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  • verbose_name for a model's method

    - by mawimawi
    How can I set a verbose_name for a model's method, so that it might be displayed in the admin's change_view form? example: class Article(models.Model): title = models.CharField(max_length=64) created_date = models.DateTimeField(....) def created_weekday(self): return self.created_date.strftime("%A") in admin.py: class ArticleAdmin(admin.ModelAdmin): readonly_fields = ('created_weekday',) fields = ('title', 'created_weekday') Now the label for created_weekday is "Created Weekday", but I'd like it to have a different label which should be i18nable using ugettext_lazy as well. I've tried created_weekday.verbose_name=... after the method, but that did not show any result. Is there a decorator or something I can use, so I could make my own "verbose_name" / "label" / whateverthename is?

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  • iphone instance / class method issue

    - by user290031
    Hey All, Okay, so I have a viewController method that has some elements created with interface builder and some I coded myself. I created a view in the IB...lets call it viewOne. I created a loop that creates buttons (through code) and places them on a separate view (viewTwo). This is done in a class method. However, I want the view I made to be opened everytime one of the buttons is clicked. So I did: [button addTarget:self action:@selector(woogoo:) forControlEvents:UIControlEventTouchUpInside]; The woogoo class does the following: +(void) woogoo:(id)sender { //back button [self.view addSubview:viewOne] } However, the program crashes when a button is clicked. I did try making woogoo an instance method but it also crashes in this case too. All I want to do is show viewOne when a button is clicked. Any ideas what I can do?

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  • Cheap windows driver signing for 64 bit Windows 7

    - by kayahr
    I need to install the libusb-win32 driver on Windows 7 64 bit machines. This driver is open source so it is not digitally signed so I want to do this my self but I wonder if this can be done WITHOUT paying lot of money. Is it possible to use a certificate which is NOT signed by Verisign or GlobalSign? Maybe self-signed or by using StartSSL instead? And if yes, how do I do it? According to this howto I have to use a "cross-certificate" (And there are only six available on the Microsoft list and most of them are for CAs which are no longer active) I don't care if the user is confronted with a warning message. I can even accept if the user has to install a special CA certificate first. I only require that the driver runs without manually disabling the signature check on each windows startup.

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  • AdMob ad is showing in iOS simulator, but not on iDevice

    - by Ben Toscano
    As the heading states, I can get my AdMob Ad to show in the iOS 5.1 and 6.0 simulator just fine, however, when running my application on my iOS 5.1.1 or 6.0 devices, there is just a blank space where the ad should be served. The code in my .m file is as follows: bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0, 411.0 - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; bannerView_.adUnitID = @"**myID**"; bannerView_.rootViewController = self; [self.view addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; //GADRequest *r = [[GADRequest alloc] init]; //r.testing = YES; //[bannerView_ loadRequest:r]; Furthermore, if I initiate testing of ads (see commented-out section), the test ad shows on both the simulator AND my iDevices, which is baffling me! What am I missing? Thanks for your help.

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  • Implementing a multimap in Swift with Arrays and Dictionaries

    - by stuffy
    I'm trying to implement a basic multimap in Swift. Here's a relevant (non-functioning) snippet: class Multimap<K: Hashable, V> { var _dict = Dictionary<K, V[]>() func put(key: K, value: V) { if let existingValues = self._dict[key] { existingValues += value } else { self._dict[key] = [value] } } } However, I'm getting an error on the existingValues += value line: Could not find an overload for '+=' that accepts the supplied arguments This seems to imply that the value type T[] is defined as an immutable array, but I can't find any way to explicitly declare it as mutable. Is this possible in Swift?

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  • Updating DetailViewController from RootController

    - by Stefano Salmaso
    I'm trying to create an iPad application with a similar user interface to Apple's Mail application, i.e: RootView controller (table view) on the left hand side of the split view for navigation with a multiple view hierarchy. When a table cell is selected a new table view is pushed on the left hand side The new view on the left side can update the detail view. I can accomplish both tasks BUT NOT TOGETHER. I mean I can make a multi-level table view in the RootController.(HERE you can find the working source code). Or I can make a single-level table view in the RootController which can update the detailViewController (here there is the source code:http://www.megaupload.com/?d=D6L0463G). Can anyone tell me how to make a multi-level table in the RootController which can update a detailViewController? There is more source code at the link but below is the method in which I presume I have to declare a new detailViewController (which has to be put in the UISplitViewController): - (void)tableView:(UITableView *)TableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; // if([Children count] == 0) { /* Create and configure a new detail view controller appropriate for the selection. */ NSUInteger row = indexPath.row; UIViewController <SubstitutableDetailViewController> *detailViewController = nil; if (row == 0) { FirstDetailViewController *newDetailViewController = [[FirstDetailViewController alloc]initWithNibName:@"FirstDetailView" bundle:nil]; detailViewController = newDetailViewController; } if (row == 1) { SecondDetailViewController *newDetailViewController = [[SecondDetailViewController alloc]initWithNibName:@"SecondDetailView" bundle:nil]; detailViewController = newDetailViewController; } // Update the split view controller's view controllers array. NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil]; splitViewController.viewControllers = viewControllers//nothing happens..... [viewControllers release];// } else { //Prepare to tableview. RootViewController *rvController = [[RootViewController alloc]initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.current_level += 1; //Set the title; rvController.current_title = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController.tableView reloadData]; //without this instrucion,items won't be loaded inside the second level of the table [rvController release]; } }

