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  • which one is a faster/better sql practice?

    - by artsince
    Suppose I have a 2 column table (id, flag) and id is sequential. I expect this table to contain a lot of records. I want to periodically select the first row not flagged and update it. Some of the records on the way may have already been flagged, so I want to skip them. Does it make more sense if I store the last id I flagged and use it in my select statement, like select * from mytable where id > my_last_id order by id asc limit 1 or simply get the first unflagged row, like: select * from mytable where flagged = 'F' order by id asc limit 1 Thank you!

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  • Reflector error or optimisation?

    - by David_001
    Long story short: I used reflector on the System.Security.Util.Tokenizer class, and there's loads of goto statements in there. Here's a brief example snippet: Label_0026: if (this._inSavedCharacter != -1) { num = this._inSavedCharacter; this._inSavedCharacter = -1; } else { switch (this._inTokenSource) { case TokenSource.UnicodeByteArray: if ((this._inIndex + 1) < this._inSize) { break; } stream.AddToken(-1); return; case TokenSource.UTF8ByteArray: if (this._inIndex < this._inSize) { goto Label_00CF; } stream.AddToken(-1); return; case TokenSource.ASCIIByteArray: if (this._inIndex < this._inSize) { goto Label_023C; } stream.AddToken(-1); return; case TokenSource.CharArray: if (this._inIndex < this._inSize) { goto Label_0272; } stream.AddToken(-1); return; case TokenSource.String: if (this._inIndex < this._inSize) { goto Label_02A8; } stream.AddToken(-1); return; case TokenSource.NestedStrings: if (this._inNestedSize == 0) { goto Label_030D; } if (this._inNestedIndex >= this._inNestedSize) { goto Label_0306; } num = this._inNestedString[this._inNestedIndex++]; goto Label_0402; default: num = this._inTokenReader.Read(); if (num == -1) { stream.AddToken(-1); return; } goto Label_0402; } num = (this._inBytes[this._inIndex + 1] << 8) + this._inBytes[this._inIndex]; this._inIndex += 2; } goto Label_0402; Label_00CF: num = this._inBytes[this._inIndex++]; if ((num & 0x80) != 0) { switch (((num & 240) >> 4)) { case 8: case 9: case 10: case 11: throw new XmlSyntaxException(this.LineNo); case 12: case 13: num &= 0x1f; num3 = 2; break; case 14: num &= 15; num3 = 3; break; case 15: throw new XmlSyntaxException(this.LineNo); } if (this._inIndex >= this._inSize) { throw new XmlSyntaxException(this.LineNo, Environment.GetResourceString("XMLSyntax_UnexpectedEndOfFile")); } byte num2 = this._inBytes[this._inIndex++]; if ((num2 & 0xc0) != 0x80) { throw new XmlSyntaxException(this.LineNo); } num = (num << 6) | (num2 & 0x3f); if (num3 != 2) { if (this._inIndex >= this._inSize) { throw new XmlSyntaxException(this.LineNo, Environment.GetResourceString("XMLSyntax_UnexpectedEndOfFile")); } num2 = this._inBytes[this._inIndex++]; if ((num2 & 0xc0) != 0x80) { throw new XmlSyntaxException(this.LineNo); } num = (num << 6) | (num2 & 0x3f); } } goto Label_0402; Label_023C: num = this._inBytes[this._inIndex++]; goto Label_0402; Label_0272: num = this._inChars[this._inIndex++]; goto Label_0402; Label_02A8: num = this._inString[this._inIndex++]; goto Label_0402; Label_0306: this._inNestedSize = 0; I essentially wanted to know how the class worked, but the number of goto's makes it impossible. Arguably something like a Tokenizer class needs to be heavily optimised, so my question is: is Reflector getting it wrong, or is goto an optimisation for this class?

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  • How can I speed-up this loop (in C)?

