Search Results

Search found 29619 results on 1185 pages for 'android virtual device'.

Page 195/1185 | < Previous Page | 191 192 193 194 195 196 197 198 199 200 201 202  | Next Page >

  • How to get the number of unread gmail mails (on android)

    - by Lord Otori
    I've been trying to get the number of unread gmail mails with no luck. I've read Gmail.java and gmail4j both links taken out of this site from this question: Android - How can I find out how many unread email the user has? But still after having read all of that and a couple of other sites that talked about this particular subject my question remains: Q: How can I get the Gmail Unread Count? Sorry if it seams a bit insistent but I clearly lack the knowledge to find this out on my own from the source. PS: I would like to clarify that I want to do it without having to ask the user for credentials. Just 2 add some colors to the question let me show you the looks of my app.

    Read the article

  • How to disable EditText box in Android when using LongClick Listener

    - by user1443051
    I have EditText box which has focusable and focusableontouch enabled and all the rest are disabled in XML. The problem I am facing is that on longclick on this text box the selectAll and select pop up comes up - I would like to disable it and at the same time use the OnlongClick Funtion too.. So I tried android:longClickable="false" on XML and set the text box using LongClick listener in java Something like this: edEmailId.setOnLongClickListener(myOnLongClickListener); Didn't work I am still getting selectALL popup window. Is LongClickable in XML and SetOnlongClicklistener the same? If so how do I disable the popup? Awaiting your response! Thanks!

    Read the article

  • Making interactive touch objects on Android

    - by Greenhouse_Gases
    I've never built a game before, and I've not programmed for Android before but am looking to do so over the summer by building a game. What type of object do I use for a shape that I want the user to be able to drag around the screen for instance using touch gestures? How do I tie together the MotionEvent, View and Graphics2D to make objects drawn on screen that can be interacted with? I imagine this will use ActionListeners / Handlers but I'm a bit confused at this stage... A simple breakdown of steps would be much appreciated. Thanks

    Read the article

  • Android: Scrollable (bitmap) screen

    - by somin
    I am currently implementing a view in Android that involves using a larger than the screen size bitmap as a background and then having drawables drawn ontop of this. This is so as to simulate a "map" that can be scrolled horizontally aswell as vertically. Which is done by using a canvas and then drawing to this the full "map" bitmap, then putting the other images on top as an overlay and then drawing only the viewable bit of this to screen. Overriding the touch events to redraw the screen on a scroll/fling. I'm sure this probably has a huge ammount of overhead (by creating a canvas of the full image whilst using(drawing) only a fifth of it) and could be done in a different way as to the explained, but I was just wondering what people would do in this situation, and perhaps examples? If you need more info just let me know, Thanks, Simon

    Read the article

  • Legalities of programming companion Android apps

    - by honeal
    I'm interested in creating companion apps to several current Android apps and was curious if there is a legal issue with using their name and/or icons from the app. Like the companion app being called Angry Birds Companion or something and you were to use a picture of the level or one of the characters, etc (I'm simply pulling from thin air so don't judge the idea, just the question, please). I know there are Strategy guides to video games that use icons and names, but I'm assuming they have prior consent. Does anyone have any factual input on this?

    Read the article

  • Android 3.2 HTTP streaming

    - by user1281053
    I'm trying to create an app to stream live TV. Currently the problem I'm facing is that after say 10 minutes of playing, the video will freeze but the audio will carry on. This is on a 1.3mbps stream. I also have lower streams, such as a 384kbps stream, that might last an hour or so, but will still do the same. I've tested this with a local video, that is high quality (file size is 2.3gb) and that has no lag and doesn't freeze at all, so it must be something to do with the way HLS is streamed to android. Does anyone have any idea on how to solve this problem? Thanks

    Read the article

  • Android - Get all sms in phone sent to a peson

    - by satyam
    I'm new to android programming. just to improve my skills, i started with some project in my mind. when app starts, it will show a button. on click of it, it will allow me to select a contact from the address book. then i want to retrieve all the sms sent to that contact (if they are stored in sms outbox). Is it possible. Can some one guide me. If there is some tutorial on these topics, can you let me know the URL or source code? Thanks in Advance.

