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  • WPF - Pan & Zoom Image

    - by Yuval Peled
    I want to create a simple image viewer in WPF that will enable the user to: Pan (by mouse dragging the image). Zoom (with a slider). Show overlays (rectangle selection for example). Show original image (with scroll bars if needed). Can you explain how to do it? I didn't find a good sample on the web. Should I use ViewBox? Or ImageBrush? Do I need ScrollViewer? Thanks!

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  • google maps v3 marker mouseover tooltip

    - by Santiago
    Hello, I want to put a tooltip made myself with divs when the mouse is over a marker, but I don't know how to get the screen position to put the div on the correct position, here is my code: google.maps.event.addListener(marker, "mouseover", function() { divover.css("left", marker.get("left")); divover.css("top", marker.get("top")); divover.css("display", "block"); }); google.maps.event.addListener(marker, "mouseout", function() { divover.css("display", "none"); }); Obviously the get method fails. Any Idea?

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  • Extending Programming Languages

    - by chpwn
    (Since I just posted this in another question, but my browser had to be annoying and submit it without content first, here it is again:) I'm a fan of clean code. I like my languages to be able to express what I'm trying to do, but I like the syntax to mirror that too. For example, I work on a lot of programs in Objective-C for jailbroken iPhones, which patch other code using the method_setImplementation() function of the runtime. Or, in pyobjc, I have to use the syntax UIView.initWithFrame_(), which is also pretty awful and unreadable with the way the method names are structured. In both cases, the language does not support this in syntax. I've found three basic ways that this is done: Insane macros. Take a look at this "CaptainHook", it does what I'm looking for in a usable way, but it isn't quite clean and is a major hack. There's also "Logos", which implements a very nice syntax, but is written in Perl parsing my code with a ton of regular expressions. This scares me. I like the idea of adding a %hook ClassName, but not by using regular expressions to parse C or Objective-C. Finally, there is Cycript. This is an extension to JavaScript which interfaces with the Objective-C runtime and allows you to use Objective-C style code in your JavaScript, and inject that into other processes. This is likely the cleanest as it actually uses a parser for the JavaScript, but I'm not a huge fan of that language in general. Basically, this is a two part question. Should, and how should, I create an extension to Python and Objective-C to allow me to do this? Is it worth writing a parser for my language to transform the syntax into something nicer, if it is only in a very specialized niche like this? Should I just live with the horrible syntax of the default Objective-C hooking or pyobjc?

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  • WPF - LayoutUpdated event firing repeatedly

    - by Drew Noakes
    I've been adding a bit of animation to my WPF application. Thanks to Dan Crevier's unique solution to animating the children of a panel combined with the awesome WPF Penner animations it turned out to be fairly straightforward to make one of my controls look great and have its children move about with some nice animation. Unfortunately this all comes with a performance overhead. I'm happy to have the performance hit when items are added/removed or the control is resized, but it seems that this perf hit occurs consistently throughout the application's lifetime, even when items are completely static. The PanelLayoutAnimator class uses an attached property to hook the UIElement.LayoutUpdated.aspx) event. When this event fires, render transforms are animated to cause the children to glide to their new positions. Unfortunately it seems that the LayoutUpdated event fires every second or so, even when nothing is happening in the application (at least I don't think my code's doing anything -- the app doesn't have focus and the mouse is steady.) As the reason for the event is not immediately apparent to the event handler, all children of the control have to be reevaluated. This event is being called about once a second when idle. The frequency increases when actually using the app. So my question is, how can I improve the performance here? Any answer that assists would be appreciated, but I'm currently stuck on these sub-questions: What causes the LayoutUpdated event to fire so frequently? Is this supposed to happen, and if not, how can I find out why it's firing and curtail it? Is there a more convenient way within the handler to know whether something has happened that might have moved children? If so, I could bail out early and avoid the overhead of looping each child. For now I will work around this issue by disabling animation when there are more than N children in the panel.

