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  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

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  • References between Spring beans when using a NameSpaceHandler

    - by teabot
    I'm trying to use a Spring context namespace to build some existing configuration objects in an application. I have defined a context and pretty much have if working satisfactorily - however, I'd like one bean defined by my namespace to implicitly reference another: Consider the class named 'Node': public Class Node { private String aField; private Node nextNode; public Node(String aField, Node nextNode) { ... } Now in my Spring context I have something like so: <myns:container> <myns:node aField="nodeOne"/> <myns:node aField="nodeTwo"/> </myns:container> Now I'd like nodeOne.getNode() == nodeTwo to be true. So that nodeOne.getNode() and nodeTwo refer to the same bean instance. These are pretty much the relevant parts I have in my AbstractBeanDefinitionParser: public AbstractBeanDefinition parseInternal(Element element, ParserContext parserContext) { ... BeanDefinitionBuilder containerFactory = BeanDefinitionBuilder.rootBeanDefinition(ContainerFactoryBean.class); List<BeanDefinition> containerNodes = Lists.newArrayList(); String previousNodeBeanName; // iterate backwards over the 'node' elements for (int i = nodeElements.size() - 1; i >= 0; --i) { BeanDefinitionBuilder node = BeanDefinitionBuilder.rootBeanDefinition(Node.class); node.setScope(BeanDefinition.SCOPE_SINGLETON); String nodeField = nodeElements.getAttribute("aField"); node.addConstructorArgValue(nodeField); if (previousNodeBeanName != null) { node.addConstructorArgValue(new RuntimeBeanReference(previousNodeBeanName)); } else { node.addConstructorArgValue(null); } BeanDefinition nodeDefinition = node.getBeanDefinition(); previousNodeBeanName = "inner-node-" + nodeField; parserContext.getRegistry().registerBeanDefinition(previousNodeBeanName, nodeDefinition); containerNodes.add(node); } containerFactory.addPropertyValue("nodes", containerNodes); } When the application context is created my Node instances are created and recognized as singletons. Furthermore, the nextNode property is populated with a Node instance with the previous nodes configuration - however, it isn't the same instance. If I output a log message in Node's constructor I see two instances created for each node bean definition. I can think of a few workarounds myself but I'm keen to use the existing model. So can anyone tell me how I can pass these runtime bean references so that I get the correct singleton behaviour for my Node instances?

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  • How build my own Application Setting

    - by adisembiring
    I want to build a ApplicationSetting for my application. The ApplicationSetting can be stored in a properties file or in a database table. The settings are stored in key-value pairs. E.g. ftp.host = blade ftp.username = dummy ftp.pass = pass content.row_pagination = 20 content.title = How to train your dragon. I have designed it as follows: Application settings reader: interface IApplicationSettingReader { read(); } DatabaseApplicationSettingReader { dao appSettingDao; AppSettings read() { List<AppSettingEntity> listEntity = appSettingsDao.findAll(); Map<String, String> map = new HaspMap<String, String>(); foreach (AppSettingEntity entity : listEntity) { map.put(entity.getConfigName(), entity.getConfigValue()); } return new AppSettings(map); } } DatabaseApplicationSettingReader { dao appSettingDao; AppSettings read() { //read from some properties file return new AppSettings(map); } } Application settings class: AppSettings { private static AppSettings instance; private Map map; Public AppSettings(Map map) { this.map = map; } public static AppSettings getInstance() { if (instance == null) { throw new RuntimeException("Object not configure yet"); } return instance; } public static configure(IApplicationSettingReader reader) { instance = reader.read(); } public String getFtpSetting(String param) { return map.get("ftp." + param); } public String getContentSetting(String param) { return map.get("content." + param); } } Test class: AppSettingsTest { IApplicationSettingReader reader; @Before public void setUp() throws Exception { reader = new DatabaseApplicationSettingReader(); } @Test public void getContentSetting_should_get_content_title() { AppSettings.configure(reader); Instance settings = AppSettings.getInstance(); String title = settings.getContentSetting("title"); assertNotNull(title); Sysout(title); } } My questions are: Can you give your opinion about my code, is there something wrong? I configure my application setting once, while the application start, I configure the application setting with appropriate reader (DbReader or PropertiesReader), I make it singleton. The problem is, when some user edit the database or file directly to database or file, I can't get the changed values. Now, I want to implement something like ApplicationSettingChangeListener. So if the data changes, I will refresh my application settings. Do you have any suggestions how this can be implemented?

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  • MKMap showing detail of annotations

    - by yeohchan
    I have encountered a problem of populating the description for each annotation. Each annotation works, but there is somehow an area when trying to click on it. Here is the code. the one in bold is the one that has the problem. -(void)viewDidLoad{ FlickrFetcher *fetcher=[FlickrFetcher sharedInstance]; NSArray *rec=[fetcher recentGeoTaggedPhotos]; for(NSDictionary *dic in rec){ NSLog(@"%@",dic); NSDictionary *string = [fetcher locationForPhotoID:[dic objectForKey:@"id"]]; double latitude = [[string objectForKey:@"latitude"] doubleValue]; double longitude = [[string objectForKey:@"longitude"]doubleValue]; if(latitude !=0 && latitude != 0 ){ CLLocationCoordinate2D coordinate1 = { latitude,longitude }; **NSDictionary *adress=[NSDictionary dictionaryWithObjectsAndKeys:[dic objectForKey:@"owner"],[dic objectForKey:@"title"],nil];** MKPlacemark *anArea=[[MKPlacemark alloc]initWithCoordinate:coordinate1 addressDictionary:adress]; [mapView addAnnotation:anArea]; } } } Here is what the Flickr class does: #import <Foundation/Foundation.h> #define TEST_HIGH_NETWORK_LATENCY 0 typedef enum { FlickrFetcherPhotoFormatSquare, FlickrFetcherPhotoFormatLarge } FlickrFetcherPhotoFormat; @interface FlickrFetcher : NSObject { NSManagedObjectModel *managedObjectModel; NSManagedObjectContext *managedObjectContext; NSPersistentStoreCoordinator *persistentStoreCoordinator; } // Returns the 'singleton' instance of this class + (id)sharedInstance; // // Local Database Access // // Checks to see if any database exists on disk - (BOOL)databaseExists; // Returns the NSManagedObjectContext for inserting and fetching objects into the store - (NSManagedObjectContext *)managedObjectContext; // Returns an array of objects already in the database for the given Entity Name and Predicate - (NSArray *)fetchManagedObjectsForEntity:(NSString*)entityName withPredicate:(NSPredicate*)predicate; // Returns an NSFetchedResultsController for a given Entity Name and Predicate - (NSFetchedResultsController *)fetchedResultsControllerForEntity:(NSString*)entityName withPredicate:(NSPredicate*)predicate; // // Flickr API access // NOTE: these are blocking methods that wrap the Flickr API and wait on the results of a network request // // Returns an array of Flickr photo information for photos with the given tag - (NSArray *)photosForUser:(NSString *)username; // Returns an array of the most recent geo-tagged photos - (NSArray *)recentGeoTaggedPhotos; // Returns a dictionary of user info for a given user ID. individual photos contain a user ID keyed as "owner" - (NSString *)usernameForUserID:(NSString *)userID; // Returns the photo for a given server, id and secret - (NSData *)dataForPhotoID:(NSString *)photoID fromFarm:(NSString *)farm onServer:(NSString *)server withSecret:(NSString *)secret inFormat:(FlickrFetcherPhotoFormat)format; // Returns a dictionary containing the latitue and longitude where the photo was taken (among other information) - (NSDictionary *)locationForPhotoID:(NSString *)photoID; @end

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  • Ninject with Object Initializers and LINQ

    - by Alexander Kahoun
    I'm new to Ninject so what I'm trying may not even be possible but I wanted to ask. I free-handed the below so there may be typos. Let's say I have an interface: public interface IPerson { string FirstName { get; set; } string LastName { get; set;} string GetFullName(); } And a concrete: public class Person : IPerson { public string FirstName { get; set; } public string LastName { get; set; } public string GetFullName() { return String.Concat(FirstName, " ", LastName); } } What I'm used to doing is something like this when I'm retrieving data from arrays or xml: public IEnumerable<IPerson> GetPeople(string xml) { XElement persons = XElement.Parse(xml); IEnumerable<IPerson> people = ( from person in persons.Descendants("person") select new Person { FirstName = person.Attribute("FName").Value, LastName = person.Attribute("LName").Value }).ToList(); return people; } I don't want to tightly couple the concrete to the interface in this manner. I haven't been able to find any information in regards to using Ninject with LINQ to Objects or with object initializers. I may be looking in the wrong places, but I've been searching for a day now with no luck at all. I was contemplating putting the kernel into an singleton instance and seeing if that would work, but I'm not sure that it will plus I've heard that passing your kernel around is a bad thing. I'm trying to implement this in a class library currently. If this is not possible, does anyone have any examples or suggestions as to what the best practice is in this case? Thanks in advance for the help. EDIT: Based on some of the answers I feel I should clarify. Yes, the example above appears short lived but it was simply an example of one piece that I was trying to do. Let's give a bigger picture. Say instead of XML I am gathering all my data through a 3rd party web service and I'm creating an interface for it, the data could be a defined object in the wsdl or it could sometimes be an xml string. IPerson could be used for both the Person object and a User object. I will be doing this inside of a separate class library, because it needs to be portable and will be used in other projects, and handing it to an MVC3 Web Application and the objects will be used in javascript as well. I appreciate all the input so far.

