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  • Track ping, download and upload daily

    - by euDennis
    I'm with some problems with my internet with oscillations in connection, causing some sites to get "Not Found" page sometimes. This isn't all the time, just some random times daily. My question is. There is any tool to monitor these basic information (ping, upload and download) daily to make an report and check the oscillations? Because, if someone from internet provider come at my house, probably it won't see the oscillations. Thanks, bye

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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • Windows Phone 7 Isolated Storage Explorer

    - by help.net
    WP7 Isolated Storage Explorer is a tool designed to help developers and testers interact with the isolated storage file for Silverlight Windows Phone 7 applications. The explorer can work both as a desktop application for testers or integrated in Visual Studio for developers. Whenever a WP7 application/project involves storing data locally the the device, it will be to the isolated storage file. A common difficulty is accessing the data for testing or rapidly restoring the application's data/state...(read more)

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • The Secret to Driving Huge Traffic While Gaining More Money Online Finally Revealed

    Even neophyte internet marketers recognize the weight of a keyword research tool in any online business. Although you may not be truly familiar with how to make use of one yet, you must understand that sooner or later, you need to be trained if you want to be ahead of the competition. This is for the reason that keywords determine principally just how much traffic and sales your business will benefit from.

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  • Unity 3D Display Lag

    - by ec2011
    I find that there is quite a lot of lag when using Unity after upgrading to Precise. It seems that when I first start up the computer, everything is fine, but then if I put the computer on standy for a while and then come back to it, the display is extremely slow and there is a significant delay to visual effects that make the system rather cumbersome to use. I tried to report this as a bug but then bug reporting tool directed me to ask this is a question here first. Thanks for any ideas

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  • Do you know any independant keyword(phrase) statistics trend website?

    - by Sam
    Hi all, does anyone know an equally impressive service that shows the amount of times a specific keyword(phrase) has been searched, as well as a branch of other similar words? The one discussed in this video (Wordtracker.com) seems very good, but has gone commercial unfortunately which is not what Im looking for. I really would prefer free tool... http://www.youtube.com/watch?v=H2M1tXtAc18&feature=related Any suggestions for similar free online tools are very welcome. Thanks

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  • 12 Must Have Google Chrome Extensions For Web Designers

    <b>Tech Drive-In:</b> "Google Chrome extensions pool is growing and growing fast. Firefox has been the primary tool for web developers for a long time now. Tools like Firebug in Firefox has taken cult status among web developers. But things are slowly changing now and a number of good alternatives for Firefox web developer extensions can be found among Google Chrome extensions too."

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  • Simplifying the Google's PageRank Tale

    PageRank is a unique tool that defines the prominence of a particular web page. Optimizing your PR may help you a lot in enhancing your online presence and visibility. Forum posts, articles and back links are some of the important components that add lot in PR optimization.

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  • Outsourcing Your Search Engine Optimization Work

    Search Engine Optimization is a very commonly used internet marketing tool that makes sure that your website is more frequently visited than your competitions. A website that has higher importance and has more back-links connecting to it will obviously get more traffic. What an SEO company does is it optimizes the website to make it more search engine friendly, thus getting it higher up on any search engine result page.

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  • Perform Routine Server Checks Using PowerShell

    Database administrators tend to perform a lot of routine checks, referred to as sanity checks, on a daily, weekly, and monthly basis. Rob Gravelle shows you how to write some PowerShell scripts to automate a couple of fairly common sanity checks. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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  • Temporary Tables in Oracle and SQL Server

    Jonathan Lewis (Oracle Ace Director, OakTable Network) and Grant Fritchey (Microsoft SQL Server MVP) will host a live discussion on Oracle and SQL Server, this time in relation to temporary tables. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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  • Windows 7 : le premier Service Pack aurait été fourni aux constructeurs, sortie imminente ?

