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  • Why does the order of the loops affect performance when iterating over a 2D array? [closed]

    - by Mark
    Possible Duplicate: Which of these two for loops is more efficient in terms of time and cache performance Below are two programs that are almost identical except that I switched the i and j variables around. They both run in different amounts of time. Could someone explain why this happens? Version 1 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (i = 0; i < 4000; i++) { for (j = 0; j < 4000; j++) { x[j][i] = i + j; } } } Version 2 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (j = 0; j < 4000; j++) { for (i = 0; i < 4000; i++) { x[j][i] = i + j; } } }

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  • what is the accepted naming convention for int, string, array, list, object, etc...

    - by RJ
    The company I work for now uses a set naming convention for their C# variables such as iSomeName for int, sSomeName for string, aSomeName for arrays, bSomeName for boolean, dSomeName for datetime and so on. My previous employer did not use the i, s, a, b and d prefixes and just named the variables a good understandable name. My impression is that these prefixes lost favor a while ago and from what I read it is not the current trend. It seems fine to me either way as long as the variable is descriptive enough to understand what it is doing but I was wondering what the now-a-day accepted practice is for naming variables?

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  • Safe way of iterating over an array or dictionary and deleting entries?

    - by mystify
    I've heard that it is a bad idea to do something like this. But I am sure there is some rule of thumb which can help to get that right. When I iterate over an NSMutableDictionary or NSMutableArray often I need to get rid of entries. Typical case: You iterate over it, and compare the entry against something. Sometimes the result is "don't need anymore" and you have to remove it. But doing so affects the index of all the rows, doesn't it? So how could I safely iterate over it without accidently exceeding bounds or jumping over an element that hasn't been checked?

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  • Is object clearing/array deallocation really necessary in VB6/VBA (Pros/Cons?)

    - by Oorang
    Hello, A lot of what I have learned about VB I learned from using Static Code Analysis (Particularly Aivosto's Project Analyzer). And one one of things it checks for is whether or not you cleared all objects and arrays. I used to just do this blindly because PA said so. But now that I know a little bit more about the way VB releases resources, it seems to me that these things should be happening automatically. Is this a legacy feature from pre VB6, or is there a reason why you should explicitly set objects back to nothing and use Erase on arrays?

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  • How to define an array inside a function in C?

    - by Arunav Dev
    So in my source file I have the folowin function: void update(state* old_state, state* measurement, uint32_t size) { state new_state[size]; //some function using measurement and old_state and returning the result in newstate arm_fadd_32(measurement,old_state,newstate,size); // rest of the code } Now the compiler throws an error saying that error#28:expression must have a constant value. I think it's due to the fact that even though inside the method the size local variable is not changing the compiler is expecting a constant while defining the size. I have tried the following: int const a = size; and then tried to reinitialize it says constant value is not known. I did some research in internet and it appears that there is no easier way without using malloc, which I don't want to since I am using the code for some embedded application. Is there a way to avoid this problem without really using malloc? Thanks in advance guys!

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  • Stop functions in 5 minutes if they dont end running

    - by george mano
    I want to add a feature in my project. I have 2 functions running in a for-loop because I want to find the solution of the functions in random arrays. I also have an function that makes random arrays. In each loop the array that is made by the random_array fun are the input of the 2 functions. The 2 functions print solutions in the screen , they dont return an argument. int main(){ for (i=0;i<50 i++) { arr1=ramdom_array(); func1(arr1) func2(arr1) } } I need to stop the functions running if they have not ended in 5 minutes. I have thought that I have to put in the functions something like this : void func1(array<array<int,4>,4> initial) { while (5minutes_not_passed) { //do staff if(solution==true) break; } } But I dont know what to put in the 5minutes_not_passed. the declaration of the functions are like this: void func1(array<array<int,4>,4> initial) void func2(array<array<int,4>,4> initial) I have found that I can use the thread library but I dont think meshing up with threads in a good idea. I believe something like a timer is needed. Note that the functions sometimes might end before 5 minutes.

