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  • Mixing JavaFX, HTML 5, and Bananas with the NetBeans Platform

    - by Geertjan
    The banana in the image below can be dragged. Whenever the banana is dropped, the current date is added to the viewer: What's interesting is that the banana, and the viewer that contains it, is defined in HTML 5, with the help of a JavaScript and CSS file. The HTML 5 file is embedded within the JavaFX browser, while the JavaFX browser is embedded within a NetBeans TopComponent class. The only really interesting thing is how drop events of the banana, which is defined within JavaScript, are communicated back into the Java class. Here's how, i.e., in the Java class, parse the HTML's DOM tree to locate the node of interest and then set a listener on it. (In this particular case, the event listener adds the current date to the InstanceContent which is in the Lookup.) Here's the crucial bit of code: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); final WebEngine webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); webengine.getLoadWorker().stateProperty().addListener( new ChangeListener() { @Override public void changed(ObservableValue ov, State oldState, State newState) { if (newState == State.SUCCEEDED) { Document document = (Document) webengine.executeScript("document"); EventTarget banana = (EventTarget) document.getElementById("banana"); banana.addEventListener("click", new MyEventListener(), true); } } }); It seems very weird to me that I need to specify "click" as a string. I actually wanted the drop event, but couldn't figure out what the arbitrary string was for that. Which is exactly why strings suck in this context. Many thanks to Martin Kavuma from the Technical University of Eindhoven, who I met today and who inspired me to go down this interesting trail.

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  • Question aboud Headings For Professionals <H1>... <H9> in SEO & Browsercompatibility Differences

    - by Sam
    We all know the importance ans significance of Headings for Professional Webmasters. These were known for professional developers as <h1>Heading 1</h1> h2 ... h6. As a daring webdeveloper I lately needed more short headings for complex structured document and i thought what the hell and went ahead and used in css h1,h2,h3,h4,h5,h6{ } h7{ } h8{ } h9{ } My experiment turned out to pay back. But only in Firefox, Safari, Chrome etc, not in Internet Explorer 8. Q1. Who(&When) decided that All headings should go upto h6, and not h4 or h7? Q2. Why h7 -h9 work perfect in all major browsers, except IE8? Q3. What is the significance for Bing,Yahoo and Googld in terms of recognition or headings h1 ~ h9? obviously h1 is more important than 2, but do they differentiate between h5 and h6? or not anymore after h3?

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  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

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  • Microsoft Changes Developer Account Registration Requirements

    - by Tim Murphy
    Over the last couple of weeks I have noticed that Microsoft seems to have changed the requirements for Corporate accounts.  These requirements were not in effect when I originally setup the account for the company that I work for.  We also recently had our corporate account canceled without explanation and are in the process of working to get it reinstated.  This all seems to revolve around rules to increase confidence that in the producers of content.  They are now having Symantec validate a company based on legal documents. In the past there have been problems with getting credit cards accepted.  We have had to setup new Live IDs to satisfy whatever glitch the system had or unexplainable requirement.  I am hoping that in the time that has elapsed these problems have been resolved. In truth I can’t say that these new requirements weren’t always in place, but it is getting frustrating to help clients setup accounts.  I am encourage that they have taken steps to safeguard the consumer from Joe-fly-by-night, but they also need to make sure that the process doesn’t become so complex that it drives away companies from participating in the store.  We will have to keep an eye on this as things evolve. del.icio.us Tags: Windows Phone Development,Windows 8 Development,Windows Phone,Windows 8,Registration,Corporate Accounts

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  • How does datomic handle "corrections"?

    - by blueberryfields
    tl;dr Rich Hickey describes datomic as a system which implicitly deals with timestamps associated with data storage from my experience, data is often imperfectly stored in systems, and on many occasions needs to retroactively be corrected (ie, often the question of "was a True on Tuesday at 12:00pm?" will have an incorrect answer stored in the database) This seems like a spot where the abstractions behind datomic might break - do they? If they don't, how does the system handle such corrections? Rich Hickey, in several of his talks, justifies the creation of datomic, and explains its benefits. His work, if I understand correctly, is motivated by core the insight that humans, when speaking about data and facts, implicitly associate some of the related context into their work(a date-time). By pushing the work required to manage the implicit date-time component of context into the database, he's created a system which is both much easier to understand, and much easier to program. This turns out to be relevant to most database programmers in practice - his work saves everyone a lot of time managing complex, hard to produce/debug/fix, time queries. However, especially in large databases, data is often damaged/incorrect (maybe it was not input correctly, maybe it eroded over time, etc...). While most database updates are insertions of new facts, and should indeed be treated that way, a non-trivial subset of the work required to manage time-queries has to do with retroactive updates. I have yet to see any documentation which explains how such corrections, or retroactive updates, are handled by datomic; from my experience, they are a non-trivial (and incredibly difficult to deal with) subset of time-related data manipulation that database programmers are faced with. Does datomic gracefully handle such updates? If so, how?