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  • Data sources and NSTableView

    - by lampShade
    I know that table sources need a data source to hold the data that the tableview will display. Lets' say that I'm going to make my AppController be the data source of my tableview and that I make the connection in interface builder. My question is since my actual data is going to be stored in an array,let's call it myArray, when I set the data source in code should I do this [tableView setDataSource:myArray]; or this [tableView setDataSource:self]; I'm confused about this. setting the data source with the keyword "self" would set it to the AppController if I'm not mistaken.

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  • WebKitErrorDomain error 101

    - by Nam Young-jun
    The following code produces and error of: WebKitErrorDomain error 101 code: -(Void) searchBarSearchButtonClicked: (UISearchBar *) activeSearchBar { NSString * query = [searchBar.text stringByReplacingOccurrencesOfString: @ "" withString: @ "+"]; NSURL * url = [NSURL URLWithString: [NSString stringWithFormat: @ "http://http://www.google.com/search?q =%, query]]; NSURLRequest * requestObj = [NSURLRequest requestWithURL: url]; [Home loadRequest: requestObj]; } -(Void) loadView { [Super loadView]; CGRect bounds = [[UIScreen mainScreen] applicationFrame]; searchBar = [[UISearchBar alloc] initWithFrame: CGRectMake (0.0, 0.0, bounds.size.width, 48.0)]; searchBar.delegate = self; [Self.view addSubview: searchBar]; } I don't speak english and rely on a translator. Because of the language issue could this be a keyboard problem, or an encoding problem?

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  • Why is my UIViewController initializer never called?

    - by mystify
    I made a view-based project from a fresh template. There's a UIViewController which is created with an XIB. In the implementation I uncommented that and added an NSLog. But this is never called: // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization NSLog(@"nib"); } return self; } since that is initialized from a nib / xib, that should be called for sure, right? however, it doesn't. I do get an NSLog message when I put that in viewDidLoad.

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  • Quering distinct values throught related model

    - by matheus.emm
    Hi! I have a simple one-to-many (models.ForeignKey) relationship between two of my model classes: class TeacherAssignment(models.Model): # ... some fields year = models.CharField(max_length=4) class LessonPlan(models.Model): teacher_assignment = models.ForeignKey(TeacherAssignment) # ... other fields I'd like to query my database to get the set of distinct years of TeacherAssignments related to at least one LessonPlan. I'm able to get this set using Django query API if I ignore the relation to LessonPlan: class TeacherAssignment(models.Model): # ... model's fields def get_years(self): year_values = self.objects.all().values_list('year').distinct().order_by('-year') return [yv[0] for yv in year_values if len(yv[0]) == 4] Unfortunately I don't know how to express the condition that the TeacherAssignment must be related to at least one LessonPlan. Any ideas how I'd be able to write the query? Thanks in advance.

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  • Active Record like functionality on array instance variable

    - by rube_noob
    I would like to write a module that provides active record like functionality on an array instance variable. Examples of its use would be x = Container.new x.include(ContainerModule) x.elements << Element.new x.elements.find id module ContainerModule def initialize(*args) @elements = [] class << @elements def <<(element) #do something with the Container... super(element) end def find(id) #find an element using the Container's id self #=> #<Array..> but I need #<Container..> end end super(*args) end end The problem is that I need the Container object within these methods. Any reference to self will return the Array, not the Container object. Is there any way to do this? Thanks!

