Search Results

Search found 12766 results on 511 pages for 'genetic programming'.

Page 196/511 | < Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >

  • How to get input from web?

    - by Dunix
    Hi, i am trying to find out, how to get input from html inputs using c++. In windows you can send WM_GETTEXT to the window and it returns text, that you wanted. But is there any way to do the same thing in web interface?. I am not interesting in sniffing packets now.

    Read the article

  • Testing for a closed socket

    - by Robert S. Barnes
    I'm trying to test for a closed socket that has been gracefully closed by the peer without incurring the latency hit of a double send to induce a SIGPIPE. One of the assumptions here is that the socket if closed was gracefully closed by the peer immediately after it's last write / send. Actual errors like a premature close are dealt with else where in the code. If the socket is still open, there will be 0 or more bytes data which I don't actually want to pull out of the socket buffer yet. I was thinking that I could call int ret = recv(sockfd, buf, 1, MSG_DONTWAIT | MSG_PEEK); to determine if the socket is still connected. If it's connected but there's no data in the buffer I'll get a return of -1 with errno == EAGAIN and return the sockfd for reuse. If it's been gracefully closed by the peer I'll get ret == 0 and open a new connection. I've tested this and it seems to work. However, I suspect there is a small window between when I recv the last bit of my data and when the peer FIN arrives in which I could get a false-positive EAGAIN from my test recv. Is this going to bite me, or is there a better way of doing this?

    Read the article

  • Sockets: I/O Error 32

    - by Genesis
    Could someone please explain what an I/O Error 32 refers to in the context of a network socket? I have a multithreaded Socks5 server written using Poco SocketReactors and am getting this error when the server load reaches a certain point. The exception is thrown within my onReadable handlers at the same time across all threads which have connections associated with them. The only other thing I am doing within those threads is std::cout but I am not sure if this is a potential cause.

    Read the article

  • What host do I have to bind a listening socket to?

    - by herrturtur
    I used python's socket module and tried to open a listening socket using import socket import sys def getServerSocket(host, port): for r in socket.getaddrinfo(host, port, socket.AF_UNSPEC, socket.SOCK_STREAM, 0, socket.AI_PASSIVE): af, socktype, proto, canonname, sa = r try: s = socket.socket(af, socktype, proto) except socket.error, msg: s = None continue try: s.bind(sa) s.listen(1) except socket.error, msg: s.close() s = None continue break if s is None: print 'could not open socket' sys.exit(1) return s Where host was None and port was 15000. The program would then accept connections, but only from connections on the same machine. What do I have to do to accept connections from the internet?

    Read the article

  • Sleep Function Error In C

    - by Arman
    I have a file of data Dump, in with different timestamped data available, I get the time from timestamp and sleep my c thread for that time. But the problem is that The actual time difference is 10 second and the data which I receive at the receiving end is almost 14, 15 second delay. I am using window OS. Kindly guide me. Sorry for my week English.

    Read the article

  • Using LINQ, need help splitting a byte array on data received from Silverlight sockets

    - by gcadmes
    The message packats received contains multiple messages deliniated by a header=0xFD and a footer=0xFE // sample message packet with three // different size messages List<byte> receiveBuffer = new List<byte>(); receiveBuffer.AddRange(new byte[] { 0xFD, 1, 2, 0xFE, 0xFD, 1, 2, 3, 4, 5, 6, 7, 8, 0xFE, 0xFD, 33, 65, 25, 44, 0xFE}); // note: this sample code is without synchronization, // statements, error handling...etc. while (receiveBuffer.Count > 0) { var bytesInRange = receiveBuffer.TakeWhile(n => n != 0xFE); foreach (var n in bytesInRange) Console.WriteLine(n); // process message.. // 1) remove bytes read from receive buffer // 2) construct message object... // 3) etc... receiveBuffer.RemoveRange(0, bytesInRange.Count()); } As you can see, (including header/footer) the first message in this message packet contains 4 bytes, and the 2nd message contains 10 bytes,a and the 3rd message contains 6 bytes. In the while loop, I was expecting the TakeWhile to add the bytes that did not equal the footer part of the message. Note: Since I am removing the bytes after reading them, the header can always be expected to be at position '0'. I searched examples for splitting byte arrays, but non demonstrated splitting on arrays of unknown and fluctuating sizes. Any help will be greatly appreciated. thanks much!

