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  • NetBeans 7.2 MinGW installing for OpenCV

    - by Gligorijevic
    i have installed minGW on my PC according to http://netbeans.org/community/releases/72/cpp-setup-instructions.html, and i have "restored defaults" using NetBeans 7.2 who has found all necessary files. But when I made test sample C++ app i got following error: c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -ladvapi32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -lshell32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -luser32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -lkernel32 collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/welcome_1.exe] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 Can anyone give me a hand with installing openCV and minGW for NetBeans? generated Makefiles file goes like this: > # CMAKE generated file: DO NOT EDIT! > # Generated by "MinGW Makefiles" Generator, CMake Version 2.8 > > # Default target executed when no arguments are given to make. default_target: all .PHONY : default_target > > #============================================================================= > # Special targets provided by cmake. > > # Disable implicit rules so canonical targets will work. .SUFFIXES: > > # Remove some rules from gmake that .SUFFIXES does not remove. SUFFIXES = > > .SUFFIXES: .hpux_make_needs_suffix_list > > # Suppress display of executed commands. $(VERBOSE).SILENT: > > # A target that is always out of date. cmake_force: .PHONY : cmake_force > > #============================================================================= > # Set environment variables for the build. > > SHELL = cmd.exe > > # The CMake executable. CMAKE_COMMAND = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake.exe" > > # The command to remove a file. RM = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake.exe" -E remove -f > > # Escaping for special characters. EQUALS = = > > # The program to use to edit the cache. CMAKE_EDIT_COMMAND = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake-gui.exe" > > # The top-level source directory on which CMake was run. CMAKE_SOURCE_DIR = C:\msys\1.0\src\opencv > > # The top-level build directory on which CMake was run. CMAKE_BINARY_DIR = C:\msys\1.0\src\opencv\build\mingw > > #============================================================================= > # Targets provided globally by CMake. > > # Special rule for the target edit_cache edit_cache: @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan > "Running CMake cache editor..." "C:\Program Files > (x86)\cmake-2.8.9-win32-x86\bin\cmake-gui.exe" -H$(CMAKE_SOURCE_DIR) > -B$(CMAKE_BINARY_DIR) .PHONY : edit_cache > > # Special rule for the target edit_cache edit_cache/fast: edit_cache .PHONY : edit_cache/fast

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • Why doesn't my QsciLexerCustom subclass work in PyQt4 using QsciScintilla?

    - by Jon Watte
    My end goal is to get Erlang syntax highlighting in QsciScintilla using PyQt4 and Python 2.6. I'm running on Windows 7, but will also need Ubuntu support. PyQt4 is missing the necessary wrapper code for the Erlang lexer/highlighter that "base" scintilla has, so I figured I'd write a lightweight one on top of QsciLexerCustom. It's a little bit problematic, because the Qsci wrapper seems to really want to talk about line+index rather than offset-from-start when getting/setting subranges of text. Meanwhile, the lexer gets arguments as offset-from-start. For now, I get a copy of the entire text, and split that up as appropriate. I have the following lexer, and I apply it with setLexer(). It gets all the appropriate calls when I open a new file and sets this as the lexer, and prints a bunch of appropriate lines based on what it's doing... but there is no styling in the document. I tried making all the defined styles red, and the document is still stubbornly black-on-white, so apparently the styles don't really "take effect" What am I doing wrong? If nobody here knows, what's the appropriate discussion forum where people might actually know these things? (It's an interesting intersection between Python, Qt and Scintilla, so I imagine the set of people who would know is small) Let's assume prefs.declare() just sets up a dict that returns the value for the given key (I've verified this -- it's not the problem). Let's assume scintilla is reasonably properly constructed into its host window QWidget. Specifically, if I apply a bundled lexer (such as QsciLexerPython), it takes effect and does show styled text. prefs.declare('font.name.margin', "MS Dlg") prefs.declare('font.size.margin', 8) prefs.declare('font.name.code', "Courier New") prefs.declare('font.size.code', 10) prefs.declare('color.editline', "#d0e0ff") class LexerErlang(Qsci.QsciLexerCustom): def __init__(self, obj = None): Qsci.QsciLexerCustom.__init__(self, obj) self.sci = None self.plainFont = QtGui.QFont() self.plainFont.setPointSize(int(prefs.get('font.size.code'))) self.plainFont.setFamily(prefs.get('font.name.code')) self.marginFont = QtGui.QFont() self.marginFont.setPointSize(int(prefs.get('font.size.code'))) self.marginFont.setFamily(prefs.get('font.name.margin')) self.boldFont = QtGui.QFont() self.boldFont.setPointSize(int(prefs.get('font.size.code'))) self.boldFont.setFamily(prefs.get('font.name.code')) self.boldFont.setBold(True) self.styles = [ Qsci.QsciStyle(0, QtCore.QString("base"), QtGui.QColor("#000000"), QtGui.QColor("#ffffff"), self.plainFont, True), Qsci.QsciStyle(1, QtCore.QString("comment"), QtGui.QColor("#008000"), QtGui.QColor("#eeffee"), self.marginFont, True), Qsci.QsciStyle(2, QtCore.QString("keyword"), QtGui.QColor("#000080"), QtGui.QColor("#ffffff"), self.boldFont, True), Qsci.QsciStyle(3, QtCore.QString("string"), QtGui.QColor("#800000"), QtGui.QColor("#ffffff"), self.marginFont, True), Qsci.QsciStyle(4, QtCore.QString("atom"), QtGui.QColor("#008080"), QtGui.QColor("#ffffff"), self.plainFont, True), Qsci.QsciStyle(5, QtCore.QString("macro"), QtGui.QColor("#808000"), QtGui.QColor("#ffffff"), self.boldFont, True), Qsci.QsciStyle(6, QtCore.QString("error"), QtGui.QColor("#000000"), QtGui.QColor("#ffd0d0"), self.plainFont, True), ] print("LexerErlang created") def description(self, ix): for i in self.styles: if i.style() == ix: return QtCore.QString(i.description()) return QtCore.QString("") def setEditor(self, sci): self.sci = sci Qsci.QsciLexerCustom.setEditor(self, sci) print("LexerErlang.setEditor()") def styleText(self, start, end): print("LexerErlang.styleText(%d,%d)" % (start, end)) lines = self.getText(start, end) offset = start self.startStyling(offset, 0) print("startStyling()") for i in lines: if i == "": self.setStyling(1, self.styles[0]) print("setStyling(1)") offset += 1 continue if i[0] == '%': self.setStyling(len(i)+1, self.styles[1]) print("setStyling(%)") offset += len(i)+1 continue self.setStyling(len(i)+1, self.styles[0]) print("setStyling(n)") offset += len(i)+1 def getText(self, start, end): data = self.sci.text() print("LexerErlang.getText(): " + str(len(data)) + " chars") return data[start:end].split('\n') Applied to the QsciScintilla widget as follows: _lexers = { 'erl': (Q.SCLEX_ERLANG, LexerErlang), 'hrl': (Q.SCLEX_ERLANG, LexerErlang), 'html': (Q.SCLEX_HTML, Qsci.QsciLexerHTML), 'css': (Q.SCLEX_CSS, Qsci.QsciLexerCSS), 'py': (Q.SCLEX_PYTHON, Qsci.QsciLexerPython), 'php': (Q.SCLEX_PHP, Qsci.QsciLexerHTML), 'inc': (Q.SCLEX_PHP, Qsci.QsciLexerHTML), 'js': (Q.SCLEX_CPP, Qsci.QsciLexerJavaScript), 'cpp': (Q.SCLEX_CPP, Qsci.QsciLexerCPP), 'h': (Q.SCLEX_CPP, Qsci.QsciLexerCPP), 'cxx': (Q.SCLEX_CPP, Qsci.QsciLexerCPP), 'hpp': (Q.SCLEX_CPP, Qsci.QsciLexerCPP), 'c': (Q.SCLEX_CPP, Qsci.QsciLexerCPP), 'hxx': (Q.SCLEX_CPP, Qsci.QsciLexerCPP), 'tpl': (Q.SCLEX_CPP, Qsci.QsciLexerCPP), 'xml': (Q.SCLEX_XML, Qsci.QsciLexerXML), } ... inside my document window class ... def addContentsDocument(self, contents, title): handler = self.makeScintilla() handler.title = title sci = handler.sci sci.append(contents) self.tabWidget.addTab(sci, title) self.tabWidget.setCurrentWidget(sci) self.applyLexer(sci, title) EventBus.bus.broadcast('command.done', {'text': 'Opened ' + title}) return handler def applyLexer(self, sci, title): (language, lexer) = language_and_lexer_from_title(title) if lexer: l = lexer() print("making lexer: " + str(l)) sci.setLexer(l) else: print("setting lexer by id: " + str(language)) sci.SendScintilla(Qsci.QsciScintillaBase.SCI_SETLEXER, language) linst = sci.lexer() print("lexer: " + str(linst)) def makeScintilla(self): sci = Qsci.QsciScintilla() sci.setUtf8(True) sci.setTabIndents(True) sci.setIndentationsUseTabs(False) sci.setIndentationWidth(4) sci.setMarginsFont(self.smallFont) sci.setMarginWidth(0, self.smallFontMetrics.width('00000')) sci.setFont(self.monoFont) sci.setAutoIndent(True) sci.setBraceMatching(Qsci.QsciScintilla.StrictBraceMatch) handler = SciHandler(sci) self.handlers[sci] = handler sci.setMarginLineNumbers(0, True) sci.setCaretLineVisible(True) sci.setCaretLineBackgroundColor(QtGui.QColor(prefs.get('color.editline'))) return handler Let's assume the rest of the application works, too (because it does :-)

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  • Help needed with Flash AS2 to AS3 conversion, having major problems...