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  • Changing the title of a MFMailComposeViewController

    - by Badescu Alexandru
    Although i know changing MFMailComposeViewController is fround upon, i'm taking a risk. I found some ideas such as [self presentModalViewController:controller animated:YES]; // Existing line [[[[controller viewControllers] lastObject] navigationItem] setTitle:@"SomethingElse"]; and [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" SomethingElse"]; but the odd thing is that the title is "SomethingElse" for like 2 seconds and after that it returns to the subject that is set. I've tried other solutions as well but the same output. I am using SHK (ShareKit) to connect to social. Here is the code from showViewController : if ([vc respondsToSelector:@selector(modalPresentationStyle)]) vc.modalPresentationStyle = [SHK modalPresentationStyle]; if ([vc respondsToSelector:@selector(modalTransitionStyle)]) vc.modalTransitionStyle = [SHK modalTransitionStyle]; [topViewController presentModalViewController:vc animated:YES]; [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" "]; [(UINavigationController *)vc navigationBar].barStyle = [(UINavigationController *)vc toolbar].barStyle = [SHK barStyle]; self.currentView = vc;

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Zend Framework Custom Validation Class Error Message

    - by remlabm
    The validation fails as it should but does not return the error message. $form->addElement('text', 'phone_number', array( 'required' => true, 'validators' => array( array('NotEmpty', true, array('messages' => 'Enter a valid Phone Number')), array('regex', false, array('pattern' => '/\([0-9]{3}\)\s[0-9]{3}-[0-9]{4}/', 'messages' => 'Enter a valid Phone Number' )), 'CheckPhoneNumber'), ), )); Custom Class: class Custom_Validators_CheckPhoneNumber extends Zend_Validate_Abstract{ const IN_USE = 'inUse'; protected $_messageTemplates = array( self::IN_USE => "'%value%' is currently in use" ); public function isValid($value) { $this->_setValue($value); $user_check = Users::getActive(preg_replace("/[^0-9]/", "", $value)); if($user_check->id){ $this->_error(self::IN_USE); return false; } return true; } } Just fails does not give the "IN_USE" error.

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  • Use Regular expression with fileinput

    - by chrissygormley
    Hello, I am trying to replace a variable stored in another file using regular expression. The code I have tried is: r = re.compile(r"self\.uid\s*=\s*('\w{12})'") for line in fileinput.input(['file.py'], inplace=True): print line.replace(r.match(line), sys.argv[1]), The format of the variable in the file is: self.uid = '027FC8EBC2D1' I am trying to pass in a parameter in this format and use regular expression to verify that the sys.argv[1] is correct format and to find the variable stored in this file and replace it with the new variable. Can anyone help. Thanks for the help.

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  • iPhone check for a constant at runtime in universal app

    - by joshue
    I'm making a universal iPad/iPhone app which can use the iPad's VGA out connector to mirror the content of the app on an external screen. However, the iPhone does not have this functionality. given the following code, [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidDisconnectNotification object:nil]; I get this error on the phone at launch (works fine in ipad) "dyld: Symbol not found: _UIScreenDidConnectNotification" presumably because UIScreenDidConnectNotification doesnt' exist yet in 3.13. How do I check for this at runtime?

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • Rails migrations: Undo default setting for a column

    - by wulfovitch
    Hi Stack Overflow Community! I have the problem, that I have an migration in Rails that sets up a default setting for a column, like this example: def self.up add_column :column_name, :bought_at, :datetime, :default => Time.now end Suppose, I like to drop that default settings in a later migration, how do I do that with using rails migrations? My current workaround is the execution of a custom sql command in the rails migration, like this: def self.up execute 'alter table column_name alter bought_at drop default' end But I don't like this approach, because I am now dependent on how the underlying database is interpreting this command. In case of a change of the database this query perhaps might not work anymore and the migration would be broken. So, is there a way to express the undo of a default setting for a column in rails? Thanks in advance!

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  • NSAutoreleasePool carrying across methods?

    - by Tim
    I'm building an iPhone application where I detach some threads to do long-running work in the background so as not to hang the UI. I understand that threads need NSAutoreleasePool instances for memory management. What I'm not sure about is if the threaded method calls another method - does that method also need an NSAutoreleasePool? Example code: - (void)primaryMethod { [self performSelectorInBackground:@selector(threadedMethod) withObject:nil]; } - (void)threadedMethod { NSAutoreleasePool *aPool = [[NSAutoreleasePool alloc] init]; // Some code here [self anotherMethod]; // Maybe more code here [aPool drain]; } - (void)anotherMethod { // More code here } The reason I ask is I'm receiving errors that objects are being autoreleased with no pool in place, and are "just leaking." I've seen other questions where people didn't have autorelease pools in place at all, and I understand why an autorelease pool is needed. I'm specifically interested in finding out whether an autorelease pool created in (in this example) threadedMethod applies to objects created in anotherMethod.

