Search Results

Search found 17982 results on 720 pages for 'computed values'.

Page 193/720 | < Previous Page | 189 190 191 192 193 194 195 196 197 198 199 200  | Next Page >

  • Auto Log-Off Windows users - Windows 2003 domain

    - by thehatter
    I am trying to make windows clients automatically log off after some time, I have been trying to use the winexit.scr which I have seen working else where in a similar environment. After working though these instructions (I did read the comments and notice the original ADM provided is buggy) I've had no joy what so ever! Winexit.scr refuses to read any settings in the registry, even while using a test account I can access the required reg key(s); edit, add, and remove values. Essentially winexit.scr always uses it's default values: 30 second timeout, no forced log-out. What I really want is a 30 minute timeout with a forced log-out, closing all the users apps etc. I've tried removing and re-adding the ADM template, creating the GPO from scratch several times, giving various registry permissions - including full control to "Everybody" just for fun! Oh, clients are all win XP SP3, DC is win 2003 R2 SP2. So, can anybody suggest something? Cheers!

    Read the article

  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

    Read the article

  • How can I compare Excel serial dates WITHOUT converting to mm/dd/yy type dates?

    - by dwwilson66
    I have a table that contains a number of values representing Excel serial dates. After a number of unsuccessful attempts to compare fields, my current approach is to do comparisons between serial dates instead of calendar dates. I am trying to summarize the data--by DAY--with formulae. CONSIDER: 41021 some data 41021.625 some data 41021.63542 some data 41022 some data 41022.26042 some data 41022.91667 some data 41023 some data 41023.375 some data DESIRED RESULT: 41021 sum of 41021, 41021.625 and 41021.63542 data 41022 sum of 41022, 41022.26042 and 41022.91667 data 41023 sum of 41023 and 41023.375 data In essence, for all instances of SerialDate.SerialTime, SUM data values associated with SerialDate.* regardless of the *.SerialTime for that date. While I can see how to do this by creating additional dates column formatted as =TEXT(<DateField>,"mm/dd/yyyy") I'm looking for a solution that will allow me to handle this 'conversion' in the formula, e.g.SUMIF((TEXT(<dateRange>,"yy/mm/dd"),=(TEXT(<dateField,"yy/mm/dd")),<dataRange> Make sense? Anyone have any ideas? Thanks

    Read the article

  • Get source and destination of outbound traffic in pfSense

    - by maxsilver
    I'm looking at the traffic graph in pfSense (Version 1.2.2), which we're using as a router / NAT / ect on our network. Recently, I'm seeing a sudden, constant spike of 15 - 30kbps traffic outbound, that is unusual for our network (normally its below 2kbps, we're mostly all inbound traffic) Is there any way to determine what the source of this traffic is, or where it's going? (Just an internal IP address for source, and external IP address for destination would be all I need) I've already tried switching the traffic graph to 'LAN' and watching the host list on the right side, but it seems ... flakey. The numbers it shows seem to fade in and out at random, and the values never add up to anywhere near the graph values. I'm not allowed to post the image, but a photo is available at - http://imgur.com/QYjKI.png

