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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

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  • Drupal 7 Advice Needed: "Portal" Creation

    - by WernerCD
    Question: What is the best game plan for building what I want. I'm rebuilding the company intranet and am trying to get our "Portals" system re-created in Drupal. I'm trying to learn Panels, because thats what I think would do this, but I just can't seem to get it working. Menu at top, drop down lists for various webpages, tools, internal applications... and Department Portals. When you click on a department portal, you get the same menu at top... and on the main part of the page you have a menu on the left, with content on the right. Menu stays on the left, content loads next to it. Each Portal has its own menu and content (least of which is "Home"). Ultimately, I'd like to be able to say - users with role "Foo" can add/edit/delete Portal Bar. - Each Portal starts with a "Home" - Each Portal has its own Menu tree's. (Picture 2 above has a < ul for video tutorials that would be a second level menu. So more than one deep.) - Content on the right side of the portal should be flexible (Video, PDF via fileviewer, etc) - Portal Bar should have its own Folder to contain it's content. I'm trying to do this in Panels, but I can't seem to put the pieces together in my mind and in practice. I hope I'm making sense, because the dizzying array of stuff is killing me lol.

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  • How to find out Vim's currently mapped commandos

    - by Boldewyn
    I'm using Vim under Debian, Win Vista and WinXP (the latter two with Cygwin). To handle tabs more easily, I mapped <C-Left> and <C-Right> to :tab(prev|next). This mapping works like a charm on the Debian machine. On the Windows machines, however, pressing <C-Left> deletes 5 lines, as far as I can tell, and meddles with cursor position, while <C-Right> does this, too, and additionally enters Insert mode. Question: To put it in a nutshell, how can I find out, why Vim behaves as it does? Is there a way to backtrace the active commands and keystrokes? Could there be a plugin the culprit? (I didn't install one, perhaps a default include by the Cygwin distro...) If so, how can I find it? Additional Diagnosis: This behaviour occurs regardless of any existing ~/.vimrc file (is therefore not related to my above mentioned mapings) and is not inherited of some /etc/vim/vimrc, since this doesn't exist in the default Cygwin installation. :verbose map doesn't yield any new insights. Either nothing or my mentioned mappings appear, based on the existence of the .vimrc file :help <C-Left> suggests, that the default would be a simple cursor movement, which is apparently not the case. Vim's version under Cygwin: VIM - Vi IMproved 7.2 (2008 Aug 9, compiled Feb 11 2010 17:36:58) Included patches: 1-264 Compiled by http://cygwin.com/ Huge version without GUI. Features included (+) or not (-): +arabic +autocmd -balloon_eval -browse ++builtin_terms +byte_offset +cindent -clientserver -clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments +cryptv +cscope +cursorshape +dialog_con +diff +digraphs -dnd -ebcdic +emacs_tags +eval +ex_extra +extra_search +farsi +file_in_path +find_in_path +float +folding -footer +fork() -gettext -hangul_input +iconv +insert_expand +jumplist +keymap +langmap +libcall +linebreak +lispindent +listcmds +localmap +menu +mksession +modify_fname +mouse -mouseshape +mouse_dec -mouse_gpm -mouse_jsbterm +mouse_netterm -mouse_sysmouse +mouse_xterm +multi_byte +multi_lang -mzscheme -netbeans_intg -osfiletype +path_extra -perl +postscript +printer +profile -python +quickfix +reltime +rightleft -ruby +scrollbind +signs +smartindent -sniff +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white -tcl +terminfo +termresponse +textobjects +title -toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -X11 -xfontset -xim -xsmp -xterm_clipboard -xterm_save system vimrc file: "$VIM/vimrc" user vimrc file: "$HOME/.vimrc" user exrc file: "$HOME/.exrc" fall-back for $VIM: "/usr/share/vim" Compilation: gcc -c -I. -Iproto -DHAVE_CONFIG_H -g -O2 -D_FORTIFY_SOURCE=1 Linking: gcc -L/usr/local/lib -o vim.exe -lm -lncurses -liconv

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  • Thunderbird 3.0 - how to prevent new message indicator from clearing?

    - by Joe Casadonte
    I just installed Thunderbird 3.0 and there are a few things driving me batty. When new email is delivered it has a faint star to the left of the subject (this is different than the new star column thing). In the old days (i.e. last week) the new message indicator wouldn't go away until I read the message or left the folder and returned. Now, as soon as I do anything with any email message, all new message indicators are cleared. How can I go back to the old behavior? Thanks!