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  • Multi-threaded Pooled Allocators

    - by Darren Engwirda
    I'm having some issues using pooled memory allocators for std::list objects in a multi-threaded application. The part of the code I'm concerned with runs each thread function in isolation (i.e. there is no communication or synchronization between threads) and therefore I'd like to setup separate memory pools for each thread, where each pool is not thread-safe (and hence fast). I've tried using a shared thread-safe singleton memory pool and found the performance to be poor, as expected. This is a heavily simplified version of the type of thing I'm trying to do. A lot has been included in a pseudo-code kind of way, sorry if it's confusing. /* The thread functor - one instance of MAKE_QUADTREE created for each thread */ class make_quadtree { private: /* A non-thread-safe memory pool for int linked list items, let's say that it's * something along the lines of BOOST::OBJECT_POOL */ pooled_allocator<int> item_pool; /* The problem! - a local class that would be constructed within each std::list as the * allocator but really just delegates to ITEM_POOL */ class local_alloc { public : //!! I understand that I can't access ITEM_POOL from within a nested class like //!! this, that's really my question - can I get something along these lines to //!! work?? pointer allocate (size_t n) { return ( item_pool.allocate(n) ); } }; public : make_quadtree (): item_pool() // only construct 1 instance of ITEM_POOL per // MAKE_QUADTREE object { /* The kind of data structures - vectors of linked lists * The idea is that all of the linked lists should share a local pooled allocator */ std::vector<std::list<int, local_alloc>> lists; /* The actual operations - too complicated to show, but in general: * * - The vector LISTS is grown as a quadtree is built, it's size is the number of * quadtree "boxes" * * - Each element of LISTS (each linked list) represents the ID's of items * contained within each quadtree box (say they're xy points), as the quadtree * is grown a lot of ID pop/push-ing between lists occurs, hence the memory pool * is important for performance */ } }; So really my problem is that I'd like to have one memory pool instance per thread functor instance, but within each thread functor share the pool between multiple std::list objects.

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  • .NET XmlSerializer fails with List<T>

    - by Redshirt
    I'm using a singleton class to save all my settings info. It's first utilized by calling Settings.ValidateSettings(@"C:\MyApp"). The problem I'm having is that 'List Contacts' is causing the xmlserializer to fail to write the settings file, or to load said settings. If I comment out the List<T> then I have no problems saving/loading the xml file. What am I doing wrong? // The actual settings to save public class MyAppSettings { public bool FirstLoad { get; set; } public string VehicleFolderName { get; set; } public string ContactFolderName { get; set; } public List<ContactInfo> Contacts { get { if (contacts == null) contacts = new List<ContactInfo>(); return contacts; } set { contacts = value; } } private List<ContactInfo> contacts; } // The class in which the settings are manipulated public static class Settings { public static string SettingPath; private static MyAppSettings instance; public static MyAppSettings Instance { get { if (instance == null) instance = new MyAppSettings(); return instance; } set { instance = value; } } public static void InitializeSettings(string path) { SettingPath = Path.GetFullPath(path + "\\MyApp.xml"); if (File.Exists(SettingPath)) { LoadSettings(); } else { Instance.FirstLoad = true; Instance.VehicleFolderName = "Cars"; Instance.ContactFolderName = "Contacts"; SaveSettingsFile(); } } // load the settings from the xml file private static void LoadSettings() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextReader reader = new StreamReader(SettingPath); Instance = (MyAppSettings)ser.Deserialize(reader); reader.Close(); } // Save the settings to the xml file public static void SaveSettingsFile() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextWriter writer = new StreamWriter(SettingPath); ser.Serialize(writer, Settings.Instance); writer.Close(); } public static bool ValidateSettings(string initialFolder) { try { Settings.InitializeSettings(initialFolder); } catch (Exception e) { return false; } // Do some validation logic here return true; } } // A utility class to contain each contact detail public class ContactInfo { public string ContactID; public string Name; public string PhoneNumber; public string Details; public bool Active; public int SortOrder; }

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  • One Controller is Sometimes Bound Twice with Ninject

    - by Dusda
    I have the following NinjectModule, where we bind our repositories and business objects: /// <summary> /// Used by Ninject to bind interface contracts to concrete types. /// </summary> public class ServiceModule : NinjectModule { /// <summary> /// Loads this instance. /// </summary> public override void Load() { //bindings here. //Bind<IMyInterface>().To<MyImplementation>(); Bind<IUserRepository>().To<SqlUserRepository>(); Bind<IHomeRepository>().To<SqlHomeRepository>(); Bind<IPhotoRepository>().To<SqlPhotoRepository>(); //and so on //business objects Bind<IUser>().To<Data.User>(); Bind<IHome>().To<Data.Home>(); Bind<IPhoto>().To<Data.Photo>(); //and so on } } And here are the relevant overrides from our Global.asax, where we inherit from NinjectHttpApplication in order to integrate it with Asp.Net Mvc (The module lies in a separate dll called Thing.Web.Configuration): protected override void OnApplicationStarted() { base.OnApplicationStarted(); //routes and areas AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); //Initializes a singleton that must reference this HttpApplication class, //in order to provide the Ninject Kernel to the rest of Thing.Web. This //is necessary because there are a few instances (currently Membership) //that require manual dependency injection. NinjectKernel.Instance = new NinjectKernel(this); //view model factory. NinjectKernel.Instance.Kernel.Bind<IModelFactory>().To<MasterModelFactory>(); } protected override NinjectControllerFactory CreateControllerFactory() { return base.CreateControllerFactory(); } protected override Ninject.IKernel CreateKernel() { var kernel = new StandardKernel(); kernel.Load("Thing.Web.Configuration.dll"); return kernel; } Now, everything works great, with one exception: For some reason, sometimes Ninject will bind the PhotoController twice. This leads to an ActivationException, because Ninject can't discern which PhotoController I want. This causes all requests for thumbnails and other user images on the site to fail. Here is the PhotoController in it's entirety: public class PhotoController : Controller { public PhotoController() { } public ActionResult Index(string id) { var dir = Server.MapPath("~/" + ConfigurationManager.AppSettings["UserPhotos"]); var path = Path.Combine(dir, id); return base.File(path, "image/jpeg"); } } Every controller works in exactly the same way, but for some reason the PhotoController gets double-bound. Even then, it only happens occasionally (either when re-building the solution, or on staging/production when the app pool kicks in). Once this happens, it continues to happen until I redeploy without changing anything. So...what's up with that?

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  • SQLiteOpenHelper getWritableDatabse() fails with no Exception

    - by Michal K
    I have a very strange problem. It only shows from time to time, on several devices. Can't seem to reproduce it when I want, but had it so many times, that I think I know where I get it. So I have a Loader which connects to sqlite through a singleton SQLiteOpenHelper: try{ Log.i(TAG, "Get details offline / db helper: "+DatabaseHelper.getInstance(getContext())); SQLiteDatabase db=DatabaseHelper.getInstance(this.getContext()).getWritableDatabase(); Log.i(TAG, "Get details offline / db: "+db); //doing some work on the db //... } catch(SQLiteException e){ e.printStackTrace(); return null; } catch(Exception e){ e.printStackTrace(); return null; //trying everything to grab some exception or whatever } My SQLIteOpenHelper looks something like this: public class DatabaseHelper extends SQLiteOpenHelper { private static DatabaseHelper mInstance = null; private static Context mCxt; public static DatabaseHelper getInstance(Context cxt) { //using app context ass suggested by CommonsWare Log.i("DBHELPER1", "cxt"+mCxt+" / instance: "+mInstance); if (mInstance == null) { mInstance = new DatabaseHelper(cxt.getApplicationContext()); } Log.i("DBHELPER2", "cxt"+mCxt+" / instance: "+mInstance); mCxt = cxt; return mInstance; } //private constructor private DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); this.mCxt = context; } @Override public void onCreate(SQLiteDatabase db) { //some tables created here } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { //upgrade code here } It really works great in most cases. But from time to time I get a log similar to this: 06-10 23:49:59.621: I/DBHELPER1(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.631: I/DBHELPER2(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.631: I/DetailsLoader(26499): Get event details offline / db helper: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.631: I/DBHELPER1(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 06-10 23:49:59.651: I/DBHELPER2(26499): cxtcom.bananout.Bananout@407152c8 / instance: com.bananout.helpers.DatabaseHelper@40827560 This line Log.i(TAG, "Get details offline / db: "+db); never gets called! No Exceptions, silence. Plus, the thread with the Loader is not running anymore. So nothing past this line SQLiteDatabase db=DatabaseHelper.getInstance(this.getContext()).getWritableDatabase(); gets executed. What can possibly go wrong on this line?