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  • You may be tempted by IaaS, but you should PaaS on that or your database cloud journey will be a short one

    - by B R Clouse
    Before we examine Consolidation, the next step in the journey to cloud, let's take a short detour to address a critical choice you will face at the outset of your journey: whether to deploy your databases in virtual machines or not. A common misconception we've encountered is the belief that moving to cloud computing can be accomplished by simply hosting one's current operating environment as-is within virtual machines, and then stacking those VMs together in a consolidated environment.  This solution is often described as "Infrastructure as a Service" (IaaS) because the building block for deployments is a VM, which behaves like a full complement of infrastructure.  This approach is easy to understand and may feel like a good first step, but it won't take your databases very far in the journey to cloud computing.  In fact, if you follow the IaaS fork in the road, your journey will end quickly, without realizing the full benefits of cloud computing.  The better option to is to rationalize the deployment stack so that VMs are needed only for exceptional cases.  By settling on a standard operating system and patch level, you create an infrastructure that potentially all of your databases can share.  Now, the building block will be database instances or possibly schemas within databases.  These components are the platforms on which you will deploy workloads, hence this is known as "Platform as a Service" (PaaS). PaaS opens the door to higher degrees of consolidation than IaaS, because with PaaS you will not need to accommodate the footprint (operating system, hypervisor, processes, ...) that each VM brings with it.  You will also reduce your maintenance overheard if you move forward without the VMs and their O/Ses to patch and monitor.  So while IaaS simply shuffles complex and varied environments into VMs,  PaaS actually reduces complexity by rationalizing to the small possible set of components.  Now we're ready to look at the consolidation options that PaaS provides -- in our next blog posting.

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  • How to do a 3-tier using PHP [closed]

    - by Ric
    I have a requirement from a client for my PHP Web application to be 3-tier. For example, I would have a web server on Apache in the DMZ, but it should NOT contain any DB connections. It should connect to a Middle server that would host the business objects but be behind the firewall. Then those objects connect to my SQL cluster on another server. I have actually done this using .NET, but I am not sure how to setup my stack using PHP. I suppose I could have my UI front tier call the middle tier using REST based web services if I create my middle tier as a second web server, but this seems overly complex. The main reason for this is advanced security: we can not have any passwords on the DMZ first tier web server. The second reason is scalability - to have multiple server on different tiers that can handle the requests. The Last reason is for deployment - it is easier if I can take one set of servers offline for testing before putting them back in production. Is there a open source project that shows how to do this? The only example I can find is the web server hosting files from a shared drive on another machine (kind of how DotNetNuke pretends to be 3-tier), but that is NOT secure.

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  • Is there a typical career path to learn game development "on the job"?

    - by mac
    The extended version of the question is: what is the typical career paths that a developer without specific experience in game development should take if he/she wishes to work in the game development industry? In other words, what are the positions such a programmer might aspire to get hired for, in the game industry? I am asking because it seems to me that - even without direct experience with 3D modelling, physics engines, shaders, etc... - for as much complex as these topics might be - they are still "just" top layers one can learn "on the job" if he/she has already good programming skills and experience in software design (for example during peer-programming sessions). I have no knowledge whatsoever of the game industry, so maybe I am being naïve here, but for all the other programming jobs I previously took, I learnt most of the specificities while working on concrete projects... so I wonder if there is a chance to do the same with game development. Thanks for your time and advice! :) PS: I don't know if this is important or not for answering the question, but scripting languages are the languages I am more proficient in. /mac

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  • 2D Image Creator for a video game

    - by user1276078
    I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the game won't get enough attention. It's a pain to have to change each coordinate for the drawing, as the drawings are fairly complex. I'd like to use images. I feel they could solve my problem. They would look better than the drawings, and it would only have an x and a y coordinate, rather than the many coordinates I need for each drawing. So, in a sense, I have two questions. Would images actually help? Would they solve my 2 problems? I just want to clarify. How would I make these images. I don't think I can copy them off of the internet because I plan on publishing this game. So, is there any software where you can make your own images? (It has to be in an image type that Java can support. I'm working with java). It also, as stated by the header, needs to be a 2D image; not 3D

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  • What are some efficient ways to set up my environment when working on a remote site?

