't afford. After some digging through old log files, resetting the disk to factory default, etc, I found a few errors that were made during this re-create - I wish I still had some of the original metadata, but unfortunately i don't (I definitely learned that lesson). I'm currently at the point where I know the correct chunk-size (64K), metadata-version (1.0; factory default was 0.9, but from what I read 0.9 doesn't handle disks over 2 TB, mine are 3 TB), and I now find the ext4 filesystem that should be on the disks. Only variable left to determine is the right disk order! I started using the description found in answer #4 of "Recover RAID 5 data after created new array instead of re-using" but am a little confused on what the order should be for a proper RAID-6. RAID-5 is pretty well documented in a number of places, but RAID-6 much less so. Also, does the layout, i.e. distribution of parity and data chunks across the disks, change after the growing of the array from 5 to 7 disks, or does the re-sync re-organize them in such a way a native 7-disk RAID-6 would have been? Thanks some more mdadm output that might be helpful: mdadm version: [~] # mdadm --version mdadm - v2.6.3 - 20th August 2007 mdadm details from one of the disks in the array: [~] # mdadm --examine /dev/sda3 /dev/sda3: Magic : a92b4efc Version : 1.0 Feature Map : 0x0 Array UUID : 1c1614a5:e3be2fbb:4af01271:947fe3aa Name : 0 Creation Time : Tue Jun 10 10:27:58 2014 Raid Level : raid6 Raid Devices : 7 Used Dev Size : 5857395112 (2793.02 GiB 2998.99 GB) Array Size : 29286975360 (13965.12 GiB 14994.93 GB) Used Size : 5857395072 (2793.02 GiB 2998.99 GB) Super Offset : 5857395368 sectors State : clean Device UUID : 7c572d8f:20c12727:7e88c888:c2c357af Update Time : Tue Jun 10 13:01:06 2014 Checksum : d275c82d - correct Events : 7036 Chunk Size : 64K Array Slot : 0 (0, 1, failed, 3, failed, 5, 6) Array State : Uu_u_uu 2 failed mdadm details for the array in the current disk-order (based on my best guess reconstructed from old log-files) [~] # mdadm --detail /dev/md0 /dev/md0: Version : 01.00.03 Creation Time : Tue Jun 10 10:27:58 2014 Raid Level : raid6 Array Size : 14643487680 (13965.12 GiB 14994.93 GB) Used Dev Size : 2928697536 (2793.02 GiB 2998.99 GB) Raid Devices : 7 Total Devices : 5 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Tue Jun 10 13:01:06 2014 State : clean, degraded Active Devices : 5 Working Devices : 5 Failed Devices : 0 Spare Devices : 0 Chunk Size : 64K Name : 0 UUID : 1c1614a5:e3be2fbb:4af01271:947fe3aa Events : 7036 Number Major Minor RaidDevice State 0 8 3 0 active sync /dev/sda3 1 8 19 1 active sync /dev/sdb3 2 0 0 2 removed 3 8 51 3 active sync /dev/sdd3 4 0 0 4 removed 5 8 99 5 active sync /dev/sdg3 6 8 83 6 active sync /dev/sdf3 output from /proc/mdstat (md8, md9, and md13 are internally used RAIDs holding swap, etc; the one I'm after is md0) [~] # more /proc/mdstat Personalities : [linear] [raid0] [raid1] [raid10] [raid6] [raid5] [raid4] [multipath] md0 : active raid6 sdf3[6] sdg3[5] sdd3[3] sdb3[1] sda3[0] 14643487680 blocks super 1.0 level 6, 64k chunk, algorithm 2 [7/5] [UU_U_UU] md8 : active raid1 sdg2[2](S) sdf2[3](S) sdd2[4](S) sdc2[5](S) sdb2[6](S) sda2[1] sde2[0] 530048 blocks [2/2] [UU] md13 : active raid1 sdg4[3] sdf4[4] sde4[5] sdd4[6] sdc4[2] sdb4[1] sda4[0] 458880 blocks [8/7] [UUUUUUU_] bitmap: 21/57 pages [84KB], 4KB chunk md9 : active raid1 sdg1[6] sdf1[5] sde1[4] sdd1[3] sdc1[2] sda1[0] sdb1[1] 530048 blocks [8/7] [UUUUUUU_] bitmap: 37/65 pages [148KB], 4KB chunk unused devices: <none>