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  • EJB / JSF java.lang.ClassNotFoundException: com.ericsantanna.jobFC.dao.DAOFactoryRemote from [Module "com.sun.jsf-impl:main" from local module loader

    - by Eric Sant'Anna
    I'm in my first time using EJB and JSF, and I can't resolve this: 20:23:12,457 Grave [javax.enterprise.resource.webcontainer.jsf.application] (http-localhost-127.0.0.1-8081-2) com.ericsantanna.jobFC.dao.DAOFactoryRemote from [Module "com.sun.jsf-impl:main" from local module loader @439db2b2 (roots: C:\jboss-as-7.1.1.Final\modules)]: java.lang.ClassNotFoundException: com.ericsantanna.jobFC.dao.DAOFactoryRemote from [Module "com.sun.jsf-impl:main" from local module loader @439db2b2 (roots: C:\jboss-as-7.1.1.Final\modules)] I'm getting this when I do an action like a selectOneMenu or a commandButton click. DAOFactory.class @Singleton @Remote(DAOFactoryRemote.class) public class DAOFactory implements DAOFactoryRemote { private static final long serialVersionUID = 6030538139815885895L; @PersistenceContext private EntityManager entityManager; @EJB private JobDAORemote jobDAORemote; /** * Default constructor. */ public DAOFactory() { // TODO Auto-generated constructor stub } @Override public JobDAORemote getJobDAO() { JobDAO jobDAO = (JobDAO) jobDAORemote; jobDAO.setEntityManager(entityManager); return jobDAO; } JobDAO.class @Stateless @Remote(JobDAORemote.class) public class JobDAO implements JobDAORemote { private static final long serialVersionUID = -5483992924812255349L; private EntityManager entityManager; /** * Default constructor. */ public JobDAO() { // TODO Auto-generated constructor stub } @Override public void insert(Job t) { entityManager.persist(t); } @Override public Job findById(Class<Job> classe, Long id) { return entityManager.getReference(classe, id); } @Override public Job findByName(Class<Job> clazz, String name) { return entityManager .createQuery("SELECT job FROM " + clazz.getName() + " job WHERE job.nome = :nome" , Job.class) .setParameter("name", name) .getSingleResult(); } ... TriggerFormBean.class @ManagedBean @ViewScoped @Stateless public class TriggerFormBean implements Serializable { private static final long serialVersionUID = -3293560384606586480L; @EJB private DAOFactoryRemote daoFactory; @EJB private TriggerManagerRemote triggerManagerRemote; ... triggerForm.xhtml (a portion with problem) </p:layoutUnit> <p:layoutUnit id="eastConditionPanel" position="center" size="50%"> <p:panel header="Conditions to Release" style="width:97%;height:97%;"> <h:panelGrid columns="2" cellpadding="3"> <h:outputLabel value="Condition Name:" for="conditionName" /> <p:inputText id="conditionName" value="#{triggerFormBean.newCondition.name}" /> </h:panelGrid> <p:commandButton value="Add Condition" update="conditionsToReleaseList" id="addConditionToRelease" actionListener="#{triggerFormBean.addNewCondition}" /> <p:orderList id="conditionsToReleaseList" value="#{triggerFormBean.trigger.conditionsToRelease}" var="condition" controlsLocation="none" itemLabel="#{condition.name}" itemValue="#{condition}" iconOnly="true" style="width:97%;heigth:97%;"/> </p:panel> </p:layoutUnit> In TriggerFormBean.class if comments daoFactory we get the same exception with triggerManagerRemote, both annotated with @EJB. I'm don't understand the relationship between my DAOFactory and the "Module com.sun.jsf-impl:main"... Thanks.

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  • Calling a JAVA method from C++ with JNI, no parameters

    - by PRNDL Development Studios
    Please bear with me, I am an iPhone developer and this whole android this confuses me a bit. I have some c++ methods that are called from a cocos2d-x CCMenuItem. Therefore I cannot send any parameters, according to the docs. I need to open a url with the android browser which will require me to call a JAVA function to start a new intent. I understand that I need to create a VM, however the below code gives me the error: jni/../../Classes/MyClass.cpp:184: error: 'JNI_CreateJavaVM' was not declared in this scope I was looking at this thread: Calling a java method from c++ in Android But he uses parameters, and I can't do that. And I don't see where those are in his code to just make them myself. I don't know what the string should be in the 'Find Class' method. Also, I assume it is pretty terrible to create a new VM instance in every method I need to call. How would I create one as a singleton to use across the board? This is my c++ code called by my menu item: #include <jni.h> ... JavaVM *vm; // Global ... void OptionsScene::website(){ JNIEnv *env; JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_2; vm_args.nOptions = 0; vm_args.ignoreUnrecognized = 1; jint result = JNI_CreateJavaVM(&vm, (void **)&env, &vm_args); // This line still errors jclass clazz = env->FindClass("com/prndl/project/WebExecute"); jmethodID method = env->GetMethodID(clazz, "website", "(Ljava/lang/String;)V"); env->CallVoidMethod(NULL,method); vm->DestroyJavaVM(); And this is the JAVA Method that I need to call: public class WebExecute extends Activity{ public void website(){ Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.google.com")); startActivity(browserIntent); } } Honestly, I am struggling with this, any help is appreciated. Thanks.

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  • Exceptions confusion

    - by Misiur
    Hi there. I'm trying to build site using OOP in PHP. Everyone is talking about Singleton, hermetization, MVC, and using exceptions. So I've tried to do it like this: Class building whole site: class Core { public $is_core; public $theme; private $db; public $language; private $info; static private $instance; public function __construct($lang = 'eng', $theme = 'default') { if(!self::$instance) { try { $this->db = new sdb(DB_TYPE.':host='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } catch(PDOException $e) { throw new CoreException($e->getMessage()); } try { $this->language = new Language($lang); } catch(LangException $e) { throw new CoreException($e->getMessage()); } try { $this->theme = new Theme($theme); } catch(ThemeException $e) { throw new CoreException($e->getMessage()); } } return self::$instance; } public function getSite($what) { return $this->language->getLang(); } private function __clone() { } } Class managing themes class Theme { private $theme; public function __construct($name = 'default') { if(!is_dir("themes/$name")) { throw new ThemeException("Unable to load theme $name"); } else { $this->theme = $name; } } public function getTheme() { return $this->theme; } public function display($part) { if(!is_file("themes/$this->theme/$part.php")) { throw new ThemeException("Unable to load theme part: themes/$this->theme/$part.php"); } else { return 'So far so good'; } } } And usage: error_reporting(E_ALL); require_once('config.php'); require_once('functions.php'); try { $core = new Core(); } catch(CoreException $e) { echo 'Core Exception: '.$e->getMessage(); } echo $core->theme->getTheme(); echo "<br />"; echo $core->language->getLang(); try { $core->theme->display('footer'); } catch(ThemeException $e) { echo $e->getMessage(); } I don't like those exception handlers - i don't want to catch them like some pokemons... I want to use things simple: $core-theme-display('footer'); And if something is wrong, and debug mode is enabled, then aplication show error. What should i do?

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  • C#, cannot understand this error?

    - by 5YrsLaterDBA
    I am using VS2008. I have a project, SystemSoftware project, connect with a database and we are using L2E. I have a RuntimeInfo class which contains some shared information there. It looks like this: public class RuntimeInfo { public const int PWD_ExpireDays = 30; private static RuntimeInfo thisObj = new RuntimeInfo(); public static string AndeDBConnStr = ConfigurationManager.ConnectionStrings["AndeDBEntities"].ConnectionString; private RuntimeInfo() { } /// <summary> /// /// </summary> /// <returns>Return this singleton object</returns> public static RuntimeInfo getRuntimeInfo() { return thisObj; } } Now I added a helper project, AndeDataViewer, to the solution which creates a simple UI to display data from the database for testing/verification purpose. I don't want to create another set of Entity Data Model in the helper project. I just added all related files as a link in the new helper project. In the AndeDataViewer project, I get the connection string from above RuntimeInfo class which is a class from my SystemSoftware project as a linked file. The code in AndeDataViewer is like this: public class DbAccess : IDisposable { private String connStr = String.Empty; public DbAccess() { connStr = RuntimeInfo.AndeDBConnStr; } } My SystemSoftware works fine that means the RuntimeInfo class has no problem there. But when I run my AndeDataViewer, the statement inside above constructor, connStr = RuntimeInfo.AndeDBConnStr; , throws an exception. The exception is copied here: System.TypeInitializationException was unhandled Message="The type initializer for 'MyCompany.SystemSoftware.SystemInfo.RuntimeInfo' threw an exception." Source="AndeDataViewer" TypeName="MyCompany.SystemSoftware.SystemInfo.RuntimeInfo" StackTrace: at AndeDataViewer.DbAccess..ctor() in C:\workspace\SystemSoftware\Other\AndeDataViewer\AndeDataViewer\DbAccess.cs:line 17 at AndeDataViewer.Window1.rbRawData_Checked(Object sender, RoutedEventArgs e) in C:\workspace\SystemSoftware\Other\AndeDataViewer\AndeDataViewer\Window1.xaml.cs:line 69 at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) .... InnerException: System.NullReferenceException Message="Object reference not set to an instance of an object." Source="AndeDataViewer" StackTrace: at MyCompany.SystemSoftware.SystemInfo.RuntimeInfo..cctor() in C:\workspace\SystemSoftware\SystemSoftware\src\systeminfo\RuntimeInfo.cs:line 24 InnerException: I cannot understand this because it looks fine to me but why there is an exception? we cannot access static variable when a class is a linked class? A linked class should be the same as the local class I think. "Linked" here means when I add file I use "Add As Link".