    - by Mat
    Hi all, I have a project i need to update form AS2 to AS3 as i need some of the new functions available for vertical centering of text. My current AS2 code on the time line is as follows. var dataField = _root.dataField; var dataType = _root.dataType; var dataPage = _root.dataPage; var dataVar = _root.dataVar; _root.mc.onRelease = function() { getURL("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self"); }; And my external AS file is as follows. import mx.transitions.Tween; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } function onPress(Void):Void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", mx.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } Here is my attempt at moving timeline and external AS2 to AS3 Timeline i now have : var dataField = this.dataField; var dataType = this.dataType; var dataPage = this.dataPage; var dataVar = this.dataVar; var dataNum = this.dataNum; _root.mc.onRelease = function() { navigateToURL(new URLRequest("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self")); }; External AS3 i have package { import fl.transitions.Tween; import fl.transitions.easing.*; import flash.display.MovieClip; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ public class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; public function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } public function onPress(Void):void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", fl.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } } The errors i am currently getting are : Scene 1, Layer 'Label', Frame 1, Line 6 1120: Access of undefined property _root. Scene 1, Layer 'Label', Frame 1, Line 7 1137: Incorrect number of arguments. Expected no more than 1. If any one could help me work this out i would appreciate it very much. Kind regards Mat.

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  • Advanced Regex: Smart auto detect and replace URLs with anchor tags

    - by Robert Koritnik
    I've written a regular expression that automatically detects URLs in free text that users enter. This is not such a simple task as it may seem at first. Jeff Atwood writes about it in his post. His regular expression works, but needs extra code after detection is done. I've managed to write a regular expression that does everything in a single go. This is how it looks like (I've broken it down into separate lines to make it more understandable what it does): 1 (?<outer>\()? 2 (?<scheme>http(?<secure>s)?://)? 3 (?<url> 4 (?(scheme) 5 (?:www\.)? 6 | 7 www\. 8 ) 9 [a-z0-9] 10 (?(outer) 11 [-a-z0-9/+&@#/%?=~_()|!:,.;cšžcd]+(?=\)) 12 | 13 [-a-z0-9/+&@#/%?=~_()|!:,.;cšžcd]+ 14 ) 15 ) 16 (?<ending>(?(outer)\))) As you may see, I'm using named capture groups (used later in Regex.Replace()) and I've also included some local characters (cšžcd), that allow our localised URLs to be parsed as well. You can easily omit them if you'd like. Anyway. Here's what it does (referring to line numbers): 1 - detects if URL starts with open braces (is contained inside braces) and stores it in "outer" named capture group 2 - checks if it starts with URL scheme also detecting whether scheme is SSL or not 3 - start parsing URL itself (will store it in "url" named capture group) 4-8 - if statement that says: if "sheme" was present then www. part is optional, otherwise mandatory for a string to be a link (so this regular expression detects all strings that start with either http or www) 9 - first character after http:// or www. should be either a letter or a number (this can be extended if you'd like to cover even more links, but I've decided not to because I can't think of a link that would start with some obscure character) 10-14 - if statement that says: if "outer" (braces) was present capture everything up to the last closing braces otherwise capture all 15 - closes the named capture group for URL 16 - if open braces were present, capture closing braces as well and store it in "ending" named capture group First and last line used to have \s* in them as well, so user could also write open braces and put a space inside before pasting link. Anyway. My code that does link replacement with actual anchor HTML elements looks exactly like this: value = Regex.Replace( value, @"(?<outer>\()?(?<scheme>http(?<secure>s)?://)?(?<url>(?(scheme)(?:www\.)?|www\.)[a-z0-9](?(outer)[-a-z0-9/+&@#/%?=~_()|!:,.;cšžcd]+(?=\))|[-a-z0-9/+&@#/%?=~_()|!:,.;cšžcd]+))(?<ending>(?(outer)\)))", "${outer}<a href=\"http${secure}://${url}\">http${secure}://${url}</a>${ending}", RegexOptions.Compiled | RegexOptions.CultureInvariant | RegexOptions.IgnoreCase); As you can see I'm using named capture groups to replace link with an Anchor tag: "${outer}<a href=\"http${secure}://${url}\">http${secure}://${url}</a>${ending}" I could as well omit the http(s) part in anchor display to make links look friendlier, but for now I decided not to. Question I would like my links to be replaced with shortenings as well. So when user copies a very long link (for instance if they would copy a link from google maps that usually generates long links) I would like to shorten the visible part of the anchor tag. Link would work, but visible part of an anchor tag would be shortened to some number of characters. I could as well append ellipsis at the end of at all possible (and make things even more perfect). Does Regex.Replace() method support replacement notations so that I can still use a single call? Something similar as string.Format() method does when you'd like to format values in string format (decimals, dates etc...).

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  • Future of VB.NET? [closed]

    - by Alex Yeung
    Hi all, I worked with C# for years. Last year, I changed my job and the company use VB.NET. Of course, theoretically C# and VB.NET are very similar and I easily adapted. However, I have worked for VB.NET for 1 year. I cannot see any future of VB.NET. As a programming language, it is so foo. Here is a list of what C# can do but VB.NET cannot Case insensitive variables how to think a new variable name? If I have a property called FolderPath, i need to establish another private variable called _folderPath or m_folderPath. In C#, FolderPath and folderPath are two variables. Moreover, it gets compile error if variable name is same as a class name. For example Dim guid = Guid.NewGuid(). (What the...) Again, I need to think a new variable name. Adhoc scope In C#, we could use {...} to create a adhoc scope and all resource in {...} will not affect the code outside. However there is not such syntax in VB.NET. I could only use If True Then and End If to make a local scope which is so unclear. In-Method Region Sometime, it is unavoidable to have a long long method. VB.NET does not support in-method region. I always need to scroll down for 1000 lines. It wastes my time. No multi-line string definition In C#, we could var s = @"..." to define a multi-line string. In VB.NET there is no direct method to do that. The indirect way is use XML-literal string. Dim s = <![CDATA[...]]>.Value. However it is unclear. No block comment In C#, we have line comment // and block comment /* ... */. However in VB.NET we only have line comment which is a very big trouble for me. No statement end symbol Statements are separated by line break in VB.NET; while statements are separated by ; in C#. Underscore I think many people know underscore _ is continue statement symbol. I really disagree with that. I know MS VB.NET language team is going to remove the underscore syntax from VB.NET. However what can we do now? Although underscore is removed in the future, what's the advantage of that? I cannot see any advantage! With scope With scope is an evil scope. Although it allows shorter statement, it is hard to trace. Default Namesapce in project level It is a nightmare for me. The only advantage of VB.NET is property initialization. I think C# cannot do that (correct me if I am wrong.) Public Property ThisIsMyProperty As String = "MyValue" Remarks: I don't think optional method parameters is an advantage of OOP. By those disadvantages, I cannot see the future of VB.NET. Anyone sees the future of VB.NET?

