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  • Adding nil to NSMutableArray

    - by ayanonagon
    I am trying to create a NSMutableArray by reading in a .txt file and am having trouble setting the last element of the array to nil. NSString *filePath = [[NSBundle mainBundle] pathForResource:@"namelist" ofType:@"txt"]; NSString *data = [NSString stringWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:nil]; NSArray *list = [data componentsSeparatedByString:@"\n"]; NSMutableArray *mutableList = [[NSMutableArray alloc] initWithArray:list]; I wanted to use NSMutableArray's function addObject, but that will not allow me to add nil. I also tried: [mutableList addObject:[NSNull null]]; but that does not seem to work either. Is there a way around this problem?

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  • Autorelease with elements in a UITableViewCell - memory leak

    - by Shaun Budhram
    In my 'cellForRowAtIndexPath' method for a UITableView delegate, I'm allocating a cell if it doesn't exist, and in this cell, I'm creating a new activity spinner like so: UIActivityIndicatorView *actView = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray ] autorelease]; I'm using Leaks to detect memory leaks in my program, and for some reason, this is coming up as a leak, even though it's autoreleasing. The cell itself is also autoreleasing. Has anyone had experience with autoreleasing variables coming up as leaks in the Leaks instrument, and how to tackle these problems? Also, if it helps, this is the history Leaks is displaying for this memory location. It looks like it at some point gets an additional retain message? This is not being done in my code.

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  • I need help to debug my XML parsing please

    - by Griffo
    I'm parsing this line: <type>branch</type> with this code if ([elementName isEqualToString:@"type"]) { [currentBranchDictionary setValue:currentText forKey:currentElementName]; } When I test the value in the type key, it does not contain branch but instead it contains branch\n. Here is the test I'm performing: if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch"]) { NSLog(@"no new-line"); } else if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch\n"]) { NSLog(@"new-line"); } this returns the "new-line" output I don't understand where the carriage return is being added, can anyone help?

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  • number of objects count in NSARRAY

    - by Viral
    hi friends I am making a book application, in that for moving to next topic i am keeping a button. The Button works as it passes to the next topic , but at the end of the file my application gets message obj_fatal and it crashes. So if i can know that how many number of objects are there in my array(NSARRAY)den the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one know it please let me know. Thanks in advance. Viral.

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  • Core Data Change property value when another property changes

    - by user320587
    Hi, I have a Core Data Entity which has three properties startDate, endDate and duration. All three properties are persistent properties. I would like to know how I can calculate and update the duration property whenever the value for startDate and endDate changes? BTW, I won't be able to make the duration as transient property since I have to use the property for sorting in my table view? Any help is greatly appreciated Thanks, Javid

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  • CGAffineTransformMakeRotation goes the other way after 180 degrees (-3.14)

    - by TheKillerDev
    So, i am trying to do a very simple disc rotation (2d), according to the user touch on it, just like a DJ or something. It is working, but there is a problem, after certain amount of rotation, it starts going backwards, this amount is after 180 degrees or as i saw in while logging the angle, -3.14 (pi). I was wondering, how can i achieve a infinite loop, i mean, the user can keep rotating and rotating to any side, just sliding his finger? Also a second question is, is there any way to speed up the rotation? Here is my code right now: #import <UIKit/UIKit.h> @interface Draggable : UIImageView { CGPoint firstLoc; UILabel * fred; double angle; } @property (assign) CGPoint firstLoc; @property (retain) UILabel * fred; @end @implementation Draggable @synthesize fred, firstLoc; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; angle = 0; if (self) { // Initialization code } return self; } -(void)handleObject:(NSSet *)touches withEvent:(UIEvent *)event isLast:(BOOL)lst { UITouch *touch =[[[event allTouches] allObjects] lastObject]; CGPoint curLoc = [touch locationInView:self]; float fromAngle = atan2( firstLoc.y-self.center.y, firstLoc.x-self.center.x ); float toAngle = atan2( curLoc.y-(self.center.y+10), curLoc.x-(self.center.x+10)); float newAngle = angle + (toAngle - fromAngle); NSLog(@"%f",newAngle); CGAffineTransform cgaRotate = CGAffineTransformMakeRotation(newAngle); self.transform = cgaRotate; if (lst) angle = newAngle; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch =[[[event allTouches] allObjects] lastObject]; firstLoc = [touch locationInView:self]; }; -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:NO]; }; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:YES]; } @end And in the ViewController: UIImage *tmpImage = [UIImage imageNamed:@"theDisc.png"]; CGRect cellRectangle; cellRectangle = CGRectMake(-1,self.view.frame.size.height,tmpImage.size.width ,tmpImage.size.height ); dragger = [[Draggable alloc] initWithFrame:cellRectangle]; [dragger setImage:tmpImage]; [dragger setUserInteractionEnabled:YES]; dragger.layer.anchorPoint = CGPointMake(.5,.5); [self.view addSubview:dragger]; I am open to new/cleaner/more correct ways of doing this too. Thanks in advance.

