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  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

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  • NSFetchedResultsChangeInsert reported when only updates are taking place

    - by niblha
    I have a class that acts as a NSFetchedResultsControllerDelegate which is receiving messages to -(void)controller:didChangeObject:atIndexPath:forChangeType:newIndexPath: with change type NSFetchedResultsChangeInsert, but the actual object which is the subject has with certainty not been newly inserted, only updated. So I would expect to get a change message with type NSFetchedResultsChangeUpdate, should I not? If i check the value of isInserted on the object, it yields false (as expected from the logic in my program). So my question is, why is this reported as an insert when it is only a change/update? They only thing I can think of is that part of the changes that are taking place is that objects of another entity type are inserted with relationships to objects of the entity type that the NSFetchedResultsController is set up to fetch.

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  • CoreGraphics taking a while to show on a large view - can i get it to repeat pixels?

    - by Andrew
    This is my coregraphics code: void drawTopPaperBackground(CGContextRef context, CGRect rect) { CGRect paper3 = CGRectMake(10, 14, 300, rect.size.height - 14); CGRect paper2 = CGRectMake(13, 12, 294, rect.size.height - 12); CGRect paper1 = CGRectMake(16, 10, 288, rect.size.height - 10); //Shadow CGContextSetShadowWithColor(context, CGSizeMake(0,0), 10, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(paper3, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //Layers of paper //CGContextSaveGState(context); drawPaper(context, paper3); drawPaper(context, paper2); drawPaper(context, paper1); //CGContextRestoreGState(context); } void drawPaper(CGContextRef context, CGRect rect) { //Shadow CGContextSaveGState(context); CGContextSetShadowWithColor(context, CGSizeMake(0,0), 1, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(rect, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //CGContextRestoreGState(context); //Gradient //CGContextSaveGState(context); CGColorRef startColor = [UIColor colorWithWhite:0.92 alpha:1.0].CGColor; CGColorRef endColor = [UIColor colorWithWhite:0.94 alpha:1.0].CGColor; CGRect firstHalf = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width / 2, rect.size.height); CGRect secondHalf = CGRectMake(rect.origin.x + (rect.size.width / 2), rect.origin.y, rect.size.width / 2, rect.size.height); drawVerticalGradient(context, firstHalf, startColor, endColor); drawVerticalGradient(context, secondHalf, endColor, startColor); //CGContextRestoreGState(context); //CGContextSaveGState(context); CGRect redRect = rectForRectWithInset(rect, -1); CGMutablePathRef redPath = createRoundedRectForRect(redRect, 0); //CGContextSaveGState(context); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextClip(context); CGContextAddPath(context, redPath); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 15.0, [[UIColor colorWithWhite:0 alpha:0.1] CGColor]); CGContextStrokePath(context); CGContextRestoreGState(context); } The view is a UIScrollView, which contains a textview. Every time the user types something and goes onto a new line, I call [self setNeedsDisplay]; and it redraws the code. But when the view starts to get long - around 1000 height, it has very noticeable lag. How can i make this code more efficient? Can i take a line of pixels and make it just repeat that, or stretch it, all the way down?

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  • Repeating animations using the Stop Selector

    - by Tiago
    I'm trying to repeat an animation until a certain condition is met. Something like this: - (void) animateUpdate { if (inUpdate) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(animateUpdate)]; button.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; } } This will run the first time, but it won't repeat. The selector will just be called until the application crashes. How should I do this? Thanks.

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  • animating adding/removing layers on iPhone

    - by magesteve
    On the iPhone, when you add a sub layer to a visible view's layer, using either -addSublayer: or -removeFromSuperlayer, shouldn't that sub layer appear or disappear in an animated manner (ie. fade in or fade out gradually)? My program animates using layers (not views). When I change a property of a layer like position or image content, then the change does animate (layer streaks around it's parent layer, the layer fades from the old image to the new image), so I obviously have the layers & view setup correctly. However, when I add or remove a sub layer, the change occurs instantly; there is no animation. Reading the references, it says that if the layer is visible, the sub layer should animate when adder or removed. What am I doing wrong? Has anyone had a similar problem, and was able to find a solution? Thank you, Steve Sheets

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  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

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  • Is there any data missing?

    - by smwikipedia
    Hi experts, Here is some code quoted from Douglas.E.Comer's < Computer Networks and Internets 4th edition. This program will send back any data it received. ... while((len = recv(conn, buff, BUFFERSIZE,0)) >0) // receive data send(conn, buff, len, 0); // send it back ... I am wondering, what if some data arrived when the code is executing in send(..) function, will it miss that data? Because the recv() function is not being executed. If no data is missed, where is the data kept? And by whom? Thanks...