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  • Better variant of getting the output dinamically-allocated array from the function?

    - by Raigomaru
    Here is to variants. First: int n = 42; int* some_function(int* input) { int* result = new int[n]; // some code return result; } void main() { int* input = new int[n]; int* output = some_function(input); delete[] input; delete[] output; } Here the function returns the memory, allocated inside the function. Second variant: int n = 42; void some_function(int* input, int* output) { // some code } void main() { int* input = new int[n]; int* output = new int[n]; some_function(input, output); delete[] input; delete[] output; } Here the memory is allocated outside the function. Now I use the first variant. But I now that many built-in c++ functions use the second variant. The first variant is more comfortable (in my opinion). But the second one also has some advantages (you allocate and delete memory in the same block). Maybe it's a silly question but what variant is better and why?

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  • Is this the best way to grab common elements from a Hash of arrays?

    - by Hulihan Applications
    I'm trying to get a common element from a group of arrays in Ruby. Normally, you can use the & operator to compare two arrays, which returns elements that are present or common in both arrays. This is all good, except when you're trying to get common elements from more than two arrays. However, I want to get common elements from an unknown, dynamic number of arrays, which are stored in a hash. I had to resort to using the eval() method in ruby, which executes a string as actual code. Here's the function I wrote: def get_common_elements_for_hash_of_arrays(hash) # get an array of common elements contained in a hash of arrays, for every array in the hash. # ["1","2","3"] & ["2","4","5"] & ["2","5","6"] # => ["2"] # eval("[\"1\",\"2\",\"3\"] & [\"2\",\"4\",\"5\"] & [\"2\",\"5\",\"6\"]") # => ["2"] eval_string_array = Array.new # an array to store strings of Arrays, ie: "[\"2\",\"5\",\"6\"]", which we will join with & to get all common elements hash.each do |key, array| eval_string_array << array.inspect end eval_string = eval_string_array.join(" & ") # create eval string delimited with a & so we can get common values return eval(eval_string) end example_hash = {:item_0 => ["1","2","3"], :item_1 => ["2","4","5"], :item_2 => ["2","5","6"] } puts get_common_elements_for_hash_of_arrays(example_hash) # => 2 This works and is great, but I'm wondering...eval, really? Is this the best way to do it? Are there even any other ways to accomplish this(besides a recursive function, of course). If anyone has any suggestions, I'm all ears. Otherwise, Feel free to use this code if you need to grab a common item or element from a group or hash of arrays, this code can also easily be adapted to search an array of arrays.

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  • Why use one dimensional array instead of a two dimensional arrray?

    - by user3869145
    I was doing some work handling a lot of information and my partner told me that I was using too many matrices to manipulate the variables of the problem. The idea was to use one dimension arrays int a[] instead of the 2 dimensional arrays int b[][], to save memory and processing speed of the algorithm. How certain is that this change will accelerate the speed of execution or compilation of my code in c ++?

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  • Is this the best way to grab Common element from a Hash of arrays?

    - by Hulihan Applications
    I'm trying to get a common element from a group of arrays in Ruby. Normally, you can use the & operator to compare two arrays, which returns elements that are present or common in both arrays. This is all good, except when you're trying to get common elements from more than two arrays. However, I want to get common elements from an unknown, dynamic number of arrays, which are stored in a hash. I had to resort to using the eval() method in ruby, which executes a string as actual code. Here's the function I wrote: def get_common_elements_for_hash_of_arrays(hash) # get an array of common elements contained in a hash of arrays, for every array in the hash. # ["1","2","3"] & ["2","4","5"] & ["2","5","6"] # => ["2"] # eval("[\"1\",\"2\",\"3\"] & [\"2\",\"4\",\"5\"] & [\"2\",\"5\",\"6\"]") # => ["2"] eval_string_array = Array.new # an array to store strings of Arrays, ie: "[\"2\",\"5\",\"6\"]", which we will join with & to get all common elements hash.each do |key, array| eval_string_array << array.inspect end eval_string = eval_string_array.join(" & ") # create eval string delimited with a & so we can get common values return eval(eval_string) end example_hash = {:item_0 => ["1","2","3"], :item_1 => ["2","4","5"], :item_2 => ["2","5","6"] } puts get_common_elements_for_hash_of_arrays(example_hash) # => 2 This works and is great, but I'm wondering...eval, really? Is this the best way to do it? Are there even any other ways to accomplish this(besides a recursive function, of course). If anyone has any suggestions, I'm all ears. Otherwise, Feel free to use this code if you need to grab a common item or element from a group or hash of arrays, this code can also easily be adapted to search an array of arrays.