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  • dynamically include zipfilesets into a WAR

    - by Konstantin
    hi all - a bit of clumsy situation but for the moment we cannot migrate to more straight-forward project layout. We have a project called myServices and it has 2 source folders (yes, I know, but that's the way it is for now) - I'm trying to make build process a bit more flexible so we now have a property called artifact.names that will be parsed by generic build.xml and based on name, it will call either jar or war task, eg. myService-war will create a WAR file with the following zipfilesets included there: myService-war-classes, myService-war-web-inf, myService-war-meta-inf. I want to add a bit more flexibility, and allow having additional zipfilesets, eg. myService-war-etc-1,2 etc - so these will be picked up by the package target automatically. I cannot use "if" inside war target, and also ${ant.refid:myService-war-classes} property is not resolved, so I'm kind of stuck at the moment with my options - how do I dynamically include a zipfileset into a WAR? You can refer to fileset by id, but it MUST be defined then, eg. you can't have it optional on project level. Thank you. Some build.xml snippets: <target name="archive"> <for list="${artifact.names}" param="artifact"> <sequential> <echo>Packaging artifact @{artifact} of project ${project.name}</echo> <property name="display.@{artifact}.packaging" refid="@{artifact}.packaging" /> <echo>${display.@{artifact}.packaging}</echo> <propertyregex property="@{artifact}.archive.type" input="@{artifact}" regexp="([a-zA-Z0-9]*)(\-)([ejw]ar)" select="\3" casesensitive="false"/> <propertyregex property="@{artifact}.base.name" input="@{artifact}" regexp="([a-zA-Z0-9]*)(\-)([ejw]ar)" select="\1" casesensitive="false"/> <echo>${@{artifact}.archive.type}</echo> <if> <then> <war destfile="${jar.dir}/${@{artifact}.base.name}.war" compress="true" needxmlfile="false"> <resources refid="@{artifact}.packaging" /> <zipfileset refid="@{artifact}-classes" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-meta-inf" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-web-inf" erroronmissingdir="false" /> <!-- Additional zipfilesets to package --> <zipfileset refid="@{artifact}-etc-2" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-3" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-4" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-5" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-6" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-7" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-8" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-9" erroronmissingdir="false" /> <zipfileset refid="@{artifact}-etc-10" erroronmissingdir="false" /> </war> </then> <!-- Generic JAR packaging --> <else> <jar destfile="${jar.dir}/@{artifact}.jar" compress="true"> <resources refid="@{artifact}.packaging" /> <zipfileset refid="@{artifact}-meta-inf" erroronmissingdir="false" /> </jar> </else> </if> </sequential> </for> </target>

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  • how to add a function to that program, and call that function from the command line in the function

    - by user336291
    a#include "smallsh.h" /*include file for example*/ /*program buffers and work pointers*/ static char inpbuf[MAXBUF], tokbuf[2*MAXBUF], *ptr = inpbuf, *tok = tokbuf; userin(p) /*print prompt and read a line*/ char *p; { int c, count; /*initialization for later routines*/ ptr = inpbuf; tok = tokbuf; /*display prompt*/ printf("%s ",p); for(count = 0;;) { if((c = getchar()) == EOF) return(EOF); if(count<MAXBUF) inpbuf[count++] = c; if(c == '\n' && count <MAXBUF) { inpbuf[count] = '\0'; return(count); } /*if line too long restart*/ if(c == '\n') { printf("smallsh:input line too long\n"); count = 0; printf("%s",p); } } } gettok(outptr) /*get token and place into tokbuf*/ char **outptr; { int type; *outptr = tok; /*strip white space*/ for(;*ptr == ' ' || *ptr == '\t'; ptr++) ; *tok++ = *ptr; switch(*ptr++) { case '\n': type = EOL; break; case '&': type = AMPERSAND; break; case ';': type = SEMICOLON; break; case '#': type = POUND; break; default: type = ARG; while(inarg(*ptr)) *tok++ = *ptr++; } *tok++ = '\0'; return(type); } static char special[]= {' ', '\t', '&', ':', '\n', '\0'}; inarg(c) /*are we in an ordinary argument*/ char c; { char *wrk; for(wrk = special;*wrk != '\0';wrk++) if(c == *wrk) return(0); return(1); } #include "smallsh.h" procline() /*process input line*/ { char *arg[MAXARG+1]; /*pointer array for runcommand*/ int toktype; /*type of token in command*/ int narg; /*number of arguments so far*/ int type; /*FOREGROUND or BACKGROUND*/ for(narg = 0;;) { /*loop FOREVER*/ /*take action according to token type*/ switch(toktype = gettok(&arg[narg])) { case ARG: if(narg<MAXARG) narg++; break; case EOL: case SEMICOLON: case AMPERSAND: case POUND: type = (toktype == AMPERSAND) ? BACKGROUND : FOREGROUND; if(narg!=0) { arg[narg] = NULL; runcommand(arg, type); } if((toktype == EOL)||(toktype=POUND)) return; narg = 0; break; } } } #include "smallsh.h" /*execute a command with optional wait*/ runcommand(cline,where) char **cline; int where; { int pid, exitstat, ret; if((pid = fork()) <0) { perror("smallsh"); return(-1); } if(pid == 0) { /*child*/ execvp(*cline, cline); perror(*cline); exit(127); } /*code for parent*/ /*if background process print pid and exit*/ if(where == BACKGROUND) { printf("[Process id %d]\n", pid); return(0); } /*wait until process pid exists*/ while( (ret=wait(&exitstat)) != pid && ret != -1) ; return(ret == -1 ? -1 : exitstat); } #include "smallsh.h" char *prompt = "Command>"; /*prompt*/ main() { while(userin(prompt) != EOF) procline(); }

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  • How to revert-back from SSL to non-SSL in Tomcat 6 ?

    - by mohamida
    I'm using jsf 2 + jaas + ssl + tomcat 6.0.26 I have in my web site 2 paths: /faces/protected/* which uses SSL /faces/unprotected/* which don't uses SSL. I've put this in my web.xml: <login-config> <auth-method>FORM</auth-method> <form-login-config> <form-login-page>/faces/login.jsp</form-login-page> <form-error-page>/faces/error.jsp</form-error-page> </form-login-config> </login-config> <security-constraint> <web-resource-collection> <web-resource-name>Secure Resource</web-resource-name> <description/> <url-pattern>/faces/unprotected/*</url-pattern> <http-method>GET</http-method> <http-method>POST</http-method> <http-method>HEAD</http-method> <http-method>PUT</http-method> <http-method>OPTIONS</http-method> <http-method>TRACE</http-method> <http-method>DELETE</http-method> </web-resource-collection> <auth-constraint> <role-name>C</role-name> </auth-constraint> </security-constraint> <security-constraint> <web-resource-collection> <web-resource-name>Secure Resource</web-resource-name> <description /> <url-pattern>/faces/protected/*</url-pattern> <http-method>GET</http-method> <http-method>POST</http-method> <http-method>HEAD</http-method> <http-method>PUT</http-method> <http-method>OPTIONS</http-method> <http-method>TRACE</http-method> <http-method>DELETE</http-method> </web-resource-collection> <auth-constraint> <role-name>C</role-name> </auth-constraint> <user-data-constraint> <transport-guarantee>CONFIDENTIAL</transport-guarantee> </user-data-constraint> </security-constraint> <security-role> <description> Role Client </description> <role-name>C</role-name> </security-role> and this is my server.xml: <Connector port="8080" protocol="HTTP/1.1" maxThreads="400" maxKeepAliveRequests="1" acceptCount="100" connectionTimeout="3000" redirectPort="8443" compression="on" compressionMinSize="2048" noCompressionUserAgents="gozilla, traviata" compressableMimeType="text/javascript,text/css,text/html, text/xml,text/plain,application/x-javascript,application/javascript,application/xhtml+xml" /> <Connector port="8443" protocol="org.apache.coyote.http11.Http11AprProtocol" SSLEnabled="true" maxThreads="400" scheme="https" secure="true" clientAuth="optional" sslProtocol="TLS" SSLCertificateFile="path/to/crt" SSLCertificateKeyFile="path/to/pem"/> when i enter to protected paths, it switches to HTTPS (port 8443), but when i enter to path /faces/unprotected/somthing... it stays using HTTPS. what i want is when i enter to unprotected paths, it revert-back to non-SSL communications ( otherwise, i have to re-login again when i set the exact adress in my browser). What's wrong with my configurations ? Is there a way so i can do such a thing ?

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  • How to make a jQuery plugin (the right way)?