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  • UIDocumentInteractionController & ARC: [UIPopoverController dealloc] reached while popover is still visible

    - by muffel
    This issue or similar issues have been discussed here before, but I didn't find any working solution for me. I am using the following code to display a UIDocumentInteractionController on an ARC-enabled iOS 7 project: - (void) exportDoc{ // [...] docController = [UIDocumentInteractionController interactionControllerWithURL:[NSURL fileURLWithPath:path]]; docController.delegate = self; [docController presentOpenInMenuFromBarButtonItem:mainMenuButton animated:YES]; } First I didn't want to create a property that holds the controller reference, but as many people said that there are not alternatives to it. It is defined as @property (strong) UIDocumentInteractionController* docController; exportDoc is run in the main thread using NSOperationQueue. Whenever it is executed, I get the following error message: Terminating app due to uncaught exception 'NSGenericException', reason: '-[UIPopoverController dealloc] reached while popover is still visible.' This is what the backtrace says: (lldb) bt * thread #1: tid = 0x1c97d9, 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw, queue = 'com.apple.main-thread', stop reason = breakpoint 2.1 frame #0: 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw frame #1: 0x000000018d982e90 CoreFoundation+[NSException raise:format:] + 128 frame #2: 0x0000000190bc348c UIKit-[UIPopoverController dealloc] + 96 frame #3: 0x0000000190e18fc8 UIKit-[UIDocumentInteractionController dealloc] + 168 frame #4: 0x000000019a255474 libobjc.A.dylib(anonymous namespace)::AutoreleasePoolPage::pop(void*) + 524 frame #5: 0x000000018d881988 CoreFoundation_CFAutoreleasePoolPop + 28 frame #6: 0x000000018e42cb18 Foundation-[NSOperationInternal _start:] + 892 frame #7: 0x000000018e4eea38 Foundation__NSOQSchedule_f + 76 frame #8: 0x000000019a813fd4 libdispatch.dylib_dispatch_client_callout + 16 frame #9: 0x000000019a8171dc libdispatch.dylib_dispatch_main_queue_callback_4CF + 336 frame #10: 0x000000018d942c2c CoreFoundation__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 12 frame #11: 0x000000018d940f6c CoreFoundation__CFRunLoopRun + 1452 frame #12: 0x000000018d881c20 CoreFoundationCFRunLoopRunSpecific + 452 frame #13: 0x0000000193511c0c GraphicsServicesGSEventRunModal + 168 frame #14: 0x00000001909b2fdc UIKitUIApplicationMain + 1156 * frame #15: 0x000000010000947c MyApplicationmain(argc=1, argv=0x000000016fdfbc80) + 108 at main.m:16 frame #16: 0x000000019a82faa0 libdyld.dylibstart + 4 As far as I understand the autoreleasepool just releases the controller. Shouldn't this be prevented by using a strong property just as I did? Do you have any idea what the problem can be and how I can solve it?

