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  • How do I backup my customer's data?

    - by marcamillion
    If you run a SaaS app, or work on one, I would love to hear from you. Where the safety and security of your customer's data is paramount, how do you secure it and back it up? I would love to know your main host (e.g. Heroku, Engine Yard, Rackspace, MediaTemple, etc.) and who you use for your backup. Be as detailed as possible - e.g. a quick overview of your service and the data you store (images for instance), what happens with the images when the user uploads them (e.g. they go to your Linode VPS, and posted to the site for them to see - then they are automatically sent to AWS or wherever, then once a week they are backed up to tape by the managed hosting provider, and you also back them up to your house/office). If you could also give some idea as to what the unit cost (per GB/per user/per month) of storage is - on average, I would really appreciate that. Getting ready to launch my app, and I would love to get some more perspective on the nitty gritty details involved. Thanks!

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  • How to prevent duplicate data access methods that retrieve similar data?

    - by Ronald Wildenberg
    In almost every project I work on with a team, the same problem seems to creep in. Someone writes UI code that needs data and writes a data access method: AssetDto GetAssetById(int assetId) A week later someone else is working on another part of the application and also needs an AssetDto but now including 'approvers' and writes the following: AssetDto GetAssetWithApproversById(int assetId) A month later someone needs an asset but now including the 'questions' (or the 'owners' or the 'running requests', etc): AssetDto GetAssetWithQuestionsById(int assetId) AssetDto GetAssetWithOwnersById(int assetId) AssetDto GetAssetWithRunningRequestsById(int assetId) And it gets even worse when methods like GetAssetWithOwnerAndQuestionsById start to appear. You see the pattern that emerges: an object is attached to a large object graph and you need different parts of this graph in different locations. Of course, I'd like to prevent having a large number of methods that do almost the same. Is it simply a matter of team discipline or is there some pattern I can use to prevent this? In some cases it might make sense to have separate methods, i.e. getting an asset with running requests may be expensive so I do not want to include these all the time. How to handle such cases?

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  • USB and CD data cannot be read or mounted in 12.10

    - by aravind4j
    I'm using Ubuntu 12.10. I wrote a data disk using Brasero Disk Burner, but the system cannot read the CD. I tried to write the same data into my HP v220w pen drive but now there is an error in that too. It shows the following: Error mounting /dev/sdb at /media/aravind4j/Aravind4j: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdb" "/media/aravind4j/Aravind4j"' exited with non-zero exit status 13: $MFTMirr does not match $MFT (record 0). Failed to mount '/dev/sdb': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. (udisks-error-quark, 0) I used a NTFS file system for the pen drive as you can recognize from the above statement. I would like to recover the files so please help me recover the files without formatting the drive.

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  • Network connection fails when downloading data

    - by Guus
    In the past few weeks, I've noticed my network connection becoming unstable while downloading files. I'm not sure how to diagnose this issue. I've found that my network connections appear to be temporarily unresponsive (for periods up to a minute or so) while I'm downloading a file (that's large enough to not be downloaded instantly). The problem occurs when downloading data through a webbrowser, but also when using SCP to download data from a remote location. During the period in which network connections are unresponsive, every resource that I try to access over the network is unavailable. This includes: The download itself (SCP reports a 'stalled' download) Web pages (won't load - browsers report 'resource unavailable') SSH sessions (CLI freezes) VPN connections (connections terminate) IM client connections (client starts reconnection attempts) ... (everything is pretty much dead) I've noticed that during such a period, I cannot even access the (web-based) administrative console of the router on my LAN at home (although it remains reachable for other devices). The problem occurs when connected to my home network, but also when I'm in the office. Other devices than my laptop are not affected. Given the above two characteristics I assume the problem cause lies within my laptop, not the network infrastructure. I'm running Ubuntu 11.10. Apart from applying automatic updates from Ubuntu, I can't think of a change that I applied to the OS that could have started the problems. I'm absolutely positive that this issue did not occur up to a few weeks ago (as it's very noticeable, and only started to annoy me in the last few days). When the problem occurs, applications that make use of a network connection fail visibly (I get popups telling me that a VPN connection is broken, for instance). The network manager does not report any issues related to my wifi-connection though. Help?