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  • How to find string in a string

    - by owca
    I somehow need to find the longest string in other string, so if string1 will be "Alibaba" and string2 will be "ba" , the longest string will be "baba". I have the lengths of strings, but what next ? char* fun(char* a, char& b) { int length1=0; int length2=0; int longer; int shorter; char end='\0'; while(a[i] != tmp) { i++; length1++; } int i=0; while(b[i] != tmp) { i++; length++; } if(dlug1 > dlug2){ longer = length1; shorter = length2; } else{ longer = length2; shorter = length1; } //logics here } int main() { char name1[] = "Alibaba"; char name2[] = "ba"; char &oname = *name2; cout << fun(name1, oname) << endl; system("PAUSE"); return 0; }

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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  • java BufferedReader specific length returns NUL characters

    - by Bastien
    I have a TCP socket client receiving messages (data) from a server. messages are of the type length (2 bytes) + data (length bytes), delimited by STX & ETX characters. I'm using a bufferedReader to retrieve the two first bytes, decode the length, then read again from the same bufferedReader the appropriate length and put the result in a char array. most of the time, I have no problem, but SOMETIMES (1 out of thousands of messages received), when attempting to read (length) bytes from the reader, I get only part of it, the rest of my array being filled with "NUL" characters. I imagine it's because the buffer has not yet been filled. char[] bufLen = new char[2]; _bufferedReader.read(bufLen); int len = decodeLength(bufLen); char[] _rawMsg = new char[len]; _bufferedReader.read(_rawMsg); return _rawMsg; I solved the problem in several iterative ways: first I tested the last char of my array: if it wasn't ETX I would read chars from the bufferedReader one by one until I would reach ETX, then start over my regular routine. the consequence is that I would basically DROP one message. then, in order to still retrieve that message, I would find the first occurence of the NUL char in my "truncated" message, read & store additional characters one at a time until I reached ETX, and append them to my "truncated" messages, confirming length is ok. it works also, but I'm really thinking there's something I could do better, like checking if the total number of characters I need are available in the buffer before reading it, but can't find the right way to do it... any idea / pointer ? thanks !

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  • SD card initialization using SPI interface

    - by Tobias
    I get invalid response Codes from my SD Card(CMD8, CMD55, CMD41) Init routine: SDCS = 1; // MMC deaktiviert SPI1CON1bits.SMP = 0; SPI1CON1bits.CKE = 1; SPI1CON1bits.MSTEN = 1; SPI1CON1bits.CKP = 0; SPI1STATbits.SPIEN = 1; for(i=0;i<10;i++) SPI(0xFF); // RESET unsigned char rr=Command(CMD0,0); SDCS=1; // MMC deactivated /*OK response == 1*/ r=Command(CMD8,0); // check voltage SDCS=1; /* response == 0xC1 ?!? */ r = Command(CMD58,0); // READ_OCR unsigned char ocr1 = SPI(0xFF); unsigned char ocr2 = SPI(0xFF); unsigned char ocr3 = SPI(0xFF); unsigned char ocr4 = SPI(0xFF); unsigned char ocr5 = SPI(0xFF); /* r = 0xF8; ?!? ocr1 = 0x0F; ocr2 = 0xFF; ocr3 = 0xFF; ocr4 = 0xFF; ocr5 = 0xFF; */ SDCS=1; // INIT unsigned char rrr = 0; i=10000; do { rrr=Command(55,0); // Next is APP CMD SDCS=1; if(r) break; }while(--i>0); /* OK response == 1 */ // APP CMD 41 with OCR = 0x0F?? You can read the response codes in the comments. Is it possible the response code to CMD8 is 0xC1? Bit 7 should be 0, right? Is it a hardware error?