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  • Implementing the double-click event on Silverlight 4 Datagrid

    - by Mohammed Mudassir Azeemi
    Any good soul have an example of implementing the "Command Pattern" introduced by Prism on "Double-click event" of Silverlight 4.0 DataGrid. I did try the following: <data:DataGrid x:Name="dgUserRoles" AutoGenerateColumns="False" Margin="0" Grid.Row="0" ItemsSource="{Binding Path=SelectedUser.UserRoles}" IsReadOnly="False" > <data:DataGrid.Columns> <data:DataGridTemplateColumn Header=" "> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button Width="20" Height="20" Click="Button_Click" Command="{Binding EditRoleClickedCommand}" CommandParameter="{Binding SelectedRole}" > </Button> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> <data:DataGridTextColumn Header="Role Name" Binding="{Binding RoleName}" /> <data:DataGridTextColumn Header="Role Code" Binding="{Binding UserroleCode}" IsReadOnly="True"/> <data:DataGridCheckBoxColumn Header="UDFM Managed" Binding="{Binding RoleIsManaged}" IsReadOnly="True" /> <data:DataGridCheckBoxColumn Header="UDFM Role Assigned" Binding="{Binding UserroleIsUdfmRoleAssignment}" IsReadOnly="True" /> <data:DataGridTextColumn Header="Source User" Binding="{Binding SourceUser}" IsReadOnly="True" /> </data:DataGrid.Columns> </data:DataGrid> As you see I did try to hook up the Command there and it is not firing the event in my View Model. Looking for a good alternative.

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  • C# Showing Form with WS_EX_NOACTIVATE flag

    - by Maks
    I have a borderless form which is always on top and with WS_EX_NOACTIVATE flag set to prevent it for gaining focus. const int WS_EX_NOACTIVATE = 0x08000000; protected override CreateParams CreateParams { get { CreateParams param = base.CreateParams; param.ExStyle |= WS_EX_NOACTIVATE; return param; } } Form contains small picture box for moving (since it's borderless): private void pictureBox4_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { ReleaseCapture(); SendMessage(this.Handle, 0xa1, 0x2, 0); } } However when I move the window it doesn't get redrawn/shown, only when I release the mouse button it moves form to that location. I saw some application which are are working in a similar fashion but they are showing the window while moving (like some virtual keyboards I saw) and also many questions on net about this issue but no answer. Can someone please tell me is it possible to show window/form like this while moving (like "normal" window) and if yes, how to do it? Thanks.

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  • How to disable floating tabs in Visual Studio 2010

    - by md1337
    I now use the new Visual Studio 2010 and I experience something very annoying that wasn't happening before with Visual Studio 2008. Something changed with the way it handles the floating of tabs and I can't stand it. Every once in a while, I would somehow trigger the floating of a tab instead of just switching to it. It may have to do with the way I click (maybe a very fast double click gets sent), or maybe I very slightly drag the mouse when clicking the tab. I don't know. All I know is that I was fine with Visual Studio 2008. Is there a way to disable this somewhere? I want to either un-register the double click as a floating tab trigger, or remove the floating option altogether. How can I do that? Thanks.

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  • Binding the position and size of a UserControl inside a Canvas in WPF

    - by John
    Hi. We have dynamically created (i.e. during runtime, via code-behind) UserControls inside a Canvas. We want to bind the position (Canvas.Left and Canvas.Top) and width of those sizable and draggable UserControls to a ObservableCollection<. How would we achieve this if the Usercontrol is contained in a DataTemplate which in turn is used by a ListBox whose DataContext is set to the collection we want to bind to? In other words, how do we bind a control's position and size that doesn't exist in XAML, but in code only (because it's created by clicking and dragging the mouse)? Notice that the collection can be empty or not empty, meaning that the size and position stores in a collection item must be correctly bound to so that the UserControl can be sized and positioned correctly in the Canvas - via DataBinding. Is this possible?