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  • Pass data to text file and save it on database

    - by Kasun
    Hi, I need to Pass some data to text file. Then that text file should be save in Data Base(SQL 2005). Then i need to retrieve data from the database by reading the columns to my application. I use VS2005 and need C# solution. Ex: (1) After click "Load" button data should pass to textile. (2) Then Click "Save" button data need to pass to database. (3) After click "Retrive" button data should load to datagride view. Please Help.....

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  • Save object in CoreData

    - by John
    I am using CoreData with iPhone SDK. I am making a notes app. I have a table with note objects displayed from my model. When a button is pressed I want to save the text in the textview to the object being edited. How do I do this? I've been trying several things but none seem to work. Thanks EDIT: NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; [newManagedObject setValue:detailViewController.textView.text forKey:@"noteText"]; NSError *error; if (![context save:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } The above code saves it correctly but it saves it as a new object. I want it to be saved as the one I have selected in my tableView.

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  • Calling NSFetchedResultsController & CoreData experts

    - by JK
    I am having a few nagging issues with NSFetchedResultsController and CoreData, any of which I would be very grateful to get help on. Issue 1 - Updates: I update my store on a background thread which results in certain rows being delete, inserted or updated. The changes are merged into the context on the main thread using the "mergeChangesFromContextDidSaveNotification:" method. Inserts and deletes are updated properly, but updates are not (e.g. the cell label is not updated with the change) although I have confirmed the updates to come through the contextDidSaveNotifcation, exactly like the inserts and deleted. My current workaround is to temporarily change the staleness interval of the context to 0, but this does not seem like the ideal solution. Issue 2 - Deleting objects: My fetch batch size is 20. If an object is deleted by the background thread which is in the first 20 rows, everything works fine. But if the object is after the first 20 rows and the table is scrolled down, a "CoreData could not fulfill a fault" error is raised. I have tried resaving the context and reperforming the frc fetch - all to no avail. Note: In this scenario, the frc delegate method "didChangeObject...." is not called for the delete - I assume this is because the object in question had not been faulted at that time (as it is was outside the initial fetch range). But for some reason, the context still thinks the object is around, although is has been deleted from the store. Issue 3 - Deleting sections : When the deletion of a row leads to the deletion of a section, I have gotten the "invalid number of rows in section???" error. I have worked around this by removing the "reloadSection" line from the NSFetchedResultsChangeMove: section and replacing it with "[tableView insertRowsAtIndexPaths...." This seems to work, but once again, I am not sure if this is the best solution. Any help would be greatly appreciated. Thank you!

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Get Data from Windows Form into C# program

    - by Jimmy
    I want my C# program to collect data. Then, when the OK button is clicked, I want this data to be loaded into my program -- such as into variables in Main(), or into data members of a class I have constructed, and I want the form to then go away -- not be hidden, but actually closed. Alas, read as I might in the book I have, the data collected by the form stays in the form, execution proceeds within the form, and the same form is used to display the result of the program's computations. Sheesh. All I want is to capture the form's information, close the form and proceed with my program. I would appreciate some tips on geting data from a form into Main() or into a class's data members. Thanks, Lucky

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  • simple CATextLayer scaling problem

    - by dersubtile
    I'm having a simple scaling problem with CATextLayer, but i just couldn't figure it out: I want the CATextLayer to proportionally grow in size with it's superlayer: if the superlayer's width is 300 the text size of CATextLayer should be 12 and if the supeview's width is 600 the text size should be 24. I couldn't find a working solution! Can you please give me a clue? Thanks, Julian.

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  • Can two managed object context share one single persistent store coordinator?

    - by mystify
    Example: I have one persistent store coordinator which uses one single persistent store. Now there are two managed object contexts, and both want to use the same persistent store. Could both simply use the same persistent store coordinator, or would I have to create two instances of NSPersistentStoreCoordinator? And if I had to, then: Would I also have to create two NSPersistentStore instances?

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  • Blur CALayer's Superlayer

    - by eaigner
    Hi. I've got a CALayer and a sublayer in it. What i want to achieve is a blur of the superlayer (the area under the sublayer), just like the standard sheets do it. I've tried to set a .compositingFilter on the sublayer but this doesn't seem to work. Any ideas how to solve this?

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  • iPhone: no way to draw on screen outside drawRect?

    - by Seva Alekseyev
    Is there a way to draw on the iPhone screen (on a UIView in a UIWindow) outside of that view's drawRect() method? If so, how do I obtain the graphics context? The graphics guide mentions class NSGraphicsContext, but the relevant chapter seems like a blind copy/paste from Mac OS X docs, and there's no such class in iPhone SDK.

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