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  • Strcpy and malloc issues

    - by mrblippy
    Hi, i am having trouble getting a method relating to a linked list working, i get the errors: assignment makes pointer from integer without a cast and passing argument 1 of âstrcpyâ makes pointer from integer without a cast. i have tried to include all the relevant code, but let me know if you need more info. thanks. struct unit { char code[5]; char *name; node_ptr students; }; typedef struct node *node_ptr; struct node { int student_id; char *studentname; node_ptr next; }; void enrol_student(struct unit u[], int n) { int i, p; int student_id = 0; char code_to_enrol[7]; char buffer[100]; node_ptr studentslist; scanf("%s\n", code_to_enrol); for(i=0; i <= n; i++) { studentslist = u[i].students; if(strcmp(u[i].code ,code_to_enrol)<=0) { scanf("enter student details %d %s\n", &studentID, buffer); p = (char *) malloc (strlen(buffer)+1); strcpy(p, buffer); insert_in_order(student_id, buffer, studentslist); } } } void insert_in_order(int n, char *i, node_ptr list) { node_ptr before = list; node_ptr students = (node_ptr) malloc(sizeof(struct node)); students->ID = n; students->name = *i; while(before->next && (before->next->ID < n)) { before = before->next; } students->next = before->next; before->next = students; }

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  • Problem with writing a hexadecimal string

    - by quilby
    Here is my code /* gcc -c -Wall -g main.c gcc -g -lm -o main main.o */ #include <stdlib.h> #include <stdio.h> #include <string.h> void stringToHex(const char* string, char* hex) { int i = 0; for(i = 0; i < strlen(string)/2; i++) { printf("s%x", string[2*i]); //for debugging sprintf(&hex[i], "%x", string[2*i]); printf("h%x\n", hex[i]); //for debugging } } void writeHex(char* hex, int length, FILE* file, long position) { fseek(file, position, SEEK_SET); fwrite(hex, sizeof(char), length, file); } int main(int argc, char** argv) { FILE* pic = fopen("hi.bmp", "w+b"); const char* string = "f2"; char hex[strlen(string)/2]; stringToHex(string, hex); writeHex(hex, strlen(string)/2, pic, 0); fclose(pic); return 0; } I want it to save the hexadecimal number 0xf2 to a file (later I will have to write bigger/longer numbers though). The program prints out - s66h36 And when I use hexedit to view the file I see the number '36' in it. Why is my code not working? Thanks!

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  • Another C question

    - by maddy
    Hi all, I have a piece of code shown below #include <stdio.h> #include <stdlib.h> void Advance_String(char [2],int ); int Atoi_val; int Count22; int Is_Milestone(char [2],int P2); char String[2] = "00"; main() { while(1) { if(Is_Milestone(S,21==1) { if(atoi(S)==22) { Count_22 = Count_22 + 1; } } Atoi_val = atoi(S); Advance_String(S,Atoi_val); } } int Is_Milestone(char P1[2],int P2) { int BoolInit; char *Ptr = P1; int value = atoi(Ptr); BoolInit = (value > P2); return BoolInit; } void Advance_String(char P1[2],int Value) { if(Value!=7) { P1[1] = P1[1]+1; } else { P1[1] = '0'; P1[0] = P1[0]+1 ; } } Now my problem is Count22 never increments as the char increments never achieves the value 21 or above.Could anyone please tell me the reason for this unexpected behaviour?My question here is to find the value of Count22.Is there any problem with the code? Thanks and regards Maddy

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  • Different Linux message queues have the same id?