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  • Communicate progress from local Service

    - by kpdvx
    An application I'm building uses a local Service for downloading files from the web to the phone's SD card. In this app users can browse lists of books, and read them while online. A user can also download a pdf copy of a book for offline viewing. To handle downloads I'm using a locally bound Service. I do not want this Service to run all the time, only when downloading files. So that the Service can shut itself down when its tasks are complete, I am not binding to the service, rather I'm sending an "enqueue for download" command through the Intent passed to Context.startService. Books available for download are shown in a list. A user can choose to download a book by clicking on its row in the list. On download, I need to show download progress using a ProgressBar on the actual book list row. I need to also show, on the rows, if a book is enqueued for download, or if its download has completed or failed. The books can be shown in different activities throughout the application--in search, or in the user's list of favorite books, for example. When the books are shown in different places, these are not the same objects, but they are uniquely identified by their bookId. Because I do not want to bind to the service from every Activity, my tentative plan was to use a public static final HashMap on the Service class itself to contain a mapping of bookId to download status, an enum of enqueued, downloading, cancelled, etc. Each book view, when displayed, would check this static HashMap, and if the bookId is in the map, retrieve and display its status. I don't particularly like this idea, but at the moment it's the only way I can think of to retrieve status from the Service without having to bind to it and start it. Additionally I need to retrieve download progress percent from the Service, for a given bookId, if it is the active download. Again I'd rather not bind to the service from every activity, so I'm not sure how to go about retrieving current progress from the Service. My current plan is to use some sort of singleton mediator, that the Service will push updates to, and the views can read from. But I'm not terribly happy with this idea. The reason I'd like to avoid binding to the Service from each Activity is 1.) I'm already running another Service and 2.) binding is verbose and I'd like to avoid needing to pass around a reference to the Service (but admittedly this isn't too much of a problem). Perhaps binding to the local Service isn't expensive enough to warrant this other setup? Should I not be concerned about binding to it from each Activity? Maybe this is a non-issue?

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  • Unity3D draw call optimization : static batching VS manually draw mesh with MaterialPropertyBlock

    - by Heisenbug
    I've read Unity3D draw call batching documentation. I understood it, and I want to use it (or something similar) in order to optimize my application. My situation is the following: I'm drawing hundreds of 3d buildings. Each building can be represented using a Mesh (or a SubMesh for each building, but I don't thing this will affect performances) Each building can be textured with several combinations of texture patterns(walls, windows,..). Textures are stored into an Atlas for optimizaztion (see Texture2d.PackTextures) Texture mapping and facade pattern generation is done in fragment shader. The shader can be the same (except for few values) for all buildings, so I'd like to use a sharedMaterial in order to optimize parameters passed to the GPU. The main problem is that, even if I use an Atlas, share the material, and declare the objects as static to use static batching, there are few parameters(very fews, it could be just even a float I guess) that should be different for every draw call. I don't know exactly how to manage this situation using Unity3D. I'm trying 2 different solutions, none of them completely implemented. Solution 1 Build a GameObject for each building building (I don't like very much the overhead of a GameObject, anyway..) Prepare each GameObject to be static batched with StaticBatchingUtility.Combine. Pack all texture into an atlas Assign the parent game object of combined batched objects the Material (basically the shader and the atlas) Change some properties in the material before drawing an Object The problem is the point 5. Let's say I have to assign a different id to an object before drawing it, how can I do this? If I use a different material for each object I can't benefit of static batching. If I use a sharedMaterial and I modify a material property, all GameObjects will reference the same modified variable Solution 2 Build a Mesh for every building (sounds better, no GameObject overhead) Pack all textures into an Atlas Draw each mesh manually using Graphics.DrawMesh Customize each DrawMesh call using a MaterialPropertyBlock This would solve the issue related to slightly modify material properties for each draw call, but the documentation isn't clear on the following point: Does several consecutive calls to Graphic.DrawMesh with a different MaterialPropertyBlock would cause a new material to be instanced? Or Unity can understand that I'm modifying just few parameters while using the same material and is able to optimize that (in such a way that the big atlas is passed just once to the GPU)?

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  • NHibernate 2 Beginner's Guide Review

    - by Ricardo Peres
    OK, here's the review I promised a while ago. This is a beginner's introduction to NHibernate, so if you have already some experience with NHibernate, you will notice it lacks a lot of concepts and information. It starts with a good description of NHibernate and why would we use it. It goes on describing basic mapping scenarios having primary keys generated with the HiLo or Identity algorithms, without actually explaining why would we choose one over the other. As for mapping, the book talks about XML mappings and provides a simple example of Fluent NHibernate, comparing it to its XML counterpart. When it comes to relations, it covers one-to-many/many-to-one and many-to-many, not one-to-one relations, but only talks briefly about lazy loading, which is, IMO, an important concept. Only Bags are described, not any of the other collection types. The log4net configuration description gets it's own chapter, which I find excessive. The chapter on configuration merely lists the most common properties for configuring NHibernate, both in XML and in code. Querying only talks about loading by ID (using Get, not Load) and using Criteria API, on which a paging example is presented as well as some common filtering options (property equals/like/between to, no examples on conjunction/disjunction, however). There's a chapter fully dedicated to ASP.NET, which explains how we can use NHibernate in web applications. It basically talks about ASP.NET concepts, though. Following it, another chapter explains how we can build our own ASP.NET providers using NHibernate (Membership, Role). The available entity generators for NHibernate are referred and evaluated on a chapter of their own, the list is fine (CodeSmith, nhib-gen, AjGenesis, Visual NHibernate, MyGeneration, NGen, NHModeler, Microsoft T4 (?) and hbm2net), examples are provided whenever possible, however, I have some problems with some of the evaluations: for example, Visual NHibernate scores 5 out of 5 on Visual Studio integration, which simply does not exist! I suspect the author means to say that it can be launched from inside Visual Studio, but then, what can't? Finally, there's a chapter I really don't understand. It seems like a bag where a lot of things are thrown in, like NHibernate Burrow (which actually isn't explained at all), Blog.Net components, CSS template conversion and web.config settings related to the maximum request length for file uploads and ending with XML configuration, with the help of GhostDoc. Like I said, the book is only good for absolute beginners, it does a fair job in explaining the very basics, but lack a lot of not-so-basic concepts. Among other things, it lacks: Inheritance mapping strategies (table per class hierarchy, table per class, table per concrete class) Load versus Get usage Other usefull ISession methods First level cache (Identity Map pattern) Other collection types other that Bag (Set, List, Map, IdBag, etc Fetch options User Types Filters Named queries LINQ examples HQL examples And that's it! I hope you find this review useful. The link to the book site is https://www.packtpub.com/nhibernate-2-x-beginners-guide/book

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  • Replacing “if”s with your own number system

    - by Michael Williamson
    During our second code retreat at Red Gate, the restriction for one of the sessions was disallowing the use of if statements. That includes other constructs that have the same effect, such as switch statements or loops that will only be executed zero or one times. The idea is to encourage use of polymorphism instead, and see just how far it can be used to get rid of “if”s. The main place where people struggled to get rid of numbers from their implementation of Conway’s Game of Life was the piece of code that decides whether a cell is live or dead in the next generation. For instance, for a cell that’s currently live, the code might look something like this: if (numberOfNeighbours == 2 || numberOfNeighbours == 3) { return CellState.LIVE; } else { return CellState.DEAD; } The problem is that we need to change behaviour depending on the number of neighbours each cell has, but polymorphism only allows us to switch behaviour based on the type of a value. It follows that the solution is to make different numbers have different types: public interface IConwayNumber { IConwayNumber Increment(); CellState LiveCellNextGeneration(); } public class Zero : IConwayNumber { public IConwayNumber Increment() { return new One(); } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } public class One : IConwayNumber { public IConwayNumber Increment() { return new Two(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class Two : IConwayNumber { public IConwayNumber Increment() { return new ThreeOrMore(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class ThreeOrMore : IConwayNumber { public IConwayNumber Increment() { return this; } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } In the code that counts the number of neighbours, we use our new number system by starting with Zero and incrementing when we find a neighbour. To choose the next state of the cell, rather than inspecting the number of neighbours, we ask the number of neighbours for the next state directly: return numberOfNeighbours.LiveCellNextGeneration(); And now we have no “if”s! If C# had double-dispatch, or if we used the visitor pattern, we could move the logic for choosing the next cell out of the number classes, which might feel a bit more natural. I suspect that reimplementing the natural numbers is still going to feel about the same amount of crazy though.

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  • What is Inversion of control and why we need it?

    - by Jalpesh P. Vadgama
    Most of programmer need inversion of control pattern in today’s complex real time application world. So I have decided to write a blog post about it. This blog post will explain what is Inversion of control and why we need it. We are going to take a real world example so it would be better to understand. The problem- Why we need inversion of control? Before giving definition of Inversion of control let’s take a simple real word example to see why we need inversion of control. Please have look on the following code. public class class1 { private class2 _class2; public class1() { _class2=new class2(); } } public class class2 { //Some implementation of class2 } I have two classes “Class1” and “Class2”.  If you see the code in that I have created a instance of class2 class in the class1 class constructor. So the “class1” class is dependent on “class2”. I think that is the biggest issue in real world scenario as if we change the “class2” class then we might need to change the “class1” class also. Here there is one type of dependency between this two classes that is called Tight Coupling. Tight coupling will have lots of problem in real world applications as things are tends to be change in future so we have to change all the tight couple classes that are dependent of each other. To avoid this kind of issue we need Inversion of control. What is Inversion of Control? According to the wikipedia following is a definition of Inversion of control. “In software engineering, Inversion of Control (IoC) is an object-oriented programming practice where the object coupling is bound at run time by an assembler object and is typically not known at compile time using static analysis.” So if you read the it carefully it says that we should have object coupling at run time not compile time where it know what object it will create, what method it will call or what feature it will going to use for that. We need to use same classes in such way so that it will not tight couple with each other. There are multiple way to implement Inversion of control. You can refer wikipedia link for knowing multiple ways of implementing Inversion of control. In future posts we are going to see all the different way of implementing Inversion of control.