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  • converting NSTimer running not on main runloop to GCD

    - by Justin Galzic
    I have a task that runs periodically and it was originally designed to run on a separate run loop than the main runloop using NSThread and NSTimer. What's the best way to adapt this to take advantage of GCD? Current code: -(void)initiateSomeTask { [NSThread detachNewThreadSelector:@selector(startTimerTask) toTarget:self withObject:nil]; } -(void)startTimerTask { // We won't get back the main runloop since we're on a new thread NSRunLoop *myRunLoop = [NSRunLoop currentRunLoop]; NSPort *myPort = [NSMachPort port]; [myRunLoop addPort:myPort forMode:NSDefaultRunLoopMode]; NSTimer *myTimer = [NSTimer timerWithTimeInterval:10 /* seconds */ target:self selector:@selector(doMyTaskMethod) userInfo:nil repeats:YES]; [myRunLoop addTimer:myTimer forMode:NSRunLoopCommonModes]; [myRunLoop run]; } Is there anything I can do besides replace detachNewThreadSelector with dispatch_async?

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  • iOS Facebook SDK: FBRequestDelegate only works on AppDelegate??

    - by RMR
    Hi guys, I want to encapsulate all my Facebook interactions within a FacebookFacade class to keep things clean and tidy. I have an instance of the iOS SDK Facebook class within my FacebookFacade. My problem is that when I make a Graph API call within the facade, such as: [self.facebook requestWithGraphPath:@"me" andDelegate:self]; the only method of FBRequestDelegate that gets called is requestLoading: and nothing else. I have tried putting similar code in other places, like in controllers and other models, and there too not all of the FBRequestDelegate methods get called, only requestLoading:. In fact the only way I can get the other FBRequestDelegate methods to be called is to put all my Facebook logic in the AppDelegate and make my AppDelegate the FBRequestDelegate. Why is this the case? Am I missing something here? I definitely do not want to use the AppDelegate as my FBRequestDelegate as I don't want to confuse the purpose of the AppDelegate. Thanks.

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  • How to test the XML sent to a web service in Ruby/Rails

    - by Jason Langenauer
    I'm looking for the best way to write unit test for code that POSTs to an external web service. The body of the POST request is an XML document which describes the actions and data for the web service to perform. Now, I've wrapped the webservice in its own class (similar to ActiveResource), and I can't see any way to test the exact XML being generated by the class without breaking encapsulation by exposing some of the internal XML generation as public methods on the class. This seems to be a code smell - from the point-of-view of the users of the class, they should not know, nor care, how the class actually implements the web service call, be it with XML, JSON or carrier pigeons. For an example of the class: class Resource def new #initialize the class end def save! Http.post("http://webservice.com", self.to_xml) end private def to_xml # returns an XML representation of self end end I want to be able to test the XML generated to ensure it conforms to what the specs for the web service are expecting. So can I best do this, without making to_xml a public method?

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  • iPhone: Add background button to view when UITableView has no cells

    - by Nic Hubbard
    I have a UITableViewController, when there is no data to populate the UITableView, I want to add a button, which uses an image. So, rather than the user seeing a tableview with no records, they will see an image that says, "No records have been added, Tap to add one", then they click and we create a new one. I assumed I would just hide the UITableView, then create the button, but I never see the button. Here I am using: if ([[fetchedResultsController sections] count] == 0) { self.tableView.hidden = YES; // Create button w/ image UIButton * btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(0, 0, 100, 50); [btn setImage:[UIImage imageNamed:@"no-rides.png"] forState:UIControlStateNormal]; [self.view addSubview:btn]; } Ideas on why I would never see the button? When I show this view, it seems to have a transparent background for a second, then changes white...

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  • Do somthing when animation is ready.

    - by f0rz
    Hi! I have a animation in my navigationbased application. [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.5]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIImageView commitAnimations]; Directly after this bit of code i call [self.navigationController popViewControllerAnimated:NO]; The thing is, I dont want to pop my ViewController before my animation is ready. Can someone point me to right directions here ?

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  • Nested Select in Rails

    - by James
    I am working on a Rails application which uses categories for items. My category model is self-joined so that categories can be nested: class Category < ActiveRecord::Base has_many :items # Self Join (categories can have subcategories) has_many :subcategories, :class_name => "Category", :foreign_key => "parent_id" belongs_to :parent, :class_name => "Category" ... end I have a form which allows a user to create an item which currently lists all categories in a select, but they are all listed together: <%= f.label :category_id %> <%= select :item, :category_id, Category.all.collect {|c| [ c.title, c.id ]} %> So the select looks something like this: Category1 Category2 Category3BelongsTo2 Category4BelongsTo1 But what I want is: Category1 - Category4BelongsTo1 Category2 - Category3BelongsTo2 Is there a helper for this (which would be awesome!)? If not, how could I accomplish this? Thanks!

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