    - by Halo
    I open a mesage queue in a .c file, and upon success it says the message queue id is 3. While that program is still running, in another terminal I start another program (of another .c file), that creates a new message queue with a different mqd_t. But its id also appears as 3. Is this a problem? server file goes like this: void server(char* req_mq) { struct mq_attr attr; mqd_t mqdes; struct request* msgptr; int n; char *bufptr; int buflen; pid_t apid; //attr.mq_maxmsg = 300; //attr.mq_msgsize = 1024; mqdes = mq_open(req_mq, O_RDWR | O_CREAT, 0666, NULL); if (mqdes == -1) { perror("can not create msg queue\n"); exit(1); } printf("server mq created, mq id = %d\n", (int) mqdes); and the client goes like: void client(char* req_mq, int min, int max, char* dir_path_name, char* outfile) { pid_t pid; /* get the process id */ if ((pid = getpid()) < 0) { perror("unable to get client pid"); } mqd_t mqd, dq; char pfx[50] = DQ_PRFX; char suffix[50]; // sprintf(suffix, "%d", pid); strcat(pfx, suffix); dq = mq_open(pfx, O_RDWR | O_CREAT, 0666, NULL); if (dq == -1) { perror("can not open data queue\n"); exit(1); } printf("data queue created, mq id = %d\n", (int) dq); mqd = mq_open(req_mq, O_RDWR); if (mqd == -1) { perror("can not open msg queue\n"); exit(1); } mqdes and dq seem to share the same id 3.

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  • c incompatible types in assignment, problem with pointers?

    - by Fantastic Fourier
    Hi I'm working with C and I have a question about assigning pointers. struct foo { int _bar; char * _car[MAXINT]; // this is meant to be an array of char * so that it can hold pointers to names of cars } int foofunc (void * arg) { int bar; char * car[MAXINT]; struct foo thing = (struct foo *) arg; bar = arg->_bar; // this works fine car = arg->_car; // this gives compiler errors of incompatible types in assignment } car and _car have same declaration so why am I getting an error about incompatible types? My guess is that it has something to do with them being pointers (because they are pointers to arrays of char *, right?) but I don't see why that is a problem. when i declared char * car; instead of char * car[MAXINT]; it compiles fine. but I don't see how that would be useful to me later when I need to access certain info using index, it would be very annoying to access that info later. in fact, I'm not even sure if I am going about the right way, maybe there is a better way to store a bunch of strings instead of using array of char *?

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  • confusing fork system call

    - by benjamin button
    Hi, i was just checking the behaviour of fork system call and i found it very confusing. i saw in a website that Unix will make an exact copy of the parent's address space and give it to the child. Therefore, the parent and child processes have separate address spaces #include <stdio.h> #include <sys/types.h> int main(void) { pid_t pid; char y='Y'; char *ptr; ptr=&y; pid = fork(); if (pid == 0) { y='Z'; printf(" *** Child process ***\n"); printf(" Address is %p\n",ptr); printf(" char value is %c\n",y); sleep(5); } else { sleep(5); printf("\n ***parent process ***\n",&y); printf(" Address is %p\n",ptr); printf(" char value is %c\n",y); } } the output of the above program is : *** Child process *** Address is 69002894 char value is Z ***parent process *** Address is 69002894 char value is Y so from the above mentioned statement it seems that child and parent have separet address spaces.this is the reason why char value is printed separately and why am i seeing the address of the variable as same in both child and parent processes.? Please help me understand this!

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  • c++ function scope

    - by Myx
    I have a main function in A.cpp which has the following relevant two lines of code: B definition(input_file); definition.Print(); In B.h I have the following relevant lines of code: class B { public: // Constructors B(void); B(const char *filename); ~B(void); // File input int ParseLSFile(const char *filename); // Debugging void Print(void); // Data int var1; double var2; vector<char* > var3; map<char*, vector<char* > > var4; } In B.cpp, I have the following function signatures (sorry for being redundant): B::B(void) : var1(-1), var2(numeric_limits<double>::infinity()) { } B::B(const char *filename) { B *def = new B(); def->ParseLSFile(filename); } B::~B(void) { // Free memory for var3 and var 4 } int B::ParseLSFile(const char *filename) { // assign var1, var2, var3, and var4 values } void B::Print(void) { // print contents of var1, var2, var3, and var4 to stdout } So when I call Print() from within B::ParseLSFile(...), then the contents of my structures print correctly to stdout. However, when I call definition.Print() from A.cpp, my structures are empty or contain garbage. Can anyone recommend the correct way to initialize/pass my structures so that I can access them outside of the scope of my function definition? Thanks.

