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  • Showing login view controller before main tab bar controller

    - by Padawan
    I'm creating an iPad app with a tab bar controller that requires login. So on launch, I want to show a LoginViewController and if login is successful, then show the tab bar controller. This is how I implemented an initial test version (left out some typical header stuff, etc)... AppDelegate.h: @interface AppDelegate_Pad : NSObject <UIApplicationDelegate, LoginViewControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end AppDelegate.m: @implementation AppDelegate_Pad @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { LoginViewController_Pad *lvc = [[LoginViewController_Pad alloc] initWithNibName:@"LoginViewController_Pad" bundle:nil]; lvc.delegate = self; [window addSubview:lvc.view]; //[lvc release]; [window makeKeyAndVisible]; return YES; } - (void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController { [window addSubview:tabBarController.view]; } - (void)dealloc {...} @end LoginViewController_Pad.h: @protocol LoginViewControllerDelegate; @interface LoginViewController_Pad : UIViewController { id<LoginViewControllerDelegate> delegate; } @property (nonatomic, assign) id <LoginViewControllerDelegate> delegate; - (IBAction)buttonPressed; @end @protocol LoginViewControllerDelegate -(void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController; @end LoginViewController_Pad.m: @implementation LoginViewController_Pad @synthesize delegate; ... - (IBAction)buttonPressed { [self.view removeFromSuperview]; [self.delegate loginViewControllerDidFinish:self]; } ... @end So the app delegate adds the login view controller's view on launch and waits for login to call "did finish" using a delegate. The login view controller calls removeFromSuperView before it calls didFinish. The app delegate then calls addSubView on the tab bar controller's view. If you made it up to this point, thanks, and I have three questions: MAIN QUESTION: Is this the right way to show a view controller before the app's main tab bar controller is displayed? Even though it seems to work, is it a proper way to do it? If I comment out the "lvc release" in the app delegate then the app crashes with EXC_BAD_ACCESS when the button on the login view controller is pressed. Why? With the "lvc release" commented out everything seems to work but on the debugger console it writes this message when the app delegate calls addSubView for the tab bar controller: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. What does that mean and do I need to worry about it?

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  • How do I dynamically create a document for download in Javascript?

    - by Nelson
    I'm writing some Javascript code that generates an XML document in the client (via Google Earth plugin). I'd like the user to be able to click a button on the page and be prompted to save that XML to a new file. If I were generating the XML server-side this would be easy, just make the button open the link. But the XML is generated client-side. I've come up with a couple of hacks that half-work, inspired in part by this StackOverflow question. But neither completely work. Here's a demo HTML with embedded code: <html><head><script> function getData() { return '<?xml version="1.0" encoding="UTF-8"?><doc>Hello</doc>'; } function dlDataURI() { window.open("data:text/xml;charset=utf-8," + getData()); } function dlWindow() { var w = window.open(); w.document.open(); w.document.write(getData()); w.document.close(); } </script><body> <div onclick="dlDataURI()">Click for Data URL</div> <div onclick="dlWindow()">Click for Window</div> </body></html> The dlDataURI() version works great in Firefox, poorly in Chrome (can't save), and not at all in IE. The Window() version works OK in Firefox and IE, and not well in Chrome (can't save, XML embedded inside HTML). Neither version ever prompts a user download, it always opens a new window trying to display the XML. Is there a good way to do what I want in client side Javascript? I'd like this to work in today's browsers, ideally Firefox, MSIE 8, and Chrome.

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  • Drivers for NVIDIA 520M not working in Ubuntu 12.04