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • What to do as a new team lead on a project with maintainability problems?

    - by Mr_E
    I have just been put in charge of a code project with maintainability problems. What things can I do to get the project on a stable footing? I find myself in a place where we are working with a very large multi-tiered .NET system that is missing a lot of the important things such as unit tests, IOC, MEF, too many static classes, pure datasets etc. I'm only 24 but I've been here for almost three years (this app has been in development for 5) and mostly due to time constraints we've been just adding in more crap to fit the other crap. After doing a number of projects in my free time I have begun to understand just how important all those concepts are. Also due to employee shifting I find myself to now be the team lead on this project and I really want to come up with some smart ways to improve this app. Ways where the value can be explained to management. I have ideas of what I would like to do but they all seem so overwhelming without much upfront gain. Any stories of how people have or would have dealt with this would be a very interesting read. Thanks.

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  • Clustering Strings on the basis of Common Substrings

    - by pk188
    I have around 10000+ strings and have to identify and group all the strings which looks similar(I base the similarity on the number of common words between any two give strings). The more number of common words, more similar the strings would be. For instance: How to make another layer from an existing layer Unable to edit data on the network drive Existing layers in the desktop Assistance with network drive In this case, the strings 1 and 3 are similar with common words Existing, Layer and 2 and 4 are similar with common words Network Drive(eliminating stop word) The steps I'm following are: Iterate through the data set Do a row by row comparison Find the common words between the strings Form a cluster where number of common words is greater than or equal to 2(eliminating stop words) If number of common words<2, put the string in a new cluster. Assign the rows either to the existing clusters or form a new one depending upon the common words Continue until all the strings are processed I am implementing the project in C#, and have got till step 3. However, I'm not sure how to proceed with the clustering. I have researched a lot about string clustering but could not find any solution that fits my problem. Your inputs would be highly appreciated.

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  • Triggering Data Changes in N-Tier

    - by Ryan Kinal
    I've been studying n-tier architectures as of late, particularly in VB.NET with Entity Framework and/or LINQ to SQL. I understand the basic concepts, but have been wondering about best practices in regard to triggering CRUD-type operations from user input/action. So, the arcitecture looks something like the following: [presentation layer] - [business layer] - [data layer] - (database) Getting information from the database into the presentation layer is simple and abstracted. It's just a matter of instantiating a new object from the business layer, which in turn uses the data layer to get at the correct information. However, saving (updating and inserting), and deleting seem to require particular APIs on the relevant business objects. I have to assume this is standard practice, unless a business object will save itself on various operations (which seems inefficient), or on disposal (which seems like it just wouldn't work, or may be unwieldy and unreliable). Should my "savable" business objects all implement a particular "ISavable" or "IDatabaseObject" interface? Is this a recognized (anti-)pattern? Are there other, better patterns I should be using that I'm just unaware of? The TLDR question, I suppose, is How does the presentation layer trigger database changes?

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  • Unified data source for k2 installed Joomla websites

    - by Özkan ÖZLÜ
    I am responsible for a few web sites of my organization. I use Joomla! 2.5.9 for those web sites. They all are running at the same server. I use K2 component for content managing. I have a general website in which shows all the staff information at the 'Staff' page. Also some of those people and their contents are shown in another department's website. So, there are databases for each web site. For example: In the general website (let's say general.org), when I click on the 'Staff' menu item, page shows all of the people work at my organization. Also they work at different departments. In another web site (eg: education.general.org) when I click on the 'Staff' menu item, it shows the people work at education department. But for each web site, I have different user accounts which means a modification in one of them does not affect the other one. If the one of the education staff tries to change his profile picture on the education web site, he also has to do it on the general web site. And sometimes one person might be working at two departments. Thus he has to edit three times of his data. Is it possible to merge the records for all websites? In other words, I want everyone to insert/update their data on the general web site, and the other web sites will be updated automatically.