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  • What’s new in Silverlight 4 RC?

    - by pluginbaby
    I am here in Las Vegas for MIX10 where Scott Guthrie announced today the release of Silverlight 4 RC and the Visual Studio 2010 tools. You can now install VS2010 RC!!! As always, downloads links are here: www.silverlight.net He also said that the final version of Silverlight 4 will come next month (so april)! 4 months ago, I wrote a blog post on the new features of Silverlight 4 beta, so… what’s new in the RC ?   Rich Text · RichTextArea renamed to RichTextBox · Text position and selection APIs · “Xaml” property for serializing text content · XAML clipboard format · FlowDirection support on Runs tag · “Format then type” support when dragging controls to the designer · Thai/Vietnamese/Indic support · UI Automation Text pattern   Networking · UploadProgress support (Client stack) · Caching support (Client stack) · Sockets security restrictions removal (Elevated Trust) · Sockets policy file retrieval via HTTP · Accept-Language header   Out of Browser (Elevated Trust) · XAP signing · Silent install and emulation mode · Custom window chrome · Better support for COM Automation · Cancellable shutdown event · Updated security dialogs   Media · Pinned full-screen mode on secondary display · Webcam/Mic configuration preview · More descriptive MediaSourceStream errors · Content & Output protection updates · Updates to H.264 content protection (ClearNAL) · Digital Constraint Token · CGMS-A · Multicast · Graphics card driver validation & revocation   Graphics and Printing · HW accelerated Perspective Transforms · Ability to query page size and printable area · Memory usage and perf improvements   Data · Entity-level validation support of INotifyDataErrorInfo for DataGrid · XPath support for XML   Parser · New architecture enables future innovation · Performance and stability improvements · XmlnsPrefix & XmlnsDefinition attributes · Support setting order-dependent properties   Globalization & Localization · Support for 31 new languages · Arabic, Hebrew and Thai input on Mac · Indic support   More … · Update to DeepZoom code base with HW acceleration · Support for Private mode browsing · Google Chrome support (Windows) · FrameworkElement.Unloaded event · HTML Hosting accessibility · IsoStore perf improvements · Native hosting perf improvements (e.g., Bing Toolbar) · Consistency with Silverlight for Mobile APIs and Tooling · SDK   - System.Numerics.dll   - Dynamic XAP support (MEF)   - Frame/Navigation refresh support   That’s a lot!   You will find more details on the following links: http://timheuer.com/blog/archive/2010/03/15/whats-new-in-silverlight-4-rc-mix10.aspx http://www.davidpoll.com/2010/03/15/new-in-the-silverlight-4-rc-xaml-features/   Technorati Tags: Silverlight

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  • Friday Fun: Factory Balls – Christmas Edition

    - by Asian Angel
    Your weekend is almost here, but until the work day is over we have another fun holiday game for you. This week your job is to correctly decorate/paint the ornaments that go on the Christmas tree. Simple you say? Maybe, but maybe not! Factory Balls – Christmas Edition The object of the game is to correctly decorate/paint each Christmas ornament exactly as shown in the “sample image” provided for each level. What starts off as simple will quickly have you working to figure out the correct combination or sequence to complete each ornament. Are you ready? The first level serves as a tutorial to help you become comfortable with how to decorate/paint the ornaments. To move an ornament to a paint bucket or cover part of it with one of the helper items simply drag the ornament towards that area. The ornament will automatically move back to its’ starting position when the action is complete. First, a nice coat of red paint followed by covering the middle area with a horizontal belt. Once the belt is on move the ornament to the bucket of yellow paint. Next, you will need to remove the belt, so move the ornament back to the belt’s original position. One ornament finished! As soon as you complete decorating/painting an ornament, you move on to the next level and will be shown the next “sample Image” in the upper right corner. Starting with a coat of orange paint sounds good… Pop the little serrated edge cap on top… Add some blue paint… Almost have it… Place the large serrated edge cap on top… Another dip in the orange paint… And the second ornament is finished. Level three looks a little bit tougher…just work out your pattern of helper items & colors and you will definitely get it! Have fun decorating/painting those ornaments! Note: Starting with level four you will need to start using a combination of two helper items combined at times to properly complete the ornaments. Play Factory Balls – Christmas Edition Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome

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  • Developing Spring Portlet for use inside Weblogic Portal / Webcenter Portal