    - by Prefix
    Hello fellow Programmers, I am still a relatively new programmer and have recently gotten my first on-campus programming position. I am the sole dev responsible for 8 domains as well as 3 small sized PHP web apps. The campus has its web environment divided into staging and live servers -- we develop on the staging via SFTP and then push the updates to the live server through a web GUI. I use Sublime Text 2 and the Sublime SFTP plugin currently for all my dev work (its my preferred editor). If I am just making an edit to a page I'll open that individual file via the ftp browser. If I am working on the PHP web app projects, I have the app directory mapped to a local folder so that when I save locally the file is auto-uploaded through Sublime SFTP. I feel like this workflow is slow and sub-optimal. How can I improve my workflow for working with remote content? I'd love to set up a local environment on my machine as that would eliminate the constant SFTP upload/download, but as I said there are many sites and the space required for a local copy of the entire domain would be quite large and complex; not to mention keeping it updated with whatever the latest on the staging server is would be a nightmare. Anyone know how I can improve my general web dev workflow from what I've described? I'd really like to cut out constantly editing over FTP but I'm not sure where to start other than ripping the entire directory and dumping it into XAMP.

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  • Employers and intellectual property 2

    - by Rick
    I have a question about intellectual property, I am currently a manager in a small manufacturing firm. The owners are driven by greed and don't appreciate the development process of complex machinery and are happy just to send things out half done. I on the other hand think that it should be done properly as breakdown in the field can be costly, embarrassing. They seem to have all of us running around doing most of the work out of hours using the attitude of "Be grateful to have a job" yet no one has a contract or any security or any agreement in place. For a couple of the projects i am using PLC's and doing the code in my own time and the testing during company time, and i am aware that they cannot support their own machines if i left, but as i created the code in my own time who owns it? The have asked my to put in a shutdown code for a maintenance request after a given length of time, could this be classed as criminal damage or anything illegal apart from immoral? (we sell the machines with 12 month warrantee, shut down after) But as time goes on I'm getting rather fed up of the companies attitude toward the client. I am considering keeping the clients as my own and get them to contact me directly In the shutdown code. By doing something like this is a trial version contact me for a full license? I wouldn't feel bad for my current employer as he is not afraid to S***t on people as he has been evolved in numerous law suits and has over 30 failed companies leaving people and customers high and dry, we have took the company this far on the reputation of the workers and and i can see things heading like all the other companies he has owned and taking our reputations with him. So i suppose now i have set the scene, if i code into it to contact me directly in the shutdown could there be any legal impact on me, as i rightly or wrongly think i own the code and designs? Cheers R

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  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

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  • Where should "display functions" live in an MVC web app?

    - by User
    I'm using the Yii Framework which is an MVC php framework that is pretty similar to your standard web-based MVC framework. I want to display the related data from a many-to-many table as a list of strings in my view. Assuming a table schema like: tag { id, name } post { id, title, content, date } post_tag { post_id, tag_id } A post will display like: Date: 9/27/2012 Title: Some Title Content: blah blah blah... Tags: Smart Funny Cool Informative I can achieve this by doing something like this in my Post view: <?php echo join(' ', array_map(function($tag) { return $tag->name; }, $model->tags)); ?> (where $model->tags is an array of Tag objects associated with my model) My questions are: Is this amount of code/logic okay in the view? (Personally I think I'd rather just reference a property or call a single function.) If not, where should this code live? In the model? the controller? a helper? Potentially I may want to use in in other views as well. Ultimately I think its purely a display issue which would make me think it should be in the view, but then I have to repeat the code in any view I want to use it in.