    - by macek
    I know there are jQuery cookie plugins out there, but I wanted to write one for the sake of better learning the jQuery plugin pattern. I like the separation of "work" in small, manageable functions, but I feel like I'm passing name, value, and options arguments around too much. Is there a way this can be refactored? I'm looking for snippets of code to help illustrate examples provided with in answers. Any help is appreciated. Thanks :) example usage $.cookie('foo', 'bar', {expires:7}); $.cookie('foo'); //=> bar $.cookie('foo', null); $.cookie('foo'); //=> undefined Edit: I did a little bit of work on this. You can view the revision history to see where this has come from. It still feels like more refactoring can be done to optimize the flow a bit. Any ideas? the plugin (function($){ $.cookie = function(name, value, options) { if (typeof value == 'undefined') { return get(name); } else { options = $.extend({}, $.cookie.defaults, options || {}); return (value != null) ? set(name, value, options) : unset(name, options); } }; $.cookie.defaults = { expires: null, path: '/', domain: null, secure: false }; var set = function(name, value, options){ console.log(options); return document.cookie = options_string(name, value, options); }; var get = function(name){ var cookies = {}; $.map(document.cookie.split(';'), function(pair){ var c = $.trim(pair).split('='); cookies[c[0]] = c[1]; }); return decodeURIComponent(cookies[name]); }; var unset = function(name, options){ value = ''; options.expires = -1; set(name, value, options); }; var options_string = function(name, value, options){ var pairs = [param.name(name, value)]; $.each(options, function(k,v){ pairs.push(param[k](v)); }); return $.map(pairs, function(p){ return p === null ? null : p; }).join(';'); }; var param = { name: function(name, value){ return name + "=" + encodeURIComponent(value); }, expires: function(value){ // no expiry if(value === null){ return null; } // number of days else if(typeof value == "number"){ d = new Date(); d.setTime(d.getTime() + (value * 24 * 60 * 60 * 1000)); } // date object else if(typeof value == "object" && value instanceof "Date") { d = value; } return "expires=" + d.toUTCString(); }, path: function(value){ return "path="+value; }, domain: function(value){ return value === null ? null : "domain=" + value; }, secure: function(bool){ return bool ? "secure" : null; } }; })(jQuery);

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  • How add loading image using jquery?

    - by user244394
    I'm working on a form, <form id="myform" class="form"> </form> that gets submitted to the server using jquery ajax. How can I refresh the form on success to show the updated form information and add a spinner until the form loads? here is my html and jquery snippet <div class="container"> <div class="page-header"> <div class="span2"> <!--Sidebar content--> <img src="img/emc_logo.png" title="EMC" > </div> <div class="span6"> <h2 class="form-wizard-heading">Configuration</h2> </div> </div> <form id="myform" class="form"> </form> </div> <!-- /container --> <!-- Modal --> <div id="myModal" class="modal hide fade" tabindex="-1" role="dialog" aria-labelledby="myModalLabel" aria-hidden="true"> <div class="modal-header"> <button type="button" class="close" data-dismiss="modal" aria-hidden="true">&times;</button> <h3 id="myModalLabel">Configuration Changes</h3> <p><span class="label label-important">Please review your changes before submitting. Submitting the changes will result in rebooting the cluster</span></p> </div> <div class="modal-body"> <table class="table table-condensed table-striped" id="display"></table> </div> <div class="modal-footer"> <button id="cancel" class="btn" data-dismiss="modal" aria-hidden="true">Close</button> <button id="save" class="btn btn-primary">Save changes</button> </div> </div> //Jquery part $(document).ready(function () { $('input').hover(function () { $(this).popover('show') }); // On mouseout destroy popout $('input').mouseout(function () { $(this).popover('destroy') }); $('#myform').on('submit', function (ev) { ev.preventDefault(); var data = $(this).serializeObject(); json_data = JSON.stringify(data); $('#myModal').modal('show'); $.each(data, function (key, val) { var tablefeed = $('<tr><td>' + key + '</td><td id="' + key + '">' + val + '</td><tr>').appendTo('#display'); }); $(".modal-body").html(tablefeed); }); $("#cancel").click(function () { $("#display").empty(); }); $(function () { $("#save").click(function () { // validate and process form here alert("button submitted" + json_data); $.ajax({ type: "POST", url: "somefile.json.", data: json_data, contentType: 'application/json', success: function (data, textStatus, xhr) { console.log(arguments); console.log(xhr.status); alert("Your form has been submitted: " + textStatus + xhr.status); }, error: function (jqXHR, textStatus, errorThrown) { alert(jqXHR.responseText + " - " + errorThrown + " : " + jqXHR.status); } }); }); }); });

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  • Designing different Factory classes (and what to use as argument to the factories!)

    - by devoured elysium
    Let's say we have the following piece of code: public class Event { } public class SportEvent1 : Event { } public class SportEvent2 : Event { } public class MedicalEvent1 : Event { } public class MedicalEvent2 : Event { } public interface IEventFactory { bool AcceptsInputString(string inputString); Event CreateEvent(string inputString); } public class EventFactory { private List<IEventFactory> factories = new List<IEventFactory>(); public void AddFactory(IEventFactory factory) { factories.Add(factory); } //I don't see a point in defining a RemoveFactory() so I won't. public Event CreateEvent(string inputString) { try { //iterate through all factories. If one and only one of them accepts //the string, generate the event. Otherwise, throw an exception. return factories.Single(factory => factory.AcceptsInputString(inputString)).CreateEvent(inputString); } catch (InvalidOperationException e) { throw new InvalidOperationException("No valid factory found to generate this kind of Event!", e); } } } public class SportEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("SportEvent1"); } public Event CreateEvent(string inputString) { return new SportEvent1(); } } public class MedicalEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("MedicalEvent1"); } public Event CreateEvent(string inputString) { return new MedicalEvent1(); } } And here is the code that runs it: static void Main(string[] args) { EventFactory medicalEventFactory = new EventFactory(); medicalEventFactory.AddFactory(new MedicalEvent1Factory()); medicalEventFactory.AddFactory(new MedicalEvent2Factory()); EventFactory sportsEventFactory = new EventFactory(); sportsEventFactory.AddFactory(new SportEvent1Factory()); sportsEventFactory.AddFactory(new SportEvent2Factory()); } I have a couple of questions: Instead of having to add factories here in the main method of my application, should I try to redesign my EventFactory class so it is an abstract factory? It'd be better if I had a way of not having to manually add EventFactories every time I want to use them. So I could just instantiate MedicalFactory and SportsFactory. Should I make a Factory of factories? Maybe that'd be over-engineering? As you have probably noticed, I am using a inputString string as argument to feed the factories. I have an application that lets the user create his own events but also to load/save them from text files. Later, I might want to add other kinds of files, XML, sql connections, whatever. The only way I can think of that would allow me to make this work is having an internal format (I choose a string, as it's easy to understand). How would you make this? I assume this is a recurrent situation, probably most of you know of any other more intelligent approach to this. I am then only looping in the EventFactory for all the factories in its list to check if any of them accepts the input string. If one does, then it asks it to generate the Event. If you find there is something wrong or awkward with the method I'm using to make this happen, I'd be happy to hear about different implementations. Thanks! PS: Although I don't show it in here, all the different kind of events have different properties, so I have to generate them with different arguments (SportEvent1 might have SportName and Duration properties, that have to be put in the inputString as argument).

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  • Strange performance behaviour for 64 bit modulo operation

    - by codymanix
    The last three of these method calls take approx. double the time than the first four. The only difference is that their arguments doesn't fit in integer anymore. But should this matter? The parameter is declared to be long, so it should use long for calculation anyway. Does the modulo operation use another algorithm for numbersmaxint? I am using amd athlon64 3200+, winxp sp3 and vs2008. Stopwatch sw = new Stopwatch(); TestLong(sw, int.MaxValue - 3l); TestLong(sw, int.MaxValue - 2l); TestLong(sw, int.MaxValue - 1l); TestLong(sw, int.MaxValue); TestLong(sw, int.MaxValue + 1l); TestLong(sw, int.MaxValue + 2l); TestLong(sw, int.MaxValue + 3l); Console.ReadLine(); static void TestLong(Stopwatch sw, long num) { long n = 0; sw.Reset(); sw.Start(); for (long i = 3; i < 20000000; i++) { n += num % i; } sw.Stop(); Console.WriteLine(sw.Elapsed); } EDIT: I now tried the same with C and the issue does not occur here, all modulo operations take the same time, in release and in debug mode with and without optimizations turned on: #include "stdafx.h" #include "time.h" #include "limits.h" static void TestLong(long long num) { long long n = 0; clock_t t = clock(); for (long long i = 3; i < 20000000LL*100; i++) { n += num % i; } printf("%d - %lld\n", clock()-t, n); } int main() { printf("%i %i %i %i\n\n", sizeof (int), sizeof(long), sizeof(long long), sizeof(void*)); TestLong(3); TestLong(10); TestLong(131); TestLong(INT_MAX - 1L); TestLong(UINT_MAX +1LL); TestLong(INT_MAX + 1LL); TestLong(LLONG_MAX-1LL); getchar(); return 0; } EDIT2: Thanks for the great suggestions. I found that both .net and c (in debug as well as in release mode) does't not use atomically cpu instructions to calculate the remainder but they call a function that does. In the c program I could get the name of it which is "_allrem". It also displayed full source comments for this file so I found the information that this algorithm special cases the 32bit divisors instead of dividends which was the case in the .net application. I also found out that the performance of the c program really is only affected by the value of the divisor but not the dividend. Another test showed that the performance of the remainder function in the .net program depends on both the dividend and divisor. BTW: Even simple additions of long long values are calculated by a consecutive add and adc instructions. So even if my processor calls itself 64bit, it really isn't :( EDIT3: I now ran the c app on a windows 7 x64 edition, compiled with visual studio 2010. The funny thing is, the performance behavior stays the same, although now (I checked the assembly source) true 64 bit instructions are used.