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  • How to find why NSMutableData is invalid

    - by 4thSpace
    I access a RESTFUL url and get back results. The results are in JSON. I turn the response into a string via: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *json = [[NSString alloc] initWithBytes:[self.receivedData mutableBytes] length:[self.receivedData length] encoding:NSUTF8StringEncoding]; The json variable has a value of 0x0. When I mouse over it, I see <Invalid CFStringRef. How can I debug this to tell why it is invalid? I render the JSON given back through the browser in A JSON parser. That checks out fine. Results are given back by entering an ID in the URL. Other IDs return results without issue. The result set is fairly large.

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  • Can't find momd file: Core Data problems

    - by thekevinscott
    Aw geez! I screwed something up! I'm a Core Data noob, working on my first iOS app. After much Stack Overflowing I'm using this code: NSString *path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"momd"]; if (!path) { path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"mom"]; } NSAssert(path != nil, @"Unable to find Resource in main bundle"); CoreData is the name of my app. I've tried to put in initial data into the app by finding the path to the sqlite file in my iPhone simulator, and then going and inserting into that sqlite file. But at some point, I moved the sqlite (thinking it would create a fresh copy), deleted the app from the simulator, and the sqlite file is gone. I'm not sure if I'm leaving out some part of the process (this was a few hours ago) but the end result is that everything is screwed up. How do I resubstantiate this sqlite / momd file? "Clean" and "Clean all targets" are grayed out. I'm happy to post the relevant code from my app that would help shed some light on this problem but there's tons of code relating to Core Data which I don't understand, so I'm not sure what part to post! Any help is greatly appreciated.

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  • Performselector not call in NSThread

    - by abdulsamad
    Hi all, I have a problem that i want to call a function when one of my functions that is running into a seperate thread comes to an end. its like that [NSThread detachNewThreadSelector:@selector(fetchFeaturedFreeApps) toTarget:self withObject:nil]; here is my fetchFeaturedFreeApps function -(void)fetchFeaturedFreeApps { ////all my code [self performSelector:@selector(closeView) withObject:nil afterDelay:4.0]; } My problem is that the close view methods doesnt run after the 4 seconds. Hoew if i call the fetchFeaturedFreeApps method with perform selector then my closeview metod is called properly. Your valuable help is highly appreciated.

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  • Textures loaded with NSOperation are blank

    - by Omega
    So I call this method: -(void)beginExecution { NSOperationQueue *queue = [NSOperationQueue new]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(execute) object:nil]; [queue addOperation:operation]; [operation release]; } Which triggers this: -(void)execute { [[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"MyTexture.plist"]; loaded = YES; // This tells me whenever loading is done. } However, when I create a sprite and try to use the texture MyTexture.png, the sprite is a blank canvas. Why is that?

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  • UIButton stops responding after going into landscape mode - iPhone

    - by casey
    I've been trying different things the last few days and I've run out of ideas so I'm looking for help. The situation is that I'm displaying my in-app purchasing store view after the user clicks a button. Button pressed, view is displayed. The store shows fine. Inside this view, I have a few labels with descriptions of the product, and then below them I have the price and a Buy button which triggers the in-app purchase. Problem is when I rotate the phone to landscape, that Buy button no longer responds, weird. Works fine in portrait. The behavior in landscape when the I touch the button is nothing. It doesn't appear to press down and be selected or anything, just not responding to my touches. But then when I rotate back to portrait or even upside down portrait, it works fine. Here is the rough structure of my view in IB, all the rotating and layout is setup in IB. I set the autoresizing in IB so that everything looks ok in landscape and the Buy button expands horizontally a little bit. The only layout manipulation I do in my code is after loading, I set the content size of the scroll view. File Owner with view set to the scrollView / scrollView ----/ view --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ uibutton (Buy) After orientation changes I printed out the userInteractionEnabled property of the scrollView and the button, and they were both TRUE at all orientations. Ideas? Or maybe some other way of displaying a buy button that won't be nonfunctional? I've already begun a branch that plays with a toolbar and placing the buy button there, but I can't seem to get the bar to stay in place while scrolling.