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  • Drupal 7 - I can't pass post data in module function

    - by user2603290
    I can't pass post data in my custom module. filenames: mymodule.info mymodule.mod .info name = My Module description = My custom module. package = DEV version = 1.0 core = 7.x .module <?php function mymodule_menu() { $items = array(); $items['getcountries'] = array( 'title' => 'Get Countries', 'page callback' => 'getcountries', 'access arguments' => array('access content'), 'type' => MENU_CALLBACK, ); $items['getstates'] = array( 'title' => 'Get States', 'page callback' => 'getstates', 'access arguments' => array('access content'), 'type' => MENU_CALLBACK, ); return $items; } function getcountries() { $result = db_query("select distinct(country) from region"); $jsonarray = Array(); foreach ($result as $record) { $jsonarray[] = array( 'item' => $record->country, 'value' => $record->country ); } $json = json_encode($jsonarray); echo $json; } function getstates() { echo $_POST["test"]; } Ajax call $(document).ready(function(){ $.ajax({ url: '/getstates', type: 'POST', data: '{"test":"1"}', success : function () { alert('ok'); }, error : function (jqXHR, textStatus, errorThrown) { alert('error'); } }); }); The first item "getcountries" is working fine however the second one is not. I can browse to http://mysite.com/getstates ok but when I call this function using ajax it is not passing the value of "test" which is "1" to $_POST["test"]. I am new to Drupal so I am positive that I miss something here. I thought I need a new set of eyes.

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  • How to count each digit in a range of integers?

