Search Results

Search found 23174 results on 927 pages for 'middle mouse button'.

Page 193/927 | < Previous Page | 189 190 191 192 193 194 195 196 197 198 199 200  | Next Page >

  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

    Read the article

  • Where do I have to paste an "xinput" command so that it executes it when GNOME is started?

    - by michuk
    On my Thinkpad I need to execute something like this in the terminal: xinput set-int-prop "TPPS/2 IBM TrackPoint" "Evdev Middle Button Emulation" 8 1 so that my the 2 buttons on my touchpad emulate the middle mouse click. Now I need this line to be executed each time I start GNOMe or X or whatever, so that it "just works". I tried ~/.xsession or ~/.bashrc but to no avail. Should I put it in GNOME start scripts or in /etc/X somewhere? I'm using Ubuntu 11.10.

    Read the article

  • Windows product key is valid but wont activate

    - by pnongrata
    Last month, I needed to install Windows XP (Pro Version 2002 SP3) from a Reinstallation CD a co-worker gave me, and with a product key the IT team told me to use. Everything installed successfully and I have been using the XP machine for the last 30 days without any problems; however it kept reminding me to activate Windows, and of course, I never did (laziness). It now has me locked out of my machine and won't let me log in until I activate it. So I proceed to the Activation Screen which asks me: Do you want to activate Windows now? I choose "Yes, let's activate Windows over the Internet now.", and click the Next button. It now asks me: Do you want to register while you are activating Windows? I choose "No, I don't want to register now; let's just activate Windows.", and click the Next button. I now see the following screen: Notice how the title reads "Unauthorized product key", and how there are only 3 buttons: Telephone Remind me later Retry Please note that the Retry button is disabled until I enter the full product key that IT gave me, then it enables. However, at no point in time do I see a Next button, indicating that the product key was valid/successful. So instead, I just click the Retry button, and the screen refreshes, this time with a different title Incorrect product key Could something be wrong with the Windows XP reinstallation CD (do they "expire" after a certain amount of time, etc.)? Or is this the normal/typical workflow for what happens when you just have a bad product key? I ask because, after this happened I emailed IT and they supplied me whether several other product keys to try. But every time its the same result, same thing happening over again and again. So I guess it's possible that IT has given me several bad keys, but it's more likely something else is going on here. Any thoughts or ways to troubleshoot? Thanks in advance!

    Read the article

  • How to raycast select a scaled OBB?

    - by user3254944
    I have the OBB picking code to select an OBB with code inspired from Real time Rendering 3 and opengl-tutorial.org. I can successfully select objects that have been moved or rotated. However, I cant correctly select an object that has been scaled. The bounding box scales right, but the I can only select the object in a thin strip on its center. How do I fix the checkForHits() function to allow it to read the scaling that I passed to it in the raycast matrix? void GLWidget::selectObjRaycast() { glm::vec2 mouse = (glm::vec2(mousePos.x(), mousePos.y()) / glm::vec2(this->width(), this->height())) * 2.0f - 1.0f; mouse.y *= -1; glm::mat4 toWorld = glm::inverse(ProjectionM * ViewM); glm::vec4 from = toWorld * glm::vec4(mouse, -1.0f, 1.0f); glm::vec4 to = toWorld * glm::vec4(mouse, 1.0f, 1.0f); from /= from.w; to /= to.w; fromAABB = glm::vec3(from); toAABB = glm::normalize(glm::vec3(to - from)); checkForHits(); } void GLWidget::checkForHits() { for (int i = 0; i < myWin.myEtc->allObj.size(); ++i) //check for hits on each obj's bb { bool miss = 0; float tMin = 0.0f; float tMax = 100000.0f; glm::vec3 bbPos(myWin.myEtc->allObj[i]->raycastM[3].x, myWin.myEtc->allObj[i]->raycastM[3].y, myWin.myEtc->allObj[i]->raycastM[3].z); glm::vec3 delta = bbPos - fromAABB; for (int j = 0; j < 3; ++j) { glm::vec3 axis(myWin.myEtc->allObj[i]->raycastM[j].x, myWin.myEtc->allObj[i]->raycastM[j].y, myWin.myEtc->allObj[i]->raycastM[j].z); float e = glm::dot(axis, delta); float f = glm::dot(toAABB, axis); if (fabs(f) > 0.001f) { float t1 = (e + myWin.myEtc->allObj[i]->bbMin[j]) / f; float t2 = (e + myWin.myEtc->allObj[i]->bbMax[j]) / f; if (t1 > t2) { float w = t1; t1 = t2; t2 = w; } if (t2 < tMax) tMax = t2; if (t1 > tMin) tMin = t1; if (tMax < tMin) miss = 1; } else { if (-e + myWin.myEtc->allObj[i]->bbMin[j] > 0.0f || -e + myWin.myEtc->allObj[i]->bbMax[j] < 0.0f) miss = 1; } } if (miss == 0) { intersection_distance = tMin; myWin.myEtc->sel.push_back(myWin.myEtc->allObj[i]); myWin.myEtc->allObj[i]->highlight = myWin.myGLHelp->highlight; break; } } } void Object::render(glm::mat4 PV) { scaleM = glm::scale(glm::mat4(), s->val_3); r_quat = glm::quat(glm::radians(r->val_3)); rotationM = glm::toMat4(r_quat); translationM = glm::translate(glm::mat4(), t->val_3); transLocal1M = glm::translate(glm::mat4(), -rsPivot->val_3); transLocal2M = glm::translate(glm::mat4(), rsPivot->val_3); raycastM = translationM * transLocal2M * rotationM * scaleM * transLocal1M; // MVP = PV * translationM * transLocal2M * rotationM * scaleM * transLocal1M; }