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  • Wheel rotation, to change velocity of vehicle

    - by Lewis
    I update the velocity of my vehicle like so: [v setVelocity: ((2 * 3.14 * 100 * (wheel.getRotationValue / 360) / 30)) * gameSpeed]; // update on 60 fps this gets velocity on all frames divide by 60 for 1 frame. This is done in my update method in my world class. Now wheel.getRotationValue returns the rotation value which is worked out like this: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); float limit = 0.5; rotationValue += (currentTouch - previousTouch) * limit; } touching = YES; } Say I steer the vehicle to the far right of the screen, and want to move it to the far left, It wont start moving to the left of the screen until the rotationValue is past 0 degrees again (the wheel is in its center posistion) and is dragged past this value. Is there anyway to change the code I have above, so that movement on the wheel is recognised instantly and updates the velocity of v instantly too?

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  • Ubuntu unstable, showing awkward behavior

    - by Christophe De Troyer
    Let me start off by saying that this problem can't be described in such a way that allows me to find other topics, which have some relevance to this problem. That's why I created this question. In case this question might have been asked before, I apologize. So what is the problem: My computer (Intel Core I5 2500K - with HD3000 graphics -, 6 gb DDR, 1 SSD, 3 HDD's and an Asus P8Z68 mobo) runs Windows on the SDD. But I decided to give Ubuntu a chance to be my daily OS for basic needs since it's open source and I find it a handicap of not being able to work with it. I decided to run the windows installer and install Ubuntu 12.04 to my 320 Gb hdd which was not being used in my computer. After installing it and booting it, it worked great! I spent the rest of the day/night using it, and falling for it. Great, today I booted Ubuntu (I had the choice in the bootloader as I expected). It asked me for my login and it started logging in. Now, after a few (literally) minutes of letting it "boot" I tried determining the cause of this. What I've figured out so far: When I left click on my desktop it freezes completely for a few seconds I have something like tearing in the left side menu (in games, you know) when I move my mouse around It runs well when just hovering around with my mouse, but from the point I click on something it freezes. What have I tried? I ran a HD Tune diagnostic on the HDD but the performance seems to be very close to the stock values, so I'm taking it as a good HDD. I'm trying to get to the drivers update panel for Ubuntu, but with the state it's in, it's taking a lot of time.. Could anyone point me in a direction for troubleshooting this? I'm not really a noob at all, just when using Linux.. :) Thanks in advance! Christophe,

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  • Java SE 6 Update 23 is released!

    - by [email protected]
    Java SE 6 Update 23 includes the following key changes: Java VisualVM 1.3.1 introduces the following features and enhancements:           o Added Java version and vendor information to the application Overview view           o Built on NetBeans Platform and profiler 6.9.1 Swing JMenuItem Corrections for right-to-left languages           o Non-default alignment and text orientation for the menu items in Swing have been fixed           o The position of the icon and the text where text used to overlap the icon in a menu item was corrected           o All platform Look and Feel configurations will now handle menu items in right-to-left language situations. Updated HotSpot 19 JVM Engine with improvements to overall performance and reliability. Additional Languages support in SuSE Linux Enterprise Server 10 and 11 on Chinese(Simplified), Chinese (Traditional), Japanese, and Korean locales. Supported system configuration, check - http://java.sun.com/javase/6/webnotes/install/system-configurations.htmlSee Release Notes for additional details.

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  • microsoft mouse and keyboard center doesn't show my mouse

    - by Andy
    as part of a recent windows update, the irritating and intrusive intellipoint microsoft mouse software now seems to have been replaced by the even more irritating and intrusive "microsoft mouse and keyboard center[sic]" I am left handed and need to switch the left and right mouse buttons round. the option to do this has disappeared from the mouse control panel, to be replaced by a link which opens up said mouse and keyboard center. this in turn is a window which allows me to change settings on the keyboard but does not have any way to control mouse settings any hints would be very welcome. this is driving me nuts.

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  • How do I change the default corner of the Desktop?

    - by DMA57361
    I'm using Mac OSX 10.6.8 and when I save things to the desktop, drop something there in Finder or take a screengrab with Cmd+Shift+3/4, it gets placed in the top-right corner. I tend to position my windows in a bottom-left to top-right diagonal fashion, meaning the top-right corner of the desktop is always covered, as such I'd rather that new things placed on the desktop appeared in the top-left, where there's a gap and I can get to them easily. Is it possible to adjust the "default" corner items are placed in on the Desktop? And if so, how would I go about doing so?

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  • XNA Windows Resolution / Mouse Position Bug

    - by Ian Hern
    In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are wrong. Here is what it looks like when I draw a bunch of lines to the screen. (Normal, Error on my ASUS Notebook G73Jh, Error on my EEE PC 1001P) In the top left of the screen the mouse position is correct, but the further you get away the more out of sync it becomes. Here are some images of the mouse in different positions and the game drawing a circle underneath where it thinks the mouse is. (Top Left, Bottom Right) If you shrink the resolution by a couple pixels then it goes back to working like normal, my first though at a fix was to limit the max resolution to a little smaller than the display resolution. I figured out the maximum resolution that works in a couple different modes, but there doesn't seem to be a pattern that would allow me to determine it based off the display resolution. Computer | Screen Resolution | Max Error-Free | Difference ASUS Notebook G73Jh | 1920x1080 | 1924x1059 | +4x-21 ASUS Notebook G73Jh | 1024x600 | 1018x568 | -6x-32 EEE PC 1001P | 1024x600 | 1020x574 | -4x-26 Because the differences don't form a pattern I can't hack in a solution, the one even has +4 which baffles me. Here is a project that demonstrates the problem, just set the resolution to the resolution of your display. Any ideas on how I might fix this issue? As an insteresting aside, I tried to use FRAPS to capture a video of the issue but fraps actually records without distortion or mouse offset.

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  • Change order of monitors without changing fullscreen"size"

    - by user171489
    I have a dual monitor setup. My primary monitor is a 22" with a max resolution of 1680x1050 and my secondary is a 19" with a max resolution of 1280x1024. The secondary is standing on the left side of the primary one. My problem now is, that, if I change the order of the monitors in my nvidia x-server settings, so that my secondary is the first one (or the one on the left), the fullscreen mode in flash in scaled up to my secondary monitor, even if it´s displayed on my primary one. Meaning that i get a 1280x1024 "fullscreen" window on my bigger primary monitor. When I configure my x-server settings so the secondary monitor is the one on the right, I don´t have this problem. The only thing then is, that I have to scroll out on the right to get to my monitor on the right. I can´t move my secondary monitor on the right side of my primary due to lack of space and my belief that there must be a software solution. ;) Thanks in advance.

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  • Printing the second page from a Calc sheet

    - by Luke
    I've created a simple invoice document in LibreOffice Calc and it consists of 2 pages. I have defined the print range for my document as: $A$1:$D$33,$D$34:$D$35 My first page holds the actual invoice information the second page is a single merged cell holding terms and conditions text (wrapped to the cell width). The second page is defined by a row break. When I export the sheet as a PDF the first page comes out great but the second page with the terms text is all wrong. On the left hand side I see a portion of text (looks like a single column) and when I select the text inside the PDF I can see it go of the page somewhere to the left. I get the same result in a print preview. I'm at a complete loss on how to approach this problem and any insight is much appreciated.

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  • Why Does My iMac Keep Setting the Screen Brightness to 'Full'?

    - by TomB
    I have a 2 week old 24" iMac running Mac OS X 10.6. It is the primary monitor with the menu bar on the top of display. I have an external monitor as well, a 19" Viewsonic LCD. The LCD is set to the left side of the iMac, rotated 90 degrees CCW and has the Dock along the far left edge. When I restart the screen brightness on the iMac reverts to Full brightness. The Viewsonic LCD retains the setting I have for it. I am using a Mini DVI to DVI cable for the external display. I even tried setting my Huey Pro to do automatic screen adjustment based on ambient lighting but the iMac still goes to stun with a reboot. I am sure it is something dumb I have overlooked.