    - by Carlos Gutiérrez
    Imagine you sell those metallic digits used to number houses, locker doors, hotel rooms, etc. You need to find how many of each digit to ship when your customer needs to number doors/houses: 1 to 100 51 to 300 1 to 2,000 with zeros to the left The obvious solution is to do a loop from the first to the last number, convert the counter to a string with or without zeros to the left, extract each digit and use it as an index to increment an array of 10 integers. I wonder if there is a better way to solve this, without having to loop through the entire integers range. Solutions in any language or pseudocode are welcome. Edit: Answers review John at CashCommons and Wayne Conrad comment that my current approach is good and fast enough. Let me use a silly analogy: If you were given the task of counting the squares in a chess board in less than 1 minute, you could finish the task by counting the squares one by one, but a better solution is to count the sides and do a multiplication, because you later may be asked to count the tiles in a building. Alex Reisner points to a very interesting mathematical law that, unfortunately, doesn’t seem to be relevant to this problem. Andres suggests the same algorithm I’m using, but extracting digits with %10 operations instead of substrings. John at CashCommons and phord propose pre-calculating the digits required and storing them in a lookup table or, for raw speed, an array. This could be a good solution if we had an absolute, unmovable, set in stone, maximum integer value. I’ve never seen one of those. High-Performance Mark and strainer computed the needed digits for various ranges. The result for one millon seems to indicate there is a proportion, but the results for other number show different proportions. strainer found some formulas that may be used to count digit for number which are a power of ten. Robert Harvey had a very interesting experience posting the question at MathOverflow. One of the math guys wrote a solution using mathematical notation. Aaronaught developed and tested a solution using mathematics. After posting it he reviewed the formulas originated from Math Overflow and found a flaw in it (point to Stackoverflow :). noahlavine developed an algorithm and presented it in pseudocode. A new solution After reading all the answers, and doing some experiments, I found that for a range of integer from 1 to 10n-1: For digits 1 to 9, n*10(n-1) pieces are needed For digit 0, if not using leading zeros, n*10n-1 - ((10n-1) / 9) are needed For digit 0, if using leading zeros, n*10n-1 - n are needed The first formula was found by strainer (and probably by others), and I found the other two by trial and error (but they may be included in other answers). For example, if n = 6, range is 1 to 999,999: For digits 1 to 9 we need 6*105 = 600,000 of each one For digit 0, without leading zeros, we need 6*105 – (106-1)/9 = 600,000 - 111,111 = 488,889 For digit 0, with leading zeros, we need 6*105 – 6 = 599,994 These numbers can be checked using High-Performance Mark results. Using these formulas, I improved the original algorithm. It still loops from the first to the last number in the range of integers, but, if it finds a number which is a power of ten, it uses the formulas to add to the digits count the quantity for a full range of 1 to 9 or 1 to 99 or 1 to 999 etc. Here's the algorithm in pseudocode: integer First,Last //First and last number in the range integer Number //Current number in the loop integer Power //Power is the n in 10^n in the formulas integer Nines //Nines is the resut of 10^n - 1, 10^5 - 1 = 99999 integer Prefix //First digits in a number. For 14,200, prefix is 142 array 0..9 Digits //Will hold the count for all the digits FOR Number = First TO Last CALL TallyDigitsForOneNumber WITH Number,1 //Tally the count of each digit //in the number, increment by 1 //Start of optimization. Comments are for Number = 1,000 and Last = 8,000. Power = Zeros at the end of number //For 1,000, Power = 3 IF Power 0 //The number ends in 0 00 000 etc Nines = 10^Power-1 //Nines = 10^3 - 1 = 1000 - 1 = 999 IF Number+Nines <= Last //If 1,000+999 < 8,000, add a full set Digits[0-9] += Power*10^(Power-1) //Add 3*10^(3-1) = 300 to digits 0 to 9 Digits[0] -= -Power //Adjust digit 0 (leading zeros formula) Prefix = First digits of Number //For 1000, prefix is 1 CALL TallyDigitsForOneNumber WITH Prefix,Nines //Tally the count of each //digit in prefix, //increment by 999 Number += Nines //Increment the loop counter 999 cycles ENDIF ENDIF //End of optimization ENDFOR SUBROUTINE TallyDigitsForOneNumber PARAMS Number,Count REPEAT Digits [ Number % 10 ] += Count Number = Number / 10 UNTIL Number = 0 For example, for range 786 to 3,021, the counter will be incremented: By 1 from 786 to 790 (5 cycles) By 9 from 790 to 799 (1 cycle) By 1 from 799 to 800 By 99 from 800 to 899 By 1 from 899 to 900 By 99 from 900 to 999 By 1 from 999 to 1000 By 999 from 1000 to 1999 By 1 from 1999 to 2000 By 999 from 2000 to 2999 By 1 from 2999 to 3000 By 1 from 3000 to 3010 (10 cycles) By 9 from 3010 to 3019 (1 cycle) By 1 from 3019 to 3021 (2 cycles) Total: 28 cycles Without optimization: 2,235 cycles Note that this algorithm solves the problem without leading zeros. To use it with leading zeros, I used a hack: If range 700 to 1,000 with leading zeros is needed, use the algorithm for 10,700 to 11,000 and then substract 1,000 - 700 = 300 from the count of digit 1. Benchmark and Source code I tested the original approach, the same approach using %10 and the new solution for some large ranges, with these results: Original 104.78 seconds With %10 83.66 With Powers of Ten 0.07 A screenshot of the benchmark application: If you would like to see the full source code or run the benchmark, use these links: Complete Source code (in Clarion): http://sca.mx/ftp/countdigits.txt Compilable project and win32 exe: http://sca.mx/ftp/countdigits.zip Accepted answer noahlavine solution may be correct, but l just couldn’t follow the pseudo code, I think there are some details missing or not completely explained. Aaronaught solution seems to be correct, but the code is just too complex for my taste. I accepted strainer’s answer, because his line of thought guided me to develop this new solution.