    - by Don
    I am aware that this is nominally a duplicate question, however I've read the other questions and haven't been able to resolve my problem after many hours and attempts, so please don't delete it. Additionally, it seems like many answers to the other questions are specifically dependent on certain situations. My situation being different from the others I found represented, here's my question. Until last night, I had Ubuntu 12.04 installed with Wubi, and it ran ok, though slowly and with occasional hangs. So I partitioned the drive and installed 12.04 in its own partition. Now when I start it, I am stuck using 2D. I believe this is an NVIDIA bug. My NVIDIA card is a GT 520M and my machine has Optimus. Additional Drivers only displays my wireless driver. Going to System Settings Details Graphics shows Driver:Unknown, Experience:Standard. I downloaded the driver from the NVIDIA website, and ran the installer with no errors, except that the "distribution-provided pre-install script failed". After rebooting, my screen was stuck at 640X480, which was fixed by editing /etc/X11/xorg.conf However, I still was stuck in 2D, and nothing else had changed either. A thread suggested something called Bumblebee. I tried that, and when I ran optirun firefoxI got a frozen blank screen. Following another suggestion, I checked the BIOS to try and disable Optimus. I found and ran myriad other commands to try and fix the problem and nothing changed. Now I have just done a clean re-install of Ubuntu. From there, I: Installed all the updates Downloaded the NVIDIA driver Installed it Got screen stuck at 640X480, fixed in xorg.conf. To recap the problem: I can't get the NVIDIA drivers working I am stuck using 2D I'm an idiot I think if the first one is solved, the solution to the second will naturally follow. If you need me to provide any other information, I'd be happy to. From what I've seen in other threads, I think this information may help: lsmod: dh@donsMachine:~$ lsmod Module Size Used by nvidia 12353161 0 snd_hda_codec_hdmi 32474 1 snd_hda_codec_realtek 223867 1 joydev 17693 0 parport_pc 32866 0 ppdev 17113 0 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep snd_hda_intel 33773 3 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event lib80211_crypt_tkip 17390 0 wl 2568210 0 lib80211 14381 2 lib80211_crypt_tkip,wl snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 16 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device psmouse 87692 0 serio_raw 13211 0 i915 468745 2 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm drm_kms_helper 46978 1 i915 drm 242038 3 i915,drm_kms_helper mei 41616 0 i2c_algo_bit 13423 1 i915 mxm_wmi 12979 0 acer_wmi 28418 0 sparse_keymap 13890 1 acer_wmi video 19596 1 i915 wmi 19256 2 mxm_wmi,acer_wmi mac_hid 13253 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp tg3 152032 0 sdhci_pci 18826 0 sdhci 33205 1 sdhci_pci lspci -nn | grep VGA dh@donsMachine:~$ lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:0df7] (rev a1) lshw dh@donsMachine:~$ sudo lshw [sudo] password for dh: donsmachine description: Notebook product: EasyNote TS44HR () vendor: Packard Bell version: V1.12 serial: LXBWZ02017134209D71601 width: 64 bits capabilities: smbios-2.7 dmi-2.7 vsyscall32 configuration: boot=normal chassis=notebook uuid=16FE576B-CA15-11E0-B096-B870F4E51243 *-core description: Motherboard product: SJV50_HR vendor: Packard Bell physical id: 0 version: Base Board Version serial: Base Board Serial Number slot: Base Board Chassis Location *-firmware description: BIOS vendor: Packard Bell physical id: 0 version: V1.12 date: 07/11/2011 size: 1MiB capacity: 2496KiB capabilities: pci upgrade shadowing cdboot bootselect edd int13floppynec int13floppytoshiba int13floppy360 int13floppy1200 int13floppy720 int13floppy2880 int9keyboard int10video acpi usb biosbootspecification *-memory description: System Memory physical id: 1b slot: System board or motherboard size: 4GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NS-CG vendor: Nanya Technology physical id: 0 serial: 598E126E slot: ChannelA-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: DIMM [empty] physical id: 1 slot: ChannelA-DIMM1 *-bank:2 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NS-CG vendor: Nanya Technology physical id: 2 serial: 159E126C slot: ChannelB-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:3 description: DIMM [empty] physical id: 3 slot: ChannelB-DIMM1 *-cpu description: CPU product: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz vendor: Intel Corp. physical id: 2e bus info: cpu@0 version: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz slot: CPU1 size: 2GHz capacity: 4GHz width: 64 bits clock: 1333MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer xsave avx lahf_lm arat epb xsaveopt pln pts tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=2 enabledcores=2 threads=4 *-cache:0 description: L1 cache physical id: 30 slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through instruction *-cache:1 description: L2 cache physical id: 31 slot: L2 Cache size: 256KiB capacity: 256KiB capabilities: synchronous internal write-through unified *-cache:2 description: L3 cache physical id: 32 slot: L3 Cache size: 3MiB capacity: 3MiB capabilities: synchronous internal write-through unified *-cache description: L1 cache physical id: 2f slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through data *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz configuration: driver=agpgart-intel resources: irq:0 *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:2000(size=4096) memory:d0000000-d10fffff ioport:a0000000(size=301989888) *-display description: VGA compatible controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:d0000000-d0ffffff memory:a0000000-afffffff memory:b0000000-b1ffffff ioport:2000(size=128) memory:d1000000-d107ffff *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:43 memory:d1400000-d17fffff memory:c0000000-cfffffff ioport:3000(size=64) *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei latency=0 resources: irq:42 memory:d1a04000-d1a0400f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 04 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:16 memory:d1a0a000-d1a0a3ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:44 memory:d1a00000-d1a03fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b4 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 memory:9fb00000-9fbfffff ioport:d1800000(size=1048576) *-network description: Ethernet interface product: NetLink BCM57785 Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 10 serial: b8:70:f4:e5:12:43 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 firmware=sb latency=0 link=no multicast=yes port=twisted pair resources: irq:16 memory:d1830000-d183ffff memory:d1840000-d184ffff memory:d1850000-d18507ff *-generic:0 description: SD Host controller product: NetXtreme BCM57765 Memory Card Reader vendor: Broadcom Corporation physical id: 0.1 bus info: pci@0000:02:00.1 version: 10 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=sdhci-pci latency=0 resources: irq:17 memory:d1800000-d180ffff *-generic:1 UNCLAIMED description: System peripheral product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0.2 bus info: pci@0000:02:00.2 version: 10 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:d1810000-d181ffff *-generic:2 UNCLAIMED description: System peripheral product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0.3 bus info: pci@0000:02:00.3 version: 10 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:d1820000-d182ffff *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: b4 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 memory:d1900000-d19fffff *-network description: Wireless interface product: BCM43225 802.11b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth1 version: 01 serial: 68:a3:c4:44:81:96 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 ip=192.168.0.12 latency=0 multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:d1900000-d1903fff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 04 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:d1a09000-d1a093ff *-isa description: ISA bridge product: HM65 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 04 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: SATA controller product: 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 logical name: scsi1 version: 04 width: 32 bits clock: 66MHz capabilities: storage msi pm ahci_1.0 bus_master cap_list emulated configuration: driver=ahci latency=0 resources: irq:41 ioport:3098(size=8) ioport:30bc(size=4) ioport:3090(size=8) ioport:30b8(size=4) ioport:3060(size=32) memory:d1a08000-d1a087ff *-disk description: ATA Disk product: ST9500325AS vendor: Seagate physical id: 0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 0001 serial: S2W1AMSX size: 465GiB (500GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=a45f21e9 *-volume:0 description: Windows NTFS volume physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: 3.1 serial: 46aa-2a25 size: 19GiB capacity: 20GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2011-08-25 21:32:00 filesystem=ntfs label=PQSERVICE state=clean *-volume:1 description: Windows NTFS volume physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 version: 3.1 serial: 10aa-ad1a size: 98MiB capacity: 100MiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2011-08-25 21:32:03 filesystem=ntfs label=SYSTEM RESERVED state=clean *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 version: 3.1 serial: 668c5afc-182e-ff4b-b084-3cc09f54972d size: 395GiB capacity: 395GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2011-08-25 21:32:03 filesystem=ntfs label=Don's Machine state=clean *-volume:3 description: Extended partition physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 size: 49GiB capacity: 49GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 3945MiB capabilities: nofs *-logicalvolume:1 description: Linux filesystem partition physical id: 6 logical name: /dev/sda6 logical name: / capacity: 46GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,user_xattr,barrier=1,data=ordered state=mounted *-cdrom description: DVD-RAM writer product: DVD-RW DVRTD11RS vendor: PIONEER physical id: 1 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/sr0 version: 1.01 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 04 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:d1a06000-d1a060ff ioport:3040(size=32) *-power UNCLAIMED description: OEM_Define1 product: OEM_Define5 vendor: OEM_Define2 physical id: 1 version: OEM_Define6 serial: OEM_Define3 capacity: 75mWh *-battery description: Lithium Ion Battery product: CRB Battery 0 vendor: -Virtual Battery 0- physical id: 2 version: 10/12/2007 serial: Battery 0 slot: Fake