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  • Non-resizeable, bordered WPF Windows with WindowStyle=None

    - by danielmartinoli
    Basically, I need a window to look like the following image: http://screenshots.thex9.net/2010-05-31_2132.png (Is NOT resizeable, yet retains the glass border) I've managed to get it working with Windows Forms, but I need to be using WPF. To get it working in Windows Forms, I used the following code: protected override void WndProc(ref Message m) { if (m.Msg == 0x84 /* WM_NCHITTEST */) { m.Result = (IntPtr)1; return; } base.WndProc(ref m); } This does exactly what I want it to, but I can't find a WPF-equivalent. The closest I've managed to get with WPF caused the Window to ignore any mouse input. Any help would be hugely appreciated :)

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  • Html.DropDownListFor<> and complex object in ASP.NET MVC2

    - by dagda1
    Hi, I am looking at ASP.NET MVC2 and trying to post a complex object using the new EditorFor syntax. I have a FraudDto object that has a FraudCategory child object and I want to set this object from the values that are posted from the form. Posting a simple object is not a problem but I am struggling with how to handle complex objects with child objects. I have the following parent FraudDto object whcih I am binding to on the form: public class FraudDto { public FraudCategoryDto FraudCategory { get; set; } public List<FraudCategoryDto> FraudCategories { get; private set; } public IEnumerable<SelectListItem> FraudCategoryList { get { return FraudCategories.Select(t => new SelectListItem { Text = t.Name, Value = t.Id.ToString() }); } The child FraudCategoryDto object looks like this: public class FraudCategoryDto { public int Id { get; set; } public string Name { get; set; } } On the form, I have the following code where I want to bind the FraudCategoryDto to the dropdown. The view is of type ViewPage: <td class="tac"> <strong>Category:</strong> </td> <td> <%= Html.DropDownListFor(x => x.FraudCategory, Model.FraudTypeList)%> </td> I then have the following controller code: [HttpPost] public virtual ViewResult SaveOrUpdate(FraudDto fraudDto) { return View(fraudDto); } When the form is posted to the server, the FraudCategory property of the Fraud object is null. Are there any additional steps I need to hook up this complex object? Cheers Paul

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  • Acrobat Reader ActiveX in WebBrowser stealing focus [C#]

    - by Maciej
    I'm using webBrowser.Navigate(url) control to display page. I noticed this action steals focus from current control (grid) and than I have problem to focus grid back (tired myGrid.Focus, .Select etc...) This is really annoying behaviour of browser... Does anyone knows how to prevent focus stealing by Browser or (if not) hot to force to focus control back ? EDIT: I've also tried webBrowser.DocumentCompleted event to focus back to grid EDIT 2 Good case to test this is openning PDF files webBrowser.Navigate(@"C:\TEMP\test.pdf") I believe this is ActiveX issue. On first glance it looks that this is not problem with focusing control but loosing entire Form focus... EDIT 3 I tried another approach: Form keyPress event: I thought I can capture form's keyPress and move focus from WebBrowser / AdobeReader ActiveX to my control. But surprisingly event is not fired! Looks Reader taken all control and there is no way to do anything programically until you do mouse click on (at least) form's caption Any advice (s) ?

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  • How to disable scrolling in ScrollViewer while Ctrl is pressed

    - by zunyite
    I'd like to implement zoom function while Ctrl key is pressed. But the MouseWheel event is not trigger while the mouse is over the ScrollView. Is there any way to do it? ps:SilverLight 4.0 <UserControl x:Class="SilverlightApplication11.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer Background="Gray" MouseWheel="ScrollViewer_MouseWheel" x:Name="scrollViewer"> <Rectangle Width="200" Height="2000" MouseWheel="ScrollViewer_MouseWheel" Fill="AliceBlue" /> </ScrollViewer> </Grid> private void ScrollViewer_MouseWheel(object sender, MouseWheelEventArgs e) { if (Keyboard.Modifiers.HasFlag(ModifierKeys.Control)) { zoom+=0.1; e.Handled = true; } }

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  • WPF - Binding an ObservableCollection Dependency Property within a UserControl