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  • Linux Software RAID recovery

    - by Zoredache
    I am seeing a discrepancy between the output of mdadm --detail and mdadm --examine, and I don't understand why. This output mdadm --detail /dev/md2 /dev/md2: Version : 0.90 Creation Time : Wed Mar 14 18:20:52 2012 Raid Level : raid10 Array Size : 3662760640 (3493.08 GiB 3750.67 GB) Used Dev Size : 1465104256 (1397.23 GiB 1500.27 GB) Raid Devices : 5 Total Devices : 5 Preferred Minor : 2 Persistence : Superblock is persistent Seems to contradict this. (the same for every disk in the array) mdadm --examine /dev/sdc2 /dev/sdc2: Magic : a92b4efc Version : 0.90.00 UUID : 1f54d708:60227dd6:163c2a05:89fa2e07 (local to host) Creation Time : Wed Mar 14 18:20:52 2012 Raid Level : raid10 Used Dev Size : 1465104320 (1397.23 GiB 1500.27 GB) Array Size : 2930208640 (2794.46 GiB 3000.53 GB) Raid Devices : 5 Total Devices : 5 Preferred Minor : 2 The array was created like this. mdadm -v --create /dev/md2 \ --level=raid10 --layout=o2 --raid-devices=5 \ --chunk=64 --metadata=0.90 \ /dev/sdg2 /dev/sdf2 /dev/sde2 /dev/sdd2 /dev/sdc2 Each of the 5 individual drives have partitions like this. Disk /dev/sdc: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00057754 Device Boot Start End Blocks Id System /dev/sdc1 2048 34815 16384 83 Linux /dev/sdc2 34816 2930243583 1465104384 fd Linux raid autodetect Backstory So the SATA controller failed in a box I provide some support for. The failure was a ugly and so individual drives fell out of the array a little at a time. While there are backups, we the are not really done as frequently as we really need. There is some data that I am trying to recover if I can. I got additional hardware and I was able to access the drives again. The drives appear to be fine, and I can get the array and filesystem active and mounted (using read-only mode). I am able to access some data on the filesystem and have been copying that off, but I am seeing lots of errors when I try to copy the most recent data. When I am trying to access that most recent data I am getting errors like below which makes me think that the array size discrepancy may be the problem. Mar 14 18:26:04 server kernel: [351588.196299] dm-7: rw=0, want=6619839616, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.196309] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.196313] dm-7: rw=0, want=6619839616, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.199260] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.199264] dm-7: rw=0, want=20647626304, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.202446] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.202450] dm-7: rw=0, want=19973212288, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.205516] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.205520] dm-7: rw=0, want=8009695096, limit=6442450944

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  • Recovering data from failed Raid configuration with 4 drives and two raid sets (Asus P6T / Intel ICH10r)

    - by user56365
    I've added the complete detailed version for my question below for those who can help, but want to quickly summarize my question first. I setup two Raid arrays using (4) WD Raptors, a striped set for the OS and 1+0 set for crucial data. After booting once out of the 50 times a cable fell out, the drive wasn't recognized in the array anymore. After trying to fix it, another drive did the same. I now have two drives remaining, luckily with the parity information. I know the striped set is gone, but I need the data on the other set. Can anyone recommend anything to recover the data, or fix the two drives that doesn't allow the raid controller to recognize the drives, even though they are listed on the utility screen as still apart of the configuration but that they are not found? More Details I recently upgraded to a ASUS P6T motherboard with an Intel ICH10R raid controller and changed my previous 4 drive raid array from strictly a Raid 1+0 set to a Raid 0 for the OS/Page/Scratch drive and a Raid 1+0 set for crucial data. I never had problems after upgrading with my configuration, even when a drive died and was replaced. I managed to rebuild the array fine. Unfortunately this time around, a cable came unattached and I booted my system up until the raid status screen with the degraded error. This shouldn't have been a problem, but after I attached the drive it was no longer recognized as a member in the array. Both drives actually show up as a non-member disk. I've spent a very, very long time online trying to find information or support and haven't had much luck. After spending time trying to scan the drive for errors, damaged partition info, etc.. another drive in the set decided it didn't want to be recognized as a part of the array. At this point, I have two out of the four drives still functioning, but the Raid 1+0 array went from degraded to failed and I must find a way to retrieve that data. I think the two drives still in the array have the parity information because they show up as OS (110GB),BACKUP(80GB) and OS:1(110GB),BACKUP(80GB) under windows data management. The other two are simply 74gb Raw unallocated Is it possible recover the data using those two drive only, and which tool would I use? Could it be a simple partition table or any other error that is repairable with hard drive utilities out there? I know the Raid 0 set is done for, but I would assume because the correct drives failed in a 1+0 config to save the data I can retrieve it some how.