    Read the article

  • 20 lines of code you're working on right now [closed]

    - by Anton Gogolev
    Out of sheer curiosity. Hope none of you NDAs are violated or whatever. Here are mine. I'm currently refactoring a massively coupled webapp. As it usually is, no comments and no documentation whatsoever. if (paymentMethod == PaymentMethod.InAgency ) { EmailController.SendBookingCreateEmails(booking); this.DC.SubmitChanges(); return RedirectToAction("Result", new { id = booking.Id }); } else if (paymentMethod == PaymentMethod.CreditCard) { return RedirectToAction("Pay", new { id = booking.Id }); } else if(paymentMethod == PaymentMethod.MostravelBank || paymentMethod == PaymentMethod.MostravelCallback || paymentMethod == PaymentMethod.MostravelCardCredit || paymentMethod == PaymentMethod.MostravelCourierCash || paymentMethod == PaymentMethod.MostravelCourierPlasticCard) { isExclusive = true; Log.TraceInformation("Started booking for Mostravel. Payment method: {0}", paymentMethod); try { Log.TraceInformation("Sending emails"); EmailController.SendBookingCreateEmailsEx(booking); Log.TraceInformation("Sent emails. Started booking"); MakeRealBooking(booking, DC.MailRuAgencies.First(a => a.Id == MvcApplication.DefaultMailRuAgencyId)); Log.TraceInformation("Finished booking"); } catch(Exception ex) { Log.TraceEvent(TraceEventType.Error, 0, "Error while booking: {0}", ex.ToString()); } What are you working on right now?

    Read the article

  • How to pass sockets created to another Java Process

    - by whoi
    Hi; We have an application which creates many sockets which belongs to its thread, By design if this application somehow fails, all threads stop which is not wanted. So to overcome this issue, each thread must be separated from the main application, if one of the threads fails, the other ones should be running. One thing in our mind is to pass created socket to another java process, so what is the correct way? An other approach also is welcome? Waiting for your suggestions...

    Read the article

  • Dividing a list in specific number of sublists

    - by Surya
    I want to divide a list in "a specific number of" sublists. That is, for example if I have a list List(34, 11, 23, 1, 9, 83, 5) and the number of sublists expected is 3 then I want List(List(34, 11), List(23, 1), List(9, 83, 5)). How do I go about doing this? I tried grouped but it doesn't seem to be doing what I want. PS: This is not a homework question. Kindly give a direct solution instead of some vague suggestions.

    Read the article

  • How to check if TypeIdenitifier(T) is an Object?

    - by John
    I'm creating a generic list class that has a member of type Array(Array of ). The problem is the class descruction,because the class is supposed to be used for types from byte to types inheriting TObject. Specifically: destructor Destroy; var elem:T; begin /*if(T is Tobject) then //Check if T inherits TObject {Compiler error!} for elem in FData do TObject(elem).Free;*/ // do not know how to do it SetLength(FItems,0); //FItems : Array of T inherited Destroy; end; How do I check if T is TObject so I can free every member if the typeidenitifier is a class,for example?