    Read the article

  • Extendable accessing of sqlite database on android platform

    - by mscriven
    Hi, I am fairly new to the android sdk and databases and have been searching for an answer to this quite some time. I am trying to build an app which has multiple tables within a database. e.g. one for weapons, armours etc. However, my DatabaseManager class which handles all of my table creating, DatabaseHelper inner class and populating of data is creating for an extremely large class requiring high maintenance. Every time I would like to add or remove a table column I need to change quite a few areas of code, - Every reference to the addition of a row in that table with data - The method that the above calls - The method returning all of the database rows - The code in the helper class creating the table - Any specific update methods My question is this: Surely there must be some better way of coding this system, maybe using a database isn't the best way to go, or am i just not used to such large classes having only learned java at university and my largest class consisting of a mere 400-600 lines of code. Thanks for any help!

    Read the article

  • Uploading Files to AWS S3 from an Android App

    - by Abhishek Kaushik
    Edited 7th June,14 My Android app needs to have a feature where clients can upload their files. I want AWS S3 as my storage. Moreover i dont want to use SECRET_KEY and ACCESS_KEY_ID on client side. What is the the best way to do this. Can someone provide the working code too ? I read that i can request to AWS for a signed URL and then make client directly upload to that URL. How to achieve this ?

    Read the article

  • Just how much do I want to make virtual?

    - by Alex
    I am writing an abstract superclass where literally every method is going to be overridden. There is some default functionality I could implement, but most of the time it's enough to leave the implementation to the subclass writer. Since just about every method is going to be overwritten, how much should I make virtual and how much should I just leave as regular methods? In the current incarnation, everything is virtual, but I still haven't let this loose to anyone to use, so the design is flexible. What advantages/disadvantages are there to virtual functions? Links to good reading material about this would be appreciated.

    Read the article

  • how to view all images in android's built- in gallery from a php page

    - by ramz
    Hi, I am developing an application to display all the images in android's built-in gallery in to a php page. I posted the uri(content://media/extrenal/images/media) of the gallery images to the php page. I was not able to recreate images by using webView function loadUrl(). Should i need to upload the whole gallery to another directory and display the images? Or passing the bitmap itself will do? Please suggest me an idea to solve the problem.

    Read the article

  • [Android] Returning to a ListView with a text filter

    - by sosiouxme
    I enabled text filtering on my ListView in the expected way; adding android:textFilterEnabled=”true” in resource definition and (as I'm using a SimpleCursorAdapter) setting a FilterQueryProvider that provides a filtered cursor like so: public Cursor runQuery(CharSequence constraint) { Cursor cur = mDba.fetchTrackers(mCurrentGroupId, constraint.toString()); startManagingCursor(cur); return cur; } My question is this: once the user selects a list item, goes off to another activity, and returns to this one, how can I control the state of the filter previously applied? What I'm seeing right now is that when I return to the activity, the cursor being used is the unfiltered one set on the filter at creation, but the filter text they typed is still shown (and typing keys causes the filter to be applied). What I'd like to do is either clear the filter, or keep the filtered cursor that the activity was left with.

    Read the article

  • Custom Header Menu in Android App (How To)

    - by masterkrang
    I'm trying to implement a custom header menu in my Android application and I'm wondering what the standard or best practice for creating a header menu. I'm thinking something like the facebook app that displays a log and has some action items like triggering a search and possibly return back to the main activity. Tab Layout doesn't seem to be what I'm looking for. I found a tutorial here that might be close to what I'm looking for but not sure. It seems a bit redundant to instantiate a menu in every Activity. Seems like there would be a way to decouple the Activity from the menu, or at least more loosely couple it. Perhaps I need to implement something with Fragments but I'm sort of new, so I'm not sure yet. Looking forward to your suggestions or hearing how you've implemented something like this. Thanks!

    Read the article

  • sync android application with website?