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  • Object validator - is this good design?

    - by neo2862
    I'm working on a project where the API methods I write have to return different "views" of domain objects, like this: namespace View.Product { public class SearchResult : View { public string Name { get; set; } public decimal Price { get; set; } } public class Profile : View { public string Name { get; set; } public decimal Price { get; set; } [UseValidationRuleset("FreeText")] public string Description { get; set; } [SuppressValidation] public string Comment { get; set; } } } These are also the arguments of setter methods in the API which have to be validated before storing them in the DB. I wrote an object validator that lets the user define validation rulesets in an XML file and checks if an object conforms to those rules: [Validatable] public class View { [SuppressValidation] public ValidationError[] ValidationErrors { get { return Validator.Validate(this); } } } public static class Validator { private static Dictionary<string, Ruleset> Rulesets; static Validator() { // read rulesets from xml } public static ValidationError[] Validate(object obj) { // check if obj is decorated with ValidatableAttribute // if not, return an empty array (successful validation) // iterate over the properties of obj // - if the property is decorated with SuppressValidationAttribute, // continue // - if it is decorated with UseValidationRulesetAttribute, // use the ruleset specified to call // Validate(object value, string rulesetName, string FieldName) // - otherwise, get the name of the property using reflection and // use that as the ruleset name } private static List<ValidationError> Validate(object obj, string fieldName, string rulesetName) { // check if the ruleset exists, if not, throw exception // call the ruleset's Validate method and return the results } } public class Ruleset { public Type Type { get; set; } public Rule[] Rules { get; set; } public List<ValidationError> Validate(object property, string propertyName) { // check if property is of type Type // if not, throw exception // iterate over the Rules and call their Validate methods // return a list of their return values } } public abstract class Rule { public Type Type { get; protected set; } public abstract ValidationError Validate(object value, string propertyName); } public class StringRegexRule : Rule { public string Regex { get; set; } public StringRegexRule() { Type = typeof(string); } public override ValidationError Validate(object value, string propertyName) { // see if Regex matches value and return // null or a ValidationError } } Phew... Thanks for reading all of this. I've already implemented it and it works nicely, and I'm planning to extend it to validate the contents of IEnumerable fields and other fields that are Validatable. What I'm particularly concerned about is that if no ruleset is specified, the validator tries to use the name of the property as the ruleset name. (If you don't want that behavior, you can use [SuppressValidation].) This makes the code much less cluttered (no need to use [UseValidationRuleset("something")] on every single property) but it somehow doesn't feel right. I can't decide if it's awful or awesome. What do you think? Any suggestions on the other parts of this design are welcome too. I'm not very experienced and I'm grateful for any help. Also, is "Validatable" a good name? To me, it sounds pretty weird but I'm not a native English speaker.

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  • Supporting Piping (A Useful Hello World)

    - by blastthisinferno
    I am trying to write a collection of simple C++ programs that follow the basic Unix philosophy by: Make each program do one thing well. Expect the output of every program to become the input to another, as yet unknown, program. I'm having an issue trying to get the output of one to be the input of the other, and getting the output of one be the input of a separate instance of itself. Very briefly, I have a program add which takes arguments and spits out the summation. I want to be able to pipe the output to another add instance. ./add 1 2 | ./add 3 4 That should yield 6 but currently yields 10. I've encountered two problems: The cin waits for user input from the console. I don't want this, and haven't been able to find a simple example showing a the use of standard input stream without querying the user in the console. If someone knows of an example please let me know. I can't figure out how to use standard input while supporting piping. Currently, it appears it does not work. If I issue the command ./add 1 2 | ./add 3 4 it results in 7. The relevant code is below: add.cpp snippet // ... COMMAND LINE PROCESSING ... std::vector<double> numbers = multi.getValue(); // using TCLAP for command line parsing if (numbers.size() > 0) { double sum = numbers[0]; double arg; for (int i=1; i < numbers.size(); i++) { arg = numbers[i]; sum += arg; } std::cout << sum << std::endl; } else { double input; // right now this is test code while I try and get standard input streaming working as expected while (std::cin) { std::cin >> input; std::cout << input << std::endl; } } // ... MORE IRRELEVANT CODE ... So, I guess my question(s) is does anyone see what is incorrect with this code in order to support piping standard input? Are there some well known (or hidden) resources that explain clearly how to implement an example application supporting the basic Unix philosophy? @Chris Lutz I've changed the code to what's below. The problem where cin still waits for user input on the console, and doesn't just take from the standard input passed from the pipe. Am I missing something trivial for handling this? I haven't tried Greg Hewgill's answer yet, but don't see how that would help since the issue is still with cin. // ... COMMAND LINE PROCESSING ... std::vector<double> numbers = multi.getValue(); // using TCLAP for command line parsing double sum = numbers[0]; double arg; for (int i=1; i < numbers.size(); i++) { arg = numbers[i]; sum += arg; } // right now this is test code while I try and get standard input streaming working as expected while (std::cin) { std::cin >> arg; std::cout << arg << std::endl; } std::cout << sum << std::endl; // ... MORE IRRELEVANT CODE ...

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  • Better Way To Use C++ Named Parameter Idiom?

    - by Head Geek
    I've been developing a GUI library for Windows (as a personal side project, no aspirations of usefulness). For my main window class, I've set up a hierarchy of option classes (using the Named Parameter Idiom), because some options are shared and others are specific to particular types of windows (like dialogs). The way the Named Parameter Idiom works, the functions of the parameter class have to return the object they're called on. The problem is that, in the hierarchy, each one has to be a different class -- the createWindowOpts class for standard windows, the createDialogOpts class for dialogs, and the like. I've dealt with that by making all the option classes templates. Here's an example: template <class T> class _sharedWindowOpts: public detail::_baseCreateWindowOpts { public: /////////////////////////////////////////////////////////////// // No required parameters in this case. _sharedWindowOpts() { }; typedef T optType; // Commonly used options optType& at(int x, int y) { mX=x; mY=y; return static_cast<optType&>(*this); }; // Where to put the upper-left corner of the window; if not specified, the system sets it to a default position optType& at(int x, int y, int width, int height) { mX=x; mY=y; mWidth=width; mHeight=height; return static_cast<optType&>(*this); }; // Sets the position and size of the window in a single call optType& background(HBRUSH b) { mBackground=b; return static_cast<optType&>(*this); }; // Sets the default background to this brush optType& background(INT_PTR b) { mBackground=HBRUSH(b+1); return static_cast<optType&>(*this); }; // Sets the default background to one of the COLOR_* colors; defaults to COLOR_WINDOW optType& cursor(HCURSOR c) { mCursor=c; return static_cast<optType&>(*this); }; // Sets the default mouse cursor for this window; defaults to the standard arrow optType& hidden() { mStyle&=~WS_VISIBLE; return static_cast<optType&>(*this); }; // Windows are visible by default optType& icon(HICON iconLarge, HICON iconSmall=0) { mIcon=iconLarge; mSmallIcon=iconSmall; return static_cast<optType&>(*this); }; // Specifies the icon, and optionally a small icon // ...Many others removed... }; template <class T> class _createWindowOpts: public _sharedWindowOpts<T> { public: /////////////////////////////////////////////////////////////// _createWindowOpts() { }; // These can't be used with child windows, or aren't needed optType& menu(HMENU m) { mMenuOrId=m; return static_cast<optType&>(*this); }; // Gives the window a menu optType& owner(HWND hwnd) { mParentOrOwner=hwnd; return static_cast<optType&>(*this); }; // Sets the optional parent/owner }; class createWindowOpts: public _createWindowOpts<createWindowOpts> { public: /////////////////////////////////////////////////////////////// createWindowOpts() { }; }; It works, but as you can see, it requires a noticeable amount of extra work: a type-cast on the return type for each function, extra template classes, etcetera. My question is, is there an easier way to implement the Named Parameter Idiom in this case, one that doesn't require all the extra stuff?