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  • Storing Tiled Level Data in J2ME game

    - by Alex
    I'm developing a J2ME game which uses tiled backgrounds for the levels. My question is how do I store this tile information in my game. At the moment it is stored as an array; with each number representing a different tile from the tile-sheet. This works well enough, however I don't like the fact that it is 'hard-coded' into the game because (at least in my opinion) it is harder to edit the levels, or design new ones. I was also thinking that it would be difficult if you wanted to add a 'level pack', I'm not sure on how this would be achieved though; it's not something I was planning on doing, I'm just curious. I was wondering if there was a way I could store level data in some external file and then load this in to the game. The problem is I don't know what the limitations are for J2ME regarding file I/O, can it read in any file like Java? I am aware of the RMS, but from my experience I don't think this would work (unless I am mistaken). Also, would loading the data in this way be too big a performance hit? Or is there another way I can achieve what I am trying to do. As I said, the way I have it at the moment works fine, and if this is the only viable option then it will suffice.

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  • Best way: restructure an existing Team Foundation Server (TFS) solution

    - by dhh
    In my department we are developing several smaller AddOns for some unified communication server. For versioning and distributed development we use a Team Foundation Server 2012. But: there is only one large TFS solution for all of our applications and libraries: Main Solution Applications App 1 App 2 App 3 Externals Libraries Lib 1 Lib 2 Tools The "Application" path contains all main applications. Those are not depending on each other, but they depend on the Libraries and Externals projects. The "Externals" path contains some external DLLs referenced in our Applications and Libraries. The Libraries path contains commonly used libs (UI templates, Helper classes, etc.). They do not depend on each other and they are referenced in the Libraries and the Tools projects. The Tools path contains some helper programs like setup helpers, update web services, etc. Now, there's some major points why I'd like to change this structure: We can't use server builds. It's uncomfortable to manage TFS scrum management with sprints, impediments, etc. with a solution structure like that. Every developer always has access to all projects in the solution. A complete build lasts too long if one accidentally hits [F6] in Visual Studio... What would you change in this solution? How would you break those projects into smaller Solutions, how should those solutions be structured. My first approach would be, to create one TFS project for each Application, Library and Tool. But how can I ensure that e.g. App 2 always contains the newest version of Lib 1? Do I have to monitor changes on Lib 1 and update App 2 manually as soon as the Lib changes? Or can I somehow force Visual Studio to always use the newest version of an external project somehow?

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  • Having the same texture data in different ID3D11Texture2D

    - by bdmnd
    Sorry if this has been answered elsewhere - I'm rather new to DX. My question concerns conservation of resources - specifically textures in VRAM. I assume that upon returning from a call to CreateTexture2D, a copy of any textures data supplied has been copied elsewhere, likely VRAM. Does DX11 have any facility for having multiple ID3D11Texture2D objects which point to the same data? This might at first seem silly, but imagine a ID3D11Texture2D which is an array of textures. In one material, an artist has chosen to blend three identically sized maps, saved on disk as A.dds, B.dds, and C.dds. Then imagine they have another material which also uses three maps, but this time A.dds, B.dds, and D.dds. The shader code knows the diffuse texture is a texture array, and also has the number of layers baked (three in each case). I would essentially like to set up just two ID3D11Texture2D objects, one for each material, but I don't want to waste VRAM for two identical copies of A.dds and B.dds. I could use explicit texture arrays, of course, but this reduces the number of resources available to the shader and can complicate code somewhat more than would otherwise be needed.