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  • LINQ to Twitter Maintenance Feedback

    - by Joe Mayo
    Originally posted on: http://geekswithblogs.net/WinAZ/archive/2013/06/16/linq-to-twitter-maintenance-feedback.aspxIt’s always fun to receive positive feedback on your work. If you receive a sufficient amount of positive feedback, you know you’re doing something right. Sometimes, people provide negative feedback too. There are a couple ways to handle it: come back fighting or engage for clarification. The way you handle the negative feedback depends on what your goals are. Feedback Approaches If you know the feedback is incorrect and you need to promote your idea or product, you might want to come back fighting. The feedback might just be comments by a troll or competitor wanting to spread FUD. However, this could be the totally wrong approach if you misjudge the source and intentions of the feedback. In a lot of cases, feedback is a golden opportunity. Sometimes, a problem exists that you either don’t know about or don’t realize the true impact of the problem. If you decide to come back fighting, you might loose the opportunity to learn something new. However, if you engage the person providing the feedback, looking for clarification, you might learn something very important. Negative feedback and it’s clarification can lead to the collection of useful and actionable data. In my case, something that prompted this blog post, I noticed someone who tweeted a negative comment about LINQ to Twitter. Normally, any less than stellar comments are usually from folks that need help – so I help if I can. This was different. I was like “Don’t use LINQ to Twitter”. This is an open source project, the comment didn’t come from a competing project, and  sounded more like an expression of frustration. So I engaged. Not only did the person respond, but I got some decent quality feedback. What’s also interesting is a couple other side conversations sprouted on the subject, which gave me more useful data. LINQ to Twitter Thread Actions Essentially, this particular issue centered around maintenance. There are actually several sub-issues at play here: dependencies, error handling, debugging, and visibility. I’ll describe each one and my interpretation. Dependencies Dependencies are where a library has references to other libraries. This means that when you build your application, you need DLLs for the entire dependency graph for your application. There are several potential problems with this that include more libraries for configuration management, potential versioning mismatches, and lack of cross-platform support. In the early days of LINQ to Twitter, I allowed developers to contribute and add dependencies, but it became very problematic (for reasons stated). It was like a ball and chain that kept me from moving forward. So, I refactored and pulled other open-source into my project to eliminate external dependencies. This lets me fix the code in my project without relying on someone else to upgrade or fix their DLL. The motivation for this was from early negative feedback that translated as important data and acted on it. Today, LINQ to Twitter has zero dependencies. Note: Rejecting good code from community members who worked hard to make your project better is a painful experience in itself. I have to point out that any contribution was not in vain because they had a positive influence on my subsequent refactoring that resulted in a better developer experience. Error Handling Error handling has been a problem in the past. I have this combination of supporting both synchronous and asynchronous (APM) processing that can be complex at times. Within the last 6 months, I did a fair amount of refactoring to detect errors and process them properly. I also refactored TwitterQueryException so it includes important data from Twitter. During this refactoring, I’ve made breaking changes that I felt would improve the development experience (small things like renaming a callback property to Exception, rather than Error). I think the async error handling is much better than it was a year ago. For all the work I’ve done, there is more to do. I think that a combination of more error handling support, e.g. improving semantics, and education through documentation and samples will improve the error handling story. Because of what I’ve done so far, it isn’t bad, but I see opportunities for improvement. Debugging Debugging can be painful. Here’s why: you have multiple layers of technology to navigate and figure out where the real problem is – Twitter API, Security, HTTP, LINQ to Twitter, and application. You can probably add your own nuances to that list, but the point is that debugging in this environment can be complex. I think that my plans for error handling will contribute to making the debugging process easier. However, there’s more I can do in the way of documentation and guidance. Some of the questions to be answered revolve around when something goes wrong, how does the developer figure out that there is a problem, what the problem is, and what to do about it. One example that has gone a long way to helping LINQ to Twitter developers is the 401 FAQ. A 401 Unauthorized is the error that the Twitter API returns when a use isn’t able to authenticate and is one of the most difficult problems faced by LINQ to Twitter developers. What I did was read guidance from Twitter and collect techniques from my own development and actions helping other developers to compile an extensive list of reasons for the 401 and ways to fix the problem. At one time, over half of the questions I answered in the forums were to help solve 401 issues. After publishing the 401 FAQ, I rarely get a 401 question and it’s because the person didn’t know about the FAQ. If the person is too lazy to read the FAQ, that’s not my issue, but the results in support issues have been dramatic. I think debugging can benefit from the education and documentation approach, but I’m always open to suggestions on whatever else I can do. Visibility Visibility is a nuance of the error handling/debugging discussion but is deeply rooted in comfort and control. The questions to ask in this area are what is happening as my code runs and how testable is the code. In support of these areas, LINQ to Twitter does have logging and TwitterContext properties that help see what’s happening on requests. The logging functionality allows any developer to connect a TextWriter to the Log property of TwitterContext to see what’s happening. Further, TwitterContext has a Headers property to see the headers Twitter returns and a RawResults property to show the Json string Twitter returns. From a testing perspective, I’ve been able to write hundreds of unit tests, over 600 when this post is published, and growing. If you write your own library, you have full control over all of these aspects. The tradeoff here is that while you have access to the LINQ to Twitter source code and modify it for all the visibility, LINQ to Twitter *will* change (which is good) and you will have to figure out how to merge that with your changes (which is hard). The fact is that this is a limitation of any 3rd party library, not just LINQ to Twitter. So, it’s a design decision where the tradeoff is between control and productivity. That said, there are things I can do with LINQ to Twitter to make the visibility story more compelling. I think there are opportunities to improve diagnostics. This would be a ton of work because it would need to provide multi-level logging that can be tuned for production and support any logging provider you want to attach. I’ve considered approaches such as how the new Semantic Logging application block connects to Windows Error Reporting as a potential target. Whatever I do would need to be extensible without creating native external dependencies. e.g. how many 3rd party libraries force a dependency on a logging framework that you don’t use. So, this won’t be an easy feat, but I believe it can be part of the roadmap. I think that a lot of developers are unaware of existing visibility features, so the first step would be to provide more documentation and guidance. My thought are that this would lead to more feedback that will help improve this area. Summary Recent feedback highlights some of items that are important to LINQ to Twitter developers, such as dependencies, error handling, debugging, and visibility. I know that there are maintenance issues that have been problems for LINQ to Twitter developers in the past. I’ve done a lot of work in this area, such as improving error handling, adding visibility features, and providing extensive API documentation. That said, there is more to be done to make LINQ to Twitter the best Twitter API experience available for .NET developers and I welcome anyone’s thoughts on what I’ve written here or new improvements. @JoeMayo