    - by Murali Veligeti
    We need to understand the main difference between portlet workflow and servlet workflow.The main difference between portlet workflow and servlet workflow is that, the request to the portlet can have two distinct phases: 1) Action phase 2) Render phase. The Action phase is executed only once and is where any 'backend' changes or actions occur, such as making changes in a database. The Render phase then produces what is displayed to the user each time the display is refreshed. The critical point here is that for a single overall request, the action phase is executed only once, but the render phase may be executed multiple times. This provides a clean separation between the activities that modify the persistent state of your system and the activities that generate what is displayed to the user.The dual phases of portlet requests are one of the real strengths of the JSR-168 specification. For example, dynamic search results can be updated routinely on the display without the user explicitly re-running the search. Most other portlet MVC frameworks attempt to completely hide the two phases from the developer and make it look as much like traditional servlet development as possible - we think this approach removes one of the main benefits of using portlets. So, the separation of the two phases is preserved throughout the Spring Portlet MVC framework. The primary manifestation of this approach is that where the servlet version of the MVC classes will have one method that deals with the request, the portlet version of the MVC classes will have two methods that deal with the request: one for the action phase and one for the render phase. For example, where the servlet version of AbstractController has the handleRequestInternal(..) method, the portlet version of AbstractController has handleActionRequestInternal(..) and handleRenderRequestInternal(..) methods.The Spring Portlet Framework is designed around a DispatcherPortlet that dispatches requests to handlers, with configurable handler mappings and view resolution, just as the DispatcherServlet in the Spring Web Framework does.  Developing portlet.xml Let's start the sample development by creating the portlet.xml file in the /WebContent/WEB-INF/ folder as shown below: <?xml version="1.0" encoding="UTF-8"?> <portlet-app version="2.0" xmlns="http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <portlet> <portlet-name>SpringPortletName</portlet-name> <portlet-class>org.springframework.web.portlet.DispatcherPortlet</portlet-class> <supports> <mime-type>text/html</mime-type> <portlet-mode>view</portlet-mode> </supports> <portlet-info> <title>SpringPortlet</title> </portlet-info> </portlet> </portlet-app> DispatcherPortlet is responsible for handling every client request. When it receives a request, it finds out which Controller class should be used for handling this request, and then it calls its handleActionRequest() or handleRenderRequest() method based on the request processing phase. The Controller class executes business logic and returns a View name that should be used for rendering markup to the user. The DispatcherPortlet then forwards control to that View for actual markup generation. As you can see, DispatcherPortlet is the central dispatcher for use within Spring Portlet MVC Framework. Note that your portlet application can define more than one DispatcherPortlet. If it does so, then each of these portlets operates its own namespace, loading its application context and handler mapping. The DispatcherPortlet is also responsible for loading application context (Spring configuration file) for this portlet. First, it tries to check the value of the configLocation portlet initialization parameter. If that parameter is not specified, it takes the portlet name (that is, the value of the <portlet-name> element), appends "-portlet.xml" to it, and tries to load that file from the /WEB-INF folder. In the portlet.xml file, we did not specify the configLocation initialization parameter, so let's create SpringPortletName-portlet.xml file in the next section. Developing SpringPortletName-portlet.xml Create the SpringPortletName-portlet.xml file in the /WebContent/WEB-INF folder of your application as shown below: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd"> <bean id="viewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"/> <property name="prefix" value="/jsp/"/> <property name="suffix" value=".jsp"/> </bean> <bean id="pointManager" class="com.wlp.spring.bo.internal.PointManagerImpl"> <property name="users"> <list> <ref bean="point1"/> <ref bean="point2"/> <ref bean="point3"/> <ref bean="point4"/> </list> </property> </bean> <bean id="point1" class="com.wlp.spring.bean.User"> <property name="name" value="Murali"/> <property name="points" value="6"/> </bean> <bean id="point2" class="com.wlp.spring.bean.User"> <property name="name" value="Sai"/> <property name="points" value="13"/> </bean> <bean id="point3" class="com.wlp.spring.bean.User"> <property name="name" value="Rama"/> <property name="points" value="43"/> </bean> <bean id="point4" class="com.wlp.spring.bean.User"> <property name="name" value="Krishna"/> <property name="points" value="23"/> </bean> <bean id="messageSource" class="org.springframework.context.support.ResourceBundleMessageSource"> <property name="basename" value="messages"/> </bean> <bean name="/users.htm" id="userController" class="com.wlp.spring.controller.UserController"> <property name="pointManager" ref="pointManager"/> </bean> <bean name="/pointincrease.htm" id="pointIncreaseController" class="com.wlp.spring.controller.IncreasePointsFormController"> <property name="sessionForm" value="true"/> <property name="pointManager" ref="pointManager"/> <property name="commandName" value="pointIncrease"/> <property name="commandClass" value="com.wlp.spring.bean.PointIncrease"/> <property name="formView" value="pointincrease"/> <property name="successView" value="users"/> </bean> <bean id="parameterMappingInterceptor" class="org.springframework.web.portlet.handler.ParameterMappingInterceptor" /> <bean id="portletModeParameterHandlerMapping" class="org.springframework.web.portlet.handler.PortletModeParameterHandlerMapping"> <property name="order" value="1" /> <property name="interceptors"> <list> <ref bean="parameterMappingInterceptor" /> </list> </property> <property name="portletModeParameterMap"> <map> <entry key="view"> <map> <entry key="pointincrease"> <ref bean="pointIncreaseController" /> </entry> <entry key="users"> <ref bean="userController" /> </entry> </map> </entry> </map> </property> </bean> <bean id="portletModeHandlerMapping" class="org.springframework.web.portlet.handler.PortletModeHandlerMapping"> <property name="order" value="2" /> <property name="portletModeMap"> <map> <entry key="view"> <ref bean="userController" /> </entry> </map> </property> </bean> </beans> The SpringPortletName-portlet.xml file is an application context file for your MVC portlet. It has a couple of bean definitions: viewController. At this point, remember that the viewController bean definition points to the com.ibm.developerworks.springmvc.ViewController.java class. portletModeHandlerMapping. As we discussed in the last section, whenever DispatcherPortlet gets a client request, it tries to find a suitable Controller class for handling that request. That is where PortletModeHandlerMapping comes into the picture. The PortletModeHandlerMapping class is a simple implementation of the HandlerMapping interface and is used by DispatcherPortlet to find a suitable Controller for every request. The PortletModeHandlerMapping class uses Portlet mode for the current request to find a suitable Controller class to use for handling the request. The portletModeMap property of portletModeHandlerMapping bean is the place where we map the Portlet mode name against the Controller class. In the sample code, we show that viewController is responsible for handling View mode requests. Developing UserController.java In the preceding section, you learned that the viewController bean is responsible for handling all the View mode requests. Your next step is to create the UserController.java class as shown below: public class UserController extends AbstractController { private PointManager pointManager; public void handleActionRequest(ActionRequest request, ActionResponse response) throws Exception { } public ModelAndView handleRenderRequest(RenderRequest request, RenderResponse response) throws ServletException, IOException { String now = (new java.util.Date()).toString(); Map<String, Object> myModel = new HashMap<String, Object>(); myModel.put("now", now); myModel.put("users", this.pointManager.getUsers()); return new ModelAndView("users", "model", myModel); } public void setPointManager(PointManager pointManager) { this.pointManager = pointManager; } } Every controller class in Spring Portlet MVC Framework must implement the org.springframework.web. portlet.mvc.Controller interface directly or indirectly. To make things easier, Spring Framework provides AbstractController class, which is the default implementation of the Controller interface. As a developer, you should always extend your controller from either AbstractController or one of its more specific subclasses. Any implementation of the Controller class should be reusable, thread-safe, and capable of handling multiple requests throughout the lifecycle of the portlet. In the sample code, we create the ViewController class by extending it from AbstractController. Because we don't want to do any action processing in the HelloSpringPortletMVC portlet, we override only the handleRenderRequest() method of AbstractController. Now, the only thing that HelloWorldPortletMVC should do is render the markup of View.jsp to the user when it receives a user request to do so. To do that, return the object of ModelAndView with a value of view equal to View. Developing web.xml According to Portlet Specification 1.0, every portlet application is also a Servlet Specification 2.3-compliant Web application, and it needs a Web application deployment descriptor (that is, web.xml). Let’s create the web.xml file in the /WEB-INF/ folder as shown in listing 4. Follow these steps: Open the existing web.xml file located at /WebContent/WEB-INF/web.xml. Replace the contents of this file with the code as shown below: <servlet> <servlet-name>ViewRendererServlet</servlet-name> <servlet-class>org.springframework.web.servlet.ViewRendererServlet</servlet-class> </servlet> <servlet-mapping> <servlet-name>ViewRendererServlet</servlet-name> <url-pattern>/WEB-INF/servlet/view</url-pattern> </servlet-mapping> <context-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/applicationContext.xml</param-value> </context-param> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> The web.xml file for the sample portlet declares two things: ViewRendererServlet. The ViewRendererServlet is the bridge servlet for portlet support. During the render phase, DispatcherPortlet wraps PortletRequest into ServletRequest and forwards control to ViewRendererServlet for actual rendering. This process allows Spring Portlet MVC Framework to use the same View infrastructure as that of its servlet version, that is, Spring Web MVC Framework. ContextLoaderListener. The ContextLoaderListener class takes care of loading Web application context at the time of the Web application startup. The Web application context is shared by all the portlets in the portlet application. In case of duplicate bean definition, the bean definition in the portlet application context takes precedence over the Web application context. The ContextLoader class tries to read the value of the contextConfigLocation Web context parameter to find out the location of the context file. If the contextConfigLocation parameter is not set, then it uses the default value, which is /WEB-INF/applicationContext.xml, to load the context file. The Portlet Controller interface requires two methods that handle the two phases of a portlet request: the action request and the render request. The action phase should be capable of handling an action request and the render phase should be capable of handling a render request and returning an appropriate model and view. While the Controller interface is quite abstract, Spring Portlet MVC offers a lot of controllers that already contain a lot of the functionality you might need – most of these are very similar to controllers from Spring Web MVC. The Controller interface just defines the most common functionality required of every controller - handling an action request, handling a render request, and returning a model and a view. How rendering works As you know, when the user tries to access a page with PointSystemPortletMVC portlet on it or when the user performs some action on any other portlet on that page or tries to refresh that page, a render request is sent to the PointSystemPortletMVC portlet. In the sample code, because DispatcherPortlet is the main portlet class, Weblogic Portal / Webcenter Portal calls its render() method and then the following sequence of events occurs: The render() method of DispatcherPortlet calls the doDispatch() method, which in turn calls the doRender() method. After the doRenderService() method gets control, first it tries to find out the locale of the request by calling the PortletRequest.getLocale() method. This locale is used while making all the locale-related decisions for choices such as which resource bundle should be loaded or which JSP should be displayed to the user based on the locale. After that, the doRenderService() method starts iterating through all the HandlerMapping classes configured for this portlet, calling their getHandler() method to identify the appropriate Controller for handling this request. In the sample code, we have configured only PortletModeHandlerMapping as a HandlerMapping class. The PortletModeHandlerMapping class reads the value of the current portlet mode, and based on that, it finds out, the Controller class that should be used to handle this request. In the sample code, ViewController is configured to handle the View mode request so that the PortletModeHandlerMapping class returns the object of ViewController. After the object of ViewController is returned, the doRenderService() method calls its handleRenderRequestInternal() method. Implementation of the handleRenderRequestInternal() method in ViewController.java is very simple. It logs a message saying that it got control, and then it creates an instance of ModelAndView with a value equal to View and returns it to DispatcherPortlet. After control returns to doRenderService(), the next task is to figure out how to render View. For that, DispatcherPortlet starts iterating through all the ViewResolvers configured in your portlet application, calling their resolveViewName() method. In the sample code we have configured only one ViewResolver, InternalResourceViewResolver. When its resolveViewName() method is called with viewName, it tries to add /WEB-INF/jsp as a prefix to the view name and to add JSP as a suffix. And it checks if /WEB-INF/jsp/View.jsp exists. If it does exist, it returns the object of JstlView wrapping View.jsp. After control is returned to the doRenderService() method, it creates the object PortletRequestDispatcher, which points to /WEB-INF/servlet/view – that is, ViewRendererServlet. Then it sets the object of JstlView in the request and dispatches the request to ViewRendererServlet. After ViewRendererServlet gets control, it reads the JstlView object from the request attribute and creates another RequestDispatcher pointing to the /WEB-INF/jsp/View.jsp URL and passes control to it for actual markup generation. The markup generated by View.jsp is returned to user. At this point, you may question the need for ViewRendererServlet. Why can't DispatcherPortlet directly forward control to View.jsp? Adding ViewRendererServlet in between allows Spring Portlet MVC Framework to reuse the existing View infrastructure. You may appreciate this more when we discuss how easy it is to integrate Apache Tiles Framework with your Spring Portlet MVC Framework. The attached project SpringPortlet.zip should be used to import the project in to your OEPE Workspace. SpringPortlet_Jars.zip contains jar files required for the application. Project is written on Spring 2.5.  The same JSR 168 portlet should work on Webcenter Portal as well.  Downloads: Download WeblogicPotal Project which consists of Spring Portlet. Download Spring Jars In-addition to above you need to download Spring.jar (Spring2.5)

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  • E 2.0 Value Metaphors

    - by Tom Tonkin
    I guess I have been doing this too long. I can easily see the value of Enterprise 2.0 technology for an organization, but find it a challenge at times to convey that same value to others. I also know that I'm not the only one that has that issue. Others, that have that same passion, also suffer from being, perhaps, too close to the market. I was having this same discussion with a few colleagues when one of them suggested that metaphors might be a good vehicle to communicate the value to those that are not as familiar.  One such metaphor was discussed.Apparently,back in the early 50's, there was a great Air Force aviator and military strategist by the name of John Boyd.  Without going into a ton of detail (you can search him on the internet), what made Colonel Boyd great was that he never lost a dog fight.  As a matter of fact, they called him 'Forty-Second Boyd' since he claimed to be able to beat anyone in any type of aircraft in less than forty seconds, even if his aircraft was inferior to his opponents.His approach as was unique.  He observed over time that there was a pattern on how aviators  engaged in a dogfight.  He called this method OODA.   It describes how a person or, in our case, an organization, would react to an event.  OODA is an acrostic for Observation, Orientation, Decision and Action.  Again, there is a lot more on the internet about this.A pilot would go through this loop several times during a dogfight and Boyd would try to predict this loop and interrupt it by changing the landscape of the actual dogfight.  This would give Boyd an advantage and be able to predict what his opponent would do and then counterattack.Boyd went on to say that many companies have a similar reaction loop and that by understanding that loop, organizations would be able to adjust better to market conditions, predict what the competition is doing and reposition themselves to gain competitive advantages. So, our metaphor would be that Enterprise 2.0 provides companies greater visibility of their business by connecting to employees, customers and partners in a collaborative fashion.  This, in turn, helps them navigate through the tough times and provide lines of sight to more innovative ideas.  Innovation is that last tool for companies to achieve competitive advantage (maybe a discusion for another post).Perhaps this is more wordy than some other metaphor, but it does allow for an interesting  dialogue to start and maybe even a framwork to fullfill the promise of E 2.0. So, I'm sure there are many more metaphors for the value that E 2.0 brings to organzaitons. Do you have one to share? Please comment below and thanks for stopping by.