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  • How can I deal with a difficult developer that is holding back the project? [migrated]

    - by ILovePaperTowels
    Our entire project is being held up because of one piece which is being handled by a single developer. When we did finally got the latest version of his code and started reviewing it, we found the code was horrendous! Its a relatively simply workflow, however the code is so complex that it's very difficult to step through and review/debug. The developer responsible has a hard time accepting any kind of criticism, and feels he is more knowledgeable than others members of the team. It's difficult to even talk to him about his development work because it turns into "I know what I'm talking about and you're just wrong!" type of conversation. A request has already been put in to replace this developer but management is not doing anything. This is probably because devs are in short supply where we are, and this is a corporation has a lot of office drama. I'm just one of the developers, not the project manager, however I really want to see this project succeed. What can I do in this sort of situation to try and keep the project on track?

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Preferred way for dealing with customer-defined data in enterprise application

    - by Axarydax
    Let's say that we have a small enterprise web (intranet) application for managing data for car dealers. It has screens for managing customers, inventory, orders, warranties and workshops. This application is installed at 10 customer sites for different car dealers. First version of this application was created without any way to provide for customer-specific data. For example, if dealer A wanted to be able to attach a photo to a customer, dealer B wanted to add e-mail contact to each workshop, and dealer C wanted to attach multiple PDF reports to a warranty, each and every feature like this was added to the application, so all of the customers received everything on new update. However, this will inevitably lead to conflicts as the number of customers grow as their usage patterns are unique, and if, for instance, a specific dealer requested to have an ability to attach (for some reason) a color of inventory item (and be able to search by this color) as a required item, others really wouldn't need this feature, and definitely will not want it to be a required item. Or, one dealer would like to manage e-mail contacts for their employees on a separate screen of the application. I imagine that a solution for this is to use a kind of plugin system, where we would have a core of the application that provides for standard features like customers, inventory, etc, and all of the customer's installed plugins. There would be different kinds of plugins - standalone screens like e-mail contacts for employees, with their own logic, and customer plugin which would extend or decorate inventory items (like photo or color). Inventory (customer,order,...) plugins would require to have installation procedure, hooks for plugging into the item editor, item displayer, item filtering for searching, backup hook and such. Is this the right way to solve this problem?

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  • How would you model an objects representing different phases of an entity life cycle?

    - by Ophir Yoktan
    I believe the scenario is common mostly in business workflows - for example: loan management the process starts with a loan application, then there's the loan offer, the 'live' loan, and maybe also finished loans. all these objects are related, and share many fields all these objects have also many fields that are unique for each entity the variety of objects maybe large, and the transformation between the may not be linear (for example: a single loan application may end up as several loans of different types) How would you model this? some options: an entity for each type, each containing the relevant fields (possibly grouping related fields as sub entities) - leads to duplication of data. an entity for each object, but instead of duplicating data, each object has a reference to it's predecessor (the loan doesn't contain the loaner details, but a reference to the loan application) - this causes coupling between the object structure, and the way it was created. if we change the loan application, it shouldn't effect the structure of the loan entity. one large entity, with fields for the whole life cycle - this can create 'mega objects' with many fields. it also doesn't work well when there's a one to many or many to many relation between the phases.

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  • CMS and Databases vs. DIY

    - by hozza
    I have been programming for many years now, primarily in PHP and the like and would consider myself an intermediate programmer. Some of my online projects have now gone global and very widely used, i am now in deep thought about scalability etc. All of my systems so far are written in PHP, no known database structure such as MySQL etc. Instead our databases use an 'operating system style' method of storing information, files and folders if you will. We also do not use any outside/third-party software or CMS, so far this has work out extremely well. Most people, when they hear about the way we do things, criticize and say that is an idiotic idea but normally after seeing our systems in more dept are converted to our way of doing things. Is it really that bad to not use a standard databasing systems and only using the one (slightly heavier than others) language of PHP? How well on the face of it will this kind of setup scale? N.B. Our systems include things such as account and user management, documentation development and task/project managing.

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  • Is using SVN for development and CM a bad practice?

