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  • PHP: Where to place return 'false' value?

    - by Mike
    Is one of the following functions better than the other, in terms of where to place the 'return false' statement? Function #1: function equalToTwo($a, $b) { $c = $a + $b; if($c == 2) { return true; } return false; } Function #2: function equalToTwo($a, $b) { $c = $a + $b; if($c == 2) { return true; } else { return false; } } Thanks!

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  • Database Structure for CakePHP Models

    - by Michael T. Smith
    We're building a data tracking web app using CakePHP, and I'm having some issues getting the database structure right. We have Companies that haveMany Sites. Sites haveMany DataSamples. Tags haveAndBelongToMany Sites. That is all set up fine. The problem is "ranking" the sites within tags. We need to store it in the database as an archive. I created a Rank model that is setup like this: rank ( id (int), sample_id (int), tag_id (int), site_id (int), rank (int), total_rows) ) So, the question is, how do I create the associations for tag, site and sample to rank? I originally set them as haveMany. But the returned structures don't get me where I'd like to be. It looks like: [Site] => Array ( [Sample] = Array(), [Tag] = Array() ) When I'm really looking for: [Site] => Array ( [Tag] = Array ( [Sample] => Array ( [Rank] => Array ( ...data... ) ) ) ) I think that I may not be structuring the database properly; so if I need to update please let me know. Otherwise, how do I write a find query that gets me where I need to be? Thanks! Thoughts? Need more details? Just ask!

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  • Make a Method of the Business Layer secure. best practice / best pattern

    - by gsharp
    We are using ASP.NET with a lot of AJAX "Page Method" calls. The WebServices defined in the Page invokes methods from our BusinessLayer. To prevent hackers to call the Page Methods, we want to implement some security in the BusinessLayer. We are struggling with two different issues. First one: public List<Employees> GetAllEmployees() { // do stuff } This Method should be called by Authorized Users with the Role "HR". Second one: public Order GetMyOrder(int orderId) { // do sutff } This Method should only be called by the owner of the Order. I know it's easy to implement the security for each method like: public List<Employees> GetAllEmployees() { // check if the user is in Role HR } or public Order GetMyOrder(int orderId) { // check if the order.Owner = user } What I'm looking for is some pattern/best practice to implement this kind of security in a generic way (without coding the the if then else every time) I hope you get what i mean :-)

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  • Prims vs Polys: what are the pros and cons of each?

    - by Richard Inglis
    I've noticed that most 3d gaming/rendering environments represent solids as a mesh of (usually triangular) 3d polygons. However some examples, such as Second Life, or PovRay use solids built from a set of 3d primitives (cube, sphere, cone, torus etc) on which various operations can be performed to create more complex shapes. So my question is: why choose one method over the other for representing 3d data? I can see there might be benefits for complex ray-tracing operations to be able to describe a surface as a single mathematical function (like PovRay does), but SL surely isn't attempting anything so ambitious with their rendering engine. Equally, I can imagine it might be more bandwidth-efficient to serve descriptions of generalised solids instead of arbitrary meshes, but is it really worth the downside that SL suffers from (ie modelling stuff is really hard, and usually the results are ugly) - was this just a bad decision made early in SL's development that they're now stuck with? Or is it an artefact of what's easiest to implement in OpenGL?

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  • Is "for(;;)" faster than "while (TRUE)"? If not, why do people use it?

    - by Chris Cooper
    for (;;) { //Something to be done repeatedly } I have seen this sort of thing used a lot, but I think it is rather strange... Wouldn't it be much clearer to say while (TRUE), or something along those lines? I'm guessing that (as is the reason for many-a-programmer to resort to cryptic code) this is a tiny margin faster? Why, and is it REALLY worth it? If so, why not just define it this way: #DEFINE while(TRUE) for(;;)

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  • Delphi: How to avoid EIntOverflow underflow when subtracting?