    Read the article

  • Socket send recv functions

    - by viswanathan
    I have created a socket using the following lines of code. Now i change the value of the socket i get like this m_Socket++; Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong. struct sockaddr_in ServerSock; // Socket address structure to bind the Port Number to listen to char *localIP ; SOCKET SocServer; //To Set up the sockaddr structure ServerSock.sin_family = AF_INET; ServerSock.sin_addr.s_addr = INADDR_ANY; ServerSock.sin_port = htons(pLantronics->m_wRIPortNo); // To Create a socket for listening on wPortNumber if(( SocServer = socket( AF_INET, SOCK_STREAM, 0 )) == INVALID_SOCKET ) { return FALSE; } //To bind the socket with wPortNumber if(bind(SocServer,(sockaddr*)&ServerSock,sizeof(ServerSock))!=0) { return FALSE; } // To Listen for the connection on wPortNumber if(listen(SocServer,SOMAXCONN)!=0) { return FALSE; } // Structure to get the IP Address of the connecting Entity sockaddr_in insock; int insocklen=sizeof(insock); //To accept the Incoming connection on the wPortNumber pLantronics->m_Socket=accept(SocServer,(struct sockaddr*)&insock,&insocklen); if(pLantronics->m_Socket == INVALID_SOCKET) { shutdown(SocServer, 2 ); closesocket(SocServer ); return FALSE; } // To make socket non-blocking DWORD dwNonBlocking = 1; if(ioctlsocket( pLantronics->m_Socket, FIONBIO, &dwNonBlocking )) { shutdown(pLantronics->m_Socket, 2); closesocket(pLantronics->m_Socket); return FALSE; } pLantronics->m_sModemName = inet_ntoa(insock.sin_addr); Now i do m_Socket++;//change to some other number ideally expecting send recv to fail. Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong.

    Read the article

  • Interpreted languages: The higher-level the faster?

    - by immersion
    I have designed around 5 experimental languages and interpreters for them so far, for education, as a hobby and for fun. One thing I noticed: The assembly-like language featuring only subroutines and conditional jumps as structures was much slower than the high-level language featuring if, while and so on. I developed them both simultaneously and both were interpreted languages. I wrote the interpreters in C++ and I tried to optimize the code-execution part to be as fast as possible. My hypothesis: In almost all cases, performance of interpreted languages rises with their level (high/low). Am I basically right with this? (If not, why?)

    Read the article

  • Make All Types Constant by Default in C++

    - by Jon Purdy
    What is the simplest and least obtrusive way to indicate to the compiler, whether by means of compiler options, #defines, typedefs, or templates, that every time I say T, I really mean T const? I would prefer not to make use of an external preprocessor. Since I don't use the mutable keyword, that would be acceptable to repurpose to indicate mutable state. Potential (suboptimal) solutions so far: // I presume redefinition of keywords is implementation-defined or illegal. #define int int const #define ptr * const int i(0); int ptr j(&i); typedef int const Int; typedef int const* const Intp; Int i(0); Intp j(&i); template<class T> struct C { typedef T const type; typedef T const* const ptr; }; C<int>::type i(0); C<int>::ptr j(&i);

    Read the article

  • please help me to choose good boks on algorithms

    - by davit-datuashvili
    i want to help me to choose good books on algorithms many people from this site say me that show me your code and now i ask u to help me to choose good books on algorithms please i have not books on algorithms and in case i decide to buy it of course must buy book which has high quality yes? so please any ideas ?links everything

    Read the article

  • Is it possible to draw simultaneously on a panel?

    - by swift
    I have to develop a whiteboard application in which both the local user and the remote user should be able to draw simultaneously, is this possible? If possible then any logic? I have already developed a code but in which i am not able to do this, when the remote user starts drawing the shape which i am drawing is being replaced by his shape and co-ordinates. This problem is only when both draw simultaneously. any idea guys?

    Read the article

  • How to get at TCP RTT on Windows (Linux TCP_INFO) as an user

    - by FredAlkin
    I am porting a streaming TCP app from Linux to Windows. The app streams real-time audio data using a preexisting TCP protocol (so switching to UDP isn't an option). Further, I wish to avoid being "part of the problem" and requiring Administrator rights. The Linux code uses getsockopt(... ,SOL_TCP, TCP_INFO, ..) to get the RTT (round trip time) information from the TCP connection. The application level uses this to throttle the amount of data sent over the connection (apparently to balance quality with latency). Is there an equivalent to TCP_INFO on WIndows? (google tells me that Win2K and later supports "TCP Timestamps" which would provide this information, but I've yet to find a way to get at it. Thanks in advance.

    Read the article

< Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >