Search Results

Search found 66233 results on 2650 pages for 'class method'.

Page 192/2650 | < Previous Page | 188 189 190 191 192 193 194 195 196 197 198 199  | Next Page >

  • Access WindowedApplication from package class.

    - by Senling
    Hi, I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code) import mx.events.CloseEvent; import messages.MessageWindow public function undock():void { stage.nativeWindow.visible = true; stage.nativeWindow.orderToFront(); //Clearing the bitmaps array also clears the applcation icon from the systray NativeApplication.nativeApplication .icon.bitmaps = []; } ]] Package: (Partial code) package messages { public class MessageWindow extends NativeWindow { public function MessageWindow():void { stage.addEventListener(MouseEvent.MOUSE_DOWN,onClick); } private function onClick(event:MouseEvent):void { ****** Need to call the undock method from here. ***** } } } Is it possible to call this way or suggest any other solution Thanks in advance Senling.

    Read the article

  • C++ performance when accessing class members

    - by Dr. Acula
    I'm writing something performance-critical and wanted to know if it could make a difference if I use: int test( int a, int b, int c ) { // Do millions of calculations with a, b, c } or class myStorage { public: int a, b, c; }; int test( myStorage values ) { // Do millions of calculations with values.a, values.b, values.c } Does this basically result in similar code? Is there an extra overhead of accessing the class members? I'm sure that this is clear to an expert in C++ so I won't try and write an unrealistic benchmark for it right now

    Read the article

  • Actionscript / Flex: a question about handleAllEvents() method.

    - by Patrick
    Hi, in Adobe tutorials, they suggest to create a class to handle the events (see below the copy/pasted code, and link to page). I was wondering if I have to handle all events with the function handleAllEvents, using if statements to check if the target is the one I want, and the event is the one I want. i.e. if (event.type=="click") && (event.currentTarget == "myId") Should I have a list of ifs (for each target and each event type ?) thanks // events/MyStaticEventHandler.as package { // Empty package. import flash.events.Event; import mx.controls.Alert; public class MyStaticEventHandler { public function MyStaticEventHandler() { // Empty constructor. } public static function handleAllEvents(event:Event):void { Alert.show("Some event happened."); } } } Link (at the bottom): http://livedocs.adobe.com/flex/3/html/help.html?content=events_05.html

    Read the article

  • subscribing an event to a class object before initializing it.

    - by GN
    I have two classes class A and B.I have a delegate n event published in class B.The class B object is declared in class A.All he functionality dependes on the parameterised constru ctor of class B. Before initializing the object of class B i need to subscibe the event for it.how to do it? e.g public class B { public delegate void myDel(string); public event myDel myEvent; B(object obj) { ----------------- ------------------ } } class A { A objA; class XYZ objXYZ; void func() { objA.myEvent+=new myDel(); objA=new A(objXYZ); // hw to attain this? } }

    Read the article

  • Private Accessor for method is not found

    - by Farinha
    I'm getting this error when generating a new unit test under Visual Studio 2010 using the context menu (right-click the method name - "Generate Unit Tests"): Private Accessor for methodName is not found. Please rebuild the containing project or run the Publicize.exe manually. The method is public (checked that by applying applying a filter to not show non-public methods in the "Generate Unit Tests" dialog. Visual Studio creates some kind of .accessor file automatically. Do I need to do anything in it? What else could be the problem?

    Read the article

  • Override decimal ToString() method

    - by Jimbo
    I have a decimal datatype with a precision of (18, 8) in my database and even if its value is simply 14.765 it will still get displayed as 14.76500000 when I use Response.Write to return its value into a webpage. Is it possible to override its default ToString method to return the number in the format #,###,##0.######## so that it only displays relevant decimal places? UPDATE I'm assuming that when one outputs number on a page like <%= item.price %> (where item.price is a number) that the number's ToString method is being called? I'm trying to avoid having to change every instance where the value is displayed by defaulting the ToString() format somehow.

    Read the article

  • Method to concatenate 2 Strings in Java

    - by GooF
    I have a method in Java that concatenates 2 Strings. It currently works correctly, but I think it can be written better. public static String concat(String str1, String str2) { String rVal = null; if (str1 != null || str2 != null) { rVal = ""; if (str1 != null) { rVal += str1; } if (str2 != null) { rVal += str2; } } return rVal; } Here are some of the requirements: If both str1 and str2 are null, the method returns null If either str1 or str2 is null, it will just return the not null String If str1 and str2 are not null, it will concatenate them It never adds "null" to the result Can anyone do this with less code?