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  • Is there a shell-independent HUD-like menu search tool for Gnome?

    - by Redsandro
    The Ubuntu HUD - you love it or you hate it. Personally I rather like a classic desktop, so I use Xfce and Cinnamon, and I don't want to lose my menu in applications. But the HUD is pretty awesome when your menus are complex and you forgot where an option sits. This makes that search trick very interesting. I know the HUD is Unity specific. I am looking for a HUD-like tool to complement the menu in shells other than Unity. There is Appmenu Runner for KDE that does this. There is also appmenu-qt for KDE. Problem with the above is that it uses KDE libs, and it only works for KDE apps. This is Linux, there aught to be something like this for GNOME/GTK apps, right? Looking for any tool that can search the menus. I already use(d) Kupfer and Gnome-do, something like that would suffice if only it includes searching the menus for the currently focussed application.

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  • ASP.NET MVVM Handling multiple Data Transfer Objects on a single page

    - by meffect
    I have an asp.net mvc "edit" page which allows the user to make edits to the parent entity, and then also "create" child entities on the same page. Note: I'm making these data transfer objects up. public class CustomerViewModel { public int Id { get; set; } public Byte[] Timestamp { get; set; } public string CustomerName { get; set; } public etc.. public CustomerOrderCreateViewModel CustomerOrderCreateViewModel { get; set; } } In my view I have two html form's. One for Customer "edit" Http Posts, and the other for CustomerOrder "create" Http Posts. In the view page, I load the CustomerOrder "create" form in using: <div id="CustomerOrderCreate"> @Html.Partial("Vendor/_CustomerOrderCreatePartial", Model.CustomerOrderCreateViewModel) </div> The CustomerOrder html form action posts to a different controller HttpPost ActionResult than the Customer "edit" Action Result. My concern is this, on the CustomerOrder controller, in the HttpPost ActionResult [HttpPost] public ActionResult Create(CustomerOrderCreateViewModel vm) { if (!ModelState.IsValid) { return [What Do I Return Here] } ...[Persist to database code]... } I don't know what to return if the model state isn't valid. Right now it's not a problem, because jquery unobtrusive validation handles validation on the client. But what if I need more complex validation (ie: the server needs to handle the validation).