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  • Nested functions not allowed in drawrect problem

    - by Martin
    I have a custom view onto which I draw some graphics from the drawrect function, which works fine. However I like to draw based on the contens of an array I pass on the the view just before I do a setNeedsDisplay. In the drawRect function I try to access the array but then I get a nested functions error which I do not understand. Here's my code: // // MyView.h // window // #import <UIKit/UIKit.h> @interface MyView : UIView { NSArray * nary; } @property (nonatomic, copy) NSArray *nary; @end // // MyView.m // window // #import "MyView.h" @implementation MyView @synthesize nary; CGContextRef c; CGFloat black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { c = UIGraphicsGetCurrentContext(); CGContextSetStrokeColor(c, black); NSLog(@"mview"); NSArray *ns = [nary objectAtIndex:0]; } - (void)dealloc { [super dealloc]; } @end

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  • UIAlertView Will not show

    - by John
    I have a program that is requesting a JSON string. I have created a class that contains the connect method below. When the root view is coming up, it does a request to this class and method to load up some data for the root view. When I test the error code (by changing the URL host to 127.0.0.1), I expect the Alert to show. Behavior is that the root view just goes black, and the app aborts with no alert. No errors in debug mode on the console, either. Any thoughts as to this behavior? I've been looking around for hints to this for hours to no avail. Thanks in advance for your help. Note: the conditional for (error) is called, as well as the UIAlertView code. - (NSString *)connect:(NSString *)urlString { NSString *jsonString; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSError *error = nil; NSURLResponse *response = nil; NSURL *url = [[NSURL alloc] initWithString:urlString]; NSURLRequest *req = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; NSData *_response = [NSURLConnection sendSynchronousRequest: req returningResponse: &response error: &error]; if (error) { /* inform the user that the connection failed */ //AlertWithMessage(@"Connection Failed!", message); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oopsie!" message:@"Unable to connect! Try later, thanks." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } else { jsonString = [[[NSString alloc] initWithData:_response encoding:NSUTF8StringEncoding] autorelease]; } app.networkActivityIndicatorVisible = NO; [url release]; return jsonString; }

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  • Custom nib UITableViewCell height

    - by Chuck
    I've created a custom UITableViewCell in IB, linked it to the root view controller's property for it, and set it up in CellForRowAtIndexPath. But the height of my drawn cells doesn't match what I setup in IB, advice? Here's some screenshots and the code. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *AddressCellIdentifier = @"AddressCellIdent"; UITableViewCell *thisCell = [tableView dequeueReusableCellWithIdentifier:AddressCellIdentifier]; if (thisCell == nil) { [[NSBundle mainBundle] loadNibNamed:@"AddressCell" owner:self options:nil]; thisCell = addressCell; self.addressCell = nil; } return thisCell ; } addressCell is a @property (nonatomic, assign) IBOutlet UITableViewCell *addressCell;, and is linked up in IB to the file's owner (the table view controller). I'm using the example from Apple's table view programming guide.

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  • Core Data object into an NSDictionary with possible nil objects

    - by Chuck
    I have a core data object that has a bunch of optional values. I'm pushing a table view controller and passing it a reference to the object so I can display its contents in a table view. Because I want the table view displayed a specific way, I am storing the values from the core data object into an array of dictionaries then using the array to populate the table view. This works great, and I got editing and saving working properly. (i'm not using a fetched results controller because I don't have anything to sort on) The issue with my current code is that if one of the items in the object is missing, then I end up trying to put nil into the dictionary, which won't work. I'm looking for a clean way to handle this, I could do the following, but I can't help but feeling like there's a better way. *passedEntry is the core data object handed to the view controller when it is pushed, lets say it contains firstName, lastName, and age, all optional. if ([passedEntry firstName] != nil) { [dictionary setObject:[passedEntry firstName] forKey:@"firstName"] } else { [dictionary setObject:@"" forKey:@"firstName"] } And so on. This works, but it feels kludgy, especially if I end up adding more items to the core data object down the road.

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  • Custom setter methods in Core-Data

    - by andrewebling
    I need to write a custom setter method for a field (we'll call it foo) in my subclass of NSManagedObject. foo is defined in the data model and Xcode has autogenerated @property and @dynamic fields in the .h and .m files respectively. If I write my setter like this: - (void)setFoo: (NSObject *)inFoo { [super setFoo: inFoo]; [self updateStuff]; } then I get a compiler warning on the call to super. Alternatively, if I do this: - (void)setFoo: (NSObject *)inFoo { [super setValue: inFoo forKey: inFoo]; [self updateStuff]; } then I end up in an infinite loop. So what's the correct approach to write a custom setter for a subclass of NSManagedObject?