    Read the article

  • Performance when accessing class members

    - by Dr. Acula
    I'm writing something performance-critical and wanted to know if it could make a difference if I use: int test( int a, int b, int c ) { // Do millions of calculations with a, b, c } or class myStorage { public: int a, b, c; }; int test( myStorage values ) { // Do millions of calculations with values.a, values.b, values.c } Does this basically result in similar code? Is there an extra overhead of accessing the class members? I'm sure that this is clear to an expert in C++ so I won't try and write an unrealistic benchmark for it right now

    Read the article

  • Class basic operators

    - by swan
    Hi, Is it necessary to have a copy constructor, destructor and operator= in a class that have only static data member, no pointer class myClass{ int dm; public: myClass(){ dm = 1; } ~myClass(){ } // Is this line usefull ? myClass(const myClass& myObj){ // and that operator? this->dm = myObj.dm; } myClass& operator=(const myClass& myObj){ // and that one? if(this != &myObj){ this->dm = myObj.dm; } return *this; } }; I read that the compiler build one for us, so it is better to not have one (when we add a data member we have to update the operators)

    Read the article

  • Anyway to improve my gzip PHP method?

    - by Joe
    I Gzip my pages currently like so: <?php ob_start("ob_gzhandler"); //my page content ob_flush(); ?> However, I read a comment somewhere, earlier on, that this method uses a lot of memory, and I know that my website has been using a lot of memory on my virtual private server, so I thought it would be nice if I knew a way to reduce memory usage. I tested my site with an online gzip tester which says my websites are sending gzipped pages, so my gzip method works, but the main obviously I'm looking for a less memory intensive option, if any. I appreciate all suggestions. :) Oh and merry christmas ;P

    Read the article

  • UDK "Error, Accessing a member of _'s within class through a context expression requires explicit 'O

    - by Ricket
    I get the following error in the UDK Frontend when I try to make my project: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(58) : Error, Accessing a member of GameUISceneClient's within class through a context expression requires explicit 'Outer' The class ZInteraction extends Interaction. Line 58 is: GetSceneClient().ConsoleCommand("KEYNAME"@Key); What is the problem here? I am still investigating and I will update as I find out more. edit: Tried fixing the line up as class'UIRoot'.static.GetSceneClient().ConsoleCommand("KEYNAME"@Key); - no change.

    Read the article

  • Acceptable name for extension method that accept null

    - by GaryX
    Hi, I really don't like to call String.IsNullOrEmpty(str). That makes me need to think "String" class first, then call it on the object "str". I like to call str.IsNullOrEmpty(), which doesn't need me to think "String" class. The problem is that extension method accept null instance to call on, which is not the usual case when you call a normal method. My question what do you think will be a convetion name for extension methods that accept null? For string, that is easy, "IsNullOrEmpty()" (anything that contains "IsNull") sounds good for me. For others, like GetDisplayName(), do we name it as "NullOrGetDisplayName" ?

    Read the article

  • Push a detail view in UITableViewCell class

    - by luca
    My class inherit from UITableViewCell, i have make some custom transitions to push a new detail view when an image get selected. [UIView transitionWithView:self.masterView duration:0.5 options:UIViewAnimationOptionShowHideTransitionViews animations:^ { [self.masterView addSubview:self.detailImage]; } completion:nil]; My code works fine, the detailImage subview is shown with a transition, but this transition is not what i want exactly. What i want to perform is a simple transition from bottom to up. The list of UIViewAnimation doesn't contain such animation. Is there any way to use that transition without changing my class inheritance to UINavigationController ?

    Read the article

  • Call function from object instantiated in one class in another

    - by Dk43
    I have two classes, both of which need to be able to call the same instance of entitymanager class Engine { EntityManager::Entitymanager EManager; } And I need to add an object to a vector contained by this particular instance of Engine. What I want to do is be able to add a bullet spawned by the player to the vector that contains all my entities. class Player : Entity { void SpawnBullet() {Engine::EManager.Add(BULLET);} } The above returns this error: error: object missing in reference to ‘Engine::EManager’ How do I resolve this? Any help or pointers in the right direction would be much appreciated!

    Read the article

  • Detect if class has overloaded function fails on Comeau compiler

    - by Frank
    Hi Everyone, I'm trying to use SFINAE to detect if a class has an overloaded member function that takes a certain type. The code I have seems to work correctly in Visual Studio and GCC, but does not compile using the Comeau online compiler. Here is the code I'm using: #include <stdio.h> //Comeau doesnt' have boost, so define our own enable_if_c template<bool value> struct enable_if_c { typedef void type; }; template<> struct enable_if_c< false > {}; //Class that has the overloaded member function class TestClass { public: void Func(float value) { printf( "%f\n", value ); } void Func(int value) { printf( "%i\n", value ); } }; //Struct to detect if TestClass has an overloaded member function for type T template<typename T> struct HasFunc { template<typename U, void (TestClass::*)( U )> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &TestClass::Func>*); template<typename U> static int Test(...); static const bool Has = sizeof(Test<T>(0)) == sizeof(char); }; //Use enable_if_c to only allow the function call if TestClass has a valid overload for T template<typename T> typename enable_if_c<HasFunc<T>::Has>::type CallFunc(TestClass &test, T value) { test.Func( value ); } int main() { float value1 = 0.0f; int value2 = 0; TestClass testClass; CallFunc( testClass, value1 ); //Should call TestClass::Func( float ) CallFunc( testClass, value2 ); //Should call TestClass::Func( int ) } The error message is: no instance of function template "CallFunc" matches the argument list. It seems that HasFunc::Has is false for int and float when it should be true. Is this a bug in the Comeau compiler? Am I doing something that's not standard? And if so, what do I need to do to fix it?