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  • Fast Bookmarking In Firefox

    - by Kije
    Making bookmarks in Firefox has become tedious. Can any one point me to a bookmarking extension that works as follows... Decide you want to bookmark a page Left click your way to the target bookmark folder Right the target bookmark folder to get a "Bookmark this page here" option. (It is this "Bookmark this page here" add on that I am looking for) (Edit the book mark title tags etc) Click done Currently you have to: Decide you want to bookmark a page Click on the bookmarks menu pulldown Click on "bookmark this page" Click on the "folder" pulldown Click on "Bookmarks tool bar" or "Bookmarks menu" Left click your way to the target bookmark folder (in a teeny window that that doesn't move the focus as you expand folders) (Edit the book mark title tags etc) Click "Done" That would be four (or five) steps to replace the seven (or eight) steps to make a bookmark in an existing folder. @Chris I assume you are referring me to "Read It Later" http://www.ideashower.com/ideas/launched/read-it-later/ I'll take a look.

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  • XNA, how to draw two cubes standing in line parallelly?

    - by user3535716
    I just got a problem with drawing two 3D cubes standing in line. In my code, I made a cube class, and in the game1 class, I built two cubes, A on the right side, B on the left side. I also setup an FPS camera in the 3D world. The problem is if I draw cube B first(Blue), and move the camera to the left side to cube B, A(Red) is still standing in front of B, which is apparently wrong. I guess some pics can make much sense. Then, I move the camera to the other side, the situation is like: This is wrong.... From this view, the red cube, A should be behind the blue one, B.... Could somebody give me help please? This is the draw in the Cube class Matrix center = Matrix.CreateTranslation( new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(0.5f); Matrix translate = Matrix.CreateTranslation(location); effect.World = center * scale * translate; effect.View = camera.View; effect.Projection = camera.Projection; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeBuffer); RasterizerState rs = new RasterizerState(); rs.CullMode = CullMode.None; rs.FillMode = FillMode.Solid; device.RasterizerState = rs; device.DrawPrimitives( PrimitiveType.TriangleList, 0, cubeBuffer.VertexCount / 3); } This is the Draw method in game1 A.Draw(camera, effect); B.Draw(camera, effect); **

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  • How to customize Windows 7 Explorer Navigation?

    - by Chris
    i would like to customize the left side of my windows explorer. Can someone point me to a tutorial how to do this or maybe even give me a solution? i would like to change it from left (how it looks like right now) to the way it looks on the right side. I have found a few QA's on this page how to remove this or that, but i want to customize it how i like, not only remove something. There also seems to be a tool available but it looks like that it only permits to hide/show navigation entries but not to re-order them. Thanks for any help! chris

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  • Ubuntu Lucid: Erratic screen behaviour after boot

    - by fgysin
    In short: about 50% of the time I have a screwed up monitor setup after reboot. About 50% it is totally correct. Now the longer version: I updated my machine from 9.04 to 10.04 (via 9.10). At first I run into some monitor problems (I have a 3-monitor setup) because of the known bug in the new xserver driver for xinerama. This messes up behaviour if the mouse goes either left or above the screen number 0, i.e. I had to make my left-most monitor screen 0. Everything worked out fine finally, I got my 3-monitor setup back with xinerama enabled to get one big desktop streched over 3 screens. Now the fun part: Every time I start up my machine only one of the 3 monitors gets a signal and is woken up: it only recognizes the left-most monitor (screen 0) and crams all the desktop stuff into this one screen. If I go into nvidia settings I only see one physical device although all 3 are connected and have power. When I look into the xorg.conf I can still see my old setup with 3 devices, 3 screens, xinerama active etc... But I was totally unable to get 3 montitors to work. (I tried unplugging monitors, reconfiguring whole nvidia setup, ...) But it gets even better: When I restart my machine (i.e. choose the restart option from the Ubuntu menu) it shuts down and tries to restart. The restart then gets stuck after showing the Ubuntu splash screen with the 'loading bar' (the moving dots thingy) and I am forced to kill the machine by cutting power. But after the power cut the machine boots up normally and suddenly I get my 3 monitor setup back up working. That is until the next time I shut down and start up, where it all starts over again and I only have one monitor... (see above) I really have a hard time seeing where the error is. It must be that the restart boot somehow differs from the 'normal' boot. But the fact that it gets stuck and I need to cut power which then basically triggers a 'normal' boot does not really support this theory... My setup (please tell me if you need further info): 3 monitors as 3 screens as one desktop (with xinerama) 2 nvidia cards where screen 0 and 1 are on card 0 and screen 2 is on card 1 Ubuntu 10.04 Lucid Lynx (updated from 9.10, 9.04, ....) I would appreciate every idea on the subject, at the moment I really don't have any clue what to do...