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  • About C# objects and the possibilties it has

    - by user527825
    As a novice programmer and I always wonder about c# capabilities. I know it is still early to judge that but all i want to know is can c# do complex stuffs or something outside windows OS. I think C# is a proprietary language (I don't know if I said that right) meaning you can't do it outside Visual Studio or Windows. Also you can't create your own controller (called object right?) like you are forced to use these available in toolbox and their properties and methods. Can C# be used with OpenGL API or DirectX API Finally it always bothers me when I think I start doing things in Visual Studio, I know it sounds arrogant to say but sometimes I feel that I don't like to be forced to use something even if its helpful, like I feel (do I have the right to feel?) that I want to do all things by myself? Don't laugh I just feel that this will give me a better understanding. Is Visual C# like using MaxScript inside 3ds max in that C# is exclusive to do Windows and Forms and Components that are Windows related and maxscript is only for 3d editing and manipulation for various things in the software. If it is too difficult for a beginner I hope you don't answer the fourth question as I don't have enough motivation and I want to keep the little I have. Note: Sorry for my English, I am self taught and never used the language with native speakers so expect so errors. I have a lot of questions regarding many things, what is the daily ratio you think for asking (number of questions) that would not bother the admins of the site and the members here. Thank you for your time.

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  • Beginners guide to developing optimization software

    - by Florenc
    I am novice in "serious" programming i.e. applications that deal with real-life applications and software projects that go beyond school assignments. My interests include optimization, operations research, algorithms and lately i discovered how much I do like software design/development/engineering. I have already developed some simple desktop applications for some "famous" problems like TSP using heuristc approaches, a VRP solver (in progress) and so on. While developing this kind of software I actually used basic concepts taught at school such as object-orientation analysis and design. But, I found these courses rather elementary and quite boring (for my expectations). So I decided to go a little further and start developing "real" software (and this is where I realized how important and interesting software engineering/design is.) Now, here's my issue: I can not find a "study guide" for developing software of this kind. Currently, there are numerous resources out there (books, websites, tutorials) in designing and developing complex IS, web applications, smartphone apps but I can't find a book for example entitled "optimization software development". Definetly, someone could claim that "design patterns apply to software in general" but that's not my point. My point is that I could simply use my imagination for "simple" implementations, but what happens, when my imagination can not go further? In other words I'm looking for a guide/path to bridge the gap between: Mathematics-Algorithm Design-Software Engineering-Optimization-Software development

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  • Can't configure 5.1 audio with 12.04

    - by xster
    I have an Intel ALC892 and a Nvidia GT 520m connected to speakers via HDMI. On lspci, I see 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: ZOTAC International (MCO) Ltd. Device a218 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at db400000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel 02:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) Subsystem: ZOTAC International (MCO) Ltd. Device 2180 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at db080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel My alsamixer looks like I enabled pulseaudio configuration file to have 6 channels. My sound setting looks like When I use the test dialog, only front left and right have sounds. If I use alsa in XBMC on a 5.1 video, there's no sound. If I use pulseaudio, only front right and left have sound. I can barely hear any speech since I'm guessing it's mapped to front center. Any clues?

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  • What will be the better way for data retrieval on application that needs to handle limited amount of data?

    - by Milanix
    Just moved this question from Stack Overflow. Since, adding my code snippets itself would make this question really long. Instead, I am pretty interested in knowing a better ways for data retrieval on application that needs to handle limited amount of data which isn't updated regularly. Let's take this example: I am writing an application which gets a schedule as an XML from server. I have written a logic in order to parse XML version and update database only if the version is newer than the local version. Although the update is checked automatically/manually on daily basis based on user preference, the actual version update happens only once per few months or so. Since, this is done by some other authority which doesn't provide API but, rather inform publicly on their changes. The actual XML contains a "(n number of groups)(days in a week) (n number of schedule)" . The group is usually 6 and the number of schedule is usually 2. So basically there would usually be only around 100 strings. Now although I have used SQLite at the moment. I want to know how to make update on database. Should I show progress dialog that the application is updating and exit the app when it's done? Since, my updates are infrequent i don't think this will really harm user experience but, is there any better ways to do it? Because I don't want update to be made when user is searching which is done using database. This will cause an database already open exception. At least I have faced this problem before. Is it better to rather parse XML every time when user wants to view certain things or to use SQLite? Since, I make lots of use of adapter in my app to create lists, will that degrade the performance?