    - by splicer
    Hi! I'm trying to parallelize a convolution function in C. Here's the original function which convolves two arrays of 64-bit floats: void convolve(const Float64 *in1, UInt32 in1Len, const Float64 *in2, UInt32 in2Len, Float64 *results) { UInt32 i, j; for (i = 0; i < in1Len; i++) { for (j = 0; j < in2Len; j++) { results[i+j] += in1[i] * in2[j]; } } } In order to allow for concurrency (without semaphores), I created a function that computes the result for a particular position in the results array: void convolveHelper(const Float64 *in1, UInt32 in1Len, const Float64 *in2, UInt32 in2Len, Float64 *result, UInt32 outPosition) { UInt32 i, j; for (i = 0; i < in1Len; i++) { if (i > outPosition) break; j = outPosition - i; if (j >= in2Len) continue; *result += in1[i] * in2[j]; } } The problem is, using convolveHelper slows down the code about 3.5 times (when running on a single thread). Any ideas on how I can speed-up convolveHelper, while maintaining thread safety?

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  • Shall I optimize or let compiler to do that?

    - by Knowing me knowing you
    What is the preferred method of writing loops according to efficiency: Way a) /*here I'm hoping that compiler will optimize this code and won't be calling size every time it iterates through this loop*/ for (unsigned i = firstString.size(); i < anotherString.size(), ++i) { //do something } or maybe should I do it this way: Way b) unsigned first = firstString.size(); unsigned second = anotherString.size(); and now I can write: for (unsigned i = first; i < second, ++i) { //do something } the second way seems to me like worse option for two reasons: scope polluting and verbosity but it has the advantage of being sure that size() will be invoked once for each object. Looking forward to your answers.

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  • AS3/AIR: Managing Run-Time Image Data

    - by grey
    I'm developing a game with AS3 and AIR. I will have a large-ish quantity of images that I need to load for display elements. It would be nice not to embed all of the images that the game needs, thereby avoiding having them all in memory at once. That's okay in smaller projects, but doesn't make sense here. I'm curious about strategies for loading images during run time. Since all of the files are quite small and local ( in my current project ) loading them on request might be the best solution, but I'd like to hear what ideas people have for managing this. For bonus points, I'm also curious about solutions for loading images on-demand server-side as well.

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  • Why does Apple use Objective-C for iPhone development? (App Store)

    - by Luca Matteis
    I'm interested to know your opinion on why Apple uses a language such as Objective-C for app development. Does Apple's app store allow apps written only in this language? Does apple even look at your source-code or does it just care of the binary output? I learned that most of their app rejection (in the app store) is based upon apps crashing (probably memory leaks in which Objective-c is not very efficient unless you use a GC). Why not let developers use a safer language, like a scripting language? I think these are important questions for a developer (I don't even use Apple's products) because it seems like Apple's app store is the MOST successful app sale place on the web.

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  • Which of these Array Initializations is better in Ruby?

    - by Bragaadeesh
    Hi, Which of these two forms of Array Initialization is better in Ruby? Method 1: DAYS_IN_A_WEEK = (0..6).to_a HOURS_IN_A_DAY = (0..23).to_a @data = Array.new(DAYS_IN_A_WEEK.size).map!{ Array.new(HOURS_IN_A_DAY.size) } DAYS_IN_A_WEEK.each do |day| HOURS_IN_A_DAY.each do |hour| @data[day][hour] = 'something' end end Method 2: DAYS_IN_A_WEEK = (0..6).to_a HOURS_IN_A_DAY = (0..23).to_a @data = {} DAYS_IN_A_WEEK.each do |day| HOURS_IN_A_DAY.each do |hour| @data[day] ||= {} @data[day][hour] = 'something' end end The difference between the first method and the second method is that the second one does not allocate memory initially. I feel the second one is a bit inferior when it comes to performance due to the numerous amount of Array copies that has to happen. However, it is not straight forward in Ruby to find what is happening. So, if someone can explain me which is better, it would be really great! Thanks

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  • Improve C function performance with cache locality?

    - by Christoper Hans
    I have to find a diagonal difference in a matrix represented as 2d array and the function prototype is int diagonal_diff(int x[512][512]) I have to use a 2d array, and the data is 512x512. This is tested on a SPARC machine: my current timing is 6ms but I need to be under 2ms. Sample data: [3][4][5][9] [2][8][9][4] [6][9][7][3] [5][8][8][2] The difference is: |4-2| + |5-6| + |9-5| + |9-9| + |4-8| + |3-8| = 2 + 1 + 4 + 0 + 4 + 5 = 16 In order to do that, I use the following algorithm: int i,j,result=0; for(i=0; i<4; i++) for(j=0; j<4; j++) result+=abs(array[i][j]-[j][i]); return result; But this algorithm keeps accessing the column, row, column, row, etc which make inefficient use of cache. Is there a way to improve my function?