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  • Proper updating of GeoClipMaps

    - by thr
    I have been working on an implementation of gpu-based geo clip maps, but there is a section of the GPU Gems 2 article that i just can't seem to understand, specifically this paragraph and more precisely the bolded part: The choice of grid size n = 2k-1 has the further advantage that the finer level is never exactly centered with respect to its parent next-coarser level. In other words, it is always offset by 1 grid unit either left or right, as well as either top or bottom (see Figure 2-4), depending on the position of the viewpoint. In fact, it is necessary to allow a finer level to shift while its next-coarser level stays fixed, and therefore the finer level must sometimes be off-center with respect to the next-coarser level. An alternative choice of grid size, such as n = 2k-3, would provide the possibility for exact centering Let's take an example image from the article: My "understanding" of the way the clip maps were update was that you floor the position of the viewpoint to an int, and such get the center vertex point if this is not the same as the previous center point, you update the entire map. Now, this obviously is not the case - but what I am failing to understand is this: If you look at the image above, if the viewpoint was to move one unit to the right, then the inner ring (the one just around the view point + white center square) would end up getting a 1 unit space on both the left and right side of itself. But there is nothing in the paper that deals with this, what i mean is that it would end up looking like this (excuse my crummy cut-and-paste editing of the above image): This is obviously not a valid state of the. So, would the solution be that a clip ring (layer) can only move in increments of the ring/layer it's contained within? Wouldn't this end up being very restrictive? I feel like I am missing some crucial understanding of parts of the algorithm, but I have been over both this paper and the original paper from 2004 and I just can't see what I am not getting.

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  • Data Movement and the Decision Matrix

    - by BuckWoody
    Maybe it’s my military background, or maybe I’ve always had this predilection, but I like to use two devices when I need to make a complex decision: A checklist and a decision matrix. I like to use a checklist because it ensures that I remember the big bits of what I need to do, and brings up questions or areas that I didn’t think about when evaluating options for the decision. And the decision matrix – that’s the thing I use to actually lay out those options. It’s simply a spreadsheet-like grid (I use Excel, but paper and pencil works as well) that lays out the requirements or advantages for the decision across the top, and the options I have on the left-hand side. Then in the “cells” I put whether or not that option on the left will meet the requirement in that column. I then simply “weight” each cell to organize the choices by best-fit. The right answer (or answers) will float right to the top. I was asked yesterday about options for moving data in SQL Server to another system. There are just dozens of ways to do this, from bcp to Replication, each with certain advantages and costs. But asking the questions for the top row first helped me show the person that it isn’t a particular technology that is important, it’s laying out those requirements and thinking about which elements are more important than the other. For instance, is it more important to have the data moved all the time, or is it OK if that happens once in a while? Does the data have to move in two directions or just one? All of these will help that answer jump right out. Try it sometime – it’s a great learning exercise, since it will force you to focus on filling out the matrix. The answer is out there, Neo. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Position Reconstruction from Depth by inverting Perspective Projection

    - by user1294203
    I had some trouble reconstructing position from depth sampled from the depth buffer. I use the equivalent of gluPerspective in GLM. The code in GLM is: template GLM_FUNC_QUALIFIER detail::tmat4x4 perspective ( valType const & fovy, valType const & aspect, valType const & zNear, valType const & zFar ) { valType range = tan(radians(fovy / valType(2))) * zNear; valType left = -range * aspect; valType right = range * aspect; valType bottom = -range; valType top = range; detail::tmat4x4 Result(valType(0)); Result[0][0] = (valType(2) * zNear) / (right - left); Result[1][2] = (valType(2) * zNear) / (top - bottom); Result[2][3] = - (zFar + zNear) / (zFar - zNear); Result[2][4] = - valType(1); Result[3][5] = - (valType(2) * zFar * zNear) / (zFar - zNear); return Result; } There doesn't seem to be any errors in the code. So I tried to invert the projection, the formula for the z and w coordinates after projection are: and dividing z' with w' gives the post-projective depth (which lies in the depth buffer), so I need to solve for z, which finally gives: Now, the problem is I don't get the correct position (I have compared the one reconstructed with a rendered position). I then tried using the respective formula I get by doing the same for this Matrix. The corresponding formula is: For some reason, using the above formula gives me the correct position. I really don't understand why this is the case. Have I done something wrong? Could someone enlighten me please?