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  • What does it mean to pass a &variable to a function? E.g., string& insert ( size_t pos1, const strin

    - by Bob Montgomery
    I understand passing a pointer, and returning a pointer: char * strcat ( char * destination, const char * source ); You're passing a variable that contains the address to a char; returning the same. But what does it mean to pass something using the reference operator? Or to return it? string& insert ( size_t pos1, const string& str ); I mean, I understand what actually happens, I just don't understand the notation. Why isn't the notation this instead: string * insert ( size_t pos1, const string * str ); //made up I presume it has something to do with passing/returning the instance of a class, but what? Is this syntax valid; if not why not and if so what does it mean? char & strcat ( char & destination, const char & source ); //made up (all of the function declarations, except the last made-up two, are from http://www.cplusplus.com )

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  • Better code for accessing fields in a matlab structure array?

    - by John
    I have a matlab structure array Modles1 of size (1x180) that has fields a, b, c, ..., z. I want to understand how many distinct values there are in each of the fields. i.e. max(grp2idx([foo(:).a])) The above works if the field a is a double. {foo(:).a} needs to be used in the case where the field a is a string/char. Here's my current code for doing this. I hate having to use the eval, and what is essentially a switch statement. Is there a better way? names = fieldnames(Models1); for ix = 1 : numel(names) className = eval(['class(Models1(1).',names{ix},')']); if strcmp('double', className) || strcmp('logical',className) eval([' values = [Models1(:).',names{ix},'];']); elseif strcmp('char', className) eval([' values = {Models1(:).',names{ix},'};']); else disp(['Unrecognized class: ', className]); end % this line requires the statistics toolbox. [g, gn, gl] = grp2idx(values); fprintf('%30s : %4d\n',names{ix},max(g)); end

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  • C: Fifo between threads, writing and reading strings

    - by Yonatan
    Hello once more dear internet, I writing a small program that among other things, writes a log file of commands received. to do that, I want to use a thread that all it should do is just attempt to read from a pipe, while the main thread will write into that pipe whenever it should. Since i don't know the length of each string command, i thought about writing and reading the pointer to the char buf[MAX_MESSAGE_LEN]. Since what i've tried so far doesn't work, i'll post my best effort :P char str[] = "hello log thread 123456789 10 11 12 13 14 15 16 17 18 19\n"; if (pipe(pipe_fd) != 0) return -1; pthread_t log_thread; pthread_create(&log_thread,NULL, log_thread_start, argv[2]); success_write = 0; do { write(pipe_fd[1],(void*)&str,sizeof(char*)); } while (success_write < sizeof(char*)); and the thread does this: char buffer[MAX_MSGLEN]; int success_read; success_read = 0; //while(1) { do { success_read += read(pipe_fd[0],(void*)&buffer, sizeof(char*)); } while (success_read < sizeof(char*)); //} printf("%s",buffer); (Sorry if this doesn't indent, i can't seem to figure out this editor...) oh, and pipe_fd[2] is a global parameter. So, any help with this, either by the way i thought of, or another way i could read strings without knowing the length, would be much appreciated. On a side note, i'm working on Eclipse IDE C/C++, version 1.2.1 and i can't seem to set up the compiler so it will link the pthread library to my project. I've resorted to writing my own Makefile to make it (pun intended :P) work. Anyone knows what to do ? i've looked online, but all i find are solutions that are probably good on an older version because the tabs and option keys are different. Anyways, Thanks a bunch internet ! Yonatan