    - by GatorGuy
    I have a bit of experience with SVN as a pure programmer/developer. Within my company, however, we use SVN as our configuration management tool. I thought using SVN for development at the same time was OK since we could use branches and the trunk for dev, and tags for releases. To me, the tags were the CM part, and the branches/trunk were the dev part. Recently a person, who develops high level code (but outside of the "pure SW" group) mentioned that the existing philosophy (mixing SVN for dev and CM) was wrong... in his opinion. His reasoning is that he thinks the company's CM tool should always link to run-able SW (so branches would break this rule). He also mentioned that a CM tool shouldn't be a backup utility for daily or incremental commits. Finally, he doesn't like the idea of having to jump from revision 143 to 89 in order to get a working copy... and further that CM tools shouldn't allow reversion to a broken state. In general he wants to separate the CM and back-up/dev utilties that SVN offers. Honestly, I am new and the person with this perspective is one of seniority, experience, and success, so I want to field this dilemma with the stackoverflow userbase to see if his approach has merit. My question: Should SVN be purely used for development, and another tool for CM (or vice versa)? Why? If so, what tools would you suggest for this combo? Or do you think that integrating both CM and dev into SVN is the best approach? Why? Thanks.

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  • How to quickly search through a very large list of strings / records on a database

    - by Giorgio
    I have the following problem: I have a database containing more than 2 million records. Each record has a string field X and I want to display a list of records for which field X contains a certain string. Each record is about 500 bytes in size. To make it more concrete: in the GUI of my application I have a text field where I can enter a string. Above the text field I have a table displaying the (first N, e.g. 100) records that match the string in the text field. When I type or delete one character in the text field, the table content must be updated on the fly. I wonder if there is an efficient way of doing this using appropriate index structures and / or caching. As explained above, I only want to display the first N items that match the query. Therefore, for N small enough, it should not be a big issue loading the matching items from the database. Besides, caching items in main memory can make retrieval faster. I think the main problem is how to find the matching items quickly, given the pattern string. Can I rely on some DBMS facilities, or do I have to build some in-memory index myself? Any ideas? EDIT I have run a first experiment. I have split the records into different text files (at most 200 records per file) and put the files in different directories (I used the content of one data field to determine the directory tree). I end up with about 50000 files in about 40000 directories. I have then run Lucene to index the files. Searching for a string with the Lucene demo program is pretty fast. Splitting and indexing took a few minutes: this is totally acceptable for me because it is a static data set that I want to query. The next step is to integrate Lucene in the main program and use the hits returned by Lucene to load the relevant records into main memory.

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  • Why is my USB data transfer so slow?

    - by Dave M G
    Whenever I do any kind of file transfer using USB, whether to a USB stick, or with my Android phone, or anything else, it is ridiculously slow. It says 59.8 KB/sec, which would be an awesome speed if this were 1991 and I was using a modem to dial up to my local BBS. Surely USB technology is better than that...? 37 seconds to move less data than the equivelent of 1 MP3 file? Also, regardless of what it says about speed and time, the reality is much, much slower. I routinely see it say something like "37 seconds left" and have to wait for minutes. Sometimes, if I want to move large amounts of files, it can say it will take 8 hours or more. Is this normal? My computer may not be the most awesome on the market, and about a year old, but it's an i5 with 4GB RAM and modern components, so surely this isn't the hardware's fault. What can I do to get better USB data transfer performance? Also, I did look at this question, but my newbie eyes don't see anything that look like an actual solution, just a lot of discussion about what transfer rates could or should be. Update: As requested in the comments, I've generated a whole bunch of output from the command line, and put it on Ubuntu Pastebin. Please see it here.

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  • Storing large array of tiles, but allowing easy access to data