    Read the article

  • Install lubuntu 12.04 on an old Dell c600 : Video issues

    - by maniat1k
    I am trying to install lubuntu on an old laptop. I use the 386 alternate instalation of it, because it has only 256mb ... All when ok so when I start up the lubuntu the screen splits between 1024x768 and 800x600... its very horrible to use =). Ok I do this: lspci and found an ATI Rage mobility M3. 01:00.0 VGA compatible controller: ATI Technologies Inc Rage Mobility M3 AGP 2x (rev 02) So I tryied the old xorg way to edit the missing resolution, but it does not work:... Section "Screen" Identifier "Default Screen" Device "ATI Technologies, Inc. Rage Mobility M3 (AGP)" Monitor "Generic Monitor" DefaultDepth 24 SubSection "Display" Depth 1 Modes "1024x768" EndSubSection SubSection "Display" Depth 4 Modes "1024x768" EndSubSection SubSection "Display" Depth 8 Modes "1024x768" EndSubSection SubSection "Display" Depth 15 Modes "1024x768" EndSubSection SubSection "Display" Depth 16 Modes "1024x768" EndSubSection SubSection "Display" Depth 24 Modes "1024x768" EndSubSection EndSection on an brand new xorg.conf... Do an init 6 to see if X take the changes, but nothing habbened: also tryed to do pkg-reconfigure -changedir /etc/X11 (where I created the new xorg.conf) and nothing.. removed the X conf from /tmp.. also do sudo apt-get update / upgrade... and no luck... UPDATE Updated to 12.04. This an edited xorg fr old dells like mine: # xorg.conf (X.Org X Window System server configuration file) # # This file was generated by dexconf, the Debian X Configuration tool, using # values from the debconf database. # # Edit this file with caution, and see the xorg.conf manual page. # (Type "man xorg.conf" at the shell prompt.) # # This file is automatically updated on xserver-xorg package upgrades *only* # if it has not been modified since the last upgrade of the xserver-xorg # package. # # If you have edited this file but would like it to be automatically updated # again, run the following command: # sudo dpkg-reconfigure -phigh xserver-xorg # xorg.conf for dell latitude c600 by A. Howlett and others Section "ServerLayout" Identifier "Default Server Layout" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" InputDevice "Generic Mouse" "AlwaysCore" EndSection Section "Files" RgbPath "/usr/X11R6/lib/X11/rgb" FontPath "/usr/share/fonts/local" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/75dpi:unscaled" FontPath "/usr/share/fonts/100dpi:unscaled" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/CID" FontPath "/usr/share/fonts/Speedo" FontPath "/usr/share/fonts/cyrillic" FontPath "/usr/share/fonts/artwiz-aleczapka" FontPath "/usr/share/fonts/TTF" FontPath "/usr/share/fonts/util" FontPath "/usr/local/share/fonts" FontPath "/usr/share/fonts" FontPath "/usr/share/fonts" FontPath "/usr/share/fonts/aquafont" FontPath "/usr/share/fonts/artwiz" FontPath "/usr/share/fonts/artwiz-aleczapka-en" FontPath "/usr/share/fonts/corefonts" FontPath "/usr/share/fonts/freefont" EndSection Section "Module" Load "GLcore" Load "dbe" Load "dri" Load "extmod" Load "glx" Load "pex5" Load "record" Load "xie" Load "v4l" Load "freetype" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "keyboard" Option "XkbModel" "pc104" Option "XkbLayout" "us" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "CorePointer" Option "Device" "/dev/psaux" Option "Protocol" "PS/2" Option "Emulate3Buttons" "true" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Generic Mouse" Driver "mouse" Option "SendCoreEvents" "true" Option "Device" "/dev/input/mice" Option "Protocol" "ImPS/2" Option "Emulate3Buttons" "true" Option "ZAxisMapping" "4 5" EndSection Section "Monitor" Identifier "laptop LCD" VendorName "Dell" ModelName "Latitude C600" HorizSync 31.5-48.5 VertRefresh 40-70 EndSection Section "Device" Identifier "Video0" Driver "r128" VideoRam 8192 Option "EnablePageFlip" "true" Option "AGPFastWrite" "true" Option "AGPMode" "2" BusID "PCI:01:00:0" Screen 0 Option "Display" "FP" Option "MonitorLayout" "CRT, LFP" EndSection Section "Screen" Identifier "Screen0" Device "Video0" Monitor "laptop LCD" DefaultDepth 16 Subsection "Display" Depth 32 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 24 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 16 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 8 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection EndSection Section "DRI" Mode 0666 EndSection