    - by Ian Boyd
    Microsoft already says, in the documentation for GetTickCount, that you could never compare tick counts to check if an interval has passed. e.g.: Incorrect (pseudo-code): DWORD endTime = GetTickCount + 10000; //10 s from now ... if (GetTickCount > endTime) break; The above code is bad because it is suceptable to rollover of the tick counter. For example, assume that the clock is near the end of it's range: endTime = 0xfffffe00 + 10000 = 0x00002510; //9,488 decimal Then you perform your check: if (GetTickCount > endTime) Which is satisfied immediatly, since GetTickCount is larger than endTime: if (0xfffffe01 > 0x00002510) The solution Instead you should always subtract the two time intervals: DWORD startTime = GetTickCount; ... if (GetTickCount - startTime) > 10000 //if it's been 10 seconds break; Looking at the same math: if (GetTickCount - startTime) > 10000 if (0xfffffe01 - 0xfffffe00) > 10000 if (1 > 10000) Which is all well and good in C/C++, where the compiler behaves a certain way. But what about Delphi? But when i perform the same math in Delphi, with overflow checking on ({Q+}, {$OVERFLOWCHECKS ON}), the subtraction of the two tick counts generates an EIntOverflow exception when the TickCount rolls over: if (0x00000100 - 0xffffff00) > 10000 0x00000100 - 0xffffff00 = 0x00000200 What is the intended solution for this problem? Edit: i've tried to temporarily turn off OVERFLOWCHECKS: {$OVERFLOWCHECKS OFF}] delta = GetTickCount - startTime; {$OVERFLOWCHECKS ON} But the subtraction still throws an EIntOverflow exception. Is there a better solution, involving casts and larger intermediate variable types?

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  • Simple network gaming, client-server architecture planning.

    - by michal
    Hi, I'm coding simple game which I plan to make multiplayer (over the network) as my university project. I'm considering two scenarios for client-server communication: The physics (they're trivial! I should call it "collision tests" in fact :) ) are processed on server machine only. Therefore the communication looks like Client1->Server: Pressed "UP" Server->Clients: here you go, Client1 position is now [X,Y] Client2->Server: Pressed "fire" Server->Clients: Client1 hit Client2, make Client2 disappear! server receives the event and broadcasts it to all the other clients. Client1->Server: Pressed "UP" Server->Clients: Client1 pressed "UP", recalculate his position!! [Client1 receives this one as well!] Which one is better? Or maybe none of them? :)

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  • Testing When Correctness is Poorly Defined?

    - by dsimcha
    I generally try to use unit tests for any code that has easily defined correct behavior given some reasonably small, well-defined set of inputs. This works quite well for catching bugs, and I do it all the time in my personal library of generic functions. However, a lot of the code I write is data mining code that basically looks for significant patterns in large datasets. Correct behavior in this case is often not well defined and depends on a lot of different inputs in ways that are not easy for a human to predict (i.e. the math can't reasonably be done by hand, which is why I'm using a computer to solve the problem in the first place). These inputs can be very complex, to the point where coming up with a reasonable test case is near impossible. Identifying the edge cases that are worth testing is extremely difficult. Sometimes the algorithm isn't even deterministic. Usually, I do the best I can by using asserts for sanity checks and creating a small toy test case with a known pattern and informally seeing if the answer at least "looks reasonable", without it necessarily being objectively correct. Is there any better way to test these kinds of cases?

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  • Removing a pattern from the beggining and end of a string in ruby

    - by seaneshbaugh
    So I found myself needing to remove <br /> tags from the beginning and end of strings in a project I'm working on. I made a quick little method that does what I need it to do but I'm not convinced it's the best way to go about doing this sort of thing. I suspect there's probably a handy regular expression I can use to do it in only a couple of lines. Here's what I got: def remove_breaks(text) if text != nil and text != "" text.strip! index = text.rindex("<br />") while index != nil and index == text.length - 6 text = text[0, text.length - 6] text.strip! index = text.rindex("<br />") end text.strip! index = text.index("<br />") while index != nil and index == 0 text = test[6, text.length] text.strip! index = text.index("<br />") end end return text end Now the "<br />" could really be anything, and it'd probably be more useful to make a general use function that takes as an argument the string that needs to be stripped from the beginning and end. I'm open to any suggestions on how to make this cleaner because this just seems like it can be improved.

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  • Asp.Net MVC Handle Drop Down Boxes that are not part of the Model

    - by Pino
    I have a small form which the user must fill in and consists of the following fields. Name (Text) Value (Text) Group (Group - Is a list of option pulled from a database table) Now the Model for this View looks like so, public string Name { get; set; } public string Value { get; set; } public int GroupID { get; set; } Now the view is Strongly Typed to the above model. What method would one use to populate the drop down list? Since the data is not contained within the Model (It could be contained in the Model) should we be using Temp/View data? A HTML Helper? What would be the ideal way to achieve this.

