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  • adding the style attribute via code

    - by nourdine
    hello I was wondering how to assign a style via code in adroid. suppose I have a TextView created with the following snippet: TextView myText = new TextView(this); how do I assign the class xxx so that myText will be styled like an hard coded TextView like this: <TextView style="@style/xxx" /> thanks

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  • K-Means Algorithm and java code

    - by Thandar
    Hi all, I need to calculate for grouping objects according to their size. I got k-means algorithms in java which calculate mostly for classifying according to their two or more features and the results are not satisfy for me.I only want to calculate for grouping objects based on one feature.Pseudocode or code would be helpful, too. Thanks u all for helping.

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  • What is wrong with this list comprehension code?

    - by suresh
    My aim is to list all elements of the array a whose values are greater than their index positions. I wrote a Haskell code like this. [a|i<-[0..2],a<-[1..3],a!!i>i] When tested on ghci prelude prompt, I get the following error message which I am unable to understand. No instance for (Num [a]) arising from the literal 3 at <interactive>:1:20 Possible fix: add an instance declaration for (Num [a])

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  • How to refactor this MySQL code?

    - by Jader Dias
    SELECT * ( SELECT * FROM `table1` WHERE `id` NOT IN ( SELECT `id` FROM `table2` WHERE `col4` = 5 ) group by `col2` having sum(`col3`) > 0 UNION SELECT * FROM `table1` WHERE `id` NOT IN ( SELECT `id` FROM `table2` WHERE `col4` = 5 ) group by `col2` having sum(`col3`) = 0 ) t1; For readability and performance reasons, I think this code could be refactored. But how?

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  • Sharing code between two different git projects

    - by ripper234
    I have two different .Net projects, hosted on github. I would like to create a shared "commons" library for the two projects. How should I structure my repository to facilitate this sharing? Ideally, a change in this common library in one project could easily be pushed into the other project. I prefer to keep the code itself editable from the two projects (within Visual Studio), and not include it as a library. Are there best practices for this?

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  • i got an error in login code

    - by user298349
    I tried writing a login code in vc#..i got the following error..'The type or namespace name 'LoginControl' does not exist in the namespace 'ErikSchmidt' (are you missing an assembly reference?)' Pls help me rectify this error.

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  • C# code analysis - VS 2005

    - by anon
    I have a C# user control project which causes intermittent .NET run time error, a generic error, and wondering if there is any code analysis tool that I can point at my .sln file which would tell me what may be causing my error

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  • Easily porting Lua code to C#

    - by mnn
    Hello, is there any easy way to port Lua code to C#? The biggest problem would probably be to port tables neatly in some dictionaries. And to prevent any misunderstanding: no I cannot use embedded Lua in my program.

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  • Include Unit tests in the same package as the source code in Java

    - by TheDelChop
    Guys, I'm getting back into Java after a long stint in the Ruby world and I've got a question about JUnit tests and the source I'm testing. If I've got a package of graphics code for my company, lets call it com.example.graphics, should I include my tests in that package too or should they be included in a seperate package, like com.example.graphics.test? Thanks, Joe

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  • Finding City and Zip Code for a Location

    - by Kristopher Johnson
    Given a latitude and longitude, what is the easiest way to find the name of the city and the US zip code of that location. (This is similar to http://stackoverflow.com/questions/23572/latitude-longitude-database, except I want to convert in the opposite direction.) Related question: http://stackoverflow.com/questions/158557/get-street-address-at-latlong-pair

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  • which version of the code below is right?

    - by TheVillageIdiot
    Hi I found this function in a utilities code file: Version 1: public static bool IsValidLong(string strLong) { bool result = true; try { long tmp = long.Parse(strLong); } catch (Exception ex) { result = false; } return result; } I want to replace this (and validators for other types) with following: Version 2: public static bool IsValidLong(string strLong) { long l; return long.TryParse(strLong, out l); } which version is better and why?

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  • Why does this python code work?

    - by Int-0
    I have written a simple python module, it has this code: _log = logging.getLogger("mymodule") _started = False def set_log_level(level): _log.setLevel(level) if not _started: _hdlr = logging.FileHandler('mymodule.log') When I call set_log_level() program fails because symbol _started is not found. It is normal because global _started is missing in the method. But my question is: symbol _log has the same visibility as _started, so why does this symbol can be found? BR, // Toby

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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