    Read the article

  • 14540059 - UPDATE FOR BI PUBLISHER ENTERPRISE 11.1.1.6.0 AUGUST

    - by Tim Dexter
    Its been a while, I know :( I have posts in the pipe just gotta smoke em out! The latest update for BIP 11.1.1.6 was released last week. A bunch of defects have been addressed as you can see below.  13473493 - XMLP TRANSLATION ISSUE OF MILLION (ENG) TO MILLIONES (SPANISH) 13521951 - BIP UPGRADE FROM 10G TO 11.1.1.5.0 IS NOT SUCCESSFULL FOR TIAA-CREF  12542914 - ACC: REPORT VIEWER STRUCTURE HAS ERRORS - NO IFRAME AND NO LANG ATTRIBUTE  13562801 - XML TAG DISPLAY SHOULD DEFAULT TO 'FOLLOW THE DATA 13568043 - BIP QUERY FAILING VALIDATION DUE TO 'COALESCE' KEYWORD 13592901 - THE REPORT IS THROWING AN SQL ERROR THAT REFERENCES CHECKING FOR NULL VALUES 13836696 - BI PUBLISHER REPORT NOT GENERATED WHEN A TEXT FIELD START WITH "E.<SPACE>"  13879206 - DM MIGRATION ISSUES 13888939 - DM: LOV SEARCH CAUSING DB CONNECTION LEAK 13904225 - XSLX ERROR DUE TO URL LINK AND USE OF LIST 13930795 - RTF TEMPLATE GIVING DIFFERENT RESULTS IN DIFFERENT  13942064 - XDOEXCEPTION THROWN WHEN RUNNING PEOPLESOFT TEMPLATES AND XML FILE 13981523 - BI PUBLISHER ON 64-BIT WINDOWS CAN'T CONNECT TO MS ANALYSIS SERVICES CUBE 14039229 - BIP 11.1.1.5.0 REPORTS ARE NOT WORKING ON BIP 11.1.1.6.0  14055793 - BIP 11.1.1.6.0: DATE TYPE INPUT PARAMTER IS NOT DISPLAYING THE CORRECT VALUE USI  14059851 - UNABLE TO GRANT PRIVILEGES TO ROLE: DOMAIN USERS; THE ROLE DOES NOT EXIST 14109967 - LARGE OUTPUT CAUSES OUT OF MEMORY DUE TO LEFT OVER DEBUG CODE 14163973 - ISSUES USING DATA MODEL EDITOR IN BIP 11.1.1.6  14167915 - ORG.XML.SAX.SAXEXCEPTION: DATE FORMAT CANNOT BE NULL  14240045 - EDITING SCHEDULED REPORTS DOES NOT REFLECT VALID VALUES FOR UPGRADED SCHEDULES 14304427 - SEARCH DIALOG NOT BINDING PARAMETER VALUE - INVALID PARAMETER BINDING(S). 14338158 - PASSWORD FIELD SHOULD NOT BE DISPLAYED FOR FMW SECURITY MODEL 14393825 - OBIEE11G: LARGE NUMBER OF OBIPS SESSIONS CREATED WHEN USING SSO AND BI PUB 14558377 - CONT. BUG 14240045:EDITING SCHEDULES IN BI PUBLISHER IS DEFAULTING TO 'ALL' This patch is just for BI Publisher standalone installs. For those of you using BIP within the wider BIEE suite there is the 11.1.1.6.2 BP1 patchset. More details on that here.

    Read the article

  • Understanding Box2d Restitution & Bouncing

    - by layzrr
    I'm currently trying to implement basketball bouncing into my game using Box2d (jBox2d technically), but I'm a bit confused about restitution. While trying to create the ball in the testbed first, I've run into infinite bouncing, as described in this question, however obviously not using my own implementation. The Box2d manual describes restitution as follows: Restitution is used to make objects bounce. The restitution value is usually set to be between 0 and 1. Consider dropping a ball on a table. A value of zero means the ball won't bounce. This is called an inelastic collision. A value of one means the ball's velocity will be exactly reflected. This is called a perfectly elastic collision. My confusion lies in that I am still getting infinite bouncing with restitution values at 0.75/0.8. The same behavior can be seen in the testbed under Collision Watching - Varying Restitution, on the 6th and 7th balls. I believe the last one has restitution of 1, which makes sense, but I don't understand why the second to last ball bounces infinitely (as is happening with my working basketball I've created). I am looking to understand the restitution concept more fully, as well as look for a solution to infinite bouncing with the Box2d framework. My instinct was to sleep objects that appeared to be moving in very small increments, but this seems like a misuse of the engine. Should I just work with lower restitution values altogether?

    Read the article

  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

    Read the article

  • Blender - creating bones from transform matrices

    - by user975135
    Notice: this is for the Blender 2.5/2.6 API. Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named "matrix", which was an armature-space matrix you could access and modify. The new 2.5+ API still has the "matrix" attribute for EditBones, but for some unknown reason it is now read-only. So how to create EditBones from transform matrices? I could only find one thing: a new "transform()" function, which takes a Matrix too. Transform the the bones head, tail, roll and envelope (when the matrix has a scale component). Perfect, but you already need to have some values (loc/rot/scale) for your bone, otherwise transforming with a matrix like this will give you nothing, your bone will be a zero-sized bone which will be deleted by Blender. if you create default bone values first, like this: bone.tail = mathutils.Vector([0,1,0]) Then transform() will work on your bone and it might seem to create correct bones, but setting a tail position actually generates a matrix itself, use transform() and you don't get the matrix from your model file on your EditBone, but the multiplication of your matrix with the bone's existing one. This can be easily proven by comparing the matrices read from the file with EditBone.matrix. Again it might seem correct in Blender, but now export your model and you see your animations are messed up, as the bind pose rotations of the bones are wrong. I've tried to find an alternative way to assign the transformation matrix from my file to my EditBone with no luck.