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  • Help optimizing a query with 16 subqueries

    - by Webnet
    I have indexes/primaries on all appropriate ID fields for each type. I'm wondering though how I could make this more efficient. It takes a while to load the page with only 15,000 rows and that'll quickly grow to 500k. The $whereSql variable simply has a few more parameters for the main ebay_archive_listing table. NOTE: This is all done in a single query because I have ASC/DESC sorting for each subquery value. NOTE: I've converted some of the sub queries to INNER JOIN's SELECT product_master.product_id, ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id) as listing_count, sku, type_id, ( SELECT AVG(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as average_bid_price, ( SELECT AVG(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.buy_it_now_price > 0 ) as average_buyout_price, ( SELECT MIN(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_bid_price, ( SELECT MAX(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_bid_price, ( SELECT MIN(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_buyout_price, ( SELECT MAX(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_buyout_price, round((( SELECT COUNT(ebay_archive_listing.id) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.status_id = 2 ) / ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id ) * 100), 1) as sold_percent FROM product_master '.$joinSql.' WHERE product_master.product_id IN ( SELECT product_id FROM ebay_archive_product_listing_assoc INNER JOIN ebay_archive_listing ON ( ebay_archive_listing.id = ebay_archive_product_listing_assoc.listing_id AND '.$whereSql.' ) )

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  • Does it make sense to replace sub-queries by join?

    - by Roman
    For example I have a query like that. select col1 from t1 where col2>0 and col1 in (select col1 from t2 where col2>0) As far as I understand, I can replace it by the following query: select t1.col1 from t1 join (select col1 from t2 where col2>0) as t2 on t1.col1=t2.col1 where t1.col2>0 ADDED In some answers I see join in other inner join. Are both right? Or they are even identical?

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  • How to speed up a query?

    - by Soroush Khosravi
    I have a table that every request to the server, stores on it. For each request I will check that it is banned or not. For example it is a query: select * from requests where request_sessID = '4bc0331d983000902b4718c80f12e9b3' AND request_time > (UNIX_TIMESTAMP() - 3600) AND request_isEnable = 1 I also set the engine from InnoDB to MyISAM and row_format to Dynamic but nothing changed. My Hardware is very strong but it took about a minute to execute ! I am a programmer and newbie to mysql How can Speed Up this query? Thanks in Advance

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  • With (or similar) statement in JQuery

    - by Salman A
    Very simple question: I want to optimize the following jQuery code with maximum readability, optimal performance and minimum fuss (fuss = declaring new variables etc): $(".addthis_toolbox").append('<a class="addthis_button_delicious"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_facebook"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_google"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_reddit"></a>'); . . .

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  • Qt : crash due to delete (trying to handle exceptions...)