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  • Trouble with Code First DatabaseGenerated Composite Primary Key

    - by Nick Fleetwood
    This is a tad complicated, and please, I know all the arguments against natural PK's, so we don't need to have that discussion. using VS2012/MVC4/C#/CodeFirst So, the PK is based on the date and a corresponding digit together. So, a few rows created today would be like this: 20131019 1 20131019 2 And one created tomorrow: 20131020 1 This has to be automatically generated using C# or as a trigger or whatever. The user wouldn't input this. I did come up with a solution, but I'm having problems with it, and I'm a little stuck, hence the question. So, I have a model: public class MainOne { //[Key] //public int ID { get; set; } [Key][Column(Order=1)] [DatabaseGenerated(DatabaseGeneratedOption.None)] public string DocketDate { get; set; } [Key][Column(Order=2)] [DatabaseGenerated(DatabaseGeneratedOption.None)] public string DocketNumber { get; set; } [StringLength(3, ErrorMessage = "Corp Code must be three letters")] public string CorpCode { get; set; } [StringLength(4, ErrorMessage = "Corp Code must be four letters")] public string DocketStatus { get; set; } } After I finish the model, I create a new controller and views using VS2012 scaffolding. Then, what I'm doing is debugging to create the database, then adding the following instead of trigger after Code First creates the DB [I don't know if this is correct procedure]: CREATE TRIGGER AutoIncrement_Trigger ON [dbo].[MainOnes] instead OF INSERT AS BEGIN DECLARE @number INT SELECT @number=COUNT(*) FROM [dbo].[MainOnes] WHERE [DocketDate] = CONVERT(DATE, GETDATE()) INSERT INTO [dbo].[MainOnes] (DocketDate,DocketNumber,CorpCode,DocketStatus) SELECT (CONVERT(DATE, GETDATE ())),(@number+1),inserted.CorpCode,inserted.DocketStatus FROM inserted END And when I try to create a record, this is the error I'm getting: The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: The object state cannot be changed. This exception may result from one or more of the primary key properties being set to null. Non-Added objects cannot have null primary key values. See inner exception for details. Now, what's interesting to me, is that after I stop debugging and I start again, everything is perfect. The trigger fired perfectly, so the composite PK is unique and perfect, and the data in other columns is intact. My guess is that EF is confused by the fact that there is seemingly no value for the PK until AFTER an insert command is given. Also, appearing to back this theory, is that when I try to edit on of the rows, in debug, I get the following error: The number of primary key values passed must match number of primary key values defined on the entity. Same error occurs if I try to pull the 'Details' or 'Delete' function. Any solution or ideas on how to pull this off? I'm pretty open to anything, even creating a hidden int PK. But it would seem redundant. EDIT 21OCT13 [HttpPost] public ActionResult Create(MainOne mainone) { if (ModelState.IsValid) { var countId = db.MainOnes.Count(d => d.DocketDate == mainone.DocketNumber); //assuming that the date field already has a value mainone.DocketNumber = countId + 1; //Cannot implicitly convert type int to string db.MainOnes.Add(mainone); db.SaveChanges(); return RedirectToAction("Index"); } return View(mainone); } EDIT 21OCT2013 FINAL CODE SOLUTION For anyone like me, who is constantly searching for clear and complete solutions. if (ModelState.IsValid) { String udate = DateTime.UtcNow.ToString("yyyy-MM-dd"); mainone.DocketDate = udate; var ddate = db.MainOnes.Count(d => d.DocketDate == mainone.DocketDate); //assuming that the date field already has a value mainone.DocketNumber = ddate + 1; db.MainOnes.Add(mainone); db.SaveChanges(); return RedirectToAction("Index"); }

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  • What happens when you add/remove current site as trusted site?

    - by kasey
    What happens when you add/remove the current site, while logged on, as a trusted site? When users do this on our website, and then try to click on a link or close the browser, they get the following JavaScript exception: "Microsoft JScript runtime error: 'type' is null or not an object" in the below library code at the line "var etype = this.type = e.type.toLowerCase();" Sys.UI.DomEvent = function Sys$UI$DomEvent(eventObject) { /// <summary locid="M:J#Sys.UI.DomEvent.#ctor" /> /// <param name="eventObject"></param> /// <field name="altKey" type="Boolean" locid="F:J#Sys.UI.DomEvent.altKey"></field> /// <field name="button" type="Sys.UI.MouseButton" locid="F:J#Sys.UI.DomEvent.button"></field> /// <field name="charCode" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.charCode"></field> /// <field name="clientX" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.clientX"></field> /// <field name="clientY" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.clientY"></field> /// <field name="ctrlKey" type="Boolean" locid="F:J#Sys.UI.DomEvent.ctrlKey"></field> /// <field name="keyCode" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.keyCode"></field> /// <field name="offsetX" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.offsetX"></field> /// <field name="offsetY" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.offsetY"></field> /// <field name="screenX" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.screenX"></field> /// <field name="screenY" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.screenY"></field> /// <field name="shiftKey" type="Boolean" locid="F:J#Sys.UI.DomEvent.shiftKey"></field> /// <field name="target" locid="F:J#Sys.UI.DomEvent.target"></field> /// <field name="type" type="String" locid="F:J#Sys.UI.DomEvent.type"></field> var e = Function._validateParams(arguments, [ {name: "eventObject"} ]); if (e) throw e; var e = eventObject; var etype = this.type = e.type.toLowerCase(); this.rawEvent = e; this.altKey = e.altKey; if (typeof(e.button) !== 'undefined') { this.button = (typeof(e.which) !== 'undefined') ? e.button : (e.button === 4) ? Sys.UI.MouseButton.middleButton : (e.button === 2) ? Sys.UI.MouseButton.rightButton : Sys.UI.MouseButton.leftButton; } if (etype === 'keypress') { this.charCode = e.charCode || e.keyCode; } else if (e.keyCode && (e.keyCode === 46)) { this.keyCode = 127; } else { this.keyCode = e.keyCode; } this.clientX = e.clientX; this.clientY = e.clientY; this.ctrlKey = e.ctrlKey; this.target = e.target ? e.target : e.srcElement; if (!etype.startsWith('key')) { if ((typeof(e.offsetX) !== 'undefined') && (typeof(e.offsetY) !== 'undefined')) { this.offsetX = e.offsetX; this.offsetY = e.offsetY; } else if (this.target && (this.target.nodeType !== 3) && (typeof(e.clientX) === 'number')) { var loc = Sys.UI.DomElement.getLocation(this.target); var w = Sys.UI.DomElement._getWindow(this.target); this.offsetX = (w.pageXOffset || 0) + e.clientX - loc.x; this.offsetY = (w.pageYOffset || 0) + e.clientY - loc.y; } } this.screenX = e.screenX; this.screenY = e.screenY; this.shiftKey = e.shiftKey; } Note: the site does not require trusted privileges to function correctly.

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  • Using VBA / Macro to highlight changes in excel