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  • C programing fopen

    - by Pedro
    #include <stdio.h> #include <stdlib.h> typedef struct aluno{ char cabecalho[60]; char info[100]; int n_alunos; char dados[100]; char curso[100]; int numero; char nome[100]; char e_mail[100]; int n_disciplinas; int nota; }ALUNO; void cabclh(ALUNO alunos[],int a){ FILE *fp; int i; for(i=0;i<100;i++){ fp=fopen("trabalho.txt","r"); } if(fp==NULL){ printf("Erro ao abrir o ficheiro\n"); } while(!feof(fp)){ fgets(alunos[i].cabecalho,100,fp); printf("%s\n",alunos[i].cabecalho); } } fclose(fp); } what is wrong here? main: int main(int argc, char *argv[]){ ALUNO alunos[100]; int aluno; int b; cabclh(aluno,b); system("PAUSE"); return 0

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  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

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  • std::map keys in C++

    - by Soumava
    I have a requirement to create two different maps in C++. The Key is of type CHAR * and the Value is a pointer to a struct. I am filling 2 maps with these pairs, in separate iterations. After creating both maps I need find all such instances in which the value of the string referenced by the CHAR * are same. For this i am using the following code : typedef struct _STRUCTTYPE { .. } STRUCTTYPE, *PSTRUCTTYPE; typedef pair {CHAR *,PSTRUCTTYPE} kvpair; .. CHAR *xyz; PSTRUCTTYPE abc; after filling the information; Map.insert (kvpair(xyz,abc)); the above is repeated x times for the first map, and y times for the second map. after both are filled out; std::map {CHAR *, PSTRUCTTYPE} :: iterator Iter,findIter; for (Iter=iteratedMap-begin();Iter!=iteratedMap-end();mapIterator++) { char *key = Iter-first; printf("%s\n",key); findIter=otherMap-find(key); //printf("%u",findIter-second); if (findIter!=otherMap-end()) { printf("Match!\n"); } } The above code does not show any match, although the list of keys in both maps show obvious matches. My understanding is that the equals operator for CHAR * just equates the memory address of the pointers. My question is, what should i do to alter the equals operator for this type of key or could I use a different datatype for the string? *note : {} has been used instead of angle brackets as the content inside angle brackets was not showing up in the post.

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  • How can one make a 'passthru' function in C++ using macros or metaprogramming?

    - by Ryan
    So I have a series of global functions, say: foo_f1(int a, int b, char *c); foo_f2(int a); foo_f3(char *a); I want to make a C++ wrapper around these, something like: MyFoo::f1(int a, int b, char* c); MyFoo::f2(int a); MyFoo::f3(char* a); There's about 40 functions like this, 35 of them I just want to pass through to the global function, the other 5 I want to do something different with. Ideally the implementation of MyFoo.cpp would be something like: PASSTHRU( f1, (int a, int b, char *c) ); PASSTHRU( f2, (int a) ); MyFoo::f3(char *a) { //do my own thing here } But I'm having trouble figuring out an elegant way to make the above PASSTHRU macro. What I really need is something like the mythical X getArgs() below: MyFoo::f1(int a, int b, char *c) { X args = getArgs(); args++; //skip past implicit this.. ::f1(args); //pass args to global function } But short of dropping into assembly I can't find a good implementation of getArgs().

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  • Reworking my singly linked list