    - by Cyral
    I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) Currently, Each tile contains an Item along with other properties like how its rotated, if it has forground / background, etc. An Item is static and has properties like the name, tooltip, type of item, how much light it emits, the collision it does to player, etc. Examples: public class Item { public static List<Item> Items; public Collision blockCollisionType; public string nameOfItem; public bool someOtherVariable,etc,etc public static Item Air public static Item Stone; public static Item Dirt; static Item() { Items = new List<Item>() { (Stone = new Item() { nameOfItem = "Stone", blockCollisionType = Collision.Solid, }), (Air = new Item() { nameOfItem = "Air", blockCollisionType = Collision.Passable, }), }; } } Would be an Item, The array of Tiles would contain a Tile for each point, public class Tile { public Item item; //What type it is public bool onBackground; public int someOtherVariables,etc,etc } Now, Most would probably use an enum, or a form of ID to identify blocks. Well my system is really nice just to find out about an item. I can simply do tiles[x,y].item.Name To get the name for example. I realized my Item property of the tile is over 1000 Bytes! Wow! What I'm looking for is a way to use an ID (Int or byte depending on how many items) instead of an Item but still have a method for retreiving data about the type of item a tile contains.

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  • How to deal with bad developers who hold back the project

    - by ILovePaperTowels
    We're at the end of a project, but we continue to run into issues because of a single piece of the project. This piece is handled by a specific developer. Finally, we grabbed latest and started reviewing it. It's just horrendous code! Trying to step through it was difficult and it's a relatively simple workflow. The point of this question is, how to deal with this situation. The developer has a hard time accepting criticism (constructive or otherwise) and feels he is more knowledgeable than others on the team who are, well, highly decorated, experienced and accomplished developers. It's difficult to even get into a topic about development because it turns into "I know what I'm talking about and you're just wrong!" type of conversation. A request has already been put in to replace this developer but it is a hard sell since devs are in short supply where we are and this is a corporation with a LOT of political bs. Management has been notified a few times but nothing is happening.

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  • SANS Mobility Policy Survey Webcast follow up

    - by Darin Pendergraft
    Hello Everyone!  If you missed the SANS mobility survey webcast on October 23 - here is a link to the replay and to the slides: [Warning -  you have to register to see the replay and to get the slides] https://www.sans.org/webcasts/byod-security-lists-policies-mobility-policy-management-survey-95429 The webcast had a lot of great information about how organizations are setting up and managing their mobile access policies.  Here are a couple of key takeaways: 1.  Who is most concerned about mobile access policy? Security Analysts >> CISOs >> CIOs - the focus is coming from the risk and security office - so what does that mean for the IT teams? 2. How important is mobile policy? 77% said "Critical" or "Extremely Important" - so this means mobile access policies will get a lot of attention.  3. When asked about the state of their mobile policies: Over 35% said they didn't have a mobile access policy and another 35% said they simply ask their employees to sign a usage agreement.  So basically ~70% of the respondents were not actively managing or monitoring mobile access. Be sure to watch the webcast replay for all of the details. Box, Oracle and RSA were all co-sponsors of the survey and webcast and all were invited to give a brief presentation at the end.

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  • Should developers do their own software releases (if there is a prod support team in place)?

    - by leora
    I know there are going to always be differences depending on the particular size, staff etc, but i wanted to get feedback in general around: In an environment where you have a production support team doing first line support and release management, is it better to simply have developers manage their own releases instead? In this case, its internal software at an insurance company but the question should be valid at any company, size, etc I think. Currently, we have our production team do releases but there is an argument that its inefficient and that if you allowed developers the ability to do it, they will focus more on making it simple and efficient and avoid basically passing on scripts, etc to run to another team. The counter argument is that if you don't have a check and balance, you could get a software team (or an individual) that doesn't a very hacky job about getting their software out there (making on the fly changes, not documenting the process, etc) and that by forcing the prod support team to do the actual release, it enforces consistency and proper checks and balances. I know this is not a black or white issue but I wanted to see what folks thought on this so the discipline and consistency is there but without the feeling that an inefficient process is in place.

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  • Twitter bootstrap + asp.net masterpages, how to set navbar item as active when user selects it?

    - by ase69s
    We are in se same situation as question Make Twitter Bootstrap navbar link active, but in our case we are using ASP.net and MasterPages... The thing is the navbar is defined at the masterpage and when you click a menuitem you are redirected to the corresponding child page so how would you do to change the navbar active item consecuently without replicating the logic in each child page? (Preferably without session variables and javascript only at master page)

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