    Read the article

  • My Right-to-Left Foot (T-SQL Tuesday #13)

    - by smisner
    As a business intelligence consultant, I often encounter the situation described in this month's T-SQL Tuesday, hosted by Steve Jones ( Blog | Twitter) – “What the Business Says Is Not What the  Business Wants.” Steve posed the question, “What issues have you had in interacting with the business to get your job done?” My profession requires me to have one foot firmly planted in the technology world and the other foot planted in the business world. I learned long ago that the business never says exactly what the business wants because the business doesn't have the words to describe what the business wants accurately enough for IT. Not only do technological-savvy barriers exist, but there are also linguistic barriers between the two worlds. So how do I cope? The adage "a picture is worth a thousand words" is particularly helpful when I'm called in to help design a new business intelligence solution. Many of my students in BI classes have heard me explain ("rant") about left-to-right versus right-to-left design. To understand what I mean about these two design options, let's start with a picture: When we design a business intelligence solution that includes some sort of traditional data warehouse or data mart design, we typically place the data sources on the left, the new solution in the middle, and the users on the right. When I've been called in to help course-correct a failing BI project, I often find that IT has taken a left-to-right approach. They look at the data sources, decide how to model the BI solution as a _______ (fill in the blank with data warehouse, data mart, cube, etc.), and then build the new data structures and supporting infrastructure. (Sometimes, they actually do this without ever having talked to the business first.) Then, when they show what they've built to the business, the business says that is not what we want. Uh-oh. I prefer to take a right-to-left approach. Preferably at the beginning of a project. But even if the project starts left-to-right, I'll do my best to swing it around so that we’re back to a right-to-left approach. (When circumstances are beyond my control, I carry on, but it’s a painful project for everyone – not because of me, but because the approach just doesn’t get to what the business wants in the most effective way.) By using a right to left approach, I try to understand what it is the business is trying to accomplish. I do this by having them explain reports to me, and explaining the decision-making process that relates to these reports. Sometimes I have them explain to me their business processes, or better yet show me their business processes in action because I need pictures, too. I (unofficially) call this part of the project "getting inside the business's head." This is starting at the right side of the diagram above. My next step is to start moving leftward. I do this by preparing some type of prototype. Depending on the nature of the project, this might mean that I simply mock up some data in a relational database and build a prototype report in Reporting Services. If I'm lucky, I might be able to use real data in a relational database. I'll either use a subset of the data in the prototype report by creating a prototype database to hold the sample data, or select data directly from the source. It all depends on how much data there is, how complex the queries are, and how fast I need to get the prototype completed. If the solution will include Analysis Services, then I'll build a prototype cube. Analysis Services makes it incredibly easy to prototype. You can sit down with the business, show them the prototype, and have a meaningful conversation about what the BI solution should look like. I know I've done a good job on the prototype when I get knocked out of my chair so that the business user can explore the solution further independently. (That's really happened to me!) We can talk about dimensions, hierarchies, levels, members, measures, and so on with something tangible to look at and without using those terms. It's not helpful to use sample data like Adventure Works or to use BI terms that they don't really understand. But when I show them their data using the BI technology and talk to them in their language, then they truly have a picture worth a thousand words. From that, we can fine tune the prototype to move it closer to what they want. They have a better idea of what they're getting, and I have a better idea of what to build. So right to left design is not truly moving from the right to the left. But it starts from the right and moves towards the middle, and once I know what the middle needs to look like, I can then build from the left to meet in the middle. And that’s how I get past what the business says to what the business wants.