    - by Stradigos
    Hello everyone, thanks for taking the time to stop by my question. Below you will find my working SLL, but I want to make more use of C# and, instead of having two classes, SLL and Node, I want to use Node's constructors to do all the work (To where if you pass a string through the node, the constructor will chop it up into char nodes). The problem is, after an a few hours of tinkering, I'm not really getting anywhere... using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { SLL mySLL = new SLL(); mySLL.add('a'); mySLL.add('b'); mySLL.add('c'); mySLL.add('d'); mySLL.add('e'); mySLL.add('f'); Console.Out.WriteLine("Node count = " + mySLL.count); mySLL.reverse(); mySLL.traverse(); Console.Out.WriteLine("\n The header is: " + mySLL.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; public Node() { next = null; } public Node(char c) { this.data = c; } public Node(string s) { } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } } class SLL { private Node head; private int totalNode; public SLL() { head = null; totalNode = 0; } public void add(char s) { if (head == null) { head = new Node(); head.data = s; } else { Node temp; temp = new Node(); temp.data = s; temp.nextNode = head; head = temp; } totalNode++; } public int count { get { return totalNode; } } public char gethead { get { return head.data; } } public void traverse() { Node temp = head; while(temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public void reverse() { Node q = null; Node p = this.head; while(p!=null) { Node r=p; p=p.nextNode; r.nextNode=q; q=r; } this.head = q; } } } } Here's what I have so far in trying to work it into Node's constructors: using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { //Node myList = new Node(); //TextReader tr = new StreamReader("data.txt"); //string line; //while ((line = tr.ReadLine()) != null) //{ // Console.WriteLine(line); //} //tr.Close(); Node myNode = new Node("hello"); Console.Out.WriteLine(myNode.count); myNode.reverse(); myNode.traverse(); // Console.Out.WriteLine(myNode.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; private Node head; private int totalNode; public Node() { head = null; totalNode = 0; } public Node(char c) { if (head == null) { head = new Node(); head.data = c; } else { Node temp; temp = new Node(); temp.data = c; temp.nextNode = head; head = temp; } totalNode++; } public Node(string s) { foreach (char x in s) { new Node(x); } } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } public void reverse() { Node q = null; Node p = this.head; while (p != null) { Node r = p; p = p.nextNode; r.nextNode = q; q = r; } this.head = q; } public void traverse() { Node temp = head; while (temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public int count { get { return totalNode; } } } } } Ideally, the only constructors and methods I would be left with are Node(), Node(char c), Node(string s), Node reserve() and I'll be reworking traverse into a ToString overload. Any suggestions?

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  • spoof mac address

    - by Cold-Blooded
    // macaddress.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <windows.h> #include <iostream> using namespace std; void readregistry(); void spoofmac(); void main(int argc, char* argv[]) { readregistry(); spoofmac(); } void spoofmac() { ////////////////////// ////////Write to Registry char buffer[60]; unsigned long size = sizeof(buffer); HKEY software; LPCTSTR location; char adapternum[10]=""; char numbers[11]="0123456789"; char editlocation[]="System\\CurrentControlSet\\Control\\Class\\{4D36E972-E325-11CE-BFC1-08002bE10318}\\0000"; char macaddress[60]; cout << "\n//////////////////////////////////////////////////////////////////\nPlease Enter Number of Network Adapter to Spoof or type 'E' to Exit.\nE.g. 18\n\nNumber: "; cin >> adapternum; if (adapternum[0]=='E') { exit(0); } if (strlen(adapternum)==2) { editlocation[strlen(editlocation)-2]=adapternum[0]; editlocation[strlen(editlocation)-1]=adapternum[1]; } if (strlen(adapternum)==1) { editlocation[strlen(editlocation)-1]=adapternum[0]; } if (strlen(adapternum)!=1 && strlen(adapternum)!=2) { cout << "Invaild Network Adapter Chosen\n\n"; exit(0); } cout << "Please Enter the Desired Spoofed Mac Address Without Dashes\nE.g. 00123F0F6D7F\n\nNew Mac: "; cin >> macaddress; location = editlocation; //error line strcpy(buffer,macaddress); size=sizeof(buffer); RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); //RegSetValueEx(software,"NetworkAddress",NULL,REG_SZ,(LPBYTE)buffer,size); RegCloseKey(software); cout << "\nMac Address Successfully Spoofed.\n\nWritten by Lyth0s\n\n"; } void readregistry () { //////////////////////////////////// // Read From Registry char driver[60]=""; char mac[60]=""; char numbers[11]="0123456789"; char editlocation[]="System\\CurrentControlSet\\Control\\Class\\{4D36E972-E325-11CE-BFC1-08002bE10318}\\0000"; unsigned long driversize = sizeof(driver); unsigned long macsize = sizeof(mac); DWORD type; HKEY software; LPCTSTR location; int tenscount=0; int onescount=0; for (int x =0;x<=19; x+=1) { strcpy(driver,""); driversize=sizeof(driver); strcpy(mac,""); macsize=sizeof(mac); if (editlocation[strlen(editlocation)-1]=='9') { tenscount+=1; onescount=0; editlocation[strlen(editlocation)-2]=numbers[tenscount]; } editlocation[strlen(editlocation)-1]=numbers[onescount]; location=editlocation; //error line // cout << location << "\n"; // cout << "Checking 00" << location[strlen(location)-2] << location[strlen(location)-1] << "\n\n"; RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); RegQueryValueEx(software,"DriverDesc",NULL,&type,(LPBYTE)driver,&driversize); //RegCloseKey(software); //RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); RegQueryValueEx(software,"NetworkAddress",NULL,&type,(LPBYTE)mac,&macsize); RegCloseKey(software); cout << x << ": " << driver << "| Mac: " << mac << "\n"; onescount+=1; } } this program gives error as follows error C2440: '=' : cannot convert from 'char [83]' to 'LPCTSTR' why this error coming please explain