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  • Suggest a good book for Quantitative Methods & R Programming

    - by Rahul
    Hi folks, Please suggest a good book for beginner in Quantitative Methods/Techniques. Adding to this, a good book for beginners in R programming language, used in Quantitative Methods. And I've a few questions about this: ? Should I have to learn the other subjects like Probability, Statics, etc. before learning Quantitative Methods ? Is there any relation between Quantitative Methods & Data Mining

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  • How strict should I be in the "do the simplest thing that could possible work" while doing TDD

    - by Support - multilanguage SO
    For TDD you have to Create a test that fail Do the simplest thing that could possible work to pass the test Add more variants of the test and repeat Refactor when a pattern emerge With this approach you're supposing to cover all the cases ( that comes to my mind at least) but I'm wonder if am I being too strict here and if it is possible to "think ahead" some scenarios instead of simple discover them. For instance, I'm processing a file and if it doesn't conform to a certain format I am to throw an InvalidFormatException So my first test was: @Test void testFormat(){ // empty doesn't do anything... processor.validate("empty.txt"); try { processor.validate("invalid.txt"); assert false: "Should have thrown InvalidFormatException"; } catch( InvalidFormatException ife ) { assert "Invalid format".equals( ife.getMessage() ); } } I run it and it fails because it doesn't throw an exception. So the next thing that comes to my mind is: "Do the simplest thing that could possible work", so I : public void validate( String fileName ) throws InvalidFormatException { if(fileName.equals("invalid.txt") { throw new InvalidFormatException("Invalid format"); } } Doh!! ( although the real code is a bit more complicated, I found my self doing something like this several times ) I know that I have to eventually add another file name and other test that would make this approach impractical and that would force me to refactor to something that makes sense ( which if I understood correctly is the point of TDD, to discover the patterns the usage unveils ) but: Q: am I taking too literal the "Do the simplest thing..." stuff?

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  • How to expose a constructor variable(sic!) as read-only?

    - by Malax
    Hi StackOverflow! I have this rather simple question about Scala. Given that i have to following class definition: class Foo(var bar: Int) The code which is able to construct an instance of Foo must be able to pass the initial value for bar. But if I define bar as var the User is also able to change its value at runtime which is not what I want. The User should only be able to read bar. bar itself is modified internally so a val is not an option. I think I might be getting an answer very soon as this question is so simple. :-) Cheers, Malax

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  • Ideal way to set global uncaught exception Handler in Android

    - by Samuh
    I want to set a global uncaught exception handler for all the threads in my Android application. So, in my Application subclass I set an implementation of Thread.UncaughtExceptionHandler as default handler for uncaught exceptions. Thread.setDefaultUncaughtExceptionHandler( new DefaultExceptionHandler(this)); In my implementation, I am trying to display an AlertDialog displaying appropriate exception message. However, this doesn't seem to work. Whenever, an exception is thrown for any thread which goes un-handled, I get the stock, OS-default dialog (Sorry!-Application-has-stopped-unexpectedly dialog). What is the correct and ideal way to set a default handler for uncaught exceptions? Thanks.

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  • Should checkins be small steps or complete features?

    - by Caspin
    Two of version controls uses seem to dictate different checkin styles. distibution centric: changesets will generally reflect a complete feature. In general these checkins will be larger. This style is more user/maintainer friendly. rollback centric: changesets will be individual small steps so the history can function like an incredibly powerful undo. In general these checkins will be smaller. This style is more developer friendly. I like to use my version control as really powerful undo while while I banging away at some stubborn code/bug. In this way I'm not afraid to make drastic changes just to try out a possible solution. However, this seems to give me a fragmented file history with lots of "well that didn't work" checkins. If instead I try to have my changeset reflect complete features I loose the use of my version control software for experimentation. However, it is much easier for user/maintainers to figure out how the code is evolving. Which has great advantages for code reviews, managing multiple branches, etc. So what's a developer to do? checkin small steps or complete features?

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  • Being pressured to GOTO the dark-side

    - by Dan McG
    We have a situation at work where developers working on a legacy (core) system are being pressured into using GOTO statements when adding new features into existing code that is already infected with spagetti code. Now, I understand there may be arguments for using 'just one little GOTO' instead of spending the time on refactoring to a more maintainable solution. The issue is, this isolated 'just one little GOTO' isn't so isolated. At least once every week or so there is a new 'one little GOTO' to add. This codebase is already a horror to work with due to code dating back to or before 1984 being riddled with GOTOs that would make many Pastafarians believe it was inspired by the Flying Spagetti Monster itself. Unfortunately the language this is written in doesn't have any ready made refactoring tools, so it makes it harder to push the 'Refactor to increase productivity later' because short-term wins are the only wins paid attention to here... Has anyone else experienced this issue whereby everybody agrees that we cannot be adding new GOTOs to jump 2000 lines to a random section, but continually have Anaylsts insist on doing it just this one time and having management approve it? tldr; How can one go about addressing the issue of developers being pressured (forced) to continually add GOTO statements (by add, I mean add to jump to random sections many lines away) because it 'gets that feature in quicker'? I'm beginning to fear we may loses valuable developers to the raptors over this...