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  • How can I deal with a difficult developer that is holding back the project? [migrated]

    - by ILovePaperTowels
    Our entire project is being held up because of one piece which is being handled by a single developer. When we did finally got the latest version of his code and started reviewing it, we found the code was horrendous! Its a relatively simply workflow, however the code is so complex that it's very difficult to step through and review/debug. The developer responsible has a hard time accepting any kind of criticism, and feels he is more knowledgeable than others members of the team. It's difficult to even talk to him about his development work because it turns into "I know what I'm talking about and you're just wrong!" type of conversation. A request has already been put in to replace this developer but management is not doing anything. This is probably because devs are in short supply where we are, and this is a corporation has a lot of office drama. I'm just one of the developers, not the project manager, however I really want to see this project succeed. What can I do in this sort of situation to try and keep the project on track?

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  • How do you track existing requirements over time?

    - by CaptainAwesomePants
    I'm a software engineer working on a complex, ongoing website. It has a lot of moving parts and a small team of UI designers and business folks adding new features and tweaking old ones. Over the last year or so, we've added hundreds of interesting little edge cases. Planning, implementing, and testing them is not a problem. The problem comes later, when we want to refactor or add another new feature. Nobody remembers half of the old features and edge cases from a year ago. When we want to add a new change, we notice that code does all sorts of things in there, and we're not entirely sure which things are intentional requirements and which are meaningless side effects. Did someone last year request that the login token was supposed to only be valid for 30 minutes, or did some programmers just pick a sensible default? Can we change it? Back when the product was first envisioned, we created some documentation describing how the site worked. Since then we created a few additional documents describing new features, but nobody ever goes back and updates those documents when new features are requested, so the only authoritative documentation is the code itself. But the code provides no justification, no reason for its actions: only the how, never the why. What do other long-running teams do to keep track of what the requirements were and why?

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  • What do I need to Mod a Unreal Engine 3 game?

    - by RoadSideWarrior
    what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it possible? And if so, what programs will I need? It is an online only game so I was unsure how plausible a mod would be for it. Plus I have never made a video game before, but I do like the game and I wanted to do some things with it. Additionally, this will be my first time making anything video game related so I would appreciate any advise. To expand a bit, I plan to add something simple at first. A mod that would let you spectate another player in the first person. Then I plan do something a bit more complex where I want to make so the game optionally always records you playing (in short intervals most likely or you would run quickly out of memory). After all that is done I would add items, armor, weapons, and maybe make a map or not I am not sure but this in a shell what I hope to do. I don't know much about these things but I am reading anything I can get my hands on. So if this is overly ambitious or just plain out not a possibility any advise on what I should look to instead will be welcomed warmly. Thank you.

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  • Can it be a good idea to lease a house rather than a standard office-space for a software development shop? [closed]

    - by hamlin11
    Our lease is up on our US-based office-space in July, so it's back on my radar to evaluate our office-space situation. Two of our partners rather like the idea of leasing a house rather than standard office-space. We have 4 partners and one employee. I'm against the idea at this moment in time. Pros, as I see them Easier to get a good location (minimize commutes) All partners/employees have dogs. Easier to work longer hours without dog-duties pulling people back home More comfortable bathroom situation Residential Internet Rate Control of the thermostat Clients don't come to our office, so this would not change our image The additional comfort-level should facilitate a significantly higher-percentage of time "in the zone" for programmers and artists. Cons, as I see them Additional bills to pay (house-cleaning, yard, util, gas, electric) Additional time-overhead in dealing with bills (house-cleaning, yard, util, gas, electric) Additional overhead required to deal with issues that maintenance would have dealt with in a standard office-space Residential neighbors to contend with The equation starts to look a little nasty when factoring in potential time-overhead, especially on issues that a maintenance crew would deal with at a standard office complex. Can this be a good thing for a software development shop?

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  • How does a segment-based rendering engine (as in Descent) work?

    - by Calmarius
    As far as I know Descent was one of the first games that featured a fully 3D environment, and it used a segment based rendering engine. Its levels are built from cubic segments (these cubes may be deformed as long as it remains convex and sides remain roughly flat). These cubes are connected by their sides. The connected sides are traversable (maybe doors or grids can be placed on these sides), while the unconnected sides are not traversable walls. So the game is played inside of this complex. Descent was software rendered and it had to be very fast, to be playable on those 10-100MHz processors of that age. Some latter levels of the game are huge and contain thousands of segments, but these levels are still rendered reasonably fast. So I think they tried to minimize the amount of cubes rendered somehow. How to choose which cubes to render for a given location? As far as I know they used a kind of portal rendering, but I couldn't find what was the technique used in this particular kind of engine. I think the fact that the levels are built from convex quadrilateral hexahedrons can be exploited.

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