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  • Dependency injection with n-tier Entity Framework solution

    - by Matthew
    I am currently designing an n-tier solution which is using Entity Framework 5 (.net 4) as its data access strategy, but am concerned about how to incorporate dependency injection to make it testable / flexible. My current solution layout is as follows (my solution is called Alcatraz): Alcatraz.WebUI: An asp.net webform project, the front end user interface, references projects Alcatraz.Business and Alcatraz.Data.Models. Alcatraz.Business: A class library project, contains the business logic, references projects Alcatraz.Data.Access, Alcatraz.Data.Models Alcatraz.Data.Access: A class library project, houses AlcatrazModel.edmx and AlcatrazEntities DbContext, references projects Alcatraz.Data.Models. Alcatraz.Data.Models: A class library project, contains POCOs for the Alcatraz model, no references. My vision for how this solution would work is the web-ui would instantiate a repository within the business library, this repository would have a dependency (through the constructor) of a connection string (not an AlcatrazEntities instance). The web-ui would know the database connection strings, but not that it was an entity framework connection string. In the Business project: public class InmateRepository : IInmateRepository { private string _connectionString; public InmateRepository(string connectionString) { if (connectionString == null) { throw new ArgumentNullException("connectionString"); } EntityConnectionStringBuilder connectionBuilder = new EntityConnectionStringBuilder(); connectionBuilder.Metadata = "res://*/AlcatrazModel.csdl|res://*/AlcatrazModel.ssdl|res://*/AlcatrazModel.msl"; connectionBuilder.Provider = "System.Data.SqlClient"; connectionBuilder.ProviderConnectionString = connectionString; _connectionString = connectionBuilder.ToString(); } public IQueryable<Inmate> GetAllInmates() { AlcatrazEntities ents = new AlcatrazEntities(_connectionString); return ents.Inmates; } } In the Web UI: IInmateRepository inmateRepo = new InmateRepository(@"data source=MATTHEW-PC\SQLEXPRESS;initial catalog=Alcatraz;integrated security=True;"); List<Inmate> deathRowInmates = inmateRepo.GetAllInmates().Where(i => i.OnDeathRow).ToList(); I have a few related questions about this design. 1) Does this design even make sense in terms of Entity Frameworks capabilities? I heard that Entity framework uses the Unit-of-work pattern already, am I just adding another layer of abstract unnecessarily? 2) I don't want my web-ui to directly communicate with Entity Framework (or even reference it for that matter), I want all database access to go through the business layer as in the future I will have multiple projects using the same business layer (web service, windows application, etc.) and I want to have it easy to maintain / update by having the business logic in one central area. Is this an appropriate way to achieve this? 3) Should the Business layer even contain repositories, or should that be contained within the Access layer? If where they are is alright, is passing a connection string a good dependency to assume? Thanks for taking the time to read!

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  • Up in the Air: Team Oracle Play-by-Play

    - by Aaron Lazenby
    Yesterday, I had the amazing opportunity to fly along with Sean D. Tucker and Team Oracle. Leaving from the San Carols airport, we did a 30 minute flight over the Pacific just south of the coastal town of Half Moon Bay. In that half hour, I rode through a massive 4G loop, survived a crushing hammerhead, and took control of the plane to perform a basic wing over (you can learn what the heck I'm talking about by visiting this website). I have lots of great video, but it's going to take me some time to make sense of it. For now, here's my Twitter-based play-by-play of yesterday's events. Many thanks to Sean D. Tucker and the whole crew (Ben and Ian, especially) for this great opportunity to fly with Team Oracle.Live tweets from @OracleProfitI will be spending the afternoon in a stunt plane, upside down above the San Francisco bay. http://bit.ly/cwkrkIAt the San Carlos airport. More than slightly freaked out. Shaking hands diminish texting ability. Slightly reassuring. http://yfrog.com/1qt61nj There go the doors to the photo plane... #teamoracle http://yfrog.com/58ywljSean D Tucker assures me: "The sky is a great place to be." Helpful, but I'm still nervous. #teamoracle"You get a parachute. He gets a harness." How was this decision made? #teamoracleThe plane with @radu43 has returned. I'm up next...Couldn't help myself...drank a soda before flying. Mistake? We'll see... #teamoracleAdvice of the day "If you pull with two hands, you improve the chances of the chute deploying on the first try." Lovely. #teamoracleI feel so strange. But I flew a high performance airplane. And did an aerobatics move. Wild. #teamoracle"Flying ten feet off he ground, upside-down at 250 miles per hour isn't exciting to me." Sean D. Tucker #teamoracle"What is exciting to me is flying that perfect pattern, just like I imagined it in my head." Sean D. Tucker #teamoracle"You're going to sleep well tonight. You just carried four times your body weight." #teamoracle #gforce Just watched the #teamoracle plane take off for its flight home. I'm waiting for Caltrain. #undignifiedanticlimaxEnough with the #teamoracle. Check http://blogs.oracle.com/profit for the video. Coming soon! 

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  • Scaling-out Your Services by Message Bus based WCF Transport Extension &ndash; Part 1 &ndash; Background