    - by Zaj
    I have a spread sheet that I send out to various locations to have information on it updated and then sent back to me. However, I had to put validation and lock the cells to force users to input accurate information. Then I can to use VBA to disable the work around of cut copy and paste functions. And additionally I inserted a VBA function to force users to open the excel file in Macros. Now I'm trying to track the changes so that I know what was updated when I recieve the sheet back. However everytime i do this I get an error when someone savesthe document and randomly it will lock me out of the document completely. I have my code pasted below, can some one help me create code in the VBA forum to highlight changes instead of through excel's share/track changes option? ThisWorkbook (Code): Option Explicit Const WelcomePage = "Macros" Private Sub Workbook_BeforeClose(Cancel As Boolean) Call ToggleCutCopyAndPaste(True) 'Turn off events to prevent unwanted loops Application.EnableEvents = False 'Evaluate if workbook is saved and emulate default propmts With ThisWorkbook If Not .Saved Then Select Case MsgBox("Do you want to save the changes you made to '" & .Name & "'?", _ vbYesNoCancel + vbExclamation) Case Is = vbYes 'Call customized save routine Call CustomSave Case Is = vbNo 'Do not save Case Is = vbCancel 'Set up procedure to cancel close Cancel = True End Select End If 'If Cancel was clicked, turn events back on and cancel close, 'otherwise close the workbook without saving further changes If Not Cancel = True Then .Saved = True Application.EnableEvents = True .Close savechanges:=False Else Application.EnableEvents = True End If End With End Sub Private Sub Workbook_BeforeSave(ByVal SaveAsUI As Boolean, Cancel As Boolean) 'Turn off events to prevent unwanted loops Application.EnableEvents = False 'Call customized save routine and set workbook's saved property to true '(To cancel regular saving) Call CustomSave(SaveAsUI) Cancel = True 'Turn events back on an set saved property to true Application.EnableEvents = True ThisWorkbook.Saved = True End Sub Private Sub Workbook_Open() Call ToggleCutCopyAndPaste(False) 'Unhide all worksheets Application.ScreenUpdating = False Call ShowAllSheets Application.ScreenUpdating = True End Sub Private Sub CustomSave(Optional SaveAs As Boolean) Dim ws As Worksheet, aWs As Worksheet, newFname As String 'Turn off screen flashing Application.ScreenUpdating = False 'Record active worksheet Set aWs = ActiveSheet 'Hide all sheets Call HideAllSheets 'Save workbook directly or prompt for saveas filename If SaveAs = True Then newFname = Application.GetSaveAsFilename( _ fileFilter:="Excel Files (*.xls), *.xls") If Not newFname = "False" Then ThisWorkbook.SaveAs newFname Else ThisWorkbook.Save End If 'Restore file to where user was Call ShowAllSheets aWs.Activate 'Restore screen updates Application.ScreenUpdating = True End Sub Private Sub HideAllSheets() 'Hide all worksheets except the macro welcome page Dim ws As Worksheet Worksheets(WelcomePage).Visible = xlSheetVisible For Each ws In ThisWorkbook.Worksheets If Not ws.Name = WelcomePage Then ws.Visible = xlSheetVeryHidden Next ws Worksheets(WelcomePage).Activate End Sub Private Sub ShowAllSheets() 'Show all worksheets except the macro welcome page Dim ws As Worksheet For Each ws In ThisWorkbook.Worksheets If Not ws.Name = WelcomePage Then ws.Visible = xlSheetVisible Next ws Worksheets(WelcomePage).Visible = xlSheetVeryHidden End Sub Private Sub Workbook_Activate() Call ToggleCutCopyAndPaste(False) End Sub Private Sub Workbook_Deactivate() Call ToggleCutCopyAndPaste(True) End Sub This is in my ModuleCode: Option Explicit Sub ToggleCutCopyAndPaste(Allow As Boolean) 'Activate/deactivate cut, copy, paste and pastespecial menu items Call EnableMenuItem(21, Allow) ' cut Call EnableMenuItem(19, Allow) ' copy Call EnableMenuItem(22, Allow) ' paste Call EnableMenuItem(755, Allow) ' pastespecial 'Activate/deactivate drag and drop ability Application.CellDragAndDrop = Allow 'Activate/deactivate cut, copy, paste and pastespecial shortcut keys With Application Select Case Allow Case Is = False .OnKey "^c", "CutCopyPasteDisabled" .OnKey "^v", "CutCopyPasteDisabled" .OnKey "^x", "CutCopyPasteDisabled" .OnKey "+{DEL}", "CutCopyPasteDisabled" .OnKey "^{INSERT}", "CutCopyPasteDisabled" Case Is = True .OnKey "^c" .OnKey "^v" .OnKey "^x" .OnKey "+{DEL}" .OnKey "^{INSERT}" End Select End With End Sub Sub EnableMenuItem(ctlId As Integer, Enabled As Boolean) 'Activate/Deactivate specific menu item Dim cBar As CommandBar Dim cBarCtrl As CommandBarControl For Each cBar In Application.CommandBars If cBar.Name <> "Clipboard" Then Set cBarCtrl = cBar.FindControl(ID:=ctlId, recursive:=True) If Not cBarCtrl Is Nothing Then cBarCtrl.Enabled = Enabled End If Next End Sub Sub CutCopyPasteDisabled() 'Inform user that the functions have been disabled MsgBox " Cutting, copying and pasting have been disabled in this workbook. Please hard key in data. " End Sub

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  • C++: Trouble with templates (C2064)

    - by Rosarch
    I'm having compiler errors, and I'm not sure why. What am I doing wrong here: Hangman.cpp: set<char> Hangman::incorrectGuesses() { // Hangman line 103 return Utils::findAll_if<char>(guesses.begin(), guesses.end(), &Hangman::isIncorrectGuess); } bool Hangman::isIncorrectGuess(char c) { return correctAnswer.find(c) == string::npos; } Utils.h: namespace Utils { void PrintLine(const string& line, int tabLevel = 0); string getTabs(int tabLevel); template<class result_t, class Predicate> std::set<result_t> findAll_if(typename std::set<result_t>::iterator begin, typename std::set<result_t>::iterator end, Predicate pred) { std::set<result_t> result; // utils line 16 return detail::findAll_if_rec<result_t>(begin, end, pred, result); } } namespace detail { template<class result_t, class Predicate> std::set<result_t> findAll_if_rec(typename std::set<result_t>::iterator begin, typename std::set<result_t>::iterator end, Predicate pred, std::set<result_t> result) { // utils line 25 typename std::set<result_t>::iterator nextResultElem = find_if(begin, end, pred); if (nextResultElem == end) { return result; } result.insert(*nextResultElem); return findAll_if_rec(++nextResultElem, end, pred, result); } } This produces the following compiler errors: algorithm(83): error C2064: term does not evaluate to a function taking 1 arguments algorithm(95) : see reference to function template instantiation '_InIt std::_Find_if<std::_Tree_unchecked_const_iterator<_Mytree>,_Pr>(_InIt,_InIt,_Pr)' being compiled 1> with 1> [ 1> _InIt=std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>>, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> _Pr=bool (__thiscall Hangman::* )(char) 1> ] utils.h(25) : see reference to function template instantiation '_InIt std::find_if<std::_Tree_const_iterator<_Mytree>,Predicate>(_InIt,_InIt,_Pr)' being compiled 1> with 1> [ 1> _InIt=std::_Tree_const_iterator<std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>>, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> Predicate=bool (__thiscall Hangman::* )(char), 1> _Pr=bool (__thiscall Hangman::* )(char) 1> ] utils.h(16) : see reference to function template instantiation 'std::set<_Kty> detail::findAll_if_rec<result_t,Predicate>(std::_Tree_const_iterator<_Mytree>,std::_Tree_const_iterator<_Mytree>,Predicate,std::set<_Kty>)' being compiled 1> with 1> [ 1> _Kty=char, 1> result_t=char, 1> Predicate=bool (__thiscall Hangman::* )(char), 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>> 1> ] hangman.cpp(103) : see reference to function template instantiation 'std::set<_Kty> Utils::findAll_if<char,bool(__thiscall Hangman::* )(char)>(std::_Tree_const_iterator<_Mytree>,std::_Tree_const_iterator<_Mytree>,Predicate)' being compiled 1> with 1> [ 1> _Kty=char, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> Predicate=bool (__thiscall Hangman::* )(char) 1> ]

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • How to define template directives (from an API perspective)?

    - by Ralph
    Preface I'm writing a template language (don't bother trying to talk me out of it), and in it, there are two kinds of user-extensible nodes. TemplateTags and TemplateDirectives. A TemplateTag closely relates to an HTML tag -- it might look something like div(class="green") { "content" } And it'll be rendered as <div class="green">content</div> i.e., it takes a bunch of attributes, plus some content, and spits out some HTML. TemplateDirectives are a little more complicated. They can be things like for loops, ifs, includes, and other such things. They look a lot like a TemplateTag, but they need to be processed differently. For example, @for($i in $items) { div(class="green") { $i } } Would loop over $items and output the content with the variable $i substituted in each time. So.... I'm trying to decide on a way to define these directives now. Template Tags The TemplateTags are pretty easy to write. They look something like this: [TemplateTag] static string div(string content = null, object attrs = null) { return HtmlTag("div", content, attrs); } Where content gets the stuff between the curly braces (pre-rendered if there are variables in it and such), and attrs is either a Dictionary<string,object> of attributes, or an anonymous type used like a dictionary. It just returns the HTML which gets plunked into its place. Simple! You can write tags in basically 1 line. Template Directives The way I've defined them now looks like this: [TemplateDirective] static string @for(string @params, string content) { var tokens = Regex.Split(@params, @"\sin\s").Select(s => s.Trim()).ToArray(); string itemName = tokens[0].Substring(1); string enumName = tokens[1].Substring(1); var enumerable = data[enumName] as IEnumerable; var sb = new StringBuilder(); var template = new Template(content); foreach (var item in enumerable) { var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; sb.Append(template.Render(templateVars)); } return sb.ToString(); } (Working example). Basically, the stuff between the ( and ) is not split into arguments automatically (like the template tags do), and the content isn't pre-rendered either. The reason it isn't pre-rendered is because you might want to add or remove some template variables or something first. In this case, we add the $i variable to the template variables, var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; And then render the content manually, sb.Append(template.Render(templateVars)); Question I'm wondering if this is the best approach to defining custom Template Directives. I want to make it as easy as possible. What if the user doesn't know how to render templates, or doesn't know that he's supposed to? Maybe I should pass in a Template instance pre-filled with the content instead? Or maybe only let him tamper w/ the template variables, and then automatically render the content at the end? OTOH, for things like "if" if the condition fails, then the template wouldn't need to be rendered at all. So there's a lot of flexibility I need to allow in here. Thoughts?