    Windows 7 : le premier Service Pack aurait été fourni aux constructeurs Sortie imminente ? Mise à jour du 17/01/10 par Gordon Fowler et Hinault Romaric Les rumeurs sur la sortie imminente du Service Pack 1 de Windows 7 et Windows 2008 R2 semblent se confirmer. Alors que la Release Candidate de ce SP1 est disponible depuis Octobre, la version finale se fait toujours attendre malgré plusieurs signes annonciateurs, notamment la publication de Windows Service Pack Blocker Tool ...

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  • The Database Recovery Advisor in SQL Server 2012

    The Database Recovery Advisor in SQL Server 2012 will aid the ability of DBAs to recover their databases to a point in time in a crisis. Read about this new feature and how it can speed the process of recovery. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

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  • Let&rsquo;s keep informed with &ldquo;Data Explorer&rdquo;

    - by Luca Zavarella
    At Pass Summit 2011 a new project was announced. It’s a Microsoft SQL Azure Lab and its codename is Microsoft “Data Explorer”. According to the official blog (http://blogs.msdn.com/b/dataexplorer/), this new tool provides an innovative way to acquire new knowledge from the data that interest you. In a nutshell, Data Explorer allows you to combine data from multiple sources, to publish and share the result. In addition, you can generate data streams in the RESTful open format (Open Data Protocol), and they can then be used by other applications. Nonetheless we can still use Excel or PowerPivot to analyze the results. Sources can be varied: Excel spreadsheets, text files, databases, Windows Azure Marketplace, etc.. For those who are not familiar with this resource, I strongly suggest you to keep an eye on the data services available to the Marketplace: https://datamarket.azure.com/browse/Data To tell the truth, as I read the above blog post, I was tempted to think of the Data Explorer as a "SSIS on Azure" addressed to the Power User. In fact, reading the response from Tim Mallalieu (Group Program Manager of Data Explorer) to the comment made to his post, I had a positive response to my first impression: “…we originally thinking of ourselves as Self-Service ETL. As we talked to more folks and started partnering with other teams we realized that would be an area that we can add value but that there were more opportunities emerging.” The typical operations of the ETL phase ( processing and organization of data in different formats) can be obtained thanks to Data Explorer Mashup. This is an image of the tool: The flexibility in the manipulation of information is given by Data Explorer Formula Language. This is a formula-based Excel-style specific language: Anyone wishing to know more can check the project page in addition to aforementioned blog: http://www.microsoft.com/en-us/sqlazurelabs/labs/dataexplorer.aspx In light of this new project, there is no doubt about the intention of Microsoft to get closer and closer to the Power User, providing him flexible and very easy to use tools for data analysis. The prime example of this is PowerPivot. The question that remains is always the same: having in a company more Power User will implicitly mean having different data models representing the same reality. But this would inevitably lead to anarchical data management... What do you think about that?

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  • Performance Tuning Re-indexing and Update Statistics – A Case Study

    Recently we started experiencing a very strange issue in our production reporting environment where the Re-indexing and Update Statistics operation suddenly began taking more than 2 days to complete and was thus causing blockage in the database which in turn caused impairment in application performance. NEW! Take the stress out of .NET deploymentEliminate the risk in deploying manually to live systems using Deployment Manager, the new tool from Red Gate. Try it now.

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  • How to list arecords avaible formats

    - by Puggan Se
    I built a tool that uses arecord, but now i noticed that it dosn't work on some computers, as the format isn't supported by that hardware, how can i see/list what formats thats supported? Arecords man page says: -f --format=FORMAT Sample format Recognized sample formats are: S8 U8 S16_LE S16_BE U16_LE U16_BE S24_LE S24_BE U24_LE U24_BE S32_LE S32_BE U32_LE U32_BE FLOAT_LE FLOAT_BE FLOAT64_LE FLOAT64_BE IEC958_SUBFRAME_LE IEC958_SUBFRAME_BE MU_LAW A_LAW IMA_ADPCM MPEG GSM SPECIAL S24_3LE S24_3BE U24_3LE U24_3BE S20_3LE S20_3BE U20_3LE U20_3BE S18_3LE S18_3BE U18_3LE Some of these may not be available on selected hardware

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