    - by Seub
    I am writing a program with Qt, and I would like it to show a dialog box with a Exit | Restart choice whenever an error is thrown somewhere in the code. What I did causes a crash and I really can't figure out why it happens, I was hoping you could help me understanding what's going on. Here's my main.cpp: #include "my_application.hpp" int main(int argc, char *argv[]) { std::cout << std::endl; My_Application app(argc, argv); return app.exec(); } And here's my_application:hpp: #ifndef MY_APPLICATION_HPP #define MY_APPLICATION_HPP #include <QApplication> class Window; class My_Application : public QApplication { public: My_Application(int& argc, char ** argv); virtual ~My_Application(); virtual bool notify(QObject * receiver, QEvent * event); private: Window *window_; void exit(); void restart(); }; #endif // MY_APPLICATION_HPP Finally, here's my_application.cpp: #include "my_application.hpp" #include "window.hpp" #include <QMessageBox> My_Application::My_Application(int& argc, char ** argv) : QApplication(argc, argv) { window_ = new Window; window_->setAttribute(Qt::WA_DeleteOnClose, false); window_->show(); } My_Application::~My_Application() { delete window_; } bool My_Application::notify(QObject * receiver, QEvent * event) { try { return QApplication::notify(receiver, event); } catch(QString error_message) { window_->setEnabled(false); QMessageBox message_box; message_box.setWindowTitle("Error"); message_box.setIcon(QMessageBox::Critical); message_box.setText("The program caught an unexpected error:"); message_box.setInformativeText("What do you want to do? <br>"); QPushButton *restart_button = message_box.addButton(tr("Restart"), QMessageBox::RejectRole); QPushButton *exit_button = message_box.addButton(tr("Exit"), QMessageBox::RejectRole); message_box.setDefaultButton(restart_button); message_box.exec(); if ((QPushButton *) message_box.clickedButton() == exit_button) { exit(); } else if ((QPushButton *) message_box.clickedButton() == restart_button) { restart(); } } return false; } void My_Application::exit() { window_->close(); //delete window_; return; } void My_Application::restart() { window_->close(); //delete window_; window_ = new Window; window_->show(); return; } Note that the line window_->setAttribute(Qt::WA_DeleteOnClose, false); means that window_ (my main window) won't be deleted when it is closed. The code I've written above works, but as far as I understand, there's a memory leak: I should uncomment the line //delete window_; in My_Application::exit() and My_Application::restart(). But when I do that, the program crashes when I click restart (or exit but who cares). (I'm not sure this is useful, in fact it might be misleading, but here's what my debugger tells me: a segmentation fault occurs in QWidgetPrivate::PaintOnScreen() const which is called by a function called by a function... called by My_Application::notify()) When I do some std::couts, I notice that the program runs through the entire restart() function and in fact through the entire notify() function before it crashes. I have no idea why it crashes. Thanks in advance for your insights! Update: I've noticed that My_Application::notify() is called very often. For example, it is called a bunch of times while the error dialog box is open, also during the execution of the restart function. The crash actually occurs in the subfunction QApplication::notify(receiver, event). This is not too surprising in light of the previous remark (the receiver has probably been deleted) But even if I forbid the function My_Application::notify() to do anything while restart() is executed, it still crashes (after having called My_Application::notify() a bunch of times, like 15 times, isn't that weird)? How should I proceed? Maybe I should say (to make the question slightly more relevant) that my class My_Application also has a "restore" function, which I've not copied here to try to keep things short. If I just had that restart feature I wouldn't bother too much, but I do want to have that restore feature. I should also say that if I keep the code with the "delete window_" commented, the problem is not only a memory leak, it still crashes sometimes apparently. There must surely be a way to fix this! But I'm clueless, I'd really appreciate some help! Thanks in advance.

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  • Why is i-- faster than i++ in loops? [closed]

    - by Afshin Mehrabani
    Possible Duplicate: JavaScript - Are loops really faster in reverse…? I don't know if this question is valid in other languages or not, but I'm asking this specifically for JavaScript. I see in some articles and questions that the fastest loop in JavaScript is something like: for(var i = array.length; i--; ) Also in Sublime Text 2, when you try to write a loop, it suggests: for (var i = Things.length - 1; i >= 0; i--) { Things[i] }; I want to know, why is i-- faster than i++ in loops?

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  • Is it faster to compute values in a query, call a Scalar Function (decimal(28,2) datatype) 4 times,

    - by Pulsehead
    I have a handful of queries I need to write in SQL Server 2005. Each Query will be calculating 4 unit cost values based on a handful of (up to 11) fields. Any time I want 1 of these 4 unit cost values, I'll want all 4. Which is quicker? Computing in the SQL Query ((a+b+c+d+e+f+g+h+i)/(j+k)), calling ComputeScalarUnitCost(datapoint.ID) 4 times, or joining to ComputeUnitCostTable(datapoint.ID) one time?

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  • How to optimize method's that track metrics in 3rd party application?