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  • UITableView - Color a selectede cell in table (remain colored)

    - by Liron Loop
    Hi In my app i'm using a UITableViewController ("grouped style") which in one of its section I want the user to be able to see what he had selected by making this cell colored and other "uncolored". Doing it by updating all cells' background color and reloading table data, each time user touches a cell (in didSelectRowAtIndexPath:) Problem is that there is some processing made in the didSelectRowAtIndexPath: so the color doesn't get changed right a way, rather in a bit delay after touch was made. (I gusse the processing is the resone for the tiny delay) Is there a better way of doing it? Any help will be appreciated Liron P.S. I'm new to all of this...

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  • Question regarding CGRectIntersectsRect and rotated rectangular image

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • 2 Shaders using the same vertex data

    - by Fonix
    So im having problems rendering using 2 different shaders. Im currently rendering shapes that represent dice, what i want is if the dice is selected by the user, it draws an outline by drawing the dice completely red and slightly scaled up, then render the proper dice over it. At the moment some of the dice, for some reason, render the wrong dice for the outline, but the right one for the proper foreground dice. Im wondering if they aren't getting their vertex data mixed up somehow. Im not sure if doing something like this is even allowed in openGL: glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(GLfloat), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(effect->vertCoord); glVertexAttribPointer(effect->vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(effect->toon_vertCoord); glVertexAttribPointer(effect->toon_vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); im trying to bind the vertex data to 2 different shaders here when i load my first shader i have: vertCoord = glGetAttribLocation(TexAndLighting, "position"); and the other shader has: toon_vertCoord = glGetAttribLocation(Toon, "position"); if I use the shaders independently of each other they work fine, but when i try to render both one on top of the other they get the model mixed up some times. here is how my draw function looks: - (void) draw { [EAGLContext setCurrentContext:context]; glBindVertexArrayOES(_vertexArray); effect->modelViewMatrix = mvm; effect->numberColour = GLKVector4Make(numbers[colorSelected].r, numbers[colorSelected].g, numbers[colorSelected].b, 1); effect->faceColour = GLKVector4Make(faceColors[colorSelected].r, faceColors[colorSelected].g, faceColors[colorSelected].b, 1); if(selected){ [effect drawOutline]; //this function prepares the shader glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } [effect prepareToDraw]; //same with this one glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } this is what it looks like, as you can see most of the outlines are using the wrong dice, or none at all: links to full code: http://pastebin.com/yDKb3wrD Dice.mm //rendering stuff http://pastebin.com/eBK0pzrK Effects.mm //shader stuff http://pastebin.com/5LtDAk8J //my shaders, shouldn't be anything to do with them though TL;DR: trying to use 2 different shaders that use the same vertex data, but its getting the models mixed up when rendering using both at the same time, well thats what i think is going wrong, quite stumped actually.

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  • Custom URL for the Birdhouse app

    - by bryanjclark
    I'd like to figure out the custom URL scheme for the Birdhouse iPhone app, but there doesn't seem to be any documentation. Birdhouse is an app to store drafts for Twitter. I'd like to send it a string of text, and I know that it's possible: Birdhouse responds to the URL birdhouse:/// The Twitter app sends drafts to Birdhouse if it's installed on your phone. I've figured out the birdhouse:/// part, but how do I send the text?

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  • Poping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

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  • UIDocumentInteractionController change title of presented view

    - by whatdoesitallmean
    I am using the UIDocumentInteractionController to display pdf files. My files are stored in the filesystem using encoded filenames that are not user-friendly. I do have access to a more friendly name for the file, but the file is not stored with this name (for uniqueness reasons). When I load the document into the UIDocumentInteractionController then the view displays the unfriendly 'real' filename in the titlebar. Is there any way to change the displayed title as presented by the UIDocumentInteractionController? Thanks.

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