    - by Shaun
    Cloud computing gives us more flexibility on the computing resource, we can provision and deploy an application or service with multiple instances over multiple machines. With the increment of the service instances, how to balance the incoming message and workload would become a new challenge. Currently there are two approaches we can use to pass the incoming messages to the service instances, I would like call them dispatcher mode and pulling mode.   Dispatcher Mode The dispatcher mode introduces a role which takes the responsible to find the best service instance to process the request. The image below describes the sharp of this mode. There are four clients communicate with the service through the underlying transportation. For example, if we are using HTTP the clients might be connecting to the same service URL. On the server side there’s a dispatcher listening on this URL and try to retrieve all messages. When a message came in, the dispatcher will find a proper service instance to process it. There are three mechanism to find the instance: Round-robin: Dispatcher will always send the message to the next instance. For example, if the dispatcher sent the message to instance 2, then the next message will be sent to instance 3, regardless if instance 3 is busy or not at that moment. Random: Dispatcher will find a service instance randomly, and same as the round-robin mode it regardless if the instance is busy or not. Sticky: Dispatcher will send all related messages to the same service instance. This approach always being used if the service methods are state-ful or session-ful. But as you can see, all of these approaches are not really load balanced. The clients will send messages at any time, and each message might take different process duration on the server side. This means in some cases, some of the service instances are very busy while others are almost idle. For example, if we were using round-robin mode, it could be happened that most of the simple task messages were passed to instance 1 while the complex ones were sent to instance 3, even though instance 1 should be idle. This brings some problem in our architecture. The first one is that, the response to the clients might be longer than it should be. As it’s shown in the figure above, message 6 and 9 can be processed by instance 1 or instance 2, but in reality they were dispatched to the busy instance 3 since the dispatcher and round-robin mode. Secondly, if there are many requests came from the clients in a very short period, service instances might be filled by tons of pending tasks and some instances might be crashed. Third, if we are using some cloud platform to host our service instances, for example the Windows Azure, the computing resource is billed by service deployment period instead of the actual CPU usage. This means if any service instance is idle it is wasting our money! Last one, the dispatcher would be the bottleneck of our system since all incoming messages must be routed by the dispatcher. If we are using HTTP or TCP as the transport, the dispatcher would be a network load balance. If we wants more capacity, we have to scale-up, or buy a hardware load balance which is very expensive, as well as scaling-out the service instances. Pulling Mode Pulling mode doesn’t need a dispatcher to route the messages. All service instances are listening to the same transport and try to retrieve the next proper message to process if they are idle. Since there is no dispatcher in pulling mode, it requires some features on the transportation. The transportation must support multiple client connection and server listening. HTTP and TCP doesn’t allow multiple clients are listening on the same address and port, so it cannot be used in pulling mode directly. All messages in the transportation must be FIFO, which means the old message must be received before the new one. Message selection would be a plus on the transportation. This means both service and client can specify some selection criteria and just receive some specified kinds of messages. This feature is not mandatory but would be very useful when implementing the request reply and duplex WCF channel modes. Otherwise we must have a memory dictionary to store the reply messages. I will explain more about this in the following articles. Message bus, or the message queue would be best candidate as the transportation when using the pulling mode. First, it allows multiple application to listen on the same queue, and it’s FIFO. Some of the message bus also support the message selection, such as TIBCO EMS, RabbitMQ. Some others provide in memory dictionary which can store the reply messages, for example the Redis. The principle of pulling mode is to let the service instances self-managed. This means each instance will try to retrieve the next pending incoming message if they finished the current task. This gives us more benefit and can solve the problems we met with in the dispatcher mode. The incoming message will be received to the best instance to process, which means this will be very balanced. And it will not happen that some instances are busy while other are idle, since the idle one will retrieve more tasks to make them busy. Since all instances are try their best to be busy we can use less instances than dispatcher mode, which more cost effective. Since there’s no dispatcher in the system, there is no bottleneck. When we introduced more service instances, in dispatcher mode we have to change something to let the dispatcher know the new instances. But in pulling mode since all service instance are self-managed, there no extra change at all. If there are many incoming messages, since the message bus can queue them in the transportation, service instances would not be crashed. All above are the benefits using the pulling mode, but it will introduce some problem as well. The process tracking and debugging become more difficult. Since the service instances are self-managed, we cannot know which instance will process the message. So we need more information to support debug and track. Real-time response may not be supported. All service instances will process the next message after the current one has done, if we have some real-time request this may not be a good solution. Compare with the Pros and Cons above, the pulling mode would a better solution for the distributed system architecture. Because what we need more is the scalability, cost-effect and the self-management.   WCF and WCF Transport Extensibility Windows Communication Foundation (WCF) is a framework for building service-oriented applications. In the .NET world WCF is the best way to implement the service. In this series I’m going to demonstrate how to implement the pulling mode on top of a message bus by extending the WCF. I don’t want to deep into every related field in WCF but will highlight its transport extensibility. When we implemented an RPC foundation there are many aspects we need to deal with, for example the message encoding, encryption, authentication and message sending and receiving. In WCF, each aspect is represented by a channel. A message will be passed through all necessary channels and finally send to the underlying transportation. And on the other side the message will be received from the transport and though the same channels until the business logic. This mode is called “Channel Stack” in WCF, and the last channel in the channel stack must always be a transport channel, which takes the responsible for sending and receiving the messages. As we are going to implement the WCF over message bus and implement the pulling mode scaling-out solution, we need to create our own transport channel so that the client and service can exchange messages over our bus. Before we deep into the transport channel, let’s have a look on the message exchange patterns that WCF defines. Message exchange pattern (MEP) defines how client and service exchange the messages over the transportation. WCF defines 3 basic MEPs which are datagram, Request-Reply and Duplex. Datagram: Also known as one-way, or fire-forgot mode. The message sent from the client to the service, and no need any reply from the service. The client doesn’t care about the message result at all. Request-Reply: Very common used pattern. The client send the request message to the service and wait until the reply message comes from the service. Duplex: The client sent message to the service, when the service processing the message it can callback to the client. When callback the service would be like a client while the client would be like a service. In WCF, each MEP represent some channels associated. MEP Channels Datagram IInputChannel, IOutputChannel Request-Reply IRequestChannel, IReplyChannel Duplex IDuplexChannel And the channels are created by ChannelListener on the server side, and ChannelFactory on the client side. The ChannelListener and ChannelFactory are created by the TransportBindingElement. The TransportBindingElement is created by the Binding, which can be defined as a new binding or from a custom binding. For more information about the transport channel mode, please refer to the MSDN document. The figure below shows the transport channel objects when using the request-reply MEP. And this is the datagram MEP. And this is the duplex MEP. After investigated the WCF transport architecture, channel mode and MEP, we finally identified what we should do to extend our message bus based transport layer. They are: Binding: (Optional) Defines the channel elements in the channel stack and added our transport binding element at the bottom of the stack. But we can use the build-in CustomBinding as well. TransportBindingElement: Defines which MEP is supported in our transport and create the related ChannelListener and ChannelFactory. This also defines the scheme of the endpoint if using this transport. ChannelListener: Create the server side channel based on the MEP it’s. We can have one ChannelListener to create channels for all supported MEPs, or we can have ChannelListener for each MEP. In this series I will use the second approach. ChannelFactory: Create the client side channel based on the MEP it’s. We can have one ChannelFactory to create channels for all supported MEPs, or we can have ChannelFactory for each MEP. In this series I will use the second approach. Channels: Based on the MEPs we want to support, we need to implement the channels accordingly. For example, if we want our transport support Request-Reply mode we should implement IRequestChannel and IReplyChannel. In this series I will implement all 3 MEPs listed above one by one. Scaffold: In order to make our transport extension works we also need to implement some scaffold stuff. For example we need some classes to send and receive message though out message bus. We also need some codes to read and write the WCF message, etc.. These are not necessary but would be very useful in our example.   Message Bus There is only one thing remained before we can begin to implement our scaling-out support WCF transport, which is the message bus. As I mentioned above, the message bus must have some features to fulfill all the WCF MEPs. In my company we will be using TIBCO EMS, which is an enterprise message bus product. And I have said before we can use any message bus production if it’s satisfied with our requests. Here I would like to introduce an interface to separate the message bus from the WCF. This allows us to implement the bus operations by any kinds bus we are going to use. The interface would be like this. 1: public interface IBus : IDisposable 2: { 3: string SendRequest(string message, bool fromClient, string from, string to = null); 4:  5: void SendReply(string message, bool fromClient, string replyTo); 6:  7: BusMessage Receive(bool fromClient, string replyTo); 8: } There are only three methods for the bus interface. Let me explain one by one. The SendRequest method takes the responsible for sending the request message into the bus. The parameters description are: message: The WCF message content. fromClient: Indicates if this message was came from the client. from: The channel ID that this message was sent from. The channel ID will be generated when any kinds of channel was created, which will be explained in the following articles. to: The channel ID that this message should be received. In Request-Reply and Duplex MEP this is necessary since the reply message must be received by the channel which sent the related request message. The SendReply method takes the responsible for sending the reply message. It’s very similar as the previous one but no “from” parameter. This is because it’s no need to reply a reply message again in any MEPs. The Receive method takes the responsible for waiting for a incoming message, includes the request message and specified reply message. It returned a BusMessage object, which contains some information about the channel information. The code of the BusMessage class is 1: public class BusMessage 2: { 3: public string MessageID { get; private set; } 4: public string From { get; private set; } 5: public string ReplyTo { get; private set; } 6: public string Content { get; private set; } 7:  8: public BusMessage(string messageId, string fromChannelId, string replyToChannelId, string content) 9: { 10: MessageID = messageId; 11: From = fromChannelId; 12: ReplyTo = replyToChannelId; 13: Content = content; 14: } 15: } Now let’s implement a message bus based on the IBus interface. Since I don’t want you to buy and install the TIBCO EMS or any other message bus products, I will implement an in process memory bus. This bus is only for test and sample purpose. It can only be used if the service and client are in the same process. Very straightforward. 1: public class InProcMessageBus : IBus 2: { 3: private readonly ConcurrentDictionary<Guid, InProcMessageEntity> _queue; 4: private readonly object _lock; 5:  6: public InProcMessageBus() 7: { 8: _queue = new ConcurrentDictionary<Guid, InProcMessageEntity>(); 9: _lock = new object(); 10: } 11:  12: public string SendRequest(string message, bool fromClient, string from, string to = null) 13: { 14: var entity = new InProcMessageEntity(message, fromClient, from, to); 15: _queue.TryAdd(entity.ID, entity); 16: return entity.ID.ToString(); 17: } 18:  19: public void SendReply(string message, bool fromClient, string replyTo) 20: { 21: var entity = new InProcMessageEntity(message, fromClient, null, replyTo); 22: _queue.TryAdd(entity.ID, entity); 23: } 24:  25: public BusMessage Receive(bool fromClient, string replyTo) 26: { 27: InProcMessageEntity e = null; 28: while (true) 29: { 30: lock (_lock) 31: { 32: var entity = _queue 33: .Where(kvp => kvp.Value.FromClient == fromClient && (kvp.Value.To == replyTo || string.IsNullOrWhiteSpace(kvp.Value.To))) 34: .FirstOrDefault(); 35: if (entity.Key != Guid.Empty && entity.Value != null) 36: { 37: _queue.TryRemove(entity.Key, out e); 38: } 39: } 40: if (e == null) 41: { 42: Thread.Sleep(100); 43: } 44: else 45: { 46: return new BusMessage(e.ID.ToString(), e.From, e.To, e.Content); 47: } 48: } 49: } 50:  51: public void Dispose() 52: { 53: } 54: } The InProcMessageBus stores the messages in the objects of InProcMessageEntity, which can take some extra information beside the WCF message itself. 1: public class InProcMessageEntity 2: { 3: public Guid ID { get; set; } 4: public string Content { get; set; } 5: public bool FromClient { get; set; } 6: public string From { get; set; } 7: public string To { get; set; } 8:  9: public InProcMessageEntity() 10: : this(string.Empty, false, string.Empty, string.Empty) 11: { 12: } 13:  14: public InProcMessageEntity(string content, bool fromClient, string from, string to) 15: { 16: ID = Guid.NewGuid(); 17: Content = content; 18: FromClient = fromClient; 19: From = from; 20: To = to; 21: } 22: }   Summary OK, now I have all necessary stuff ready. The next step would be implementing our WCF message bus transport extension. In this post I described two scaling-out approaches on the service side especially if we are using the cloud platform: dispatcher mode and pulling mode. And I compared the Pros and Cons of them. Then I introduced the WCF channel stack, channel mode and the transport extension part, and identified what we should do to create our own WCF transport extension, to let our WCF services using pulling mode based on a message bus. And finally I provided some classes that need to be used in the future posts that working against an in process memory message bus, for the demonstration purpose only. In the next post I will begin to implement the transport extension step by step.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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