    - by WulfgarPro
    Hi, I have two listboxes that keep updated lists of various objects roaming in a 3rd party application. When a user selects an object from a listbox, an event handler is fired, calling a method that gathers various metrics belonging to that object from the 3rd party application for displaying in a set of textboxes. This is slow! I am not sure how to optimize this functionality to facilitate greater speeds.. private void lsbUavs_SelectedIndexChanged(object sender, EventArgs e) { if (_ourSelectedUavFromListBox != null) { UtilStkScenario.ChangeUavColourOnScenario(_ourSelectedUavFromListBox.UavName, false); } if (lsbUavs.SelectedItem != null) { Uav ourUav = UtilStkScenario.FindUavFromScenarioBasedOnName(lsbUavs.SelectedItem.ToString()); hsbThrottle.Value = (int)ourUav.ThrottleValue; UtilStkScenario.ChangeUavColourOnScenario(ourUav.UavName, true); _ourSelectedUavFromListBox = ourUav; // we don't want this thread spawning many times if (tUpdateMetricInformationInTabControl != null) { if (tUpdateMetricInformationInTabControl.IsAlive) { tUpdateMetricInformationInTabControl.Abort(); } } tUpdateMetricInformationInTabControl = new Thread(UpdateMetricInformationInTabControl); tUpdateMetricInformationInTabControl.Name = "UpdateMetricInformationInTabControlUavs"; tUpdateMetricInformationInTabControl.IsBackground = true; tUpdateMetricInformationInTabControl.Start(lsbUavs); } } delegate string GetNameOfListItem(ListBox listboxId); delegate void SetTextBoxValue(TextBox textBoxId, string valueToSet); private void UpdateMetricInformationInTabControl(object listBoxToUpdate) { ListBox theListBoxToUpdate = (ListBox)listBoxToUpdate; GetNameOfListItem dGetNameOfListItem = new GetNameOfListItem(GetNameOfSelectedListItem); SetTextBoxValue dSetTextBoxValue = new SetTextBoxValue(SetNamedTextBoxValue); try { foreach (KeyValuePair<string, IAgStkObject> entity in UtilStkScenario._totalListOfAllStkObjects) { if (entity.Key.ToString() == (string)theListBoxToUpdate.Invoke(dGetNameOfListItem, theListBoxToUpdate)) { while ((string)theListBoxToUpdate.Invoke(dGetNameOfListItem, theListBoxToUpdate) == entity.Key.ToString()) { if (theListBoxToUpdate.Name == "lsbEntities") { double[] latLonAndAltOfEntity = UtilStkScenario.FindMetricsOfStkObjectOnScenario(UtilStkScenario._stkObjectRoot.CurrentTime, entity.Value); SetEntityOrUavMetricValuesInTextBoxes(dSetTextBoxValue, "Entity", entity.Key, "", "", "", "", latLonAndAltOfEntity[4].ToString(), latLonAndAltOfEntity[3].ToString()); } else if (theListBoxToUpdate.Name == "lsbUavs") { double[] latLonAndAltOfEntity = UtilStkScenario.FindMetricsOfStkObjectOnScenario(UtilStkScenario._stkObjectRoot.CurrentTime, entity.Value); SetEntityOrUavMetricValuesInTextBoxes(dSetTextBoxValue, "UAV", entity.Key, entity.Value.ClassName.ToString(), latLonAndAltOfEntity[0].ToString(), latLonAndAltOfEntity[1].ToString(), latLonAndAltOfEntity[2].ToString(), latLonAndAltOfEntity[4].ToString(), latLonAndAltOfEntity[3].ToString()); } } } } } catch (Exception e) { // selected entity was deleted(end-of-life) in STK - remove LLA information from GUI if (theListBoxToUpdate.Name == "lsbEntities") { SetEntityOrUavMetricValuesInTextBoxes(dSetTextBoxValue, "Entity", "", "", "", "", "", "", ""); UtilLog.Log(e.Message.ToString(), e.GetType().ToString(), "UpdateMetricInformationInTabControl", UtilLog.logWriter); } else if (theListBoxToUpdate.Name == "lsbUavs") { SetEntityOrUavMetricValuesInTextBoxes(dSetTextBoxValue, "UAV", "", "", "", "", "", "", ""); UtilLog.Log(e.Message.ToString(), e.GetType().ToString(), "UpdateMetricInformationInTabControl", UtilLog.logWriter); } } } internal static double[] FindMetricsOfStkObjectOnScenario(object timeToFindMetricState, IAgStkObject stkObject) { double[] stkObjectMetrics = null; try { stkObjectMetrics = new double[5]; object latOfStkObject, lonOfStkObject; double altOfStkObject, headingOfStkObject, velocityOfStkObject; IAgProvideSpatialInfo spatial = stkObject