    - by Pranav
    //https://play.google.com/store/apps/details?id=in.co.discoverit.my_FlashCards here i launched the first version of my flash card application I am working on Flash Card application. Here i used sqlite Db to store my cards and data. Know i want to synchronize my database with website database..... So how would i do this for my application??? Please any one tell me how should i start doing this and also tell me the possible ways to do this on both device side and website side.... Its urgent for my application. Can any one help me out.... Regard, Pranav

    Read the article

  • Android png images big in memory

    - by taivo
    i have an application in android that has an imageflipper. Problem is, after about 8 images loaded to memory, i get an out of memory error. Well, i tried to do dynamic image loading, so that if the user flips 2 images, i'll load next 2 to memory and delete 2 first ones. It kind of works, but it ugly and i have trouble when user flips images back(imageflipper.showprevious()), i can't really shift all images and place new images to the beginning. My question is, is there a better way to do this kind of stuff? Resizing images didn't really help.

    Read the article

  • Android Java Eclipse Intent with 2 Projects

    - by user3793685
    Good day! I have 2 Projects in my Eclipse. MainActivity1 and MainActivity2 are the names of the activities. The MainActivity2 is connected to the MainActivity1 via Project in the properties of the MainActivity1. So far, I can call the package of the MainActivity2 from the MainActivity1. Now, below are my problem: I have a button in MainActivity1. What I want to do is after I click on the button in the MainActivity1, it runs the MainActivity2 project and some variables will be passed on to the MainActivity2. I've been searching in google for a while now and I couldn't get the right keyword for it. I've checked some of the questions here in StackOverflow but I'm unable to locate the problem similar to mine with calling and running the MainActivity2 class from the MainActivity1.java I'm a noob in Android Java but have knowledge in other OOP. Any tips will be a great help. Thanks

    Read the article

  • Android drawrRect only produces squares

    - by user1905553
    I present the following code snippet: // < Android / Eclipse Kepler > // < Screen resolution: 480x800 > Graphics g = game.getGraphics(); g.drawRect(0, 0, g.getWidth()/2, g.getHeight(), Color.GRAY); Produces a square [0,0], [240, 240] (240 = g.getWidth/2 = 480/2) I expected to get a rectangle [0,0] [240, 800] Can anyone tell me if I'm wrong or if the drawRect uses width instead of height? How do I fix this? Please, if possible, test before post your answer. Help me to save a ridiculous bitmap. Thanks to all!

    Read the article

  • How to override virtual function in good style? [C++]

    - by Knowing me knowing you
    Hi, guys I know this question is very basic but I've met in few publications (websites, books) different style of override virtual function. What I mean is: if I have base class: class Base { public: virtual void f() = 0; }; in some publications I saw that to override this some authors would just say: void f(); and some would still repeat the virtual keyword before void. Which form of overwriting is in good style? Thank you for your answers.

    Read the article

  • How to fork my android app?

    - by eidylon
    So I've written my first Android app, ... and want to be able to provide both free and paid versions. I wrote and compiled it in Eclipse on Windows. I'm wondering if it is possible, and how I would go about doing so, to have separate compile jobs somehow, so that I can maintain my free and paid versions from one set of source code, and just leave out certain bits for the paid version, but keep the main source the same. What are the recommended ways/best practices for devving a paid and free version of the same app from one set of source? Is it even possible?

    Read the article

  • combining two png files in android

    - by John
    I have two png image files that I would like my android app to combine problematically into one png image file and am wondering if it is possible to do so? if so, what I would like to do is just overlay them on each other to create one file. the idea behind this is that I have a handful of png files, some with a portion of the image on the left with the rest transparent and the others with an image on the right and the rest transparent. and based on user input it will combine the two to make one file to display. (and i cant just display the two images side by side, they need to be one file) is this possible and how so?

    Read the article

  • (0xC03A0014) Failed to add device 'Microsoft Virtual Hard Disk'

    - by maniargaurav
    We had Windows 2008 SP2 Server. It was crashed due to mother board problem. After we got new motherboard we have installed Windows 2008 R2. Now when we try to attach Old VHD File we are getting following issue. Failed to add device 'Microsoft Virtual Hard Disk'. Cannot open attachment 'D:\Test\test.vhd'. Error: 'A virtual disk support provider for the specified file was not found.' TestVM': Cannot open attachment 'D:\Test\test.vhd'. Error: 'A virtual disk support provider for the specified file was not found.' (0xC03A0014). (Virtual machine ID 5626AAB2-C21C-48FF-8B70-40671CBC573B)