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  • Recommendations with hierarchical data on non-relational databases?

    - by Luki
    I'm developing an web application that uses a non-relational database as a backend (django-nonrel + AppEngine). I need to store some hierarchical data (projects/subproject_1/subproject_N/tasks), and I'm wondering which pattern should I use. For now I thought of: Adjacency List (store the item's parent id) Nested sets (store left and right values for the item) In my case, the depth of nesting for a normal user will not exceed 4-5 levels. Also, on the UI, I would like to have a pagination for the items on the first level, to avoid to load too many items at the first page load. From what I understand so far, nested sets are great when the hierarchy is used more for displaying. Adjacency lists are great when editing on the tree is done often. In my case I guess I need the displaying more than the editing (when using nested sets, even if the display would work great, the above pagination could complicate things on editing). Do you have any thoughts and advice, based on your experience with the non-relational databases?

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  • What is the best practice when coding math class/functions ?

    - by Isaac Clarke
    Introductory note : I voluntarily chose a wide subject. You know that quote about learning a cat to fish, that's it. I don't need an answer to my question, I need an explanation and advice. I know you guys are good at this ;) Hi guys, I'm currently implementing some algorithms into an existing program. Long story short, I created a new class, "Adder". An Adder is a member of another class representing the physical object actually doing the calculus , which calls adder.calc() with its parameters (merely a list of objects to do the maths on). To do these maths, I need some parameters, which do not exist outside of the class (but can be set, see below). They're neither config parameters nor members of other classes. These parameters are D1 and D2, distances, and three arrays of fixed size : alpha, beta, delta. I know some of you are more comfortable reading code than reading text so here you go : class Adder { public: Adder(); virtual Adder::~Adder(); void set( float d1, float d2 ); void set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ); // Snipped prototypes float calc( List& ... ); // ... inline float get_d1() { return d1_ ;}; inline float get_d2() { return d2_ ;}; private: float d1_; float d2_; int alpha_[N_MAX]; // A #define N_MAX is done elsewhere int beta_[N_MAX]; int delta_[N_MAX]; }; Since this object is used as a member of another class, it is declared in a *.h : private: Adder adder_; By doing that, I couldn't initialize the arrays (alpha/beta/delta) directly in the constructor ( int T[3] = { 1, 2, 3 }; ), without having to iterate throughout the three arrays. I thought of putting them in static const, but I don't think that's the proper way of solving such problems. My second guess was to use the constructor to initialize the arrays Adder::Adder() { int alpha[N_MAX] = { 0, -60, -120, 180, 120, 60 }; int beta[N_MAX] = { 0, 0, 0, 0, 0, 0 }; int delta[N_MAX] = { 0, 0, 180, 180, 180, 0 }; set( 2.5, 0, alpha, beta, delta ); } void Adder::set( float d1, float d2 ) { if (d1 > 0) d1_ = d1; if (d2 > 0) d2_ = d2; } void Adder::set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ) { set( d1, d2 ); for (int i = 0; i < N_MAX; ++i) { alpha_[i] = alpha[i]; beta_[i] = beta[i]; delta_[i] = delta[i]; } } My question is : Would it be better to use another function - init() - which would initialize arrays ? Or is there a better way of doing that ? My bonus question is : Did you see some mistakes or bad practice along the way ?

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  • Me As Child Type In General Function

    - by Steven
    I have a MustInherit Parent class with two Child classes which Inherit from the Parent. How can I use (or Cast) Me in a Parent function as the the child type of that instance? EDIT: My actual goal is to be able to serialize (BinaryFormatter.Serialize(Stream, Object)) either of my child classes. However, "repeating the code" in each child "seems" wrong. EDIT2: This is my Serialize function. Where should I implement this function? Copying and pasting to each child doesn't seem right, but casting the parent to a child doesn't seem right either. Public Function Serialize() As Byte() Dim bFmt As New BinaryFormatter() Dim mStr As New MemoryStream() bFmt.Serialize(mStr, Me) Return mStr.ToArray() End Function

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