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  • Jquery / PhP / Joomla Select one of two comboboxes does not get updated

    - by bluesbrother
    I am making a Joomla component wich has 3 comboboxes/selects on the page. One with languages and 2 with subjects. If you change the language the other two get filled with the same data (the subjects in the selected language) the name of the selectbox are different but otherwise the same. I get an error for one of the subject boxes (hence the url gets red), but there is no logic in wich one will give an error. In Firebug i get the HTML back for the one without the other and this one gets updated but the other one gives nothing back. If i right click in firebug on the one that gave the error, and do "send again" it will load fine. Is their a timing problem? The change event of the language selectbox: jQuery('#cmbldcoi_ldlink_language').bind('change', function() { var cmbLangID = jQuery('#cmbldcoi_ldlink_language').val(); if (cmbLangID !=0) { getSubjectCmb_lang(cmbLangID, 'cmbldcoi_ldlink_subjects', '#ldlinksubjects'); } }); Function that requests the php file to create the html for the select: function getSubjectCmb_lang(langID, cmbName, DivWhereIn) { var xdate = new Date().getTime(); var url = 'index.php?option=com_ldadmin&view=ldadmin&format=raw&task=getcmbsubj_lang&langid=' + langID + '&cmbname=' + cmbName + '&'+ xdate; jQuery(DivWhereIn).load(url, function(){ }); } And in the php file there is a connection made to the database to ge the information to build the selectbox. I use a function for this that is okay because it makes al my selectboxes. The only place where there are problems with select boxes is on the pages that has 2 selects that need to change when a third one changed. My guess it is somewhere in the Jquery where this goes wrong. And i think it has to do with timing. But i am open for all sugestions. Thanx. UPDATE: No the ID and Name fields are different. They are named : cmbldcoi_child cmbldcoi_parent Here is my code: The change event for the first combobox which makes the other two change: jQuery('#cmbldcoi_language_chain_subj').bind('change', function(){ var langID = jQuery('#cmbldcoi_language_chain_subj').val(); if (langID != 0){ getSubjectCmb_lang(langID, 'cmbldcoi_child', '#div_cmbldcoi_child'); getSubjectCmb_lang(langID, 'cmbldcoi_parent', '#div_cmbldcoi_parent'); } }); } The function wicht calls the php file to get the info from the database: function getSubjectCmb_lang(langID, cmbName, DivWhereIn){ var xdate = new Date().getTime(); var url = 'index.php?option=com_ldadmin&view=ldadmin&format=raw&task=getcmbsubj_lang&langid=' + langID + '&cmbname=' + cmbName + '&'+ xdate; jQuery(DivWhereIn).load(url, function(){ }); } The PHP code function getcmbsubj_lang(){ $langid = JRequest::getVar('langid'); if ($langid > 0 ){ $langid = JRequest::getVar('langid'); }else{ $langid = 1; } $cmbName = JRequest::getVar('cmbname'); //$lang_sufx = self::get_#__sufx($langid); print ld_html::ld_create_cmb_html($cmbName, '#__ldcoi_subjects','id', 'subject_name', " WHERE id_language={$langid} ORDER BY subject_name" ); } There is a class wich is called ld_html wich has an funnction in it that creates a combobox. ld_html::ld_create_cmb_html() It gets an table name, id field, namefield and optional an where clause. It all works fine if there is just one combobox thats needs updating. It give a problem when there are two. Thanks for the help !

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  • HTML 5 <video> tag vs Flash video. What are the pros and cons?

    - by Vilx-
    Seems like the new <video> tag is all the hype these days, especially since Firefox now supports it. News of this are popping up in blogs all over the place, and everyone seems to be excited. But what about? As much as I searched I could not find anything that would make it better than the good old Flash video. In fact, I see only problems with it: It will still be some time before all the browsers start supporting it, and much more time before most people upgrade; Flash is available already and everyone has it; You can couple Flash with whatever fancy UI you want for controlling the playback. I gather that the tag will be controllable as well (via JavaScript probably), but will it be able to go fullscreen? The only two pros for a <video> tag that I can see are: It is more "semantic" - which probably holds no importance to a whole lot of people, including me; It is not dependent on a single commercial 3rd party entity (Adobe) - which I also don't see as a compelling reason to switch, because free players and video converters are already available, and Adobe is not hindering the whole process in any way (it's not in their interests even). So... what's the big deal? Added: OK, so there is one more Pro... maybe. Support for mobile devices. Hard to say though. A number of thoughts race through my head about the subject: How many mobile devices are actually able to decode video at a decent speed anyway, Flash or otherwise? How long until mainstream mobile devices get the <video> support? Even if it is available through updates, how many people actually do that? How many people watch videos on web pages on their mobile phones at all? As for the semantics part - I understand that search engines might be able to detect videos better now, but... what will they do with them anyway? OK, so they know that there is a video in the page. And? They can't index a video! I'd like some more arguments here. Added: Just thought of another Cons. This opens up a whole new area of cross-browser incompatibility. HTML and CSS is quite messy already in this aspect. Flash at least is the same everywhere. But it's enough for at least one major browser vendor to decide against the <video> tag (can anyone say "Internet Explorer"?) and we have a nice new area of hell to explore. Added: A Pro just came in. More competition = more innovation. That's true. Giving Adobe more competition will probably force them to improve Flash in areas it has been lacking so far. Linux seems to be a weak spot for it, cited by many.

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  • I never really understood: what is Application Binary Interface (ABI)?

    - by claws
    I never clearly understood what is an ABI. I'm sorry for such a lengthy question. I just want to clearly understand things. Please don't point me to wiki article, If could understand it, I wouldn't be here posting such a lengthy post. This is my mindset about different interfaces: TV remote is an interface between user and TV. It is an existing entity but useless (doesn't provide any functionality) by itself. All the functionality for each of those buttons on the remote is implemented in the Television set. Interface: It is a "existing entity" layer between the functionality and consumer of that functionality. An, interface by itself is doesn't do anything. It just invokes the functionality lying behind. Now depending on who the user is there are different type of interfaces. Command Line Interface(CLI) commands are the existing entities, consumer is the user and functionality lies behind. functionality: my software functionality which solves some purpose to which we are describing this interface. existing entities: commands consumer: user Graphical User Interface(GUI) window,buttons etc.. are the existing entities, again consumer is the user and functionality lies behind. functionality: my software functionality which solves some purpose to which we are describing this interface. existing entities: window,buttons etc.. consumer: user Application Programming Interface(API) functions or to be more correct, interfaces (in interfaced based programming) are the existing entities, consumer here is another program not a user. and again functionality lies behind this layer. functionality: my software functionality which solves some purpose to which we are describing this interface. existing entities: functions, Interfaces(array of functions). consumer: another program/application. Application Binary Interface (ABI) Here is my problem starts. functionality: ??? existing entities: ??? consumer: ??? I've wrote few softwares in different languages and provided different kind of interfaces (CLI, GUI, API) but I'm not sure, if I ever, provided any ABI. http://en.wikipedia.org/wiki/Application_binary_interface says: ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; Other ABIs standardize details such as the C++ name mangling,[2] . exception propagation,[3] and calling convention between compilers on the same platform, but do not require cross-platform compatibility. Who needs these details? Please don't say, OS. I know assembly programming. I know how linking & loading works. I know what exactly happens inside. Where did C++ name mangling come in between? I thought we are talking at the binary level. Where did languages come in between? anyway, I've downloaded the [PDF] System V Application Binary Interface Edition 4.1 (1997-03-18) to see what exactly it contains. Well, most of it didn't make any sense. Why does it contain 2 chapters (4th & 5th) which describe the ELF file format.Infact, these are the only 2 significant chapters that specification. Rest of all the chapters "Processor Specific". Anyway, I thought that it is completely different topic. Please don't say that ELF file format specs are the ABI. It doesn't qualify to be Interface according to the definition. I know, since we are talking at such low level it must be very specific. But I'm not sure how is it "Instruction Set Architecture(ISA)" specific? Where can I find MS Window's ABI? So, these are the major queries that are bugging me.

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