as IAgProvideSpatialInfo; IAgVeSpatialInfo spatialInfo = spatial.GetSpatialInfo(false); IAgSpatialState spatialState = spatialInfo.GetState(timeToFindMetricState); spatialState.FixedPosition.QueryPlanetodetic(out latOfStkObject, out lonOfStkObject, out altOfStkObject); double[] stkObjectheadingAndVelocity = FindHeadingAndVelocityOfStkObjectFromScenario(stkObject.InstanceName); headingOfStkObject = stkObjectheadingAndVelocity[0]; velocityOfStkObject = stkObjectheadingAndVelocity[1]; stkObjectMetrics[0] = (double)latOfStkObject; stkObjectMetrics[1] = (double)lonOfStkObject; stkObjectMetrics[2] = altOfStkObject; stkObjectMetrics[3] = headingOfStkObject; stkObjectMetrics[4] = velocityOfStkObject; } catch (Exception e) { UtilLog.Log(e.Message.ToString(), e.GetType().ToString(), "FindMetricsOfStkObjectOnScenario", UtilLog.logWriter); } return stkObjectMetrics; } private static double[] FindHeadingAndVelocityOfStkObjectFromScenario(string stkObjectName) { double[] stkObjectHeadingAndVelocity = new double[2]; IAgStkObject stkUavObject = null; try { string typeOfObject = CheckIfStkObjectIsEntityOrUav(stkObjectName); if (typeOfObject == "UAV") { stkUavObject = _stkObjectRootToIsolateForUavs.CurrentScenario.Children[stkObjectName]; IAgDataProviderGroup group = (IAgDataProviderGroup)stkUavObject.DataProviders["Heading"]; IAgDataProvider provider = (IAgDataProvider)group.Group["Fixed"]; IAgDrResult result = ((IAgDataPrvTimeVar)provider).ExecSingle(_stkObjectRootToIsolateForUavs.CurrentTime); stkObjectHeadingAndVelocity[0] = (double)result.DataSets[1].GetValues().GetValue(0); stkObjectHeadingAndVelocity[1] = (double)result.DataSets[4].GetValues().GetValue(0); } else if (typeOfObject == "Entity") { IAgStkObject stkEntityObject = _stkObjectRootToIsolateForEntities.CurrentScenario.Children[stkObjectName]; IAgDataProviderGroup group = (IAgDataProviderGroup)stkEntityObject.DataProviders["Heading"]; IAgDataProvider provider = (IAgDataProvider)group.Group["Fixed"]; IAgDrResult result = ((IAgDataPrvTimeVar)provider).ExecSingle(_stkObjectRootToIsolateForEntities.CurrentTime); stkObjectHeadingAndVelocity[0] = (double)result.DataSets[1].GetValues().GetValue(0); stkObjectHeadingAndVelocity[1] = (double)result.DataSets[4].GetValues().GetValue(0); } } catch (Exception e) { UtilLog.Log(e.Message.ToString(), e.GetType().ToString(), "FindHeadingAndVelocityOfStkObjectFromScenario", UtilLog.logWriter); } return stkObjectHeadingAndVelocity; } Any help would be really appreciated. From my knowledge, I cant really see any issues with the C#. Maybe it has to do with the methodology I'm using.. maybe some kind of caching mechanism is required - this is not natively available. WulfgarPro

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  • JavaScript: One ID, two functions. How can I do this with minimal code duplication?

    - by user1775598
    I've got an ID and I'd like to assign two functions to it. Here's what it currently looks like: document.getElementById(this.config.dragArea).addEventListener("drop", this._dropFiles, false); document.getElementById(this.config.dragArea).addEventListener("drop", this._handleFileDrop, false); How can I rewrite this file without so much duplication? I tried doing document.getElementById(this.config.dragArea).addEventListener("drop", this._dropFiles, this._handleFileDrop, false); and document.getElementById(this.config.dragArea).addEventListener("drop", function(){this._dropFiles; this._handleFileDrop}, false); All to no avail :(

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  • Two if conditions or one if with OR

    - by Ram
    I have a small doubt I have following code bool res= false; if(cond1) { res = true; } if(cond2) { res = true; } Instead of this if I put following code if(cond1 || cond2) { res = true; } Which code snippet will be more optimized? I believe it would be second one as I have avoided an If condition.

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