    Read the article

  • Page_BlockSubmit - reset it to False, if there is a scenario when page doesn't postback on validation error

    - by Vipin
    Recently, I was facing a problem where if there was a validation error, and if I changed the state of checkbox it won't postback on first attempt. But when I uncheck and check again , it postbacks on second attempt...this is some quirky behaviour in .ASP.Net platform. The solution was to reset Page_BlockSubmit flag to false and it works fine. The following explanation is from http://lionsden.co.il/codeden/?p=137&cpage=1#comment-143   Submit button on the page is a member of vgMain, so automatically it will only run the validation on that group. A solution is needed that will run validation on multiple groups and block the postback if needed. Solution Include the following function on the page: function DoValidation() { //validate the primary group var validated = Page_ClientValidate('vgPrimary ');   //if it is valid if (validated) { //valid the main group validated = Page_ClientValidate('vgMain'); }   //remove the flag to block the submit if it was raised Page_BlockSubmit = false;   //return the results return validated; } Call the above function from the submit button’s OnClientClick event. <asp:Button runat="server" ID="btnSubmit" CausesValidation="true" ValidationGroup="vgMain" Text="Next" OnClick="btnSubmit_Click" OnClientClick="return DoValidation();" /> What is Page_BlockSubmit When the user clicks on a button causing a full post back, after running Page_ClientValidate ASP.NET runs another built in function ValidatorCommonOnSubmit. Within Page_ClientValidate, Page_BlockSubmit is set based on the validation. The postback is then blocked in ValidatorCommonOnSubmit if Page_BlockSubmit is true. No matter what, at the end of the function Page_BlockSubmit is always reset back to false. If a page does a partial postback without running any validation and Page_BlockSubmit has not been reset to false, the partial postback will be blocked. In essence the above function, RunValidation, acts similar to ValidatorCommonOnSubmit. It runs the validation and then returns false to block the postback if needed. Since the built in postback is never run, we need to reset Page_BlockSubmit manually before returning the validation result.

    Read the article

  • Google Webmaster Tools Data Highlighter says "Failed to load data, please try again later"

    - by George Garside
    I seem to be unable to access the data highlighter in Google Webmaster Tools since I attempted to start a new highlight on a page. Clicking the red Start Highlighting button to open the tagger did nothing, so I refreshed. Now, the page loads without the middle content section, then a few seconds later shows the following error: Failed to load data, please try again later. I can't get any of the middle section to load, even the list of current pages/page sets that have been highlighted—this error shows. I thought it may be a Google service outage, but other sites' data highlighters work fine. It also seems coincidental that it stopped working after I attempted to start highlighting—I was able to list the existing pages and page sets fine before that, and still am able to access the service on other sites. I've tried clearing browser data and have tried Google Chrome as well—same problem. What's happened?

    Read the article

  • Trouble upgrading OS X, because HD doesn't use GUID Partition Table Scheme

    - by Erik Vold
    So I have a MacBook with Mac OS X 10.5 and I'm trying to upgrade to 10.6, but when I run the upgrade 'install' I quickly get to a page where I am supposed to 'Select the disk where you want to install Mac OS X' and there is only the one hard drive, so it is auto selected, and below that I see a warning message and the only button available is the 'Go Back' button. The warning message says: "Macintosh HD" can't be used because it doesn't use the GUID Partition Table scheme. Use Disk Utility to change the partition scheme. Select the disk, choose the Partition tab, select the Volume Scheme and then click Options. So I followed the above instructions, and I got to the last step, where I'm supposed to click the 'Options' button, the problem is that I cannot click that button, it is disabled.. So what am I supposed to do?

    Read the article

  • Google+ Platform Office Hours for April 4th 2012: Open Q&A

    Google+ Platform Office Hours for April 4th 2012: Open Q&A We hold weekly Google+ Platform Office Hours using Hangouts On Air most Wednesdays from 11:30am until 12:15pm PST. This week we opened the session up to your questions about the Google+ platform. Here's a list of the topics we addressed: - 1:40 - HTTPS and hangout apps - 4:48 - The Google+ badge on Blogger - 6:51 - Warnings logged to the console by the +1 button - 7:57 - +1 button count discrepancies between the button, Google Analytics and Google Webmaster Tools - 11:04 - Using Google+ to identify users on an external website Our starter projects include this functionality. You can find them here: developers.google.com - 14:12 - When will the feature I want be released? - 16:05 - Redirecting your domain to your Google+ Page Jenny mentions a blog entry about redirecting to your Google+ profile: goo.gl - 17:30 - Pulling public Google+ activity from your Google+ Page into your website The starter projects also demonstrate this functionality: developers.google.com - 19:43 - Integrating the Google+ badge with Google Analytics tracking Oops! Jenny mentions callbacks. She was in error. The +1 button provides callbacks but the badge does not at this time. Sorry about that. Discuss this video on Google+: goo.gl Learn more about our Office Hours: developers.google.com From: GoogleDevelopers Views: 114 5 ratings Time: 21:28 More in Science & Technology

    Read the article

  • How to "translate" interdependent object states in code?