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  • float addition 2.5 + 2.5 = 4.0? RPN

    - by AJ Clou
    The code below is my subprogram to do reverse polish notation calculations... basically +, -, *, and /. Everything works in the program except when I try to add 2.5 and 2.5 the program gives me 4.0... I think I have an idea why, but I'm not sure how to fix it... Right now I am reading all the numbers and operators in from command line as required by this assignment, then taking that string and using sscanf to get the numbers out of it... I am thinking that somehow the array that contains the three characters '2', '.', and '5', is not being totally converted to a float... instead i think just the '2' is. Could someone please take a look at my code and either confirm or deny this, and possibly tell me how to fix it so that i get the proper answer? Thank you in advance for any help! float fsm (char mystring[]) { int i = -1, j, k = 0, state = 0; float num1, num2, ans; char temp[10]; c_stack top; c_init_stack (&top); while (1) { switch (state) { case 0: i++; if ((mystring[i]) == ' ') { state = 0; } else if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else if ((mystring[i]) == '\0') { state = 3; } else { state = 4; } break; case 1: temp[k] = mystring[i]; k++; i++; if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else { state = 2; } break; case 2: temp[k] = '\0'; sscanf (temp, "%f", &num1); c_push (&top, num1); i--; k = 0; state = 0; break; case 3: ans = c_pop (&top); if (c_is_empty (top)) return ans; else { printf ("There are still items on the stack\n"); exit (0); case 4: num2 = c_pop (&top); num1 = c_pop (&top); if (mystring[i] == '+'){ ans = num1 + num2; return ans; } else if (mystring[i] == '-'){ ans = num1 - num2; return ans; } else if (mystring[i] == '*'){ ans = num1 * num2; return ans; } else if (mystring[i] == '/'){ if (num2){ ans = num1 / num2; return ans; } else{ printf ("Error: cannot divide by 0\n"); exit (0); } } c_push (&top, ans); state = 0; break; } } } } Here is my main program: #include <stdio.h> #include <stdlib.h> #include "boolean.h" #include "c_stack.h" #include <string.h> int main(int argc, char *argv[]) { char mystring[100]; int i; sscanf("", "%s", mystring); for (i=1; i<argc; i++){ strcat(mystring, argv[i]); strcat(mystring, " "); } printf("%.2f\n", fsm(mystring)); } and here is the header file with prototypes and the definition for c_stack: #include "boolean.h" #ifndef CSTACK_H #define CSTACK_H typedef struct c_stacknode{ char data; struct c_stacknode *next; } *c_stack; #endif void c_init_stack(c_stack *); boolean c_is_full(void); boolean c_is_empty(c_stack); void c_push(c_stack *,char); char c_pop(c_stack *); void print_c_stack(c_stack); boolean is_open(char); boolean is_brother(char, char); float fsm(char[]);

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