    Read the article

  • Size of a class with 'this' pointer

    - by psvaibhav
    The size of a class with no data members is returned as 1 byte, even though there is an implicit 'this' pointer declared. Shouldn't the size returned be 4 bytes(on a 32 bit machine)? I came across articles which indicated that 'this' pointer is not counted for calculating the size of the object. But I am unable to understand the reason for this. Also, if any member function is declared virtual, the size of the class is now returned as 4 bytes. This means that the vptr is counted for calculating the size of the object. Why is the vptr considered and 'this' pointer ignored for calculating the size of object?

    Read the article

  • User class - 'load' data

    - by John
    <?php class User { private $id; private $username; public function __construct($id = null) { $this->id = $id; if (!is_null($this->id)) { $this->load(); } } public function load() { } } ?> In the 'load' method I am going to load all the information from the current user (id) But I wonder how is the best way to load all info. I could grab all data and then just assign all private variables, but I assume there must be another "cheaper" way to get all the data so I can use as such $this-variable; And not have to ASSIGN every single data row, I select in the load method. How?

    Read the article

  • PHP: Classes to use functions from each other?

    - by Martti Laine
    Hello I've been into this problem for a while already, and have asked some questions about it here Stackoverflow. I've got some advice, but I just can't understand it. Could someone provide me an example of classes working smoothly together. I have 3 (maybe more) classes: mysql user alerts As I said, could someone provide an example, so these classes could use functions from each other class, e.g. user could use mysql's functions. I'm asking for an simple example, for learning-purposes. And please, no google-suggestions or links to other questions. I've tried to search this for a while already. No success, though. Martti Laine

    Read the article

  • movedown method not saving new position - cakephp tree

    - by Ryan
    Hi everyone, I am experiencing a problem that has popped up recently and is causing quite a bit of trouble for our system. The app we have relies on using the movedown method to organize content, but as of late it has stopped working and began to generate the following warning: Warning (2): array_values() [<a href='function.array-values'>function.array-values</a>]: The argument should be an array in [/usr/local/home/cake/cake_0_2_9/cake/libs/model/behaviors/tree.php, line 459] The line being referenced: list($node) = array_values($Model->find('first', array( 'conditions' => array($scope, $Model->escapeField() => $id), 'fields' => array($Model->primaryKey, $left, $right, $parent), 'recursive' => $recursive ))); The line calling the method: $this->movedown($id,abs((int)$position)); I have exhausted every idea I could come up with. Has anyone else crossed this issue before? Any help, or pointing in a direction would be much appreciated!

    Read the article

  • C# compiler fails to recognize a class is implementing an interface

    - by Freek
    The following code fails to compile (using VS2010) and I don't see why. The compiler should be able to infer that List is 'compatible' (sorry for lack of a better word) with IEnumerable, but somehow it doesn't. What am I missing here? interface ITest { void Test(); } class TestClass : ITest { public void Test() { } } class Program { static void Test(IEnumerable<ITest> tests) { foreach(var t in tests) { Console.WriteLine(t); } } static void Main(string[] args) { var lst = new List<TestClass>(); Test(lst); // fails, why? Test(lst.Select(t=>t as ITest)); //success Test(lst.ToArray()); // success } }

    Read the article

  • Quick method to determine SSD drive health?

    - by ewwhite
    I have an Intel X-25M drive that was marked "failed" twice in a ZFS storage array, as noted here. However, after removing the drive, it seems to to mount, read and write in other computers (Mac, PC, USB enclosure, etc.) Is there a good way to determine the drive's present health? I feel that the previous failure in the ZFS solution was the convergence of bugs, bad error reporting and hardware. It seems like this drive may have some life in it, though.

    Read the article

  • JUnit - Testing a method that in turn invokes a few more methods

    - by stratwine
    Hi, This is my doubt on what we regard as a "unit" while unit-testing. say I have a method like this, public String myBigMethod() { String resultOne = moduleOneObject.someOperation(); String resultTwo = moduleTwoObject.someOtherOperation(resultOne); return resultTwo; } ( I have unit-tests written for someOperation() and someOtherOperation() seperately ) and this myBigMethod() kinda integrates ModuleOne and ModuleTwo by using them as above, then, is the method "myBigMethod()" still considered as a "unit" ? Should I be writing a test for this "myBigMethod()" ? Say I have written a test for myBigMethod()... If testSomeOperation() fails, it would also result in testMyBigMethod() to fail... Now testMyBigMethod()'s failure might show a not-so-correct-location of the bug. One-Cause causing two tests to fail doesn't look so good to me. But donno if there's any better way...? Is there ? Thanks !

    Read the article

< Previous Page | 188 189 190 191 192 193 194 195 196 197 198 199  | Next Page >