    - by Earl Grey
    I have the following problem. My UI interace contains several buttons, labels, and other visual information. I am able to describe every possible workflow scenario that should be be allowed on that UI. That means I can describe it like this - when button A is pressed, the following should follow - In the case of that A button, there are three independent factors that influence the possible result when pushing the A button. The state of the session (blank, single, multi, multi special), the actual work that is being done by the system at the moment of pressing the A button (nothing was happening, work was being done, work was paused) and a separate UI element that has two states (on , off)..This gives me a 3 dimensional cube with 24 possible outcomes. I could write code for this using if cycles, switch cycles etc....but the problem is, I have another 7 buttons on that ui, I can enter this UI from different states..some buttons change the state, some change parameters... To sum up, the combinations are mindbogling and I am not able come up with a methodology that scales and is systematically reliable. I am able to describe EVERY workflow with words, I am sure my description is complete and without logical errors. But I am not able to translate that into code. I was trying to draw flowcharts but it soon became visually too complicated due to too many if "emafors". Can you advice how to proceeed?

    Read the article

  • Rotate 3D Model from a custom position

    - by Nipuna Silva
    I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I successfully able to rotate the model from the below position by getting the radius of the model and applying it to the world matrix Vector3 point = new Vector3(-radius, 0, 0); world = Matrix.CreateTranslation(-radius, 0, 0); But now I cannot change the position of the object and it always centered in middle of the screen. I think that's because i applied the above code. How can I place it anywhere I want?

    Read the article

  • Installing BURG (NO MBR!)

    - by StepTNT
    I'd like to install BURG but I don't want it to overwrite my MBR. That's because I've got two bootloader in my system : 1) Default Windows 7 bl in my MBR 2) Grub in /dev/sda2 With the first power button, it will boot as Grub is not installed, so it simply loads Windows, with the second button it boots from /dev/sda2, loading Grub and then Kubuntu. Now I want to replae Grub with Burg. I've installe Burg with burg-install /dev/sda2 --force because I don't want my MBR to be overwritten (pressing the first power button MUST load Windows and avoid showing any sign of Linux things). Setup was completed without errors, and everything seems to work fine : if I open burg-manager it loads my settings, allowing me to change them and to test everything with burg-emu (that works as I want to). So, everything seems fine, Burg's installed, I've changed my settings but.. If I use the second power button, it still loads Grub! (Even a different version from the default Kubuntu one). So, here's the question : How can I replace GRUB that's on /dev/sda2 with BURG and WITHOUT writing it to my MBR? Thanks :)

    Read the article

  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

    Read the article

  • UPDATE FOR BI PUBLISHER ENTERPRISE 10.1.3.4.2 NOVEMBER 2011

    - by Tim Dexter
    It's Friday, that means its patch release time. Why do we do this to ourselves, 'we'll release on Friday!' It might 11.59 on Friday but by golly we'll have released on Friday. I can remember a release of BIP years ago that for some reason we went for 12/31 as a release date ... were we mad? I seem to remember we made it but talk about ridiculous pressure! The latest 10g rollup is out in the wild and available from Oracle support. A bug fixing rollup but worth getting to and know that support will want you to get to it and re-test before going forward on an SR. One simple but very useful fix or enhancement:[Cause of the bug] @ ================== @ Customer reports that despite the clock being shown, end users are clicking @ on the View button repeatedly as the initial generation is taking some time.   @ If the button were to be grayed out then  this would prevent the users @ requesting the report more than  once.  Repeated requests are causing a @ system overload and as this is their Production  instance this is extremely @ important to the customer. @ . @ [The Fix] @ ========= @ Added the logic to disable the button after the user clicks on the "view" @ button and re-enable it when the report is loaded. I told a group of customers once that they have a headache and we have a non-steroidal anti-inflammatory drug, alright, I actually said 'aspirin'. This little gem of a fix helps relieve another little headache that our aspirin was causing. The patch number for all this BIP pain killing is 13399232, enjoy!

    Read the article

  • Trouble WIth Immediate Shutdown in Ubuntu 13.10 with Cinnamon

    - by Sneha429
    Just installed Ubuntu on my family's computer. I thought the Cinnamon desktop environment would be better for my parents who have only ever used Windows. Everything works great until I try to shut down. Shutting down while in Cinnamon desktop brings up a prompt window that says it will shutdown in 60 seconds and gives the option to either suspend or cancel. The suspend button does not suspend the computer. Allowing the timer to countdown merely logs the current user out. Under power management, I have selected Shutdown Immediately for Power button action. I still get the same prompt. I have tried toggling between the other options, but regardless of what option is selected, the shutdown button always brings up the suspend or cancel prompt with no way to shutdown immediately. I would prefer not to use the power button for this as it is partially concealed with the computer desk. The fastest way to shutdown is to log out (which says it will log out in 60 seconds but also has log out and cancel buttons, so I can immediately log out) and then shutdown. I would prefer to have it automatically shut down. Any and all suggestions are appreciated. Thank you!