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  • copied the reachability-test from apple, but the linker gives a failure

    - by nico
    i have tried to use the reachability-project published by apple to detect a reachability in an own example. i copied the most initialization, but i get this failure in the linker: Ld build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test normal armv6 cd /Users/uid04100/Documents/TEST setenv IPHONEOS_DEPLOYMENT_TARGET 3.1.3 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk -L/Users/uid04100/Documents/TEST/build/Debug-iphoneos -F/Users/uid04100/Documents/TEST/build/Debug-iphoneos -filelist /Users/uid04100/Documents/TEST/build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test.LinkFileList -dead_strip -miphoneos-version-min=3.1.3 -framework Foundation -framework UIKit -framework CoreGraphics -o /Users/uid04100/Documents/TEST/build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test Undefined symbols: "_SCNetworkReachabilitySetCallback", referenced from: -[Reachability startNotifer] in Reachability.o "_SCNetworkReachabilityCreateWithAddress", referenced from: +[Reachability reachabilityWithAddress:] in Reachability.o "_SCNetworkReachabilityScheduleWithRunLoop", referenced from: -[Reachability startNotifer] in Reachability.o "_SCNetworkReachabilityGetFlags", referenced from: -[Reachability connectionRequired] in Reachability.o -[Reachability currentReachabilityStatus] in Reachability.o "_SCNetworkReachabilityUnscheduleFromRunLoop", referenced from: -[Reachability stopNotifer] in Reachability.o "_SCNetworkReachabilityCreateWithName", referenced from: +[Reachability reachabilityWithHostName:] in Reachability.o ld: symbol(s) not found collect2: ld returned 1 exit status my delegate.h: import @class Reachability; @interface testAppDelegate : NSObject { UIWindow *window; UINavigationController *navigationController; Reachability* hostReach; Reachability* internetReach; Reachability* wifiReach; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @end my delegate.m: import "testAppDelegate.h" import "SecondViewController.h" import "Reachability.h" @implementation testAppDelegate @synthesize window; @synthesize navigationController; (void) updateInterfaceWithReachability: (Reachability*) curReach { if(curReach == hostReach) { BOOL connectionRequired= [curReach connectionRequired]; if(connectionRequired) { //in these brackets schould be some code with sense, if i´m getting it to run } else { } } if(curReach == internetReach) { } if(curReach == wifiReach) { } } //Called by Reachability whenever status changes. - (void) reachabilityChanged: (NSNotification* )note { Reachability* curReach = [note object]; NSParameterAssert([curReach isKindOfClass: [Reachability class]]); [self updateInterfaceWithReachability: curReach]; } (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch // Observe the kNetworkReachabilityChangedNotification. When that notification is posted, the // method "reachabilityChanged" will be called. // [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; //Change the host name here to change the server your monitoring hostReach = [[Reachability reachabilityWithHostName: @"www.apple.com"] retain]; [hostReach startNotifer]; [self updateInterfaceWithReachability: hostReach]; internetReach = [[Reachability reachabilityForInternetConnection] retain]; [internetReach startNotifer]; [self updateInterfaceWithReachability: internetReach]; wifiReach = [[Reachability reachabilityForLocalWiFi] retain]; [wifiReach startNotifer]; [self updateInterfaceWithReachability:wifiReach]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end