    Read the article

  • error: The specified device is claimed by another driver (uvcvideo) on the host operating system

    - by kamal
    I am trying to run an ubuntu 11, in VMplayer 5 on an ubuntu 12.04 host, and when trying to run the guest, i get this error, and no display. The specified device is claimed by another driver (uvcvideo) on the host operating system. The device might be in use. To Continue, the device will first be disconnected from its current driver. I also found a sort of related comment ( RESOLVED ) on similar issue on: ubuntu forums

    Read the article

  • How to create a virtual audio device and stream audio input with it

    - by Steven Rosato
    Is it possible to create another audio device and redirect only wanted input streams to it? Here's my concrete problem: I am broadcasting a game via XFire and it uses the Windows audio device to capture any audio I receive. As I am broadcasting, other users who watch the video stream are communicating with me over Skype, and they hear themselves back within the video stream and it is entirely logical since I am broadcasting the audio I hear. What I want to do is create another audio device within Windows and redirect (pipe) ONLY the audio input from that game and not the input reveived from Skype. I would then tell XFire to use that newly created "virtual" audio device to broadcast and therefore my partners won't hear themselves back. Is there any software that can do that or can it be achieved natively with Windows? (I am under Windows 7).

    Read the article

  • Problem using Polar Irda device in Windows Server 2008

    - by AngrySpade
    I'm attempting to use the Polar IrDA device with Windows Server 2008 R2 x64. Although they dont make explicit drivers for it, I figured the Windows 7 x64 drivers would do. http://www.polar.fi/en/support/downloads?product=&category=Software&documenttitle=Polar+IrDA+USB+Adapter+drivers&document=/gip/PKBStoGIP.nsf/web_cat/C225742500419A8AC2257458003D3F40 The device has a yellow warning icon in Device Manager. Windows cannot start this hardware device because its configuration information (in the registry) is incomplete or damaged. (Code 19) Is there anything I can do about this?

    Read the article

  • Remove Kernel Lock from Unmounted Mass Storage USB Device from the Command Line in Linux

    - by Casey
    I've searched high and low, and can't figure this one out. I have a older Olympus Camera (2001 or so). When I plug in the USB connection, I get the following log output: $ dmesg | grep sd [20047.625076] sd 21:0:0:0: Attached scsi generic sg7 type 0 [20047.627922] sd 21:0:0:0: [sdg] Attached SCSI removable disk Secondly, the drive is not mounted in the FS, but when I run gphoto2 I get the following error: $ gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') *** What command will unmount the drive. For example in Nautilus, I can right click and select "Safely Remove Device". After doing that, the /dev/sg7 and /dev/sdg devices are removed. The output of gphoto2 is then: # gphoto2 --list-config /Camera Configuration/Picture Settings/resolution /Camera Configuration/Picture Settings/shutter /Camera Configuration/Picture Settings/aperture /Camera Configuration/Picture Settings/color /Camera Configuration/Picture Settings/flash /Camera Configuration/Picture Settings/whitebalance /Camera Configuration/Picture Settings/focus-mode /Camera Configuration/Picture Settings/focus-pos /Camera Configuration/Picture Settings/exp /Camera Configuration/Picture Settings/exp-meter /Camera Configuration/Picture Settings/zoom /Camera Configuration/Picture Settings/dzoom /Camera Configuration/Picture Settings/iso /Camera Configuration/Camera Settings/date-time /Camera Configuration/Camera Settings/lcd-mode /Camera Configuration/Camera Settings/lcd-brightness /Camera Configuration/Camera Settings/lcd-auto-shutoff /Camera Configuration/Camera Settings/camera-power-save /Camera Configuration/Camera Settings/host-power-save /Camera Configuration/Camera Settings/timefmt Some things I've tried already are sdparm and sg3_utils, however I am unfamiliar with them, so it's possible I just didn't find the right command. Update 1: # mount | grep sdg # mount | grep sg7 # umount /dev/sg7 umount: /dev/sg7: not mounted # umount /dev/sdg umount: /dev/sdg: not mounted # gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') ***

    Read the article

< Previous Page | 191 192 193 194 195 196 197 198 199 200 201 202  | Next Page >