    - by John
    I have a control class DragGrid : Grid { ... } which inherits from the original grid and enables dragging and resizing its child elements. I need to bind a custom DP named WorkItemsProperty to an observable collection of type WorkItem (implements INotifyPropertyChanged). Each element in the grid is bound to a collection item. Whenever the user adds a new item dynamically at runtime (the items cannot be declared in XAML!), or deletes an item from that collection, the WorkItems DP on the DragGrid should be updated, and the children in the grid (where each child represents a WorkItem collection item). My question is how does the DP notify the control about which child element in the grid must be removed, changed ('change' means user dragged an element, or resized it with the mouse) or added, and how would I identify which one of the existing children is the one that needs to be deleted or changed. I understand that this is where the DependencyPropertyChangedCallback comes in. But that only gets called when the DP property is set anew, not when something inside the collection changes (like add, remove item). So in the end, does the DragGrid control somehow need to subscribe to the CollectionChanged event? At what point would I hook up the event handler for that?

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  • jquery nested sortable

    - by mcgrailm
    I have been using NestedSortabe from b-hind and found it quite useful until I upgraded to latest jquery and jquery-ui I guess they changed the way mouse events are handled or something to that effect. Point it the nestedSortable doesn't work any longer. So my question is tri fold does anyone know if the folks at jquery have implemented a nested sortable I haven't seen anything. or does anyone know how to fix the b-hind version or know of something better / light weight to accomplish the same goals would like something compatible with lastest jquery-ui EDIT: it appears as though the lastest version of jquery-ui-sortable supports nested sorting !!!

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • jQuery UI sortable scroll helper element offset Firefox issue

    - by James
    I have a problem with a jQuery UI 1.7.2 sortable list in Firefox 3.6, IE7-8 work fine. When I'm scrolled down a bit, the helper element seems to have an offset of the same height that I'm scrolled down from the mouse pointer which makes it impossible to see which item you originally started dragging. How do I fix this or work around the issue? If there is no fix what is a really good alternative drag-able plugin? Here are my initialization parameters for the sortable. $("#sortable").sortable( {placeholder: 'ui-state-highlight' } ); $("#sortable").disableSelection();

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  • WPF MVVM: TextBox and default Button binding does update too late

    - by Sam
    I've got a simple WPF dialog with these two controls: <TextBox Text="{Binding MyText}"/> <Button Command="{Binding MyCommand}" IsDefault="True"/> Now, when I enter some text in the TextBox and click the button using the mouse, everything works like expected: the TextBox will set MyText and MyCommand is called. But when I enter some text and hit enter to "click" the default button, it does not work. Since on hitting enter the focus does not leave the TextBox, the binding will not be refresh MyText. So when MyCommand is called (which works), MyText will contain old data. How do I fix this in MVVM? In classic code-behind I probably just would call "MyButton.Focus()" in the MyCommand handler, but in MVVM the MyCommand handler does know nothing about the button. So what now`?

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  • Eclipse Blackberry Preprocessor Not Working?

    - by Jessica
    I've already followed the directions @ http://stackoverflow.com/questions/1383277/using-preprocessor-directives-in-blackberry-jde-plugin-for-eclipse for making sure the blackberry plugin preprocessing hook is (theoretically) enabled. I'm using Eclipse 3.5.1 with Blackberry Plugin 1.1 with BB SDKs 4.7.0 and 4.6.0. I have my preprocessor defines set (and I've tried in both the Project's Blackberry Properties as well as the Workspace Blackberry Build settings), and checked their capitalization and spelling carefully too. I'm fairly confident the actual code to say "this stuff should be preprocessed" is good, because including/excluding preprocessed code seems to work fine on command line builds: //#preprocess --- at beginning of file and then code blocks like this throughout: //#ifndef jde_4_7 /* //#endif //#ifdef jde_4_7 import net.rim.device.api.ui.TouchEvent; //#endif //#ifndef jde_4_7 */ //#endif So what I can't figure out what else could be wrong that would cause Eclipse to not compile in my preprocessed code unless I remove the comments that are supposed to prevent the touch code from building into a build for blackberries that don't support touch. At one point it used to work (and no I haven't updated Eclipse), but sometime in the last couple of weeks it seemed to just stop working. And I'm getting kind of tired of the error-prone process of searching for ifdefs and manually commenting/uncommenting touch code and looking for a better solution while I do testing and initial development requiring testing both touch and non-touch functionality. Any other ideas on what could be wrong or how to fix it?

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  • How to suppress Flash migration warnings (1090)

    - by aaaidan
    I get "migration issue" warnings when I use mouse/keyboard input handler names such as onMouseDown, onKeyUp, etc. These names are perfectly legal, but sensibly, we are now warned that their use is no longer automatic in ActionScript 3. I want to suppress these warnings, but without suppressing all other warnings, which I find useful. E.g., when I use code like this: protected override function onMouseDown(e:MouseEvent):void { I get an annoying warning like this: Warning: 1090: Migration issue: The onMouseDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'mouseDown', callback_handler). There are flex compiler (mxmlc) flags which can suppress actionscript warnings, or all warnings, but I don't want that. That's to general. Ideally I could suppress a specific error/warning number (Warning #1090). Halp?

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  • NHibernate, Databinding to DataGridView, Lazy Loading, and Session managment - need advice

    - by Tom Bushell
    My main application form (WinForms) has a DataGridView, that uses DataBinding and Fluent NHibernate to display data from a SQLite database. This form is open for the entire time the application is running. For performance reasons, I set the convention DefaultLazy.Always() for all DB access. So far, the only way I've found to make this work is to keep a Session (let's call it MainSession) open all the time for the main form, so NHibernate can lazy load new data as the user navigates with the grid. Another part of the application can run in the background, and Save to the DB. Currently, (after considerable struggle), my approach is to call MainSession.Disconnect(), create a disposable Session for each Save, and MainSession.Reconnect() after finishing the Save. Otherwise SQLite will throw "The database file is locked" exceptions. This seems to be working well so far, but past experience has made me nervous about keeping a session open for a long time (I ran into performance problems when I tried to use a single session for both Saves and Loads - the cache filled up, and bogged down everything - see http://stackoverflow.com/questions/2526675/commit-is-very-slow-in-my-nhibernate-sqlite-project). So, my question - is this a good approach, or am I looking at problems down the road? If it's a bad approach, what are the alternatives? I've considered opening and closing my main session whenever the user navigates with the grid, but it's not obvious to me how I would do that - hook every event from the grid that could possibly cause a lazy load? I have the nagging feeling that trying to manage my own sessions this way is fundamentally the wrong approach, but it's not obvious what the right one is.

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  • How do I prevent flickering on CListCtrl?

    - by Sorin Sbarnea
    I'm using a CListCtrl/CListView report view (LVS_REPORT) in virtual mode (LVS_OWNERDATA) with LVS_EX_DOUBLEBUFFER enabled and I encounter ugly flickering. Double buffer have a real effect but it doesn't stop all flickering (without it very slow). I'm not looking for switching to other controls that would require a high amount of rework (like ObjectListView) How does the flickering behaves: * on column resize - the background is first clean using lightgray and after this is displayed the text (background is white) * on mouse scroll (animated) - for a very short time there is lightgray-bar displayed in the area where new lines are to be displayed. It looks like it does clean the background using the default window background color (lightgray) for the area where it has to redraw. How do I solve the flickering problem?

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  • How to pass a parameter to jQuery UI dialog event handler?