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  • WPF MVVM ViewModel constructor designmode

    - by Snake
    Right, I've got a main wpf window: <Window x:Class="NorthwindInterface.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ViewModels="clr-namespace:NorthwindInterface.ViewModels" Title="MainWindow" Height="350" Width="525"> <Window.DataContext> <ViewModels:MainViewModel /> </Window.DataContext> <ListView ItemsSource="{Binding Path=Customers}"> </ListView> </Window> And the MainViewModel is this: class MainViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged = delegate { }; public MainViewModel() { Console.WriteLine("test"); using (NorthwindEntities northwindEntities = new NorthwindEntities()) { this.Customers = (from c in northwindEntities.Customers select c).ToList(); } } public List<Customer> Customers { get;private set; } Now the problem is that in designermode I can't see my MainViewModel, it highlights it saying that it can't create an instance of the MainViewModel. It is connecting to a database. That is why (when I comment the code the problem is solved). But I don't want that. Any solutions on best practices around this?

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  • Redirecting to a new page

    - by Pankaj Khurana
    Hi, I have defined a function in which i want to open a page on a new window. The function has following code: echo"<script>window.location.href='http://localhost/paymentsystem/views/payment.php?id=".$id."'</script>" ; Right now its opening the page on the same window. I want to know how can i open this page on a new tab? Regards, Pankaj

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  • Pointer to NSWindow Xib after loading it?

    - by Brock Woolf
    In my code below, CustomWindow is a subclass of NSWindow. CustomWindow *window = [[CustomWindow alloc] init]; if (![NSBundle loadNibNamed:@"NibName" owner:window]) [window center]; // doesn't work How do you get a pointer to control your XIB after you load it so you can do things such as centering the XIB? What am i doing wrong here?

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  • Show alert on browser close but don't show alert while closing from logoff

    - by Neha Jain
    In my application when user logs out the browser is closed. And on browser close I am throwing an alert. Now what I want is if I directly close the browser window alert should come but if window is closed through logout alert should not come as I have shown another confirm message of logout. function closeEditorWarning(){ for (var i=0;i<childWindow.length;i++) { if (childWindow[i] && !childWindow[i].closed) childWindow[i].close(); if(i==0) { alert("This will close all open e-App applications"); } } window.close(); } window.onbeforeunload = closeEditorWarning; And this is my logout code $('#'+id).click(function(event){ event.preventDefault(); $('#centerContent').load('<%=request.getContextPath()%>/'+target); }); } else { $('#'+id).click(function(event){ event.preventDefault(); var r=confirm("logout"); if (r==true) { flag=true; for (var i=0;i<childWindow.length;i++) { if (childWindow[i] && !childWindow[i].closed) childWindow[i].close(); } window.close(); } else { } }); }

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  • Can't display multi byte string on MonoDevelop Mac OS X

    - by wataradio
    The problem is following one line code: Console.WriteLine ("?"); This results in the following output in Application Output window: ? How can I display "?" instead of "?" in Application Output window. I made sure following things: The source code encoding is UTF-8 I selected Japanese font set "Osaka Regular-Mono" (Preferences General Font) Executing the exe from a terminal, "?" is displayed correctly on terminal window On Ubuntu's MonoDevelop, "?" is displayed correctly in Application Output window Environments: MonoDevelop 2.2.2 Mono 2.6.4 Mac OS X 10.6.3

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  • TabBarController rotation problem with popViewControllerAnimated and selectedIndex

    - by rjobidon
    Hi! This is a very important auto rotate issue and easy to reproduce. My application has a UITabBarController. Each tab is a UINavigationController. Auto rotation is handled with normal calls to shouldAutorotateToInterfaceOrientation and didRotateFromInterfaceOrientation. The interface rotates normally until I call UIViewController.popViewControllerAnimated and change UITabBarController.selectedIndex. Steps to reproduce: Create a demo Tab Bar Application. Add the following code to the App Delegate .h file: #import <UIKit/UIKit.h> @interface TestRotation2AppDelegate : NSObject { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; (void)doAction; @end // Redefine the interface to cach rotation messages @interface UITabBarController (TestRotation1AppDelegate) @end Add the following code to the App Delegate .m file: #import "TestRotation2AppDelegate.h" @implementation TestRotation2AppDelegate @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } @end @implementation UITabBarController (TestRotation1AppDelegate) - (void)viewDidLoad { [super viewDidLoad]; // Add a third tab and push a view UIViewController *view1 = [[UIViewController alloc] init]; view1.title = @"Third"; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:view1]; NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObjectsFromArray:self.viewControllers]; [array addObject:nav]; self.viewControllers = array; // Push view2 inside the third tab UIViewController *view2 = [[UIViewController alloc] init]; [nav pushViewController:view2 animated:YES]; // Create a button to pop view2 UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 50, 220, 38); [button setTitle:@"Pop this view" forState:UIControlStateNormal]; [button addTarget:self action:@selector(doAction) forControlEvents:UIControlEventTouchUpInside]; [view2.view addSubview:button]; } - (void) doAction { // ROTATION PROBLEM BEGINS HERE // Remove one line of code and the problem doesn't occur. [self.selectedViewController popViewControllerAnimated:YES]; self.selectedIndex = 0; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end The interface auto rotates normally until you tap the button on tab #3. Your help will be geatly appreciated!