    Read the article

  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

    Read the article

  • Simple queries occasionally running very slowly

    - by Johan
    I have some very simple queries that occasionally run very slowly. The table viewed_sites has about 10 - 20 rows. Running EXPLAIN ANALYZE always gives a runtime of less than 3 milliseconds. When the query is run automatically (every 10 seconds) it occasionally takes over a second to run. The query: INSERT INTO ga.viewed_sites (site_id) VALUES ('gop2') The table: CREATE TABLE viewed_sites ( site_id character varying(4) NOT NULL, last_viewed timestamp with time zone DEFAULT now() NOT NULL ); The (occasional) log result: 2010-05-24 15:47:55 UTC LOG: duration: 1044.632 ms statement: INSERT INTO ga.viewed_sites (site_id) VALUES ('gop2') It's a horribly vague question, but what could be causing this? I suppose it comes down to CPU, RAM, HDD or some combination of the above. Postgresql 8.3, Ubuntu 8.04 Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz 2 GiB RAM

    Read the article

  • Back button after doing posts on the same page

    - by user441521
    I have 3 pages to my site. The 1st page allows you to select a bunch of options. Those options get sent to the 2nd page to be displayed with some data about those options. From here I can click on a link to get to page 3 on 1 of the options. On page 3 I can create a new/edit/delete all on the same page where reloads come back to page 3. I want a "back" button on page 3 to go back to page 2, but retain the options it had from the original page 1 request. Page 1 has a bunch of check boxes which are passed to page 2 as arrays to the controller. My thought is that I have to pass these arrays (I converted them to lists) to page 3 (even thought page 3 directly doesn't need them) so that page 3 can use them in the back link to it can recreate the values page 1 sent to page 2 originally. I'm using asp.net MVC and when I pass the converted array it seems to convert it to the type instead of actually showing the values: "types=System.Collections.Generic.List" (where types is a List. Is this what is needed or are there other options to getting a "back" button in this case to go back to page 2. It's sort of a pain to pass information to page 3 that isn't really relevant to page 3 except the back button.

    Read the article

  • Excel trendline accuracy

    - by Rook
    This is a problem I have every once in a while, and it annoys me tremendously, beacuse I have always to recheck every trendline I get. An example: r L (mm) 30,00 97,0 60,00 103,2 90,00 106,0 110,00 101,0 125,00 88,0 140,00 62,0 148,00 36,7 152,50 17,0 Upon drawing a trendline (using 3rd order polynomial regression type) with r on the x axis, and L on the y one, Excel will give the formula y = -0,0002x³ + 0,0341x² - 1,8979x + 128,73 with R² = 0,994. If I interpolate values using that formula for the same values of r as the ones the formula was derived from, I get r y (mm) 30,00 97,083 60,00 94,416 90,00 88,329 110,00 66,371 125,00 33,68 140,00 -17,416 148,00 -53,5912 152,50 -76,97725 which are quite different? Why does this happen? What is the reason for it?

    Read the article

  • In excel how can I consolidate information in rows based on 2 critera?

    - by Kevin
    I have a worksheet with columns A through BR. Column B contains customers (repeating values) Column J contains a filing date (repeating values) Column O contains loan information I would like to consolidate customers and filing date into 1 row and then have the loan information in subsequent rows appended to the end. Data looks like: Number | Customer | ...| File Date |...| Loan Information| 1 | Customer 1 | ...| 11/30/2012|...| Loan Info 1 2 | Customer 1 | ...| 11/30/2012|...| Loan Info 2 3 | Customer 1 | ...| 05/12/2011|...| Loan Info 1 4 | Customer 1 | ...| 05/12/2011|...| Loan Info 2 5 | Customer 2 | ...| 10/31/2012|...| Loan Info 1 6 | Customer 2 | ...| 10/31/2012|...| Loan Info 2 7 | Customer 2 | ...| 10/31/2012|...| Loan Info 3 8 | Customer 3 | ...| 03/16/2010|...| Loan Info 1 9 | Customer 3 | ...| 03/16/2010|...| Loan Info 2 10 | Customer 3 | ...| 07/01/2013|...| Loan Info 1 I would like to get to: Number | Customer | ...| File Date |...| Loan Information|...|BR|Loan Info 2| Loan Info 3| ect| 1 | Customer 1 | ...| 11/30/2012|...| Loan Info 1 |...|BR|Loan Info 2 3 | Customer 1 | ...| 05/12/2011|...| Loan Info 1 |...|BR|Loan Info 2 5 | Customer 2 | ...| 10/31/2012|...| Loan Info 1 |...|BR|Loan Info 2|Loan Info 3 8 | Customer 3 | ...| 03/16/2010|...| Loan Info 1 |...|BR|Loan Info 2 10 | Customer 3 | ...| 07/01/2013|...| Loan Info 1

    Read the article

  • Essbase - FormatString

    - by THE
    A look at the documentation for "Typed Measures" shows:"Using format strings, you can format the values (cell contents) of Essbase database members in numeric type measures so that they appear, for query purposes, as text, dates, or other types of predefined values. The resultant display value is the cell’s formatted value (FORMATTED_VALUE property in MDX). The underlying real value is numeric, and this value is unaffected by the associated formatted value."To actually switch ON the use of typed measures in general, you need to navigate to the outline properties: open outline select properties change "Typed Measures enable" to TRUE (click to enlarge) As an example, I created two additional members in the ASOSamp outline. - A member "delta Price" in the Measures (Accounts) Dimension with the Formula: ([Original Price],[Curr_year])-([Original Price],[Prev_year])This is equivalent to the Variance Formula used in the "Years" Dimension. - A member "Var_Quickview" in the "Years" Dimension with the same formula as the "Variance" Member.This will be used to simply display a second cell with the same underlying value as Variance - but formatted using Format String hence enabling BOTH in the same report. (click to enlarge) In the outline you now select the member you want the Format String associated with and change the "associated Format String" in the Member Properties.As you can see in this example an IIF statement reading:MdxFormat(IIF(CellValue()< 0,"Negative","Positive" ) ) has been chosen for both new members.After applying the Format String changes and running a report via SmartView, the result is: (click to enlarge) reference: Essbase Database Admin Guide ,Chapter 12 "Working with Typed Measures "

    Read the article

  • How do I overclock a dual core processor?

    - by Pankaj Bhardwaj
    This is a serious problem. I want to speed up my compilation process. I have never been especially fond of overclocking, however my current compilation time for my project makes my crazy! I found information about which parameters I should change to overclock and which values are safe. However, I have one basic problem. I don't have the ability to change this option in my BIOS. It is possible that these options have been blocked by the system administrators? Getting a faster processor is not an option. How do I edit the proper values to overclock my CPU. Do I need to flash my bios to another version? My specs: Entium Dual-Core Cpu E5400 @2.7GHz Asrock motherboard 4GB RAM Windows 7 Ultimate 32-bit

    Read the article

  • How to configure 1080p HDTV as a monitor

    - by Robot
    I've read several posts that almost answer my question, but not quite. I have a Samsung LN32C530 1080p HDTV I'd like to use as a monitor. I was reasonably successful getting the prior 720p model to work ok using SwitchResX, but I think I just got lucky with the parameters (1360x768@60Hz). I tried the expected (1920x1080@60Hz) values and "nearby" ones, with no luck. Older 720p params actually work, but I get the same small real estate as the older model TV. Trying values near 1080p always displays an image that doesn't match the screen size and is very jagged which makes me think interpolation is making things worse. Also, SwitchResX has a bunch of parameters other than H x W ("porch" etc), and I don't know how they all work together. Any help?

    Read the article

  • Algorithms or patterns for a linked question and answer cost calculator

    - by kmc
    I've been asked to build an online calculator in PHP (and the Laravel framework). It will take the answers to a series of questions to estimate the cost of a home extension. For example, a couple of questions may be: What is the lie of your property? Flat, slightly inclined, heavily inclined. (these suggestive values could have specific values in the underlying calculator like, 0 degrees, 5 degrees, 10 degrees. What is your current flooring system? Wooden, or concrete? These would then impact the results of other questions. Once the size of the extension has been input, the lie of the land will affect how much site works will cost, and how much rubbish collection will cost. The second question will impact the cost of the extensions flooring, as stumping and laying floorboards is a different cost to laying foundations and a concrete slab. It will also influence what heating and cooling systems are available in the calculator. So it's VERY interlinked. The answer to any question can influence the options of other questions, and the end result. I'm having trouble figuring out an approach to this that will allow new options and questions to be plugged in at a later stage without having things too coupled. The Observer pattern, or Laravel's events may be handy, but currently the sheer breadth of the calculator has me struggling to gather my thoughts and see a sensible implementation. Are there any patterns or OO approaches that may help? Thanks!

    Read the article

  • MapReduce

    - by kaleidoscope
    MapReduce is a programming model and an associated implementation for processing and generating large data sets. Users specify a map function that processes a key/value pair to generate a set of  intermediate key/value pairs, and a reduce function that merges all intermediate values associated with the same intermediate key. Many real world tasks are expressible in this model, as shown in the paper. Programs written in this functional style are automatically parallelized and executed on a large cluster of commodity machines. The run-time system takes care of the details of partitioning the input data,  scheduling the program's execution across a set of machines, handling machine failures, and managing the required inter-machine communication. This allows programmers without any experience with parallel and distributed systems to easily utilize the resources of a large distributed system. Example: A process to count the appearances of each different word in a set of documents void map(String name, String document):   // name: document name   // document: document contents   for each word w in document:     EmitIntermediate(w, 1); void reduce(String word, Iterator partialCounts):   // word: a word   // partialCounts: a list of aggregated partial counts   int result = 0;   for each pc in partialCounts:     result += ParseInt(pc);   Emit(result); Here, each document is split in words, and each word is counted initially with a "1" value by the Map function, using the word as the result key. The framework puts together all the pairs with the same key and feeds them to the same call to Reduce, thus this function just needs to sum all of its input values to find the total appearances of that word.   Sarang, K

    Read the article

  • Web Services and code lists

    - by 0x0me
    Our team heavily discuss the issues how to handle code list in a web service definition. The design goal is to describe a provider API to query a system using various values. Some of them are catalogs resp. code lists. A catalog or code list is a set of key value pairs. There are different systems (at least 3) maintaining possibly different code lists. Each system should implement the provider API, whereas each system might have different code list for the same business entity eg. think of colors. One system know [(1,'red'),(2,'green')] and another one knows [(1,'lightgreen'),(2,'darkgreen'),(3,'red')] etc. The access to the different provider API implementations will be encapsulated by a query service, but there is already one candidate which might use at least one provider API directly. The current options to design the API discussed are: use an abstract code list in the interface definition: the web service interface defines a well known set of code list which are expected to be used for querying and returning data. Each API provider implementation has to mapped the request and response values from those abstract codelist to the system specific one. let the query component handle the code list: the encapsulating query service knows the code list set of each provider API implementation and takes care of mapping the input and output to the system specific code lists of the queried system. do not use code lists in the query definition at all: Just query code lists by a plain string and let the provider API implementation figure out the right value. This might lead to a loose of information and possibly many false positives, due to the fact that the input string could not be canonical mapped to a code list value (eg. green - lightgreen or green - darkgreen or both) What are your experiences resp. solutions to such a problem? Could you give any recommendation?

    Read the article

  • How can I get black window borders in Windows 8?

    - by sean e
    In Windows 8, when I go into Control Panel\Appearance and Personalization\Personalization\Window Color and Appearance the amount of control over window colors is greatly reduced as compared to Windows 7. The color controls do not allow you to make Window borders display in black. Is there some other way to set the window border color in Windows 8? Edit 1: Clearly the standard way does not work in Windows 8. The question is, is there another way? Perhaps through the registry for example? Edit 2: I tried copying the values in HKEY_CURRENT_USER\Software\Microsoft\Windows\DWM from my Win7 system to the Win8 system without success (killing the 2 DWM processes after each change - they are automatically restarted and do use the new values).

    Read the article

  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

    Read the article

  • Munin "Available entropy" when using address space layout randomization

    - by clawspoon
    Having just configured munin for statistics logging on my gentoo server (hardened profile), I am noticing that my "Available entropy" is consitently in the 200-300 range. This seems way to low, so I checked it manually using the command $ cat /proc/sys/kernel/random/entropy_avail 3544 Odd. Consistently very low values in Munin and practically filled up when checking manually. After thinking about the problem for a while I came to the conclusion that the problem is probably that I'm using Adress Space Layout Randomization which is using the entropy when running commands/programs. Since Munin runs a whole slew of programs all the entropy is used up, and Munin then measures how much entropy there is, resulting in the low values. Does anyone have any experience with this? How can this be avoided?

    Read the article

  • How to enable CDR on AsteriskNow 1.5

    - by Michal Niklas
    I have upgraded PBX to Asterisk 1.6.2.7 and now CDR files are not created. It looks that such logging is disabled: Connected to Asterisk 1.6.2.7 currently running on pbx2 (pid = 5824) Verbosity is at least 3 pbx2*CLI> cdr show status pbx2*CLI> Call Detail Record (CDR) settings ---------------------------------- Logging: Disabled Mode: Simple Asterisk shows that CDR modules are loaded: pbx2*CLI> module show like cd Module Description Use Count cdr_manager.so Asterisk Manager Interface CDR Backend 0 cdr_csv.so Comma Separated Values CDR Backend 0 app_cdr.so Tell Asterisk to not maintain a CDR for 0 app_forkcdr.so Fork The CDR into 2 separate entities 0 func_cdr.so Call Detail Record (CDR) dialplan functi 0 cdr_custom.so Customizable Comma Separated Values CDR 0 6 modules loaded How to enable creating CDR csv files?

    Read the article

  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

    Read the article

< Previous Page | 189 190 191 192 193 194 195 196 197 198 199 200  | Next Page >