    - by bebraw
    I am currently trying to hook up jQuery UI dialog so that I may use it to create new items to my page and to modify ones existing already on the page. I managed in the former. I'm currently struggling in the latter problem, however. I just cannot find a nice way to pass the item to modify to the dialog. Here's some code to illustrate the issue better. Note especially the part marked with XXX. The {{}} parts are derived from Django template syntax: $(".exercise").click(function() { $.post("{{ request.path }}", { action: "create_dialog", exercise_name: $(this).text() }, function(data) { $("#modify_exercise").html(data.content); }, "json" ); $("#modify_exercise").dialog('open'); }); $("#modify_exercise").dialog({ autoOpen: false, resizable: false, modal: true, buttons: { '{% trans 'Modify' %}': function() { var $inputs = $('#modify_exercise :input'); var post_values = {}; $inputs.each(function() { post_values[this.name] = $(this).val(); }); post_values.action = 'validate_form'; //XXX: how to get the exercise name here? post_values.exercise_name = 'foobar'; $.post('{{ request.path }}', post_values, function(data) { if( data.status == 'invalid' ) { $('#modify_exercise').html(data.content); } else { location.reload(); } }, "json" ); } } }); Here's some markup to show how the code relates to the structure: <div id="modify_exercise" class="dialog" title="{% trans 'Modify exercise' %}"> </div> <ul> {% for exercise in exercises %} <li> <a class="exercise" href="#" title="{{ exercise.description }}"> {{ exercise.name }} </a> </li> {% endfor %} </ul>

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  • jQuery animate mouseover/mouseout keep drop menu visible

    - by Ce.
    I'm trying to make a basic drop down menu with animate and am running into the issue where I can't seem to figure out how to keep the dropdown part open until the mouse leaves. Is there an easy way to tell this to stay open? I know what I have is completely wrong regarding the .clickme mouseout function since it will unload the menu accordingly. If anyone can help in this specific instance, I would be super grateful. PREVIEW HERE http://cu3ed.com/ddmenu/ or below: $(document).ready(function() { $('.clickme').mouseover(function() { $('#slidebox').animate({ top: '+=160' }, 200, 'easeOutQuad'); }); $('.clickme').mouseout(function(){ $('#slidebox').animate({ top: '-=160' }, 200, 'easeOutQuad') }); }); I would like to keep this as simple and clean as possible. I know the CSS is all crazy but it's totally preliminary. THANKS!!!

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  • Custom form designer, move/resize controls using WinAPI

    - by jonny
    I have to fix some problems and enchance form designer written long ago for a database project. In Design Panel class code I encountered these lines private void DesignPanel_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { (sender as Control).Capture = false; switch (FMousePosition) { case MousePosition.mpNone: SendMessage((sender as Control).Handle, WM_SYSCOMMAND, 0xF009, 0); break;// Move case MousePosition.mpRightBottom: SendMessage((sender as Control).Handle, WM_SYSCOMMAND, 0xF008, 0); break;//RB case MousePosition.mpLeftBottom: SendMessage((sender as Control).Handle, WM_SYSCOMMAND, 0xF007, 0); // ... here are similar cases ... case MousePosition.mpLeft: SendMessage((sender as Control).Handle, WM_SYSCOMMAND, 0xF001, 0); break;//L } } } FMousePosition indicates whether mouse was over any edge of selected control. What confusing me is these windows messages: it seems there is no documentation on WM_SYSCOMMAND with parameters 0xF001-0xF009 (maybe it starts some kind of 'drag/resize sequence'). Any ideas? If my suggestion is right, then how can I cancel these sequences?

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  • How can I programmatically link an UIView or UIImageView with an event like "touch up inside"?

    - by Thanks
    Interface Builder will only allow me to hook up such events for an button. But like in HTML, I just want to haven an blank UIImageView where - as soon as the user taps it - a method is invoked. I hope there is some cool programmatically way of doing that, which I don't know about. UPDATE: In my View Controller that creates the UIImageView I tried to do this: SEL actionSelector = @selector(doSomethingWhenImageIsTouched:); [self.myUIImageView addTarget:nil action:actionSelector forControlEvents:UIControlEventTouchUpInside]; The compiler gives me a warning, that UIImageView may not respond to addTarget:... what do I have to do so that it works with an UIImageView. I see in the docs that UIImageView does not inherit from UIControl, but addTarget: is part of UIControl. UPDATE: I ended up creating an UIButton after creating the UIImageView. Then I set the frame of that button to the frame of the UIImageView, and alpha to 0.1f. For some reason, it will not work if alpha is 0.0f. And then, I did that cool addTarget: thing...

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