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  • Why would GLCapabilities.setHardwareAccelerated(true/false) have no effect on performance?

    - by Luke
    I've got a JOGL application in which I am rendering 1 million textures (all the same texture) and 1 million lines between those textures. Basically it's a ball-and-stick graph. I am storing the vertices in a vertex array on the card and referencing them via index arrays, which are also stored on the card. Each pass through the draw loop I am basically doing this: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_LINES, <size>, GL.GL_UNSIGNED_INT, 0); I noticed that the JOGL library is pegging one of my CPU cores. Every frame, the run method internal to the library is taking quite long. I'm not sure why this is happening since I have called setHardwareAccelerated(true) on the GLCapabilities used to create my canvas. What's more interesting is that I changed it to setHardwareAccelerated(false) and there was no impact on the performance at all. Is it possible that my code is not using hardware rendering even when it is set to true? Is there any way to check? EDIT: As suggested, I have tested breaking my calls up into smaller chunks. I have tried using glDrawRangeElements and respecting the limits that it requests. All of these simply resulted in the same pegged CPU usage and worse framerates. I have also narrowed the problem down to a simpler example where I just render 4 million textures (no lines). The draw loop then just doing this: gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glEnableClientState(GL.GL_INDEX_ARRAY); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); <... Camera and transform related code ...> gl.glEnableVertexAttribArray(0); gl.glEnable(GL.GL_TEXTURE_2D); gl.glAlphaFunc(GL.GL_GREATER, ALPHA_TEST_LIMIT); gl.glEnable(GL.GL_ALPHA_TEST); <... Bind texture ...> gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glDisable(GL.GL_TEXTURE_2D); gl.glDisable(GL.GL_ALPHA_TEST); gl.glDisableVertexAttribArray(0); gl.glFlush(); Where the first buffer contains 12 million floats (the x,y,z coords of the 4 million textures) and the second (element) buffer contains 4 million integers. In this simple example it is simply the integers 0 through 3999999. I really want to know what is being done in software that is pegging my CPU, and how I can make it stop (if I can). My buffers are generated by the following code: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_FLOAT, <buffer>, GL.GL_STATIC_DRAW); gl.glVertexAttribPointer(0, 3, GL.GL_FLOAT, false, 0, 0); and: gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_INT, <buffer>, GL.GL_STATIC_DRAW); ADDITIONAL INFO: Here is my initialization code: gl.setSwapInterval(1); //Also tried 0 gl.glShadeModel(GL.GL_SMOOTH); gl.glClearDepth(1.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); gl.glPointParameterfv(GL.GL_POINT_DISTANCE_ATTENUATION, POINT_DISTANCE_ATTENUATION, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MIN, MIN_POINT_SIZE, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MAX, MAX_POINT_SIZE, 0); gl.glPointSize(POINT_SIZE); gl.glTexEnvf(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); gl.glEnable(GL.GL_POINT_SPRITE); gl.glClearColor(clearColor.getX(), clearColor.getY(), clearColor.getZ(), 0.0f); Also, I'm not sure if this helps or not, but when I drag the entire graph off the screen, the FPS shoots back up and the CPU usage falls to 0%. This seems obvious and intuitive to me, but I thought that might give a hint to someone else.

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  • How can I detect message boxes popping up in another process?

    - by Frerich Raabe
    I'd like to execute some code whenever a (any!) message box (as spawned by the MessageBox Function) is shown in another process. I didn't start the process I'm monitoring. I can think of three approaches: Install a global CBT Hook procedure which tells me whenever a window is created on the desktop. Then, check whether the window belongs to the process I'm monitoring and whether the class name is #32770 (which is the class name of dialogs according to the About Window Classes page at the MSDN). This would probably work, but it would pull the DLL which contains the hook procedure into virtually every process on the desktop, and the hook procedure gets called a lot. It smells like a potential perfomance problem. Try to subclass the #32770 system window class (is this possible at all?) and look for WM_CREATE messages in my custom window procedure. Intercept the MessageBox Function API call (even though the remote process is running already!) and call my code from the hook function. So far, I only know that the first idea is feasible, but it seems really inefficient. Can anybody think of a simpler solution than that to this problem?

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  • How do I install sensors-applet?

    - by honestann
    I want to install sensors-applet onto my Ubuntu 12.04 computer. The instructions on this (and other) webpages says to enter this command in a command terminal: sudo apt-get install sensors-applet This is a gnome applet and gnome isn't exactly obscure. Why can sensors-applet package not be found? Before you say "no", note that I was able to execute "gnome-panel" to add a bar/panel along the bottom of my desktop, add 8 cpu-frequency applets to the bar (one per CPU core), and add gnome-panel to my startup applications. So I've already done the basics, and believe all I need now is to be able to download and install the sensors-applet to have that temperature applet available on the panel too. See here.

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • Custom NSView in NSMenuItem not receiving mouse events

    - by Dennis
    I have an NSMenu popping out of an NSStatusItem using popUpStatusItemMenu. These NSMenuItems show a bunch of different links, and each one is connected with setAction: to the openLink: method of a target. This arrangement has been working fine for a long time. The user chooses a link from the menu and the openLink: method then deals with it. Unfortunately, I recently decided to experiment with using NSMenuItem's setView: method to provide a nicer/slicker interface. Basically, I just stopped setting the title, created the NSMenuItem, and then used setView: to display a custom view. This works perfectly, the menu items look great and my custom view is displayed. However, when the user chooses a menu item and releases the mouse, the action no longer works (i.e., openLink: isn't called). If I just simply comment out the setView: call, then the actions work again (of course, the menu items are blank, but the action is executed properly). My first question, then, is why setting a view breaks the NSMenuItem's action. No problem, I thought, I'll fix it by detecting the mouseUp event in my custom view and calling my action method from there. I added this method to my custom view: - (void)mouseUp:(NSEvent *)theEvent { NSLog(@"in mouseUp"); } No dice! This method is never called. I can set tracking rects and receive mouseEntered: events, though. I put a few tests in my mouseEntered routine, as follows: if ([[self window] ignoresMouseEvents]) { NSLog(@"ignoring mouse events"); } else { NSLog(@"not ignoring mouse events"); } if ([[self window] canBecomeKeyWindow]) { dNSLog((@"canBecomeKeyWindow")); } else { NSLog(@"not canBecomeKeyWindow"); } if ([[self window] isKeyWindow]) { dNSLog((@"isKeyWindow")); } else { NSLog(@"not isKeyWindow"); } And got the following responses: not ignoring mouse events canBecomeKeyWindow not isKeyWindow Is this the problem? "not isKeyWindow"? Presumably this isn't good because Apple's docs say "If the user clicks a view that isn’t in the key window, by default the window is brought forward and made key, but the mouse event is not dispatched." But there must be a way do detect these events. HOW? Adding: [[self window] makeKeyWindow]; has no effect, despite the fact that canBecomeKeyWindow is YES.

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  • WPF - How to properly reference a class from XAML

    - by Andy T
    OK, this is a super super noob question, one that I'm almost embarrassed to ask... I want to reference a class in my XAML file. It's a DataTemplateSelector for selecting the right edit template for a DataGrid column. Anyway, I've written the class into my code behind, added the local namespace to the top of top of the XAML, but when I try to reference the class from the XAML, it tells me the class does not exist in the local namespace. I must be missing something really really simple but I just can't understand it... Here's my code. XAML: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:tk="http://schemas.microsoft.com/wpf/2008/toolkit" xmlns:local="clr-namespace:CustomFields" xmlns:col="clr-namespace:System.Collections;assembly=mscorlib" xmlns:sys="clr-namespace:System;assembly=mscorlib" x:Class="CustomFields.MainWindow" x:Name="Window" Title="Define Custom Fields" Width="425" Height="400" MinWidth="425" MinHeight="400"> <Window.Resources> <ResourceDictionary> <local:RangeValuesEditTemplateSelector> blah blah blah... </local:RangeValuesEditTemplateSelector> </ResourceDictionary> </Window.Resources> C#: namespace CustomFields { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); // Insert code required on object creation below this point. } } public class RangeValuesEditTemplateSelector : DataTemplateSelector { public RangeValuesEditTemplateSelector(){ MessageBox.Show("hello"); } } } Any ideas what I'm doing wrong? I thought this should be simple as 1-2-3... Thanks! AT

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  • PyGTK: dynamic label wrapping

    - by detly
    It's a known bug/issue that a label in GTK will not dynamically resize when the parent changes. It's one of those really annoying small details, and I want to hack around it if possible. I followed the approach at 16 software, but as per the disclaimer you cannot then resize it smaller. So I attempted a trick mentioned in one of the comments (the set_size_request call in the signal callback), but this results in some sort of infinite loop (try it and see). Does anyone have any other ideas? (You can't block the signal just for the duration of the call, since as the print statements seem to indicate, the problem starts after the function is left.) The code is below. You can see what I mean if you run it and try to resize the window larger and then smaller. (If you want to see the original problem, comment out the line after "Connect to the size-allocate signal", run it, and resize the window bigger.) The Glade file ("example.glade"): <?xml version="1.0"?> <glade-interface> <!-- interface-requires gtk+ 2.16 --> <!-- interface-naming-policy project-wide --> <widget class="GtkWindow" id="window1"> <property name="visible">True</property> <signal name="destroy" handler="on_destroy"/> <child> <widget class="GtkLabel" id="label1"> <property name="visible">True</property> <property name="label" translatable="yes">In publishing and graphic design, lorem ipsum[p][1][2] is the name given to commonly used placeholder text (filler text) to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. The lorem ipsum text, which is typically a nonsensical list of semi-Latin words, is a hacked version of a Latin text by Cicero, with words/letters omitted and others inserted, but not proper Latin[1][2] (see below: History and discovery). The closest English translation would be "pain itself" (dolorem = pain, grief, misery, suffering; ipsum = itself).</property> <property name="wrap">True</property> </widget> </child> </widget> </glade-interface> The Python code: #!/usr/bin/python import pygtk import gobject import gtk.glade def wrapped_label_hack(gtklabel, allocation): print "In wrapped_label_hack" gtklabel.set_size_request(allocation.width, -1) # If you uncomment this, we get INFINITE LOOPING! # gtklabel.set_size_request(-1, -1) print "Leaving wrapped_label_hack" class ExampleGTK: def __init__(self, filename): self.tree = gtk.glade.XML(filename, "window1", "Example") self.id = "window1" self.tree.signal_autoconnect(self) # Connect to the size-allocate signal self.get_widget("label1").connect("size-allocate", wrapped_label_hack) def on_destroy(self, widget): self.close() def get_widget(self, id): return self.tree.get_widget(id) def close(self): window = self.get_widget(self.id) if window is not None: window.destroy() gtk.main_quit() if __name__ == "__main__": window = ExampleGTK("example.glade") gtk.main()

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  • 'object' undeclared <first use in this function>

    - by Mohit Deshpande
    I am using Winchain to develop on my Windows 7 machine. Here is my code: iPhoneTest.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface iPhoneTest : UIApplication { UITextView *textview; UIView *mainView; } @end iPhoneTest.m #import "iPhoneTest.h" #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <CoreFoundation/CoreFoundation.h> @implementation iPhoneTest -(void)applicationDidFinishLaunching:(id)unused { UIWindow *window; struct CGRect rect = [UIHardware fullScreenApplicationContentRect]; rect.origin.x = rect.origin.y = 0.0f; window = [[UIWindow alloc] initWithContentRect: rect]; mainView = [[UIView alloc] initWithFrame: rect]; textView = [[UITextView alloc] init]; [textView setEditable:YES]; [textView setTextSize:14]; [window orderFront: self]; [window makeKey: self]; [window _setHidden: NO]; [window setContentView: mainView]; [mainView addSubview:textView]; [textView setText:@"Hello World"]; } @end main.m #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import "iPhoneTest.h" int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int ret = UIApplicationMain(argc, argv, [iPhoneTest class]); [pool release]; return ret; } Makefile INFOPLIST_FILE=Info.plist SOURCES=\ main.m \ iPhoneTest.m CC=/usr/local/bin/arm-apple-darwin-gcc CFLAGS=-g -O2 -Wall LD=$(CC) LDFLAGS=-lobjc -framework CoreFoundation -framework Foundation -framework UIKit -framework LayerKit PRODUCT_NAME=iPhoneTest SRCROOT=/iphone-apps/iPhoneTest WRAPPER_NAME=$(PRODUCT_NAME).app EXECUTABLE_NAME=$(PRODUCT_NAME) SOURCES_ABS=$(addprefix $(SRCROOT)/,$(SOURCES)) INFOPLIST_ABS=$(addprefix $(SRCROOT)/,$(INFOPLIST_FILE)) OBJECTS=\ $(patsubst %.c,%.o,$(filter %.c,$(SOURCES))) \ $(patsubst %.cc,%.o,$(filter %.cc,$(SOURCES))) \ $(patsubst %.cpp,%.o,$(filter %.cpp,$(SOURCES))) \ $(patsubst %.m,%.o,$(filter %.m,$(SOURCES))) \ $(patsubst %.mm,%.o,$(filter %.mm,$(SOURCES))) OBJECTS_ABS=$(addprefix $(CONFIGURATION_TEMP_DIR)/,$(OBJECTS)) APP_ABS=$(BUILT_PRODUCTS_DIR)/$(WRAPPER_NAME) PRODUCT_ABS=$(APP_ABS)/$(EXECUTABLE_NAME) all: $(PRODUCT_ABS) $(PRODUCT_ABS): $(APP_ABS) $(OBJECTS_ABS) $(LD) $(LDFLAGS) -o $(PRODUCT_ABS) $(OBJECTS_ABS) $(APP_ABS): $(INFOPLIST_ABS) mkdir -p $(APP_ABS) cp $(INFOPLIST_ABS) $(APP_ABS)/ $(CONFIGURATION_TEMP_DIR)/%.o: $(SRCROOT)/%.m mkdir -p $(dir $@) $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ clean: echo rm -f $(OBJECTS_ABS) echo rm -rf $(APP_ABS) When I try to compile it with make, I get iPhoneTest.m: In fucntion '-[iPhoneTest applicationDidFinishLaunching:]' iPhoneTest.m:15: error: 'testView' undeclared <first use in this function> iPhoneTest.m:15: error: <Each undeclared identifier is reported only once for each function it appears in> Can anyone spot the problem?

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  • Ad Server does not serve ads in Firefox, but works fine in Chrome, IE, & Safari!?

    - by HipHop-opatamus
    I'm having a strange (likely JavaScript) related issue. I'm running Open X Ad Server ( http://www.openx.org ) which serves ads to the website http://upsidedowndogs.com . The ads load fine every time when visiting the site via Chrome, IE, or Safari, but sometimes don't load at all in FireFox - Hence, it is a client side issue, which leads me to believe its something up with the javascript. The fact that the problem is intermittent, and does not through any error codes to FireBug, also doesn't make it any easier to diagnose and address. Any ideas how to diagnose / address this issue? Thanks! Here is the code generated by OpenX (it goes in the page header - additional code is then used in each ad unit, as seen on the page) if (typeof(OA_zones) != 'undefined') { var OA_zoneids = ''; for (var zonename in OA_zones) OA_zoneids += escape(zonename+'=' + OA_zones[zonename] + "|"); OA_zoneids += '&amp;nz=1'; } else { var OA_zoneids = escape('1|2|3|4'); } if (typeof(OA_source) == 'undefined') { OA_source = ''; } var OA_p=location.protocol=='https:'?'https://ads.offleashmedia.com/server/www/delivery/spc.php':'http://ads.offleashmedia.com/server/www/delivery/spc.php'; var OA_r=Math.floor(Math.random()*99999999); OA_output = new Array(); var OA_spc="<"+"script type='text/javascript' "; OA_spc+="src='"+OA_p+"?zones="+OA_zoneids; OA_spc+="&amp;source="+escape(OA_source)+"&amp;r="+OA_r; OA_spc+=(document.charset ? '&amp;charset='+document.charset : (document.characterSet ? '&amp;charset='+document.characterSet : '')); if (window.location) OA_spc+="&amp;loc="+escape(window.location); if (document.referrer) OA_spc+="&amp;referer="+escape(document.referrer); OA_spc+="'><"+"/script>"; document.write(OA_spc); function OA_show(name) { if (typeof(OA_output[name]) == 'undefined') { return; } else { document.write(OA_output[name]); } } function OA_showpop(name) { zones = window.OA_zones ? window.OA_zones : false; var zoneid = name; if (typeof(window.OA_zones) != 'undefined') { if (typeof(zones[name]) == 'undefined') { return; } zoneid = zones[name]; } OA_p=location.protocol=='https:'?'https://ads.offleashmedia.com/server/www/delivery/apu.php':'http://ads.offleashmedia.com/server/www/delivery/apu.php'; var OA_pop="<"+"script type='text/javascript' "; OA_pop+="src='"+OA_p+"?zoneid="+zoneid; OA_pop+="&amp;source="+escape(OA_source)+"&amp;r="+OA_r; if (window.location) OA_pop+="&amp;loc="+escape(window.location); if (document.referrer) OA_pop+="&amp;referer="+escape(document.referrer); OA_pop+="'><"+"/script>"; document.write(OA_pop); } var OA_fo = ''; OA_fo += "<"+"script type=\'text/javascript\' src=\'http://ads.offleashmedia.com/server/www/delivery/fl.js\'><"+"/script>\n"; document.write(OA_fo);

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  • WPF element binding across seperate windows-how to do?

    - by jack123
    I can do element-to-element binding in WPF: For example, I've got a window that has a slider control and a textbox, and the textbox dynamically displays the Value property of the slider as the user moves the slider. But how do i do this across seperate windows (in the same project, same namespace) ? The reason is that my main application window containing the textbox has a menu option that will open an 'options' window containing the slider control. Thanks.

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  • Java GUI Overlay

    - by seurimas
    Hey, I want to make an little window like the sort of thing used by Teamspeak/Ventrillo or Steam/xFire where a window can be shown while still in a fullscreen game using Java. There was a similar question/answer ("How to create an overlay window in Java?") but that doesn't work for the particular game (EVE) whereas the previously mentioned overlays work just fine. What's the missing element? Or is it an entirely different method?

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • Using Tkinter in python to edit the title bar

    - by Dan
    I am trying to add a custom title to a window but I am having troubles with it. I know my code isn't right but when I run it, it creates 2 windows instead, one with just the title tk and another bigger window with "Simple Prog". How do I make it so that the tk window has the title "Simple Prog" instead of having a new additional window. I dont think I'm suppose to have the Tk() part because when i have that in my complete code, there's an error from tkinter import Tk, Button, Frame, Entry, END class ABC(Frame): def __init__(self,parent=None): Frame.__init__(self,parent) self.parent = parent self.pack() ABC.make_widgets(self) def make_widgets(self): self.root = Tk() self.root.title("Simple Prog")

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  • "Alert" and "if" changes behaviour of dom copying from iframe to div

    - by lowkey
    Hi guys! Tried to make a little old school ajax (iframe-javascript) script. A bit of mootools is used for DOM navigation Description: HTML: 1 iframe called "buffer" 1 div called "display" JAVASCRIPT: (short: copy iframe content into a div on the page) 1) onLoad on iframe triggers handler(), a counter makes sure it only run once (this is because otherwise firefox will go into feedback loop. What i think happens: iframe on load handler() copyBuffer change src of iframe , and firefox takes that as an onload again) 2) copybuffer() is called, it sets src of iframe then copies iframe content into div, then erases iframe content THE CODE: count=0; function handler(){ if (count==0){ copyBuffer(); count++; } } function copyBuffer(){ $('buffer').set('src','http://www.somelink.com/'); if (window.frames['buffer'] && $('display') ) { $('display').innerHTML = window.frames['buffer'].document.body.innerHTML; window.frames['buffer'].document.body.innerHTML=""; } } problems: QUESTION 1) nothing happens, the content is not loaded into the div. But if i either: A) remove the counter and let the script run in a feedback loop: the content is suddenly copied into the div, but off course there is a feedback loop going on, you can see it keeps loading in the status bar. OR B) insert an alert in the copyBuffer function. The content is copied, without the feedback loop. why does this happen? QUESTION 2) The If wrapped around the copying code i got from a source on the internet. I am not sure what it does? If i remove it the code does not work in: Safari and Chrome. Many thanks in advance! UPDATE: Like the answers said i have created an event handler. They used jQuery, i have made one in mootools: window.addEvent('domready', function() { $('buffer').addEvent('load', function(){ $('display').set('html',window.frames['buffer'].document.body.innerHTML) window.frames['buffer'].document.body.innerHTML=""; }).set('src','somelink'); }); Bonus question: 3) Im new at stackoverflow (what an amazing place!), is it better if i make new threads for follow up questions?

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