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  • alt+tab moves windows between workspaces and crashes unity

    - by Ruslanchik
    I have recently been using multiple workspaces in unity but have run into a bug that is making it very difficult to do this effectively. The problem is with alt+tab. When I am focused on a window that is not in the primary (top-left) workspace one of two things happens: Unity restarts (the launcher and menu bar disappear and screen flashes blank before everything reappears) and all of my windows are moved to different workspaces. The focused window is always moved to the primary workspace and other windows are typically moved one workspace to the left. alt+tab will usually function normally after this. Unity completely crashes. The windows in the current workspace are still there, but the launcher and menu bar are gone, I cannot switch between workspaces, and none of the hotkeys work. The same issues occur when using alt+` as well. I have installed ccsm, but have made only minor adjustments with it. I am still using the Unity switcher. I actually uninstalled ccsm hoping that would resolve the issue, but the issue persists. Is there some resolution to this issue? I like Unity and want to keep using it, but having to use the mouse to switch between programs is irritating and enough reason to switch to Gnome.

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  • How can I assign actions to all my mouse buttons?

    - by Torben Gundtofte-Bruun
    I have a mouse with lots of buttons, but it's not a mainstream make like Logitech. For Windows, I have a driver that lets me assign actions like close-window (Ctrl+W) or next-tab (Ctrl+Tab), but I don't have a Linux driver. Since Linux is so flexible, I thought perhaps there is a general way to do this, regardless of brand? Update: Based on input from Cyrex, I installed and ran sudo apt-get install btnx which found several but not all mouse buttons. Found: left, right, wheel, wheelclick, thumb fwd, thumb back. Not found: wheel left, wheel right, thumb middle button. Vendor ID is 0x04d9, Model ID is 0xa015. Update 2: In SystemPrefsMouse there's a lightbulb icon for testing double-click speed. Every working button can turn the bulb on&off, but the missing buttons can't. It would seem that Ubuntu isn't aware of these buttons and thus doesn't register their clicks. I guess I need to hunt for a driver, though a mainstream mouse is probably the easier way.

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  • Moving a window from a disconnected monitor to connected monitor on Vista

    - by RickMeasham
    I have a laptop that runs Vista Mega Ultimate Amazing for Business 64-bit. When at work, I connect a monitor via USB (which totally rocks) to the "left" of the laptop monitor. It's identified as monitor 3. At home, I use an old CRT monitor that sits to the right of the laptop monitor. It's monitor 2. Monitor 1 is, of course, the inbuilt laptop monitor. Now at home I open a window, any window, on monitor 2. Then I come to work and plug in monitor 3. Anything I had open on monitor 2 is now stuck in unretrievable land. (Actually, it's probably anything that was minimised when I left home that belonged on monitor 2 will expand back onto monitor 2, even though it's disconnected) How can I get those windows back onto connected monitors?

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  • Dealing with three Windows partitions in dual boot installation

    - by Tim
    For dual-boot installation of Ubuntu after Windows. Quoted from ubuntuguide If a Windows boot partition exists as a second NTFS partition, it should be left alone. If there is a Windows recovery partition also installed, it can also be left alone as long as there are only two NTFS partitions total on the hard drive (i.e. there is no NTFS boot partition as well). If there are a total of 3 NTFS partitions on the hard drive, then the third Windows NTFS partition (the recovery partition) should be removed after creating Recovery CDs from it (see here). In the last case where Windows has three partitions, I was wondering why it says the recovery partition shall be removed? Is it possible to keep the three and create another extended partition with several logical partitions for installing Ubuntu and dual-booting the two OSes? I plan to dual-boot install Ubuntu 10.04 with existing Windows 7. Following is the layout of the current partitions of my hard drive viewed from Windows 7: So must I remove the Lenovo_Recovery (Q:) partition for the same reason you give for the first question? Thanks and regards!

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  • Middle mouse click in VirtualBox (Vista host, Debian guest)

    - by Ken
    I'm running Virtualbox on Windows Vista. I have a Microsoft USB mouse (it says "Comfort Optical Mouse 3000") with left and right buttons, and a mousewheel in the middle. If I press down on the wheel, it pretty obviously makes a "click". I'm running Debian inside Virtualbox, and it's working great, but middle-mouse-click does nothing. Left and right click, and scrolling with the wheel, work fine. Is there any way to get middle-mouse-click to work in my virtual machine?

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