    Read the article

  • Graphics trouble after resuming from hibernate or suspend

    - by Voyagerfan5761
    I have a Dell Inspiron 2650 (with NVidia graphics, using nouveau drivers) that I'm using to try out Ubuntu. It's all great, except that Hibernate and Suspend aren't usable. Yes, I know that questions about power-save issues are rampant in the Linux support universe, but it seems that every time I find a solution it's for a very specific hardware combination and doesn't apply to me. So anyway, here goes. When I resume from either power-saving mode, I'll get graphics problems anywhere on the range from a few scattered random-colored pixels that won't change; all the way to full-screen patterns that don't change as I move the mouse, hit keys on the keyboard, or even bring up the shutdown dialog using the power button. Those full-screen issues (which may involve stripes with random pixels, partial black screen, or both) always end in me forcing the machine to shut down by holding the power button. I haven't done much testing yet to determine what severity level is most commonly associated with each mode, but I do avoid using either power-save option because of these issues. I'll add info on my hardware as I can gather it (no home internet connection, and this laptop is tethered to my desk by a dead battery and casing degradation). Please feel free to request something specific in the question comments. Hardware Info See this hardinfo report for my system's hardware configuration. (No, my username is not "myuser"; I sanitized hardinfo's output before publishing it.) Screenshots These screenshots are from a relatively mild occurrence, which happened after the second hibernation I took that session. The first one worked great, though I used the wireless card and Firefox heavily between the two hibernation attempts. Take a look at what happened when I opened my home directory in Nautilus and scrolled it: See below for the situations I've tested so far. The real trouble comes when the machine resumes to an unusable state; in such cases I can't even unlock the screen or properly reboot, much less take a screenshot. I have a hunch that putting a CD in the drive will cause such major failures, and I will try that at some point; see related question. Situations Tested Maverick (10.10) Suspend Seems to suspend nicely with nothing running Seems to suspend nicely with flash drive plugged in On resume from suspend with no flash drive, Terminal and gedit running: Funky graphics on top of log output, then blank screen with pixelated cursor; no response to power button (normally will shutdown 60 seconds later) Hibernate Seems to hibernate nicely with nothing running Seems to hibernate nicely with a few apps (Terminal, Mouse preferences) running Seems to not hibernate when flash drive plugged in Seems to not hibernate when System Monitor is running Have encountered failed hibernation (after several hours and one successful hibernate/thaw cycle) with no external media connected and no programs running except normal background stuff Natty LiveCD (11.04_2010-12-22) When I tested it, Natty wouldn't stay logged in. It played part of the login sound and then [ OK ] appeared in the top right corner (white-on-black terminal text) for a few seconds. Then it kicked me back to the Unlock screen. It did that four times before I gave up and just tested suspend from the Unlock screen. Suspend Resumed to vertical gray and black lines 2px (?) wide, then shifted to vertical "jail bars" of black over a black screen with above-described random pixels and mouse pointer. No apparent response to input from mouse (clicking randomly). Keyboard and touchpad unrecognized.

    Read the article

  • Split screen and other issues on Ubuntu 11.10 with ATI graphics card

    - by garus
    Ever since updating my Ubuntu 11.04 to 11.10 I experience issues with graphics. The biggest is the "split screen" effect where my desktop is shifted to the right, resulting in having Unity bar in the middle of the screen. As shown here: http://i.imgur.com/I8nmZ.jpg This changes from boot to boot, sometimes it's on the left, sometimes in the middle. What I tried: Removing fglrx drivers completely Installing post-update version of them, but installation is broken ATM in the Ubuntu, so no go. No one is even trying to fix it (bug report https://bugs.launchpad.net/ubuntu/+source/nvidia-common/+bug/873058 and a couple of duplicates out there) Also using the open source "radeon" driver results in the same (I have a better successful boot ratio with this one, proprietary rarely lets me boot) Other artifacts are: serious screen tearing weird lines flickering in random places lagginess Did anyone experience that? My specs: Ubuntu 11.10 AMD Radeon HD 6950 1GB

    Read the article

  • Why are there two types of Adobe Flash Player download / update?

    - by w3d
    Adobe Flash Player checks for updates at startup. If updates are required the Adobe dialog pops up with a [Download] button. Usually when I hit the [Download] button it downloads it straight away with a progress bar that zips across the dialog. I then get the option to install it. All good. However, sometimes when I hit the [Download] button it takes me to the website: https://get3.adobe.com/flashplayer/update/plugin/ Which presents me with an [Update now] button (and to install McAfee!). What is this for? Why didn't it download and install in the "usual" way? So, why are there apparently two different update methods for what appears to be the same thing? One is nice and swish and integrated into the updater, the other more long winded. In fact, I don't [Update now] when it takes me to the website, because I'm like "Hey, what's this?!"

    Read the article

  • what's the difference between Routed Events and Attached Events?

    - by vverma01
    I tried to find through various sources but still unable to understand difference between routed events and attached events in WPF. Most of the places of reference for attached event following example is used: <StackPanel Button.Click="StackPanel_Click"> <Button Content="Click Me!" Height="35" Width="150" Margin="5" /> </StackPanel> Explained as: stack panel do not contain Click event and hence Button.Click event is attached to Stack Panel. Where as msdn says: You can also name any event from any object that is accessible through the default namespace by using a typename.event partially qualified name; this syntax supports attaching handlers for routed events where the handler is intended to handle events routing from child elements, but the parent element does not also have that event in its members table. This syntax resembles an attached event syntax, but the event here is not a true attached event. Instead, you are referencing an event with a qualified name. According to MSDN information as pasted above, the above example of Buttons and StackPanel is actually a routed event example and not true attached event example. In case if above example is truly about usage of attached event (Button.Click="StackPanel_Click") then it's in contradiction to the information as provided at MSDN which says Another syntax usage that resembles typename.eventname attached event syntax but is not strictly speaking an attached event usage is when you attach handlers for routed events that are raised by child elements. You attach the handlers to a common parent, to take advantage of event routing, even though the common parent might not have the relevant routed event as a member. A similar question was raised in this Stack Overflow post, but unfortunately this question was closed before it could collect any response. Please help me to understand how attached events are different from routed events and also clarify the ambiguity as pointed above.

    Read the article

  • I can't get my PC to start up by a normal way.

    - by ssice
    I couldn't write a more accurate title. I am just unable to start the computer by pressing the Power On button. I checked the Power Supply and it seems to give good voltage values in every pin. And this is not a BIOS malfunction because of bad overclocking or anything that may come to your mind. And I will tell you why. It happens that EPS (or any ATX-based) power supply has the ability to be powered-on by the Motherboard by jumping the 13th pin of the 24-pin-ATX-connector to COM/GND. I did it, after pushing the power on button (without any visual response) and, pwhaa! The machine turned on. I was able to read (and even write, if I wanted) BIOS values and then start any OS installed. Machine starts, so it's not any kind of misconfiguration. It seems some hardware related. I am able to power the machine on only if I already pushed the power on button. Though pushing it without jumping the 13th pin to ground for a second does not power the machine. Of course, jumping the pin without pushing the power on button does not tell the motherboard anything, so the computer would not start up either. It's as if the logic that connects the power button with the 13th pin derivation to GND was unable to be activated. What can be the issue? How can I solve it? My configuration is as follows: CPU: AMD Phenom 9850 X4 Black Edition MB: ASUS Formula II AM2 RAM: 2x2GB Corsair Dominator 5-5-5-15 2T @ 1066MHz DDR2 Tested also with only 1 module GPU: 2x XFX nVIDIA GeForce 9600 GT XxX Alpha Dog Edition @ Core: 540Mhz [SLi] Power Supply: Xilence 700W (ATX 12V 2.3 / EPS 12V 2.92 compatible) PS: I know the machine is like 2 years old. I hardly use it now, but my parents do.

    Read the article

  • Is Innovation Dead?

    - by wulfers
    My question is has innovation died?  For large businesses that do not have a vibrant, and fearless leadership (see Apple under Steve jobs), I think is has.  If you look at the organizational charts for many of the large corporate megaliths you will see a plethora of middle managers who are so risk averse that innovation (any change involves risk) is choked off since there are no innovation champions in the middle layers.  And innovation driven top down can only happen when you have a visionary in the top ranks, and that is also very rare.So where is actual innovation happening, at the bottom layer, the people who live in the trenches…   The people who live for a challenge. So how can big business leverage this innovation layer?  Remove the middle management layer.   Provide an innovation champion who has an R&D budget and is tasked with working with the bottom layer of a company, the engineers, developers  and business analysts that live on the edge (Where the corporate tires meet the road). Here are two innovation failures I will tell you about, and both have been impacted by a company so risk averse it is starting to fail in its primary business ventures: This company initiated an innovation process several years ago.  The process was driven companywide with team managers being the central points of collection of innovative ideas.  These managers were given no budget to do anything with these ideas.  There was no process or incentive for these managers to drive it about their team.  This lasted close to a year and the innovation program slowly slipped into oblivion…. A second example:  This same company failed an attempt to market a consumer product in a line where there was already a major market leader.  This product was under development for several years and needed to provide some major device differentiation form the current market leader.  This same company had a large Lead Technologist community made up of real innovators in all areas of technology.  Did this same company leverage the skills and experience of this internal community,   NO!!! So to wrap this up, if large companies really want to survive, then they need to start acting like a small company.  Support those innovators and risk takers!  Reward them by implementing their innovative ideas.  Champion (from the top down) innovation (found at the bottom) in your companies.  Remember if you stand still you are really falling behind.Do it now!  Take a risk!