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  • Need help with wp_rewrite in a WordPress Plugin

    - by Brad
    Ok, I've got this code that I've been using to spit out news to an application of mine. It was working until today. I've cutout all the logic in the following code to make it simpiler. But it should "WORK" Can someone help me fix this code to where it works, and is done right? I know it's hacked together ,but it didn't seem to have any problems until today. I have not updated anything, don't know what the deal is. Plugin Name: MyPlugin Example Version: 1.0.1 if ( ! class_exists("MyPlugin") ) { class MyPlugin { var $db_version = "1.0"; //not used yet function init() { //Nothing as of now. } function activate() { global $wp_rewrite; $this-flush_rewrite_rules(); } function pushoutput( $id ) { $output-out =' The output worked!'; $this-output( $output ); } function output( $output ) { ob_start(); ob_end_clean(); header( 'Cache-Control: no-cache, must-revalidate' ); header( 'Expires: Mon, 26 Jul 1997 05:00:00 GMT' ); header( 'Content-type: application/json' ); echo json_encode( $output ); //Must encode this... } function flush_rewrite_rules() { global $wp_rewrite; $wp_rewrite-flush_rules(); } function createRewriteRules( $rewrite ) { global $wp_rewrite; $new_rules = array( 'MyPlugin/(.+)' = 'index.php?MyPlugin=' . $wp_rewrite-preg_index(1) ); if ( ! is_array($wp_rewrite-rules) ) { $wp_rewrite-rules = array(); } $wp_rewrite-rules = $new_rules + $wp_rewrite-rules; return $wp_rewrite; } function add_query_vars( $qvars ) { $qvars[] = 'MyPlugin'; return $qvars; } function template_redirect_intercept() { global $wp_query; if ( $wp_query-get('MyPlugin') ) { $id = $wp_query-query_vars['MyPlugin']; $this-pushoutput( $id ); exit; } } } } if ( class_exists("MyPlugin") ) { $MyPluginCode = new MyPlugin(); } if ( isset($MyPluginCode) ) { register_activation_hook( __file__, array($MyPluginCode, 'activate') ); add_action( 'admin-init', array(&$MyPluginCode, 'flush_rewrite_rules') ); //add_action( 'init', array(&$MyPluginCode, 'init') ); add_action( 'generate_rewrite_rules', array(&$MyPluginCode, 'createRewriteRules') ); add_action( 'template_redirect', array(&$MyPluginCode, 'template_redirect_intercept') ); // add_filter( 'query_vars', array(&$MyPluginCode, 'add_query_vars') ); }

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  • String comparison in Numpy

    - by Morgoth
    In the following example In [8]: import numpy as np In [9]: strings = np.array(['hello ', 'world '], dtype='|S10') In [10]: strings == 'hello' Out[10]: array([False, False], dtype=bool) The comparison fails because of the whitespace. Is there a Numpy built-in function that does the equivalent of In [12]: np.array([x.strip()=='hello' for x in strings]) Out[12]: array([ True, False], dtype=bool) which does give the correct result?

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  • combine two arrays and sort

    - by Jun
    Given two arrays like the following: a = array([1,2,4,5,6,8,9]) b = array([3,4,7,10]) I would like the output to be: c = array([1,2,3,4,5,6,7,8,9,10]) or: c = array([1,2,3,4,4,5,6,7,8,9,10]) I'm aware that I can do the following: c = sort(unique(concatenate((a,b))) I'm just wondering if there is a faster way to do it as the arrays I'm dealing with have millions of elements. Any idea is welcomed. Thanks

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  • PHP: How to find connections between users so I can create a closed friend circle?

    - by CuSS
    Hi all, First of all, I'm not trying to create a social network, facebook is big enough! (comic) I've chosen this question as example because it fits exactly on what I'm trying to do. Imagine that I have in MySQL a users table and a user_connections table with 'friend requests'. If so, it would be something like this: Users Table: userid username 1 John 2 Amalia 3 Stewie 4 Stuart 5 Ron 6 Harry 7 Joseph 8 Tiago 9 Anselmo 10 Maria User Connections Table: userid_request userid_accepted 2 3 7 2 3 4 7 8 5 6 4 5 8 9 4 7 9 10 6 1 10 7 1 2 Now I want to find circles between friends and create a structure array and put that circle on the database (none of the arrays can include the same friends that another has already). Return Example: // First Circle of Friends Circleid => 1 CircleStructure => Array( 1 => 2, 2 => 3, 3 => 4, 4 => 5, 5 => 6, 6 => 1, ) // Second Circle of Friends Circleid => 2 CircleStructure => Array( 7 => 8, 8 => 9, 9 => 10, 10 => 7, ) I'm trying to think of an algorithm to do that, but I think it will take a lot of processing time because it would randomly search the database until it 'closes' a circle. PS: The minimum structure length of a circle is 3 connections and the limit is 100 (so the daemon doesn't search the entire database) EDIT: I've think on something like this: function browse_user($userget='random',$users_history=array()){ $user = user::get($userget); $users_history[] = $user['userid']; $connections = user::connection::getByUser($user['userid']); foreach($connections as $connection){ $userid = ($connection['userid_request']!=$user['userid']) ? $connection['userid_request'] : $connection['userid_accepted']; // Start the circle array if(in_array($userid,$users_history)) return array($user['userid'] => $userid); $res = browse_user($userid, $users_history); if($res!==false){ // Continue the circle array return $res + array($user['userid'] => $userid); } } return false; } while(true){ $res = browse_user(); // Yuppy, friend circle found! if($res!==false){ user::circle::create($res); } // Start from scratch again! } The problem with this function is that it could search the entire database without finding the biggest circle, or the best match.

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  • How do I pass an array of structs (containing std:string or BSTR) from ATL to C#. SafeArray? Varian

    - by Andrew
    Hi, I have an ATL COM object that I am using from C#. The interface currently looks like: interface ICHASCom : IDispatch{ [id(1), helpstring("method Start")] HRESULT Start([in] BSTR name, [out,retval] VARIANT_BOOL* result); ... [id(4), helpstring("method GetCount")] HRESULT GetCount([out,retval] LONG* numPorts); ... [id(7), helpstring("method EnableLogging")] HRESULT EnableLogging([in] VARIANT_BOOL enableLogging); }; That is, it's a very simple interface. I also have some events that I send back too. Now, I would like to add something to the interface. In the ATL I have some results, which are currently structs and look like struct REPORT_LINE { string creationDate; string Id; string summary; }; All the members of the struct are std::string. I have an array of these that I need to get back to the C#. What's the best way to do this? I suspect someone is going to say, "hey, you can't just send std::string over COM like that. If so, fine, but what's the best way to modidfy the struct? Change the std::string to BSTR? And then how do I, 1) Set up the IDL to pass an array of structs (structs with BSTR or std::string) 2) If I must use SAFEARRAYS, how do I fill the SAFEARRAYS with the structs. I'm not familiar with COM except for use with simple types. Thanks, Dave

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