    Read the article

  • Is it really a security problem to have non secure assets on an ssl page?

    - by blockhead
    My understanding is that this is just an example of being overly cautious, but if my checkout form contains an unsecure asset on it, that doesn't endanger anybody's credit card numbers from being caught by a man-in-the-middle. I'm asking this because every once in while, maybe because of cached content or whatnot, somebody writes in saying that they are seeing this "error" (even though there are no unsecure assets on my page), but they want an explanation. So yes, I can tell all about encryption and certificates and trust and men-in-the-middle. But what do I tell them about this. How do I convince them that the site is 100% safe (and if it isn't let me know that I'm mistaken!)

    Read the article

  • Navigate Quickly with JustCode and Ctrl+Click

    Ctrl + Click is a widely used shortcut for Go To Definition in many development environments but not in Visual Studio. We, the JustCode team, find it really useful so we added it to Visual Studio. But we didn't stop there - we improved it even further. Read on to find the details. With JustCode you get an enhanced Go To Definition. By default you can execute it in the Visual Studio editor using one of the following shortcuts: Middle Click, Ctrl+Left Click, F12, Ctrl+Enter, Ctrl+B. The first usage of this feature is not much different from the default Visual Studio Go To Definition command use it where a member, type, method, property, etc is used to navigate to the definition of that item. For example, if you have this method:         public void Start()         {             lion = new Lion();             lion.Roar();         } If you hold Ctrl and click on the usage of the lion you will go to the lion member definition. If you hold Ctrl and click on the Lion you will go to the Lion class definition. What we added is the ability to easily find all the usages of the item you just navigated to. For example:     public class Lion     {         public void Roar()         {             Console.WriteLine("Rhaaaar");         }     }   If you hold Ctrl and click on the Lion definition you will see all the usages of the Lion type; if you click on the Roar method definition you will see all the usages of the Roar method: And if there is only one usage you will get automatically to that usage. In the examples I use C#, but it works also in VB.NET, JavaScript, ASP.NET and XAML. Why we like this feature? Let me first start with how the Ctrl+Click (or Go To Definition command) is used. We noticed that developers use it especially in what we call "code browsing sessions". In simple words this is when you browse around the code looking for a bug, just reading the code or searching for something. Sounds familiar? In our experience when you go to the definition of some item you often want to know more about it and the first thing you need is to find its usages. With JustCode this is just one click away. Why Ctrl+Click/Middle Click over F12/Ctrl+Enter/Ctrl+B? Actually you can use all of them. But during these "code browsing sessions" we noticed that most developers use the mouse. So the mouse is already in use and pressing Ctrl+Click (or the Middle Click) is so natural. During heavy coding sessions or if you are a keyboard type developer F12 (or any of the other keyboard shortcuts) is the key. We really use heavily this feature not only in our team but in the whole company. It saves us a bit of time many times a day. And it adds up. We hope you will like it too. Your feedback is more than welcome for us. P.S. If you dont want JustCode to capture the Ctrl+Click and the Middle Click in the editor, you can change that in JustCode->Options->General in the Navigation group. Keyboard shortcuts can be reassigned using the Visual Studio keyboard shortcuts editor.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Queueing up character actions

    - by TheBroodian
    I'm developing a 2D platformer with action-fighter elements. Currently things are working relatively smoothly but I'm having difficulty sorting something out. For the time, keeping my character's states and actions separated and preventing them from stepping on each others' toes is working out well and properly, but I would like to add a feature to my character to get him to behave a little bit more fluidly for the player. At the moment, he has numerous attacks and abilities that he can execute, all of them being executed with button presses. Here lies the problem: Being as everything is executed through button presses, while an action is in progress I flag the game to disregard further button presses until the action has completed. Therefore, consecutive actions cannot be performed until after the previous action has completed entirely. In runtime this behavior feels very icky, and very ungamelike. In games that rest most memorably at the forefront of my mind the player is able to execute button commands during the process of actions, and at the end of the current action, the following action is executed (seems like some sort of a queue system or something) Can anybody offer any guidance with this?

    Read the article

< Previous Page | 189 190 191 192 193 194 195 196 197 198 199 200  | Next Page >